walking up to an enemy who is completely ignoring you in some kind of idle animation only to have him instantly whip around and punch you (of course making your screen go crazy and you drop your weapon which he promptly steals) never fails to make me laugh
Awesome video. The strangest thing that has happened to me in multiple op 2.2 playthroughs was a dead Yurii Semetski. I spawned the sniper one first, the Solyanka one second. Then some time later i'd returned to Limansk and he was just... dead. No idea why, could never reproduce it.
8:43 i hate those mutants and their bugged reach meanwile i can't reach the ground with a showel that is suposed to reach the ground...melee are hitscan in a tiny dot instad area and it has 2 days worth of delay, that is why you miss melee when you are wounded by mutant, because the character's camera moves.
Melee mechanics are generally pretty terrible in stalker mods, shooting a tiny invisible bullet is the worst way to implement first-person melee combat. At least I can play Vermintide for a palate cleanser
@@mugwort1 Dead air melee is by far the best for stalker, but take that with a grain of salt. That mod has quick melee and many knifes i have made a modpack for dead air that removes artificial difficulty called tazair because devs love to make mutants unkillable in stalker mods for unknown reason. If you encounter chimera in dead air or bloodsucker you are screwed for real, takes more than 300 rds of 7.62x39 to kill a chimera.
My Narodnaya Solyanka playtime was about 800 hours! I still have those saved games in an HDD that is locked by Windows! Must get it unlocked soon! Or, start OP???
@mugwort1 Understandable I'll find them. Great video btw dude. Me and my brother are long time Stalker fans (2006) and this shit had us in tears laughing.
Just starting this now, heard lots of good things about it. Apparently it has like a thousand hours of content? Although the last segments of it aren't translated and that you need a guide for almost all of it so you don't softlock yourself (hopefully that's not true, I hope I won't need to do that). The cave was absolutely nuts
Good luck! It's more like a few hundred hours of content for a full playthrough, but not all content is created equally. You can cut it shorter by ignoring the more boring fetch tasks that aren't important to the storylines. Softlocking is relatively rare if you are playing carefully but the two end storylines (which aren't that good) have untranslated dialogue. The gist of them is on the wiki so you won't miss anything important if you reference it.
@@mugwort1 Ah that's good to know then. I was worried I'd have to have a guide open most of the time to do things in the proper order or whatever so my game wouldn't be fucked. I have auto saves on and save on level as well so I think I should be good. Can't believe how many locations are in this mod!
update: holy balls you get shit on so fucking hard in the beginning with the ai aim. you really need to prioritize bulletproofing artifacts. I definitely have the wiki and other sources open a lot to make sure I don't fuck some quests up (I almost failed compromising materials by failing to realize its a 24 hour window and consequently making a mad dash to the forgotten forest for some emergency vodka). Also had to babysit Fistful so he would go back to the fucking camp with chemist and so that he wouldn't be permanently softlocked for the rest of the game. Saving the dutyers at dark valley wasn't that bad but it seems like saving the four scientists at wild territory is going to be very annoying. Still love the mod a lot regardless so far. Excited to see all the locations and try out all the cool guns, armors, and artifacts!
Compared to doing one hit with any high tier blunt weapon all other methods are way too expensive by comparison. Sledgehammer should work if you still can't get Suslov to stock a crowbar. If you are especially impatient you can use .700 Nitro Express or 23x76 shrapnel rounds, the latter of which can be fired from the sawn-off in the Radar vanilla stash.
@@mugwort1Im a bit late but thanks for the tips. If someone needs tips, crowbar works very well too one or two hitting them depending on how damaged it is. Seems i have a new problem don't know how to use the detonator, it just wastes it's durability.
@@david-yi6dm The detonator is designed for use with plastic explosives. After placing some on the ground, using it will detonate all of them in range. One of my favorite methods for cheesing ambush quests!
Armor does function in OP-2, the UI is just incredibly misleading as to actual protection values. wall of text below expounding on that Every armor type - exoskeleton, vest, scientific suit, etc. has a base protection amount for each stat besides bulletproofing. For example, comparing an exoskeleton and a vest that both have listed 50% impact resistance, the exoskeleton will be much more effective at reducing that type of damage because exoskeletons are better armor in every respect. When you compare armor of the same type, higher listed protection values will actually reduce damage more effectively. For bulletproofing specifically, all armors of the same type have the same protection values for each of the bones on the model - meaning all exoskeletons will offer the same amount of protection from bullets regardless of what their "bulletproofing" stat reads. Damage is overall very high in OP, but on anything below Nightmare difficulty you can stack 80% resistance in artifacts with an exoskeleton and health regeneration and become virtually unstoppable once you pass the gear hump.
What's the music? Shazam brought me to Shinsuke Kazato but it's not really all that specific beyond that. This video sold me on trying OP but at the same time it feels like I'm ignoring every warning
I don't know if I can link to other comments, but here's a copy paste of my other comment: The music in order: Circus (Alternate) - Napple Tale Unreleased Tracks - Yoko Kanno A Guitar's Rhythm - Napple Tale Unreleased Tracks - Yoko Kanno Bunny Girl Lum - Urusei Yatsura Complete Music Box Disc 05 - Kouji Nishimura Hawaii Series 2 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado TVM-62 - Urusei Yatsura Complete Music Box Disc 03 - Shinsuke Kazado M-16 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado TVM-2 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado Don't worry too much about messing things up if you jump in, you're bound to make a few dumb mistakes but anything truly gamebreaking is documented on the wiki.
Hey, i'm hoping you still reading comments, do you know where the portal in the sarcophagus that opens by dropping a goldfish is? I drop the goldfish, get the white screen, but cant find it
If you're dropping it on the slab where the note is it should just send you out. I've tried to get it to work but never ended up using it. I just go to CNPP-2 and immediately loop back to CNPP-1 whenever I want to leave sarc
@@thundersufferer2977 It should be open if it's your first visit there and you've done the decoder shenanigans, then you get the vanilla storyline dialogue. You can also force the door open or complete Ghost's quests to have it open permanently: op-2.fandom.com/wiki/A_Farewell_Note
virgin anomaly autism vs chad ОП-2.2 full frontal lobotomy
Far better than virgin anomaly tarkov wannabes
Anomaly vanilla is alright, but gamma is modded into escape from tarkov which is beyond autistic.
@@nxmx6ix it is how tarkov losers cope after dying to a chad cheater
playing soup mods is like taking a university anthropology class. a glimpse into the inscrutable slav mind.
culture shock like no other
walking up to an enemy who is completely ignoring you in some kind of idle animation only to have him instantly whip around and punch you (of course making your screen go crazy and you drop your weapon which he promptly steals) never fails to make me laugh
OP 2.2 craziness my beloved
ahh yes the underground burers helping the enemy by controlling their bullets, making them fly directly into your brain
"I don't know whether i was right or wrong by playing Op 2.2...i guess i'll never know, but i made it, and i guess i should be thankful for that."
"there is no wrong way to play stalker... except whatever the fuck this is"
4:29 idk why but the turret icon slowly fading away from the map makes it way more funny than it should be 😂
This video convinced me to finally start playing. Thank you, and also how dare you.
9:00 i can only get about that far into a handstand myself
Playing OP 2 is like stockholm syndrome. I hate this mod so much, but I've been through it 3 times
best 18 mins of my life
Love this mod, and love this video.
Damn, this video definitely deserves more views.
What a unique and amazing choice of soundtrack! Bravo!
Awesome video. The strangest thing that has happened to me in multiple op 2.2 playthroughs was a dead Yurii Semetski. I spawned the sniper one first, the Solyanka one second. Then some time later i'd returned to Limansk and he was just... dead. No idea why, could never reproduce it.
These curved shots are straight (*badumms*) from Equilibrium.
beloved OP2.2 video
Never felt a regret for dropping this mod exactly for this reasons.
Мой любимый оп 2.2. Странный мод, но очень весёлый
2:23 me when
i when me
when... weh...
@@chad658 same bro
8:43 i hate those mutants and their bugged reach meanwile i can't reach the ground with a showel that is suposed to reach the ground...melee are hitscan in a tiny dot instad area and it has 2 days worth of delay, that is why you miss melee when you are wounded by mutant, because the character's camera moves.
Melee mechanics are generally pretty terrible in stalker mods, shooting a tiny invisible bullet is the worst way to implement first-person melee combat. At least I can play Vermintide for a palate cleanser
@@mugwort1 Dead air melee is by far the best for stalker, but take that with a grain of salt.
That mod has quick melee and many knifes i have made a modpack for dead air that removes artificial difficulty called tazair because devs love to make mutants unkillable in stalker mods for unknown reason.
If you encounter chimera in dead air or bloodsucker you are screwed for real, takes more than 300 rds of 7.62x39 to kill a chimera.
11:58 he got scared
Nice vid man. Do you have a list of the music you used?It's really good.
Thanks so much! The music in order:
Circus (Alternate) - Napple Tale Unreleased Tracks - Yoko Kanno
A Guitar's Rhythm - Napple Tale Unreleased Tracks - Yoko Kanno
Bunny Girl Lum - Urusei Yatsura Complete Music Box Disc 05 - Kouji Nishimura
Hawaii Series 2 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado
TVM-62 - Urusei Yatsura Complete Music Box Disc 03 - Shinsuke Kazado
M-16 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado
TVM-2 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado
looks fun
My Narodnaya Solyanka playtime was about 800 hours!
I still have those saved games in an HDD that is locked by Windows! Must get it unlocked soon!
Or, start OP???
@@rahuldoes Start OP for sure
@@mugwort1, I shall, O Lord!
What is the music playing behind some of this video? Its so beautiful.
@@PvtParts-hr4zv I posted the full song list as a reply to a couple of comments, sorry for the laziness but I'm living in a power outage situation atm
@mugwort1 Understandable I'll find them. Great video btw dude. Me and my brother are long time Stalker fans (2006) and this shit had us in tears laughing.
Just starting this now, heard lots of good things about it. Apparently it has like a thousand hours of content? Although the last segments of it aren't translated and that you need a guide for almost all of it so you don't softlock yourself (hopefully that's not true, I hope I won't need to do that). The cave was absolutely nuts
Good luck! It's more like a few hundred hours of content for a full playthrough, but not all content is created equally. You can cut it shorter by ignoring the more boring fetch tasks that aren't important to the storylines.
Softlocking is relatively rare if you are playing carefully but the two end storylines (which aren't that good) have untranslated dialogue. The gist of them is on the wiki so you won't miss anything important if you reference it.
@@mugwort1 Ah that's good to know then. I was worried I'd have to have a guide open most of the time to do things in the proper order or whatever so my game wouldn't be fucked. I have auto saves on and save on level as well so I think I should be good. Can't believe how many locations are in this mod!
update: holy balls you get shit on so fucking hard in the beginning with the ai aim. you really need to prioritize bulletproofing artifacts. I definitely have the wiki and other sources open a lot to make sure I don't fuck some quests up (I almost failed compromising materials by failing to realize its a 24 hour window and consequently making a mad dash to the forgotten forest for some emergency vodka). Also had to babysit Fistful so he would go back to the fucking camp with chemist and so that he wouldn't be permanently softlocked for the rest of the game. Saving the dutyers at dark valley wasn't that bad but it seems like saving the four scientists at wild territory is going to be very annoying. Still love the mod a lot regardless so far. Excited to see all the locations and try out all the cool guns, armors, and artifacts!
Then you realise the game starts after raiding cnpp, just carry lots of rockets and rpg scope.
I don't know why this happens but in my install ironsights for ak spasm like crazy when shooting, bugged animation?
Not sure, but I'm not the right person to go to for technical issues/questions. You should ask the op2 channel in the C-Consciousness discord.
4:20 xD
It went abroat to Germany for work n travel
@@david-yi6dm Chernobyl space program btw.
Any tips on how to defeat deathclaws besides the crowbar?
Had to fire 2 rpg rockets at one doing literally nothing to it.
Compared to doing one hit with any high tier blunt weapon all other methods are way too expensive by comparison. Sledgehammer should work if you still can't get Suslov to stock a crowbar. If you are especially impatient you can use .700 Nitro Express or 23x76 shrapnel rounds, the latter of which can be fired from the sawn-off in the Radar vanilla stash.
@@mugwort1How about .44 magnum?
I got the mateba unica from informant, or the mg42 i like using it because the ammo is only three mushrooms.
@@mugwort1Im a bit late but thanks for the tips.
If someone needs tips, crowbar works very well too one or two hitting them depending on how damaged it is.
Seems i have a new problem don't know how to use the detonator, it just wastes it's durability.
@@david-yi6dm The detonator is designed for use with plastic explosives. After placing some on the ground, using it will detonate all of them in range. One of my favorite methods for cheesing ambush quests!
kinda sad that armor doesnt actually work : (
Armor does function in OP-2, the UI is just incredibly misleading as to actual protection values. wall of text below expounding on that
Every armor type - exoskeleton, vest, scientific suit, etc. has a base protection amount for each stat besides bulletproofing. For example, comparing an exoskeleton and a vest that both have listed 50% impact resistance, the exoskeleton will be much more effective at reducing that type of damage because exoskeletons are better armor in every respect. When you compare armor of the same type, higher listed protection values will actually reduce damage more effectively.
For bulletproofing specifically, all armors of the same type have the same protection values for each of the bones on the model - meaning all exoskeletons will offer the same amount of protection from bullets regardless of what their "bulletproofing" stat reads.
Damage is overall very high in OP, but on anything below Nightmare difficulty you can stack 80% resistance in artifacts with an exoskeleton and health regeneration and become virtually unstoppable once you pass the gear hump.
Bro, need your crying cat thumbnail.. 🤣🤣🤣
just for you
files.catbox.moe/acjbkm.png
files.catbox.moe/pirl5h.jpg
What's the music? Shazam brought me to Shinsuke Kazato but it's not really all that specific beyond that.
This video sold me on trying OP but at the same time it feels like I'm ignoring every warning
I don't know if I can link to other comments, but here's a copy paste of my other comment:
The music in order:
Circus (Alternate) - Napple Tale Unreleased Tracks - Yoko Kanno
A Guitar's Rhythm - Napple Tale Unreleased Tracks - Yoko Kanno
Bunny Girl Lum - Urusei Yatsura Complete Music Box Disc 05 - Kouji Nishimura
Hawaii Series 2 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado
TVM-62 - Urusei Yatsura Complete Music Box Disc 03 - Shinsuke Kazado
M-16 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado
TVM-2 - Urusei Yatsura Complete Music Box Disc 01 - Shinsuke Kazado
Don't worry too much about messing things up if you jump in, you're bound to make a few dumb mistakes but anything truly gamebreaking is documented on the wiki.
i love schizo mods
Hey, i'm hoping you still reading comments, do you know where the portal in the sarcophagus that opens by dropping a goldfish is? I drop the goldfish, get the white screen, but cant find it
If you're dropping it on the slab where the note is it should just send you out. I've tried to get it to work but never ended up using it. I just go to CNPP-2 and immediately loop back to CNPP-1 whenever I want to leave sarc
@@mugwort1 i dont have a way to get to cnpp 2, so i'm kinda stuck unless i load an earlier save, i'll see about trying that
@@thundersufferer2977 If you have the decoder from vanilla to get into Monolith Control Bunker you can go there, then to CNPP2
@@mugwort1 i cant go to cnpp 2 from MCB, the Doors locked
@@thundersufferer2977 It should be open if it's your first visit there and you've done the decoder shenanigans, then you get the vanilla storyline dialogue. You can also force the door open or complete Ghost's quests to have it open permanently: op-2.fandom.com/wiki/A_Farewell_Note