That fact that they managed to improve BOTH the performance and the visual quality on all the platforms is truly a remarkable achievement. Everyone at id software deserve the highest of praise.
@@ElRixSape he's referring to Bethesda messing up the DRM and for a few hours at least leaving a fully downloadable version of the game with no protection available. Jim Sterling has the story on his channel.
Bethesda better get their shit together and make a good Elder Scrolls. We have nothing but shit from them for years on end (unless you count Fallout 4, which I dont like at all). Only shit giving them life support are Doom, the first few of the new Wolfensteins, and pretty much Doom Eternal. All things Bethesda did not develop. Among a few others, that Bethesda also did not develop :D
This is such a mind bending upgrade on an already rock solid game. They really went above and beyond. Bethesda better kiss these guys asses for making them look good by association.
Pretty stupid comment consider Zenimax and Bethesda probably help with their tech, many people doesn't know that while developer contribute most to their game, the tech were usually came from the publisher side, like the first Arkham game it was Eidos who help build the tech for Batman's cape.
@@GHOSTRIDER373737 It doesn't take a genius to see that Bethesda's reputation is in the shitter after Fo4 and 76 mate. It's more than just an engine that Id has slam dunked here too, and while i'm sure Beth can take some of the credit it's not like their name is helping sell the product right now.
Depends also on the engine I guess. Example the Decima engine Guerrilla made for Horizon Zero Dawn/open-world games... it will generate the world and textures by u drawing, like a The Sims game with unlimited money cheat on and AI lol... But other games, I could imagine more linear experiences yes, a lot is "hand made"
I've just put another pc together to play this, just a basic build a Ryzen 3 3200g 16gig 3600 ddr. Massively overclocked I play this on Nightmare or Ultra nightmare settings without a graphics card!!! It's so well optimised. I really thought a mid to high end card would be required it doesn't. It looks and runs better than 2016 DOOM.
You mean the low Rez texture all over, Sprite grass and static foliage that does not even move? Bioshock has better textures than a lot of this game has.
2010: "With Megatextures artists can work faster and have more control over assets" 2020: "Without Megatextures artists can work faster and have more control over assets"
I suspect both were actually true at some point... just at different times with different tech being used. For today and more realistically ever since we got SSDs, regular textures are for sure better though
@@baxter009 The overall art pipeline has shifted more into smaller tiled textures blended for variation and decals rather than huge textures that still fail to hold up at close range. Still seems to be seen how it goes on the new generation of consoles with ssds, but devs were in for a pretty bad suprise at the start of this gen with the budget for texture sizes.
@@baxter009 Yeah that's the thing, i think. Megatextures work great on high power hardware... not that great on consoles. I didn't notice any pop-in or anything like that on Doom 2016--i wouldn't even know it was a megatexture game, tbh, as it exhibits none of the quirks people complain about. (That's maybe a different kind of indictment but that's a discussion for another time.) On console, though? Yikes... I do wonder if the megatexture "idea" is going to come back at some point.
it should be all procedural with ai which understands the point of realm you want to achieve, incrementally described until satisfied with result.. like if you have a story in text, few map sketches and ai does all the mundane work plus it will be automatically effective stream of geometry depending on area and view direction.. like living imagination in the computer based on the story and examples..
And the nice part too about them moving away from that old texture technique is the space requirement as this game takes up almost half as much space as Doom 2016 despite being much bigger and having way more assets. Always hated how Doom 2016 took up so much damn space.
You do know that a lot of that is that Doom 2016 has a considerable amount of DLC for the multiplayer and Snapmap modes, right? All of that plus updates results in a lot of hard drive space. Doom Eternal just launched so future updates and extra content don't factor into the file size. Expect DT to eventually take up much more space.
Yeah, it's insane. I remember playing Doom 2016 on my old pc with a shitty hdd, it took ages to load. Now with an ssd, Eternal loads almost instantly, much faster than Doom 2016 on the same hardware.
this shows that capable devs are way more important than just powerful hardware. achieving 60fps across all platforms is just insane with that good looking game.
@@Segundachanceemgames dev talent goes a long way! You can have all the hw in the world but if you lack genius talent, all that hw is wasted. Sony have proved this with the Pro and will continue this path going into next gen. With the most customized and power efficient hw and considering a huge focus on much faster clock speed of PS5 GPU rather than # of CUs (TF count) and the unrivaled dev talent of Worldwide Studios, it becomes clear which console will have the edge despite what you see on paper. Also OpenGL has more potential than the DirectX API and many games on the Pro showed this. Same with Vulkan, another API with greater potential than DX
lol did you even watch the video you're commenting on? the pro was more stable graphically.. ifgaf if the OneX outputs 1800p instead of 1440p, that's not a legitimate difference in the first place!! lmao, and I'm the fanboy? I'll take stable frames any day.. did you see that horrendous hitching the OneX was doing?? get outta here y'all delusional.. thats how a machine performs when all you care about is flop stats on paper but you have massive bottlenecks elsewhere in the hardware.. it's cheap engineering "doom eternal looks best to my eyes on my PS4 pro" the professional in the video said that.. and he says that often.. but keep living in ignorance, I hear it's bliss
Doom Eternal is the best optimized game I've ever seen, it's truly incredible, and it's also one of the best FPS games I've ever played. It's right up there with Doom, Doom II, Quake, Quake II, Half-Life, Half-Life 2, Bioshock, the first two Call of Duty (I & II) games, System Shock 1 & 2, and Thief 1 & 2. 2020 has been, and is going to continue being, a terrible year for a great many tragic reasons, but it's a glorious year for FPS and FPS-RPG gaming on PC. Just like 1995, 1998, and 2001, we're in another golden age of gaming!
If you liked System Shock then you should try out Prey (2017). It's a love letter to System Shock. It has similar gameplay elements and even references to System Shock( Like the grav shafts). It's one of the best games I've ever played.
Yeah it runs great. I was holding out to buy a Ps Pro as I was worried it wouldn't look like or feel smooth as the youtube videos I had been watching of gameplay. Couldn't wait. Don't regret it. Only one slowdown end of necravol in the ice room.
Get a PC lads and you will have basicly everything under one roof that's what my wife is doing I'm more console oriented so I will be playing next Doom on Xbox
This is what happens when you combine good developers with Vulkan Api knowledge. Every game should use Vulkan. (and before someone says it, no, no DX12 and it's not the same, DX12 doesn't even get near the % of gains Vulkan gave in real world applications like this game)
Actual designers vs. "devs" that rely on community mod support to make their games decent. They've ALWAYS been garbage, calling Skyrim or Oblivion good games is a stretch as they are pile of glitches with uninspired gameplay and a great background lore that is better read on a wiki. Imagine those clowns trying to make a Doom game...or even a Call of Duty game ffs let's be honest here.
There is nothing like playing an optimized game like this on a PC you built yourself. The sense of satisfaction one gets at seeing visuals like this at well over 100 fps on a graphics setting called Ultra Nightmare cannot be overstated! id truly made a masterpiece here for the PC enthusiast who has been playing DOOM since the beginning.
Hi there - this is a 4K video and a rather long one at that! As we write this, TH-cam's encoder backend is still working on higher quality 1080p VP9 encodes and the 1440p/4K versions. Watch now for the info and/or come back later for the best possible presentation on TH-cam.
I own Doom Eternal for the Xbox One S (white 1TB model) and, though it's the lowest res of the releases, it looks fantastic. I'm looking to grab the Steam release for PC and give my GTX 1050 TI 4GB a workout.
Great work as always nearly went into DF withdrawal waiting for this one. Any chance the RE3 demo analysis will be out soon? Can't wait to see the differences from RE2!
As another example Serious Engine has always been well optimized and with headlines like "Serious Sam 4 is aiming for 100,000 enemies on screen at once" it's clear that Croteam are trying to push it further than ever. You never know when that game is coming though since they've pushed it back for so long.
Cuckleberry Finn it means that after you game in 3d there is really no going back to flatscreen gaming. And as it uses vulkan there is propably no way of getting the game to display in 3d even by the talented shaderhackers so no fix is to be expected and the game is left to be played only in 2D. And its a shame for game with 3d assets that it can’t be viewed in its full potential.
Don't hold your breath yet, Doom 2016 started being quite smaller than it's now, after tons and tons of updates that didn't weight less than 20GB each time, and single player got ZERO love, not at all. Everything went to the MP department. Doom Eternal is just geting started, but you wait and see.
Cobaltios no it doesn’t , that’s why the file is smaller , Doom 2016 had slightly better more detailed graphics with a nice shine to everything , the levels where a bit large and not as clostophobic the more u plays the game.
Wow, an engine that looks and runs great without demanding much from your PC/console gpu. Perhaps all other developers should use id Tech 7 and Vulcan.
I have a 6700K and GTX 1080TI in my desktop, and the only time I have any hiccups or slowdowns, its usually due to something Windows is doing, beyond that, the game holds a steady 120fps at 1440p. id knows their engine stuff. However, id Tech 7 might no be appropriate for a non-fps variety of game, and Vulkan is an evolution of Open GL. Developers mileage may vary with it.
Carmack was the advocate for megatextures saying that "Mega-textures will win in the end".... They COMPLETELY removed it from this game, showing how wrong he was.
John Carmack was the one originally championing mega textures. Removal of mega texture technology was cited as one of the main contributors to Doom Eternals improvement over 2016 Doom. ID was probably able to get rid of it due to John Carmack leaving.
@@bitsandatoms8008 Nope.John Carmack left IdSoftware in 2014 , 2 years before Doom 2016 and This guy said "ID was probably able to get rid of it due to John Carmack leaving " which I'm just saying it's wrong.
@@bitsandatoms8008 Again , This is you that you should Read carefully Not me. I don't believe John had Full control over Team because of Mega texture.This John's leaving had nothing do with Mega texture.Period. John left due to the way he worked on VR system and this leaving had no Impact on entire team.If he stayed and they show him he would drop idea megatexture.John had only 33% of entire id shares.
I've heard you say this so many times that Megatexture was created for Rage or started there, but it didn't! it was first used in Enemy Territory Quake Wars.
I think the difference is that ETQW used a limited version of it that only worked for terrains (a single, massive square), whereas Rage was the first to use a "general purpose" implementation of it that could be used on any kind of model.
yes, this. but to be fair, i often forget enemy territory ever existed. heck i was only reminded recently, last month, after over 10 years of not rembering it was even a thing at all.
@@BensCoffeeRants It was a good game. Definitely better than Brink and Dirty Bomb. However, Wolfenstein: Enemy Territory was the real deal back then, and it was completely free without any microstransactions or paywalls.
@@sophiaperennis2360 you're completely wrong on that note. I watched Zero Master's Doom Eternal Nightmare run, and the music blends perfectly with the gameplay.
I can't imagine what it would have done to my mind if someone from 2020 could have come back to 1995 and showed me what the future of Doom was going to be.
Funny that this is my fantasy, but instead show it to original id team back then first. I'm not an og doom fan but I fell in love with 2016 and especially Eternal.
The new Doom games are possibly the best optimized titles on the market, period. I'm not gonna go around and call lazy every jogger who can't catch up to Usain Bolt.
Important to keep in mind Doom Eternal uses relatively small environments which is a massive factor. But it is an awesome game though, I got it for X1X and I don't seem to even have the hitches mentioned in the video so its basically perfect
can you tell me if the editor is included so one can start fiddeling around or even start a totaly own game with let say own textures and 3d models imported ? any infos engine related would be nice
@@maximenoguera maxime noguera i dont know about doom16 or snap map ., from what i know doom2016 had no editor .. what i describe as an editor would be like the program Quark for quake 1 or 2 or q3radiant for quake 3 .. editor that give you absolut 100% freedom what to do put a line here put a pixel here like the video is showing from 6:30 until 8:00 .. is this for example included or is this some behind the scenes footage from the developer which owner of doom eternal dont get / have acces to ?
Would love to see coverage on the changes in the enemy AI. They definitely feel different from 2016. Almost punishing if you push forward too hard and more apt to surround you than the last iteration.
I sense that they've moved away from finite state-machines to planning. Watch how the Hell knight moves in the new game, he uses his attack to gain ground, something which would be puzzling to program into an FSM.
God damn I really hope they license this engine out. With those tools, with the efficiency of it all, can you imagine what others can create with it? Don't get me wrong, Id Software will absolutely know the engine best and be able to do the most and get the most performance out of it, but still. I know I want IdTech 7 for *my* game rather than Unity.
When Zenimax bought id software they said that id tech would only be available to other Zenimax owned studios. So we could and have seen other Zenimax owned studios take id tech, modify it extensively and use it in their own games. With mixed results. Those games so far would be Dishonored 2, and Evil Within 1 and 2 which all use HEAVILY modified id tech (mainly id tech 5). But if any of the Zenimax owned studios want to use id tech 7 in the future they are free to do so.
@@BattousaiHBr well, they have a separate studio focused only on the engine-related tech, which is located in Germany. Also, the said studio is full of veterans from Crytek.
I'm willing to bet my money on that being due to the asinine Bethesdanet nonsense. Played on PC and every half an hour or so the game would literally pause MID COMBAT to tell me it lost connection...
Francis Rossi It can be found in the gameplay section of the settings. It says that it requires internet connection. I'm guessing that "Empowered Demons" are demons which are controlled by other players who "invade" your campaign.
@@ramerefauntleroy4881 Todd Howard is director of the Bethesda game studio, (bethesda released DOOM 2016 and Eternal) he announced the upcoming Bethesda game called "Fallout 76" will have 16 times the detail, however actual game has 16+ times worse detail than promised. it basically became a meme
This game is the whole package. It’s visually the most gorgeous shooter I’ve ever played. Gameplay wise it’s the most fun and fluid shooter I’ve ever played, and somehow the battlemode multiplayer is way more fun than I thought it would be. Simply amazing. 10/10 for me.
Florian Ivezić it’s easily the most advanced shooter on the market right now from a tech perspective. Opinions will vary on the art direction (I personally love that they referenced classic Doom more), but the overall package is ludicrously advanced. The fact that we can have this degree of fidelity with such rock solid performance and optimization is simply mind blowing. The scalability of the engine and range of hardware it accommodates is setting a new standard. This is how games should be optimized.
@@matternicuss I play on pc with rtx 2080 ti and no it's not even near most advanced shooter.. majority of textures are low Res, lighting is medicore,just overall I'm not impressed.
Florian Ivezić I mean, name another shooter out there that manages this kind of fidelity and performance. Doom 2016 is still a beautiful game, but Eternal increases both the fidelity and performance. Still, the most impressive thing about Eternal is the gameplay. Probably the most intense shooter I’ve played in quite a while. Between Eternal, Dusk, Ion Fury and Amid Evil it’s a great time for old school FPS fans!
@@Z-Mikes00 This is a really important point that you just raised. These journalists are lying, paid-for hacks. They denigrate amazing games, whilst praising below average games. I believe it's because the media company doing the review is closely tied to the game developers, at a corporate level. IGN, I think, is part of Murdock's NewsCorp. Two great games which got bad reviews by IGN were Lost Planet 3 and Alien: Isolation, both of them developed by Capcom. So, my feeling is that US media companies may be writing bad reviews for foreign games. They did the same with the Crysis series by Crytek (Germany).
60fps has been the standard on PC for years. In fact you could argue that frane rates above 60fps have become so common on PC that higher than 60fps is becoming the standard. For some reason most console devs choose prettier graphics over higher frame rates.
Hopefully 60FPS becomes the standard in consoles too. There was so many games I actually liked on PS4 but they're held back by subpar 30FPS performance. I would easily pick up a PS5 if they added 120HZ monitor support.
@@adamashworth6293 They don't really have a choice. The current console's CPUs are too slow to maintain 60fps in most games. You need good single threaded performance to push high frame rates; it's why the 9900KS is so good at games(high clocks and IPC). The average gaming PC has at least double the single threaded performance of the current gen consoles and in the case of the 9900KS, more than triple.
It's because of the geodecal system. Where previously every texture had to be unique, even if using the same "decals", this time you can create very complex stuff with just a handful of unique instanced assets.
Download Quake DarkPlaces and HD assets. It's an impressive upgrade that delivers a 2000s era game. Play on nightmare. It's brutally difficult, and looks great :)
it all depends on if the game developers allow their games to be open source and then yes I would do this, I was a huge fan of the original too. But for the past decade companies have been very close minded when it comes to openness to mods.
If they can pull this level of detail on this generation of consoles, can't wait what they'll be able to achieve in PS5 and SX. id Tech 7 is incredible, indeed!
@Geo Tech News Yep, I've been playing in 4k-nightmare settings and I've only kinda- stuttered during some Super Gore Nest fights and a bit during a few Fortress of Doom parts. Other than it's been smooth sailing, which is insane given the high level of detail and shit happening around you at all times. The devs are absolute wizards, somehow they managed to make the perfect game 😖 But I just think it's a waste to continuously buy consoles that will never-ever achieve what a PC can, and collectively most console player's spend just as much if not more fuckin money than what building a PC would cost. However I did buy a PS4 (only for GTA V/RDR 2/TLou) & will buy a PS5 but only for The Last Of Us and basically a new streaming box lol.
@@CommanderLongJohn the series x is comparable 3700x and rtx 2800. It's the main why nvidia released the 30 series so early. Can't have gaming console have comparable performance than your high-end gpu for half the price.
It made sense at the time with the 360 and PS3 consoles have such a tiny amount of memory (512 MB unified for 360, 512 split between graphics and system memory for PS3). That amount of memory very quickly became tiny after the hardware launched. But now that 6+ GB of VRAM on PC GPU's is common place, the base consoles have 8 GB unified (~6 GB avaliable to games), and the ehanced and next gen consoles having double that megatexture just isn't really needed. It's poor quality sacrifice that is needed due to compression to get the games down to a decent size is not worth it.
I honestly think that it would be a pointless move to make a sequel to this game - it's so big, wild and loud that what do you even do to top it? I would def move on to Quake if I was id.
If they made the multiplayer a competitive 1v1 with armour and health pickups like quake they could have changed the competitive scene completely. There are no 1v1 FPS games anymore
I love Quake 1 because it is atmospheric and difficult. I love Quake 2 because the game is fun and the soundtrack kicks ass. Quake 3 gave me the best pvp ever. Quake 4 was a POS right? I feel like it released and tanked?
I have about the same rig as he does, except its a i9 9900k. Game indeed runs like a train. Wouldn't want to play it on console on higher difficulty settings though, since you'll (or rather I'll) probably die very often when not having mouse & keyboard. Aim assist is on by default in the game. I disabled it instantly. Don't know however how that is on console.
I wouldn't actually say it's due to extra time polishing. It's the foundation of the engine and the tools the devs had during development. Not saying it isn't a polished game because it is...
Amazing video. The way this game looks, how fast it loads, and how good it feels in-game is just a technical marvel! We'd be lucky to get a new Quake on ID Tech 7.
I immediately knew I was in for a treat when I witnessed those load times. Higher quality models, larger levels, better assets, yet the load times are shorter than doom 2016. Very well done on this engine id. I tell ya this, I have been more impressed with Vulkan in its limited line up of games over DX12 and its shoddy implementation in a lot of titles.
CaptToilet Doom 2016’s load times were no joke. The wait time between attempts really brought the game to a halt. Eternal’s load times are wya faster, even on a traditional hard drive. Oh and the game is more than 30 gigs smaller than 2016.
Let me fix that for you: "Can’t stress enough how much the PS4 does this game absolutely no justice. I’m just playing on PC and it’s a MARVEL to behold."
@@sophiaperennis2360 Raytracing is the future. And the performance hit will not always be there. Remember that the current GPU's have only have a max of 72RT cores on 2080ti. Imagine if they had 500-1000 RT cores. Performance would be many times what it is now. The performance hit will be worth it. Eventually.
@@sophiaperennis2360 You know they are going to explore that new frontier, and who better to make it run great than id. Either way, the performance hit angle is weaker by the day, as GPU's and drivers advance. Both upcoming consoles are doing RT. The 3000 series is coming out fairly soon. Ray-tracing is def a big part of game dev, and I'm fairly perplexed about the naysayers. The RT suite in Control for example is incredible. Makes objects sit in the world so naturally, makes the whole thing look so much more realistic and grounded.
@@sophiaperennis2360 they will make it optional dw like how control handled it, if u dont like raytracing u can just play without it and save a lot of frames
I'm 5 hours in and I absolutely love it. EDIT and what an amazing job on this review, really appreciate all the detail and thoughts both professional and personal. Cheers!
4:50 The “texture pop-in” issue isn’t a problem inherent with megatexturing but rather an issue with texture streaming in general. If your disk is busy, loading higher mips takes a while. Happens in Unreal engine.
@@sm4sh3d On the one hand, sure. That's true. On the other hand, Rage came out for the PS3 and 360, the fact that it ran on that AT ALL and at 60fps to boot was a technical miracle. People give that game shit it doesn't deserve.
This makes me very hopeful for the Switch version - loved having Doom 2016 on the go though the performance wasn’t quite locked. Hopefully we will see a solid 30fps out of this.
The optimization out of this engine is insane. I installed it on an older gaming laptop expecting less than 60 frames. But miraculously it was running it at 60 fps on ultra settings. That's on a 1060 maxq and i7 8750h. That same laptop had issues with Doom 2016. So there you go. 👍
@@edwardt.riffman1416 older? Dude it's more powerful than the one I game on and I get 45-50 fps from a 1050 Max-Q and an i5 8450U. Surely on that hardware you'd get much better performance
@@marcofava it's a Dell G7 from 2017. It's kinda old. Lol. But it only has a 60hertz screen so all I can get is 60fps. I'm just saying considering doom 2016 sometimes drop frames on the same laptop. I was enthralled the new engine is so well optimized that it can actually run better than the original on the same hardware. That's why this guy and me are saying that it will run great on the switch. Because Doom 2016 got a decently stable 30fps on switch. there's a good chance it'll get a solid 30 with Doom Enternal.
The devs are working on a different game called Ghostwire. I think they may drop the Evil Within franchise if the previous succeeds. Which isn't a bad thing cause Ghostwire looks interesting while Evil Within was a good game but it didn't have a proper identity of its own.
Nick Leach I too like one more than two. I think the initial launch of one hurt it. Once it got a few patches I found it fine to play. I still enjoyed part 2 though. I liked both of them more than either of the resident evil revelations, even RE7 I had less fun with. I think evil within is really underrated
I always wondered why the 2016 Doom had such a large file size, and I was further confused when I saw Eternal's smaller file size. Thank you for the explanation.
I was surprised too, but then i noticed that the change in visual style is the compromise they made. To me it looks more borderland-ish then doom 2016 but still one of the best fps games that i played (actually still playing, currently on the last level). There are few things that i don't like but it's more "game design choices" (such as low ammo, chainsaw dependency, the gameplay changes from battles to platforming and back, how much ammo you need to kill some stuff, arenas with little space, how easy you can get blocked in a corner and automatic usage of extra lives). The one thing i really don't understand is why the double-barreled shotgun is so late in the game and why the rocket launcher is so weak... The only thing that frustrates me, is that the game sometimes looks like a parody (including the "corporate" / "PR" stuff) and then tries to get serious... just to be ruined by the logs that are... i mean i know it's doom, but really...
@@xmlthegreat There are a few variations of the "modern Forward Rendering" techniques. In the case of Doom I believe it's some kind of Deferred + Forward hybrid where they use an early Z-pass + a small G buffer in addition to a view frustum voxel grid (which is what enables them to use tons of dynamic lights). But I would like to hear Alex talk about it because this is just speculation on my part since I haven't talked with the dev team.
@@nxgentech it made sense to me after you told me... If the per geometry pixel shaders are overburdened with non-deferred lighting calculations on geometries as complex as these, especially with all the screen space effects, it won't be possible to achieve anywhere near the performance these guys have. There has to be z-culling somewhere before the lighting is calculated... I just don't understand where. Pretty much a noob still, am only getting into the theory some what because of the virus lol.
@@xmlthegreat All lighting is calculated in the fragment shader, so are all decals and shadows (and more). Deferred isn't necessarily faster because of bandwidth and GPU utilization.
GREAT analysis all around here. This is the kind of detailed tech talk I've always loved, be it a video like this or a keynote by someone like Sweeney or Carmack. Subbed.
Todd Rodgers doom 2016 never dropped that low docked. That game averaged in the 600s. It’s a possibility they could give us a 600-720p image docked at all times. Best case scenario, they could do what the Witcher 3 did, and add some extra graphics options
Right? Just for fun, I set it to 4k and all settings to ultra nightmare and I'm still averaging 60-70fps on my 1080ti. Although, I dialed it down to 1440p and am getting about 175fps which is insane!
@@TooBokoo I actually laughed out loud when I loaded into the first level after setting everything to max @ 120fps, 1440p, on my 1080Ti, thinking "there's no way this will run well on this 3-4 year old card"... Literally just stuck on 120fps the entire time. And it's so smooth I can't even.
Some of the most INSANELY creative and unique and impressive and flabbergastingly cool environments i've ever seen in a video game. I'm fucking blown away by some of the levels in Eternal. The Super Gore Nest and the Nekravol Soul Factory.. words can't do this shit justice.
This engine is honestly something else man, the fact that the game runs this well is a feat itself but the fact it runs that well in a shooter as chaotic as doom? thats why we all love ID software.
It's crazy that such a good looking game runs so well, even on a low end rig and consoles. Like seriously I have a gtx 1060 3gb an entry level card and I can run this game on medium-high and it looks absolutely gorgeous in 1080p.Tthe textures are great, but it's really the wider colour pallette and lighting that make those textures pop. ID really knocked this game out of the park in practically everything, whether that be gameplay, sound or graphics, it's one of if not the smoothest games I have ever played with such great visuals, especially on release. I also have never encountered a single bug either in my playthroughs. It's not often you see a AAA game released in such a fantastic state, there are many games that don't reach that in their entire lifespan let alone right on first day of release, when these days most games are released, broken buggy and overly monetized. Truly a well made piece of entertainment, ID deserve every bit of praise they get for this game and the work they put into it.
Maybe it was the edit but it looks like tearing to me and I think this and the last game induce a mass hypnosis. The textures in the last game were truly dire. There were miles of textures designed to be run past at 60mph and if you stopped and looked it was more like 2006 than 2016. The red sandy planet surface had the most basic textures I had seen in years. But everyone just gushed about ALL of the textures being INCREDIBLE. Don’t drink the Koolaid. IMO Hell looks like Hell if Hell was a big plastic child’s toy.
Fantastic analysis guys. The people at id did an absolutely incredible job with id Tech 7... wow. This game FLEW on Ultra on my machine and I don't even have a very modern graphics card.
Fantastic video, literally everything I wanted to see. Love that you incorporated the technical aspects, including clips of how the game looks inside the editor. Super interesting stuff! And to top it off, the pacing was phenomenal. Made a near 30 minute video fly by.
That fact that they managed to improve BOTH the performance and the visual quality on all the platforms is truly a remarkable achievement. Everyone at id software deserve the highest of praise.
@barack obama what
@@ElRixSape alt-right troll
@@ElRixSape he's referring to Bethesda messing up the DRM and for a few hours at least leaving a fully downloadable version of the game with no protection available. Jim Sterling has the story on his channel.
Don't forget smaller install size as well.
And it'll still running at 60fps on the Xbox One S.
id tech carrying Bethesda on their backs with this release.
Bethesda better get their shit together and make a good Elder Scrolls. We have nothing but shit from them for years on end (unless you count Fallout 4, which I dont like at all). Only shit giving them life support are Doom, the first few of the new Wolfensteins, and pretty much Doom Eternal. All things Bethesda did not develop. Among a few others, that Bethesda also did not develop :D
@@DCFHazardRebornChannel surprised that doom eternal doesn't have predatory micro transactions. At least for now lol
@@craftedpixel well be glad that Bethesda wasn't the one making the game
For fucking sure, especially with their garbage image as of now.
@@craftedpixel That's cause ID luckliy had all the say and control over the creative vision of the game.
This is such a mind bending upgrade on an already rock solid game. They really went above and beyond. Bethesda better kiss these guys asses for making them look good by association.
Pretty stupid comment consider Zenimax and Bethesda probably help with their tech, many people doesn't know that while developer contribute most to their game, the tech were usually came from the publisher side, like the first Arkham game it was Eidos who help build the tech for Batman's cape.
@@GHOSTRIDER373737 It doesn't take a genius to see that Bethesda's reputation is in the shitter after Fo4 and 76 mate. It's more than just an engine that Id has slam dunked here too, and while i'm sure Beth can take some of the credit it's not like their name is helping sell the product right now.
@@Merlin_Price Fallout 4 was one of the best game came out last decade, it even beat Witcher 3 at DICE and BAFTA game of the year.
@@GHOSTRIDER373737 Pfft.... got nothing left to say to you mate. Move along.
@@Merlin_Price That's pretty gamer of you.
The amount of detail the environmental artists have put into these levels is astonishing. Stuff you only see for 10 seconds but it's all there.
Depends also on the engine I guess. Example the Decima engine Guerrilla made for Horizon Zero Dawn/open-world games... it will generate the world and textures by u drawing, like a The Sims game with unlimited money cheat on and AI lol...
But other games, I could imagine more linear experiences yes, a lot is "hand made"
Maybe it's nice fot those that play the gameagain and again.
I've just put another pc together to play this, just a basic build a Ryzen 3 3200g 16gig 3600 ddr. Massively overclocked I play this on Nightmare or Ultra nightmare settings without a graphics card!!! It's so well optimised. I really thought a mid to high end card would be required it doesn't. It looks and runs better than 2016 DOOM.
You mean the low Rez texture all over, Sprite grass and static foliage that does not even move? Bioshock has better textures than a lot of this game has.
Netsuko In the first mission you can kill cacodemons that appeared to only be part of the skybox. It’s not much, but I really appreciated it.
2010: "With Megatextures artists can work faster and have more control over assets"
2020: "Without Megatextures artists can work faster and have more control over assets"
Megatextures would work perfectly on PS5 with that SSD.
I suspect both were actually true at some point... just at different times with different tech being used.
For today and more realistically ever since we got SSDs, regular textures are for sure better though
@@baxter009 The overall art pipeline has shifted more into smaller tiled textures blended for variation and decals rather than huge textures that still fail to hold up at close range. Still seems to be seen how it goes on the new generation of consoles with ssds, but devs were in for a pretty bad suprise at the start of this gen with the budget for texture sizes.
@@desertfish74 World of Tank's new engine uses it to great effect.
@@baxter009 Yeah that's the thing, i think. Megatextures work great on high power hardware... not that great on consoles. I didn't notice any pop-in or anything like that on Doom 2016--i wouldn't even know it was a megatexture game, tbh, as it exhibits none of the quirks people complain about. (That's maybe a different kind of indictment but that's a discussion for another time.)
On console, though? Yikes...
I do wonder if the megatexture "idea" is going to come back at some point.
artist: spends hours putting small details in a room
player: flies by it in 2 seconds
You may not notice it, but your brain will
I mean, I do look at a lot of details, but I believe the point of their decal system is that it doesn't have to take hours to do.
it should be all procedural with ai which understands the point of realm you want to achieve, incrementally described until satisfied with result..
like if you have a story in text, few map sketches and ai does all the mundane work plus it will be automatically effective stream of geometry depending on area and view direction.. like living imagination in the computer based on the story and examples..
Hopefully, millions of players will fly by it
Spends *weeks* not hours.
And the nice part too about them moving away from that old texture technique is the space requirement as this game takes up almost half as much space as Doom 2016 despite being much bigger and having way more assets. Always hated how Doom 2016 took up so much damn space.
Yes, I was surprised to find out that the initital steam download was only 37 gigs.
You do know that a lot of that is that Doom 2016 has a considerable amount of DLC for the multiplayer and Snapmap modes, right? All of that plus updates results in a lot of hard drive space. Doom Eternal just launched so future updates and extra content don't factor into the file size. Expect DT to eventually take up much more space.
CDL Gaming Ehh it’s more to do with the lack of Mega Textures bro. Multiplayer / Snapmap doesn’t take up that much space on 2016.
@@stobe187 yeah Installing on ,my ps4 I noticed it being only around 18gb thats like half of the Doom 2016 was
@Evrett Sobaski hah yeah RDR2 is a monstrous 115Gb on PC. But that does enable a whole lotta game.
I have concluded that everyone at Id is actually a wizard.
Thirded.
@@TheMuslimMan1337 Fourthed
Fifthed
six six sixth
Guaranteed every single employee at iD has more brain cells than Bethesda's entire staff.
I can`t believe how fast the levels load.
I know, what the hell. They're using magic for sure.
Yeah on a SSD it's literally ~3 seconds. I love it.
If only Sekiro loaded like that on consoles...
(Still love that game regardless)
Yeah, it's insane. I remember playing Doom 2016 on my old pc with a shitty hdd, it took ages to load. Now with an ssd, Eternal loads almost instantly, much faster than Doom 2016 on the same hardware.
I know it's Amazing
this shows that capable devs are way more important than just powerful hardware. achieving 60fps across all platforms is just insane with that good looking game.
every time they do a console comparison the PS4 pro seems to be the best and it's 33 percent weaker than the X..
Also this are the devs praising Ps5 so I'm very happy.
@@Segundachanceemgames dev talent goes a long way! You can have all the hw in the world but if you lack genius talent, all that hw is wasted. Sony have proved this with the Pro and will continue this path going into next gen. With the most customized and power efficient hw and considering a huge focus on much faster clock speed of PS5 GPU rather than # of CUs (TF count) and the unrivaled dev talent of Worldwide Studios, it becomes clear which console will have the edge despite what you see on paper. Also OpenGL has more potential than the DirectX API and many games on the Pro showed this. Same with Vulkan, another API with greater potential than DX
Stay Fractalesque it’s always pushing a lower resolution, of course it’s more stable.
lol did you even watch the video you're commenting on? the pro was more stable graphically.. ifgaf if the OneX outputs 1800p instead of 1440p, that's not a legitimate difference in the first place!! lmao, and I'm the fanboy? I'll take stable frames any day.. did you see that horrendous hitching the OneX was doing?? get outta here y'all delusional.. thats how a machine performs when all you care about is flop stats on paper but you have massive bottlenecks elsewhere in the hardware.. it's cheap engineering
"doom eternal looks best to my eyes on my PS4 pro" the professional in the video said that.. and he says that often.. but keep living in ignorance, I hear it's bliss
Doom Eternal is the best optimized game I've ever seen, it's truly incredible, and it's also one of the best FPS games I've ever played. It's right up there with Doom, Doom II, Quake, Quake II, Half-Life, Half-Life 2, Bioshock, the first two Call of Duty (I & II) games, System Shock 1 & 2, and Thief 1 & 2. 2020 has been, and is going to continue being, a terrible year for a great many tragic reasons, but it's a glorious year for FPS and FPS-RPG gaming on PC. Just like 1995, 1998, and 2001, we're in another golden age of gaming!
Think it's better than the new Modern Warfare?
If you liked System Shock then you should try out Prey (2017). It's a love letter to System Shock. It has similar gameplay elements and even references to System Shock( Like the grav shafts). It's one of the best games I've ever played.
you forget (2004) doom 3, UT2004 ,half-life2 ,painkiller,
@@kylerobinson6102 Animal Crossing is better than the new Modern Warfare.
Doom 3 inspired a movie, but it fell short of being decent.
Playing on PS4, I'm so impressed by how they managed to get the game bigger, sharper and faster than 2016. It runs so smoothly. Beautiful.
Yeah it runs great. I was holding out to buy a Ps Pro as I was worried it wouldn't look like or feel smooth as the youtube videos I had been watching of gameplay. Couldn't wait. Don't regret it. Only one slowdown end of necravol in the ice room.
Get a PC lads and you will have basicly everything under one roof that's what my wife is doing I'm more console oriented so I will be playing next Doom on Xbox
When a game with this image quality can run at 55-60 fps on the base Xbox one you know that they optimized it pretty well. Bravo Id
only a few games can hit 60fps on the base One lol but it seems to be getting better as time goes on and devs optimize their games better
@@nick13b yeah. Right now, even Halo MCC is having framerate problems since the last update, and the newest game (Halo 4) is from 2012
yeah but on medium settings
This is what happens when you combine good developers with Vulkan Api knowledge. Every game should use Vulkan. (and before someone says it, no, no DX12 and it's not the same, DX12 doesn't even get near the % of gains Vulkan gave in real world applications like this game)
@@dzengiztafa510 Do you have a problem with it?? Dont tell me that you prefer visuals over framerate
when id guys mentioned "10 times the details" it does feel like that. Just remind me about fallout 76's "16 times" out loud lol
just like a paid review: 10 times.... 20 times..... over 9000! times the gaytails...
John.... where is the real DF retro?
Wow yeah.. ID REALLY puts in the work and makes it happen. Those guys are magicians.
It's a shame that anything related to this game is associated with 76.
Krisztian5HUN what the hell? Are you 12?
Actual designers vs. "devs" that rely on community mod support to make their games decent. They've ALWAYS been garbage, calling Skyrim or Oblivion good games is a stretch as they are pile of glitches with uninspired gameplay and a great background lore that is better read on a wiki. Imagine those clowns trying to make a Doom game...or even a Call of Duty game ffs let's be honest here.
There is nothing like playing an optimized game like this on a PC you built yourself. The sense of satisfaction one gets at seeing visuals like this at well over 100 fps on a graphics setting called Ultra Nightmare cannot be overstated! id truly made a masterpiece here for the PC enthusiast who has been playing DOOM since the beginning.
just recently stepped into the 144hz world, there is no going back to 60 on mouse and keyboard
@@DemonSaine try 240hz with elmb, feels unreal😎
@@pigmentedaf6676 elmb?
@@DemonSaine Extreme low motion blur, or at least that's what it's called on msi monitors, benq uses dyac+etc.
Hi there - this is a 4K video and a rather long one at that! As we write this, TH-cam's encoder backend is still working on higher quality 1080p VP9 encodes and the 1440p/4K versions. Watch now for the info and/or come back later for the best possible presentation on TH-cam.
Can you add auto generated subtitles please? Thanks :D
I own Doom Eternal for the Xbox One S (white 1TB model) and, though it's the lowest res of the releases, it looks fantastic. I'm looking to grab the Steam release for PC and give my GTX 1050 TI 4GB a workout.
nice, but we need a real DF retro soon
Great work as always nearly went into DF withdrawal waiting for this one.
Any chance the RE3 demo analysis will be out soon? Can't wait to see the differences from RE2!
Have you tried to install the game into an SSD for the Xbox One X version and see if that those freezes are gone?
If only all the game engines optimized like this.
Bethesda is like “our creation engine is...fine?”
@@Fizzlefry9 call of duty be like " Wait a game that doesn't take 100 go ?"
Well id tech 5 was crap so they had their up and downs
As another example Serious Engine has always been well optimized and with headlines like "Serious Sam 4 is aiming for 100,000 enemies on screen at once" it's clear that Croteam are trying to push it further than ever. You never know when that game is coming though since they've pushed it back for so long.
@@vernacular3289 Croteam, yeah! and so many options...
21:20 - What are you talking about? There's loads of tearing. And ripping.
Very sony biased it seems
@@7PlayingWithFire7 lmao he's talking about the song.
Rip and tear
Woosh
@@7PlayingWithFire7 Your own comment had a whiff of fanboyism tbf.
@@BIGNOIDS yeah you're right, he really trashed Nintendo and I'm so hurt. Lmfao
Damn, these 3D artist must have so much fun having that level of efficiency
Only the guys who were painting.
@@rafal2903 chill your ass kid
yeah and it´s sad to see all that go to waste on a 2d presentation. sadly is a vulva game so no fix expected.
@@MrMetaloholic What does your comment even mean.
Cuckleberry Finn it means that after you game in 3d there is really no going back to flatscreen gaming. And as it uses vulkan there is propably no way of getting the game to display in 3d even by the talented shaderhackers so no fix is to be expected and the game is left to be played only in 2D. And its a shame for game with 3d assets that it can’t be viewed in its full potential.
"there's no tearing"
I beg to differ...
Is there frame ripping?
@@nathaneyerley3598 PepeLaugh he doesn't know
This game has so much tearing
I know I've seen tearing on pc so I can see the same on. consoles.
RIP AND TEARRRRRR
I still can't get over how small in filesize the game actually is. It's roughly 20 GB smaller than 2016, and possibly looks better.
Because there's no multiplayer or snapmap
Don't hold your breath yet, Doom 2016 started being quite smaller than it's now, after tons and tons of updates that didn't weight less than 20GB each time, and single player got ZERO love, not at all. Everything went to the MP department. Doom Eternal is just geting started, but you wait and see.
@@hectormaciasayala1852 I remember reading that Doom eternal is going to get two singleplayer dlcs.
@@5udimax It became Doom Raider, I don't think I'm buying this game, maybe in the future.
Cobaltios no it doesn’t , that’s why the file is smaller , Doom 2016 had slightly better more detailed graphics with a nice shine to everything , the levels where a bit large and not as clostophobic the more u plays the game.
Wow, an engine that looks and runs great without demanding much from your PC/console gpu. Perhaps all other developers should use id Tech 7 and Vulcan.
It would be a complete nightmare for company's trying to sell overpriced graphics cards 🤣
I have a 6700K and GTX 1080TI in my desktop, and the only time I have any hiccups or slowdowns, its usually due to something Windows is doing, beyond that, the game holds a steady 120fps at 1440p. id knows their engine stuff. However, id Tech 7 might no be appropriate for a non-fps variety of game, and Vulkan is an evolution of Open GL. Developers mileage may vary with it.
@@ewoodley82 Vulkan is actually an evolution of Mantle.
Vulcan has been capable of better performance for a while now, but developers still cling to DX11.
@@crypto1300 no, Vulkan is the successor to OpenGL. Mantle helped a lot in the developed of Vulkan AND directX12 though.
This engine will make John Carmack proud
Carmack was the advocate for megatextures saying that "Mega-textures will win in the end"....
They COMPLETELY removed it from this game, showing how wrong he was.
John Carmack was the one originally championing mega textures. Removal of mega texture technology was cited as one of the main contributors to Doom Eternals improvement over 2016 Doom. ID was probably able to get rid of it due to John Carmack leaving.
@@Calibr21 Wrong, John Carmack left because of VR Not because of mega textures.removing mega textures has nothing to do with Carmack.
@@bitsandatoms8008 Nope.John Carmack left IdSoftware in 2014 , 2 years before Doom 2016 and This guy said "ID was probably able to get rid of it due to John Carmack leaving " which I'm just saying it's wrong.
@@bitsandatoms8008 Again , This is you that you should Read carefully Not me.
I don't believe John had Full control over Team because of Mega texture.This John's leaving had nothing do with Mega texture.Period.
John left due to the way he worked on VR system and this leaving had no Impact on entire team.If he stayed and they show him he would drop idea megatexture.John had only 33% of entire id shares.
I've heard you say this so many times that Megatexture was created for Rage or started there, but it didn't! it was first used in Enemy Territory Quake Wars.
Exactly!
And that was a game from 2007, 4 years before Rage.
I think the difference is that ETQW used a limited version of it that only worked for terrains (a single, massive square), whereas Rage was the first to use a "general purpose" implementation of it that could be used on any kind of model.
yes, this.
but to be fair, i often forget enemy territory ever existed. heck i was only reminded recently, last month, after over 10 years of not rembering it was even a thing at all.
I think that's because no one knows or cares about Quake Wars lol
@@BensCoffeeRants It was a good game. Definitely better than Brink and Dirty Bomb. However, Wolfenstein: Enemy Territory was the real deal back then, and it was completely free without any microstransactions or paywalls.
The soundtrack is an adrenaline fueling demon slaying masterpiece.
William Moore Mick Gordon with another masterpiece
Too bad we won't be able to hear crap because the sound design will suck just as much as it did in Doom 2016. The biggest problem with that game IMHO.
@@sophiaperennis2360 Are you wrong often?
@@sophiaperennis2360 you're completely wrong on that note. I watched Zero Master's Doom Eternal Nightmare run, and the music blends perfectly with the gameplay.
Thing Is the music Is not played in every battle. I would have that
I can't imagine what it would have done to my mind if someone from 2020 could have come back to 1995 and showed me what the future of Doom was going to be.
Funny that this is my fantasy, but instead show it to original id team back then first.
I'm not an og doom fan but I fell in love with 2016 and especially Eternal.
7:06 "check out all the extra detail that was added"
me: there were helicopters in DOOM Eternal?
Yes, ARC Complex before the massive tentacles amid the sludge highway
The new Doom games really show how bad some FPS developers are nowadays if their games look worse than this and don‘t even manage solid 60FPS...
The new Doom games are possibly the best optimized titles on the market, period. I'm not gonna go around and call lazy every jogger who can't catch up to Usain Bolt.
@@KillahMate gears 5 would like a word
@@KillahMate if they are gonna be charging the same price no matter what game it is then I will judge them for not being as well optimized as doom.
I'm looking at you Metro Exodus...
Important to keep in mind Doom Eternal uses relatively small environments which is a massive factor. But it is an awesome game though, I got it for X1X and I don't seem to even have the hitches mentioned in the video so its basically perfect
This game has been kicking my ass for 2 solid days. I love it.
can you tell me if the editor is included so one can start fiddeling around or even start a totaly own game with let say own textures and 3d models imported ? any infos engine related would be nice
What else are you gonna do? You can't go outside and you can't work or you'll get infected.
@@StarwindAmada1 god damn flu man chu.
@@Dayta there is no snap map like in 2016 sorry
@@maximenoguera maxime noguera i dont know about doom16 or snap map ., from what i know doom2016 had no editor .. what i describe as an editor would be like the program Quark for quake 1 or 2 or q3radiant for quake 3 .. editor that give you absolut 100% freedom what to do put a line here put a pixel here like the video is showing from 6:30 until 8:00 .. is this for example included or is this some behind the scenes footage from the developer which owner of doom eternal dont get / have acces to ?
I played this with an ancient 2500k and 970 and still had a great 60 fps experience. I was very surprised.
I played with fx6300 and rx 560 and had 60 in like 90% of game on medium settings at 900p without dynamic res
Balsa Bozovic yikes 900p on a PC
@@scissortongue5772 yikes its 10 yr old cpu
Balsa Bozovic thought the master race all gamed at 4k 240fps ultra settings?
@@scissortongue5772 sure, once new amd cpus come out ill have 4k 120fps machine, right now i don't need an ugrdade as cyberpunk isng released yet
Would love to see coverage on the changes in the enemy AI. They definitely feel different from 2016. Almost punishing if you push forward too hard and more apt to surround you than the last iteration.
Seriphim85 That was one of first changes I noticed. Demons in Eternal really feel like they're fighting for their lives, i.e. giving it their all.
Demons aren't stupid anymore. They'll fuck you up if you're not looking. Ultra vioence in eternal feels like nightmare in doom 2016
I sense that they've moved away from finite state-machines to planning. Watch how the Hell knight moves in the new game, he uses his attack to gain ground, something which would be puzzling to program into an FSM.
@@franciscoandrada412 same with hurt me plenty feeling like 2016's ultra violence
The amount of different demons makes a difference too. With some attacking from distance and some attacking close up
Not just the tech has improved, but the art style is a massive leap.
That's very subjective. I prefer 2016 visuals.
I also think Eternal is a huge improvement art-wise. Love the vibrancy and variety. 2016 looks murky in comparison
@@JamesGadbury the variety is really noticable. I always felt like I was in factory or desert seen through a filter in doom 2016.
DOOM Eternal have some inspiration from the DOS color palette, and i love it, the game has colors now, D16 has boring looking, almost a cod game.
@@eunaoseibrother8902 yea and some weird filter effects too. I'm the same I love the style of eternal.
God damn I really hope they license this engine out. With those tools, with the efficiency of it all, can you imagine what others can create with it? Don't get me wrong, Id Software will absolutely know the engine best and be able to do the most and get the most performance out of it, but still. I know I want IdTech 7 for *my* game rather than Unity.
BREAKING: id Software releases source code for id Tech 7-ah right, it's not 1999 anymore
When Zenimax bought id software they said that id tech would only be available to other Zenimax owned studios. So we could and have seen other Zenimax owned studios take id tech, modify it extensively and use it in their own games. With mixed results. Those games so far would be Dishonored 2, and Evil Within 1 and 2 which all use HEAVILY modified id tech (mainly id tech 5). But if any of the Zenimax owned studios want to use id tech 7 in the future they are free to do so.
Would be awsome if was used on ps5 xbox one x series
Amen to that brother
@@sean8102 Well if that means Bethesda finally upgrades from their Creation engine, then by all accounts do so.
I have a feeling id get's a lot of quality devs who actually enjoy working for them.
id devs are really just a bunch of perfectionist nerds who have fun trying new and innovative things.
The industry needs more people like that.
@@BattousaiHBr The industry is filled with people like that. This has a part in creating the often toxic work environments that are game studios.
@@zavicks then why do they go the extra mile creating cutting edge game engines like this but no one else does?
@@BattousaiHBr well, they have a separate studio focused only on the engine-related tech, which is located in Germany. Also, the said studio is full of veterans from Crytek.
@@nexter4202 but why don't other companies do that as well?
I had those hitches on Xbox One X too... then I disconnected the internet from my console and they are gone now. Try it if you have those “freezes”
Wouldn't turning of "Empowered Demons" work as well?
I'm willing to bet my money on that being due to the asinine Bethesdanet nonsense. Played on PC and every half an hour or so the game would literally pause MID COMBAT to tell me it lost connection...
BalkanGames I don’t even know what is that feature men. Tell me xD
kraajkase that was my problem on xbox one x as well... Disconnected the console and 0 problem since.
Francis Rossi It can be found in the gameplay section of the settings. It says that it requires internet connection. I'm guessing that "Empowered Demons" are demons which are controlled by other players who "invade" your campaign.
This is what 16 times the detail means
4 TIMES THE MAP SIZE!!
It just works!
It that the threads?? I dont know this kind tech talk but im guessing the 16 threads here?
@@ramerefauntleroy4881 Todd Howard is director of the Bethesda game studio, (bethesda released DOOM 2016 and Eternal) he announced the upcoming Bethesda game called "Fallout 76" will have 16 times the detail, however actual game has 16+ times worse detail than promised. it basically became a meme
@@Dondlo46 i think you misinterpret, Todd meant 16 times detail in LOD which is true
This game is the whole package. It’s visually the most gorgeous shooter I’ve ever played. Gameplay wise it’s the most fun and fluid shooter I’ve ever played, and somehow the battlemode multiplayer is way more fun than I thought it would be.
Simply amazing. 10/10 for me.
Most gorgeous!!!! What did you play before doom...nothing is impressive in this game expect HDR
Florian Ivezić it’s easily the most advanced shooter on the market right now from a tech perspective. Opinions will vary on the art direction (I personally love that they referenced classic Doom more), but the overall package is ludicrously advanced. The fact that we can have this degree of fidelity with such rock solid performance and optimization is simply mind blowing. The scalability of the engine and range of hardware it accommodates is setting a new standard. This is how games should be optimized.
@@matternicuss I play on pc with rtx 2080 ti and no it's not even near most advanced shooter.. majority of textures are low Res, lighting is medicore,just overall I'm not impressed.
Florian Ivezić I mean, name another shooter out there that manages this kind of fidelity and performance. Doom 2016 is still a beautiful game, but Eternal increases both the fidelity and performance. Still, the most impressive thing about Eternal is the gameplay. Probably the most intense shooter I’ve played in quite a while. Between Eternal, Dusk, Ion Fury and Amid Evil it’s a great time for old school FPS fans!
@@cropredator1027 Are you playing on an xbox one or something lmao
The atmosphere of the different dimensions are so well executed. Really feel the space and places.
This is the best game of the year and the best FPS in a long long time. Bethesda owes id big time.
Possible GOAT. Greatest Of All Time.
@@markfinnerty3975 it really is.
And it didn't win any awards lol.
@@Knights_of_the_Nine cause journalism is a joke
@@Z-Mikes00 This is a really important point that you just raised. These journalists are lying, paid-for hacks. They denigrate amazing games, whilst praising below average games. I believe it's because the media company doing the review is closely tied to the game developers, at a corporate level. IGN, I think, is part of Murdock's NewsCorp.
Two great games which got bad reviews by IGN were Lost Planet 3 and Alien: Isolation, both of them developed by Capcom. So, my feeling is that US media companies may be writing bad reviews for foreign games. They did the same with the Crysis series by Crytek (Germany).
I really hope they sell a sh*t ton of this game. They deserve a huge success! Bravo id! Amazing quality, graphics and gameplay!!!👏🙌
60 fps minimum should be the standard in the new generation of pc/console games and not limited to racers and shooters only.
60fps has been the standard on PC for years. In fact you could argue that frane rates above 60fps have become so common on PC that higher than 60fps is becoming the standard.
For some reason most console devs choose prettier graphics over higher frame rates.
Hopefully 60FPS becomes the standard in consoles too. There was so many games I actually liked on PS4 but they're held back by subpar 30FPS performance. I would easily pick up a PS5 if they added 120HZ monitor support.
The next gen of consoles really need to push 144fps+ for titles like this.
@@adamashworth6293 pc is vague term and not a standard.
@@adamashworth6293 They don't really have a choice. The current console's CPUs are too slow to maintain 60fps in most games. You need good single threaded performance to push high frame rates; it's why the 9900KS is so good at games(high clocks and IPC).
The average gaming PC has at least double the single threaded performance of the current gen consoles and in the case of the 9900KS, more than triple.
"no tearing" comment should have been "no tearing except when it was accompanied with ripping"
"Other dimensions"
Shows the Cultist Base, which on Earth
I noticed. I think they are not trying to spoil the game. Just looking at Urdak is like a spoiler.
Vikram Jadhav it definitely is. I kept away from all Doom Eternal analyses to avoid potential spoilers.
OMG nerd
It's insane how even with so much more detail and bigger environments, this game is still half the size of Doom 2016
There's also the fact that the multiplayer and snapmap stuff made 2016 bigger
@citizen :(
@citizen It's okay to have wrong opinions
Well multiplayer is just one mode and no snapmap thats why
It's because of the geodecal system. Where previously every texture had to be unique, even if using the same "decals", this time you can create very complex stuff with just a handful of unique instanced assets.
If only cyberpunk 2077's engine was as optimised as this game.
the Witcher 3 is well optimized. no idea what happened to CD
@@sharathvasudev have you played it on base ps4?
@@coreydoyle9553
I never owned a console. pc gamer here. I played tw3 on a old system but was still good.
@@sharathvasudev it ran terrible
it's far from optimized
I'd love a Quake 1 remake/reboot with this engine.
Imagine Quake 1 with these graphics and similar gameplay
Quake reboot has to happen. I was in love with Quake, couldn't stop playing it
Still today a must I play from time to time. That lovecraftian enviroments with nowadays tech would be just jaw-dropping.
Download Quake DarkPlaces and HD assets.
It's an impressive upgrade that delivers a 2000s era game. Play on nightmare. It's brutally difficult, and looks great :)
it all depends on if the game developers allow their games to be open source and then yes I would do this, I was a huge fan of the original too. But for the past decade companies have been very close minded when it comes to openness to mods.
If they can pull this level of detail on this generation of consoles, can't wait what they'll be able to achieve in PS5 and SX. id Tech 7 is incredible, indeed!
Lmfao just look at it on a PC.. Could the PS5 or new XBX even handle this on Super Nightmare-4k whilst maintaining 60fps the entire time?
@Geo Tech News Yep, I've been playing in 4k-nightmare settings and I've only kinda- stuttered during some Super Gore Nest fights and a bit during a few Fortress of Doom parts. Other than it's been smooth sailing, which is insane given the high level of detail and shit happening around you at all times. The devs are absolute wizards, somehow they managed to make the perfect game 😖 But I just think it's a waste to continuously buy consoles that will never-ever achieve what a PC can, and collectively most console player's spend just as much if not more fuckin money than what building a PC would cost. However I did buy a PS4 (only for GTA V/RDR 2/TLou) & will buy a PS5 but only for The Last Of Us and basically a new streaming box lol.
@@CommanderLongJohn the series x is comparable 3700x and rtx 2800. It's the main why nvidia released the 30 series so early. Can't have gaming console have comparable performance than your high-end gpu for half the price.
Im just so happy to see footage of idStudio, it looks really cool. Wish we had some kind of SDK
I've been blown away by the engine, how far we've come!!
Id really went hard on this one. It's so fantastic the lengths they went to, to get this thing to where it is... Hats off!
ID: many details were added.
players: enables lego mode.
Bethesda: "Here's a DRM free .exe file, have fun guys!"
an unpatched early version at least.
you also have to login to bethesda.
so there's that.
@@NaumRusomarov There's a proper crack out already lol.
I knew I shouldnt pay 60€ -.- well atleast I made the devs happy
I couldn't afford it as do many. Super thankful to the Bethesda employee looking out for us 🙏🏻
Andrey Ivashin This is why some devs don’t even bother trying to bring their game to pc. People being cheap and pirating it day one
2016: look at this brand new tech, megatextures!
2020: look at this brand new tech, no more megatextures!
2011*
It made sense at the time with the 360 and PS3 consoles have such a tiny amount of memory (512 MB unified for 360, 512 split between graphics and system memory for PS3). That amount of memory very quickly became tiny after the hardware launched. But now that 6+ GB of VRAM on PC GPU's is common place, the base consoles have 8 GB unified (~6 GB avaliable to games), and the ehanced and next gen consoles having double that megatexture just isn't really needed. It's poor quality sacrifice that is needed due to compression to get the games down to a decent size is not worth it.
Changing my HDR settings to the ones you show at 15:13 made it look so much better, thanks! For reference I'm on PC, monitor is the PG27UQ.
Blue Boy nice, I got an LG C7.
LG C9, this game looks amazing
They should make a new single player quake game with this engine.
Yeah they really need to bring Quake back. Stroggos would look sick in this engine.
I honestly think that it would be a pointless move to make a sequel to this game - it's so big, wild and loud that what do you even do to top it? I would def move on to Quake if I was id.
If they made the multiplayer a competitive 1v1 with armour and health pickups like quake they could have changed the competitive scene completely. There are no 1v1 FPS games anymore
I love Quake 1 because it is atmospheric and difficult.
I love Quake 2 because the game is fun and the soundtrack kicks ass.
Quake 3 gave me the best pvp ever.
Quake 4 was a POS right? I feel like it released and tanked?
Or just make a new Quake that's not Champions
TFW he said an i9 7960x and 2080 ti is a "rather capable rig" :3
Humble brag FTW
Lol
I have about the same rig as he does, except its a i9 9900k. Game indeed runs like a train. Wouldn't want to play it on console on higher difficulty settings though, since you'll (or rather I'll) probably die very often when not having mouse & keyboard. Aim assist is on by default in the game. I disabled it instantly. Don't know however how that is on console.
I seriously am hyped to see what they do with ID tech 8
This is what extra time to polish gets you. It gets you a refined, wonderfully detailed game.
I wouldn't actually say it's due to extra time polishing. It's the foundation of the engine and the tools the devs had during development. Not saying it isn't a polished game because it is...
Amazing video. The way this game looks, how fast it loads, and how good it feels in-game is just a technical marvel! We'd be lucky to get a new Quake on ID Tech 7.
1:50 Prologue
2:41 Switch to Vulkan
3:53 Removal of MegaTextures
5:11 New “GeoDecals” texture solution
9:08 Geometry complexity
9:41 GPU triangle and occlusion culling
10:26 LOD system
11:02 Light culling
11:28 Doom Eternal uses a forward renderer
12:15 Gore system
12:40 Improved blood splatter system
13:01 Alembic animation caching
14:56 HDR support
23:36 Loading time reduction
I immediately knew I was in for a treat when I witnessed those load times. Higher quality models, larger levels, better assets, yet the load times are shorter than doom 2016. Very well done on this engine id. I tell ya this, I have been more impressed with Vulkan in its limited line up of games over DX12 and its shoddy implementation in a lot of titles.
Hopefully with the new Xbox and pc-console porting, we get proper dx12 games.
@Walle Games that's exactly what i was referring to. hope to see actual stardardization across pc-console and proper dx12 implementations from devs.
CaptToilet Doom 2016’s load times were no joke. The wait time between attempts really brought the game to a halt. Eternal’s load times are wya faster, even on a traditional hard drive. Oh and the game is more than 30 gigs smaller than 2016.
The Pro has been impressing me even more the last few games
Love how the video starts off with Quake Champions music.
It is so underrated game :(
DOOM Eternal runs amazing, looks amazing and most importantly it plays amazing. GG ID software!
Can’t stress enough how much TH-cam does this game absolutely no justice. I’m just playing on ps4 pro and it’s a MARVEL to behold.
I read that TH-cam reduced the streaming quality due to Corona virus and too many people using the internet.
Let me fix that for you:
"Can’t stress enough how much the PS4 does this game absolutely no justice. I’m just playing on PC and it’s a MARVEL to behold."
Urdak is absolutely beautiful.
10:15 mario kart easter egg
sab3r great spot
@Mike UK It says "Mario Carte" on the billboard to the right
Nice. Not in the video but I've found the doomguys bunny and that fish character while playing the game.
@@Ammothief41 good
Mystery box dinner too
Id Tech engineers are genius. Can't wait for the ray tracing stuff.
I hope they don't go there. The performance hit isn't worth it.
@@sophiaperennis2360 Raytracing is the future. And the performance hit will not always be there. Remember that the current GPU's have only have a max of 72RT cores on 2080ti. Imagine if they had 500-1000 RT cores. Performance would be many times what it is now.
The performance hit will be worth it. Eventually.
@@sophiaperennis2360 I'm sure it'll be optional
@@sophiaperennis2360 You know they are going to explore that new frontier, and who better to make it run great than id. Either way, the performance hit angle is weaker by the day, as GPU's and drivers advance. Both upcoming consoles are doing RT. The 3000 series is coming out fairly soon.
Ray-tracing is def a big part of game dev, and I'm fairly perplexed about the naysayers. The RT suite in Control for example is incredible. Makes objects sit in the world so naturally, makes the whole thing look so much more realistic and grounded.
@@sophiaperennis2360 they will make it optional dw like how control handled it, if u dont like raytracing u can just play without it and save a lot of frames
Doom eternal is forward rendered, I never expected this
I love the phrase “destructible demon system”
I'm 5 hours in and I absolutely love it.
EDIT and what an amazing job on this review, really appreciate all the detail and thoughts both professional and personal. Cheers!
4:50 The “texture pop-in” issue isn’t a problem inherent with megatexturing but rather an issue with texture streaming in general. If your disk is busy, loading higher mips takes a while. Happens in Unreal engine.
Halo 2... that was ridiculous.
Crazy. I thought that was an issue exclusive to the Switch version. I didn't know PC had it too
You are not right man... you need to stream all textures of content to one big texture every frame. This is the reason of slow “texture pop-in” =)
There is absolutely no doubt that the megatexture made texture streaming infinitely worse. Rage was a cluster fuck at launch
@@sm4sh3d On the one hand, sure. That's true.
On the other hand, Rage came out for the PS3 and 360, the fact that it ran on that AT ALL and at 60fps to boot was a technical miracle. People give that game shit it doesn't deserve.
This makes me very hopeful for the Switch version - loved having Doom 2016 on the go though the performance wasn’t quite locked. Hopefully we will see a solid 30fps out of this.
The optimization out of this engine is insane. I installed it on an older gaming laptop expecting less than 60 frames. But miraculously it was running it at 60 fps on ultra settings. That's on a 1060 maxq and i7 8750h. That same laptop had issues with Doom 2016. So there you go. 👍
Nice point, me too then.
@@edwardt.riffman1416 older?
Dude it's more powerful than the one I game on and I get 45-50 fps from a 1050 Max-Q and an i5 8450U.
Surely on that hardware you'd get much better performance
@@marcofava it's a Dell G7 from 2017. It's kinda old. Lol. But it only has a 60hertz screen so all I can get is 60fps. I'm just saying considering doom 2016 sometimes drop frames on the same laptop. I was enthralled the new engine is so well optimized that it can actually run better than the original on the same hardware. That's why this guy and me are saying that it will run great on the switch. Because Doom 2016 got a decently stable 30fps on switch. there's a good chance it'll get a solid 30 with Doom Enternal.
@@edwardt.riffman1416 lol calling a barely if not even 3 year old machine "old"
God I want to see the Evil Within 3 using this engine!
NCR Ranger is that a thing??
The devs are working on a different game called Ghostwire. I think they may drop the Evil Within franchise if the previous succeeds. Which isn't a bad thing cause Ghostwire looks interesting while Evil Within was a good game but it didn't have a proper identity of its own.
Playing the DLC expansions in these days of quarantine. Good lord, the poor PS3 can barely run them. I should have bought the PS4 version.
Nick Leach I too like one more than two. I think the initial launch of one hurt it. Once it got a few patches I found it fine to play. I still enjoyed part 2 though. I liked both of them more than either of the resident evil revelations, even RE7 I had less fun with. I think evil within is really underrated
they already had duh? STEM Engine is an offshoot or forked version of id tech 5 with little enhancements of id tech 6 ahahaha
I always wondered why the 2016 Doom had such a large file size, and I was further confused when I saw Eternal's smaller file size. Thank you for the explanation.
I was surprised that DOOM Eternal runs over 100fps with Ultra Nightmare settings @ 1440p (1080 Ti). Id's passion shines through everywhere!
ya need to chill asap
@@Drothen- LOL nice.
I was surprised too, but then i noticed that the change in visual style is the compromise they made. To me it looks more borderland-ish then doom 2016 but still one of the best fps games that i played (actually still playing, currently on the last level).
There are few things that i don't like but it's more "game design choices" (such as low ammo, chainsaw dependency, the gameplay changes from battles to platforming and back, how much ammo you need to kill some stuff, arenas with little space, how easy you can get blocked in a corner and automatic usage of extra lives).
The one thing i really don't understand is why the double-barreled shotgun is so late in the game and why the rocket launcher is so weak...
The only thing that frustrates me, is that the game sometimes looks like a parody (including the "corporate" / "PR" stuff) and then tries to get serious... just to be ruined by the logs that are... i mean i know it's doom, but really...
"Doom: Eternal is forward rendered."
WHAT?????
No, seriously, WHAT? Holy crap that's amazing.
I had the same reaction until I realized it's actually Clustered Forward Rendering and not the traditional Forward Rendering we were used to.
@@nxgentech what's the difference?
@@xmlthegreat There are a few variations of the "modern Forward Rendering" techniques. In the case of Doom I believe it's some kind of Deferred + Forward hybrid where they use an early Z-pass + a small G buffer in addition to a view frustum voxel grid (which is what enables them to use tons of dynamic lights). But I would like to hear Alex talk about it because this is just speculation on my part since I haven't talked with the dev team.
@@nxgentech it made sense to me after you told me... If the per geometry pixel shaders are overburdened with non-deferred lighting calculations on geometries as complex as these, especially with all the screen space effects, it won't be possible to achieve anywhere near the performance these guys have. There has to be z-culling somewhere before the lighting is calculated... I just don't understand where. Pretty much a noob still, am only getting into the theory some what because of the virus lol.
@@xmlthegreat All lighting is calculated in the fragment shader, so are all decals and shadows (and more). Deferred isn't necessarily faster because of bandwidth and GPU utilization.
GREAT analysis all around here. This is the kind of detailed tech talk I've always loved, be it a video like this or a keynote by someone like Sweeney or Carmack.
Subbed.
"very low resolution" - 720p
*cries in Nintendo Switch*
Very low by by stationary consoles that consume hundreds of watts standards
Todd Rodgers the best it could reasonably give is a locked 30fps
I trust Panic Button to make a good port for the Switch.
Todd Rodgers doom 2016 never dropped that low docked. That game averaged in the 600s. It’s a possibility they could give us a 600-720p image docked at all times. Best case scenario, they could do what the Witcher 3 did, and add some extra graphics options
720p is pretty good for Switch screen size but unfortunately, games that go below 720p are all too common with the Switch.
It's the best feeling PC game I've ever played, not a single stutter, hitch or blip anywhere and I'm getting 120-144fps which just feels incredible.
Right? Just for fun, I set it to 4k and all settings to ultra nightmare and I'm still averaging 60-70fps on my 1080ti. Although, I dialed it down to 1440p and am getting about 175fps which is insane!
@@TooBokoo I actually laughed out loud when I loaded into the first level after setting everything to max @ 120fps, 1440p, on my 1080Ti, thinking "there's no way this will run well on this 3-4 year old card"... Literally just stuck on 120fps the entire time. And it's so smooth I can't even.
Yeah, I mean, I guess it shouldn't be a shock. The 1080ti is still a monster and was overdesigned as hell at the time
Free on Gamepass Oct 1! Now that it’s a Microsoft owned IP it’s pretty much a guarantee that we’ll get an Xbox Series X optimized version
4k 120fps would be awesome for xbox players. It was an amazing experience on PC on an ultra-wide monitor and 144fps+
Some of the most INSANELY creative and unique and impressive and flabbergastingly cool environments i've ever seen in a video game. I'm fucking blown away by some of the levels in Eternal. The Super Gore Nest and the Nekravol Soul Factory.. words can't do this shit justice.
This engine is honestly something else man, the fact that the game runs this well is a feat itself but the fact it runs that well in a shooter as chaotic as doom? thats why we all love ID software.
It's crazy that such a good looking game runs so well, even on a low end rig and consoles. Like seriously I have a gtx 1060 3gb an entry level card and I can run this game on medium-high and it looks absolutely gorgeous in 1080p.Tthe textures are great, but it's really the wider colour pallette and lighting that make those textures pop. ID really knocked this game out of the park in practically everything, whether that be gameplay, sound or graphics, it's one of if not the smoothest games I have ever played with such great visuals, especially on release.
I also have never encountered a single bug either in my playthroughs. It's not often you see a AAA game released in such a fantastic state, there are many games that don't reach that in their entire lifespan let alone right on first day of release, when these days most games are released, broken buggy and overly monetized. Truly a well made piece of entertainment, ID deserve every bit of praise they get for this game and the work they put into it.
Can't wait for the Switch version :D
144p at 12fps lol
Same. It will be interesting for sure considering how well they got 2016Doom to run on Switch.
😁😁😁😁😁😁😁😁😁😁😁😁👍👍👍🤣🤣🤣🤣
676p@30fps master race!
420p 30-15 fps squad
one of the few studios left who use proprietary tech, and my god do they make good use of it
21:20 "Plus, there's no tearing"
What are you talking about? You're tearing on the screen RIGHT THERE!
Maybe it was the edit but it looks like tearing to me and I think this and the last game induce a mass hypnosis. The textures in the last game were truly dire. There were miles of textures designed to be run past at 60mph and if you stopped and looked it was more like 2006 than 2016. The red sandy planet surface had the most basic textures I had seen in years. But everyone just gushed about ALL of the textures being INCREDIBLE. Don’t drink the Koolaid. IMO Hell looks like Hell if Hell was a big plastic child’s toy.
@@MrMightyZ I think he was joking on the tearing part as in "tearing demons", not "frame/screen tearing". lol
FahmiZFX Ah.
ripping too.
Thats nice and all but the more important thing is:
WHERE IS MA ANIMAL CROSSING DF ANALYSIS?!
No! The bigger question is....where the hell did all the toilet paper go?
This is what happens when you have a competent team with a solid gameplan on a competent engine, ya love to see it again.
“Other dimensions” *Shows picture of Earth*
In my opinion it's the greatest optimized game of all time. It's insane the frames you can get at Max settings on mid-tier hardware.
John "It Looks Great!" Linneman.
Fantastic analysis guys. The people at id did an absolutely incredible job with id Tech 7... wow. This game FLEW on Ultra on my machine and I don't even have a very modern graphics card.
Whoever is reading this is a masterpiece and I love you.
Digital Foundry making this video be like: “Compare and analyze, until it is done!”
Fantastic video, literally everything I wanted to see. Love that you incorporated the technical aspects, including clips of how the game looks inside the editor. Super interesting stuff! And to top it off, the pacing was phenomenal. Made a near 30 minute video fly by.
this channel is so special
Just got around to this as it came to Xbox Game Pass recently. My gawd is this one of the best looking games* I’ve seen on Xbox one X.
Damn I need to get it...
@Oo oO I'd say if anyone is getting the Series X, delay playing this game until then.
Every time i play this game (over 50 hours so far) I marvel at how varied and beautiful the environments are. Truly amazing
This game is a technical marvel, also the artstyle shines on ID tech 7