Haha I was waiting for this video! I'm the vigilant that was on your team I recognised you instantly. My honest opinion, I'd have no gripes with this mode if it were just available at launch but the fact they hyped it up and kept it from us just built up too much expectation. Probably just gonna be my warm up mode from now on. Was nice playing with ya, Haz!
I imagine the first one will be easier as they know the game is new and a lot of people are still breaking it in and figuring out their playstyle. It will get harder in due time surely.
So having played 20 missions and only top 30% the tip for these missions I would give is use your deployers religiously. In the first two parts you are fighting Dinos that drop barriers. 31 to be exact. Once you kill the first 5 gas neosours use those 5 barriers to block the raptors this will allow a battle ground for the Trex and Triceratops that pawn later. DONT place barrier in front of the large Dinos the just walk though them. In the final part, most people Bain is that they don’t protect the vetol. I have done best with deadeye on ths or nimbus if we need support. Best place for me to stand was the shipping crates by the vitol. This allows me to see the Trex and gas neosours. But also spawn camp the stegosaurus. Deadeye with good timing kill a stego in 25 seconds solo. Tip: use your explosive, when it debufs aim for the spines till they break off, it will become silent, then use another explosive and it’s dead.
Although it's short, I wanna say it may be a trial run, cause your raptors did look bugged for a bit, and maybe this is just to get feedback and see how it handles for the actual playerbase. Cause the one they showcased for us with the pteradon swarm and stuff seemed more difficult. I'll hold off on my overall thoughts until 2 or 3 trials are rotated around.
I think the raptors are purposely holding back depending on progress. Even though they’re on screen they won’t engage unless attacked or the team has killed enough other Dinos.
The final stage is the easiest bit. 3 people be barrage and each use his overdrive and get both T rex at once. You can kill both T rex in seconds and the stegosaurus is easy. I'm at 4:52 at the moment and that wasn't even a good run, if I had a decent team that would go down a lot
@@nuke2099 it helps to have 1 or 2 barrages from the start but going into that final stage yes you need 3 barrages with fully charged overdrives. Really should only need one to switch. People are lazy and want to use the same exo all the way through but a few should swap when needed
Fun is what matters. I don't mind Super hard but most of the time it will make ppl get toxic toward each other choices and playstyle for ranking. Which will kill the multiplayers quicker than you think.
I envisioned a long, complex mode but I honestly love that we have a short option to play now. I love Dino survival but it’s a commitment to play each time. I also don’t think it’s -that- easy. I’ve had some teams that actually failed. I’m a solo player but I bet this is a blast with friends who are trying to throw up fast times.
It’s defiantly a team mode that’s for sure. I’m glad they have a short game mode since the survival one is long. Maybe they’ll have even longer version of it that feels like an actual raid like thing
With Randoms this mode is torture to the extreme. They take Kreiger/Murasame who have the least reliable taunts and do jack shit as tanks, even with roadblock they never taunt. The only game I got time of 4min 24 secs was with 3 barrages, a roadblock and a nimbus who was always in heal mode. 1 barrage bless his soul was on the stegosaurus immediately and then we all used ultimate on the T-rex Together. Randoms are terrible man 😭
overall, i have to say its a correct step in the correct direction of what community is awaiting from this game. and this is good signs as a lot of companies these days cant even make a correct step what to talk bout making a good game.
A suggestion I would make for them is after a few trials rotate in and out is to give people the option on what Trial they want to do, but only the one that is most recent (the latest one) will grant rewards. So people have more things to choose from rather than the same mission for a week, then it's gone forever. That way, if there was one they did like then they could go back to it in the future, but the new one would still get attention since it offers the rewards.
So... I'm guessing this is more meant to help "level up" your exosuits than anything else. I'll admit I haven't gotten any suit beyond 20, but for the two rounds I've played with Roadbog and Barrage, they leveled up two-three times each. If anything else, this could be a nice means to get your suits to 20 if you really wanted to (but it will be VERY reliant on having a team that knows what they are doing). I know for the first one, I used Roadblock to taunt the T-Rexes away from the ship to stop them from attacking while the second attempt just had me use Barrage's Ult to blow both of them up at the same time and left them open to getting melted. As for the mode itself, I mean, it's nice, but definitely nothing that will be having people play more than a few times just for bragging rights. Maybe there will be better challenges later, but it does seem feel like this was a throw away for the moment. It was still fun, but I'm just trying to get a time better than just 8:30. I know it can be done, but the lock of the draw definitely doesn't help when going random... Nice to have an alternative mode, but we definitely need a bit more if at all possible. Edit: 3rd attempt went better. Under five minutes. Probably will be able to do better still, but apparently I'm placed in the rank of "master" at the moment. I'll remain optimistic since like I said before: This does seem like a nice way to train Exosuits under 20 to get them up fast as opposed to Dino Survival and that chance of not getting the exp bonus if you fall short (That and ironically enough I've gotten more MVP awards in this mode than I have in Dino Survival strangely enough). But yeah, let's hope when they put the surveys out, they will hear the feedback.
Glad to see your reaction be just like mine. When i beat it my very first try with randoms in 4:49 i was shocked. So short and not that difficult. Such a shame
People need to drop barriers to effectively in the last phase. Pulling Trex aggro is a must. Have a good murasame. Counter spec'd. Run double Vigilants for dps. Make sure to have one Vig to pull aside and smoke the Stego in final phase. Use the gas neos barrier drops to keep barriers up in final phase. Save ults for a quick trex smoke
I'd say it feels easy to some people cause they know what they are doing by now after a few dozen hours of playing the game. Don't go into it thinking the challenge and victory state is simply the act of your team getting to the end of the scenario. Its about clear times and the push to speed run the challenge. You still need to know what your doing to aggro and manage mobs. That is the base line to learn in this game mode. Its the doing it over and doing it faster that is suppose to be the main draw that makes you want to replay and shave off seconds for that self made accomplishment. Its abut pushing yourself to see if you can be the quickest you can be. This is not a struggle bus through beefed up dinos that will shred you with increased stats and or mob combos that will end you in a blink. As for the raptors standing off in the distance I think that is intentional to be a more interesting way to narrow the play field rather then simply a force field barrier, and they would aggro on you if you get to close as well as being spawned for Overdrive fodder.
Recently, I have noticed more tanks in my PUGs. I have been working more on leveling up my tank suits as well but have been defaulting back to my main (skywave) when I notice no healers. I'd say out of all the classes, healers, for me, seem to be the class that needs to be changed to. No complaints tho as I was a main tank in FFXIV for years and it is nice to see the tank class getting some love.
Yeah, I main Murasame, and go through my first SG just fine with him, but afterwards I keep running into teams we just can't do it. People leave before it's even over.
For the 1st gauntlet, its simple and thats it, nothing huge! The 2nd gauntlet can just be better!! Me and 2 others(from your discord) we got 4:23 and top 20%, now we are thinking of the best comp/rigs and we got something good but its a all or nothing on final phase!! Overall, I like it
frankly, Barrage is king here, Wave 1, you can set up bombs to insta burst the mediums as they spawn. Final Wave, if you can corral the T-rexes together, Barrage Ult knocks them over and allows the entire team to just AoE both. I've got a near 4min clear (4'05) with a pub for top 10% with 1 Tank Disconnect on the start of Wave 2 just cause me and the other Barrage managed to Chain CC and AoE the 2 T-rexes fast enough for them to not cause any damage. We used the walls to clump them together, Knocked over with 1st Barrage Ult, AoE-ed and repeat till they died. Honestly, Support is not needed at the end if you're going to speedrun and you can just swap to DPS to make use of your Ult Gauge. Just make sure someone is also dealing with the Stego so both sides clear at the same time.
I have i think only 4 runs right now, but on my last attempt I managed a time of 4:25.85 wich is * CURRENTLY * top 10%, I can't wait to see how it stacks up later today! Edit:just saw your time and even 4:47 is STILL top 10%. Man this mode lookin kinda easy so far
Got a 4:10. Barrage is mandatory. We used 4 barrage and 1 witchdoctor. But witchdoctor switches to barrage on last mission. All of us used drill fist on the trike to melt it. The fastest I think around 3 minutes.
They need to add a zombie esk mode here u do as many eaves as u can survive and make a leaderboards so theres still a level of competitiveness to it. Also add an actually straight up tdm fame mode where ya fight tillthedesthand see who has the most kills at the end.
From the fact it looks like it’s a time trial meant to be sped run, I’m guessing the shortness may be curated to allow for some fast times. Rn maybe there will be more of a variants on how many objectives there are. Like short but extremely hard to get fast times with more dangerous team comps. Or very long decent difficulty where it’s a long grind to get good results. I’m not going to point and say bad yet as this game has seemed to have a good amount of quality to it so far. I just hope that quality continues.
Ive played a couple rounds and my biggest tip is use your ultimates. Every time ive lost, i never saw a single ult from the dps players while i was able to use mine twice. Also try to switch to a character with high dps ult. Murasame and Barrage are probably the highest dps ults but dont quote me on that. If youre playing with a squad then you can even switch your healer mid game so that the healer can do another damage ult. Two T rexs should not be hard with five ults but people just dont use them.
Your team seemed to be pretty well experienced but i failed to see much challenge here regardless. Ive had wargames that were harder than this and for this to be an exclusive mode with a high emphasis on difficulty; to say capcom dropped the ball is an understatement. We can only hope that they are receptive of feedback as I dont see anyone being an exo vet considering this to be a difficult gamemode.
Lowkey kinda disappointed that the PVE game mode is mainly a trail/ speed run mode more than a full on PVE with long objectives and more waves of monsters :/
My first and shortest time is 5:14 atm. I thought; 'Sweet, let's get this time down.' I played for almost two hours, trying to guide people as we played, but the shortest I got after was 7 minutes. We got multiple fails and tpk's until the second or third tpk, people would start listening and we'd beat it with a minute or less. The gauntlet is relatively easy once you have a good comp and teamwork so I'm gonna wait till tomorrow to try again.
It’ll be hard if you make it. I mean if you don’t know what a Stego can do, and you ignore it to kill the double T-Rex, you’ll get wrecked. Seems short and easy IF, and this is a big IF, you know what you doing, and how to handle specific dinos. On the other hand, this is the very first gauntlet, maybe they want to tease us, and the gauntlets yet to come start having modifiers and stuff, so every scenario will be different. This is just a tease imo, that expect this kind of craziness (double trex with stegosaurus, ahol a horde is about to come) in future gauntlets
First couple of runs, that last round stomped us multiple times- we just could not kite or down the rex's before they juggled us and/or popped the vtol... but eventually, yeah, time taken was a hair over 7 minutes. It was slow-going but with two Roadblocks, a lot of risk to us and the vtol was minimized. So that was nice :P I'll be curious to see how the mode evolves. Honestly my only real feedback would be that the completion xp felt pretty minimal, even with the x1.5 multiplier. Maybe some bikcoins, or extra exosuit xp would be a nice addition..? /:3c
I was surprised the gauntlet was this short as well, but looking forward to seeing all of them 👍. Also, what’s that Exoprimal decal on your Barrage’s armor & how did you get it?
I’ve tried the mode for a while and overall, I wasn’t very impressed with it. The mode was over quickly wether you completed it fast or the timer runs out. I really just want a horde survivor mode where 10 of us fight against increasingly difficulty dinosaur. Mainly to see how long we can survive.
they hyped this up so much but it’s sadly just bland and uninspired. no spectacles, no carnage modules and no bosses. just the same old same old we’ve been doing since release. i feel as if absolutely no love was put into this. they put a high emphasis on how difficult it is and it just isn’t… you know what would’ve been? having to go against the Neo T-Rex with a 5 man squad instead of 10, having to do back to back carnage modules with Neo Dinos, the possibilities are literally endless but no.. this is what we got instead.. it’s straight up criminal how boring this activity is
@@HDHaZmY oh it definitely is easily adjustable i just hope next time they really really take the tools we have at our disposal into higher consideration because they severely underestimated the mods we have. sure two t-rexes sounds difficult on paper but toss in a fully kitted Roadblock into the mix and it becomes a cake walk
@@wolfwarrior1176 yeah i totally get that for it being the first gauntlet. i was just really bummed at the lack of a spectacle. you would think for how short it is they’d tried to put something in the last node that just made you go “..holy shit…”
I just did my first run of savage gauntlet and its actually easier and shorter than normal matches I've done on the spaceship and lava map. It's fun, but I'm honestly disappointed. Here's hoping that future gauntlets actually live up to their namesake, by actually being "Savage".
Best I could do was 4,37 Unfortunately I keep running into mates that use the same exosuit that doesn’t benefit the game modes challenge and don’t have the brain cells to change.
Feel like its to short would like it to be abit longer I used zephyr for the beginning portion for one shotting gas neos then switch to mura at end to taunt rex Best team comp imo 2 barrage 1witch doctor 1mura 1roadblock everyone should run hi xol booster to gets ults asap they are super useful for final phase
coming back after trying the mode.... you were fortunate to have a good team, bro.... it is short, and a little bit complicated, but once they match you with some trash randoms it becomes impossible. 😩
Gonna drop my 2 cents here. When the gauntlet first dropped, I was able to complete it. After that, completing it by queueing by myself is impossible. I did notice your lobby was fully of capcom players, while mine were xbox though XD I do think it could be longer.
I'm hoping this is a base line for this mode, I qued for the first time and figured everyone would be complaining it's impossible but it's waaaay to easy I play as nimbus on x series fastest time was 5.39.69
I got a question when you go on savage gauntlet is the bottom of it...is that the one you have now... cause it says my best time is 5:5.58 and rank master
@@HDHaZmYI hope the rewards isn't just the accolades cause if its just that.... it would seem sort of .... unrewarding for a " hard mode" well maybe the next rotation of it will be even more harder cause they did just release this Also I'd thought there would be an xp boost too tbh it would make it easier to level up your characters and all that and yeah..
As I play this game and try characters, I'm starting to understand murasame mains frustration about their teamsmates stunning or killing squishy dinos while they try in vain to do their counters
@@atlien1988 who the fuck do you think your telling this to? By no means is this new information, thank you for responding to my comment with the most common knowledge avaliable. Oh and focusing on swarms and large dinos as murasame doesn't instantly grant a counter, witchdocters can still stun the whole swarm before they can even attack your counter, or the vigilant/deadeye/zeph can just literally install kill the swarm dinos as they come out of the portal that's another wasted counter ever time that happens, ohh but what about large dinos? The road block is contestly taunting the large dinos out of position to either 1. To stop you from procing the counter in the first place 2. You position yourself bettwen the road block and the dino, using one of your movement ability to catch up to the dumbass being attacked and since dinos attack sync to who they target AKA the roadblock taunt spaming, since the dinos attacking someone else you miss out on 500 dmg from missing the crit cause animation syncing is realistically the only way to repeat counter crit any dino, oh and that's not even takeing into consideration, a competent team which will be able to paralyze, topple or freeze any large dino seconds into them spawning, so good luck countering the large dinos thats fucken frozen you moron. So please explain to me again what murasames ment to do their?besides switch cause he takes a ridiculous amount of coordination from your team to use probably, even tho all your teammates need is literally like 2.5 seconds of trigger discipline if even. But that's way to much to ask of people apparently
So i finished binging the 3 Exoprimal videos you made...you ok? (Dont say or suggest Wayfinder has been much better cuz it might be but it's not on xbox yet so i want to avoid spoilers)
Had a 4 player run just now, then one d/c? and was replaced with a bot. It's fine, it's too short, and not really worth the title of 'savage gaunlet'. But being 1 player short was painful and forced a few of us to change up the suit mix in order to survive the gauntlet. I kind of wish they would fill the empty slots with bots for balance, even if that means we get put into a 'bot-assisted' leaderboard instead.
In my opinion.. I’m disappointed in this. It should’ve ended with some kind of raid. The dinosaurs are stronger yes but it just didn’t feel like it was worth it 😕
After 25 runs, I honestly give up for now. Constant players leaving, and some of the worst comps(and players) I have seen. It really isn't hard, but the players in my groups this morning are killing me.
If I had to guess, because barrage is primarily aoe damage, so having a rig that can do good single target damage is great. And it may deal knockdown damage I think...
My only complaint about this game: too easy. They need to take a page from Aliens: FE and add some higher difficulty modes. Even at the risk of dividing the player base… to keep people sticking around we need some real impossible challenges. Aliens had Insane Pathogen Queen. This game needs something like that. Something so effing hard only a few players will even attempt it.
@@Demo_330 They could always make that one of the trials. Instead of a timer counting down from 10:00, it just ticks up from 0:00, and every 5 minutes survived is a tier up for the rewards or something.
I think that it's going to get harder think this was just to ease people in to it that's my thinking anyway maybe it isn't but the artwork was a neo t rex so I thought it was going to be more of a hoard like the raid story missions I was disappointed tbh
So what do you think about Savage Gauntlet right now?
Painful
But
Enjoyable
It's great
I hope to see them get longer I was expecting it to be the same length as an ordinary match
just waiting for ppl to come with strategy for the 2nd phase, maybe 3 barrage(s) OD or 3 vigilant(s) with super charger might do the trick ?
Im very whelmed. Maybe it’s easy just cuz we are that gud lmao.
Haha I was waiting for this video! I'm the vigilant that was on your team I recognised you instantly. My honest opinion, I'd have no gripes with this mode if it were just available at launch but the fact they hyped it up and kept it from us just built up too much expectation. Probably just gonna be my warm up mode from now on. Was nice playing with ya, Haz!
Good Games, it was a really fun first attempt! I am sure the Trials WILL get harder and better - but it was a bit disappointing first time at least.
I imagine the first one will be easier as they know the game is new and a lot of people are still breaking it in and figuring out their playstyle. It will get harder in due time surely.
We need an endless horde game mode. I think that'll be cool
Thats what i thought the savage gauntlet was like you have to survive a endless horde for a certain amount of time
Exactly 💯
@@santarow4206feel like a horde would be vastly more dinos
Bro that would be awesome keeps going until a squad wipe or runs out of revives
1v1 too
It should be always a carnage module of raptors throughout the whole gauntlet and through all those raptors u gotta clear the objective.
Agreed 👍
So having played 20 missions and only top 30% the tip for these missions I would give is use your deployers religiously. In the first two parts you are fighting Dinos that drop barriers. 31 to be exact. Once you kill the first 5 gas neosours use those 5 barriers to block the raptors this will allow a battle ground for the Trex and Triceratops that pawn later. DONT place barrier in front of the large Dinos the just walk though them.
In the final part, most people Bain is that they don’t protect the vetol. I have done best with deadeye on ths or nimbus if we need support. Best place for me to stand was the shipping crates by the vitol. This allows me to see the Trex and gas neosours. But also spawn camp the stegosaurus. Deadeye with good timing kill a stego in 25 seconds solo. Tip: use your explosive, when it debufs aim for the spines till they break off, it will become silent, then use another explosive and it’s dead.
I think it's harder for the average player than you'd expect. Good team comp definitely helps, which isn't guaranteed with randoms.
Although it's short, I wanna say it may be a trial run, cause your raptors did look bugged for a bit, and maybe this is just to get feedback and see how it handles for the actual playerbase. Cause the one they showcased for us with the pteradon swarm and stuff seemed more difficult. I'll hold off on my overall thoughts until 2 or 3 trials are rotated around.
I think the raptors are purposely holding back depending on progress. Even though they’re on screen they won’t engage unless attacked or the team has killed enough other Dinos.
It's short but challenging especially the final portion
The final stage is the easiest bit. 3 people be barrage and each use his overdrive and get both T rex at once. You can kill both T rex in seconds and the stegosaurus is easy.
I'm at 4:52 at the moment and that wasn't even a good run, if I had a decent team that would go down a lot
@@00piper18000 You're expecting three people to switch to Barrage when most people won't switch at all.
@@nuke2099 it helps to have 1 or 2 barrages from the start but going into that final stage yes you need 3 barrages with fully charged overdrives. Really should only need one to switch.
People are lazy and want to use the same exo all the way through but a few should swap when needed
I just hit master rank with a time of 4:31
@@00piper18000 I think it also has something to do with wanting to level suits since the new mode is better for that for the time spent.
Fun is what matters. I don't mind Super hard but most of the time it will make ppl get toxic toward each other choices and playstyle for ranking. Which will kill the multiplayers quicker than you think.
I envisioned a long, complex mode but I honestly love that we have a short option to play now. I love Dino survival but it’s a commitment to play each time.
I also don’t think it’s -that- easy. I’ve had some teams that actually failed.
I’m a solo player but I bet this is a blast with friends who are trying to throw up fast times.
Yeah if you have a group to grind the leader boards it is amazing
It’s defiantly a team mode that’s for sure. I’m glad they have a short game mode since the survival one is long. Maybe they’ll have even longer version of it that feels like an actual raid like thing
It’s only on the weekends though. Not all the time.
Savage Gauntlet feels like a speed runners dream to me rn
I mean it kinda is
With Randoms this mode is torture to the extreme. They take Kreiger/Murasame who have the least reliable taunts and do jack shit as tanks, even with roadblock they never taunt. The only game I got time of 4min 24 secs was with 3 barrages, a roadblock and a nimbus who was always in heal mode. 1 barrage bless his soul was on the stegosaurus immediately and then we all used ultimate on the T-rex Together. Randoms are terrible man 😭
the bright side is that we now have a easier and faster way to grind XP
overall, i have to say its a correct step in the correct direction of what community is awaiting from this game. and this is good signs as a lot of companies these days cant even make a correct step what to talk bout making a good game.
A suggestion I would make for them is after a few trials rotate in and out is to give people the option on what Trial they want to do, but only the one that is most recent (the latest one) will grant rewards. So people have more things to choose from rather than the same mission for a week, then it's gone forever. That way, if there was one they did like then they could go back to it in the future, but the new one would still get attention since it offers the rewards.
So... I'm guessing this is more meant to help "level up" your exosuits than anything else. I'll admit I haven't gotten any suit beyond 20, but for the two rounds I've played with Roadbog and Barrage, they leveled up two-three times each. If anything else, this could be a nice means to get your suits to 20 if you really wanted to (but it will be VERY reliant on having a team that knows what they are doing). I know for the first one, I used Roadblock to taunt the T-Rexes away from the ship to stop them from attacking while the second attempt just had me use Barrage's Ult to blow both of them up at the same time and left them open to getting melted.
As for the mode itself, I mean, it's nice, but definitely nothing that will be having people play more than a few times just for bragging rights. Maybe there will be better challenges later, but it does seem feel like this was a throw away for the moment. It was still fun, but I'm just trying to get a time better than just 8:30. I know it can be done, but the lock of the draw definitely doesn't help when going random... Nice to have an alternative mode, but we definitely need a bit more if at all possible.
Edit: 3rd attempt went better. Under five minutes. Probably will be able to do better still, but apparently I'm placed in the rank of "master" at the moment. I'll remain optimistic since like I said before: This does seem like a nice way to train Exosuits under 20 to get them up fast as opposed to Dino Survival and that chance of not getting the exp bonus if you fall short (That and ironically enough I've gotten more MVP awards in this mode than I have in Dino Survival strangely enough). But yeah, let's hope when they put the surveys out, they will hear the feedback.
I'm at 4:52 and the team wasn't great. Good team could get this done in under 4:00
Glad to see your reaction be just like mine. When i beat it my very first try with randoms in 4:49 i was shocked. So short and not that difficult. Such a shame
People need to drop barriers to effectively in the last phase. Pulling Trex aggro is a must. Have a good murasame. Counter spec'd. Run double Vigilants for dps. Make sure to have one Vig to pull aside and smoke the Stego in final phase. Use the gas neos barrier drops to keep barriers up in final phase. Save ults for a quick trex smoke
I'd say it feels easy to some people cause they know what they are doing by now after a few dozen hours of playing the game.
Don't go into it thinking the challenge and victory state is simply the act of your team getting to the end of the scenario. Its about clear times and the push to speed run the challenge.
You still need to know what your doing to aggro and manage mobs. That is the base line to learn in this game mode. Its the doing it over and doing it faster that is suppose to be the main draw that makes you want to replay and shave off seconds for that self made accomplishment. Its abut pushing yourself to see if you can be the quickest you can be.
This is not a struggle bus through beefed up dinos that will shred you with increased stats and or mob combos that will end you in a blink.
As for the raptors standing off in the distance I think that is intentional to be a more interesting way to narrow the play field rather then simply a force field barrier, and they would aggro on you if you get to close as well as being spawned for Overdrive fodder.
Recently, I have noticed more tanks in my PUGs. I have been working more on leveling up my tank suits as well but have been defaulting back to my main (skywave) when I notice no healers. I'd say out of all the classes, healers, for me, seem to be the class that needs to be changed to. No complaints tho as I was a main tank in FFXIV for years and it is nice to see the tank class getting some love.
Yeah, I main Murasame, and go through my first SG just fine with him, but afterwards I keep running into teams we just can't do it. People leave before it's even over.
So I've decided to work on healers. Basically, my Murasame is lv 95, I've got a lv 3 Nimbus, and a lv 4 Vigilant.
Everything else is lv 1. 😂
Was excited to get back from work but now ): thanks for content Hazmy is awesome!!
For the 1st gauntlet, its simple and thats it, nothing huge! The 2nd gauntlet can just be better!!
Me and 2 others(from your discord) we got 4:23 and top 20%, now we are thinking of the best comp/rigs and we got something good but its a all or nothing on final phase!! Overall, I like it
frankly, Barrage is king here, Wave 1, you can set up bombs to insta burst the mediums as they spawn. Final Wave, if you can corral the T-rexes together, Barrage Ult knocks them over and allows the entire team to just AoE both. I've got a near 4min clear (4'05) with a pub for top 10% with 1 Tank Disconnect on the start of Wave 2 just cause me and the other Barrage managed to Chain CC and AoE the 2 T-rexes fast enough for them to not cause any damage. We used the walls to clump them together, Knocked over with 1st Barrage Ult, AoE-ed and repeat till they died. Honestly, Support is not needed at the end if you're going to speedrun and you can just swap to DPS to make use of your Ult Gauge. Just make sure someone is also dealing with the Stego so both sides clear at the same time.
First game I got 5:15 now I can’t get anything close to that. The Ai seems a lot smarter than base game
I have i think only 4 runs right now, but on my last attempt I managed a time of 4:25.85 wich is * CURRENTLY * top 10%, I can't wait to see how it stacks up later today!
Edit:just saw your time and even 4:47 is STILL top 10%. Man this mode lookin kinda easy so far
My best is 4:46 and I’m top 20% not top 10
(I’m running solo so I’m sure with a 5 man I can definitely get a faster time)
I enjoyed it, 2nd run attempt already in the top 10% I was Barrage with 2 Zephyrs, Skyweaver and Krieger.
Got a 4:10. Barrage is mandatory. We used 4 barrage and 1 witchdoctor. But witchdoctor switches to barrage on last mission. All of us used drill fist on the trike to melt it. The fastest I think around 3 minutes.
They need to add a zombie esk mode here u do as many eaves as u can survive and make a leaderboards so theres still a level of competitiveness to it. Also add an actually straight up tdm fame mode where ya fight tillthedesthand see who has the most kills at the end.
From the fact it looks like it’s a time trial meant to be sped run, I’m guessing the shortness may be curated to allow for some fast times. Rn maybe there will be more of a variants on how many objectives there are. Like short but extremely hard to get fast times with more dangerous team comps. Or very long decent difficulty where it’s a long grind to get good results. I’m not going to point and say bad yet as this game has seemed to have a good amount of quality to it so far. I just hope that quality continues.
Ive played a couple rounds and my biggest tip is use your ultimates. Every time ive lost, i never saw a single ult from the dps players while i was able to use mine twice. Also try to switch to a character with high dps ult. Murasame and Barrage are probably the highest dps ults but dont quote me on that. If youre playing with a squad then you can even switch your healer mid game so that the healer can do another damage ult. Two T rexs should not be hard with five ults but people just dont use them.
I got top 10% ranking on the event at 4' 32"74 yet you made it look easy😂🎉
Your team seemed to be pretty well experienced but i failed to see much challenge here regardless. Ive had wargames that were harder than this and for this to be an exclusive mode with a high emphasis on difficulty; to say capcom dropped the ball is an understatement. We can only hope that they are receptive of feedback as I dont see anyone being an exo vet considering this to be a difficult gamemode.
Lowkey kinda disappointed that the PVE game mode is mainly a trail/ speed run mode more than a full on PVE with long objectives and more waves of monsters :/
My first and shortest time is 5:14 atm. I thought; 'Sweet, let's get this time down.' I played for almost two hours, trying to guide people as we played, but the shortest I got after was 7 minutes. We got multiple fails and tpk's until the second or third tpk, people would start listening and we'd beat it with a minute or less.
The gauntlet is relatively easy once you have a good comp and teamwork so I'm gonna wait till tomorrow to try again.
It’ll be hard if you make it. I mean if you don’t know what a Stego can do, and you ignore it to kill the double T-Rex, you’ll get wrecked. Seems short and easy IF, and this is a big IF, you know what you doing, and how to handle specific dinos.
On the other hand, this is the very first gauntlet, maybe they want to tease us, and the gauntlets yet to come start having modifiers and stuff, so every scenario will be different. This is just a tease imo, that expect this kind of craziness (double trex with stegosaurus, ahol a horde is about to come) in future gauntlets
First couple of runs, that last round stomped us multiple times- we just could not kite or down the rex's before they juggled us and/or popped the vtol... but eventually, yeah, time taken was a hair over 7 minutes. It was slow-going but with two Roadblocks, a lot of risk to us and the vtol was minimized. So that was nice :P
I'll be curious to see how the mode evolves. Honestly my only real feedback would be that the completion xp felt pretty minimal, even with the x1.5 multiplier. Maybe some bikcoins, or extra exosuit xp would be a nice addition..? /:3c
They made us wait for this shit thats crazy dude
Was also expecting more from this. Hopefully future weeks are better.
Agreed 👍
I was surprised the gauntlet was this short as well, but looking forward to seeing all of them 👍. Also, what’s that Exoprimal decal on your Barrage’s armor & how did you get it?
I’ve tried the mode for a while and overall, I wasn’t very impressed with it. The mode was over quickly wether you completed it fast or the timer runs out. I really just want a horde survivor mode where 10 of us fight against increasingly difficulty dinosaur. Mainly to see how long we can survive.
i like it but it's way too team reliant for a fast time and its really easy to complete in general
I expected it to be way longer and much harder yes.
More 10 man raids, please.
Its not there for me to play? Anyone else having this issue?
they hyped this up so much but it’s sadly just bland and uninspired. no spectacles, no carnage modules and no bosses. just the same old same old we’ve been doing since release. i feel as if absolutely no love was put into this. they put a high emphasis on how difficult it is and it just isn’t… you know what would’ve been? having to go against the Neo T-Rex with a 5 man squad instead of 10, having to do back to back carnage modules with Neo Dinos, the possibilities are literally endless but no.. this is what we got instead.. it’s straight up criminal how boring this activity is
I think they can easily adjust difficulty based on how the game works and was developed - but they definitely undertuned the first Trial
Personally i like this first one. Not too difficult, not too easy. Its an appetizer for whats going to happen next.
@@wolfwarrior1176I agree we’ll have to wait and see the next one
@@HDHaZmY oh it definitely is easily adjustable i just hope next time they really really take the tools we have at our disposal into higher consideration because they severely underestimated the mods we have. sure two t-rexes sounds difficult on paper but toss in a fully kitted Roadblock into the mix and it becomes a cake walk
@@wolfwarrior1176 yeah i totally get that for it being the first gauntlet. i was just really bummed at the lack of a spectacle. you would think for how short it is they’d tried to put something in the last node that just made you go “..holy shit…”
I just did my first run of savage gauntlet and its actually easier and shorter than normal matches I've done on the spaceship and lava map. It's fun, but I'm honestly disappointed. Here's hoping that future gauntlets actually live up to their namesake, by actually being "Savage".
Honestly i felt this was a warmup to show what we van expect for later.
@@wolfwarrior1176 god I hope not. This was literally no different from a normal mission. I have no interest in launching the game and playing it.
@HDHaZmY I’m planning on making Wayfinder my main game, would you suggest this as something else to play along with it as well??
Best I could do was 4,37 Unfortunately I keep running into mates that use the same exosuit that doesn’t benefit the game modes challenge and don’t have the brain cells to change.
Feel like its to short would like it to be abit longer I used zephyr for the beginning portion for one shotting gas neos then switch to mura at end to taunt rex
Best team comp imo 2 barrage 1witch doctor 1mura 1roadblock everyone should run hi xol booster to gets ults asap they are super useful for final phase
coming back after trying the mode....
you were fortunate to have a good team, bro.... it is short, and a little bit complicated, but once they match you with some trash randoms it becomes impossible. 😩
The final mission in the story was fire lol. Dropped 230k points with murasame
I'm confused it the game supposed to update or do I have to play more to unlock the gauntlet cause it's not showing just shows Dino survival still 😊
Thought it would be a horde mode.
What rewards do you get?
Gonna drop my 2 cents here. When the gauntlet first dropped, I was able to complete it. After that, completing it by queueing by myself is impossible. I did notice your lobby was fully of capcom players, while mine were xbox though XD
I do think it could be longer.
Not sure but it looks like there was someone on those raptors. Dont think they’re bugged.
Since his based off of a time system, they might have a couple of problems the same way outrider did hope that doesn't happen
Why isn’t available for me?
I think grinding it for a faster time is the goal. If it was harder, then time trials wouldn’t be as significant.
I'm hoping this is a base line for this mode, I qued for the first time and figured everyone would be complaining it's impossible but it's waaaay to easy I play as nimbus on x series fastest time was 5.39.69
How is Savage Gauntlet different from Dino Survival?
Only reason i lost the first time was because the tank didnt distract them from attacking the vtol
My team posted a clean 3:58 after a few runs
I got a question when you go on savage gauntlet is the bottom of it...is that the one you have now... cause it says my best time is 5:5.58 and rank master
Yes that is your best time and current ranking, but it updates live depending on other people's performance. You'll get the final reward at the end!
Ohhhhh thanks
@@HDHaZmYI hope the rewards isn't just the accolades cause if its just that.... it would seem sort of .... unrewarding for a " hard mode" well maybe the next rotation of it will be even more harder cause they did just release this
Also I'd thought there would be an xp boost too tbh it would make it easier to level up your characters and all that and yeah..
I wonder if it is randomized like the normal game mode and maybe some are super hard and others are more simple
I have to give it the old college try. I am not holding my breath.
I finished my first run and I was expecting this to be harder.
Just got into top 20% 💪
Less of a gauntlet, more going to the shop for a bottle of milk
As I play this game and try characters, I'm starting to understand murasame mains frustration about their teamsmates stunning or killing squishy dinos while they try in vain to do their counters
Murasame players should just focus on large countering swarms or larger dinos.
@@atlien1988 who the fuck do you think your telling this to? By no means is this new information, thank you for responding to my comment with the most common knowledge avaliable. Oh and focusing on swarms and large dinos as murasame doesn't instantly grant a counter, witchdocters can still stun the whole swarm before they can even attack your counter, or the vigilant/deadeye/zeph can just literally install kill the swarm dinos as they come out of the portal that's another wasted counter ever time that happens, ohh but what about large dinos? The road block is contestly taunting the large dinos out of position to either 1. To stop you from procing the counter in the first place 2. You position yourself bettwen the road block and the dino, using one of your movement ability to catch up to the dumbass being attacked and since dinos attack sync to who they target AKA the roadblock taunt spaming, since the dinos attacking someone else you miss out on 500 dmg from missing the crit cause animation syncing is realistically the only way to repeat counter crit any dino, oh and that's not even takeing into consideration, a competent team which will be able to paralyze, topple or freeze any large dino seconds into them spawning, so good luck countering the large dinos thats fucken frozen you moron. So please explain to me again what murasames ment to do their?besides switch cause he takes a ridiculous amount of coordination from your team to use probably, even tho all your teammates need is literally like 2.5 seconds of trigger discipline if even. But that's way to much to ask of people apparently
So i finished binging the 3 Exoprimal videos you made...you ok? (Dont say or suggest Wayfinder has been much better cuz it might be but it's not on xbox yet so i want to avoid spoilers)
I'll be covering Starfield and other new games at the moment - I do have a lot more than 3 Exoprimal Videos though
@@HDHaZmY right, I meant the 3 you made after I last saw you start making Wayfinder videos
Where can you see the score board for the savage gauntlet?
At the end of your match and you start a new run, your score/time will be posted before you start the next match
Hey wondering, why do you say away from PvP?
Had a 4 player run just now, then one d/c? and was replaced with a bot. It's fine, it's too short, and not really worth the title of 'savage gaunlet'.
But being 1 player short was painful and forced a few of us to change up the suit mix in order to survive the gauntlet. I kind of wish they would fill the empty slots with bots for balance, even if that means we get put into a 'bot-assisted' leaderboard instead.
how do u unlock it
Savage Gauntlet is kinda like Big Run in a sense
Hell yea!😊
People are literally playing tank and pulling aggro of both Rex's right to the jet..
Then we got people in the comments to saying this mode is easy..
That seems to be the biggest mistake - people keep dragging Dinosaurs to the Jet.
In my opinion.. I’m disappointed in this.
It should’ve ended with some kind of raid. The dinosaurs are stronger yes but it just didn’t feel like it was worth it 😕
Way easier then I expected
Same mission over & over 2 T-Rex's don't let them destroy the ship SOS!
Is the % you're in based on total matches and points or just based on your lowest time
Based on your best time compared to the % of best times on your platform
@@HDHaZmY Thanks
hopefully I can avoid potential hackers and moders by playing console
After 25 runs, I honestly give up for now. Constant players leaving, and some of the worst comps(and players) I have seen. It really isn't hard, but the players in my groups this morning are killing me.
My teams keep choking with the rexs at the end 😪 fastest for me right now is 7 something
I think it might of been harder if your raptors weren't bugged
Why drill?
If I had to guess, because barrage is primarily aoe damage, so having a rig that can do good single target damage is great. And it may deal knockdown damage I think...
Easy? You had a good team is why
Yeah this mode is short and sweet, but I think this first week they're just playing it safe, up until the next rotation.
Completely agree, think they're tickling our nuggets for the first week. Then they're really gonna slap them around in the upcoming weeks.
My only complaint about this game: too easy. They need to take a page from Aliens: FE and add some higher difficulty modes. Even at the risk of dividing the player base… to keep people sticking around we need some real impossible challenges. Aliens had Insane Pathogen Queen. This game needs something like that. Something so effing hard only a few players will even attempt it.
Love this game, unique.
I bought the game like 2 days ago and to participate to this event you need to have the done the campagne that’s awful 😣
Not gonna lie was hoping for the Neo T.rex swarm
Lmao with five players? You’re a terrifying individual haha 😅
@KrsJin Was expecting to fight the neo T-Rex and Durban at the same time.
I can't seem to get decent teams, they all leave when they die once
Would have rather had boss raids then . What is essentially a third phase of any normal pve
This is what anthem could’ve been.
My best record is 4:49. I'm 2 second behind your record
Yea the next one better be diffenr from a time trial and way harder and a pvp only mode needs to come
I think Vigilance shines here as it is more, pin point the target, than destroy a lot of dinos.
Mass ulting last 2 with barrage and mass vigilants for first Is what I have found to be the meta
is it coming out on ps5
It's already out
Got 4:54
I'm happy with it
Thought we was getting the alpha suits with this
That arrives on August 16th!
I’ll have burnout before that that’s their fault for realeasing the suits on the 16
Would have been better to get a endless survival to see how long you can last this is kinda boring
@@Demo_330 They could always make that one of the trials. Instead of a timer counting down from 10:00, it just ticks up from 0:00, and every 5 minutes survived is a tier up for the rewards or something.
@@goalhornfanatic9449 that would be awesome!
I think that it's going to get harder think this was just to ease people in to it that's my thinking anyway maybe it isn't but the artwork was a neo t rex so I thought it was going to be more of a hoard like the raid story missions I was disappointed tbh