vagabond is literally the main character, able to adapt to your attacks in bloxxers, having 3 themes, and being not just the only boss, but the only enemy to not die when defeated.
@rueldeveyra8981 this comment makes me imagine vagabond saying something like "this really was our combat initation" before using his super-ultimate tempest attack insta-killing and taking all lives off of all the players
Where the second song's like a pursuit (in my opinion) - this feels as though both sides are dug in for the long haul. Like I said at 2, I can see why this probably wouldn't apply to the first encounter. The music feels kind of slower paced whilst still bearing the intensity: As though Vagabond is now far reserved and lining up precise attacks as opposed to flurrying you with many devastating moves. Maybe he's protecting something or trying to avoid just collateral damage. I think 2 suits my tastes more, but that doesn't mean this is bad.
it might because it's been nearly 6 months since 2.0, which is the amount of time we had to wait to get to 2.0, if it updates on the 26th it will be perfect since the game came out on the 26th of December and 2.0 came on the 26th of June
if it weren't for the stupid audio update, i would've been blasting dvn music in roblox evade servers using the boombox.... may potoe upload his music there fr fr (idk how it works ngl)
vagabond is literally the main character, able to adapt to your attacks in bloxxers, having 3 themes, and being not just the only boss, but the only enemy to not die when defeated.
You mean my boss Vagabound is the main character, and you players are just side characters to his story?
@@rueldeveyra8981Maybe he joins the bloxxers in act II
@rueldeveyra8981 this comment makes me imagine vagabond saying something like "this really was our combat initation" before using his super-ultimate tempest attack insta-killing and taking all lives off of all the players
@@rueldeveyra8981 kind of, more like the main enemy/boss to the bloxxer and we're the main protagonist.
SSpecially with the fact that you can actually kill him
It sounds more like a chase scene than it does as a battle theme
I completely agree, I believe this is why it was changed!
@@potoe6393 vagabond chase scene when
@daniel19465refighting captain down santa’s winter stronghold when
Vagabond: "you two have slaughtered countless men, just for a cheezburger?!"
Bloxxer 1: " _double_ cheezburger, actually"
Vagabond: "wait *what* "
Should be used in a chase scene in the elevator where he ambushes the players and all you need to do is run away via tunnel in the elevator shaft
why does this sound like the best idea ever
he actually meant old vagabond as in aged vagabond and this will be his theme in the 2nd act
trust me guys
is that FlameHerobrine
If I really have to fight him again 😭
@@Mik_Joe who is he
even old themes are fire
We need old Jason music
Where the second song's like a pursuit (in my opinion) - this feels as though both sides are dug in for the long haul. Like I said at 2, I can see why this probably wouldn't apply to the first encounter.
The music feels kind of slower paced whilst still bearing the intensity: As though Vagabond is now far reserved and lining up precise attacks as opposed to flurrying you with many devastating moves. Maybe he's protecting something or trying to avoid just collateral damage.
I think 2 suits my tastes more, but that doesn't mean this is bad.
This is way more fire than #2 tbh
agreed
this sounds so good actually
edit: i think that this could be repurposed for trailer music... maybe thats just me
this would be great for a wave where some sort of engineer enemy is
spammed
Vagabond is my main enemy during solo rounds
Sounds epic, like uh... fight against robbers or something
this theme could fit for a Mystic Vagabond(which prob wont be added cuz it would be too powerful.)
what about legendary captain?
i guess also that.
For some reason this kinda reminds me a little of Kirby music, in some ways; I absolutely love it
His old theme sounds like a chase scene
My mind is like when Vagabond is the killer in The Robloxia: Until Dawn
if this was jason theme, it would be perfect
Wait hollup why is this fire?
If vagabond was a robot this would be the song
It reminds me of...
MADNESS COMBAT🗣️🔥🔥🔥🔥
Like the other, does sound like a chase sequence, but also like a neon / futuristic battle fight
But not a boss fight!
it'll be cool to hear this in a future level, but no one knows how it fits to combat initiation's ''old roblox'' feel... yet.
This is good
it sounds more like the level before the boss itself.
Sound like im about to lost my life and there is nothing i can do about it
old vagabond theme (real)
Yippee!
this might as well the final theme... itd need some more bass to it. it most definetly isnt beating challenger, though
kyool
How come this is the old vagabond theme? 😭 (its cool tho)
i suppose while the game was still in making; its pretty common to make drafts for music/themes, especially on vidya
i thought the update alarm went off but it has not
it might because it's been nearly 6 months since 2.0, which is the amount of time we had to wait to get to 2.0, if it updates on the 26th it will be perfect since the game came out on the 26th of December and 2.0 came on the 26th of June
OH M GEE AGAIN?!?!?!
Bro its PWNİNG, may I ask I can use this theme in my game?
gives dvn vibes tbh
Honestly this could really be reused for Pathgrinders I think.
woah
i think i prefer this over the other old one, even though this doesnt really fit the boss, some of the instruments remind me of madness combat..?
Real
epic
I didn't know he had more than 1 ost. Wait, the reason you are posting that is a possible use for them in the next update?
This seems more like a theme of dvn
Potoe!1!1 When will You Update Combat Initiation Again??.
question: what plugin/vst is used for the guitar sound?
vaga
28 SECONDS AGO???
Vagabdodn nextbot in evade :(((((((((((((((((((((((( scery
if it weren't for the stupid audio update, i would've been blasting dvn music in roblox evade servers using the boombox....
may potoe upload his music there fr fr (idk how it works ngl)