Udyr's Rework - Is He Finally Fixed? | League of Legends

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • Hey everyone! For today I wanted to make a first impressions video on a champion whose rework is extremely overdue. Let's talk about the new Udyr Rework, and if Riot finally managed to fix him!
    Champion First Impressions Playlist: bit.ly/3ryq09D
    Check out my Genshin Impact channel! bit.ly/3HQN9ud
    Check out my Smash Bros channel! bit.ly/3rlFD3Z
    Support me on Patreon! bit.ly/3iy5pvu
    Donate to the channel! bit.ly/36TpIQP
    ~Editor (MeadowEdits)~
    Twitter: / meadowedits
    ~Contact Links~
    Facebook: bit.ly/3lGV9Vg
    Twitter: bit.ly/3kv7CZU
    Discord: bit.ly/33M2iev
    Twitch: bit.ly/2XNes31
    Candle.gg: bit.ly/3ndfU9r
    Email: varsverum@gmail.com (Business inquiries only)
    Graphics provided by: / tofugraphics
    #LoL #Udyr #Rework
  • เกม

ความคิดเห็น • 412

  • @ultimategrungo
    @ultimategrungo ปีที่แล้ว +559

    I dunno if “simple” is the right word for Udyr. The fact that he can benefit from almost any item makes his build diversity wild.

    • @RadishHead7
      @RadishHead7 ปีที่แล้ว +46

      just like old udyr. For the price of having a kit like Udyr you get to build anything you want.

    • @Fazuchi24
      @Fazuchi24 ปีที่แล้ว +73

      This is why I love Udyr. You can fully adapt your build to fit the game your in, because he can fill the AD, AP, or tank role depending on what your team needs. He is simple to learn, as in no crazy combos. But his complexity comes in his versatility and how much that rewards game knowledge.

    • @bluewolf1149
      @bluewolf1149 ปีที่แล้ว +23

      Don’t think of “simple” as a negative, having a simple kit is a good thing bc more people can use him! And like you said he is insanely versatile which is great for newer players bc they can try everything in him

    • @dizzyheads
      @dizzyheads ปีที่แล้ว +6

      Low floor, high ceilings

    • @FriendlyGoblinWasTaken
      @FriendlyGoblinWasTaken ปีที่แล้ว +3

      @@bluewolf1149 wich is perfect as Udyr is one of the easiest champions to get, if I remember corretly Udyr has the lowest cost of blue crystals

  • @mikoajciemiega8018
    @mikoajciemiega8018 ปีที่แล้ว +835

    My favorite part of the rework is that you can actually see that he is using powers of freliord gods

    • @Goldenfire49
      @Goldenfire49 ปีที่แล้ว +6

      Who is turtle then? You made me realize voli, ornn, and anivia. Not remembering a 4th...

    • @naturiaflame1465
      @naturiaflame1465 ปีที่แล้ว +77

      @@Goldenfire49 the Iron Boar, not a champion yet

    • @lolhun04gaming24
      @lolhun04gaming24 ปีที่แล้ว +11

      @@Goldenfire49 that's the iron boar

    • @kultrasentertainment945
      @kultrasentertainment945 ปีที่แล้ว +51

      @@Goldenfire49 iron boar, may or may not become a champion but I know it's somewhat related to Sejuani's mount, Bristle( if I remember correctly). Spirit guard udyr is in the alt universe that udyr does not return to Freljord and stay in Ionia so he uses his old aspect.

    • @apossiblyhereticalalphaleg3595
      @apossiblyhereticalalphaleg3595 ปีที่แล้ว +22

      @@kultrasentertainment945 Not alternate universe, Spirit Guard Udyr is past Udyr, when he returned to the Freljord after training in Ionia, then he rejoins the Winter's Claw, Silence for the Damned happens and to escape The Volibear's almost mind-control, he re-attunes to the Freljord and we got post-rework Udyr

  • @JustAguy006
    @JustAguy006 ปีที่แล้ว +557

    Good rework in my opinion. He finally feels like he can do things other than slap people and run away. Now you can slap, kill, and run away. Nah but seriously, it keeps to the good rework philosophy.
    - updated visual
    - keeps to original gameplay design while updating to it to modern league standards
    - lore is updated to be pretty cool
    And that’s it, it’s a good rework

    • @enocan612
      @enocan612 ปีที่แล้ว +4

      So its nothing other than just a visual (and lore) update? Just asking for being curious

    • @hanma4166
      @hanma4166 ปีที่แล้ว +18

      @@enocan612 his gameplay is changed but still very similar

    • @aryapratama5648
      @aryapratama5648 ปีที่แล้ว +29

      ​@@enocan612 modernizing the old kit, that is diffirent than not getting anything

    • @pierrelevrero9354
      @pierrelevrero9354 ปีที่แล้ว +10

      It's a bad rework because the one thing that made Udyr's identity, the one thing riot said they wanted to keep, is gone.
      STANCES.
      Udyr spells had a lingering effect, every 3 autos you get a proc of the effect. That's a stance.
      Tiger gave an AD scaling DamageOverTime effect, Turtle gave you %health healing, and phoenix gave you a cone of flame. Having those stance allowed udyr the little micro he had, it's decisions on decisions, every second you play. And it makes buying attack speed inherently good, always.
      Now Udyr has two autos. It's a Sett Q, except riot is keeping the VFX turned on after the two auto XD
      Buying attack speed is now basically trolling since GCD is 2 secs....
      Decisions are gone, you don't get to stay in a stance, there's no stances, you don't keep passiv up or risk losing it either: you just roll face.
      The champ's movement speed is gone, old passive gave a constant 15ms, and old bear stance gave fixed MS for a given duration. Old passive is gone and now E give decreasing MS, you lose 90% of the MS over 1.5 secs.... So the speed is gone, it was traded for more damage but especially more tankiness which.... has proven aids to the point of being nerfed three times on PBE already.
      Udyr was famous for being flexible with his builds. The subpar new Q, and the lack of an AD scaling on the awakened Q means ad build are dead once; and dead a second time, cause remember, AS is wasted gold now.....

    • @owo4470
      @owo4470 ปีที่แล้ว +22

      @@pierrelevrero9354 he does still keep his stances though.
      In fact, his bear form still rams everyone

  • @davguev
    @davguev ปีที่แล้ว +142

    5:10 I don't agree that much. We all complain about champions with walls of text as abilities, which would end up happening if abilities had combined effects, and also Aphelios (another combination type) is a pretty complex champion, while Udyr has always been a simple character to play. It's good that they kept it easy for us, who don't want to deal with such thing, and for new players.

    • @ihatehandles6969
      @ihatehandles6969 ปีที่แล้ว +9

      Not really old udyr had some depth though a little outdated and different build potentials. Now he is stuck doing the same four moves in the order he's started. It's like the illusion of choice.

    • @DarthDookieMan
      @DarthDookieMan ปีที่แล้ว +1

      @@ihatehandles6969 I think you are place too little emphasis on his passive. What do you mean by “same order?” E empowered always, and then Q/R depending on your items?

    • @Vizible21
      @Vizible21 ปีที่แล้ว +2

      Besides stances should always be one dimensional. I don't agree with combining stances, that doesn't sound like stances at all but reaction much like Genshin Impact elemental reaction. And if you look at it that way that sounds more like a mage and not a bruiser.

    • @TheeGoodSir
      @TheeGoodSir ปีที่แล้ว

      lets be honest tho udyr has a wall of text in this rework but at least it makes sense for his kit and doesnt seem op

  • @TheSaladOne
    @TheSaladOne ปีที่แล้ว +139

    An interesting thing you might have missed is that when Udyr's passive is off cooldown, you can recast ANY stance when entering a stance. So you can use Q and right after empowered W, or R if you wish. It's not as close as the avatar state but it's something at least

    • @cuddlefish7798
      @cuddlefish7798 ปีที่แล้ว +5

      That raises the skillceiling which is good for udyr.

    • @hamptonhouse6189
      @hamptonhouse6189 ปีที่แล้ว +1

      wait really? ive been playing him on pbe and i never noticed that. if thats true thats fucking massive cuz i kept fucking myself thinking i had to wait for w to come back up to awaken it.

    • @themalaphage673
      @themalaphage673 ปีที่แล้ว +7

      Also changing stances once you awaken one doesn't just stop the awakened effect, so you can awaken Wingborne Storm and immediately switch to another stance for more DPS or to heal/shield while your storm chases the enemy champs, for example.

  • @bellrains
    @bellrains ปีที่แล้ว +35

    I love how his second passive is almost identical to Lee Sins passive, which is interesting since they trained together a lot!

    • @theshadynorwegian6036
      @theshadynorwegian6036 ปีที่แล้ว +3

      it's thematically cool, but also kinda lazy feeling. not to mention the part where monkey's agility just gave him stats he desperately needed, movespeed and attack speed. he still gets the attack speed, but the lost ms hurts

    • @pabloporrero1932
      @pabloporrero1932 ปีที่แล้ว +8

      Wukong´s Q cooldown is reduced when he attacks, similarly to Master Yi´s Q too, both being Master and pupil is a great detail.

    • @bellrains
      @bellrains ปีที่แล้ว

      @@pabloporrero1932 ahh thats truee, wukongs q also gets greatly reduced by his r like yi

  • @noided583
    @noided583 ปีที่แล้ว +20

    03:50
    Trick2g: spam pings his midlaner because they took his kill.
    Peckinwoof: donates the kill to his midlaner and saunters off down the river like it was all part of the plan.
    Two types of League players ladies and gentlemen.

  • @nem3732
    @nem3732 ปีที่แล้ว +11

    2:43
    I disagree. It does the opposite in fact. The only time you're incentivize to use the same stances is if you have the awakened passive. If you don't you very much need to change stances so you can shorten it's CD. That and because the stances only works after 2 autos and completely loses it's passive effects after activation except for the Ram stance.

  • @Lusius8879
    @Lusius8879 ปีที่แล้ว +20

    I like how they added the theme to udyr's abylities
    Q is an active version of Voli's passive (attack speed extra damage that bounces between enemies)
    E is effectively a combination of Ornn's W and E (the speed boost to replicate ornn's E and the cc immunity into cc is like ornn's W)
    R is literally just Anivia R with added controll
    I can't wait to see the god that his W is based off of, tho.

    • @Pyronek
      @Pyronek ปีที่แล้ว

      think riot is adding a turtle or a dog I forgot

    • @Lusius8879
      @Lusius8879 ปีที่แล้ว +1

      @@Pyronek they are adding a canine creature. But seeing how it's tied to the darkin one (most likely a darkin stored in shurima), I HIGHLY doubt it's the freljordian god.

    • @koroxo1152
      @koroxo1152 ปีที่แล้ว +4

      Its based on the iron boar
      We dont have a look of him sadly :(

    • @uccidi
      @uccidi ปีที่แล้ว +2

      @@koroxo1152 we don't have a look of him,but there's a runeterra card with a creature that's similar to his avatar,he should be similar to that

  • @Viridian084
    @Viridian084 ปีที่แล้ว +67

    a fun fact I found when I tried builds on Udyr is that buying all the recommended bruiser items will result in Udyr's Awakened Q on a single target with 550 Resistances and 6k HP (Somewhere in the ballpark of a full build Ornn) can do well over 2.5k burst damage every 8-12 seconds.

    • @brucealmighty5881
      @brucealmighty5881 ปีที่แล้ว +3

      It is % based after all

    • @Abandon-art
      @Abandon-art ปีที่แล้ว +8

      I woulnd t call 8-12 sec "burst dmg". Also, Orn can cc Udyr for 3 sec during this lapse, thus de facto doing less than 2.5 dmg.

  • @vorck111
    @vorck111 ปีที่แล้ว +5

    pretty sure you are incentiviced to spam different stances MORE now for the 2 boosted attacks + cooldown. if anything you were slightly more incentivized before to stay same stance cuz it would take 3 hits to retrigger an effect

  • @Yarharsuperpirate
    @Yarharsuperpirate ปีที่แล้ว +13

    The empowered stance mechanic is really cool and my favorite part of his new kit by far. I love champions who have proper decision making in their kits instead of following a flow chart combo every single fight

  • @vexcain8090
    @vexcain8090 ปีที่แล้ว +50

    I think there were a million ways Riot could've messed up this rework. So seeing that it is an overall improvement on the champion while keeping his identity and raising his skill expression I see it as the best we could have hoped for from the current Riot games.

    • @Whyvern95000
      @Whyvern95000 ปีที่แล้ว +6

      I main udyr and I think they messed it up. He basically just has regular abilities now since his 3 hit affects are gone.

    • @Nalhy
      @Nalhy ปีที่แล้ว +2

      @@Whyvern95000 They really messed it up man, and I hate how people who never played him are claiming that this rework is perfect :/.

    • @RoxasandNaruto
      @RoxasandNaruto ปีที่แล้ว

      @@Nalhy yeah I have been playing him and I just don't do any dmg like why did they fuck him up

    • @josephthomasehigie5809
      @josephthomasehigie5809 ปีที่แล้ว +4

      I'm mastery 7 udyr and I love this more than the previous one , he's now more versatile , if you only play one build you won't like him , but with his kit now you can build against the enemy team and still play well , no longer stuck with playing mostly ap build to be effective , his turtle stance is now op , not the crap of before...
      Don't get me wrong , I love the previous udyr especially in early game , but e falls off in late game
      Especially in rank ,if you dont bag the win by 16 , e starts becoming bad .
      That my opinion anyway

  • @kroth3049
    @kroth3049 ปีที่แล้ว +9

    I like how he has to awaken Blazing Stampede to get the cc immunity since he then won't be able to awaken damage or shield. That feels like a fair trade-off for a brief cc immunity on a champ who desperately needs it.

  • @aaronparry2636
    @aaronparry2636 ปีที่แล้ว +4

    I think my only complaint is that this ended up being more of a visual update with a minor gamplay tweak like Swain or Taliyah got recently. It wasn't what we've come to expect from VGU style gameplay swapouts. He is essentially the same champion, just with slight tweaks to the abilities and a new passive.
    Even then, not sure this is a complaint against Udyr as I wasn't sure he needed a full VGU, just tweaks. More just that this wasn't anywhere near the sweeping changes I was looking forward to. As Vars said, VGUs are normally new champions, and this fell short of that.

    • @armorfrogentertainment
      @armorfrogentertainment ปีที่แล้ว +1

      I'd have preferred if they reworked Udyr to have the same ability rotation as Aphelios.

    • @aaronparry2636
      @aaronparry2636 ปีที่แล้ว

      @@armorfrogentertainment that would be really cool. Have a stance switch for one skill and then the other skills amplify/work off of the stance.

    • @uccidi
      @uccidi ปีที่แล้ว +1

      totally agree with you,this wasn't a proper rework,just an update,and could have been so much better

    • @armorfrogentertainment
      @armorfrogentertainment ปีที่แล้ว

      @@aaronparry2636 Just an idea of how that could work
      Volibear Stance:
      - passive: extra attack speed
      - active: short range cone that claws all enemies in front of him
      Boar Stance:
      - passive: omnivamp
      - active: shield
      Ram Stance:
      - passive: increased movement speed
      - active: Udyr dashes forward, and his next auto attack stuns its target
      Cryophoenix Stance:
      - passive: attacks have cleave damage
      - active: AoE damage aura for an amount of time
      Ultimate: large AoE cone in front of Udyr that damages enemies and has a secondary effect based on stance (damage over time applied for Bear, Udyr gains armor and magic resist for Boar, everyone slowed for Ram, and a larger cone for Phoenix)

    • @Weerknuffelbeer
      @Weerknuffelbeer ปีที่แล้ว +1

      @@aaronparry2636 Yeah, we all saw how wildly successful that approach was on Aphelios... not. He ended up being a champion with such an insanely high skillfloor that he's only usable at masters+ (contrary to popular belief I do not believe Aphelios' kit is overloaded, just stupidly complex and on launch insanely overtuned).

  • @kadalix
    @kadalix ปีที่แล้ว +22

    the polymerization idea, while great in theory, makes little sense when it comes to the lore
    and I feel like that's what the focus of the rework was on since his previous stances had literally nothing to do with freljord
    this rework is very Fiddlesticks- and Pantheon-esque in their changes by keeping the base and adding more depth to the kit

    • @madsgrams2069
      @madsgrams2069 ปีที่แล้ว

      It's nice to have champions work with their lore, but a really good gameplay idea should take precedence. I mean...what kind of sense does Aphelios being able to shoot two guns at once, when one of them can be a cannon or a flame-thrower that he has strapped on his back, make? Speaking of Aphelios...his weapon switching mechanic could have been a good inspiration for this. Obviously without all the bells and whistles of the different interactions, just with the primary-secondary idea. The gist would be that these abilities should all have a much reduced persistent effect that is activated when the ability is changed, because now it becomes the secondary ability. For his Q it could be a lesser attack speed bonus than the one he gets for 4 seconds after activation, for his W it would be a halved life-steal effect, for his E it would be just that decayed movement speed bonus (not the stunning auto-attacks) and for his R, persistent slowing auto-attacks that do a little bit of the magic damage on-hit that those first two attacks do on activation. And to balance this all out with his empowered abilities, when you reactivate the primary stance, the secondary stance's effect completely disappears. This might be a little OP, though and would make him an even bigegr stat checker, so i don;t know if we'd really want this, but...I see no other way to impplement what Vars is talking about, not without getting rid of his empowered ability passive, anyway. This might be a case of not being able to have your cake and eat it too.

    • @FriendlyGoblinWasTaken
      @FriendlyGoblinWasTaken ปีที่แล้ว

      @@madsgrams2069 They already take gameplay a bit over lore, in the lore Annie can't control her fire, Karthus only guides souls he doesn't have any of his in game abilities, those are two examples but I know there are more becouse Seraphine also cannot use any of her abilities in the lore

    • @FriendlyGoblinWasTaken
      @FriendlyGoblinWasTaken ปีที่แล้ว

      @@madsgrams2069 I think the Udyr rework is perfect the way it is, non Udyr players don't get another 200 years champion but Udyr players get the same character but modernized (tbh this rework is at the level of Pantheon's, same champion but with a modernized kit)

    • @madsgrams2069
      @madsgrams2069 ปีที่แล้ว

      @@FriendlyGoblinWasTaken I dunna...
      He has busted numbers (but I guess that's not a problem, since numbers can be adjusted) and his abilities do mesh together a hell of a lot better, but I feel like they didn't address his main issue: no actual gap-closer beyond running really fast...and he seems to run slower than before. And that mini-dash on his E is still joke in terms of range... Almost all juggernauts or divers that don't have any kind of dash, like Darius or Sett, still have a pull enemies closer move or a powerful displacement/slow ability, that can be used from a decent range (like Olaf or Trundle). And even these guys struggle with having not the best sticking potential... Udyr has hard CC, but only after he's actually reached the target...by running at it, not exactly a model of efficiency, if you ask me. It can hardly be compared to kits like Xin Zhao's or Jarvan IV's, with their long range dashes and but-loads of CC. This is the reason Garen is so dreadfully predictable and kitable and why he can be so inconsistent at times. I suppose the extra-speed and crowd control immunity on his empowered E partially solve this problem, but...I fear it's so ncessary to his quality of life, that...it'll basically have to be the ONLY ability that you use this way throughout the match... That's not healthy design, if you ask me, as his entire new philosophy of play should be picking the right empowered ability for the given situation. I see almost no scenario where the empowered Q or W can be more useful than the E. As for the empowered R, I suppose it can be a pretty powerful team-fight initiation tool or some light harassment in the neutral game, if you take him top lane, but that's about it.

  • @Ezekku
    @Ezekku ปีที่แล้ว +5

    I'm in love with the ability's animations, Udyr -at least for me- was always really fun, I hope he remains fun. Besides that, I really like that they kept the build diversity

  • @TheTruestZero
    @TheTruestZero ปีที่แล้ว +3

    My only problem with Newdyr is the fact that he just gets two slaps after changing stances.
    I know he gets the Awakened forms, but I will miss the "installs" he got while he was holding a stance, like Tiger Stance DoTs or Phoenix Stance firey cone.

  • @joshuawilliams8310
    @joshuawilliams8310 ปีที่แล้ว +6

    I'm very excited about the new Udyr. I think keeping him simple by today's standard of modern was a great choice and I'm also really hoping that his strengths don't go so far as to rival modern champs. Somewhere in the power level of Garen is what I think the devs will push for if he gets out of hand.
    On a side note, would you ever consider doing a discussion video about your own proposed changes to a champion? One champ I've always found interesting but never truly wanted to play was Rell. Not to long ago you made a Why No One Plays about her, and even more recently the devs talked about reworking her a bit. I believe you've mentioned being a top laner in the past, but I've always thought that Rell could have gone the way of Tahm Kench in essence, as a champ who could be played support or as a niche pick top. Maybe this is more of a discussion on champion viability across roles and how Riot has tried to skew champs to where they envision them played vs what the playerbase tries to achieve with them. The mid-scope update were one point recently where it seemed like Riot was interested in giving champs like Olaf and Taliyah these small updates that left them with role diversity but ended up changing their main role and not really bolstering their old role. Olaf did get a recent set of changes to make his top play not so overbearing while giving in a bit of relief in jg, but it seems like Taliyah has just remained a scaling mid laner and her lack of early strength hinders her jg viability.

  • @wedgeofcheese9482
    @wedgeofcheese9482 ปีที่แล้ว +1

    2:49 After trying out new udyr, I'd actually say it's still incentivized for him to still switch stances, if not more than original Udyr. His stances no longer give a bonus effect for every 3rd auto attack but instead for the first two meaning, aside from the new bear stance, you won't gain any additional buffs if you remain in that stance. Additionally, the first 2 auto attacks in a different stance refunds 5% of the cool down of awakening each so you want to swap between stances as often as possible to reduce that cool down. Speaking of Awakening, Udyr doesn't get Awakening just for the stance he is currently in, it's very simple to just switch the the stance you want the awakening to be used for. Simply staying in 1 stance till awakening comes up kinda destroys his offensive pressure.

  • @user-fk1ew3kg8r
    @user-fk1ew3kg8r ปีที่แล้ว +7

    While his gameplay design has some questionable parts i think his visual design and effects look stunning

  • @mikeesteves8427
    @mikeesteves8427 ปีที่แล้ว +19

    im kind of confused what part of his rework youre referring to when you mention that he would now be able to focus more on once stance/ stick to one stance more than before. All the empower effects he gets from his stances either last 4 seconds or 2 autos, im assuming that switching stance before attacking twice would mean that you overwrite the 2 auto empowerment from the other stance and the 4 second duration effects dont disappear when you change stances so udyr has 0 permanent stance based effects now. Literally none. Its all based around autoing twice and then switching. In my opinion udyr now benefits more from stance switching than he ever has because it used to be that youd wanna maximize time spent in whatever stance you have maxed and then get back to it asap, because it offered permanent benefits but now you'll have utilized each stance to its maximum after just 2 autos which allows you to freely pick and choose stances inbetween a 2 auto rythm whereas previously youd try to get as many tiger procs as possible with ad udyr or as many phoenix procs as possible with fulltank and ap udyr. Granted you'll prolly still switch to phoenix/tiger on CD regardless since youll have those maxd but theres a lot more leeway for stance switching now.
    Atleast this is my understanding of it as an avid udyr enjoyer.
    Just to be clear ive only read his abilities and watched some gamplay so there might be some misunderstandings here.

    • @koroxo1152
      @koroxo1152 ปีที่แล้ว +8

      Yeah, seems that vars didnt take the time to rest the new kit and how it will play out
      Its kind a like a rushed like of thinking

    • @ericemanuelsson7416
      @ericemanuelsson7416 ปีที่แล้ว +1

      Only E has a permanent effect now, and losing out on the passive makes Udyr feel super sluggish. Gaining situational cc immunity by losing a lot of mobility is shit in my opinion as an avid Udyr enjoyer

    • @mikeesteves8427
      @mikeesteves8427 ปีที่แล้ว

      @@ericemanuelsson7416 the movememt speed he gets from ram lasts a lot longer than the ms boost from bear did iirc

    • @ericemanuelsson7416
      @ericemanuelsson7416 ปีที่แล้ว

      @@mikeesteves8427 Yeah, they doubled the duration and made it decaying. Though the movement speed is less at max rank, not with empowered E though, only then is he faster than current Udyr, even then it's not a lot faster

    • @theshadynorwegian6036
      @theshadynorwegian6036 ปีที่แล้ว

      having played a bit of it by now, it's definitely not encouraged to stick to one stance. all you want is the 2 autos and swap, the shield stays, the damage aura stays, the bear movespeed stays. its very much a case of stance swapping as much as you can. which annoys me, because the reason it works on lee sin is because he gets his resource back from proccing passive, whereas udyr just spends the mana to get back about 3 seconds of passive cd, which is 50 seconds. it's very impractical for top and while it works decently, i just can't feel the strength it should have in the jungle. even when i'm far ahead, i still can't seem to reach the enemy team without literally imploding. somehow the tank build doesn't feel like it does damage, or is tanky, or has the movespeed that it used to. the tiger stance build feels good, but again, not especially lane viable since you have to spend your mana in droves to get use out of it unlike the old where you could walk up with the tiger stance stacked, and auto q auto for an actually dangerous trade. now you can only do that kind of trade ever 30-40 seconds assuming you are allowed to even touch the wave to use passive (which also costs a fair bit of mana)

  • @chiq3531
    @chiq3531 ปีที่แล้ว +43

    Probably one of the best reworks we got in a while. I too am worried about his balancing on the first patches but I hope in the end it is possible to play him as a super versatile bruiser with a more volatile build path. He might be a little stat checky but still I do believe his rework made him a bunch more skill expressive due to how his passive operates. He's more of a decision making champ, and i'm glad riot improved it. His awakened damage in a vacuum seems high specially his phoenix aoe damage but it feels a little bit more contained as it needs to be used in a 1v1 if you want to maximize your damage output but as Cars said it might be just be number issues.
    About the grade i would give him a 9/10 as I'm also worried about how riot will treat his numbers.
    Uga
    🐻

  • @Digala02
    @Digala02 ปีที่แล้ว +30

    I think what he is trying to do actually makes sense now and the rework is visually and from the slight ability overhaul pretty good. He got with the four stances a better connection in the lore now, which also is pretty neat. He has gotten more than 3 polygons too and doesn't look like a piece of rock anymore (personal opinion). Although I'm unsure if thats what he needed, it sounds like Riot went in the right direction.
    (Still hate that he only can spend 18/20 points, would've appreciated if they just had given them to you when you hit level 18)

    • @alexanderchipman9571
      @alexanderchipman9571 ปีที่แล้ว

      It’s 18/24. 16/17/18 can be used to put a 6th point into a stance. So, you could completely drop one stance and max 3, 1 maxed, others at 4, have 2 maxed 1 at 5 1 at one, etc. lots of decisions with him

    • @hamptonhouse6189
      @hamptonhouse6189 ปีที่แล้ว

      i wish they could give us those free points so crazily bad but ill be real chief that would be broken af LMAO

  • @MAMAJUGO
    @MAMAJUGO ปีที่แล้ว +31

    I mean, he's pretty much the same, he just looks better and runs slower
    The cc immunity is nice though

    • @madsgrams2069
      @madsgrams2069 ปีที่แล้ว +1

      He still doesn't have a proper gap-closer. I feel like Udyr was always more of a diver than a juggernaut and divers should have good gap-closers. Also, Sett and Darius are juggernauts and they can still, at least, pull people towards them. His biggest problem is just like Garen's biggest problem: they can't jump on people's heads. Shyvana gets away with this cause she has very good movement speed that lasts a decent amount of time on her Burnout and also has her pretty spammable ultimate, which is a very good initation tool. I mean...what would Xin Zhao or Jarvan IV be without their powerful dashes? Making him run slower might be pretty bad, even with the busted numbers.

    • @TBPetitP
      @TBPetitP ปีที่แล้ว +1

      @@madsgrams2069 When on E stance he jumps to the target he's going to stun, much like warwick, and now he can also use the empowered version for even more speed.

    • @aetriandimitri190
      @aetriandimitri190 ปีที่แล้ว +2

      @@madsgrams2069 They did nothing to fix his issues where he's just an auto attack stat check, make his e have a charge up lunge, make his q maul an area, make his w charge up and slow giving a shield, do anything so that he has more to him that just "i run up, and i auto, and then i run away"

    • @madsgrams2069
      @madsgrams2069 ปีที่แล้ว

      @@TBPetitP I'll take your word for it, didn;t play him on the PBE. But I doubt the dash is very long.

    • @FriendlyGoblinWasTaken
      @FriendlyGoblinWasTaken ปีที่แล้ว

      @@aetriandimitri190 But that is what Udyr does, remember swimming Rengar? Do you want that again?

  • @mal9369
    @mal9369 ปีที่แล้ว +3

    I would like to see how you would have reworked him and what vision you had for the champion. I like the idea of his abilities functioning together instead of separately, but I'm not really sure how that could be accomplished while also preserving his identity. He definitely is going to be interesting one way or another

  • @TheGrunaldi
    @TheGrunaldi ปีที่แล้ว +6

    it's funny how his stances are stronger versions of the gods those represent
    volibear have to attack few times before he gets chain lightning on attacks
    oorn have to collide with wall with his charge for cc
    anivia ult stays in place and need few sec before it's fully charged
    and iron boar defense does nothings since hes not in the game

    • @danielsniff6405
      @danielsniff6405 ปีที่แล้ว

      Yeah, he absolutely destroys the iron boar. Imagine having a 0% hp ratio shield on a dedicated tank champ. What was riot thinking?

  • @NotADragon94
    @NotADragon94 ปีที่แล้ว +1

    I just wish you had some sort of leftover power after your 2 auto attacks
    I love the Awakened powers but it doesn't feel like a "Stance" anymore, it's just an ability

  • @leadinthepenstudios
    @leadinthepenstudios ปีที่แล้ว

    Udyr was alr one of my fav champions before getting his rework and this rework looks like nothing will change >:). Keep up the great vids vars!

  • @ItsTrium
    @ItsTrium ปีที่แล้ว

    Vars, great job on the videos, I'm subscribed to this channel and your Genshin channel. I will say however, I have noticed the time between video creation and uploads becoming more apparent. It's not entirely an issue, with mild inaccuracies here and there, but when it comes to league it might be wiser to get these videos out more often than not.
    The inaccuracy in this video is that they added something to his "tiger" stance around a week after his pbe launch; along with the percent max health damage, for the full duration of his attack speed he does a small amount of flat bonus on-hit physical damage.
    The only reason why I bring this up is because as an informational channel, if you delay on an upload you may end up missing out on information that could be useful to know. League is an ever changing system afterall. IDK how your scheduling goes, but all I'm saying is it may be more advantageous to focus on shortening the gap between creation and upload for League at least.
    All and all, you do make high quality videos, keep up the good work!

  • @dannyu.948
    @dannyu.948 ปีที่แล้ว +5

    yes

  • @Ignitus1795
    @Ignitus1795 ปีที่แล้ว +3

    So....resident salty Anivia player here....I get they took the vision off her wall to remove utility and add damage to her e in return, but like....why does Udyr's channeling of Anivia's spirit grant vision but not Anivia channeling her own power.....seeing as Anivia literally watches over the Freljord through the ice and all, kinda upsetting that they don't at least grant her ult vision or something since she's literally controlling the storm and all...and now they give it to Udyr T.T

  • @GubbiGap
    @GubbiGap ปีที่แล้ว +1

    I really like this rework! It gives me Warwick rework vibes where they really kept his core gameplay but made it better and updated all the visuals - numbers can be fixed over time so I see this as a win!

  • @Yova2030
    @Yova2030 ปีที่แล้ว +3

    I couldn't believe that I would look like my main 😂

  • @lowiqcsgo9366
    @lowiqcsgo9366 ปีที่แล้ว +8

    Step one: introduce durability update
    Step two: introduce champs or rework older ones to deal true/ %max HP damage
    Step three: problem?

  • @blazichaos7181
    @blazichaos7181 ปีที่แล้ว +1

    The passive facinates me, cause when you think about it, its kind of a "ultimate passive", very similar to Karma's ultimate. As in riot decided that they needed to make up for the fact that Udyr had a 4th BASIC ability instead of a big red button to push. Yeah theres champs like Jayce, Nidalee and Elise, but they get an near entirely seperate champion stapled to the original with THREE whole new abilities to use, I think thats worth an ultimate (besides, considering how all three of those have been nightmares to balance, they arent the best choice to try and copy either).
    So now we have Udyr with a short cd "ultimate", to use in fights, possibly TWO in a fight if its prolonged enough. But thats still gonna have to make up for udyr basically not having a true passive anymore, having lost stance of the monkey and his overall movement speed/tempo. Its gonna be interesting to see how they try to balance udyr, will they try to make his passsive the end all, be all of his power with middling basic abilities, or will they buff up his basic abilities and make his passive more of a little extra instead of treating it as some kind of ultimate.

  • @gumbarius
    @gumbarius ปีที่แล้ว

    I also thought of a more combining abilities approach as you mentioned and also giving him more traditional abilities with lasting stances
    But I also like the idea of being stuck to one stance to get it empowered
    My idea would be to combine the two concepts a bit, like, each stance has a basic kind of attribute that it can give other abilities when casted in said stance, like Bear/Ram can give all other abilities a singular short stun on hit or something. And then if you choose to keep a stance until it awakens, it basically is the same ability but on steroids, a way bigger increase in power than if empowered by another stance~

    • @gumbarius
      @gumbarius ปีที่แล้ว

      Also, I think the combination aspect for his stances could be a huge countermeasure against that "Only focussing on one single aspect" issue with his entire kit

  • @hagalathekido
    @hagalathekido ปีที่แล้ว

    i really like being able to do diffent builds, boar build bear build, phoenix build etc

  • @Discotechque
    @Discotechque ปีที่แล้ว +2

    I CAN'T MOVE AAAAAAAAAAAAAAAAAAAAAA - John Dyr

  • @serkan978
    @serkan978 ปีที่แล้ว +4

    I love the rework
    Also you can in fact combine stances especially R stance with anything else
    Old udyr was still very playable if you know what youre doing and new one is slightly weaker in some ways but also stronger a way higher skill ceilling

  • @maxicvorontsov1192
    @maxicvorontsov1192 ปีที่แล้ว

    Damn, this preview is on another level.

  • @agaed7676
    @agaed7676 ปีที่แล้ว

    Udyr is THE stat checker. I love him for his simplicity. He might be split and not always at full efficiency but that what made him so cool. You could build a variety of ways and have him function relatively well. Lethality for assasin udyr. On hit and attack speed for splitpush/fighter udyr. Tank for teamfighting and utility. Ap for magic burst with pheonix stance. All of them function well

  • @heathzowitsky1499
    @heathzowitsky1499 ปีที่แล้ว

    Love the video

  • @sacoron1608
    @sacoron1608 ปีที่แล้ว

    i think the combine features would be weird if anything for him but for another champ could work. if anything i would decrease the cool down of the empowered stances

  • @alexandregehin8665
    @alexandregehin8665 ปีที่แล้ว +1

    I would've liked if they made a system to "link" stances together. As in using tiger stance after phoenix will have an additional effect, that would be different from using tiger stance after the bear stance

    • @morpheus8624
      @morpheus8624 ปีที่แล้ว

      This should have been the crux of the update to his kit, but they went with the safer route of just slapping empowered versions on top of the abilities. Shame, because having some comboability between his stances would have made him feel more like a martial arts master to play as.

  • @raidts8581
    @raidts8581 ปีที่แล้ว

    its a great video Vars though the music distracted me little bit. I dont know if it because I paid attention to it from the start, which might have made me focus on it. btw what is the background music called?

    • @raidts8581
      @raidts8581 ปีที่แล้ว

      nvm its just me focusing on it

  • @Hellno426
    @Hellno426 ปีที่แล้ว

    That poly stance method would be a balancing nightmare. Would have control so many variantions and combos

  • @thetaoofgaming7045
    @thetaoofgaming7045 ปีที่แล้ว +2

    I really hope they switch Q to AD dmg, I don't like that they are forcing us to build only one type of dmg

  • @rickyroopnarine137
    @rickyroopnarine137 ปีที่แล้ว +6

    i think it keeps to the original but, i hope you can build anything like the -john dyr (tank), ap, tiger (which i hope they change the scaling to ad).

  • @NathanSMS26
    @NathanSMS26 ปีที่แล้ว

    Considering new udyr r is directly tied to anivia and is essentially her ult centered on him, it'd be cool if the effects of it also empowered anivia e. Like how cassio's twin fangs benefit from other champs poison effects, not just those from her own kit

  • @KibaHikari
    @KibaHikari ปีที่แล้ว +7

    Yes the rework still makes him look and play like old Udyr, but I am worried that's too similar. You said so yourself in the Mundo rework that polished up Mundo is the same and has the same problems. What Udyr does is glorified bonking, yes he might be stronger and shinier but it still run at you and bonk but now with HD abilities and effects.
    Yes a rework like Aatrox is far too different, but I dunno this VGU looks like it's too similar...
    Plus he runs funny. But I love the implementation of lore with the Freljlord gods.

    • @Abandon-art
      @Abandon-art ปีที่แล้ว

      1 year of waiting for a simple character design and a similar kit, wow ^^

    • @ericemanuelsson7416
      @ericemanuelsson7416 ปีที่แล้ว +1

      No, the new Udyr plays rather differently from old Udyr, much more swapping between stances since you pretty much only get an effect on two autos, much less mobility since losing monke speed though situational cc immunity was given to compensate, lack of permanent effects also make the neutral game feel like shit when compared to old Udyr that at least has a permanent mechanic on every stance and not just E. All in all the rework will be less of Agile Splitpushing Man running circles around your base and more just a juggernaut with the same weaknesses as old Udyr

    • @Abandon-art
      @Abandon-art ปีที่แล้ว

      @@ericemanuelsson7416 Sry but you also did swap stances a lot, especially when playing tank and ad. Get turtle to shield, swap to bear to run and stun, swap to tiger, swap to bear when stun cd is up, or tutrle first.
      He'll be less obnoxious with his loss of movespeed for sure, but still the same no-skill shot, all buffs kind of character. I wait to see the end result.

    • @ericemanuelsson7416
      @ericemanuelsson7416 ปีที่แล้ว

      @@Abandon-art After playing the reworked Udyr I can somewhat conclusively say that Stance Swapping is much more frequent although much more varied than Old Udyr. The mobility loss wasn't as big as I first thought though and the slow from R makes it none-noticeable

    • @Abandon-art
      @Abandon-art ปีที่แล้ว

      @@ericemanuelsson7416 Glad to hear that ^^ If I am correct, now you can/should get all 4 stances, right?
      Before then, Udyr would only chose 3 spells and no Ult.

  • @brainstormsurge154
    @brainstormsurge154 ปีที่แล้ว

    I mean one thing they could do but could be busted is that he can prep one stance and on top of another. For example, prep a Q then E to close the gap and you have the Q damage as you stun them before switching stances.
    I wouldn't mind an avatar state champion as you envision though but you've talked about their design philosophy towards transformation champions so that could be a similar issue. It would be cool though.

  • @arforafro5523
    @arforafro5523 ปีที่แล้ว

    Only 1 thing worries me, I hope they made it so CDR lowers the cooldown between stance swaps too or attack speed might feel bad to build with the new stance swap being all 1-2 combos. Old stances you could auto 4 times in a row before swapping to get double 3 hit procs on each stance.
    Another thing I would have liked is for them to allow you to keep up to 2 stacks of Awakening, allowing you to mix 2 empowered stances together or even double down depending on the situation. I think it would have added some extra depth to his new passive without making it too complex and also fits well into the flexibility Udyr has always had.

  • @cokecan6169
    @cokecan6169 ปีที่แล้ว +1

    Kinda sad that they decided to frontload his kit. I get that Udyr constantly stance dances anyway, but I do find it unfortunate. He's going to rely more on ability haste now, not attack speed, and his runes might change big time, since no attack speed means lethal tempo is bad and Conq won't come online that fast. PTA might become meta again for massive Q burst.

  • @TheClarity101
    @TheClarity101 ปีที่แล้ว

    I’ve maimed udyr for years and had fun, this is everything I wanted

  • @Paranormalik
    @Paranormalik ปีที่แล้ว

    Check elementalist in gw2 combining elemental abilities to their upgraded versions and mixing elements.

  • @tr0_0rt
    @tr0_0rt ปีที่แล้ว +1

    I wanted udyr's stances to have elemental reactions like genshin lol

  • @cliffordkoontz6299
    @cliffordkoontz6299 ปีที่แล้ว

    I watched a zwag pbe of a lethality udyr. One downside of the current abilities is that he loses damage on the empowered recast of q, as it's all ap ratio and magic damage if you're building ad and lethality.

  • @roj3363
    @roj3363 ปีที่แล้ว

    I think they stuck too hard to the original design. If I was in charge I would do something like this: Pressing Q would switch between let’s say Ram (bear) and Boar (turtle) and pressing E would switch between Bear (tiger) and phoenix. This means that he has tow stances active at ones and can mix match more, it also leaves 2 abilities (plus passive) to do more interesting things with and there would also be a skill element in knowing how to set up the optimal stance combo for incoming fights. I guess what we got is still good, but in my opinion you can’t go wrong with a freljorian shaman fighter

  • @Samuel-wl4fw
    @Samuel-wl4fw ปีที่แล้ว +1

    Glad to see riot not doing complete champion deletions anymore

  • @brooksybaby03
    @brooksybaby03 ปีที่แล้ว +1

    They took a long ass time to make udyr do the same thing in a different way.

  • @CainSuzuko
    @CainSuzuko ปีที่แล้ว +1

    His stances are merely abilities now. RIP Tigerdyr too. You don't have anything after you use the abilities. Oldyr did.

  • @ROSPoetry1
    @ROSPoetry1 ปีที่แล้ว

    Rework seems nice, I’ll have to see how it plays. Also I’m wondering why he doesn’t look like his LoR art? That’s sick

  • @spub1031
    @spub1031 ปีที่แล้ว +1

    I love the rework, my only complaint is that his abilities are 2 hits and done but I'll take what I can get to have my main be a viable and respected jungler

  • @dusko0339
    @dusko0339 ปีที่แล้ว

    this is great, only thing that makes me sad is that this happens once a year meanwhile shit champs are getting added more and more

  • @theshuman100
    @theshuman100 ปีที่แล้ว

    do you think udyr would benifit from the aphelios route of abilities. have the you pick an initial stance and then modify it with another stance for a combinatorial number of unique abilities

  • @TheDoctorOfThrills
    @TheDoctorOfThrills ปีที่แล้ว

    I just dont like how 3 of his abilities are different shades of blue now, especially now that they swapped the color of "tiger" and "bear" functions

  • @ThPFreitas
    @ThPFreitas ปีที่แล้ว

    Honestly at first glance I thought it was a lazy design, but then seeing the game play I thougth it was very refreshing - also you are incentivised to cicle through his stances to get your awaken version faster

  • @negaman8479
    @negaman8479 ปีที่แล้ว +1

    The "Polymerization" approach will eventually cause a lot of confusion for the player and time for the dev, while yes, it is a very VERY cool concept, Udyr will turn into "Alphelios 2.0" if that's ever gonna happen
    But i mean people understand Alphelios well enough to main him, maybe i am just a very straight-forward player and like to smash people with one combo ,or to put it simply, i am freaking dumb

  • @blezyz
    @blezyz ปีที่แล้ว

    05:22 I didnt get this, were you thinking that he should've been able to combine his abilities sorta like you can with that one lux skin?
    idk if my computer could handle an udyr and lux on the same team then.

  • @heavymudkiplover
    @heavymudkiplover ปีที่แล้ว +1

    The Mundo rework was pretty good imo but the Udyr one... ugh. Don't like how he looks at all and the only skin that's close enough to old Udry is $30. Gameplay changed though are exciting

  • @pandabean
    @pandabean ปีที่แล้ว +1

    9:45 that's not true or at least that's not entirely correct. If anything old Udyr encouraged always holding stances because by stacking autos up to 3 would give you the effect if most of the effect again at no cost. You have no reason to stay in any of your stances as new Udyr as after the ability ends, you'll want to switch to another ability to reduce the cooldown of passive or just for a new ability in general. Old Udyr you'd activate a stance in base so what you'll be at 3 automatically and have your ability off cooldown when you get to your jungle camp, allowing for you to proc the ability twice in succession. Old Udyr was incentivized around autos in order to stack up his passive faster as opposed to his rework turning him into an ability caster.

  • @tomsimpkins1211
    @tomsimpkins1211 ปีที่แล้ว

    Honestly, I feel like he could run an amazing hybrid kit due to titanic and demonic embrace.

  • @vlkark7480
    @vlkark7480 ปีที่แล้ว +2

    Udyr is my most played, and I can’t wait for my main to be banned every game or picked by someone who doesn’t know wtf they’re doing in my ranked games

  • @victorlundgren9261
    @victorlundgren9261 ปีที่แล้ว

    The rework looks cool, however it’s be fun lategame if you could have all four stances on at the same time (ik it’d be hell to balance and stuff, but it’d look cool)

  • @crisisasp5396
    @crisisasp5396 ปีที่แล้ว +1

    i feel like theyve moved him away from just a guy who punches fast into an actual magic bruiser, heavy ap scaling but lots of way to stay in a fight with alot of his damage coming from melee range

  • @Waffles-ky2gn
    @Waffles-ky2gn ปีที่แล้ว

    I feel like if they went with your plan for how to change him I think we would have another aphelios situation where it’s is extremely complicated and ends up turning him off for a lot of players

  • @bravetaco5968
    @bravetaco5968 ปีที่แล้ว

    never thought he needed fixing

  • @duncanyoung7977
    @duncanyoung7977 ปีที่แล้ว

    Idk but to me he just looks like, squishy, he looks like play-doh

  • @LeViIain
    @LeViIain ปีที่แล้ว +1

    I dont play Udyr but the fun part of watching a good udyr player (trick2g basically) is watching them run around, breaking ankles left and right. Since he's not that fast anymore it seems like its going to be less entertaining to watch

  • @gravynavy516
    @gravynavy516 ปีที่แล้ว

    The fact that udyr can 1v1 trundle like in the clip is saying something lol

  • @notunavailable
    @notunavailable ปีที่แล้ว +1

    The Yugioh example is a great one actually, you see. vwxyz-dragon catapult cannon is a terrible card because of how much it costs to bring it out, but in the case you could bring it for free/cheaply once or multiple times in a turn, it's giga-broken(its "reworked" version, abc dragon buster, is to this day playable and kinda good if not meta relevant, 6 years after its release).
    My point is that if you start giving Udyr free shit just from leveling up, he would then surely become a balance nightmare. Having the player allocate where his power budget will be limits him well enough while keeping him versatile.

  • @RMT0615
    @RMT0615 6 หลายเดือนก่อน

    5:10 bro kinda predicted hwei

  • @JacobCada
    @JacobCada ปีที่แล้ว

    Idk as an udyr main I wish his Q was more AD based. Currently I can go AP brusier and still do alot of dmg with q activation. To me it feels like riot is catering more to that style of play since it became the popular way to play udyr due to his lack of late game scaling. But we will see on the live servers, also some of his animations are still cluncky. I hope riot fixes that before his release.
    But my ideal reqork would take the fighter approach and give his stances combinations. E+R gives pheonix dive, E+Q gives his a pouncing leap. E+W gives him enhaced survivability. Q+R gives him a skill shot hadouken or something. W+Q gives him life-steal, W+R grants a slow or something. Just an idea.

  • @thedanksoul
    @thedanksoul ปีที่แล้ว

    polymerization might be a bit insane in keeping everything in check, the balance and bugginess, but otherwise could have been good stuff

  • @shade5640
    @shade5640 ปีที่แล้ว +4

    As an Udyr main, I'm happy he has a lore accurate version of his stances and they're keeping the Ionian spirits for Spirit Guard. But the best part to me is that it seems intuitive for old Udyr players to pick up his improved kit

    • @Albae__
      @Albae__ ปีที่แล้ว +1

      agreed, but i find the colors on spirit guard so saturated that it feels really ugly

    • @shade5640
      @shade5640 ปีที่แล้ว

      @@Albae__ I like the colors personally, unless you mean the spirits. My only major issue is the ponytail. It looks a little too Yasuo for me

    • @Albae__
      @Albae__ ปีที่แล้ว

      @@shade5640 yea i take back what i said, idk if it was pbe or just the editing of the one video that i saw of the skin pre-release that made me hate it but after playing it it feels really nice

  • @walkerwilson1019
    @walkerwilson1019 ปีที่แล้ว

    Im sad that monkey's agility is gone and that his stances are useless after 2 autos but holy fuck his animations are so pretty now

  • @Andreapiu17
    @Andreapiu17 ปีที่แล้ว

    i played old not a lot but a good time, when i played him i was very satisfied

  • @skojuzija
    @skojuzija ปีที่แล้ว

    What? They have in Yu gi oh VWXYZ cannon? That sounds insane😂

  • @briargray2355
    @briargray2355 ปีที่แล้ว

    Cosmic Drive gon be nuts on him

  • @luizbento6240
    @luizbento6240 ปีที่แล้ว

    You should have used a to z dragon tiger catapult as your exemple

  • @joshuas9600
    @joshuas9600 ปีที่แล้ว

    And THEN we have Armed Dragon Catapult Cannon which is Armed dragon lvl 7 fused with VWXYZ Dragon Catapult Cannon WHICH IS ALSO A FUSION OF 2 FUSIONS.

  • @gasparzuker
    @gasparzuker ปีที่แล้ว

    I think the opposite than you, before rework the only way to do damage was staing in your main stance (Q or R)
    Now once you activted your stance and auto twice you're free to use other 2 stances before having acces to benefits from your mains stance again (If you're playing phoenix and use the storm and the 2 autos you can now change to W or E without losing damage)
    And the awaken is really good, you can now stay face to face wth champ that have ultimate

  • @SeniorRed
    @SeniorRed ปีที่แล้ว

    It's gonna be a balance nightmare, I can see it

  • @tiazoh
    @tiazoh ปีที่แล้ว

    I think your idea of combining the stances together removes the skill expression of knowing which stance to use and when

  • @pawel12313
    @pawel12313 ปีที่แล้ว

    For a mage and adc it is equivalent of super tanky master yi that can't be cc'd running at you on his ultimate.

  • @dannykimes2323
    @dannykimes2323 ปีที่แล้ว

    The thing that gets me is that skarner was voted for yet it seems like udyr was focused on more.

  • @geoimage
    @geoimage ปีที่แล้ว

    He has just became the most difficult champion to play and play against.

  • @asura3955
    @asura3955 ปีที่แล้ว

    my only issue on the new udyr is that the empowered Q shouldn't have an arc bounce when there's nearby enemies, it should only be a single target burst every time

    • @Weerknuffelbeer
      @Weerknuffelbeer ปีที่แล้ว

      It would be too reliable then. Having it bounce to other targets when they are present allows Riot to really tune up the isolated damage (much like Kha'Zix Q) to punish enemies for mispositioning.

  • @Josh-99
    @Josh-99 ปีที่แล้ว +1

    He feels like a counter pick against a team of tanky, immobile bruisers. He will still struggle greatly against high mobile champions who can hit and run.