This game scares the hell out of me. The fact if there being no confirmed reason for no sentient beings alive is creepy in a cosmic horror way. A Galactic Graveyard
its unrealistic tho.... everything vanished except one tiny enclave of cryos? If the end of humanity is so meticulous that it leaves no station, no outpost on any planet and no other group of cryos living, but this one... its just highly unlikely
@@interesting_knight1161 i never played this game, so i dont know if its already there, but i like the game to present a reason why only they survived. This would really make this game complete.
I recommend "Hardspace: Shipbreakers". It's less of an exploration game and more of a car mechanic simulator, but still about salvaging spaceships. Splat had overviewed it a year ago: th-cam.com/video/XwfaFX9BD0A/w-d-xo.html, but it's got more plot, interface overhaul and numerous bugfixes since then.
Recently backed a 5e inspired table top RPG called "Comets & Cockpits" and the theme as they call it is "Junker Space Fantasy" and man is that a style that I really think is missing in games; especially in the RPG or ARPG scene.
I come back to this game when I'm away from home sometimes, mostly because it's runs on my workstation, but every time I play I find myself wanting more from the aliases. They are such a tease. Creating something like Breach(drone, door), which would send a drone in through a door and react to an enemy would be SO fun. Conditionals and looping coupled with the ability to call an alias within an alias would enable programming a complete salvage AI. Your bots might die but your programs live on, each run serving as a debug session for the player's master AI. Yeah, a feature like would certainly rekindle my flames for Duskers. Just in case the devs are reading this, you know you want to program a your own functional scripting language and a psuedo compiler in your game. Please do it!
Its meant just for stringing a few commands to make it quicker to implement common sequences- they dont want you to complete ships just by running 1 script that does everything.
the second drone had a different graphic indicating that it was destroyed, not just dead. Unusable. Splat forgot to tell us about it, but he played it right.
I just picked up this game recently, and it is amazing. Edit: The first room and any rooms with doors opened to it are always safe to start. At first, anyways. Once you learn more about the enemies, you'll understand how that can change.
I remember playing this. With your lights off and a single monitor it is incredibly immersive. The gameplay is great, but what I ended up bemoaning is that there wasn't an ultimate goal and the lore was too scattershot. It seemed like the reason for the apocalypse was literally every doomsday scenario at once which meant I wasn't unraveling a mystery in the lore blurbs, just routinely confirming that everything that could go wrong just randomly went wrong at once for no discernable reason.
Obviously it's because it was a friday the thirteenth, and a mass migration of black cats crossed the path of the head of the Hindenburg-Chernobyl-Titanic-2 nuclear reactor, which went double critical, releasing radiation, explosions, and radioactive rabies monkeys.
Yeah the 'story' of duskers is more of 'look at how many ways a galactic society CAN go wrong'. At least the premise presumable for the player character is interesting.
@@AstralDragn I like that interpretation and honestly going back with that mindset might bridge the gap for me to keep playing. When I played several years ago the blurbs just weren't a compelling enough reason to keep surviving further and further. The answer of what went wrong just being "Yes" isn't satisfying and shattered my very strong immersion.
From what I've seen in my short time with it, if you follow specific threads you do get an explanation. Like, when you find those logs that give you objectives and you focus on them, you progressively unravel one plot thread. I get what you mean about EVERYTHING being wrong, but I kinda like that, and it does give a solid reason for enemy variations to exist as well as keeps you guessing what you might encounter next
@@Th3Raz96 Hmmm... I might need to go back and give it another shot then once I've 100% Everspace. If I can wring more value out of what was already an affordable title that I already own that's always a plus.
Man, I love this game! My favorite strategy is always airlock: Me: No weapons? Lies!!! Open the airlock! Command Console: Opening the airlock could ris- Me: DID I STUTTER?!?!?! Command Console: Opening Airlock
i always appreciate these more experienced let's plays rather than a first impressions video. it's also good to get another video for a game that just got a good update (when it deserves one)
one of my absolute favorite games. Even the fact that its all command line and keyboard adds to the feel to this game. You can also do strings of commands and do complex activations. Very happy to hear the Devs are back working on this game. Thanks for the great content.
That’s actually pretty smart of the developers to go back to their previous game and do patches on it before making a sequel, it’ll help them springboard into making it really good. Not like Kenshi, still full of bugs and the sequel’s been announced, though the devs never took a hiatus as far as I know.
The devs asked the community if they wanted upgraded Kenshi using Unreal engine first or move on to Kenshi 2. The community was overwhelmingly in favour of Kenshi 2. Can't really fault the devs or not wanting to improve Kenshi on the shitty Ogre engine when they've clearly stated they're going to upgrade it later.
@@captainmurphy4948 Especially since I believe it's still solely developed by one person. It's going to take years of work to launch Kenshi 2 with just him working on it, no way he could do both.
@@captainmurphy4948 I understand the community wants it, but I don’t trust they understand what they ask for. How do they know Kenshi 2 won’t end up as buggy as the first? How do we know it won’t be abandoned to its bugs for Kenshi 3? Well, we don’t know. The bugs can be charming sometimes, I know, but I don’t want to be playing Kenshi 3 and still have issues entering buildings that requires me to fix the meshes every few hours.
God ain't That the truth. One time long ago my drones got cornered by the Green Goo enemy and the last safe path to the exit ship got damaged and blocked by asteroid strikes...
3:55 that's also because there's a setting that determines rather or not the game will be as hard as when you die, so it only gets harder as you play. Also the first room and any room with an open door is always safe when you start the mission. However enemies can spawn in it later on (if you don't disable it in the settings). I really love this game but I played it so much that I got it down to a science and kinda broke it and made it way too easy. While I can just make it so I'm not allowed to do it I'm not the type of person who can intentionally play a game sub-optimally to make it harder. Warning the next paragraph, while not telling you exactly how to break the game does give you an ideal (you need quite a bit of alias if you want to actually be able to keep up with some of the enemies or ships that fall apart quickly). With a "Remote Power" and "Ship Surveyor" ship upgrade, and a "Teleport", "Gather", and "Sensor" (Scan is also nice but not needed if you have Probe and requires a drone with four slots which is rare) on one drone and "Trap", "Trap", "Probe" on a second drone the difficulty becomes irrelevant. Any other drones can be used just to hold extra modules that can be useful like "Tow" and "Interface" or "Shield" for rooms with radiation. I don't even bother giving any drones besides the first one more than 10 hp because they're never leave the ship and as long as you keep it close nothing can get in. the first drone just teleports around so he don't need doors and you technically only need power if you wanna use things like ship defenses or be able to tow things back to your ship. After that it's just making sure you earn enough salvage to keep everything working and fuel to jump around and you're golden.
I didn't even know that there was a story line because anytime I played all of my drones and their components broken by the time I got the the second system. Good to know now!
I like that the game has very dynamic difficulty setting to manage what kinds of BS it throws at you such as whether or not mobs use vents or if the first room can be blocked. If something feels unreasonable, just turn it off, or go the other way and make the the game even more unreasonable than it already is.
I noticed the dev was back on the scene the other week when i clicked on Duskers in my steam library. Got this game after watching a GDC (I think?) vid from the dev a few years ago. Keep coming back to try every now and then. My experience has always been not enough fuel 'n' scrap. As your ship, drones and any mods they have deteriorate, scrap is the only way to repair them. Lack of fuel also strands you. Having watched your vid I'm going to have another go tomorrow, its late and I'll be scared if i do it now.
Duskers is pretty cool initially. I quite liked the more complex ships. When goo gets too much though it gets plain annoying. About as fun as pissing against the wind. What I mean is that the difficulty in the game scales very poorly.
The devs introduced a difficulty option in the 1.100 update to make slime easier or to have it do no damage and spread more slowly and not spawn in generator rooms.
@@bukshah12 Excellent point. I tend to tune the slime down a notch as well as have the threat level reset when I do, since by default it doesn't. Splatt had three swarms in the first ship which means his threat level isn't reset.
TH-cam commercial: ... hey... did you know that vaping is bad for you? Me: I did know that, yes. Did you know that the thing that gives almonds their flavor is cyanide? TH-cam commercial: ... Me: Some goats will faint if you startle them. TH-cam commercial: ... Me: Some birds hoard nuts by stashing them in large microwave dishes. TH-cam commercial: ...
This and Cryptark are my favorite "space salvage" games. Duskers is more survival horror / team management and strategy, and Cryptark feels a bit more action driven like a sci-fi Gauntlet where you kill off mob generators collect weapons and loot.
@@triplehelix3207 I liked that one a lot, but I wish it didn't put so much emphasis on trying to speed run each play through because of the radiation game mechanic. I would have liked a more slower paced puzzle, investigation, approach to exploring alien ruins.
@@DEFkon001 i don't mind the time limit thanks to the autodoc and your drone's inventory but you can also set it to easy in the launch config to give you more time through it.
I decided to try this just last night 5 min into the video, and played it for hours straight, this shit is GOOD. Totally unique game, I haven't played anything else quite like it
@@Th3Raz96 I used to have it when I was a kid but never got far in it. Recently watched someone play here but he ended up doing the wall glitch and not completing the game so I still don’t know what happens.
"it puts a thunderbutt.. It's got like a butt plug that it plugs in to power the door" Uhhhh did we just find out the pet name splatter has for his butt plug? Hahaha
They have only added achievements and a new patch to fix some old bugs- but i know they are looking into what/if they could add extra- and are working on a follow on game.
"It's got a Thunderbutt, a buttplug it puts in to open the doors." XD lmao. Just earned yourself a like and comment on that one, thanks for the laugh. :)
Reminds me a little bit of the classic EA space game Starflight. It'd be cool to see your take on it. I fire it up on Dosbox every few years or so just to relive a part of my early PC experience.
I just started playing this game and I'll do great for a long time and but then I'll screw everything up with an incredibly stupid mistake, like opening an airlock by accident and destroying all my drones.
I really enjoyed this game, but wasn't able to complete any of the storylines since I'd enevitably get some bad RNG at some point and lose one of my drones and all the important mods I needed to explore ships safely. Sure sometimes that was me taking risks I probably shouldn't but I just found it too punishing having to restart from scratch and slog through another few hours until I managed to gather the bits I needed to be able to play the game effectively.
I would dig this game more if it had voice comands, you know because I am lazy like that and I do not like typing, and because I miss keys a lot, and I know, voice command based games have sucked in the past, but I want to believe, also endwar did a decent job.
Duskers was an amazing concept that dripped atmosphere but the gameplay lacked...something i could never put my finger on. It just didnt hook my like i really wanted it too and frustratingly cant explain why. (I felt the same about Fear Equation too now i think about it). So very interested what changes the new patch brings and even more interested in the spiritual successor they working on
This game scares the hell out of me. The fact if there being no confirmed reason for no sentient beings alive is creepy in a cosmic horror way. A Galactic Graveyard
its unrealistic tho.... everything vanished except one tiny enclave of cryos? If the end of humanity is so meticulous that it leaves no station, no outpost on any planet and no other group of cryos living, but this one... its just highly unlikely
@@shadesmarerik4112 and that's what's scary about it.
@@interesting_knight1161 i never played this game, so i dont know if its already there, but i like the game to present a reason why only they survived. This would really make this game complete.
@@shadesmarerik4112 never know with cosmic fuckery
Unknown Person when the idea of cosmic fuckery killing all humans is actually part of the lore:
You know, "Space salvage sim" wasn't a genre I was expecting to become a thing, but hey I'm totally all for it.
I recommend "Hardspace: Shipbreakers". It's less of an exploration game and more of a car mechanic simulator, but still about salvaging spaceships.
Splat had overviewed it a year ago: th-cam.com/video/XwfaFX9BD0A/w-d-xo.html, but it's got more plot, interface overhaul and numerous bugfixes since then.
It's getting to the point where I'm thinking it's actually an insidious alien plot to train us for our intended labor.
@@MorganTheMad Sounds no worse than our current human overlord's labor.
@@MorganTheMad If my intended job is to break down massive spaceships and pilot drones, I for one welcome our new overlords. xD
Recently backed a 5e inspired table top RPG called "Comets & Cockpits" and the theme as they call it is "Junker Space Fantasy" and man is that a style that I really think is missing in games; especially in the RPG or ARPG scene.
I come back to this game when I'm away from home sometimes, mostly because it's runs on my workstation, but every time I play I find myself wanting more from the aliases. They are such a tease. Creating something like Breach(drone, door), which would send a drone in through a door and react to an enemy would be SO fun. Conditionals and looping coupled with the ability to call an alias within an alias would enable programming a complete salvage AI. Your bots might die but your programs live on, each run serving as a debug session for the player's master AI. Yeah, a feature like would certainly rekindle my flames for Duskers. Just in case the devs are reading this, you know you want to program a your own functional scripting language and a psuedo compiler in your game. Please do it!
Its meant just for stringing a few commands to make it quicker to implement common sequences- they dont want you to complete ships just by running 1 script that does everything.
@@elevown it wouldn't be one code for em all though unless you put so much effort into it considering the different layouts and the like though
@@benben3277 And there is your potential alien threats, some of which would require practially different response.
You can play Colobot for that. It's a programing game. You can create such a script that a whole base will build itself.
Would be amazing yeah, sadly the devs only drop bug fixes and basically gave up on the game, they are already working on something else
"We got some scrap, we got a free drone"... forgets to tow the second drone... some things never change.
the second drone had a different graphic indicating that it was destroyed, not just dead. Unusable. Splat forgot to tell us about it, but he played it right.
I just picked up this game recently, and it is amazing. Edit: The first room and any rooms with doors opened to it are always safe to start. At first, anyways. Once you learn more about the enemies, you'll understand how that can change.
Beware the vents
@@killsode4760 don’t know if that’s a spoiler or an Among Us reference.
@@Palocles probably both :)
@@Palocles I was thinking Dead Space..
I remember playing this. With your lights off and a single monitor it is incredibly immersive. The gameplay is great, but what I ended up bemoaning is that there wasn't an ultimate goal and the lore was too scattershot. It seemed like the reason for the apocalypse was literally every doomsday scenario at once which meant I wasn't unraveling a mystery in the lore blurbs, just routinely confirming that everything that could go wrong just randomly went wrong at once for no discernable reason.
Obviously it's because it was a friday the thirteenth, and a mass migration of black cats crossed the path of the head of the Hindenburg-Chernobyl-Titanic-2 nuclear reactor, which went double critical, releasing radiation, explosions, and radioactive rabies monkeys.
Yeah the 'story' of duskers is more of 'look at how many ways a galactic society CAN go wrong'. At least the premise presumable for the player character is interesting.
@@AstralDragn I like that interpretation and honestly going back with that mindset might bridge the gap for me to keep playing.
When I played several years ago the blurbs just weren't a compelling enough reason to keep surviving further and further. The answer of what went wrong just being "Yes" isn't satisfying and shattered my very strong immersion.
From what I've seen in my short time with it, if you follow specific threads you do get an explanation. Like, when you find those logs that give you objectives and you focus on them, you progressively unravel one plot thread. I get what you mean about EVERYTHING being wrong, but I kinda like that, and it does give a solid reason for enemy variations to exist as well as keeps you guessing what you might encounter next
@@Th3Raz96 Hmmm... I might need to go back and give it another shot then once I've 100% Everspace. If I can wring more value out of what was already an affordable title that I already own that's always a plus.
Man, I love this game! My favorite strategy is always airlock:
Me: No weapons? Lies!!! Open the airlock!
Command Console: Opening the airlock could ris-
Me: DID I STUTTER?!?!?!
Command Console: Opening Airlock
i always appreciate these more experienced let's plays rather than a first impressions video. it's also good to get another video for a game that just got a good update (when it deserves one)
Watching you play, I realized just how many different solutions to a given ship and enemy layout there were. Gives me new appreciation for the game.
one of my absolute favorite games. Even the fact that its all command line and keyboard adds to the feel to this game. You can also do strings of commands and do complex activations. Very happy to hear the Devs are back working on this game. Thanks for the great content.
space tech but running dos... the inner logic is amazing >.
I’ve jump scared way more than i expected in that game. Too focused on a drone when a critter jump on it.... never get old.
Getting hit by a rock monster you didn't know was there will never not be horrifying
@@PhailRaptor The worst, having a bunch of bugs crawl out of a vent.
Splat is on a high quality binge, yesterday Slipways now this little gem. Great stuff!
He's been playing it on twitch for a while, so it was just a matter of time before he made a video
What if the motion sensor was detecting people, banging on the door pleading for help, and splatercat just blasted them out of the airlock.
That’s actually pretty smart of the developers to go back to their previous game and do patches on it before making a sequel, it’ll help them springboard into making it really good.
Not like Kenshi, still full of bugs and the sequel’s been announced, though the devs never took a hiatus as far as I know.
To be fair a game as complex as kenshi kinda has a reason to be a bit buggy especially with the team working on it
The devs asked the community if they wanted upgraded Kenshi using Unreal engine first or move on to Kenshi 2. The community was overwhelmingly in favour of Kenshi 2. Can't really fault the devs or not wanting to improve Kenshi on the shitty Ogre engine when they've clearly stated they're going to upgrade it later.
@@captainmurphy4948 Especially since I believe it's still solely developed by one person. It's going to take years of work to launch Kenshi 2 with just him working on it, no way he could do both.
@@captainmurphy4948 I understand the community wants it, but I don’t trust they understand what they ask for. How do they know Kenshi 2 won’t end up as buggy as the first? How do we know it won’t be abandoned to its bugs for Kenshi 3? Well, we don’t know.
The bugs can be charming sometimes, I know, but I don’t want to be playing Kenshi 3 and still have issues entering buildings that requires me to fix the meshes every few hours.
"It's cold outside
There's no kind of atmosphere
I'm all alone, more or less.." 🎶🚀
Let me fly, far away from here!
One of my most favorite RTS games. It'll never get boring or easy for anyone, that's for sure!
God ain't That the truth. One time long ago my drones got cornered by the Green Goo enemy and the last safe path to the exit ship got damaged and blocked by asteroid strikes...
I'd say this game is a little too abstract for me, but I am glad it exists. Very unique.
Such a good game. absolutely unique and well executed.
3:55 that's also because there's a setting that determines rather or not the game will be as hard as when you die, so it only gets harder as you play.
Also the first room and any room with an open door is always safe when you start the mission. However enemies can spawn in it later on (if you don't disable it in the settings). I really love this game but I played it so much that I got it down to a science and kinda broke it and made it way too easy. While I can just make it so I'm not allowed to do it I'm not the type of person who can intentionally play a game sub-optimally to make it harder. Warning the next paragraph, while not telling you exactly how to break the game does give you an ideal (you need quite a bit of alias if you want to actually be able to keep up with some of the enemies or ships that fall apart quickly).
With a "Remote Power" and "Ship Surveyor" ship upgrade, and a "Teleport", "Gather", and "Sensor" (Scan is also nice but not needed if you have Probe and requires a drone with four slots which is rare) on one drone and "Trap", "Trap", "Probe" on a second drone the difficulty becomes irrelevant. Any other drones can be used just to hold extra modules that can be useful like "Tow" and "Interface" or "Shield" for rooms with radiation. I don't even bother giving any drones besides the first one more than 10 hp because they're never leave the ship and as long as you keep it close nothing can get in. the first drone just teleports around so he don't need doors and you technically only need power if you wanna use things like ship defenses or be able to tow things back to your ship. After that it's just making sure you earn enough salvage to keep everything working and fuel to jump around and you're golden.
I didn't even know that there was a story line because anytime I played all of my drones and their components broken by the time I got the the second system. Good to know now!
I keep this on stand by by for when I have some spare time. it's badass and surprisingly scary.
no other game makes you feel like a ""hackerman"" and its so rewarding
This is freaking epic. I would watch the hell out of a let's play.
is it me or are there a lot of these space games lately here
not that I\'m complaining, great stuff :D
shhhh dont jinx it
Impressive work, its unique art style melts so well with the gameplay, making the experience very immersive.
i'm glad you covered this gem of a game on your channel but... rooms with vents in them are NEVER safe! :D
I can see myself getting way too attached to my drones and being super sad if a xeno eats them.
My name is Jeremy. I do not have a thunderdunk, but I will be your power source baby. That is all.
Splatt coming back to Duskers holy shit!
This game has been sitting unplayed in my library for ages, its probably time I booted it up!
I like that the game has very dynamic difficulty setting to manage what kinds of BS it throws at you such as whether or not mobs use vents or if the first room can be blocked. If something feels unreasonable, just turn it off, or go the other way and make the the game even more unreasonable than it already is.
You are very good at forming sentences. I never hear you stop and say umm.
I very much enjoy off beat or niche games. It’s a refreshing change.
I noticed the dev was back on the scene the other week when i clicked on Duskers in my steam library. Got this game after watching a GDC (I think?) vid from the dev a few years ago. Keep coming back to try every now and then.
My experience has always been not enough fuel 'n' scrap. As your ship, drones and any mods they have deteriorate, scrap is the only way to repair them. Lack of fuel also strands you. Having watched your vid I'm going to have another go tomorrow, its late and I'll be scared if i do it now.
Even when I don't like the game, I like your play throughs.
Pry is maybe the most dangerous function in the entire game.
Wow, you weren’t wrong when you said these guys make unusual games.
Looks really interesting.
Thanks. You've really given this game justice.
I looove this game, been playing it for a couple years and it still creeps me out.
This would make a great series with the suspense.
This game is so awesome. The devs are absolute gems. I still haven't managed to get very far, but love to see what they come up with next.
I think I should watch Splat's older playthroughs of this game and some others.
No game in years gave me more jumpscares than this thing. 10/10 worth buying if you have nerves of steel and quick fingers or are a macro god.
Wanted this game for a while but was finally remembered it's here, so I got it!
It's nice seeing your channel grow. Keep up the great work.
I've owned Dusker for quite some time now. I honestly had more fun watching you play than playing it myself. Lol!
28:00 I love the fact that even though you have pretty much zero fuel... you still decide to NOT jump to the fuel station...
In duskers, it's worth leaving some behind. You might need to go back. He had enough jump fuel to do a couple systems and come back if needed.
This makes me think of the comedy series Red Dwarf mixed with Aliens. It's an interesting combination.
started playing after watching 10Min of your video! Really good game! A different take on salvaging but reminded me of Cryptark!
Duskers is pretty cool initially. I quite liked the more complex ships. When goo gets too much though it gets plain annoying. About as fun as pissing against the wind.
What I mean is that the difficulty in the game scales very poorly.
The devs introduced a difficulty option in the 1.100 update to make slime easier or to have it do no damage and spread more slowly and not spawn in generator rooms.
@@bukshah12 Excellent point. I tend to tune the slime down a notch as well as have the threat level reset when I do, since by default it doesn't. Splatt had three swarms in the first ship which means his threat level isn't reset.
My thoughts exactly. It sounds like they might have added some more QoL stuff though, so I might have to give it another try.
Pissing in the wind is great you just need to arc it into your mouth to make an infinite loop
@@sultanofswag8901 I'll take your experience on your word.
This game was my jam on my crappy college laptop.
18:50 "'s the way she goes, boys... the way she goes."
TH-cam commercial: ... hey... did you know that vaping is bad for you?
Me: I did know that, yes. Did you know that the thing that gives almonds their flavor is cyanide?
TH-cam commercial: ...
Me: Some goats will faint if you startle them.
TH-cam commercial: ...
Me: Some birds hoard nuts by stashing them in large microwave dishes.
TH-cam commercial: ...
Holy shit Duskers! I love this game! I had no idea it was getting new updates!
26:36 I have that same feeling when i'm exploring ruins in Barotrauma
Don't let the low level graphic fool you, this game gets really scary later on.
Happy new year splat, this looks interesting
Based on the thumbnail, I was expecting spookier Hardspace Shipbreaker.
Havent seen anyone play this game in awhile. Good game certainly gonna keep a look out for the devs future projects.
This and Cryptark are my favorite "space salvage" games.
Duskers is more survival horror / team management and strategy, and Cryptark feels a bit more action driven like a sci-fi Gauntlet where you kill off mob generators collect weapons and loot.
try Scavenger SV-4, its a lot like Duskers but you're dropping a drone on a planet to recover stuff
@@triplehelix3207 I liked that one a lot, but I wish it didn't put so much emphasis on trying to speed run each play through because of the radiation game mechanic. I would have liked a more slower paced puzzle, investigation, approach to exploring alien ruins.
@@DEFkon001 i don't mind the time limit thanks to the autodoc and your drone's inventory but you can also set it to easy in the launch config to give you more time through it.
yes! this are the best news of 2022
I decided to try this just last night 5 min into the video, and played it for hours straight, this shit is GOOD. Totally unique game, I haven't played anything else quite like it
There’s an old game called Quadralien. Doesn’t have this atmosphere but it does have drones doing stuff. I wonder if the devs played it?
@@Palocles I watched Ross Scott play that game a while back, shit was weird
@@Th3Raz96 I used to have it when I was a kid but never got far in it. Recently watched someone play here but he ended up doing the wall glitch and not completing the game so I still don’t know what happens.
Wow wasnt expecting this to pop up
"it puts a thunderbutt.. It's got like a butt plug that it plugs in to power the door"
Uhhhh did we just find out the pet name splatter has for his butt plug? Hahaha
Love this game! Need to take some time and go back to it.
Door Monster did a funny sketch about Duskers called Accidental Pirate
I was just wondering what was going on with this game. Splattercat always pulls through
Wow, this is nostalgic, been years since I last played. Now feeling the itch to jump back in heh.
All the humans are gone. I like it already
Love this game. glad to see it getting some love.
This was an awesome game. Weird, difficult, but fun.
You left the crowbar drone!
How dare you uploading a video about my favourite game without informing me at once?!
i love this game!
Thanks for telling me its back in action!
They have only added achievements and a new patch to fix some old bugs- but i know they are looking into what/if they could add extra- and are working on a follow on game.
@@elevown thanks for the details, mr splatter wasnt very specific about it
That’s weird; I’ve just been watching your original series on this the past couple of days!
I like splattercat his content is top teir
The cover looks way cool and then the game itself looks like something slightly ahead of PONG.
Yay Duskers! Great game and dev.
This game was terrifying
This.. this is amazing
"It's got a Thunderbutt, a buttplug it puts in to open the doors." XD lmao. Just earned yourself a like and comment on that one, thanks for the laugh. :)
Reminds me a little bit of the classic EA space game Starflight. It'd be cool to see your take on it. I fire it up on Dosbox every few years or so just to relive a part of my early PC experience.
I just started playing this game and I'll do great for a long time and but then I'll screw everything up with an incredibly stupid mistake, like opening an airlock by accident and destroying all my drones.
oh god now i got to play it again, loved the game but very hard if they are making more updates and make a new game based on that oh shit lol
I really enjoyed this game, but wasn't able to complete any of the storylines since I'd enevitably get some bad RNG at some point and lose one of my drones and all the important mods I needed to explore ships safely. Sure sometimes that was me taking risks I probably shouldn't but I just found it too punishing having to restart from scratch and slog through another few hours until I managed to gather the bits I needed to be able to play the game effectively.
Woah this is cool. Sucks I missed this
This looks fun!
Someone's on a space kick!
"Louis Wu"... I SOMEONE on the devs is a Larry Niven fan!
They're all dead dave THEY'RE ALL DEAD... 😂
Yeah this game is nerve wrecking even if you have a easy run.
Fascinating game!
Let's see what this game costs...
Oh, I already got it. Must have been a humble bundle.
I would dig this game more if it had voice comands, you know because I am lazy like that and I do not like typing, and because I miss keys a lot, and I know, voice command based games have sucked in the past, but I want to believe, also endwar did a decent job.
End War was awesome! I always dreamed they would continue that series or other developers would do more like it.
21:45 I would have taken the Sonic Mod off the broken drone. Plenty of empty slots. :P
Just got bit by a wheel bug, feeling ☠️
"Dr J. Holmes", lmao
Duskers was an amazing concept that dripped atmosphere but the gameplay lacked...something i could never put my finger on. It just didnt hook my like i really wanted it too and frustratingly cant explain why. (I felt the same about Fear Equation too now i think about it). So very interested what changes the new patch brings and even more interested in the spiritual successor they working on
This would be Heaven for me : )
I love this game.