Dude, love it!! Yeah, keep making unity stuff! I decided to learn some Godot some time ago (not a fan/hate C* stuff) and it was pretty fun except that I wanted to deploy to web and performance on web was horrendous... but, love your stuff bro!!
Thank you so so much! That means a lot. I've never used Godot, but Unity makes deploying on the web really easy with the WebGL Build Support Module. But yes, I will do more Unity videos!
I have worked with Godot amd switched to Unity. I liked Unity better because of the sheer number of learning resources available. Godot is very useful if you are experienced and want to build 2d games with a lite weight free engine that is several times faster and low memory consuming app than Unity!
Wow, I have been using Unity for over 5 months (probably like a month of using) And I have been finding tutorials on TH-cam but the older ones normally don’t work. But this Unity Learn, is a must.
Thank you so much!!!! I have the exact same mindset with learning, I want to skip straight to the big stuff, I already have experience with making games just not coding. So I think I will find myself following some of your step. Once again thanks!
For the moving through wall issie. In the collision settings of the rigidbody you can change it to continuous dynamic. It prevents pass thru on high speeds
A fun challenge you could do is learning pico-8 because its like your making games for an 80s gaming console that never existed also you have the limitations of an 80s game. It also uses lua and it works somewhat similar to love which you've used before.
Attension spam is not for time you are focused but for time you need to loose focus when you are not receiving interesting information. For instance if video gets boring or static for 8 seconds then you are going to get bored but if it will start doing something at 6th second then itll grab your attention again.
Lol i am starting to learn Unity too and i actually making a pong game. The Physics Material is a nice idea i can catch for my game instead of using weird complicate Vektor reflect stuff i don't understand :D thank you !
The map is inefficient due to the way it was made Face calculation are going to take more "cpu"s Instade use a plan to make the walls thus consume less processes that can be used in a more important things
@@Ardens. face calculation or f-calc for short Means rendring the cube faces or the vectoral calculation of cube face A plan is a single face mesh Instead of using a cube as a wall use a plan to higher the performance on weak devices And to make the wall thicker use a cube with no texture as a hitbox for the plan use an inverted raycast algorithm to solve clipping off problem that makes your game better These are good practices to consider when making games
@@SolathPrime ahhhh okay okay I get what you mean. So basically only rendering graphics the player can see; it's like an illusion. That's less processing power for the CPU; which in turn would make the game run faster. Am I getting that right?
Transform.translate() doesn't detect colissions at all If ylu want to detect colissions you need to move the object via the rigidbody component, not the transform component. Also do it in the fixed update not regular update
broo I knooww lol I've been trying to fix that for a while now and I don't know how to 😭 I've tried everything! I got a 2560 x 1080 display resolution and my screen recordings are exported in 1920 x 1080 and I think that's what's causing it, along with the settings of my screen recording software (Streamlab/OBS)
Unity is f-cking horrible on so many levels. My blood pressure can't cope with saying more than that. I tried very hard, followed all the tutorials to the letter, got very stressed and achieved nothing. It's a mess and I say this as someone who used to play with SDL/SFML and raw DirectX back in the day. Tutorial-wise, it's a case of 1) download all this awful bloat 2) Here's a 3D FPS with no context or explanation. Not really "getting your feet wet" so much as a mafia execution with concrete round your ankles and dropped off a ship.
You are probably confused by all the plugins and tools. The core architecture of Unity is very clean and simple. Just try to focus on that first. Start with an empty project, look up what a component/gameobject is and how to script it. And there you go, the sky is the limit.
Totally love it! Love your style of storytelling, you are very good on that. Seen most of your videos, keep going!
Thank you Dan. I'm happy to know you like them. I'll do my best to keep entertaining you
I love how most of the time the kills were from ricocheting shells hitting the person firing!
Dude, love it!! Yeah, keep making unity stuff! I decided to learn some Godot some time ago (not a fan/hate C* stuff) and it was pretty fun except that I wanted to deploy to web and performance on web was horrendous... but, love your stuff bro!!
Thank you so so much! That means a lot. I've never used Godot, but Unity makes deploying on the web really easy with the WebGL Build Support Module. But yes, I will do more Unity videos!
saame lol
I have worked with Godot amd switched to Unity. I liked Unity better because of the sheer number of learning resources available. Godot is very useful if you are experienced and want to build 2d games with a lite weight free engine that is several times faster and low memory consuming app than Unity!
That’s definitely something I would LOVE to see. But you’ve done it again Ardens 👏You never cease to amaze me... I’m ready for the next video 😗👉👈
I gotchu
😂
Wow, I have been using Unity for over 5 months (probably like a month of using)
And I have been finding tutorials on TH-cam but the older ones normally don’t work. But this Unity Learn, is a must.
I’d love to see you make a full steam game and make devlogs about it.
Brackeys will forever be a unity Legend he will be missed
Thank you so much!!!! I have the exact same mindset with learning, I want to skip straight to the big stuff, I already have experience with making games just not coding. So I think I will find myself following some of your step. Once again thanks!
For the moving through wall issie. In the collision settings of the rigidbody you can change it to continuous dynamic. It prevents pass thru on high speeds
Keep up the good work bro! You got talent and jokes!!
For sure! Much thanks!
This was entertaining to watch bro hoping to see your next project for unity. This was very inspiring and hoping to learn unity as well.
1:41 I'll put that as my screensaver
Thats cool I am starting again with Unity Game Development and I am creating a 2D Space Shooter, great game u made lets goooo
A fun challenge you could do is learning pico-8 because its like your making games for an 80s gaming console that never existed also you have the limitations of an 80s game. It also uses lua and it works somewhat similar to love which you've used before.
Great vid, i actually played that as a kid with my brothers on my grandma computer. Nostalgia is running through my veins 🗿🗿
Its cool that you learned so much faster. If you still have this game file saved then work on shadows and some power ups
Your channel is awesome!
Yo Tank trouble!
My favorite was the second tank trouble game, and non of my friends would play it with me because I was too good at it
Wow, you are so good at storytelling :) I watched this video like a TV show.
me: alright time to learn how to code
me 5 seconds later:i'm too dumb for this i'm out
Dude this video amazed me 🔥 🔥
if you use transform for movement just add rigid body and freeze the y position
Attension spam is not for time you are focused but for time you need to loose focus when you are not receiving interesting information. For instance if video gets boring or static for 8 seconds then you are going to get bored but if it will start doing something at 6th second then itll grab your attention again.
Lol i am starting to learn Unity too and i actually making a pong game. The Physics Material is a nice idea i can catch for my game instead of using weird complicate Vektor reflect stuff i don't understand :D thank you !
I never thought that I would watch a AZ TankTrouble gameplay haha
OMG I am a game developer and I want to learn in unity and u just saved my but because I did not know that their was unity learn!
i liked because the figure that corrected Ardenss. that was funny
this is first video i watched and when i swa it had 170 views and you had 300 or 400 subs i should had subbed then
7:00 ''and voila'' as a french man, It had me laugh a lot !
I actually used to speak french 😂 but I'm glad!
If u parent the camera with the tank and type some code
IT WILL BE 3RD PERSON TANK GAMR!
I actually used to play tank trouble, and on the full screen version, you can also go trough walls lol
1:38 I'm crying it's butifal
Amazing dude, really
*Unity’s Particle System*
We have a class in school that's deadass literally just the unity learn page that the teacher puts on the projector and we copy it
6:30 use rigibody to move your gameobjects. I did have same problem with my first game :)
The map is inefficient due to the way it was made
Face calculation are going to take more "cpu"s
Instade use a plan to make the walls thus consume less processes that can be used in a more important things
I'm sorry but I'm having a hard time understanding what you mean. I don't get what you mean by using a plan. And face calculation? What's that?
@@Ardens. face calculation or f-calc for short
Means rendring the cube faces or the vectoral calculation of cube face
A plan is a single face mesh
Instead of using a cube as a wall use a plan to higher the performance on weak devices
And to make the wall thicker use a cube with no texture as a hitbox for the plan
use an inverted raycast algorithm to solve clipping off problem that makes your game better
These are good practices to consider when making games
@@SolathPrime ahhhh okay okay I get what you mean. So basically only rendering graphics the player can see; it's like an illusion. That's less processing power for the CPU; which in turn would make the game run faster. Am I getting that right?
@@Ardens. exactly things like these makes you more better in game developing
@@SolathPrime Thank you!
Oh Bro, I played tank trouble all the time on my school's computers
Do you know what would be much more fun?!
If shels wouldn't despaire at all!
Please make vid about java
Damn I used the same Unity learn thing but got stuck on the endless runner animations. Continued through other tutorials though
tank trouble hell yes i loved that game
Woah, 14k subscribers now?
Congrats!
...and I'm the stack-th commentor 🥴
Yeessss.. Ovio
Hey have you heard about *unity's particles system the greatest-*
Intro: a burp
ya unity cool, but still learning :)
Why do you have so few subs like your videos Are so good
Transform.translate() doesn't detect colissions at all
If ylu want to detect colissions you need to move the object via the rigidbody component, not the transform component.
Also do it in the fixed update not regular update
when you get hit by you`re own shell...
Yeah I started learning unity 2 days ago
can you upload it to itch!? it's so cool!
I really want to start unity, but c# just scares me.
Guud stuff keep it up
Thank you :) will do
I'm still watching those same tutorials
Wow you are the first game developer i see that I’m better than him that is incredible 😂❤️
Can we play the tank trouble game you made. It seems really fun
Well done.
Yessir Brackeys gang
Unity! Unity! Unity!
When you make a fan game better than the original
I want to learn it but my pc didn't got enough memory.
6:28 yeah BUT he could have made a transform variable called move 🤓🤓🤓
Is This Interactive Physics The Old Program By David From Roblox
LMFAOOO I actually really enjoy your vids
Thanks!
Good
yes
do it
Same process like me
Nice yob sir
LMFAOOO 🤣🤣🤣 its the step for me
😂
try making a game in blitz3d
tip: you could have made a 2D project so there wouldn't be shadows
Yeah or disable shadows
Tank Trouble is just Wii Tank
Doesn't unity has a collider script or something like that?
i learned love2d in less than a day B)
at 1:41 it made me fell wird
Can you please make a video on how to grow a pair of ⚽⚽?
mate if you need a video on that, I'm afraid all hope is lost for you. you just gotta step-up
@@Ardens. oh shucks 😥
Is it very difficult without coding? is coding C# is must and should
You will have to code in C#.
hahaah deathtimer += 1 * Time.deltaTime
wii play tanks@!!!!!
1:42 i didn't say it was not beautiful
And voilà 😂😭😭
SHUT UP ITS BEAUTIFUL XD
Pngtuber learns unity!!!!!
At 0:18 what is the effect called?
Idk, that bit was from a video I screen recorded
Omg lol why are the screen recorded scenes so stretched and distorted its hilarious
broo I knooww lol I've been trying to fix that for a while now and I don't know how to 😭 I've tried everything! I got a 2560 x 1080 display resolution and my screen recordings are exported in 1920 x 1080 and I think that's what's causing it, along with the settings of my screen recording software (Streamlab/OBS)
@@Ardens. under obs settings and "output" i think you can select "match source" and it stops stretching
Zoro🤣
Man your funny 😆
very pooog video dude, keep it up
Thanks, will do!
i learned, it was *easy*
I tried to learn unity
Turns out an i3 and no GPU is not the sort of thing you want for that
I am literally a kid and know how to use unity :I
how old are you
Shut up its beautiful 🤣🤣
Why did you make a 2d game in 3d?
I figured that I could..so I did
If you thought unity was intimidating try blender
Why would you compare a game engine with 3D animation tool? But Rugby is harder than Unity.
Unity is f-cking horrible on so many levels. My blood pressure can't cope with saying more than that.
I tried very hard, followed all the tutorials to the letter, got very stressed and achieved nothing. It's a mess and I say this as someone who used to play with SDL/SFML and raw DirectX back in the day. Tutorial-wise, it's a case of 1) download all this awful bloat 2) Here's a 3D FPS with no context or explanation. Not really "getting your feet wet" so much as a mafia execution with concrete round your ankles and dropped off a ship.
do better
You are probably confused by all the plugins and tools. The core architecture of Unity is very clean and simple. Just try to focus on that first. Start with an empty project, look up what a component/gameobject is and how to script it. And there you go, the sky is the limit.
Even avarage Roblox developer's can make better game just some day's
Bruh
i donqt like unity cause so many button
spending 5 min just to make a first person with visual scripting