@@BubbaBobba yeah I record these videos a few weeks ahead and post them on a schedule. I still have an AD&D and a few SD videos before I can get back to OSE again. So many good games to play
@@Scutifer_Mike I'm glad your still at it mate! I've just recently picked up my solo gaming again. Admitedly it gets hard to manage solo gaming while running a weekly game for friends and also slotting in work and family commitments but there's something so satisfying and enjoyable about solo play that group play lacks. Challenging yourself to make fair and concise judgements on rules for yourself is actually an incredibly good tool for being a fair and consistent GM.
@BubbaBobba I agree 100%. People seem to think solo TTRPGs are a "last resort" or something. But I find they provide a different (and better, imho) experience than group play. Almost like a separate hobby.
Finally! Someone who solos like me. I don't read the module ahead of time, just start at the beginning and roll a d6 to see which way the PCs go. I find it much easier than trying to make up everything on the fly.
@@fartymcbutterpants7063 I would suggest that you don’t read it probably, but I just have already. I’ll try both ways and see what works. Glad you liked it man.
@@Scutifer_Mike I have heard others recommend reading it through, then running it like a GM. That is an interesting approach, but I personally like reading and playing. Subbed!
I love to GM for a group, but thebfun in that comes from putting my players into the scenario and seeing what they do. Without the shared creativity GMing would be very little to no fun so "solo GMing" sounds like a bad time to me.
This only really works on modules like the early d&d once. They're more akin to sandbox experiences. More narrative focused adventures, like those from whfrp, needs a thorough read through. Then use mythic or other gm emulators to add some randomness.
Awesome video! I am playing B11 kings festival solo right now so watching your video helps to cement the rules and also makes me realize even thou you might miss a few steps here and there that it is alright. The story the dice tell is more important....
Love your stuff. Inspiring me to possibly go create a solo rpg channel myself! I like soloing modules and megadungeons similar to how you do, however I use a supplement to generate each character's motives and utilize Mythic GME for general direction choices or interactions à la Me, Myself, & Die. I like a little more party drama, even in solo!
I played this solo myself with shadowdark rules before watching your video and result can not be more different. My group reached to an agreement with the gnomes to kill the giant lizards in the east... I lost my priest there. Your group is a band of psycopaths 😂 by I've enjoyed their adventure ! Good content!
Interesting video, I enjoyed it (I love watching how other people play.. especially solo). But just one thing, this .. um... isnt how the game used to be played, I know, I was playing way back in 1974 and earlier with Chainmail. There were no oracles or anything like that back then: and when it came to testing to find treasure, traps etc... you didnt get everyone to make a check (too much like giving yourself multiple chances of succeeding), no.. we got one party member (the one with the highest chance of success) to make the roll - just one roll, and that represented the whole party`s attempt. I see soooo many younger players attempting to recreate the way it used to be done, but I think the only way really is either to talk to someone who was actually there and pick his or her brains, or be an old dinosaur like me... in which case old school isnt old school at all, its simply the way we instinctively know how to do it lol.
To be fair, back then no group's rules were ever completely the same at the table, just like no solo player plays the same. House-ruling what makes sense has always been the heart of the game!
Hmmm, I dunno. I can remember (like it was yesterday) we all followed the "Sage Advice" articles in early White Dwarf and followed closely the thoughts and intentions of the authors, and (as White Dwarf was the only magazine at the time.. much later folowed by The Dragon) we would read and devour each new issue as though it were some great bible, so we were like ships carried along by a monthly tide of new ideas, revealed in each new issue, voiced by the game creators. Its funny really when I look back at it, as a new article would be revealed (usually by the authors themselves or one of the Tacticle Studies Rules core) all player and DM groups would suddenly incorporate fresh concepts into their games like some all encompassing symbiosis, and you would literally see new ideas being introduced and expanding the game (no matter the group) and moving in the same direction at the same time. Even fanzines, because there were so few of them, and independent magazines like Imagine had a massive infludence on how we played, and when something new came out, we all tended to follow it without question.. growing with knowledge as we went and as the game expanded, but all following the same path (its only in retrospect that people now think we all went our own way back in the early days of the hobby). Only the style and tone of each game were differed.. from table to table, and of course, each campaign (or one shot game) was different, because we only had Blackmoore and Greyhawk as `official`game worlds to play in, all the rest was homebrew back then: until the day Tacticle Studies Rules became TSR with the advent of 1st edition. Then it all changed. I`m now a sixty plus year old gamer who has stayed passionately with the hobby all my life for over 50 years of play, but strangely, I still remember the old days like it was only yesterday.
@@stephengilbert8166 Respect! We also played in Greyhawk and would give new stuff a try too, but some house rules always stuck. Like I said, every table was different. Gygax himself was pretty wishywashy too. OD&D being "your table, your rules man" and AD&D being "houserulers are scum". Probably to sell copies. ;) At the end of the day, almost no one (that I knew) was solo-playing then anyway so solo is new territory. Makes sense to tweak things.
Oh I absolutely agree with you there bud lol :-) But I suddenly realised I was being so nostalgic about the past I totally forgot to mention the most important thing of all.... just how MUCH I am enjoying your OSR solo campaign. Its absolutely enthralling and sooooo enjoyable. I sit glued to each episode (my wife watches them with me too, she`s passionate about the hobby as well). I can`t tell you how much I am enjoying your channel. Thank you for all the hard work, its deeply appreciated :-)
I have a torch tracker that is divided into 6, 10 minute sections. When I say mark off the torch, I mean that I mark 1/6 off its remaining time. The party would move 72 squares for every torch
Oh heck yeah! 🎉🎉🎉
Advice and demonstration on playing modules solo? Sign me right the heck up.
@@AceneDean it’s also feels good to get back to the old characters
@@Scutifer_Mike Also, if you feel very lazy, you just watch someone solo a module
Good to see your back with OSE where you first began!
@@BubbaBobba yeah I record these videos a few weeks ahead and post them on a schedule. I still have an AD&D and a few SD videos before I can get back to OSE again. So many good games to play
@@Scutifer_Mike I'm glad your still at it mate! I've just recently picked up my solo gaming again. Admitedly it gets hard to manage solo gaming while running a weekly game for friends and also slotting in work and family commitments but there's something so satisfying and enjoyable about solo play that group play lacks. Challenging yourself to make fair and concise judgements on rules for yourself is actually an incredibly good tool for being a fair and consistent GM.
@BubbaBobba I agree 100%. People seem to think solo TTRPGs are a "last resort" or something. But I find they provide a different (and better, imho) experience than group play. Almost like a separate hobby.
Finally! Someone who solos like me. I don't read the module ahead of time, just start at the beginning and roll a d6 to see which way the PCs go. I find it much easier than trying to make up everything on the fly.
@@fartymcbutterpants7063 I would suggest that you don’t read it probably, but I just have already. I’ll try both ways and see what works. Glad you liked it man.
Incredible name btw
@@Scutifer_Mike I have heard others recommend reading it through, then running it like a GM. That is an interesting approach, but I personally like reading and playing. Subbed!
I love to GM for a group, but thebfun in that comes from putting my players into the scenario and seeing what they do. Without the shared creativity GMing would be very little to no fun so "solo GMing" sounds like a bad time to me.
This only really works on modules like the early d&d once. They're more akin to sandbox experiences. More narrative focused adventures, like those from whfrp, needs a thorough read through. Then use mythic or other gm emulators to add some randomness.
Awesome video! I am playing B11 kings festival solo right now so watching your video helps to cement the rules and also makes me realize even thou you might miss a few steps here and there that it is alright. The story the dice tell is more important....
This video accompanied at the Gym today sir. Thank you.
@@rwustudios nice
Love your stuff. Inspiring me to possibly go create a solo rpg channel myself! I like soloing modules and megadungeons similar to how you do, however I use a supplement to generate each character's motives and utilize Mythic GME for general direction choices or interactions à la Me, Myself, & Die. I like a little more party drama, even in solo!
Aw yeah! Great video!
Good stuff! OSE is an especially good system for solo gaming. 🤟🍻
@@GaryD20Games thanks man! Hope you enjoy it
I played this solo myself with shadowdark rules before watching your video and result can not be more different. My group reached to an agreement with the gnomes to kill the giant lizards in the east... I lost my priest there. Your group is a band of psycopaths 😂 by I've enjoyed their adventure ! Good content!
We must crush the infidels! 😂 so glad you got some mileage from Shadowdark. I want more SD games.
Excellent. I subscribed. Keep the OSE solo gameplay coming!
@@polvotierno awesome brother. Check out the OSE playlist. This video’s PC’s have been at it for a while. You might like it.
Very fun session!
@@juauke awesome!
@@Scutifer_Mike 😁
Love it! But man was I triggered when you started taking notes half way down the page… on the right side… over the red margin! 🤯 😂
@@C0ZMICWIZARD 😂
Yay!
Interesting video, I enjoyed it (I love watching how other people play.. especially solo). But just one thing, this .. um... isnt how the game used to be played, I know, I was playing way back in 1974 and earlier with Chainmail. There were no oracles or anything like that back then: and when it came to testing to find treasure, traps etc... you didnt get everyone to make a check (too much like giving yourself multiple chances of succeeding), no.. we got one party member (the one with the highest chance of success) to make the roll - just one roll, and that represented the whole party`s attempt. I see soooo many younger players attempting to recreate the way it used to be done, but I think the only way really is either to talk to someone who was actually there and pick his or her brains, or be an old dinosaur like me... in which case old school isnt old school at all, its simply the way we instinctively know how to do it lol.
@@stephengilbert8166 okay.
To be fair, back then no group's rules were ever completely the same at the table, just like no solo player plays the same. House-ruling what makes sense has always been the heart of the game!
Hmmm, I dunno. I can remember (like it was yesterday) we all followed the "Sage Advice" articles in early White Dwarf and followed closely the thoughts and intentions of the authors, and (as White Dwarf was the only magazine at the time.. much later folowed by The Dragon) we would read and devour each new issue as though it were some great bible, so we were like ships carried along by a monthly tide of new ideas, revealed in each new issue, voiced by the game creators. Its funny really when I look back at it, as a new article would be revealed (usually by the authors themselves or one of the Tacticle Studies Rules core) all player and DM groups would suddenly incorporate fresh concepts into their games like some all encompassing symbiosis, and you would literally see new ideas being introduced and expanding the game (no matter the group) and moving in the same direction at the same time. Even fanzines, because there were so few of them, and independent magazines like Imagine had a massive infludence on how we played, and when something new came out, we all tended to follow it without question.. growing with knowledge as we went and as the game expanded, but all following the same path (its only in retrospect that people now think we all went our own way back in the early days of the hobby). Only the style and tone of each game were differed.. from table to table, and of course, each campaign (or one shot game) was different, because we only had Blackmoore and Greyhawk as `official`game worlds to play in, all the rest was homebrew back then: until the day Tacticle Studies Rules became TSR with the advent of 1st edition. Then it all changed. I`m now a sixty plus year old gamer who has stayed passionately with the hobby all my life for over 50 years of play, but strangely, I still remember the old days like it was only yesterday.
@@stephengilbert8166 Respect! We also played in Greyhawk and would give new stuff a try too, but some house rules always stuck. Like I said, every table was different. Gygax himself was pretty wishywashy too. OD&D being "your table, your rules man" and AD&D being "houserulers are scum". Probably to sell copies. ;) At the end of the day, almost no one (that I knew) was solo-playing then anyway so solo is new territory. Makes sense to tweak things.
Oh I absolutely agree with you there bud lol :-) But I suddenly realised I was being so nostalgic about the past I totally forgot to mention the most important thing of all.... just how MUCH I am enjoying your OSR solo campaign. Its absolutely enthralling and sooooo enjoyable. I sit glued to each episode (my wife watches them with me too, she`s passionate about the hobby as well). I can`t tell you how much I am enjoying your channel. Thank you for all the hard work, its deeply appreciated :-)
Question Mike,you state that the party can move 12 squares per turn and then you mark off a torch, doesn't a torch last for a hour(6 turns)?
I have a torch tracker that is divided into 6, 10 minute sections. When I say mark off the torch, I mean that I mark 1/6 off its remaining time. The party would move 72 squares for every torch