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How To Play Raiders in Fallout: Wasteland Warfare - Better Know A Faction Review

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  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • Want to build the best Raider faction list for Fallout: Wasteland Warfare? Here's everything you need to know about the Raider special rules, units and tactics.
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ความคิดเห็น • 30

  • @williamholmes9195
    @williamholmes9195 3 ปีที่แล้ว +5

    One of the few factions that I have all of the miniatures for.

  • @warforged144
    @warforged144 3 ปีที่แล้ว +10

    nice my raider friend will be pumped to see this. Legion next please!

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว +4

      That's awesome, hope the video helps them out :) And yes, Legion is on deck next!

  • @mauroa.4993
    @mauroa.4993 3 ปีที่แล้ว +6

    Enjoyed your video and learned some stuff! I'm currently painting my raiders core set so thanks for the info! Please keep these series coming.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว +1

      Much appreciated, and thanks for watching! They're a fun faction, and all the different chem combos make them very versatile.

  • @carterremm
    @carterremm 3 ปีที่แล้ว +2

    Great video keep up the amazing work and news!!!

  • @CraigSteinhoff
    @CraigSteinhoff 2 ปีที่แล้ว +1

    Just getting into the game and your videos help a ton. There is a lot understand :)

  • @CraigSteinhoff
    @CraigSteinhoff ปีที่แล้ว +1

    Thanks! Great video :) watching for more battle reports

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  ปีที่แล้ว +1

      Thanks so much, Craig! Three new battles coming ASAP - lots of editing to do but they're coming!

  • @lesliestevenson5261
    @lesliestevenson5261 3 ปีที่แล้ว

    Good work, thanks. Subbed!

  • @alexhancock9874
    @alexhancock9874 3 ปีที่แล้ว

    This is a great channel!

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว

      Too kind! Much appreciated, and thanks for watching :)

  • @harrymears6547
    @harrymears6547 ปีที่แล้ว +1

    So Dogs get the no LOS charge anyway, so you could use them as a vanguard to trap key enemy models in combat for your raiders to no LOS charge for that sweet sweet extra green die

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  ปีที่แล้ว +1

      Totally! Some attack dogs can really cause some trouble for your opponet

  • @karhoo12
    @karhoo12 3 ปีที่แล้ว +3

    My friend kicks my survivors so hard with her raiders, bless her.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว

      They're a tough faction to crack! I get whooped almost every time I play against radiers, even in AI mode

  • @Anuduin
    @Anuduin 3 ปีที่แล้ว +2

    Any chance of an Institute faction review?

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว +1

      You bet! Legion review is coming out later today, then Institute is next, should be out in two weeks(ish)

    • @Anuduin
      @Anuduin 3 ปีที่แล้ว

      @@WarGamesNewsRadio thank you sir! You are scholar and a gentleman!

  • @jacobmyers4640
    @jacobmyers4640 3 ปีที่แล้ว +1

    Not to be a downer, but I think you are misinterpreting some of the effects of chems. Correct me if I'm the one who is wrong, but there's. Few times where you said that an effect lasts all four turns when the effect you mention only appears once on the card.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว +1

      Chems effects are cumulative, and stack across turns as they deminish (see pg. 32 in the core rule book).
      Let's take Buffout for example:
      On the first turn you take it, it gives a +2 to strength on the 1st turn column, AND a +1 on the 3rd turn column. These are added together for a total of +3 to STR on the 1st turn.
      Now on the second turn, you slide the +2 column underneath the unit card. So the +2 goes away on your 2nd and 3rd rounds, and you're left with a +1 for the rest of the time the chem is in effect.
      This means any bonus on the last column of a chem card (the 1 dot column) will be active for ALL rounds the chem is in effect. And for radiers, chems last one extra turn, so four turns total.

    • @jacobmyers4640
      @jacobmyers4640 3 ปีที่แล้ว +2

      @@WarGamesNewsRadio oh that makes sense. Sorry, thanks for the clarification

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว +1

      @@jacobmyers4640 No worries! It's a tricky rule - I had the chem turn orders backwards for the first dozen games I ever played!

  • @gunnertlc7728
    @gunnertlc7728 3 ปีที่แล้ว +1

    They should have made the first round last 1 longer lol.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว

      That would be awesome for chems like bufftats

    • @gunnertlc7728
      @gunnertlc7728 3 ปีที่แล้ว +1

      @@WarGamesNewsRadio It just sucks because you have to wait another turn to take a different chem. At least 2 turns at max would give ya full benefits

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 ปีที่แล้ว

      @@gunnertlc7728 Very true, the extra round makes choosing the "right" chem a big deal

  • @thelonepainter4760
    @thelonepainter4760 2 ปีที่แล้ว +1

    Did anyone else feel like this faction took 40 years to paint?

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  2 ปีที่แล้ว +1

      TOTALLY. I only have the radiers and scavers box, and it still took me about a month!