Cinema 4d 2023: Dynamics (Filling up objects)

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • In this video I go over how to use dynamics along with a bit of mograph. If you have ever wanted to know a fast way to fill something like a bowl, jar, pen holder, etc. this video will show you how to do that in this quick Cinema 4d tutorial.
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ความคิดเห็น • 12

  • @lindapioix3586
    @lindapioix3586 ปีที่แล้ว +1

    I spent almost 2 hours trying to find out where I had left off, until I decided to search, I'm glad I found yours the first time, easily resolved thanks

  • @JanneWolterbeek
    @JanneWolterbeek ปีที่แล้ว +1

    Thanks, useful as always!

    • @BTB3D
      @BTB3D  ปีที่แล้ว

      Glad you liked it!

  • @ElenaBG3
    @ElenaBG3 ปีที่แล้ว +1

    More simulations in Cinema...Love that

    • @BTB3D
      @BTB3D  ปีที่แล้ว

      They are always fun!

  • @dananddananddan
    @dananddananddan ปีที่แล้ว

    i spent so long trying to figure out how what was going wrong until I realized I was using the wrong ridgid body and collision tags. thank you!!!

    • @BTB3D
      @BTB3D  ปีที่แล้ว

      Glad I could help!

  • @DKGCustom
    @DKGCustom ปีที่แล้ว

    Gonna ask a question, I prob wont get an answer fast enough. I've been thrown under the bus by a client. Imagine a huge crate 8x8x2 metres. It falls away to reveal the object inside. The sheets of wood and lengths of timbers are by stock usually no longer than 2.4x1.2 meters. So I want to build the sides of the panels with individual objects that have their own dynamics but are still glued together enough to stay together. Sorry... I'm in panic mode

    • @BTB3D
      @BTB3D  ปีที่แล้ว

      In the Dynamics tab of the rigid body tag I would look into either the "Trigger" dropdown menu that has an option that allows you to only have dynamics once a collision has happened or the dynamic transition option below that.

    • @DKGCustom
      @DKGCustom ปีที่แล้ว

      @@BTB3D thanks for the superfast response....would you believe it, the clients changed their mind again....lol

  • @Flytoohi
    @Flytoohi ปีที่แล้ว

    Great tutorial but for some reason when I bake my simulation out then right-click and Connect & Delete, it reverts back to the original grid clone - as created at frame zero. Any thoughts on what I might be doing wrong? Thanks!

    • @BTB3D
      @BTB3D  ปีที่แล้ว

      Try current state to object