Commenting for the algorithm, I mostly play cs casually but the one thing I do practice and have put a lot of time in is vanilla kz so I’m hoping cs2 will feel at least somewhat close to csgo.
hopefully not, like the change in cs 1.6 to csgo it felt clunky and shit. But people get used to it and find new ways to handle it. The movement in csgo was shit in a competative way with ferrari peaks and crouch peaks
@@arminzahirovic2964 uhhh, you mean the change from css to cs go, not cs 1.6 right. The problem is valve killed cs go and replaced it with an unworthy corpse of a game.
also bumping into other players has a weird bubble feeling. also seeing a player's movement animations when counter strafing before shooting is still an issue. idk.
It almost feels like theres a little delay when moving, like your character is heavy as you said. it feels very unresponsive. i feel so nerfed when i cant move like i would in csgo
i am a vanilla hopper im not pro or anything crazy but now it feels like im playing valorant. why, why gaben did you make my smooth movement grind to a hault now i cant even hop into mirage top vent from window-box hop when before i could do it almost every time
Recently played bhop servers on cs1 for the first time and damn is it fun, after trying it in mm on cs2 is so much worse i hate it wish bhopin was fun like on those maps
Sad that it's so simple to fix this (and the same goes for the bhopping, which also has a console command which seems to instantly revert the game to how it used to feel) but they likely won't do anything about it
@@AGU4DEBEBER considering there is literally a console command that, when modified, returns bhopping to the exact feel of Global Offensive, I'd say the small indie company (Valve) can work it out
game feels very “sticky” shooting feels terrible, they really just need to keep the visuals changes and mechanics but keep the way the game “feels” i think the subtick idea was great but overall i think 128tic is the best for the future
Yea as well as shitty 64 tick rate has less delay than this sub tick which was created to be better Lmao hope they fix it cause you die even meter behind walls. And even with low ping like 28 ahaha
The question you guys need to ask is: Do they want to "fix" it? Looking on how CS2 is dealing with things like one-ways, we can see that they are trying to make an approach "more skill, less cheese" like. I agree that bhoping is extremely skillful, but it's also some sort of cheese, especially that small mid window on Mirage.
@@marius218 Tell me how one is mutually exclusive of the other? A cheese can be perfectly precise and still be a cheese. Like I've said, the question is if valve considers a cheese and if they want let that it the game or not...
@@hugopfeffer4175 How can you compare csgo movement to mario speedrun cheeses. Even so how is mastering mario movement in speedruns a cheese there are glitches and bugs to cut time in runs that could be considered cheeses but how is a set in stone set of controls and movements being mastered considered a cheese to you? Csgo movement is not some design oversight. It was made that way on purpose.
I guess "they" refers to Valve,.. No one knows what they want. At least not anyone in this comment section. Heck, if they're anything like an ordinary company there's probably 101 differing opinions about what should be done...
I played the beta for an hour and every thing just didn’t feel satisfying like getting a hs felt boring some how the game feels kinda clunky like cod the audio is in Atlantis they need to improve a lot no way its ready for release csgo is better as of rn yea cs2 looks pretty but gameplay sound mechanics these are more important also HUD looks like shit
Brb dying around corners because of input lag. Gun recoil is more random too and the movement isn't very fluid. You also can't pinpoint sound very well. The game definitely needs several tweaks before it's released out of beta.
@@brazenbanshee5220 i think movement is better than we think. but the input lag is whats making the movement bad. i think the recoil is different but not random. and input lag makes it feel random
movement is bad, I feel like I am swimming through water compared to csgo. and bumping into teammates is very werid and very NOT FINISHED! Give us back CSGO until you have accually finished CS2. not this buggy *** beta ****
This isn't a bug though. This is a feature that's always been in CS. Penalty's for bhopping were introduced to make sure that you *must* land a perf-hop to at least maintain or to gain speed, otherwise everyone would be bhopping everywhere. Idk why people are saying to email the dev team for bugs, etc, when this has always been in CS...
idk bro, it really feels heavier, when I try to peek while strafing its sooo slow, my accuracy went down almos 50% I use Leetify, and my rating average was between 80-88 per match, now is almos 45-50, dont know how to explain it
@@abrahammonges1345 Then it's probably some other command or engine value because these are literally the exact same. There's no such thing as lower values being "more in line with GO" like he says in the video, they are the same. This ain't it Might also be the viewmodel tbh since you can't disable the bob anymore, heard a lot of people say that the game feels "heavier" and "slower" because of that
This is helpful to the 5 people that have access to cs2
wyd here
I idled like 4000 hours and got first day access.
@@DJ-ov2iti got first access without playing in months and only having 200
@@heleezy xd
Its helpful to both the dudes they gave it to
Commenting for the algorithm, I mostly play cs casually but the one thing I do practice and have put a lot of time in is vanilla kz so I’m hoping cs2 will feel at least somewhat close to csgo.
Boy have you been mistaken
hopefully not, like the change in cs 1.6 to csgo it felt clunky and shit. But people get used to it and find new ways to handle it. The movement in csgo was shit in a competative way with ferrari peaks and crouch peaks
@@arminzahirovic2964 valorant
@@arminzahirovic2964 no.
@@arminzahirovic2964 uhhh, you mean the change from css to cs go, not cs 1.6 right.
The problem is valve killed cs go and replaced it with an unworthy corpse of a game.
also bumping into other players has a weird bubble feeling. also seeing a player's movement animations when counter strafing before shooting is still an issue. idk.
Yes it almost feels like lag or rubberbanding whenever you get too close to your teammates
I get lag and rubberbanding when attempting to counterstrafe super annoying
W video from ww! Hope they adjust this for the fall season on the 23rd of September!
Really hope they fix the movement
It almost feels like theres a little delay when moving, like your character is heavy as you said. it feels very unresponsive. i feel so nerfed when i cant move like i would in csgo
Same man, it's frustrating to me that i can't move as i do in csgo
same i hate it
same my game is about movement and peekin and i just cant do it in cs2 like in go , i love go
same man it makes me feel like a noob fr
i am a vanilla hopper im not pro or anything crazy but now it feels like im playing valorant. why, why gaben did you make my smooth movement grind to a hault now i cant even hop into mirage top vent from window-box hop when before i could do it almost every time
commenting for algo - hope valve sees this
🫡
They can make CS2 feel like I'm playing on the moon for all I care, but a third of the fps just isn't going to work for me.
SEND THIS TO VALVE
Valve sucks in every level.
Recently played bhop servers on cs1 for the first time and damn is it fun, after trying it in mm on cs2 is so much worse i hate it wish bhopin was fun like on those maps
Sad that it's so simple to fix this (and the same goes for the bhopping, which also has a console command which seems to instantly revert the game to how it used to feel) but they likely won't do anything about it
what's the command??
It's not that simple to fix this.
@@AGU4DEBEBER considering there is literally a console command that, when modified, returns bhopping to the exact feel of Global Offensive, I'd say the small indie company (Valve) can work it out
Valve needs to see this
they know about it 😂😂😂
As simple as it is, Valve will never fix it properly
i hope they change that
game feels very “sticky” shooting feels terrible, they really just need to keep the visuals changes and mechanics but keep the way the game “feels” i think the subtick idea was great but overall i think 128tic is the best for the future
Algo bump
That nametag on m9 "XVA"
No raw input yet or left viewmodel yet
Whats the music that plays in the Video?
0:38 bro where is the OWNAGEEE sound effect? XD (like kz)
Csgo movement feels like skating on ice. As someome who still plays 1.6 and KZ maps. I hate the movement feel
GO in it’s current state is better than CS2 right now, I’m sorry :)
Yea as well as shitty 64 tick rate has less delay than this sub tick which was created to be better Lmao hope they fix it cause you die even meter behind walls. And even with low ping like 28 ahaha
Are these commands allowed in competitive play?
I hope u send this to dev team mr MAN
u are legend
engagement
That should be reported as a bug report that needs immediate repair, valve please fix
def send this to someone at valve working on CS xD
I can't see what the commands are ...
Is it fixed now?
dont work in MM/premiere (Can't change replicated ConVar sv_staminalandcost from console of client, only server operator can change its value)
whats the song in bg?
ayyyoo guys help us out
facts
Does not work in ranked match
they did not, infact just the values :(
MY CAMERA IS GOING UP AUTOMATICLY HELP
cant use sv commands if you are not admin in your server lool
W video
yes
Did anyone try it on cs2 now?
hopefully
I'm pretty sure you aren't supposed to change those
Won't you get VAC banned for this?
yesssssss
interesting
gas this vid up
valve pls fox
yep
I think everyone knows why I left this under the video
needed
volvo fix pls
can this be applied without sv cheats?
ofcourse not
@valve plz
man i wish bhopping was more fun
Same :/
DAMBN
n word really named his knife xva
what a fucking comment
hi
exept i cannot do it on public server
The question you guys need to ask is: Do they want to "fix" it?
Looking on how CS2 is dealing with things like one-ways, we can see that they are trying to make an approach "more skill, less cheese" like. I agree that bhoping is extremely skillful, but it's also some sort of cheese, especially that small mid window on Mirage.
It is not "Cheese" it's perfectly precise in csgo.
@@marius218 Tell me how one is mutually exclusive of the other? A cheese can be perfectly precise and still be a cheese.
Like I've said, the question is if valve considers a cheese and if they want let that it the game or not...
@@hugopfeffer4175 it can't because precision requires skill, and you can't cheese skill ya bum
@@marius218 Then tell me how speedruns work. Especially Mario ones. Filled with high skill cheeses...
@@hugopfeffer4175 How can you compare csgo movement to mario speedrun cheeses. Even so how is mastering mario movement in speedruns a cheese there are glitches and bugs to cut time in runs that could be considered cheeses but how is a set in stone set of controls and movements being mastered considered a cheese to you? Csgo movement is not some design oversight. It was made that way on purpose.
does it work in matchmaking?
yes, also 'cl_akdoes600dmgperbullet 1' works in mm as well
@@blurryface9910 r/whoooosh
@@AlphaGamingWorld i think you are the one that didn't understand the joke
Imo this is how they want cs2 to be, its a "new" game after all.
Stupid
I guess "they" refers to Valve,.. No one knows what they want. At least not anyone in this comment section. Heck, if they're anything like an ordinary company there's probably 101 differing opinions about what should be done...
Can someone post the binds in the comments? I am legally blind
bro why would you bind these?
@@fart4192 my bad. What are the commands?? I might be retarded but obviously I'm looking to copy and paste
@@elliot5529 sv_staminajumpcost 0.02
@@elliot5529 sv_staminajumpcost 0.02
sv_staminalandcost 0.02
sv_staminalandcost 0.0
sv_staminajumpcost 0.0
This clearly only works offline with sv_cheats enabled.
Hope that helps.
@valve
hello someone can explain too me if this command is legit to play with or not plz
if you can do it in competitive its fine to use, also why are you so young worrying about this anyways
show valve
bump
I played the beta for an hour and every thing just didn’t feel satisfying like getting a hs felt boring some how the game feels kinda clunky like cod the audio is in Atlantis they need to improve a lot no way its ready for release csgo is better as of rn yea cs2 looks pretty but gameplay sound mechanics these are more important also HUD looks like shit
hud is something u have to get used to before commenting. but movement is just off
Brb dying around corners because of input lag. Gun recoil is more random too and the movement isn't very fluid. You also can't pinpoint sound very well. The game definitely needs several tweaks before it's released out of beta.
@@brazenbanshee5220 i think movement is better than we think. but the input lag is whats making the movement bad. i think the recoil is different but not random. and input lag makes it feel random
!!!!!!
Does it work on Matchmaking?
no..
uuuuuuuuuuuup
movement is bad, I feel like I am swimming through water compared to csgo.
and bumping into teammates is very werid and very NOT FINISHED!
Give us back CSGO until you have accually finished CS2. not this buggy *** beta ****
+
This isn't a bug though. This is a feature that's always been in CS. Penalty's for bhopping were introduced to make sure that you *must* land a perf-hop to at least maintain or to gain speed, otherwise everyone would be bhopping everywhere. Idk why people are saying to email the dev team for bugs, etc, when this has always been in CS...
lol so they made it that u cant bhop as much and yet you decided "yeah lets fuck with console to get a advantage on others" XD
Notice how not a soul thought what you just said carried any weight or mattered in the slightest.
0.08 and 0.05 are the exact same values as in GO so this is completely placebo
idk bro, it really feels heavier, when I try to peek while strafing its sooo slow, my accuracy went down almos 50% I use Leetify, and my rating average was between 80-88 per match, now is almos 45-50, dont know how to explain it
@@abrahammonges1345 Then it's probably some other command or engine value because these are literally the exact same. There's no such thing as lower values being "more in line with GO" like he says in the video, they are the same. This ain't it
Might also be the viewmodel tbh since you can't disable the bob anymore, heard a lot of people say that the game feels "heavier" and "slower" because of that
@@abrahammonges1345 Leetify already said the reason your aim score went down was because they arent tracking everything yet
🥲
Yo, send over the crosshair code my man!
you get banned for using these commands
?
Will we get banned for this?
bro what
no u good
@@Jammin591 😂
Bhopping in 2 is easier, just get good
nah
Except you can't change any settings in the console, its literally useless
Algo bump
bump