I swear the most beautiful thing in the tekken community is the teachers like you who help navigate this complicated/complex game thanks for your support
These are really helping me out. It's hard to apply all of these tips right away but I keep coming back and slowly pieces are starting to stick for me, especially all of these tips about what moves can be back-cancelled and what moves can be altered to go to NSS. Big help - thanks dude! My only suggestion is, even though aesthetically I like the clean look with less HUD, I do personally prefer to have the inputs visible just so I can confirm what you're doing at certain points better while reviewing your videos.
Yeah bro your guides are legit. I usually skip through guides but found myself watching the entirety of your first t8 yoshi guide. Looking forward to watching this one right now
This is the first video I've seen and I liked this so much I gotta watch the main guide. I'm a more expirenced player but the way you explain things I can somehow listen to this all day.. you don't really leave things out which I appreciate. I have zero idea about this character so the extra things you mention and thoughts are really helpful.
just a tip about meditation into backturn d1, you can do meditation stance cancel by quickly inputting df1 when in meditation, usually for me it works by doing forward, downforward 2, within 2 frames. It's a bit of a difficult input , but if you get it you can do backturn moves straight out of meditation which can be really useful, another example would be doing f3 in meditation to get backturn 3, kinda like [3,4] timing but a bit faster. It's hard to explain but try it in lab. the fun thing about it is, even if you are in NSS, you can do df1+2 to do the sword version of backturned d1 even with no sword, its kinda weird but it works lol. just something advanced to keep labbing, i learned it from a long time yoshi main. its just called meditation stance cancels if you wanna look it up.
thank you so much!, I've seen Eyemusician do it, but never understood how since Tekken 7. As of right now, I've managed to master it already no joke. It's easier than it looks. But then again I play on a pad😅
@@delusional-lobo Okay, thank goodness. I immediately went here when you said you might delete the last video. Thankfully, someone beat me to it. Anyways, I agree. Keep the video. It may lack, but it's still good. 👍 Anyways, I'mma keep watching now. xD
OHH whats up😀, It's been a while😁. Yea I won't delete the video as some felt it's best to just leave a comment with a link to this video instead. So I'll do that😉👍🏼@@AngeloGene
@@delusional-lobo Alright then, cool! And yeah. Sorry. I don't necessarily comment on every video unless I have something to say. But I do watch your stuff. 👍
Thanks!! Been watching all your Yoshi videoes lately. Hope you keep on making more advanced tutorials on him as well. Unblockable setups, wall pressure, flash setups etc.
Ayo great video idea see a lot of just beginner guides or just combo guides but idea of teaching your mix ups is great for when you finally start playing people who block and use safe strings
I had a commenter point out a mistake on my Yoshimitsu guide and I just pinned the comment. That's way easier than uploading the video again. Plus your channel will take a massive hit and lose all those likes and views you've earned from that video. Keep up the solid work, Manji bro.
Togethaaaaa!!! On a real note, since the videos are well received, break down the guide into more in depth videos on each section? Just a suggestion. Thanks for the guides
Just what I needed. My first tekken and I really wanted to learn yoshie. Just off first glance I can see he's kinda a gimmicky troll joke character but I really want to learn his moves well enough to play him optimally.
18:36 HELPFUL TIP: instead of pressing 3+4 to get out of meditation stance to do the d1 sweep… Try This: From meditation stance, input b, db1 (you have to be quick) This allows you to do the back turn sweep straight from meditation. I don’t have a video example but it works!!
For the just frame attack, what helped me to figure out the input personally, was to split it into three parts: F into F+2 into F In other words, (on controller) I press once with my left thumb, once with both thumbs and finally once with right thumb, in quick succession. Hope this helps someone.
I have an extremely skilled way of doing ff2*2 perfectly each time... Just MASH LIKE THERE'S NO TOMORROW this 2. It's working wonders, not even kidding!
Most underrated goat keep your vids going man i love your work and the way you explain things very clear thanks for making these banger video's i wish you the best and hopefully more amazing content 🔥
9:15 This is a weird rule in tekken and applies for all characters, where you input forwards to block instead of back when your back is towards the enemy. Which actually makes sense since you are facing the other direction
I'm glad your knowledgeable i usually do the mix-up of sidestep right 1 and sidestep into crouch down forward 4 as they look very similar in animation if done properly. also at the wall kincho forward 2 then backdash into up back 1 plus 2 is a good wall pressure tool to use to catch them.
Yup, I've used that a lot in Tekken 7👍🏼, Though I feel U/B 1+2*1 has been slightly nerfed😅. The move comes out slower than in Tekken 7🤔, But it's still a good answer to that setup🙂.
You can actually go immediately into BT d+1 from MED with f~df+1 and b~db+1. This input is easier to learn if we think of it as f+1~df or b+1~db. Also if in NSS, Yoshi will use his sword if you do f~df+1+2 or b~df+1+2 either in MED or BT.
some notes i want to add: you can instant samurai cutter by doing FC b+1, no need to hold the df. after b1 or uf3+4,1 youre placed in the perfect range for a kara flash or NSS flash, iirc if the opponent is just neutral blocking they'll get hit by the flash. kara flash seems to still exist in tekken 8, input is 4:1 instead of 1+4. unfortunately unlike previous games, theres no indicator that you got it right or not. in previous games yoshimitsu would make a sound when you successfully kara flashed, but in tekken 8 he always makes a sound kara or not. a kara flash literally just makes your sword stance flash have NSS flash range, and gives your NSS flash extra range, useful in some combos. in previous games a kara flash would come out slower iirc, no sure how it works in tekken 8. maybe its a placebo? if anyone actually has solid proof of this claim and knows if im gaslighting myself or not, please let me know. poison mist is goated, legit feels so good in tekken 8, the range on it feels longer and the move feels faster somehow. being able to cancel the mist into a hop back with 3 or 4 is great, i found using df3 right after catches a lot of people. another thing I found works a lot is randomly using u1+2 and cancelling it every now and then, it makes the opponent look at it and go "wtf is he gonna do" or "i wanna punch him out of that stance for a free combo", if you use it well you can trick some players into pressing from afar giving you a free fly f1+2 or fly f2, or a normal whiff punish if you cancelled the stance, i feel like ff4 as a whiff punish here works the best as it adds to the next step of this mixup, you can also ff3 for the ch launch or just to get your kin mixup going etc. the thing is this motion or whatever just induces a reaction from the opponent, or lack there of. what i personally like doing is u1+2 d ff1+4 to end rounds after abusing this all match, a lot of people will SEE you doing a bunch of stuff and just freeze up, either they know you have a threat now after using the stance and cancelling it, or they DONT want to get hit by the ff4. another layer you can add is cancelling the fly into flea and basically using the same mixup you mentioned in this video. this videos sick, feel like i can add a few more tools to my bag, keep up the good work homie
I'm not sure how the Kara Flash works, I've tried implementing what you've said but the flash doesn't connect. It'll connect from NSS Flash on counter hit🤔. Yea I've use to do that a lot in Tekken 7 with manji trying to confuse the frek out of the opp, though I didn't use ff1+4 as the opp would already feel afraid to mash so I get launched a lot😂. Thank you for the advice though😄
the timing on the FF2 just frame on a hitbox clone (B1) is so hard, all these other ppl here saying its easy are you all on controller? i can get it like 60% of the time mashing buttons as hard as I can lol. Defo helps to break it into hitting the ff 2 then pressing the 2 afterwards and experiment with the timing. Don't know if i''ll ever get it to a point where I can reliably pull off those combos tho
Sure, though give me time to learn the matches and frame data of the characters as your request is quite large for the amount characters that are in game👍🏼
I would suggest that you make this series only popular character wise that you find online in most matchup such as reina , azucena , jun and I have also seen a lot DJ as well.
Though I'm late, I would concur not to take it down. Your guide is good but I'll admit I think there was too much info and it would've been great if it was organised better; I feel like I could've figured out portions of the video from just reading the move list+frame data in Practice. It sort of starts off great when you presented the neutral tools/key moves but then it kind of escalates quickly into a combo exhibition video; a beginner would probably have trouble remembering all of it and applying it properly. An honestly immaculate reference is Croft's "Ultimate Xiaoyu guide". As a Xiaoyu main, I love to review it every now and then to see what I'm forgetting in my kit(usually mix up options). Croft has also released smaller, separate supplementary videos.(e.g.HYP transition, wall combo, movement options)
That's why there's a full guide on different guides in a longer video with timestamps to go back when ever. I did it like this so others can go back to the video than just making another small guide.
Don't forget to add bad breathe to your list of mix ups. It's incredibly useful for throwing your opponents off guard and it's a guaranteed launcher if it lands.
If you need to make changes to a previous video, you can just annotate over certain sections. Its not the best fix, but its better then taking down a whole video.
I don't want you to take the old vid down and re upload that won't be as good for you. But you could add annotations to the video without removing and re uploading I believe. That should make everyone happy I think
9:00 d3 (or d4?) works too as a quick escape out of BT It's probably safer than db i don't have time to look up the frame data rn (i'm making a spreadsheet lol) I've been playing Yoshi since Tekken 3 Anyway WR 1,1 transitions into spinning evade with b3(3) or b4(4) you can use this to get out of door knocker which is probably really useful. I haven't tried it out yet, been busy recording / uploading replays (what a chore lol)
Also something for the Yoshimitsu community you guys should really learn the names of the moves to evolve the meta saying ''b1,1,1,1 into b3,3'' is all cool and technical and all that but it's easier to conceptualize a ''slap u silly into spinning evade'' Think of the moves like cards in a card game With the special properties as the card description and frame data as the ''attk / def'' stats
Honestly about the beginning part when you said you would redo that certain part. My feedback is that you should put down the other video and put in the justframe part. Specifically for new people at a later time, it could help with all the info instead of putting on this video and learning about that. Def helps a lot when labbing tbh the whole guide would be complete. Either way good videos man glad you make these i went from brawler to warrior in about 30min because of your help. Yoshi is so fun
You can, but you may not get the attack to land if your too quick. So it's best to time it. What I can say to help is perform a rhythm like tap 2 pause tap 2 again, if you get it wrong increase the tempo or decrease depending if you're going to fast
th-cam.com/video/wArp7koSj20/w-d-xo.html here's a full guide that helps with notations as well, but just to help out now it's essentially F,D,D/F then press 2 or a dragon punch command like in street fighter.
Instead of removing that video, you could create a cut down version with the absolute basics. Punishment, neutral, combos, set up. Then for further detail you could link the original video.
It used to give Yoshi a copy of a move from the character he grabbed. Now I think it's just there for legacy. Though, I'm not 100% sure if it does do something now.
4:50 How is "unless they jab" a mix-up? That's just unsafe. If they know about Yoshi they will jab every time they see you go into Helicopter, and since you're airborne they usually get a decent combo out of it.
That's if you've used one of the 3 plus frame moves in Yoshi's kit to check on the opponent to see if they'll go for a jab. 3,1 - flea f2 and manji f2 are +7 on block so if you've managed to use either move and they've blocked it. you can confirm whether they'll use a jab to take you out of Manji by using Manji 2/Manji f1+2 or Manji 4. It's not unsafe as I've pulled this out myself and others as well. Once you know about frame data you'll understand why this is a mix-up, in fact, it's more of a frame trap mix.
Can you make video about hit priority. I dont really understand why some moves win out. I understand that id the move i use is still on startup they interrupt me but if both moves are active what decides the outcome.
I'm new to Tekken, but barring an actual move priority system I don't know about, it's all frame data. If two 10f jabs come out at *almost* the same time the faster one will win because the active frames started a frame or two sooner. That's not really perceptible to the human eye, especially when different moves are trading, so it might look like one move just wins because. This is how frame traps work: two moves with a gap that's *just* shorter than your opponent's fastest move. Your opponent thinks they can interrupt, but if they press the second move is active sooner and they get got. If both moves are active when the hitboxes collide it'd be a clash, right? (screen flashes black and white, idk the terminology)? I've had it happen where one of us will flinch and the other will get launched - I assume that's because both moves happen, and one of the moves launches on counterhit. If I clash their one jab with dragonfly 2, they'll go into hitstun, but I still get launched, because dragonfly is airborne. Dragonfly 2's plus frames on hit is less than the frames of me recovering, so the opponent can get a combo if they're quick. The other thing that could cause some moves to just win outright is hitboxes. Active frames are when hitboxes are out, but a move only hits if hitbox hits hurtbox. It's why big bodies are easier to hit. Hitbox shape could cause one move to hit first in certain situations, even if it's slower. Unless there's yet another Tekken Legacy System I'm not aware of, anyways...
There's a full guide on my channel that explains Notations, but to keep it short CD is an abbreviation of DP or dragon punch like in Street Fighter. The command inputs are F,D,D/F or ➡⬇↘
Yea I've know about that move😉. I like to do FF4 once the opp is wall splatted, and do d1+4 for the seppuku, as long as they don't tech away, gives you big damage at the cost of your own😅@@detra5861
there's no KIN D2, it's KIN D1. This video is months old, the D1 cancel wasn't implemented during the release of T8. It came afterwards during the 1.05 patch I think or 1.06.
😅 yea i've switched the intro in later videos, while being shorter, though I still kept the *laugh* into TOGETHAAAA! voice line at the end of the last second of the intro to pay homage to the old into 😂. And thanks for watching the vid😊
I'm not sure if I qualify for coaching someone with Yoshi😅. I appreciate the offer, but if you like I'll make a video on a topic you'd like help in, as most likely others would ask the same. A Super Thanks would be nice, but you don't have to go out of your way either 😊
I swear the most beautiful thing in the tekken community is the teachers like you who help navigate this complicated/complex game thanks for your support
These are really helping me out. It's hard to apply all of these tips right away but I keep coming back and slowly pieces are starting to stick for me, especially all of these tips about what moves can be back-cancelled and what moves can be altered to go to NSS. Big help - thanks dude!
My only suggestion is, even though aesthetically I like the clean look with less HUD, I do personally prefer to have the inputs visible just so I can confirm what you're doing at certain points better while reviewing your videos.
noted 😉
Yeah bro your guides are legit. I usually skip through guides but found myself watching the entirety of your first t8 yoshi guide. Looking forward to watching this one right now
thank you, it means a lot 😊
“This really fucks with the brain of ur opponent”….. my boy I’m so overloaded 😂 week 2 of yoshi and yea I needed this. Back to the lab. Ty🤞🏽
This is the first video I've seen and I liked this so much I gotta watch the main guide. I'm a more expirenced player but the way you explain things I can somehow listen to this all day.. you don't really leave things out which I appreciate. I have zero idea about this character so the extra things you mention and thoughts are really helpful.
Huge respect for your work bro I was just about to drop Yoshi and switching main but the way you are explaining things is so good I can’t give up💯
You are killing it!! I already know I am going to watch this multiple times. As a new tekken player your videos recently have been extremely helpful.
Definitely the type of content we need. Keep up the good work
just a tip about meditation into backturn d1, you can do meditation stance cancel by quickly inputting df1 when in meditation, usually for me it works by doing forward, downforward 2, within 2 frames. It's a bit of a difficult input , but if you get it you can do backturn moves straight out of meditation which can be really useful, another example would be doing f3 in meditation to get backturn 3, kinda like [3,4] timing but a bit faster. It's hard to explain but try it in lab.
the fun thing about it is, even if you are in NSS, you can do df1+2 to do the sword version of backturned d1 even with no sword, its kinda weird but it works lol.
just something advanced to keep labbing, i learned it from a long time yoshi main. its just called meditation stance cancels if you wanna look it up.
thank you so much!, I've seen Eyemusician do it, but never understood how since Tekken 7. As of right now, I've managed to master it already no joke. It's easier than it looks. But then again I play on a pad😅
Man this is my first tekken , and I Main yoshimitsu and I want to thank you , your guides are really helpful
Don’t take down the video man, just leave a comment
Yup, I think I'll do that, thank you 😄
@@delusional-lobo Okay, thank goodness. I immediately went here when you said you might delete the last video.
Thankfully, someone beat me to it.
Anyways, I agree. Keep the video. It may lack, but it's still good. 👍
Anyways, I'mma keep watching now. xD
OHH whats up😀, It's been a while😁. Yea I won't delete the video as some felt it's best to just leave a comment with a link to this video instead. So I'll do that😉👍🏼@@AngeloGene
@@delusional-lobo Alright then, cool! And yeah. Sorry. I don't necessarily comment on every video unless I have something to say. But I do watch your stuff. 👍
It's ok, just glad you've reappeared 😁@@AngeloGene
Im a devil jin main and wanted to learn yoshimitsu as my second main and your videos are real good help
02:05 Thank you for answering to my comment in that video! My hero! 🙏🏽
No Problem, happy to help 😄
Thank you so much for going over FF22 again! And man Ive been looking for mixups everyday for Yoshimitsu. This is awesome, keep it up!
I'm learning yoshi, this guide helped me a ton, thanks
Glad I could help!😄
New player here! Just wanted to thank for these indepth Yoshi guides. Very practical and overall super helpful.
This video has so much good information thank you man
Literally watched your last video an hour ago and saw in the comments you were going to post this about the just frame 🙌🏻🙌🏻 thank you so much
Thanks!! Been watching all your Yoshi videoes lately. Hope you keep on making more advanced tutorials on him as well. Unblockable setups, wall pressure, flash setups etc.
Ayo great video idea see a lot of just beginner guides or just combo guides but idea of teaching your mix ups is great for when you finally start playing people who block and use safe strings
Nice slow pace good for just picking up the character great guide gonna sub
Thanks for the sub!😊
Great stuff! I’m a new player and these guides have really helped make all this information digestible and waaaay less overwhelming. Thanks!
Almost gave up on yoshi but i'm sticking with it for another 1000H thanks man
ay! glad it sparked your motivations with him😄
this video is actually so godlike. adding setplay on top of great fundamentals makes yoshi extremely dangerous. thanks for making this
Thanks for the video man..I have a pocket yoshi and it helped
I had a commenter point out a mistake on my Yoshimitsu guide and I just pinned the comment. That's way easier than uploading the video again. Plus your channel will take a massive hit and lose all those likes and views you've earned from that video. Keep up the solid work, Manji bro.
Thanks for the info!👍🏼😊
Dude this was perfect thank you so much
Togethaaaaa!!!
On a real note, since the videos are well received, break down the guide into more in depth videos on each section? Just a suggestion. Thanks for the guides
bro i love you. I main lee (battle ruler) and im trying out yoshi cause he looks cool
really wish i had a yoshi coach, im comfortable with his whole move set, but just freeze in game and fall in a cycle of going for back 2,2
Just what I needed. My first tekken and I really wanted to learn yoshie. Just off first glance I can see he's kinda a gimmicky troll joke character but I really want to learn his moves well enough to play him optimally.
for his just frame move you can literally just mash the button and it also works. no timing needed
Good job on the video man liked and subbed.
18:36
HELPFUL TIP:
instead of pressing 3+4 to get out of meditation stance to do the d1 sweep…
Try This: From meditation stance, input b, db1 (you have to be quick)
This allows you to do the back turn sweep straight from meditation.
I don’t have a video example but it works!!
No leave the videos bro. There two good to take dwn
Great guide ! 👍
Another guide WOOOOOO YEEEE BABY
Keep it up bro
Dont redo the video. But thanks for asking and thank you for all these guides
For the just frame attack, what helped me to figure out the input personally, was to split it into three parts:
F into F+2 into F
In other words, (on controller) I press once with my left thumb, once with both thumbs and finally once with right thumb, in quick succession.
Hope this helps someone.
I have an extremely skilled way of doing ff2*2 perfectly each time... Just MASH LIKE THERE'S NO TOMORROW this 2. It's working wonders, not even kidding!
😂
Babe wake up delusional lobo posted a new yoshi guide
Most underrated goat keep your vids going man i love your work and the way you explain things very clear thanks for making these banger video's i wish you the best and hopefully more amazing content 🔥
i give u abo andlike this mix up helps me a lot
glad it helped you😄
9:15 This is a weird rule in tekken and applies for all characters, where you input forwards to block instead of back when your back is towards the enemy. Which actually makes sense since you are facing the other direction
ahh that makes sense now🤔
im practising yoshi too a lot and love him ^^ but if i get pressured hard it sucks xD
I'm glad your knowledgeable i usually do the mix-up of sidestep right 1 and sidestep into crouch down forward 4 as they look very similar in animation if done properly. also at the wall kincho forward 2 then backdash into up back 1 plus 2 is a good wall pressure tool to use to catch them.
Yup, I've used that a lot in Tekken 7👍🏼, Though I feel U/B 1+2*1 has been slightly nerfed😅. The move comes out slower than in Tekken 7🤔, But it's still a good answer to that setup🙂.
You can actually go immediately into BT d+1 from MED with f~df+1 and b~db+1. This input is easier to learn if we think of it as f+1~df or b+1~db. Also if in NSS, Yoshi will use his sword if you do f~df+1+2 or b~df+1+2 either in MED or BT.
Leave the video up and link this video in the description and a comment directing people to this video
some notes i want to add:
you can instant samurai cutter by doing FC b+1, no need to hold the df.
after b1 or uf3+4,1 youre placed in the perfect range for a kara flash or NSS flash, iirc if the opponent is just neutral blocking they'll get hit by the flash.
kara flash seems to still exist in tekken 8, input is 4:1 instead of 1+4. unfortunately unlike previous games, theres no indicator that you got it right or not.
in previous games yoshimitsu would make a sound when you successfully kara flashed, but in tekken 8 he always makes a sound kara or not.
a kara flash literally just makes your sword stance flash have NSS flash range, and gives your NSS flash extra range, useful in some combos.
in previous games a kara flash would come out slower iirc, no sure how it works in tekken 8.
maybe its a placebo? if anyone actually has solid proof of this claim and knows if im gaslighting myself or not, please let me know.
poison mist is goated, legit feels so good in tekken 8, the range on it feels longer and the move feels faster somehow. being able to cancel the mist into a hop back with 3 or 4 is great, i found using df3 right after catches a lot of people.
another thing I found works a lot is randomly using u1+2 and cancelling it every now and then, it makes the opponent look at it and go "wtf is he gonna do" or "i wanna punch him out of that stance for a free combo", if you use it well you can trick some players into pressing from afar giving you a free fly f1+2 or fly f2, or a normal whiff punish if you cancelled the stance, i feel like ff4 as a whiff punish here works the best as it adds to the next step of this mixup, you can also ff3 for the ch launch or just to get your kin mixup going etc.
the thing is this motion or whatever just induces a reaction from the opponent, or lack there of. what i personally like doing is u1+2 d ff1+4 to end rounds after abusing this all match, a lot of people will SEE you doing a bunch of stuff and just freeze up, either they know you have a threat now after using the stance and cancelling it, or they DONT want to get hit by the ff4.
another layer you can add is cancelling the fly into flea and basically using the same mixup you mentioned in this video.
this videos sick, feel like i can add a few more tools to my bag, keep up the good work homie
I'm not sure how the Kara Flash works, I've tried implementing what you've said but the flash doesn't connect. It'll connect from NSS Flash on counter hit🤔.
Yea I've use to do that a lot in Tekken 7 with manji trying to confuse the frek out of the opp, though I didn't use ff1+4 as the opp would already feel afraid to mash so I get launched a lot😂.
Thank you for the advice though😄
Good looking 🐐🔥
nice video! for next can u display your inputs to the left of the screen so one can follow?
Absolute banger video
Anyone have any links to the discords in question? Always looking for more resources and tech
Id like to ask for tips on how to dash properly to be able to land those strings on the combo that require micro dash and dashing.
ohh just double tap f,f quickly but don't hold f and for dash it's just rapidly pressing f,f,f
20:52 I actually perfer doing ff3 (1+2) flash. Catches mids as well and gives you b22 (bit more damage)
This is some serious gourmet shit
the timing on the FF2 just frame on a hitbox clone (B1) is so hard, all these other ppl here saying its easy are you all on controller? i can get it like 60% of the time mashing buttons as hard as I can lol. Defo helps to break it into hitting the ff 2 then pressing the 2 afterwards and experiment with the timing. Don't know if i''ll ever get it to a point where I can reliably pull off those combos tho
please make optimal punishment series for all the character, so you introduce their move and how yoshi counters it in most effective way?
Sure, though give me time to learn the matches and frame data of the characters as your request is quite large for the amount characters that are in game👍🏼
I would also like to see it, it's a great idea!
I would suggest that you make this series only popular character wise that you find online in most matchup such as reina , azucena , jun and I have also seen a lot DJ as well.
gotcha, I'll do just that😄, makes my homework a lot less headache inducing 😅@@Bhanu-l2b
Though I'm late, I would concur not to take it down. Your guide is good but I'll admit I think there was too much info and it would've been great if it was organised better; I feel like I could've figured out portions of the video from just reading the move list+frame data in Practice. It sort of starts off great when you presented the neutral tools/key moves but then it kind of escalates quickly into a combo exhibition video; a beginner would probably have trouble remembering all of it and applying it properly. An honestly immaculate reference is Croft's "Ultimate Xiaoyu guide". As a Xiaoyu main, I love to review it every now and then to see what I'm forgetting in my kit(usually mix up options). Croft has also released smaller, separate supplementary videos.(e.g.HYP transition, wall combo, movement options)
That's why there's a full guide on different guides in a longer video with timestamps to go back when ever. I did it like this so others can go back to the video than just making another small guide.
Don't forget to add bad breathe to your list of mix ups. It's incredibly useful for throwing your opponents off guard and it's a guaranteed launcher if it lands.
Yup, though I didn't include it as it's more advanced than normal mix-ups , thank you though😄
If you need to make changes to a previous video, you can just annotate over certain sections. Its not the best fix, but its better then taking down a whole video.
One of my favorites is 2,2 into ub3+1
I don't want you to take the old vid down and re upload that won't be as good for you.
But you could add annotations to the video without removing and re uploading I believe.
That should make everyone happy I think
Yup, did just that, helped a lot😊
9:00 d3 (or d4?) works too as a quick escape out of BT
It's probably safer than db
i don't have time to look up the frame data rn (i'm making a spreadsheet lol)
I've been playing Yoshi since Tekken 3
Anyway WR 1,1 transitions into spinning evade with b3(3) or b4(4) you can use this to get out of door knocker which is probably really useful. I haven't tried it out yet, been busy recording / uploading replays (what a chore lol)
Also something for the Yoshimitsu community you guys should really learn the names of the moves to evolve the meta
saying ''b1,1,1,1 into b3,3'' is all cool and technical and all that but it's easier to conceptualize a ''slap u silly into spinning evade''
Think of the moves like cards in a card game
With the special properties as the card description and frame data as the ''attk / def'' stats
BT d2 for BT dickjab iirc
Will have to lab for frame data just wait until i've finished the spreadsheet lol
BT d3(4) 12 frame startup, - 15 on block
BT d2 10 frame startup - 5 on block
Basically 2 quick escapes low / mid from BT
Toe Kick (WR 4) is really good
You can transition into NSS with WR 4, B
It's the fastest option out of WR (iirc)
TIP FOR FF2 JUST FRAME. Do FF212 slide input, not too fast or slow. Makes it super easy especially for controller players, such as myself.
How do you guys do CD 2 please help! Its the unsheathe blade swipe that has ducking properties
it's f,d,d/f 2 or ➡⬇↘ 2
If you are in NSS, can you hit opponent with BT flash after ff+4?
That's actually an advance mix-up, very finicky but once you've pulled it off it's chefs kiss😄
i mean if i got bodied like that i would also be mad Lol
I appreciate it
how about doing a full yoshimitsu tournament for fun?:p
Not sure how to find or apply for one. If you know of one send me a link of the website for tournaments. I'll see in the future if I'll start one😄
i think it must be done by yourself , i dont know any websites ^^ but i think it would be funny
@@delusional-lobo
😆 I'll see in the future whether I'll enter into a tournament.@@ChronischKomisch
You could just make a dedicated combo guide with any new combos you've created or discovered.
there's a few already on my channel. Here's one😉 th-cam.com/video/qQ_TKEz0b-c/w-d-xo.html
What did you use to editing and make this video
Oh, I use Wondershare Filmora 11, there's also a 13th version update as well.
Any tips on hitting that just frame combo ender? :D
time the moment you hit with ff2 then press 2 again, as soon as you hit them
Honestly about the beginning part when you said you would redo that certain part. My feedback is that you should put down the other video and put in the justframe part. Specifically for new people at a later time, it could help with all the info instead of putting on this video and learning about that. Def helps a lot when labbing tbh the whole guide would be complete. Either way good videos man glad you make these i went from brawler to warrior in about 30min because of your help. Yoshi is so fun
Glad it helped and I'll do what you've advised as well😉👍🏼
Subscribed because of the intro
You can mash the FF2 just frame the timing is really not that tight
You can, but you may not get the attack to land if your too quick. So it's best to time it. What I can say to help is perform a rhythm like tap 2 pause tap 2 again, if you get it wrong increase the tempo or decrease depending if you're going to fast
Hey man I'm having trouble doing yomi kakenuke. Any tips on how to do it on controller?
the what😅? give me the notations plz
demons souls music🔥
What is CD 2?
th-cam.com/video/wArp7koSj20/w-d-xo.html here's a full guide that helps with notations as well, but just to help out now it's essentially F,D,D/F then press 2 or a dragon punch command like in street fighter.
Instead of removing that video, you could create a cut down version with the absolute basics. Punishment, neutral, combos, set up. Then for further detail you could link the original video.
btw does anybody know what's the purpose of Yoshi's "Soul Possession" grab?
It used to give Yoshi a copy of a move from the character he grabbed. Now I think it's just there for legacy. Though, I'm not 100% sure if it does do something now.
@@delusional-lobo Yea it seems like it and the "Unfinished business" are not really usable. Unless the latter gives s or something.
Did they get rid of the forward forward, 2, 2
nope
No need to delete the old video. Just put in the comments that you uploaded a more correct version and upload it again
These days, it’s hard for me to enjoy much else besides souls and fighters. I think they’ve desensitized me to other genres.
Don't take down the video, just leave a comment down there
+1 subscribe, content is top notch!, just watch the previous series as well
next time could you please show your inputs on screen and also keep the buttons for the moves on screen so its easier to practice
You should really take off that intro. Could easily make a person get out of this important video.
BLASPHEMY
4:50 How is "unless they jab" a mix-up? That's just unsafe. If they know about Yoshi they will jab every time they see you go into Helicopter, and since you're airborne they usually get a decent combo out of it.
That's if you've used one of the 3 plus frame moves in Yoshi's kit to check on the opponent to see if they'll go for a jab. 3,1 - flea f2 and manji f2 are +7 on block so if you've managed to use either move and they've blocked it. you can confirm whether they'll use a jab to take you out of Manji by using Manji 2/Manji f1+2 or Manji 4.
It's not unsafe as I've pulled this out myself and others as well. Once you know about frame data you'll understand why this is a mix-up, in fact, it's more of a frame trap mix.
Can you make video about hit priority. I dont really understand why some moves win out. I understand that id the move i use is still on startup they interrupt me but if both moves are active what decides the outcome.
I'm new to Tekken, but barring an actual move priority system I don't know about, it's all frame data.
If two 10f jabs come out at *almost* the same time the faster one will win because the active frames started a frame or two sooner. That's not really perceptible to the human eye, especially when different moves are trading, so it might look like one move just wins because.
This is how frame traps work: two moves with a gap that's *just* shorter than your opponent's fastest move. Your opponent thinks they can interrupt, but if they press the second move is active sooner and they get got.
If both moves are active when the hitboxes collide it'd be a clash, right? (screen flashes black and white, idk the terminology)?
I've had it happen where one of us will flinch and the other will get launched - I assume that's because both moves happen, and one of the moves launches on counterhit.
If I clash their one jab with dragonfly 2, they'll go into hitstun, but I still get launched, because dragonfly is airborne. Dragonfly 2's plus frames on hit is less than the frames of me recovering, so the opponent can get a combo if they're quick.
The other thing that could cause some moves to just win outright is hitboxes. Active frames are when hitboxes are out, but a move only hits if hitbox hits hurtbox. It's why big bodies are easier to hit. Hitbox shape could cause one move to hit first in certain situations, even if it's slower.
Unless there's yet another Tekken Legacy System I'm not aware of, anyways...
Just pin a comment for the other video and link to this correction section. You should not lose your engagement to correct some mistakes imo
Also great guides, this is high quality content. I think lots of people will subscribe for this. Great work!
thank you I'll do just that😁
Thank you, tho soon I'll be uploading Regular gameplay content as well. Sooner than later there won't be much to guide through😅 @@darkyke
What is CD?
There's a full guide on my channel that explains Notations, but to keep it short CD is an abbreviation of DP or dragon punch like in Street Fighter. The command inputs are F,D,D/F or ➡⬇↘
YooUuuh!
What does cd mean?
CD means Crouch Dash or when you ➡⬇↘
@@delusional-lobo gotcha
uuu pretty lights 😂.. i hate june
FF 1+2 D1+4 yolo
Make sure you hold it too xD you’re welcome
Yea I've know about that move😉. I like to do FF4 once the opp is wall splatted, and do d1+4 for the seppuku, as long as they don't tech away, gives you big damage at the cost of your own😅@@detra5861
kinncho down 2 is still cancelable just hold back ..
there's no KIN D2, it's KIN D1. This video is months old, the D1 cancel wasn't implemented during the release of T8. It came afterwards during the 1.05 patch I think or 1.06.
only commenting to say (with respect), your intro is a bit seizure inducing lol. I appreciate the guide nonetheless
😅 yea i've switched the intro in later videos, while being shorter, though I still kept the *laugh* into TOGETHAAAA! voice line at the end of the last second of the intro to pay homage to the old into 😂.
And thanks for watching the vid😊
Hey brother love your vids. Serious offer. If youd be willing to coach me in game for a bit id throw you some cash for your time :)
I'm not sure if I qualify for coaching someone with Yoshi😅. I appreciate the offer, but if you like I'll make a video on a topic you'd like help in, as most likely others would ask the same. A Super Thanks would be nice, but you don't have to go out of your way either 😊
Yea leave the other video, just link this to the other one.