Pathfinder 2e Monsters in 7 Minutes or Less

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 54

  • @saeedrazavi4428
    @saeedrazavi4428 14 วันที่ผ่านมา +79

    A small correction: conditions like enfeebled or clumsy that don't have a default duration DO end when the stage of the condition ends. Things like drained stay around because they have a default duration (reduced by 1 when you long rest)

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +38

      Good catch- not sure how I didn't get that. It also explains a problem I had 2 years ago with Goblin Pox. Thanks!

    • @satratic127
      @satratic127 13 วันที่ผ่านมา +6

      @@KingOogaTonTon gotta love that typical moment when you learn a new spell and think back to a previous session and think "OOOOOOOOOOHHH"

  • @mirrikybird
    @mirrikybird 13 วันที่ผ่านมา +22

    The iconic Owlbear, what can it do?
    5e: Multiattack
    PF2e: Gnaw (attempts to disembowel the creature they have grabbed, sickening them), Bloodcurdling Screech (frighten creatures), Screeching Advance (move twice, and screech the entire time, and still have one action left over)
    Learning this was one of the many "I need to play this game" moments I had early on.

    • @kevindaniel1337
      @kevindaniel1337 13 วันที่ผ่านมา +1

      The owl bear was definitely an "oh shit, I NEED to inflict this on my players."

  • @xerenas1593
    @xerenas1593 14 วันที่ผ่านมา +34

    I love the new bleeps and bloops - keep them please!

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +1

      Thanks for the feedback, good to know!

  • @Greenman1504
    @Greenman1504 14 วันที่ผ่านมา +11

    i love the audio in this one especially

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +1

      Good to know, thanks!

  • @devilsadvocate6381
    @devilsadvocate6381 12 วันที่ผ่านมา

    Thank god you covered afflictions. i couldn’t find the rules anywhere for them, but it makes sense the degrade or upgrade based on success or failure. TYSM!

  • @travisbaggett2813
    @travisbaggett2813 14 วันที่ผ่านมา +7

    I love all King Oogatonton videos!

  • @zacharylavoie6889
    @zacharylavoie6889 14 วันที่ผ่านมา +13

    @6:04 KingOoga's gracious math... 13=32!

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +8

      If you truly believe, 13 DOES equal 32!

    • @townsendwright3999
      @townsendwright3999 14 วันที่ผ่านมา +2

      @@KingOogaTonTon In base-31 math it does!

  • @Madalovin
    @Madalovin 13 วันที่ผ่านมา +3

    This was a very nice video. c:
    Happy to listen and watch.
    I always had a difficult time understanding how to use monster's abilities that were stapled to their attacks.
    I treated it as a free 'it happens' where if they land the hit, you're grappled! It didn't feel very good and I know why now.

    • @reddiamondduo8963
      @reddiamondduo8963 12 วันที่ผ่านมา +2

      I’ve always found it hard to keep track of the stapled abilities myself! Turns out they reworked the mechanics concerning Grab, Push, and Knockdown. They use to be a free thing that happened in hit but were changed to be an additional action. The benefit to the heros is the action cost and potential to fail, the drawback is now they can Crit!

    • @kevinbarnard355
      @kevinbarnard355 6 วันที่ผ่านมา

      @@reddiamondduo8963 It was always an extra action until improved grab/knockdown. The change was that it automatically succeeded before. Now they have to roll to succeed with no penalty to or from the attempt. Yes, it means they can critically succeed now, but also have a chance to fail.

  • @mirrikybird
    @mirrikybird 13 วันที่ผ่านมา +1

    This is an amazing video I plan to use to introduce others to the fun of pathfinder, do you plan to do some videos on common monster abilities and common ways to prepare for them?
    "Getting swallowed in 7 minutes or less" would definitely get some clicks XD

  • @JAYBWORLD1
    @JAYBWORLD1 14 วันที่ผ่านมา +5

    I have a One shot to run tomorrow so i needed this for the big baddy😊, cheers bro.

  • @WhiteCaneV1
    @WhiteCaneV1 14 วันที่ผ่านมา +7

    This is good. I want to try GMing since I can't find games.

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +7

      It's fun, you should give it a go!

    • @WhiteCaneV1
      @WhiteCaneV1 14 วันที่ผ่านมา +1

      @@KingOogaTonTon thanks for the encouragement

  • @PkTLrD
    @PkTLrD 14 วันที่ผ่านมา +1

    I never realized
    the monster's skill actions didn't get MAP. This makes things so, so much more fun

    • @KingOogaTonTon
      @KingOogaTonTon  13 วันที่ผ่านมา +2

      Only for the ones that are attached to a regular Strike! But yes, it is fun. Pre-remaster, they didn't even roll, they just automatically grabbed/knockdown/pushed, which was even more fun.

  • @mm2bee
    @mm2bee 14 วันที่ผ่านมา

    Thank you SO much for explaining afflictions! I have been struggling with them but this was perfectly outlined!

  • @misterwire1331
    @misterwire1331 14 วันที่ผ่านมา +4

    Babe wake up, new KingOogaTonTon video is up

  • @legomojo
    @legomojo 13 วันที่ผ่านมา

    I love these because I about to run my first PF2e game and there are so many systems I get but I always feel like I get them better once I see one of these.

  • @adamgrisetoile5646
    @adamgrisetoile5646 14 วันที่ผ่านมา +1

    This is always so good ! Thank you for that ❤

  • @SignaturalDM
    @SignaturalDM 11 วันที่ผ่านมา

    Great video, keep up the good work!

  • @johnjafon2410
    @johnjafon2410 14 วันที่ผ่านมา +1

    Love your content..so helpful as a PF2E gm!

  • @rchriswells
    @rchriswells 11 วันที่ผ่านมา

    Awesome video. So clear and so fun!

  • @TheOnlySheet
    @TheOnlySheet 14 วันที่ผ่านมา

    Excellent explanations - THANKS!!

  • @ChriSonicJason
    @ChriSonicJason 14 วันที่ผ่านมา +5

    Monsters in Pf2e are really good

  • @Kasaaz
    @Kasaaz 7 วันที่ผ่านมา

    Seeing swarm triggered some kind of video game Kingmaker PTSD and those rats... THOSE RATS...

  • @kevindaniel1337
    @kevindaniel1337 13 วันที่ผ่านมา

    God damn that was efficient.

  • @danrimo826
    @danrimo826 14 วันที่ผ่านมา

    So with a monster grab ability, does it roll with their full bonus, or use the MAP of the attack that triggered it?
    Like if it attacks at +5, misses, attacks again with +0 (-5), and hits, does it roll athletics at no penalty, or the -5 (same as the attack that hit)?

    • @KingOogaTonTon
      @KingOogaTonTon  13 วันที่ผ่านมา +2

      It would be at no penalty >:)

  • @blakejackson9756
    @blakejackson9756 14 วันที่ผ่านมา +1

    Any chance you do a Bard? Im starting at the class on path builder and I'm not seeing what I "do" all game as I lvl.

  • @lostatUTD
    @lostatUTD 14 วันที่ผ่านมา

    Thanks, now if only I can remember how poisons work while playing

  • @EhmteaNill
    @EhmteaNill 14 วันที่ผ่านมา +1

    💖

  • @ellloret
    @ellloret 14 วันที่ผ่านมา

    I don't understand the Monster Ability that you comment in minute 5:00. Maneuvers per se don't count as an attack, do all Monster Ability count as an attack unless is specify otherwise?

    • @KingSejongTheGreatOfKorea
      @KingSejongTheGreatOfKorea 14 วันที่ผ่านมา +5

      Shove, Trip and Grapple all have the Attack trait and therefore are affected by and increase the multi attack penalty.
      For example, if you were to try to trip an enemy, then hold them and finally stab them with your dagger, you'd do the following: Trip with no penalty, then Grapple with a -5, and finally Strike with a -8 (because of agile).

    • @ellloret
      @ellloret 14 วันที่ผ่านมา +1

      @@KingSejongTheGreatOfKorea You are absolutely right, my fault, when I searched for it I confused it with a trait of a weapon and extrapolated it to all the maneuvers. Thank God I asked.

    • @KingSejongTheGreatOfKorea
      @KingSejongTheGreatOfKorea 14 วันที่ผ่านมา +1

      @@ellloret No problem. It can be a bit confusing at first because you're not rolling an attack when using the maneuvers.
      Always glad to be able to help

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +1

      I will eventually make a new version of this video, but in the meantime the video MORE Advanced Combat talks about it if it helps!

  • @misterb6
    @misterb6 14 วันที่ผ่านมา +3

    You could probably do an entire video on afflictions alone...

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +8

      That's actually what this video started as, specifically for Counteracting rules. But I'm still figuring out how to organize everything.

  • @KingSejongTheGreatOfKorea
    @KingSejongTheGreatOfKorea 14 วันที่ผ่านมา +3

    Knockdown, Push and Grab automatically succeed without another check being made. The creature just has to spend the action.
    Edit: As pointed out below, this only applies to the pre-remaster rules. In the updates form, monsters have to roll as described in the video.

    • @ItMeChis
      @ItMeChis 14 วันที่ผ่านมา +5

      That's how it worked pre-remaster, but now all the monster maneuvers require a roll. I believe the reason was that a lot of player abilities that gave bonuses against being grappled and tripped couldn't apply since monsters automatically succeeded, so now the monsters always have to roll.

    • @KingSejongTheGreatOfKorea
      @KingSejongTheGreatOfKorea 14 วันที่ผ่านมา +3

      @@ItMeChis Ah, you're right. I'm still playing with the premaster rules and it isn't marked as legacy content on AoN, presumably because it is no longer a creature ability but has become an action.

    • @KingOogaTonTon
      @KingOogaTonTon  14 วันที่ผ่านมา +3

      Yeah I did consider mentioning both versions, since I think it was one of the more controversial Remaster changes. But I thought it might confuse things more

    • @KingSejongTheGreatOfKorea
      @KingSejongTheGreatOfKorea 14 วันที่ผ่านมา

      @ Agreed, it is easier to understand like this. Perhaps a footnote would be a good solution if something similar comes up in a future video!
      Great video nonetheless!

    • @kusana3861
      @kusana3861 13 วันที่ผ่านมา

      @@KingOogaTonTon Where can i find that rule (the monster ability/effect thing)? i cant find it