Distance, Reaction, and Activity Rolls for Random Encounters

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 18

  • @EricVulgaris
    @EricVulgaris วันที่ผ่านมา +10

    don't be afraid when you're determining a random encounter distance to have them show up behind the party! It's tremendously undervalued.

  • @pelicano1987
    @pelicano1987 7 ชั่วโมงที่ผ่านมา +2

    A single goblin guard that reacts scared is a totally different encounter from a group of hurt orcs dragging gravely wounded orcs back to base and different from an ogre that looks at the group, laugh and keeps going his way.

  • @YawdroGaming
    @YawdroGaming 4 ชั่วโมงที่ผ่านมา

    Great advice! Thank you for giving the snippets of the ancient knowledge from older books.

  • @geoffreyperrin4347
    @geoffreyperrin4347 วันที่ผ่านมา +4

    I enjoy using 2d6 for a lot of things. 2-6 = generally negative, lower means worse, 8-12 = generally positive, higher means better, and 7 means complicated or in the middle

    • @geoffreyperrin4347
      @geoffreyperrin4347 วันที่ผ่านมา +3

      Ex: weather. 7 = cloudy and a bit windy but okay. 6 = light rain or kind of hot. 4 = heavy rain or blisteringly hot. 8 = clear and light breast, 10 = perfect weather

    • @olofrensfeldt3994
      @olofrensfeldt3994 20 ชั่วโมงที่ผ่านมา

      @@geoffreyperrin4347I use something similar. D20, 1-10 weather stays the same as the day before. 11-20, the higher you go the more challenging the weather will be. Tables are overrated

  • @connors7078
    @connors7078 18 ชั่วโมงที่ผ่านมา +1

    I love a chart to give a random encounter something. I had an article published in En5ider #46 called 'Motivated Encounters' on this exact thing.

  • @thatcanadianguy7699
    @thatcanadianguy7699 20 ชั่วโมงที่ผ่านมา +2

    Yeah, tableless rolls really are the way to go for a number of things. Sometimes you just need a bit of direction, which is what that provides. It's like making players roll a skill/ability check without a set DC, and more just basing it off of how high/low well they roll.

  • @aristospagang2446
    @aristospagang2446 20 ชั่วโมงที่ผ่านมา

    tableless rolls is really the way, the vague vibe of what the roll is for means that it can be tailored to the moment and circumstance

  • @connors7078
    @connors7078 18 ชั่วโมงที่ผ่านมา +2

    I often roll a d10 for the 'degree' of something, such as weather. Wind: 1= calm, 10 = Very strong (and roll again, on another 10, hurricane). I also use ray Winninger's "If you don't know the chance of something, it is 50%" :D

  • @grahamward7
    @grahamward7 วันที่ผ่านมา +1

    Awesome discussion. So glad to hear you talking about this!

  • @FaeKitty
    @FaeKitty 19 ชั่วโมงที่ผ่านมา +3

    @SlyFlourish Why do you presume a random encounter is with a monster? There are other options besides monsters. Travelers (story hook?) , unusual terrain feature (flavor or story hook), an undiscovered mini dungeon, or a sudden weather effect (sudden downpour or violent thunderstorm - a terrain challenge to overcome?) to name but a few.

  • @MeteorKeyPress
    @MeteorKeyPress 19 ชั่วโมงที่ผ่านมา

    Basically describing an Oracle, ex Paul Bimler’s The Solo Adventurers Toolbox and others. It’s a great system.

  • @rrupt
    @rrupt 10 ชั่วโมงที่ผ่านมา +1

    I made my own excel random thingy for encounter/activity/reaction. Works fine :)

  • @SalsaDoom1840
    @SalsaDoom1840 วันที่ผ่านมา +1

    I guess you could roll a few of these before the start of each game and just let them percolate.

  • @travisskane5459
    @travisskane5459 8 ชั่วโมงที่ผ่านมา

    Thanks for another helpful video, hopefully this comment appeases the algo.

  • @HowtoRPG
    @HowtoRPG 14 ชั่วโมงที่ผ่านมา +1

    Was just reading this in Shadowdark. I don't generally worry about it. Thanks.