Sorry I'm so late making this comment, I was gonna used the pinned for something I mentioned in the vid but I think it's safe to say this makes more sense now, here's a few corrections and things I missed: Correction #1 You technically can play as Gill in the arcade version, it's just not intended and requires a very specific glitch. Check out this vid if you wanna learn how: th-cam.com/video/GPlHk-YQd1E/w-d-xo.html Correction #2 Resurrection only breaks Gill's meter for the round, not the whole game. Really pissed I missed this one, would have been super easy to test but I just heard the latter for years and assumed it was true. Things I Missed #1 Gill's 2HP is super cancellable, but I missed that it was only cancellable with Meteor Strike and not Seraphic Wing. Things I Missed #2 Gill's Heavy normals do chip damage, they all do the same amount per hit, but 2HP hits twice so it does the most. Things I Missed #3 Gill restands also exist in New Generation, I only mentioned them existing in 2nd Impact.
there is also leftover super (choices?) for gill if you do the glitch in the arcade mode, some of them have names but meteor strike is spelled wrong in the english version.
just beat arcade mode with makoto, he used resurrection both rounds. was slightly confused why KO didn't show up in the second round but i reacted. but i also knocked out most of his health despite missing the SA1 cancel both times thanks to this vid
Gill saying "Welcome to your death" when launching Meteor Super is a reference to the fact that if you lose to Gill, he comes out of the screen and kills you in real life
Q does a funny pose a few times and somehow acquires Once More, allowing him to tank a 0-to-Death, truly the hero of our time *Edit:* I'm so Smash-brained, I didn't even think about the fact that "0-to-Death" technically doesn't work in the context of a traditional fighter like Street Fighter "Touch of Death" would've been the correct one to use...I think
Given the kind of shit they've pulled off, Q might actually be durable enough to survive a nuke. Obviously Akuma is an outlier but he did blow up a significant portion of an island with a single punch.
I remember an old joke about this guy. In his ending he turned Alex into two toned like him so its like "wow Gill is so nice he gave you dlc skin for free"
I love all Big Yellow videos equally but whenever the topic carousel comes back around to unplayable fighting game characters it’s a special kind of joy
the script writing at the end with the like. thesis statement conclusion was so, so, so good. the buildup to 'when gill knocks you down after a punish, he does his winpose and the next round starts' was brilliant i loved that line lmao
It's palette-swapping. Each character has two palettes, one for each side. All the others stay the same, but Gill's has the red and blue reversed between sides.
@@budgetcoinhunter depending on how that palette system works it might still be a fixable problem. You could draw the overlap both ways, then color one of them to be the same as the fill color of the cloth to make it invisible depending on the side you're on.
@@biggladd7317 I've seen this kind of technique used in another game, but it dealt with _extremely_ limited colors in the graphics. World Heroes 2 uses a form of this technique on text graphics for hiragana and katakana glyphs: each set has its own palette, and the tiles use only 3 colors-- one for the katakana, one for hiragana, and then one for any overlapping pixels. SF3 has one major roadblock keeping Capcom from easily doing this: Oro. He keeps an arm sealed away, but he switches which one depending on which side he's facing, due to sprite mirroring. In fact, having Oro carrying his pet turtle in SF5 is how Capcom solved this very same problem in 3D graphics. It would be awkward as hell to just arbitrarily remove an arm, and seamlessly switch which one it is with 3D models. So instead, Oro just keeps his 'sealed' arm busy holding his pet while he fights, and passes it off between hands when switching sides. Although, I have to wonder how traumatized the poor reptile has to be being tossed around like that so often...
it was supposed to show the power of the CPS3 allowing characters to switch sprites when turning around but gill is just a pallet swap, Kolin on the other hand, does have asymmetrical hair that is shown correctly
But Gill's taunt is the strongest in game, it manages to trigger the enemy player in a 4th wall fashion, causing them to lose control over the seething and malding it causes.
Also, CPU Boss Gill usually NEVER taunts. But when he does, he causes the game to lower the difficulty. That's right. Gill Is laughing AT YOU and say "Let me cripple myself so you have a better chance".
there's a bunch of clips on youtube of when an arcade in japan gave RB (a cracked urien player) access to gill and let people try and get him. it was a massacre, like they'd given conor mcgregor a full suit of armour and a chainsaw and put him in the octagon.
the worst part about those old 240p uploads is that changes on youtube's end over the years have recompressed them several times so they look way worse today than they did back then. even old 480p videos that used to look clean have gotten shredded by this
I remember hearing all the horror stories of 3rd-Strike Gill, spoken in the same breath as the likes of Brawl Meta Knight, UMVC3 Dark Phoenix, the MK bosses, and Yoda in Soul Calibur 4. Really sweet to see a full analysis over him!
I'm not unconvinced that Gill's "DIE" voice line isn't just a reused clip of Ganon from the CDI zelda games saying "Join me Link and I will make your face the greatest in Korodai, or else you will DIE". It's not like they didn't sample Adam West's Batman saying "Lets go" for the super bar filling sound in the game
It's always fun to look under the hood of weird non playable characters. It's always fascinating to see how utterly messed up some of them can be, especially with how little documentation exists of these characters.
35:14 I declare this the funniest hitbox in Big Yellow video history. Normally the bigger ones are the funnier ones, but something about a small hitbox on an Illuminati man's trailing wrist hits different.
If I had to guess the reason for tackle being inconsistent on Alex, I'd say it's because of the way his hitbox moves during his idle animation. I'm not too familiar with 3rd Strike, but it looks like his body moves diagonally as he breathes, and I can imagine a scenario where those few pixels could be the difference between tackle hitting with the 1st or 2nd hit
I've seen that I think it's a very strangely laid out list and if I remember right there's a pink square in the top left where you see his leg peeking out above Chun, super charming tbh
You can play as gill in the console versions, but those versions also have some wild shit, like being able to have Akuma Meter and all 3 supers at once
@@charlieharrington9555yeah but the wild shit is fun and you can download a save off the internet and unlock it all without having to beat arcade mode with everyone
It’s nice getting a video like this since yeah, there is hardly any documentation on Gill in 3rd Strike and personally, I’ve always been so curious what makes him Overpowered. As a boss he has a few things that make it rather clear but what makes him so OP that he’s banned from players playing him and it’s nice to finally get an answer to that as well as get some data on what his win condition is.
17:04 - Hello DNA! Gill's seraphic wing super covers the screen, but there are screen shifting situations where the full screen effect is shown to stop at the actual screen side, so when shifted by certain scenarios, the edge of seraphic wing can be seen and even avoided all together!
It's actually funny that the only other character who can do a ToD combo like Gill is Twelve. Like, he can chain (or link?) on of his jump-ins into XCOPY and then proceed to do what Gill does.
I'm actually not sure they can do that but I could be wrong, if I'm remembering right the XCOPY transformation takes 12 frames so they'd need to be at least +17, I very well might be remembering that wrong tho I can't think of where I heard 12 frames from off the top of my head
@@BigYellowSilly Oh, it's possible, and it's hilarious. Just look for "sf3 3s twelve gill xcopy tod" on TH-cam, there is a short video showing it, Gill even resurrects to full and still gets beaten with no chance to react. IIRC, XCOPY increases the damage of the specials used and since Gill doesn't need/have EX moves, Twelve not only isn't punished, but he actually becomes stronger than Gill during the transformation.
Great vid as usual, from a fellow deep-diver into useless trivia! One thing i wanted to mention that seems to have been increasingly forgotten: Gill's design at the time was widely memed on because of a particular American pop-cultural context. Specifically, in the early 90s, the Buffalo Bills football team made it to the Super Bowl 4 years in a row. They were thus one of the most visible sports teams in the country, and one of their fan traditions that became hugely famous was going shirtless in below-freezing weather and painting their upper bodies to show just what REAL FANS they were. They would paint themselves half-blue and half-red since those are the Bills' colors, and this was done in the exact same pattern as Gill. So when SF3 first dropped, a bunch of Americans associated this new final boss with a bunch of drunken yahoos giving themselves frostbite. Lemme tell ya, FG culture over here was so different when the majority of players didn't know what anime was...
I could and WOULD listen to Big Yellow talk about Lightbulbs for an hour and be enraptured "If you're familiar with LCD bulbs, there's also a type called Florescent bulbs. They're not very good because their frame data lasts less long than LCDs. You may wonder, why could I want longer frames for my bulbs? Well, this game's best options are based on how long the bulb lasts, rather than how bright it is, which LCDs are superior at anyway."
we are SO fucking back (not that your other recent videos aren't great, they are, but this kind of laser-focused breakdown of a fighting game character/mechanic/technical aspect are what I live for)
I remember as a kid watching a WatchMojo video on the most broken FG characters of all time and this guy was with Brawl Meta Knight and SF2 Akuma. Cool seeing him explained why he is broken instead of “he has a super that lets him revive himself = he is broken”
Absolutely. Everyone else I’ve heard discuss Gill went through the broken aspects and just had Resurrection be that last straw. Did not know until watching this that it broke his power meter entirely, or how you can interrupt it. Makes it a lot easier to play around. Seraphic Wing looks as broken as I’ve heard though, that’s the real problem Super.
And even then seeing Brawl Meta Knight as “one of the most broken fighting game characters ever” feels wrong in hindsight. Don’t get me wrong, he‘s still absurd in his game, but telling me he’s as bad as Gill is like telling me that Jeff Bezos is one of the horsemen of the apocalypse
@@lancesmith8298I definitely feel Brawl Meta Knight’s legacy, while definitely earned, is a bit overblown. Relies on the player synergizing with his kit, I find: MK’s whole deal is air superiority, so in the hands of a player with good air game, yeah, probably broken. In the hands of someone who can’t juggle opponents for $&@$, like me, he becomes a lot less broken; still a good character, but less oppressive. And I absolutely see how this can be seen as a faulty argument, like “no duh a busted character won’t be as good in the hands of a bad player”, but I feel like what I’m talking about is more a matter of play style: it’s not that I’m trash with Meta Knight as it is I’m just a ground fighter. Now, let me play Brawl Sonic on the other hand, and then I’ll show you what I can really do in that game.
Gill's Resurrection kinda reminds me of the revive "supers" in Jojo ASBR but weirdly worse, which is ironic compared when to the characters that can do it. Jonathan has an input in which he can spend meter to guarantee he revives, at the cost that he won't be able to use meter for the rest of the round if i recall. It's in your control which is great, in spite of no meter. Yukako has one where she automatically revives if she has meter and is about to lose a match (triggers if she is about to lose the match itself, not the round) and she comes back with no meter, but permanently stays in her unique install for the remainder of the round Finally, Bruno has a revive where he comes back if he's about to lose a match, but unlike the other two, he gets to keep use of meter, and he gets the bonus of staying in his unique comeback mode that he shares with other Part 5 characters (and Ermes for some reason lmao) By comparison, it's funny that someone like Gill, a man who's made out to be godlike in nature, has a worse revive super than these three who aren't even boss characters in their games lmao.
@@Ciel_Low most characters have a low health state referred to as Rumble Mode that serves as a comeback mechanic. Certain characters happen to have a unique comeback mechanic known as Resolve Mode, where they get additional benefits such as armor on attacks and increased damage to my memory, at the cost that it's at a lower health threshold (Rumble is about 30% to my memory while Resolve is 15% or so). Bruno in that sense is really good at comebacks because he gets to retain and gain meter and have a better comeback mode at low health. Marginally better than Gill, who could die mid revive pretty easily lmao.
@@LloydTheZephyrian only downside which isn't really a downside is that he's gonna be at low health but it'd be downright ridiculous if it was a full revive lmao. You also need to have the meter for it obviously but I imagine it wouldn't be too hard to keep meter knowing you have a tool like that when you do lose.
I love seeing your 3S vids!!! Even if I’ve always struggled with getting into SF, playing Dudley against my mates will be one of my favorite times. Can’t wait to see this!!!
I may only have experience with platform fighters but I love SF as a spectator, and 3S is maybe my favorite of them all. The animation and background art is breathtakingly beautiful, genuinely some of the best pixel art of all time, only contested by stuff like Metal Slug and Castlevania SotN
Unrelated but 4rd Strike Gill is also so cool, I really like how they differentiated him from Urien. Plus converting of of everything with Timestop is sick.
This video is especially entertaining because this is an actual, in depth breakdown, including going over combos offensive play and moveset, for an unplayable character. Absolute cinema, keep it up
this is like the inevitable result of your non playable sfv character videos its so cool, also the fire effect from gills normals is purely visual right? you mentioned that the ice effect caused standing airborne opponents but nothing about the fire effect, anyways great video and i cant wait to see whats next
Thank you and good point I should've clarified that, the fire is basically just visual their hurtbox is exactly as you'd expect from a juggle in that state
@@BigYellowSilly th-cam.com/video/Epqo_9lkJ4U/w-d-xo.html&ab_channel=Kyokusanagi You can actually play as Gill on arcade edition(yes arcade) with a glitch without any mods or hacking. It even works on the Nintendo switches anniversary edition. You should honestly make a video on it considering your reach. It's not widely known. It works by letting the game demo play after the arcade intro, but pressing start *with the second player* when the game is in the middle of picking Ibuki(You'll need 2 controllers, which is not a problem with the switch as each joycon can function as 1 controller.) If your on switch once you press start, *if your first player controller has a controller setup with both a "+" button and "-" button,* press +, and go to save. Then pick your character to start the match. Once started, press start with the first player controller to interrupt the match. If you did it correctly, the game shouldn't let you pick your character, and skip you straight to picking the super and there should be a picture of Alex. If all this is the case press "+" on the first controller, and go to load game, and get all the way to Gill. *If you don't have controller with a "+" and a "-" button (ie two individual joycons) or god forbid you have a GameCube controller, or even if you have an original arcade cabinet,* this still should work, you just be able to see if you did it correctly until you get to Gill. Thus you can skip the save game and load game parts Once you are at the Gill Vs screen, press minus "-" with the first controller and if done correctly you should be taken to the character select screen but you won't be able to pick a character, but instead skip you straight to picking gills supers, with Alex's pic. It doesn't matter which super you pick, you'll still have access to all of them. If you press start with your first controller and it doesn't take you to picking your super, going to the character select instead, you did the glitch wrong, and need to reset your game. And boom paying as Gill. You should go to the video to see a more detailed explanation, but the glitch is also listed on gamefaqs website (not that anybody goes there). And in the video link description there is another video that goes over why this happens if you are curious.
There's something rather badass about the spooky mystery man that you can't fight normally in the game being the only character capable of surviving the final Boss's powers.
The Fighting Game NPC Breakdowns are always my favorite vids on this channel, even if i understand nothing about the game, the commentary and the passion behind it just *ooze* into the vid. Amazing work Yellow 🙏💛
A funny note about fighting Gill as a boss fight in arcade mode: Remy's Blue Nocturne is an excellent choice to beat him. If you score a knockdown, you can walk up, use Blue Nocturne, and Gill will wake up using crouching LK or MK 90% of the time, triggering Blue Nocturne and doing the full damage since he's grounded. With such a short amount of bar needed, you can use it quite often too.
16:25 well makoto's sa2, which also has travel time before the super flash, can be hit out of its's startup. And if this happens she also doesn't lose any meter. So thats pretty cool.
Just kinda chatting up this comment section a long time later, and then I see this comment. You’re a prophet. Big Yellow pointed out in the last RBY video that they accidentally saved the RU banlist and why it existed from being lost media.
Technically, doesn't Urien actually take his stuff from Gill, and not the other way around? Gill was in the first iteration of Street Fighter 3, and Urien wasnt.
I remember reading somewhere that Urien was intended to be in New Generation, but missed the boat. I obviously don't remember _where_ I saw that or if it's legit, but considering SFIII's tortured development (and that we know _Hugo_ was supposed to be in New Generation since his stage and some unfinished sprites are hidden in the game data) I can see it. Of course, even if that's the case it's still debatable whether Urien copies Gill or the other way around. Kind of like asking whether Ryu copies Ken or Ken copies Ryu.
Thank you, big yellow, for providing me with my daily commute comfort on my bus ride home from college, I too enjoy learning about moves I shouldn't use on characters I can't play.
One thing you didn’t mention despite it being semi-common knowledge is that Gill’s normals do chip damage on block. I was curious to see the values and which one chips the most
I fumbled this one cause I knew about it but thought it wasn't true, but I must've had infinite health on by mistake when I tested it. It's just his heavy normals that do chip, 2HP does the most just cause it hits twice.
Phenomenal job, this is the kind of exploration of stuff that'll never be relevant i'm all about. Shoutouts to AdmiralMcFish for getting me as interested into unplayable characters in general and the weird hidden corners of fighting games in specific as i am.
IVE BEEN WAITING FOR THIS 4 SO LONG I used to look a bafael 3rd strike videos about characters and unique things they had. However I never saw anything in relation to Gill, who everyone knew was broken, but no one would give it this kind of attention to detail. Thank you 🙏
you have such special and niche content, i love it! only you will cover topics like literally just specifically *brown* lego pieces, and also how to punish gills knee drop on hit. its pretty amazing
I no longer play fighting games, but I'm in love with these character breakdowns for characters I used to play with and against. You and that Bafael guy know their stuff
Fighting Game Garbage was what really got me into your channel and seeing this appear in my notifications was like an early Christmas. Thanks for the content!
I'm sure someone mentioned it already but during Gill's taunt he takes 2x damage. Guess once the game knows you've donated enough, they give you a break without you realizing it. Groovy. Also, his fireballs break Urien mirrors.
its primary downsides of removing the use of meter entirely isn't much of a downside since the concept of "meter economy" doesn't really matter for him Not only does he have very few uses for meter as he lacks any EX, he is also designed as a CPU boss over being playable and the opportunity cost of meter in a given situation is handled by the AI
Gotta wring the kiddos out for all the quarters they've got baybeeee!! I'd say "What a gross time that was", but the unfortunate fact of the matter is that that time never ended, it just donned a new outfit thanks to mobile gaming reinventing the age old tactic
really good and fun video. it almost makes me wonder what this character's combo theory would look like if not for the limitations of SF juggle points. like imagine just looping tackle coast to coast to coast in gear or something. that'd be pretty funny i think
I love how Gill's entire character was basically made as an elaborate tech demo to show off the fact that they weren't mirroring the sprites anymore when they swapped sides.
Please make more videos like this, I have never played street fighter or many fighting games ever, but I think this kind of stuff is so interesting and enjoyable, keep up the great work and please make more!
As somebody who's been labbing the shit out of Gill in 4rd Strike on and off for a good while, this is a super interesting video to me. I didn’t really know all too much about him in 3rd Strike, so it's cool to see what they changed to tone him down to the same level as the rest of the cast
1:49 there was actually a glitch discovered within the past year for Arcade 3S to allow you to select Gill (found by crystal_cube99). th-cam.com/video/GPlHk-YQd1E/w-d-xo.html
56:16 LET'S GO Q MAINS RISE UP! Your large arms and long hair can't take us down, we have big funny health bar (provided we can press HP+HK 3 times and somehow not get hit vs Gill)
I really like the fact that Gill has so much damage that he can really afford to kill you with whatever he feels like. A ToD combo? He can do that. A meteor swarm? You got it boss. Obliteration by the manifestation of the unmatched power of biblical seraphs? It's your boy for that. Great video, Yellow. Really, really enjoy your content and the effort you put to thoroughly explain things that most likely don't really matter but are sick AF nonetheless :D
Dang a Fire video indeed which makes me wonder if you're gonna make this into a sort of Mini-series on different type of fighting game Bosses and why they're dumb, op or other notable things lelz. Cause yeah not all bosses are well documented or really In-depth as this one maybe some doesn't need but will still interesting none the less. Which is yeah keep up the great work, have fun while doing so and ofc do it at your own pace.
Sorry I'm so late making this comment, I was gonna used the pinned for something I mentioned in the vid but I think it's safe to say this makes more sense now, here's a few corrections and things I missed:
Correction #1
You technically can play as Gill in the arcade version, it's just not intended and requires a very specific glitch. Check out this vid if you wanna learn how: th-cam.com/video/GPlHk-YQd1E/w-d-xo.html
Correction #2
Resurrection only breaks Gill's meter for the round, not the whole game. Really pissed I missed this one, would have been super easy to test but I just heard the latter for years and assumed it was true.
Things I Missed #1
Gill's 2HP is super cancellable, but I missed that it was only cancellable with Meteor Strike and not Seraphic Wing.
Things I Missed #2
Gill's Heavy normals do chip damage, they all do the same amount per hit, but 2HP hits twice so it does the most.
Things I Missed #3
Gill restands also exist in New Generation, I only mentioned them existing in 2nd Impact.
there is also leftover super (choices?) for gill if you do the glitch in the arcade mode, some of them have names but meteor strike is spelled wrong in the english version.
just beat arcade mode with makoto, he used resurrection both rounds. was slightly confused why KO didn't show up in the second round but i reacted.
but i also knocked out most of his health despite missing the SA1 cancel both times thanks to this vid
One of Gill's voice lines is "Die.". This is a reference to the fact that if you go up against him, you will die.
Poetic
That's actually a very interesting Easter egg! I never made the connection myself!
Ultrakiller reference
As Magneto once said: "Welcome To Die!"
@@StanNotSoSaintmaster of magnet himself
Don't let this video distract you from the fact that Gill can make ice cream with his left hand and boil spaghetti with his right
Urien can even make the pot to but the spaghetti in
Since both of Gill’s elemental powers are always active, would the ice cream melt first or would the spaghetti get cold first?
@@kinsmanne98 He could just become even more of a Christ figure and hold his arms out really wide while he makes the food
@@BigYellowSillyis he making the pot out of an Aegis reflector?? That shit is NOT concave
Truly a top tier character.
an hour long video about a non-playable character in a game I've never played, I can tell this is gonna be a good one
Hell yeah, this is gonna go stupid hard
U should play 3rd strike, it's a good game
Hell yeah, but also you should try out 3rd Strike. Game gud.
That's the magic of big yellow
If your home play one let it be this one or 6 or maybe 4.
every single time Gill says die, i think i've been transported to the ytp dimension
Me too
He would totally say 'I wonder what's for dinner' before eating your entire health bar
@@BigYellowSillya healthy snack
@@BigYellowSilly"Akuma! Akuma! The sky had a Gill!"
"that's not a Gill, that's a gay Ken, now go away"
57:18 "Out of the game's 20 characters, 12 are dead off a single crouching heavy punch" but Twelve survives this combo ??
Gill saying "Welcome to your death" when launching Meteor Super is a reference to the fact that if you lose to Gill, he comes out of the screen and kills you in real life
Gill is a good christian boy, he would never harm anyone, im literally shaking and crying rn
That’s why Brawly vs Nintendo is a well known case!
Nah, it's just a reference to his appearance in Altered Beast ;)
EDIT: I dun goofed up. It's "DOOM" not "Death".
This video has given me the knowledge that Q could survive an atomic bomb if they just did a silly pose enough times
Q, truly the unspoken jank hero of 3S
canonically the strongest SF3 character fr
Q does a funny pose a few times and somehow acquires Once More, allowing him to tank a 0-to-Death, truly the hero of our time
*Edit:* I'm so Smash-brained, I didn't even think about the fact that "0-to-Death" technically doesn't work in the context of a traditional fighter like Street Fighter
"Touch of Death" would've been the correct one to use...I think
Given the kind of shit they've pulled off, Q might actually be durable enough to survive a nuke. Obviously Akuma is an outlier but he did blow up a significant portion of an island with a single punch.
Q summons his stand Killer Queen and uses Bites the Dust to rewind time and save himself
Gill is so cool. He looks like Sharkboy AND Lavagirl at the same time.
This is truly the highest praise anyone can give him
Well, he’s HALF cool.
He is celsius and farenheit combined
For some reason i used to think Gill controlled fire and water, cant say i didnt look dumb after realizing it was always ice
@@legoc-3po845 Colder water and fire it is, then :D
Everybody killing Gill out of resurrection is pretty awesome honestly.
Telling the final boss "No, you STAY down".
Stay the FUCK down!….
When that occurs: “Not this time a$$hole!”
Gill having just slightly more health than Urien, intentional or not, is very very funny lore wise. You know that would piss Urien off IMMENSELY.
Not just health. A lot of stuff is just slightly better than Urien.
@@CyborgSelZeroyep lol
who are they?
@@mrosskne urien is another character in 3S. Urien and Gill are brothers
@@mrosskne And lorewise, Gill is basically better than Urien is basically anything quantifiable. Strength, speed, intelligence and outward stability.
My favourite part of this game is when Gill faces Ryu and says “street fighter, it’s time for my third strike”
I remember an old joke about this guy. In his ending he turned Alex into two toned like him so its like "wow Gill is so nice he gave you dlc skin for free"
Really
They should have him merge with Alex in sf6
I love all Big Yellow videos equally but whenever the topic carousel comes back around to unplayable fighting game characters it’s a special kind of joy
can’t wait until KN General
True
"Topic Carousel" is such a perfect way of describing it. I'm gonna use that now lmao
The info about Dudley being difficult to combo will come in handy next time I play Dudley vs Gill
the script writing at the end with the like. thesis statement conclusion was so, so, so good. the buildup to 'when gill knocks you down after a punish, he does his winpose and the next round starts' was brilliant i loved that line lmao
Thank you I'm super happy with that bit tbh
I like how they did whatever work they did to make his blue and red sides consistent with what way he's facing but the overlap on his thong mirrors
It's palette-swapping. Each character has two palettes, one for each side. All the others stay the same, but Gill's has the red and blue reversed between sides.
@@budgetcoinhunter depending on how that palette system works it might still be a fixable problem. You could draw the overlap both ways, then color one of them to be the same as the fill color of the cloth to make it invisible depending on the side you're on.
@@biggladd7317 I've seen this kind of technique used in another game, but it dealt with _extremely_ limited colors in the graphics. World Heroes 2 uses a form of this technique on text graphics for hiragana and katakana glyphs: each set has its own palette, and the tiles use only 3 colors-- one for the katakana, one for hiragana, and then one for any overlapping pixels.
SF3 has one major roadblock keeping Capcom from easily doing this: Oro. He keeps an arm sealed away, but he switches which one depending on which side he's facing, due to sprite mirroring.
In fact, having Oro carrying his pet turtle in SF5 is how Capcom solved this very same problem in 3D graphics.
It would be awkward as hell to just arbitrarily remove an arm, and seamlessly switch which one it is with 3D models. So instead, Oro just keeps his 'sealed' arm busy holding his pet while he fights, and passes it off between hands when switching sides. Although, I have to wonder how traumatized the poor reptile has to be being tossed around like that so often...
it was supposed to show the power of the CPS3 allowing characters to switch sprites when turning around but gill is just a pallet swap, Kolin on the other hand, does have asymmetrical hair that is shown correctly
I can't get over the sound he makes when he tackles. It sounds exactly like Ganon from the Zelda CDI games
But Gill's taunt is the strongest in game, it manages to trigger the enemy player in a 4th wall fashion, causing them to lose control over the seething and malding it causes.
This is the silver lining the worse the taunt is as a tool the better it is for tilting people
@@BigYellowSilly Something you didn't mention when talking about the Taunt, Gill's taunt also makes him take DOUBLE DAMAGE if hit during it
@@syrelianSo only taunt when it’s needed to get the last damage point on touch of death combo?
Also, CPU Boss Gill usually NEVER taunts. But when he does, he causes the game to lower the difficulty.
That's right. Gill Is laughing AT YOU and say "Let me cripple myself so you have a better chance".
@@mqfii8992 that’s just twisting the knife in
Analyzing the frame data and combo possibilities for Gill feels like hyper-explaining the minutia of a magic spell
Repeat after me:
Win-GAR-dium...
@@Ramsey276oneReviosā
@@Ramsey276onele-vi-o-saaaaaa
I like how this seraph with control over the elements is just named "Gill".
I mean Gill is usually put onto cool characters like this guy and the hot fish from finding nemo
moonlighting cubicle grunt
@@pachicorewhat’s the difference?
there's a bunch of clips on youtube of when an arcade in japan gave RB (a cracked urien player) access to gill and let people try and get him. it was a massacre, like they'd given conor mcgregor a full suit of armour and a chainsaw and put him in the octagon.
He even had a restriction of not being allowed to block (still allowed to parry)
Got any links to that? i want to see that masascre.
the worst part about those old 240p uploads is that changes on youtube's end over the years have recompressed them several times so they look way worse today than they did back then. even old 480p videos that used to look clean have gotten shredded by this
It genuinely is a shame, a lot of the ones I found were 360p and 480p but you'd never know it from looking at them after youtube compression
I remember hearing all the horror stories of 3rd-Strike Gill, spoken in the same breath as the likes of Brawl Meta Knight, UMVC3 Dark Phoenix, the MK bosses, and Yoda in Soul Calibur 4. Really sweet to see a full analysis over him!
I'm not unconvinced that Gill's "DIE" voice line isn't just a reused clip of Ganon from the CDI zelda games saying "Join me Link and I will make your face the greatest in Korodai, or else you will DIE". It's not like they didn't sample Adam West's Batman saying "Lets go" for the super bar filling sound in the game
I looked it up, it possibly is just that but slightly pitched-up LMAO
I was genuinely so excited to play Gill when he showed up in SFV. I loved how they specifically made his moves different based on facing, it’s great.
"Mark of my upload shall scar thy recommedations" - Big Yellow
It's always fun to look under the hood of weird non playable characters. It's always fascinating to see how utterly messed up some of them can be, especially with how little documentation exists of these characters.
35:14 I declare this the funniest hitbox in Big Yellow video history. Normally the bigger ones are the funnier ones, but something about a small hitbox on an Illuminati man's trailing wrist hits different.
If I had to guess the reason for tackle being inconsistent on Alex, I'd say it's because of the way his hitbox moves during his idle animation. I'm not too familiar with 3rd Strike, but it looks like his body moves diagonally as he breathes, and I can imagine a scenario where those few pixels could be the difference between tackle hitting with the 1st or 2nd hit
Everyone’s “favorite” two-toned final boss getting an overview? Sounds interesting to me, as long as it doesn’t scar my DNA or something.
Don't worry, only a mark of dignity can do that. And I dunno if Gill has one of those
I can recall an ages old online-edition era tier list that placed no just gill as the obvious top one, but his low forward exactly
I've seen that I think it's a very strangely laid out list and if I remember right there's a pink square in the top left where you see his leg peeking out above Chun, super charming tbh
You can play as gill in the console versions, but those versions also have some wild shit, like being able to have Akuma Meter and all 3 supers at once
Online edition also lets you play gill without all the wild shit from the other concole versions
@@charlieharrington9555I still can't believe they made unlocking Gill a microtransaction if you didn't wanna beat Arcade mode with everyone
@@iceman78772 yeah that was annoying
Don't forget being able to cancel Super Arts *into* other Super Arts.
@@charlieharrington9555yeah but the wild shit is fun and you can download a save off the internet and unlock it all without having to beat arcade mode with everyone
Idk why but the way Gill says “PYROKINESIS” is so funny to me.
It’s nice getting a video like this since yeah, there is hardly any documentation on Gill in 3rd Strike and personally, I’ve always been so curious what makes him Overpowered. As a boss he has a few things that make it rather clear but what makes him so OP that he’s banned from players playing him and it’s nice to finally get an answer to that as well as get some data on what his win condition is.
I’m spending the entire video looking at Gill’s big ass hands and how they’re disproportionate despite perspective. I can’t unsee it, GOD
OH NO
>perfectly shows in the first 30 seconds why Gill is mad broken
>video continues for an hour anyway
Absolute chad
17:04 - Hello DNA! Gill's seraphic wing super covers the screen, but there are screen shifting situations where the full screen effect is shown to stop at the actual screen side, so when shifted by certain scenarios, the edge of seraphic wing can be seen and even avoided all together!
It's actually funny that the only other character who can do a ToD combo like Gill is Twelve. Like, he can chain (or link?) on of his jump-ins into XCOPY and then proceed to do what Gill does.
I'm actually not sure they can do that but I could be wrong, if I'm remembering right the XCOPY transformation takes 12 frames so they'd need to be at least +17, I very well might be remembering that wrong tho I can't think of where I heard 12 frames from off the top of my head
@@BigYellowSilly Oh, it's possible, and it's hilarious. Just look for "sf3 3s twelve gill xcopy tod" on TH-cam, there is a short video showing it, Gill even resurrects to full and still gets beaten with no chance to react. IIRC, XCOPY increases the damage of the specials used and since Gill doesn't need/have EX moves, Twelve not only isn't punished, but he actually becomes stronger than Gill during the transformation.
Great vid as usual, from a fellow deep-diver into useless trivia! One thing i wanted to mention that seems to have been increasingly forgotten: Gill's design at the time was widely memed on because of a particular American pop-cultural context.
Specifically, in the early 90s, the Buffalo Bills football team made it to the Super Bowl 4 years in a row. They were thus one of the most visible sports teams in the country, and one of their fan traditions that became hugely famous was going shirtless in below-freezing weather and painting their upper bodies to show just what REAL FANS they were. They would paint themselves half-blue and half-red since those are the Bills' colors, and this was done in the exact same pattern as Gill. So when SF3 first dropped, a bunch of Americans associated this new final boss with a bunch of drunken yahoos giving themselves frostbite.
Lemme tell ya, FG culture over here was so different when the majority of players didn't know what anime was...
I could and WOULD listen to Big Yellow talk about Lightbulbs for an hour and be enraptured
"If you're familiar with LCD bulbs, there's also a type called Florescent bulbs. They're not very good because their frame data lasts less long than LCDs.
You may wonder, why could I want longer frames for my bulbs?
Well, this game's best options are based on how long the bulb lasts, rather than how bright it is, which LCDs are superior at anyway."
we are SO fucking back (not that your other recent videos aren't great, they are, but this kind of laser-focused breakdown of a fighting game character/mechanic/technical aspect are what I live for)
I remember as a kid watching a WatchMojo video on the most broken FG characters of all time and this guy was with Brawl Meta Knight and SF2 Akuma. Cool seeing him explained why he is broken instead of “he has a super that lets him revive himself = he is broken”
Absolutely. Everyone else I’ve heard discuss Gill went through the broken aspects and just had Resurrection be that last straw. Did not know until watching this that it broke his power meter entirely, or how you can interrupt it. Makes it a lot easier to play around.
Seraphic Wing looks as broken as I’ve heard though, that’s the real problem Super.
@isenokami7810
It actually only breaks his meter for the round.
If you don't believe me, you can check Big Yellow's pinned comment.
And even then seeing Brawl Meta Knight as “one of the most broken fighting game characters ever” feels wrong in hindsight. Don’t get me wrong, he‘s still absurd in his game, but telling me he’s as bad as Gill is like telling me that Jeff Bezos is one of the horsemen of the apocalypse
@@lancesmith8298 i mean i believe jeff is a horseman of the apocalypse more than the meta knight thing so
@@lancesmith8298I definitely feel Brawl Meta Knight’s legacy, while definitely earned, is a bit overblown. Relies on the player synergizing with his kit, I find: MK’s whole deal is air superiority, so in the hands of a player with good air game, yeah, probably broken. In the hands of someone who can’t juggle opponents for $&@$, like me, he becomes a lot less broken; still a good character, but less oppressive. And I absolutely see how this can be seen as a faulty argument, like “no duh a busted character won’t be as good in the hands of a bad player”, but I feel like what I’m talking about is more a matter of play style: it’s not that I’m trash with Meta Knight as it is I’m just a ground fighter.
Now, let me play Brawl Sonic on the other hand, and then I’ll show you what I can really do in that game.
And he canonically got his ass beat by ALEX.
Imagine being able to control the elements and literally resurrect yourself but not beat a single pissed off New Yocker
The inconsistent hurt box must've helped lmao
Gill's Resurrection kinda reminds me of the revive "supers" in Jojo ASBR but weirdly worse, which is ironic compared when to the characters that can do it.
Jonathan has an input in which he can spend meter to guarantee he revives, at the cost that he won't be able to use meter for the rest of the round if i recall. It's in your control which is great, in spite of no meter.
Yukako has one where she automatically revives if she has meter and is about to lose a match (triggers if she is about to lose the match itself, not the round) and she comes back with no meter, but permanently stays in her unique install for the remainder of the round
Finally, Bruno has a revive where he comes back if he's about to lose a match, but unlike the other two, he gets to keep use of meter, and he gets the bonus of staying in his unique comeback mode that he shares with other Part 5 characters (and Ermes for some reason lmao)
By comparison, it's funny that someone like Gill, a man who's made out to be godlike in nature, has a worse revive super than these three who aren't even boss characters in their games lmao.
I didn't know Jonathan could revive in ASBR at all! And does Bucciarati have any downsides?
Unique comeback mode? Care to elaborate?
@@Ciel_Low most characters have a low health state referred to as Rumble Mode that serves as a comeback mechanic. Certain characters happen to have a unique comeback mechanic known as Resolve Mode, where they get additional benefits such as armor on attacks and increased damage to my memory, at the cost that it's at a lower health threshold (Rumble is about 30% to my memory while Resolve is 15% or so). Bruno in that sense is really good at comebacks because he gets to retain and gain meter and have a better comeback mode at low health. Marginally better than Gill, who could die mid revive pretty easily lmao.
@@LloydTheZephyrian only downside which isn't really a downside is that he's gonna be at low health but it'd be downright ridiculous if it was a full revive lmao. You also need to have the meter for it obviously but I imagine it wouldn't be too hard to keep meter knowing you have a tool like that when you do lose.
I love seeing your 3S vids!!! Even if I’ve always struggled with getting into SF, playing Dudley against my mates will be one of my favorite times. Can’t wait to see this!!!
I may only have experience with platform fighters but I love SF as a spectator, and 3S is maybe my favorite of them all. The animation and background art is breathtakingly beautiful, genuinely some of the best pixel art of all time, only contested by stuff like Metal Slug and Castlevania SotN
I love how powerful that "DIE" is on his tackle even through the audio compression
Cool to see Urien in another game after Tomodachi Life, I guess the SF people are big fans
Unrelated but 4rd Strike Gill is also so cool, I really like how they differentiated him from Urien. Plus converting of of everything with Timestop is sick.
I've unfortunately never got 4rd Strike yo work but I gotta play it sooner or later Gill with an SPD is so funny
This video is especially entertaining because this is an actual, in depth breakdown, including going over combos offensive play and moveset, for an unplayable character. Absolute cinema, keep it up
this is like the inevitable result of your non playable sfv character videos its so cool, also the fire effect from gills normals is purely visual right? you mentioned that the ice effect caused standing airborne opponents but nothing about the fire effect, anyways great video and i cant wait to see whats next
Thank you and good point I should've clarified that, the fire is basically just visual their hurtbox is exactly as you'd expect from a juggle in that state
@@BigYellowSilly th-cam.com/video/Epqo_9lkJ4U/w-d-xo.html&ab_channel=Kyokusanagi
You can actually play as Gill on arcade edition(yes arcade) with a glitch without any mods or hacking. It even works on the Nintendo switches anniversary edition.
You should honestly make a video on it considering your reach. It's not widely known. It works by letting the game demo play after the arcade intro, but pressing start *with the second player* when the game is in the middle of picking Ibuki(You'll need 2 controllers, which is not a problem with the switch as each joycon can function as 1 controller.)
If your on switch once you press start, *if your first player controller has a controller setup with both a "+" button and "-" button,* press +, and go to save. Then pick your character to start the match. Once started, press start with the first player controller to interrupt the match. If you did it correctly, the game shouldn't let you pick your character, and skip you straight to picking the super and there should be a picture of Alex.
If all this is the case press "+" on the first controller, and go to load game, and get all the way to Gill.
*If you don't have controller with a "+" and a "-" button (ie two individual joycons) or god forbid you have a GameCube controller, or even if you have an original arcade cabinet,* this still should work, you just be able to see if you did it correctly until you get to Gill. Thus you can skip the save game and load game parts
Once you are at the Gill Vs screen, press minus "-" with the first controller and if done correctly you should be taken to the character select screen but you won't be able to pick a character, but instead skip you straight to picking gills supers, with Alex's pic. It doesn't matter which super you pick, you'll still have access to all of them. If you press start with your first controller and it doesn't take you to picking your super, going to the character select instead, you did the glitch wrong, and need to reset your game.
And boom paying as Gill. You should go to the video to see a more detailed explanation, but the glitch is also listed on gamefaqs website (not that anybody goes there). And in the video link description there is another video that goes over why this happens if you are curious.
Urien: “He does everything that I can do!”
Gill: “But better..”
“Except for standing medium punch…”
this vids been out for 57 seconds and I can already tell its a masterpiece
Gill says "Die!" during his Heavy Tackle as a reference to the fact he will kill you
There's something rather badass about the spooky mystery man that you can't fight normally in the game being the only character capable of surviving the final Boss's powers.
The Fighting Game NPC Breakdowns are always my favorite vids on this channel, even if i understand nothing about the game, the commentary and the passion behind it just *ooze* into the vid. Amazing work Yellow 🙏💛
A funny note about fighting Gill as a boss fight in arcade mode: Remy's Blue Nocturne is an excellent choice to beat him. If you score a knockdown, you can walk up, use Blue Nocturne, and Gill will wake up using crouching LK or MK 90% of the time, triggering Blue Nocturne and doing the full damage since he's grounded. With such a short amount of bar needed, you can use it quite often too.
16:25 well makoto's sa2, which also has travel time before the super flash, can be hit out of its's startup. And if this happens she also doesn't lose any meter. So thats pretty cool.
I love that someone is making these kind of videos. Documentation of these old games is so important
Just kinda chatting up this comment section a long time later, and then I see this comment.
You’re a prophet. Big Yellow pointed out in the last RBY video that they accidentally saved the RU banlist and why it existed from being lost media.
Technically, doesn't Urien actually take his stuff from Gill, and not the other way around? Gill was in the first iteration of Street Fighter 3, and Urien wasnt.
That is true actually I'm still gonna give Urien credit cause he took those tools and became a good honest working man
I remember reading somewhere that Urien was intended to be in New Generation, but missed the boat. I obviously don't remember _where_ I saw that or if it's legit, but considering SFIII's tortured development (and that we know _Hugo_ was supposed to be in New Generation since his stage and some unfinished sprites are hidden in the game data) I can see it.
Of course, even if that's the case it's still debatable whether Urien copies Gill or the other way around. Kind of like asking whether Ryu copies Ken or Ken copies Ryu.
Thank you, big yellow, for providing me with my daily commute comfort on my bus ride home from college, I too enjoy learning about moves I shouldn't use on characters I can't play.
One thing you didn’t mention despite it being semi-common knowledge is that Gill’s normals do chip damage on block. I was curious to see the values and which one chips the most
I fumbled this one cause I knew about it but thought it wasn't true, but I must've had infinite health on by mistake when I tested it. It's just his heavy normals that do chip, 2HP does the most just cause it hits twice.
Phenomenal job, this is the kind of exploration of stuff that'll never be relevant i'm all about. Shoutouts to AdmiralMcFish for getting me as interested into unplayable characters in general and the weird hidden corners of fighting games in specific as i am.
TH-cam recommended this so fast that it showed up in my home page as "No views - 51 seconds ago" and ofc I clicked immediately
I enjoy all your content, but this is the EXACT type of video I look forward to most.
IVE BEEN WAITING FOR THIS 4 SO LONG
I used to look a bafael 3rd strike videos about characters and unique things they had. However I never saw anything in relation to Gill, who everyone knew was broken, but no one would give it this kind of attention to detail.
Thank you 🙏
you have such special and niche content, i love it!
only you will cover topics like literally just specifically *brown* lego pieces, and also how to punish gills knee drop on hit. its pretty amazing
I no longer play fighting games, but I'm in love with these character breakdowns for characters I used to play with and against.
You and that Bafael guy know their stuff
Fighting Game Garbage was what really got me into your channel and seeing this appear in my notifications was like an early Christmas. Thanks for the content!
honestly im just staring at the palette cycling effect this whole video. the glow on his abs... radiant
I'm sure someone mentioned it already but during Gill's taunt he takes 2x damage. Guess once the game knows you've donated enough, they give you a break without you realizing it. Groovy. Also, his fireballs break Urien mirrors.
When he says "Die!" I keep imagining ganon from those crappy cdi games.
Go watch some New Generation/Second Impact Gill fights and marvel at the way he says 'Die' before 3rs Strike. It's even closer to Ganon's version lol.
Amazing how back then, people complained how BS Resurrection is when it's arguably the worst part of his kit
I think it's because even after you beat him and deal with his bullshit he'll get back up whilst everyone else will stay down
its primary downsides of removing the use of meter entirely isn't much of a downside since the concept of "meter economy" doesn't really matter for him
Not only does he have very few uses for meter as he lacks any EX, he is also designed as a CPU boss over being playable and the opportunity cost of meter in a given situation is handled by the AI
Old fighting games try not to have the most bullshit unfair boss characters imaginable challenge (impossible)
insert Kaiser Knuckle General here
*"Igniz from KoF 2001" has entered the chat.*
Gotta wring the kiddos out for all the quarters they've got baybeeee!!
I'd say "What a gross time that was", but the unfortunate fact of the matter is that that time never ended, it just donned a new outfit thanks to mobile gaming reinventing the age old tactic
"if you play Rugal in this arcade we will beat your ass and you're banned for life"
Boss Seth in SF4 was also pretty cracked
really good and fun video. it almost makes me wonder what this character's combo theory would look like if not for the limitations of SF juggle points. like imagine just looping tackle coast to coast to coast in gear or something. that'd be pretty funny i think
the use of mix #2 (or round 2) Psych Out in the background is very appreciated
I just love these kind of videos, even if it takes me several days to finish them I still finish them because they are entertaining as hell
I love how Gill's entire character was basically made as an elaborate tech demo to show off the fact that they weren't mirroring the sprites anymore when they swapped sides.
Oh boy, I can't wait to passionately watch an hour-long video about a character in a game I have never and likely will never play.
Please make more videos like this, I have never played street fighter or many fighting games ever, but I think this kind of stuff is so interesting and enjoyable, keep up the great work and please make more!
You know what could be fun? Going into detail with the World Warrior versions of the SF2 bosses
As somebody who's been labbing the shit out of Gill in 4rd Strike on and off for a good while, this is a super interesting video to me. I didn’t really know all too much about him in 3rd Strike, so it's cool to see what they changed to tone him down to the same level as the rest of the cast
Gill seems pretty balanced tbh. I can't see why he's not a standard character
Maybe a little better than sean
Yeah I nearly said he was better than Sean but Gill doesn't even have a basketball taunt
@@BigYellowSilly or even ex moves
1:49 there was actually a glitch discovered within the past year for Arcade 3S to allow you to select Gill (found by crystal_cube99).
th-cam.com/video/GPlHk-YQd1E/w-d-xo.html
That's so sick I love how elaborate it is too
56:16 LET'S GO Q MAINS RISE UP! Your large arms and long hair can't take us down, we have big funny health bar (provided we can press HP+HK 3 times and somehow not get hit vs Gill)
I really like the fact that Gill has so much damage that he can really afford to kill you with whatever he feels like. A ToD combo? He can do that. A meteor swarm? You got it boss. Obliteration by the manifestation of the unmatched power of biblical seraphs? It's your boy for that.
Great video, Yellow. Really, really enjoy your content and the effort you put to thoroughly explain things that most likely don't really matter but are sick AF nonetheless :D
Dang a Fire video indeed which makes me wonder if you're gonna make this into a sort of Mini-series on different type of fighting game Bosses and why they're dumb, op or other notable things lelz.
Cause yeah not all bosses are well documented or really In-depth as this one maybe some doesn't need but will still interesting none the less.
Which is yeah keep up the great work, have fun while doing so and ofc do it at your own pace.
Yay for the return of your niche fighting game content!! Looking forward to watching this!
just as I'm about to sleep too! thank you for a new video to sleep to after watching it!
We need more, like God Rugal in CVS2, Igniz KOF 2001, Bison SFA3, Shin Akuma etc. You could really make this a series bro. This is good shit.
I am mesmerized by Alex's finger animations.
as a massive fan of 3rd Strike and someone STILL trying to get good with Hugo, this genuinely rocks
Analysis of a character I've never heard of in a game I've never played HELL YEAH
It’s always a good day when big yellow posts! Thank you for all of your videos my friend 👊🏽
Yes! Literally my second favorite character in SF franchise! Thank you Big Yellow 🙏
one of my my favorite videos you've made, thank you for the background stimulation
This was certainly something to find when I got a YT notification from Big Yellow
Great video 👍I'll be sure to use this information in practice when I'm playing Gill! (I may never play 3S Gill ever)
The best part of Gill is his sound design. Whata treat to listen to.
"DIE. DIE. DIE. HNNNG HNNNG DIE. HNNNG"