Martina From Eternal Return. Is Martina Good? #eternalreturn #martina #eternalreturnmartina My Main Channel: / adritoma My Twitch Channel: / adritomaer
Active: Martina dashes a fixed distance in the target direction, discarding her body and entering Broadcast Form for 5 seconds. Martina's body is untargetable and is sent the same distance behind the cast location, though not through terrain, and is reclaimed when Rewind - Interview ends. Broadcast Form: Martina becomes ghosted and gains 10% − 30% (based on time active) bonus movement speed. Enemy champions damaged by her basic attacks or abilities are marked. Each mark stores a portion of the post-mitigation damage that Martina deals to the target with hr basic attacks and abilities. RECAST: Martina remains in cast time for 0.25 seconds then dashes back to her body with displacement immunity, ending Broadcast Form and detonating the marks on each champion to deal true damage equal to the amount stored against each of them. After the cast time, she will cleanse herself from all immobilizing effects and polymorphs* that were applied to her during it as well as all blinds, cripples and drowsy effects. The automatic recast is delayed if Martina is winding up a basic attack or is unable to recast Rewind - Interview under any circumstances, which includes if she cannot move or cast abilities. Rewind - Interview will also immediately recast upon death or entering resurrection.
She's very fun... She can scan faster in duos and squads while infinite revive is still active. Bodies everywhere. In solos, it'd help if she gets lower stack requirement to get broadcast mode.
I'd like to see a rework on her Passive, Reduce stacks needed so she can enter broadcast mode sooner but give broadcast mode a timer like Echion or Jackie's ult Not sure if it's the best way to do it but it will let her participate in the match more than being stuck in base form
Hot take, I genuinely like the fact that she has no combat options pre-broadcast. Like, you could see a 5% hp enemy run past you and you WOULD be forced to be like, "nope, I'm just gonna find my stacks". Despite how crap that might feel when you compare it to how other characters play the game (and the fact that you just missed like +14 LP), I value the sheer uniqueness of how this character interacts with the game compared to literally everyone else. Someone like Xiukai would chase down a free kill at the cost of delaying his cooking stacks, but more often than not Martina wouldn't. As for how easily she gets run down, I think we all know that it's a trade off for her late game power, but I'm personally fine with where everything's at for her right now. 'That' level of weak early game for 'that' level of late game. I don't win a lot for sure, but getting better at getting my broadcast, slowly getting her movements down (ratJAM), slowly learning how to properly use her kit in fights - it's been a blast. Oh and I guess that's one more thing I appreciate about her design. She's objectively a very strong character post-broadcast (dps-wise), only really losing to egregiously fed opponents with pretty much creative mode inventories. But she does not faceroll auto attack like a lvl18, 6 item Kayle would in League. She's gotta aim her Q well enough, think about when to beam people with her autos and when to just Q spam instead, think about W placements, when to use E for the stun or just to make some distance, probably also to set up another W and she needs to properly track people with her Ult to get that sweet sweet center damage. I'm not saying you're literally faker if you combo someone to death with her, but the skill expression there is *chef's kiss* 👌
Fair! I'd agree its fine for her to be weak before broadcast BUT she needs a reliable way to get there. It feels really bad to get run down by a worse player! Like she needs something in her kit to outplay people from just running her down! Then getting to late game would be more skill based rather than luck! Right now you can just get unlucky and TP on someone or pop back to your E and someone is waiting for u. I think making Q, W combo have a longer duration or if u hit 2 W at the same time they just are stunned would do wonders for her!
Active: Martina dashes a fixed distance in the target direction, discarding her body and entering Broadcast Form for 5 seconds. Martina's body is untargetable and is sent the same distance behind the cast location, though not through terrain, and is reclaimed when Rewind - Interview ends.
Broadcast Form: Martina becomes ghosted and gains 10% − 30% (based on time active) bonus movement speed. Enemy champions damaged by her basic attacks or abilities are marked. Each mark stores a portion of the post-mitigation damage that Martina deals to the target with hr basic attacks and abilities.
RECAST: Martina remains in cast time for 0.25 seconds then dashes back to her body with displacement immunity, ending Broadcast Form and detonating the marks on each champion to deal true damage equal to the amount stored against each of them. After the cast time, she will cleanse herself from all immobilizing effects and polymorphs* that were applied to her during it as well as all blinds, cripples and drowsy effects.
The automatic recast is delayed if Martina is winding up a basic attack or is unable to recast Rewind - Interview under any circumstances, which includes if she cannot move or cast abilities. Rewind - Interview will also immediately recast upon death or entering resurrection.
She's very fun... She can scan faster in duos and squads while infinite revive is still active. Bodies everywhere.
In solos, it'd help if she gets lower stack requirement to get broadcast mode.
i played her a bit in duos and she was a lot of fun!
I beg for more characters like this the less we have of normie characters the better XD
TRUE
I'd like to see a rework on her Passive, Reduce stacks needed so she can enter broadcast mode sooner but give broadcast mode a timer like Echion or Jackie's ult
Not sure if it's the best way to do it but it will let her participate in the match more than being stuck in base form
Yeah but even if reduced stacks she will still die early in ranked. So i'm thinking the move is giving her better mobility or cc
the clip at the end was unfortunte lol
lmao yeah i wasn't too happy
@@adritwoma231 honestly im not sure why u chase her down there, the moment I saw the timer difference, I would have gone back
@@arifasatria7704 haha its a norms and its more fun to kill people imo
Hot take, I genuinely like the fact that she has no combat options pre-broadcast. Like, you could see a 5% hp enemy run past you and you WOULD be forced to be like, "nope, I'm just gonna find my stacks". Despite how crap that might feel when you compare it to how other characters play the game (and the fact that you just missed like +14 LP), I value the sheer uniqueness of how this character interacts with the game compared to literally everyone else. Someone like Xiukai would chase down a free kill at the cost of delaying his cooking stacks, but more often than not Martina wouldn't.
As for how easily she gets run down, I think we all know that it's a trade off for her late game power, but I'm personally fine with where everything's at for her right now. 'That' level of weak early game for 'that' level of late game. I don't win a lot for sure, but getting better at getting my broadcast, slowly getting her movements down (ratJAM), slowly learning how to properly use her kit in fights - it's been a blast.
Oh and I guess that's one more thing I appreciate about her design. She's objectively a very strong character post-broadcast (dps-wise), only really losing to egregiously fed opponents with pretty much creative mode inventories. But she does not faceroll auto attack like a lvl18, 6 item Kayle would in League. She's gotta aim her Q well enough, think about when to beam people with her autos and when to just Q spam instead, think about W placements, when to use E for the stun or just to make some distance, probably also to set up another W and she needs to properly track people with her Ult to get that sweet sweet center damage. I'm not saying you're literally faker if you combo someone to death with her, but the skill expression there is *chef's kiss* 👌
Fair! I'd agree its fine for her to be weak before broadcast BUT she needs a reliable way to get there. It feels really bad to get run down by a worse player! Like she needs something in her kit to outplay people from just running her down! Then getting to late game would be more skill based rather than luck! Right now you can just get unlucky and TP on someone or pop back to your E and someone is waiting for u. I think making Q, W combo have a longer duration or if u hit 2 W at the same time they just are stunned would do wonders for her!
Good thing I play Cobalt because she's GOATED there without having to do the side quest. Personal favorite
she pretty good in cobalt (for obivious reason) but normal model?, it hard to play with her especially if you meet try hard on your crafting route
tNice tutorials video was dog sNice tutorialt
she is not xd