Ultimate FPS - Controller Design & Build

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @PyottDesign
    @PyottDesign  7 หลายเดือนก่อน +457

    Thanks to everyone for all the views and taking the time to comment! All the support has been amazing. Special thanks for the donations to the channel. Those were totally unexpected and mean a lot to me! Wanted to take some time to respond to some of the recurring questions below:
    “Why didn’t you source an internal board for electronics?”
    I’m trying to release project videos every 3-6 months which means I have to finish my physical builds in 3-6 weeks on top of my day job as a design consultant. Specifying and integrating electronics into this concept would have stretched my release schedule way beyond that timeline.
    Leveraging off the shelf product internals isn't a pretty solution, but it makes it so I can quickly build out a design. It's a shortcut to quickly experience the ergonomics and design details of an early stage concept.
    “Why no gyro control?”
    I was looking into gyro options during the early research phase and have some experience with handling telemetry data on past projects
    pyottdesign.com/product/skana
    But, to be honest, getting the data stream out of the gyro sensor and passed into the Steam controller API would have been outside of my skill set. Pretty sure I could have gotten there and it's definitely something I want to learn more about but, again, that would have been more of a year long project instead of a multi-week build.
    “Are your design files available for download?”
    I had to cut a lot of things for time, but there was a bunch of Dremeling and manual labor that went into this build after 3D printing. There aren’t really “complete” digital build files for it. This controller was also made specifically for my hands and grip. Because of those reasons, I don’t plan on releasing the files yet. I am looking to revisit a variation on this controller design in the future, and I will (hopefully) include build files when I do!
    “Can I buy your controller?”
    Unfortunately, not at this time. This project was really about sharing my design process by exploring a fun working test prototype. I don’t want to totally slam the door on the idea, but it isn’t something I am pursuing right now.
    “This will never beat a mouse/keyboard”
    I was more curious about why alternative controllers aren’t more common and why the controller and MKB became the standards. I really like projects like this because they challenge my own assumptions on why different industries exist the way they do. I also just love making this type of thing 🙂
    Thanks again for all the feedback, comments and great information everyone has shared!

    • @tikoblocks3224
      @tikoblocks3224 7 หลายเดือนก่อน +5

      This controller looks like it would be awesome with Kitten Burst. I would love to see how it works with the games demo!
      I'm sure you've heard this many time over already, but this is an awesome project!

    • @ROBIRUIZVIVAS
      @ROBIRUIZVIVAS 7 หลายเดือนก่อน +1

      I want to congratulate you on your incredible creativity and the way you share your ideas with the world! It's inspiring to see how you explore new perspectives and challenge the limits of convention. Remember that creativity knows no limits or fixed rules; The important thing is to continue expressing yourself authentically. Your courage to embrace diversity of ideas is truly admirable. Keep shining with your unique creativity!With admiration,

    • @tombyrer1808
      @tombyrer1808 7 หลายเดือนก่อน +1

      Thanks for "sharing my design process"; I got some insights!

    • @aa-kz7hc
      @aa-kz7hc 7 หลายเดือนก่อน +1

      was the trackball any good at wide sweeping motions? like say a 180 or 360 degree turn?

    • @albertoginelsalvador2172
      @albertoginelsalvador2172 7 หลายเดือนก่อน

      Can I ask to have the trackball cradle?

  • @monyetguru
    @monyetguru 7 หลายเดือนก่อน +3995

    the numbers of individual skillsets combined in this project is simply amazing

    • @somepoliticalgamer6459
      @somepoliticalgamer6459 7 หลายเดือนก่อน +103

      Seriously. It’s the sign of a strong father and a loving mother for sure. I couldn’t hold a candle to this guys productivity. He’s very blessed.

    • @virrebooi93
      @virrebooi93 7 หลายเดือนก่อน +51

      ​@@somepoliticalgamer6459 lol

    • @hmcredfed1836
      @hmcredfed1836 7 หลายเดือนก่อน +17

      takes about 2 to 3 years to get those skills.
      everything is on youtube.
      people are just lazy nowadays

    • @mastermenthe
      @mastermenthe 7 หลายเดือนก่อน +17

      mechatronics engineering in a nutshell

    • @philipjorden4516
      @philipjorden4516 7 หลายเดือนก่อน +62

      ​@@hmcredfed1836
      Some people are lazy, you're not wrong.
      Other people have other skills they cultivate instead, and I don't think there's anything wrong with saying that there are a lot of skill sets here, used in an amazing way to make something very cool. I have plenty of skills, some of the ones used in this video in fact, but I couldn't do this right now. So bravo to the creator as far as I'm concerned!

  • @juliawolf156
    @juliawolf156 7 หลายเดือนก่อน +16078

    The mouse vs. stick debaters keep ignoring the enlightened gyro-aimers.

    • @pawes7418
      @pawes7418 7 หลายเดือนก่อน +993

      gyro capable controllers is like mixed both worlds of m/k and controllers players. You achieve speed of fast joystick turning and precision of a mouse in one device.

    • @hi_its_jerry
      @hi_its_jerry 7 หลายเดือนก่อน +739

      the problem is that the average player either does not care or does not know about gyro aiming. it's a control scheme that requires a bit of fiddling about and they're often buried in the settings menu for some reason. i believe game devs need to better incentivize the use of gyro aim whenever possible and make it easier for people to transition
      EDIT: excluding first-party Nintendo games like Splatoon of course, they've obviously mastered the tech

    • @pawes7418
      @pawes7418 7 หลายเดือนก่อน +430

      @@hi_its_jerry the main problem with devs is that they simply cannot put good gyro aiming in their games.

    • @bootmii98
      @bootmii98 7 หลายเดือนก่อน +190

      People just negatively associate gyro with waggle, that's th eonly issue

    • @IcyXzavien
      @IcyXzavien 7 หลายเดือนก่อน +107

      ⁠implementation has been getting better as of late though with Fortnite and COD having the best out there. The Finals and Helldivers 2 have pretty good gyro, with room for improvement. There's some games like Spider-Man 2, GoW:R and Dragon's Dogma 2 that have basic implementation, but is acceptable for their use case of aiming only.
      Edit: I wanted to mention that The Finals updated their gyro implementation and now it's up there as one of the best on the PS5 and PC.

  • @louie2
    @louie2 7 หลายเดือนก่อน +1057

    having all the requisite skills to prototype such a polished and actually potentially useful product is super impressive.

    • @geoffzephyrus9849
      @geoffzephyrus9849 7 หลายเดือนก่อน +14

      Yeah! I just started teaching myself CAD and when he got to that section i was astonished! So much talent!

    • @Me__Myself__and__I
      @Me__Myself__and__I 7 หลายเดือนก่อน +5

      Yeah. I really want one but lack that level of skill.

    • @nicknevco215
      @nicknevco215 7 หลายเดือนก่อน +4

      True Asmongold should make a vid for peep to know

    • @themonsterunderyourbed9408
      @themonsterunderyourbed9408 7 หลายเดือนก่อน +5

      "polished" is a very generous word for what this is.

    • @Me__Myself__and__I
      @Me__Myself__and__I 7 หลายเดือนก่อน +24

      @@themonsterunderyourbed9408 No. That is rude and unhelpful. Makes me think you have no skill in any area to create anything. Its so easy to criticize others when you can't do squat yourself.

  • @ElderSilverFox
    @ElderSilverFox 3 หลายเดือนก่อน +74

    This is MORE than enough to approach a company like Microsoft, Flydigi, Corsair (Scuf), etc, and license the design! They'll take care of the fine tuning and everything that is currently keeping you from bringing this to market. This is my dream controller and I would love to see it released. I want one so bad. I'd even pitch it for you if you want.

    • @Philosophaster
      @Philosophaster 2 วันที่ผ่านมา

      Goodness I hope something is patentable so that this isn't just ripped away from him.

  • @Lemons714
    @Lemons714 7 หลายเดือนก่อน +5455

    Having the track ball accessible on the back of the controller is nothing short of FUCKING BRILLIANT

    • @gregsmith8977
      @gregsmith8977 7 หลายเดือนก่อน +144

      that's exactly what I thought! It's so annoying to try to reach the stick while also clicking the main buttons.

    • @ifalone
      @ifalone 7 หลายเดือนก่อน +39

      claw

    • @meanmole3212
      @meanmole3212 7 หลายเดือนก่อน +129

      @@ifalone surgery

    • @johnderat2652
      @johnderat2652 7 หลายเดือนก่อน +54

      @@meanmole3212 playing claw isn't a problem if you start at a young age. Your hand adapts to the position

    • @Nick1921945
      @Nick1921945 7 หลายเดือนก่อน +17

      You really going to try to aim with your ring finger? Yea right.

  • @Petrolhead99999
    @Petrolhead99999 7 หลายเดือนก่อน +1062

    This is nothing short of astonishing. A simple idea of fitting a trackball into a controller presented so many challenges that you are forced to innovate the overall design.... Thankfully, you're a brilliant engineer.
    I would LOVE to see this thing passed around some professional FPS players, maybe even on-stream, so we can see their impressions.

    • @ulflonegren4870
      @ulflonegren4870 7 หลายเดือนก่อน +27

      Great idea. Loan it out to some top FPS streamers/youtubers and get them to do some impressions videos. Ideally with some benchmarking/stats tracking. That would be real cool and get more interest into this type of controller design.

    • @elchapo6732
      @elchapo6732 7 หลายเดือนก่อน +8

      ​@ulflonegren4870 get the right people using it, and it for sure would gain traction.

    • @Tealc2323
      @Tealc2323 7 หลายเดือนก่อน +4

      They wouldn't play verry well because they're used to play with a mouse and learning from scratch is hard.
      Those who play FPS games with a controller they can play only for games that have aim-assist. This is where this controller is actually much better than the regular one, but it will not be better than a mouse for raw input FPS games.

    • @ulflonegren4870
      @ulflonegren4870 7 หลายเดือนก่อน +2

      @@Tealc2323 just need to find some who normally play on console

    • @ryleybulmer6282
      @ryleybulmer6282 7 หลายเดือนก่อน +1

      Any CoD or Halo pros would be perfect for this. Particularly CoD pros since a lot of them play CS/Valorant in their downtime.
      Not that anyone cares but a KB/M player just got T4 (or maybe T6?) at the most recent Halo tournament, which is pretty well unheard of, so that's cool

  • @sperp1511
    @sperp1511 7 หลายเดือนก่อน +688

    This is BY FAR the most professional and well designed homebrew controller I've ever seen. Your final product has so much care and effort put into it, the first question a person might have isn't "how long did this take to make", but "where did you buy this from?"

    • @GaijinGamerGirl
      @GaijinGamerGirl 7 หลายเดือนก่อน +6

      There is no professional controller for FPS games. Controllers are for arcade shooters with aim assists (even if subtle aim assists like in COD) and racing or button-mashing fighting games. Shooters are Mouse+Keyboard in E-sports for a reason.

    • @RosefMudson1414
      @RosefMudson1414 7 หลายเดือนก่อน +3

      kbm still better

    • @thehelixoflife2682
      @thehelixoflife2682 7 หลายเดือนก่อน +27

      @@GaijinGamerGirl I believe he meant professional as in MADE by professionals, not for use by professionals.

    • @ImportedPatriot91
      @ImportedPatriot91 7 หลายเดือนก่อน +1

      @@RosefMudson1414much better

    • @bl1tz229
      @bl1tz229 7 หลายเดือนก่อน +2

      Obviously and unfortunately we know all too well why the big companies won’t put effort in designing controllers like this, but I want to take the privilege of saying that a high quality product is a way better investment to us, controller users, rather than something that has always worked, still kinda works, but we have to replace every so often and no effort is put into designing “revolutionizing” tech… I would be certain that a lot of people would consider putting down the money for it as well and buy it. Guess I’ll have to wait a while longer before I would get my hands on something like this… But i’ll be waiting. I am fairly okay with the PS5 controller for now

  • @Thejordaneverliving
    @Thejordaneverliving 5 หลายเดือนก่อน +9

    You 3D printing the input pieces then mapping them onto modeling clay was so smart. It not only lets you lay out the buttons in the way that best fits your hand but also shaped the "controller" (clay) to your hand for added comfort on that end. I'm only 4 minutes in so I don't know if you kept the hand shape but even just using the clay for mapping is incredible.

  • @AQDuck
    @AQDuck 7 หลายเดือนก่อน +3776

    As a Steam Controller/Deck trackpad enjoyer, something that basically kills this is that most games do not have support for mixed input so you can either use the mouse or stick, not both.
    Trackpad/ball _are_ superior in controller form than to stick, but because they weren't looked at seriously until recent years they are so against the norm that even one of the biggest gaming companies in the world couldn't make people take it seriously.

    • @drewh9755
      @drewh9755 7 หลายเดือนก่อน +254

      Not to mention an analog stick is so much cheaper than a trackball setup. That being said adding a trackball is way more compelling of a change to me than the “adaptive triggers” they added to the ps5 controller

    • @HontoNeet
      @HontoNeet 7 หลายเดือนก่อน +220

      Tbh, gyro controls are probably the way forward for controllers. Trackballs require a lot of maintenance, and I'm not convinced that the thumb variety (the only kind that'd work in a controller) is very good for aiming at all. Take it from a trackball fan who games with one almost every day: I am a clean freak who washes his hands before every use (drying them with a clean paper towel), but still, my trackball inevitably has to be cleaned and lubricated at least once a week, more like every 5 days (side note: the best way to lube them is actually to rub the trackball on your cheeks/the bridge of your nose and then roll it around in your palms before you put it back in, assuming your face is recently-showered). The ~feel~ of your aim is always constantly changing as dead skin builds up around the bearings

    • @cho4d
      @cho4d 7 หลายเดือนก่อน +10

      trackball could emulate an analogue stick

    • @JeronimoStilton14
      @JeronimoStilton14 7 หลายเดือนก่อน +105

      @@HontoNeetthere it is. A shocking lack of mention for gyro controls despite them being the seeming next step for most controller based aiming as it just adds that granular control to bridge the gap between a mouse and a ‘dumb’ controller.

    • @jamesmcmackin8773
      @jamesmcmackin8773 7 หลายเดือนก่อน +25

      Agreed, love the Steam controller so much I hoard them. I set the trackpad as a mouse input rather than a joystick in Steam whenever possible, it allows much more precise movement and additional features like acceleration. It's always a bummer if a newer game doesn't support dual input but most seem to. It also doesn't help that games' configs all have edge spin set off by default, it makes a huge difference having Edge Spin set up properly.

  • @ChoobChoob
    @ChoobChoob 7 หลายเดือนก่อน +1466

    Being able to control the trackball on both sides is a touch of genius!

    • @HannyDart
      @HannyDart 7 หลายเดือนก่อน +20

      literally

    • @DashzRight
      @DashzRight 7 หลายเดือนก่อน +11

      Gimmicky not really useful

    • @FearHeldDear5859
      @FearHeldDear5859 7 หลายเดือนก่อน +9

      @@DashzRightit was also a gimmick on the logitec trackman FX but damn it always looks cool

    • @bodivanbodivan3668
      @bodivanbodivan3668 7 หลายเดือนก่อน

      Nothing “gimmicky’’ about having more precise control. @@DashzRight

    • @TotalNinjaLover
      @TotalNinjaLover 7 หลายเดือนก่อน +69

      ​@DashzRight he said using your ring finger as a drag to control the resistance. That sounds very useful for fine aiming, ie sniping and longer shots where you'd need track a target with more precision.

  • @damian9303
    @damian9303 7 หลายเดือนก่อน +1289

    This looks like the Xbox 720 controller I would’ve seen in concept videos made as slideshows in Movie Maker years, years back

    • @zorororonoraroro
      @zorororonoraroro 7 หลายเดือนก่อน +19

      its good when enemy is in the view but what about competitive games or when enemy is behind you ?

    • @ninjireal
      @ninjireal 7 หลายเดือนก่อน +57

      @@zorororonoraroroWhy didn’t you just make a comment?

    • @ImNotFine44
      @ImNotFine44 7 หลายเดือนก่อน

      ⁠​⁠@@ninjirealbecause he has a great username

    • @rcbuggies57
      @rcbuggies57 7 หลายเดือนก่อน +10

      @@zorororonoraroro Could say the exact same for joystick, or mouse even. Nobody using a mouse keeps their mouse down all the time, you pick it up. With trackball you flick it and grab, you can be pretty quick and a decent amount of older fps players would use trackballs. Mice are way better obviously but joysticks are not.

    • @zorororonoraroro
      @zorororonoraroro 7 หลายเดือนก่อน +3

      @@rcbuggies57 mouse is faster than thumb by a lot. in my setting I barely ever lift it up tho

  • @SecondWindStories
    @SecondWindStories 6 หลายเดือนก่อน +4

    The "FPS, Aiming and movement" portion of your video presented very important things, and I always felt like the Nintendo Wii provided the best, most immersive solution to FPS controls that I have ever experienced. I owned both COD modern warfare reflex and COD Blackops on the Wii and that generation was by far the best gaming experience I ever had with FPS's. The way Nintendo leveraged motion for both the aiming mechanic as well as for motion doubled with the thumbstick in your left hand made so much sense to my brain. Also because of this, all of the "360 no-scopes" did not exist because you actually had to aim & shoot your gun, it wasnt just some cursor in the middle of your screen that you could hack. Since that generation I have not been able to really dive deep into fps games anymore because I am simply not capable off effectively aiming with the thumbstick with standard controllers (even with built-in aim assist) nor can I handle the keyboard buttons to move and the overly twitchy movements of the mouse. I have adjusted the twitchy movement of the mouse, only to be at a complete disadvantage playing on PC given this. It's basically a catch 22 for me when it comes to FPS gaming online. Ironically, a few years after playing the COD series on the Wii, I had an opportunity to go to a shooting range where I shot both semi auto glocks as well as automatic rifles. The transition, or familiarity with the motion control of the Wiimote and the feel of an actual gun in your hand made the gun feel familiar to me, though I've never actually held or shot a gun before in my life before that time. I write this only because I know that the many people have not experienced the Wii motion controls for FPS's and therefore never give it a thought. It is handsdown the best most immersive way to play FPS's that I have personally experienced. With that said, I would like to try a hybrid controller like what you're making, as I woudl definitely need something

  • @Sugaryn0vA
    @Sugaryn0vA 7 หลายเดือนก่อน +494

    I don't even play FPS but the fact that you not only know what you're doing from start to finish, being very well-spoken in describing your process on top of the very clean video meant I was hooked for every second

    • @greasycheeseburger2908
      @greasycheeseburger2908 7 หลายเดือนก่อน +2

      Honestly this was very amusing to watch! Amazing video!!

    • @thevikingsock8527
      @thevikingsock8527 7 หลายเดือนก่อน +1

      Except for the design. Its bad af

    • @wesley1167
      @wesley1167 7 หลายเดือนก่อน

      ​@@thevikingsock8527I think that, as a concept, it delivers what it promised very well. My only criticism would be the choice of color, and the right handle being too short

    • @mhm6
      @mhm6 7 หลายเดือนก่อน

      Perhaps he dabbled in technical writing

    • @andrew-729
      @andrew-729 7 หลายเดือนก่อน

      bahahaha, the design was a product of function within the realm of the limits of the hardware he was using. The design was AS IT COULD BE.
      You are asking for more custom pcbs, well sure, if he did that the design would change and get better....this was a proof of concept so well executed, we are left saying, 'where is the finished product?'@@thevikingsock8527

  • @jameshogge
    @jameshogge 7 หลายเดือนก่อน +278

    I think one thing people forget about mouse movement is you have 3 "gears" to let you be both fast AND precise:
    High gear - Your forearm physically moves to make fast, large movements
    Medium gear - Your wrist moves giving you a good balance between speed and precision
    Low gear - You move the mouse in your fingers without necessarily moving your wrist. This allows you the most precision.
    Position vs velocity control is part of it and it's what your trackball addresses but combining these different muscles is what lets you be simultaneously fast and precise.

    • @neurway4048
      @neurway4048 7 หลายเดือนก่อน +33

      Yes you need the whole arm to be precise & accurate…this product doesn’t improve much from original controller

    • @konradwright7725
      @konradwright7725 7 หลายเดือนก่อน +45

      The trackball being accessible from the back gives 3 gears too. Swipe, Smear, Pinch.

    • @normaalewoon6740
      @normaalewoon6740 7 หลายเดือนก่อน +11

      That's why azeron keypads are so powerful. They provide immediate access to 3 or 4 buttons for each finger and an analog stick at your thumb, while you can just use a mouse in your other hand. This does not compromise simultaneous access to keys, movement and aiming as well. It's perfect for games with demanding input strategies, such as doom eternal
      A trackball gamepad is still great for basic fps games on the couch

    • @cloudycolacorp
      @cloudycolacorp 7 หลายเดือนก่อน +7

      This is why gyro + trackpad is so good, you can have all those gears basically

    • @trydodis690
      @trydodis690 7 หลายเดือนก่อน +10

      @@konradwright7725those are 3 different actions. What the original commenter is pointing out is that you have direct control over 3 parts of your body used to address different parts of aiming; flicking, tracking and micro adjustments.
      Using your fingers to pinch, smear and swipe is no different to how a normal person adjusts their mouse slightly in their hand (using their fingers) to make micro adjustments. The issue is you are neglecting the rest of your arm when making movements with the trackball and you will primarily have to rely on your thumb for both tracking and flicking.
      I have no doubt that people could eventually get good aim with a trackball but I do not think it will have any advantage over people who use a mouse. What motivated his design in the first place was the flaw he saw in using keyboard controls over a joystick, it wasn’t because he identified anything wrong with aiming with a mouse.

  • @chaineperso
    @chaineperso 7 หลายเดือนก่อน +318

    I am not a gamer at all. I am simply amazed at the engineering skillset on display here. And this is without considering the added work to turn this project into a well documented TH-cam video.

  • @WuLongTi
    @WuLongTi 6 หลายเดือนก่อน +7

    as a self taught amateure mechanical designer, this was absolutely brilliant to see your process and how much work and attention to detail went into every step of the way. Thank you so much for sharing this journey

  • @kanitsrvng
    @kanitsrvng 7 หลายเดือนก่อน +992

    PLEASE Send one to MetalSlug and see what he thinks!
    He’s one of the bigger trackball players on TH-cam!
    I truly wanna see what results his testing would pull.

    • @raidcrhonos
      @raidcrhonos 7 หลายเดือนก่อน +30

      That would be very interesting to see

    • @MetalSlug0390
      @MetalSlug0390 7 หลายเดือนก่อน +271

      Thanks for the mention :) I would seriously be interested in trying this!

    • @Nawt_Chris935
      @Nawt_Chris935 7 หลายเดือนก่อน

      ​@@MetalSlug0390 You heard it folks

    • @foldionepapyrus3441
      @foldionepapyrus3441 7 หลายเดือนก่อน +10

      Indeed, I'd love to see a more practised and skilled gamer with this thing. The only thing I think might 'ruin' this is the quality of the electronics gutted to make it, at least once you get really near the limits for a human skill/precision anyway. But having played with the steam controllers 'fake' trackball mode heaps I really love this idea and expect it wouldn't be hard for me to adapt to - though many games will freak out big time if you keep mouse aiming and joystick moving. So much as i like this I don't think its going to be easy to use on many titles.

    • @Queen_Zatanna
      @Queen_Zatanna 7 หลายเดือนก่อน +17

      You just peak the interest of the console community, we just get overpriced anti consumer controllers year after year and now you’ve provided something that could tremendously change the future of console gaming. I love the controller and I am inspired by seeing you turn an idea into reality. ❤

  • @ManyMuchLove
    @ManyMuchLove 7 หลายเดือนก่อน +409

    Being able to access the trackball from the back is actually insane

    • @ivaylozhelyazkov5979
      @ivaylozhelyazkov5979 7 หลายเดือนก่อน +2

      I prefer a mouse.

    • @PhreakaIicious
      @PhreakaIicious 7 หลายเดือนก่อน

      @@ivaylozhelyazkov5979cool bro

    • @Blue.Fire.
      @Blue.Fire. 7 หลายเดือนก่อน

      ​@@ivaylozhelyazkov5979 no one asked mate

    • @theoriginaltoast420
      @theoriginaltoast420 7 หลายเดือนก่อน

      @@ivaylozhelyazkov5979 So, you've tried this controller?

    • @ryleybulmer6282
      @ryleybulmer6282 7 หลายเดือนก่อน +39

      ​@@ivaylozhelyazkov5979 you know that's a good point, maybe he should have just put the mouse sensor in the bottom of the controller so he can just drag the whole controller along the mouse pad 🙄
      No one cares that you prefer a mouse. This is a cool as fuck idea and extremely well executed.

  • @117johnpar
    @117johnpar 7 หลายเดือนก่อน +2705

    An xbox 360 controller infected by the flood.

    • @AbrahamLeanin
      @AbrahamLeanin 7 หลายเดือนก่อน +15

    • @user-pp4gh4gb2w
      @user-pp4gh4gb2w 7 หลายเดือนก่อน +7

      Mr. Stalenhag?

    • @EmeraldEyesEsoteric
      @EmeraldEyesEsoteric 7 หลายเดือนก่อน +14

      That looks absolutely hideous. Playstation 2 is the perfect template for the best controller, and thankfully, all the good USB controller are made in the same design.

    • @gabrielpalmar3789
      @gabrielpalmar3789 7 หลายเดือนก่อน

      Lmao

    • @TabiTheCat
      @TabiTheCat 7 หลายเดือนก่อน

      let us know when playstation has games to play it with.@@EmeraldEyesEsoteric

  • @FaonPage
    @FaonPage 6 หลายเดือนก่อน +32

    Methodology, highly detailed steps while still maintaining a flow in the video, a project that is just awesome and turns out way better than I thought while clicking play. Damn this is rare gem I found on TH-cam today.
    Man this is awesome, I love engineering topics and this video has EVERYTHING. From a very defined need that some peripherals are actually not meant to play fps games in general and be portable at the same time, a detailed methodology on how to sculpt an idea with ergonomics in mind, how to make it a reality with 3D modelling, printing, wiring and painting, to a comparing sequence between your prototype and the traditional industry standard that actually put in perspective how the device perform.

  • @froogleislive
    @froogleislive 7 หลายเดือนก่อน +277

    The amount of skill it takes to build this thing from scratch is insane, incredible job brother

  • @yesteryearr
    @yesteryearr 7 หลายเดือนก่อน +1387

    I LOVE the look of it. It's got a bit of a 2000s Y2K aesthetic, almost alien. Companies wouldn't DARE to be this creative and unique

    • @WildVoltorb
      @WildVoltorb 7 หลายเดือนก่อน +25

      Y2k 😂

    • @ericeaton3551
      @ericeaton3551 7 หลายเดือนก่อน +47

      Tell that to Nintendo. I'd grant that the switch is only a little different, but the Wii was totally different from every other controller at the time

    • @spaghettiboi5976
      @spaghettiboi5976 7 หลายเดือนก่อน

      The Wii was made in 2006​@@ericeaton3551

    • @bigbird4481
      @bigbird4481 7 หลายเดือนก่อน +20

      They wouldn't dare be this creative because it's too different from the standard that most people would think of it as a novelty

    • @No_Life_Alex
      @No_Life_Alex 7 หลายเดือนก่อน +31

      @@ericeaton3551 dude the wii was a rectangle. nintendo is not as innovative as people say, they're mostly just "do it cheaper and worse"

  • @Splatball
    @Splatball 7 หลายเดือนก่อน +832

    Very impressive work. I'd love to see a follow-up video in a handful of months to see how it winds up being for you after a long enough time to get used to it.

    • @dizzydee4889
      @dizzydee4889 7 หลายเดือนก่อน +14

      same! would love to know how it compares over time and any revisions you'd make.

    • @CHICKENmcNUGGIESMydude
      @CHICKENmcNUGGIESMydude 7 หลายเดือนก่อน

      this will never happen only little kids have time to play games the rest of us have to work 99% of the time

    • @Splatball
      @Splatball 7 หลายเดือนก่อน

      ​@@CHICKENmcNUGGIESMydude Fortunately not everyone is in your situation, and many grown adults have time to have hobbies in addition to work.
      If you sincerely don't have any time outside of work, perhaps a career change and/or trade school would help

    • @skefsongames
      @skefsongames 7 หลายเดือนก่อน +40

      @@CHICKENmcNUGGIESMydude amazing bait

    • @baitposter
      @baitposter 7 หลายเดือนก่อน

      ​@@CHICKENmcNUGGIESMydude
      Silence, peasant, people with more expendable income and free time are talking

  • @AllanJoelNietert
    @AllanJoelNietert 5 หลายเดือนก่อน +8

    First of all, thank you, thank you, thank you. What you have achieved is simply incredible. The idea, the design and the realisation are simply brilliant and will revolutionise the gaming scene. Secondly, I absolutely must have one. I really hope it comes onto the market soon. If you still have one left, I'll pay any price. Really!!!
    And lastly, please keep up the good work, the gaming scene needs people like you.
    Thank you.

  • @agerty
    @agerty 7 หลายเดือนก่อน +170

    This ContRoller's design is straight from the late 90's
    And thanks for showing the whole process. You're a genius

    • @creeperdragon101reboot3
      @creeperdragon101reboot3 7 หลายเดือนก่อน +7

      I can’t Ball-ieve what you did there 😂

    • @Me__Myself__and__I
      @Me__Myself__and__I 7 หลายเดือนก่อน

      I assume you were also a fan of the Assassin 3D / Panther XL.

    • @Mirzud1
      @Mirzud1 7 หลายเดือนก่อน

      Más parece el MANDO DEL XBOX 7899 Pro de un video DEL 2008LEAKFULL4KULTRAHD.FLV

  • @BlackVirtue
    @BlackVirtue 7 หลายเดือนก่อน +481

    Being able to control the right "stick" with a finger from under while using thumb to press face buttons is actually a game-changer for console I would say.

    • @karelpgbr
      @karelpgbr 7 หลายเดือนก่อน +16

      As he mentioned, he can still aim around while pressing the YXAB buttons, which is just so handy

    • @BlackVirtue
      @BlackVirtue 7 หลายเดือนก่อน +37

      @@karelpgbr that's literally what I wrote.

    • @karelpgbr
      @karelpgbr 7 หลายเดือนก่อน +22

      @@BlackVirtue Oh yeah, I just paraphrased it..
      I’m stressed out man I’m sorry, I am burnt to a crisp hahaha

    • @GamingFreeak
      @GamingFreeak 7 หลายเดือนก่อน +6

      Reminds me of the PS-Vita and its touchscreen on the back

    • @tokirak
      @tokirak 7 หลายเดือนก่อน +4

      Using the claw grip on controller is another way to achieve this btw

  • @Duarte_GB
    @Duarte_GB 7 หลายเดือนก่อน +262

    The way Splatoon does it is really good actually and helps make up for the controller disadvantage while being intuitive too.

    • @squidfan6187
      @squidfan6187 7 หลายเดือนก่อน +20

      Ah, I just wish stick control with motion controls on was more consistent. Without motion controls the stick feels snappy, it moves at full speed the instant I touch it and stops on a dime the instant I let go. Turn on motion controls and it feels so... floaty? Like the camera has physics now, and I gotta use the motion control to counteract the stick control.

    • @Duarte_GB
      @Duarte_GB 7 หลายเดือนก่อน +12

      @@squidfan6187 I tend to use both in conjunction. Stick and motion for fast movements like 180s and motion only for tracking. The motion functions for the precise movements while the stick covers the larger ones, much like moving the arm does large movements and the wrist does corrections and smaller movements with the mouse.
      And yea it is snappy because if it accelerated you'd lag behind, this is what tends to happen on normal controllers.

    • @AndyGun11
      @AndyGun11 7 หลายเดือนก่อน +5

      Same. Also Fortnite has this too on the Switch. It helps to aim when sniping especially.

    • @johnnymeansii
      @johnnymeansii 7 หลายเดือนก่อน +4

      I do this by using a Nintendo pro type controller on PC. The hardest part is getting the settings right.

    • @jammyweegit1144
      @jammyweegit1144 7 หลายเดือนก่อน +2

      Man Splatoon is the hardest shooter I've ever played, and it's just because of how un-transferable other shooter skills are to that game.

  • @tufif
    @tufif 6 หลายเดือนก่อน +6

    This is a great idea! My go to control scheme for FPS games is to hold a gamepad in my left hand, use the mouse in my right, and I've got pedals mapped to CTRL and Shift. Something like this would make things more convenient

    • @slurve0h
      @slurve0h 3 หลายเดือนก่อน +1

      How do you get controller and mouse to work at the same time?

    • @tufif
      @tufif 3 หลายเดือนก่อน +1

      @@slurve0h it depends on the game, but a lot of them accept input from both at the same time, sometimes you have to mess around with the settings though

  • @SAClassHunterZero
    @SAClassHunterZero 7 หลายเดือนก่อน +1999

    Finally, someone who cares about:
    1) Ergonomics
    2) Efficiency
    3) ACTUALLY EVOLVING CONTROLLER DESIGN

    • @houstonashley62
      @houstonashley62 7 หลายเดือนก่อน +40

      Ergonomics matters so, so much. This just looks comfy.

    • @Novskyy621
      @Novskyy621 7 หลายเดือนก่อน +2

      Who doesn't?

    • @kazeem6419
      @kazeem6419 7 หลายเดือนก่อน +14

      I'm sorry did I enter a parallel dimension where ergonomics means the opposite thing??

    • @DrakojanOne
      @DrakojanOne 7 หลายเดือนก่อน +22

      @@kazeem6419 Ergonomics noun. 1. The applied science of equipment design, as for the workplace, intended to maximize productivity by reducing operator fatigue and discomfort. 2. Design factors, as for the workplace, intended to maximize productivity by minimizing operator fatigue and discomfort.
      Most game controllers utilize the same general shape that has been used in the industry since the early 2000's, and hasn't seen a large change from that point going forward. The only notable exceptions I can think of being the nintendo wii, and the switch, and those weren't necessarily great (or even good) changes.

    • @thedapperdolphin1590
      @thedapperdolphin1590 7 หลายเดือนก่อน +13

      @@houstonashley62What? This thing looks like it would be so uncomfortable to hold and use

  • @ericgraham8150
    @ericgraham8150 7 หลายเดือนก่อน +406

    As a designer in the game industry currently, this was really awe inspiring to watch. This was a fantastic piece of content. Really impressive.

    • @patriottoday9970
      @patriottoday9970 7 หลายเดือนก่อน +23

      As a homeless i too have to agree

    • @bright.light.sights933
      @bright.light.sights933 5 หลายเดือนก่อน +2

      I feel like you could just use a Wii nunchuck and a mouse to get the stick movement you want

    • @Efoxative
      @Efoxative 5 หลายเดือนก่อน

      @@bright.light.sights933 shouldnt be hard to figure that out. do it. but here is the issue its not usb

  • @Handplottedblackhole
    @Handplottedblackhole 7 หลายเดือนก่อน +78

    Saw the thumbnail and was immediately intrigued. Being able to adjust the trackball from both the front and back of the controller is inspired design.

  • @TehNarrator
    @TehNarrator 5 หลายเดือนก่อน +2

    This was definitely an awe inspiring project. Had to watch this one start to finish. I'm a lifelong PC gamer but because of carpal tunnel issues cropping up, I developed a new hybrid control scheme with the help of SteamInput. I hold a DualSense(PS5) controller in my left hand and a Logitech gaming mouse in my right hand. I think the community would really respond well to a simple left-hand-only controller. You need not "reinvent the wheel" of a gaming mouse. If I had a fraction of your knowledge-base or skill, what I would develop would be a left-hand controller that uses familiar inputs like joystick for WASD, Left Trigger and Left bumper for "Shifting" buttons to access additional input layers, and then just standard D-pad, 'share', 'menu' buttons that can be mapped to whatever keyboard input you wish.

  • @mikeledger2614
    @mikeledger2614 7 หลายเดือนก่อน +189

    This is iiiiiiiiinsaaaaaaaane. A gamer from 80’s here. This is like landing in the future. Great work.

    • @themashedavenger5461
      @themashedavenger5461 7 หลายเดือนก่อน +5

      i agree but also it feels like we have been held back for the last 10+ years

    • @PauloRondynele
      @PauloRondynele 7 หลายเดือนก่อน +1

      How it feels like to getting out of that Atari analogic stick to this huh?

  • @simple-human-being
    @simple-human-being 7 หลายเดือนก่อน +181

    I appreciate how you went through the entire development process, and even labeled each section in the video! Very inspirational

    • @piedpiper1172
      @piedpiper1172 7 หลายเดือนก่อน +1

      Why is TH-cam asking me to rate this comment’s contribution.. is this an ai comment hoping to seed the comments?

    • @simple-human-being
      @simple-human-being 7 หลายเดือนก่อน

      @@piedpiper1172 I can assure you I am a real person, I am honestly amazed my comment got so many upvotes tbh. I just write what I think and I indeed did find this video very inspirational, as I’ve wanted to build my confidence to make such things and it’s a scary process, so it’s great to have such clear directions from someone that has a great attitude about learning and iterations.

    • @simple-human-being
      @simple-human-being 7 หลายเดือนก่อน

      This is the first time someone asked if I was an AI bot and it’s kinda surreal tbh. I’m surprised how many upvotes my comment got but I can only assume others simply feel the same way I do. I’m trying to build my confidence to build stuff so this video had all the right things to do that!@@piedpiper1172

    • @Antboi4653
      @Antboi4653 7 หลายเดือนก่อน +3

      ​@@piedpiper1172nope, youtube is just asking to rate a real person's comment

    • @piedpiper1172
      @piedpiper1172 7 หลายเดือนก่อน

      @@Antboi4653 Yeah, @mezla5455 actually reached out via a video on my channel.
      Super weird that this comment set off some sort of contribution review

  • @QuestWilliams
    @QuestWilliams 7 หลายเดือนก่อน +121

    I'm only at 10:32 in the video but I wanted to make everyone aware of the xbox adaptive controller. It's $100 but it's a very good tool for these types of projects. It breaks out the whole Xbox controller to 3.5mm TRS jacks and will even accept a lot of USB joystick inputs or let you tandem an additional second xbox controller. Then it takes all of that and outputs it as a single xbox controller. I'd definitely buy one if I was in the habit of making custom controllers.
    Microsoft doesn't advertise if all of the remapping features are available on PC.

    • @awesomelyslowplastic
      @awesomelyslowplastic 7 หลายเดือนก่อน +8

      The xbox accessibility software lets you remap every controller except standards afaik. So you should be good to go, i atleast have the ability on PC to remap my elite completely

    • @ethanleino9926
      @ethanleino9926 7 หลายเดือนก่อน

      $100 can buy you two and a half KBMs. Like... Y'all. Why

    • @QuestWilliams
      @QuestWilliams 7 หลายเดือนก่อน +11

      @@ethanleino9926 It’s an accessibility product, for people who *can’t* use Keyboard and Mouse or a normal controller. That’s the whole point. It also lowers the barrier of entry to making new control methods a lot.
      It may not be for you. It may not be for me, but it’s goated for the people who need it.

    • @Antboi4653
      @Antboi4653 7 หลายเดือนก่อน +2

      ​@ethanleino9926 you can say that about literally anything in life.

  • @CS2architecture
    @CS2architecture 2 หลายเดือนก่อน

    i was blown away @20:14 when you demonstrated how you have access to the adjacent buttons near the trackball, while simultaneously using the trackball. i couldn't believe we haven't seen any major company produce such controller yet.
    It also felt like a priviledge to watch your workflow through various software. i'm a huge fan of Rhinoceros, so i was delighted to see your design process with Rhino.

  • @Toma-621
    @Toma-621 7 หลายเดือนก่อน +82

    I know this product isn't meant for mass production, but I've thought of a few improvements I would make to the design/internals;
    1) Utilizing hall effect sensors for the left joystick as well as the triggers. PowerA is strange in that it uses physical copper potentiometers on the triggers instead of the standard hall effects. PowerA parts are also notorious for failing and causing unwanted input registration.
    2) Replacing two of the face buttons with rear paddles/buttons or even just adding rear paddles/buttons in addition to the 4 front facing buttons. This would help relieve your right hand a bit more, as it's constantly going to be using the trackball and a lot more motion is going to need to be exerted than if it were a standard controller due to the increased surface area and other buttons being further apart.
    3) The extended right handed shoulder buttons is a cool idea but I believe it could be expanded upon. You could make them adjustable so that you can remove the shorter buttons and/or clip on longer buttons so they extend further to the right for smaller hands (this seems to be something you've accounted for as the buttons appear easily removable)
    These are just some minor (and somewhat subjective) improvements to what is ultimately an awesome project. This was a great video

  • @DimentedButterStick
    @DimentedButterStick 7 หลายเดือนก่อน +18

    0:14 never expected Hawkeye to be designing controllers for us

  • @markbtw7987
    @markbtw7987 7 หลายเดือนก่อน +41

    It's always fun when a YTber with less than 25k subscribers puts out a true SLAPPER of a video, a VIRAL MASTERPIECE, which will very often place their subscriber count on a parabolic trajectory. You will have 200k subscribers within 2 months my friend, 1 million within a year. Easily. Love the controller. You just taught me how to design and build a gaming controller in a timespan roughly commensurate with an episode of Spongebob, I can't imagine that was a simple feat.

  • @diegomarche
    @diegomarche 6 หลายเดือนก่อน +1

    Kudos for making everything in one video. Amazing skills in making real what many of us wish to see accessible for consoles.

  • @williamarcor251
    @williamarcor251 7 หลายเดือนก่อน +599

    This man needs to be designing controllers for a major platform. This is one of the most well thought out controller designs I've ever seen.

    • @TravisHi_YT
      @TravisHi_YT 7 หลายเดือนก่อน +13

      No he doesn't he just needs to release the plans .stls and part list.

    • @EmeraldEyesEsoteric
      @EmeraldEyesEsoteric 7 หลายเดือนก่อน +8

      EVERYTHING ABOUT THIS IS HORRIBLE. What is wrong with you all? Playstation 2 had the best controller.

    • @kacperzimowski4626
      @kacperzimowski4626 7 หลายเดือนก่อน

      @@TravisHi_YT Yes, he does. Eventually Nintendo, Sony or Microsoft will knock to this man's door.

    • @Kaustic410
      @Kaustic410 7 หลายเดือนก่อน +39

      @@EmeraldEyesEsotericthat’s such a smart well thought out argument man keep it up ..

    • @prowlerrrr
      @prowlerrrr 7 หลายเดือนก่อน +13

      ​@@EmeraldEyesEsoteric explain why this is horrible and why ps2 controller is the best one please. enlight us

  • @greymamith7270
    @greymamith7270 7 หลายเดือนก่อน +185

    As a person who has been using the steam controller as my sole input method for my computer for several years now, I have worked out a few interesting point to add to your findings:
    - The benefit of a track pad over a track ball or even a joystick comes from three places:
    1. The track pad is one big digital sensor / button. This allows you to add multiple inputs on it in various different ways. For example, I can have my right pad set to a track ball mouse (which is my usual method) and have a full D-pad underneath that activates when I click the touch pad. This allows me to use a full set of face buttons without taking my thumb off my aiming input.
    2. The track pad has no moving parts. This reduces the wear and allows the touchpad to last basically forever assuming you don't get one that is faulty due to a manufacturing defect.
    3. The track pad is able to emulate a joystick very well, and because it has such a large surface, I am able to get better accuracy than a joystick.
    - Pair these three points with a gyro scope, and you have a setup that is 1-1 with a mouse. All you have to do is set the gyro to activate when you touch the right touch pad and you can use both the touch pad and gyro at the same time. This lets you use the touchpad in track ball mode for wide quick turns, while using the gyro for fine point aiming. Getting used to actually using both inputs at the same time took me about a month to get used to, but once you do it is a skill you can not unlearn.
    - My final point to note, is that many games at the moment unfortunately do not support both keyboard + Mouse and Controller inputs at the same time. A lot of them do to some degree but for the ones where you have to choose, the track pads are a bit more versatile than a joystick as you can map it to a "no click d-pad" (this just means you touch the pad to activate it rather than having to click it) this joystick can have your WASD mapped for the instances where you are unable to take advantage of analogue movement along with mouse aiming.
    P.S Love your work, I think what you are doing is amazing, and its always good to see people out there pushing whats possible.

    • @dingusuhum
      @dingusuhum 7 หลายเดือนก่อน +11

      you input your soul into your computer?

    • @_vakas
      @_vakas 7 หลายเดือนก่อน

      ​@@dingusuhum 🤣🤣🤣

    • @coreyano
      @coreyano 7 หลายเดือนก่อน +1

      I would love to be able to do this. I got the steam controller when it came out but i don't use it

    • @paninipizza1806
      @paninipizza1806 7 หลายเดือนก่อน +1

      "sole" not "soul"

    • @greymamith7270
      @greymamith7270 7 หลายเดือนก่อน

      @@paninipizza1806 Ah yes thank you for the spell check. Im not very good at it myself XD

  • @BebehCookieIcecream
    @BebehCookieIcecream 7 หลายเดือนก่อน +126

    Background: Computer engineer, been researching FPS and fighting game controller designs. Used Fusion 360 to model and print my own fighting controller. Have tested playing competitive FPS games with gyro using Steam input, reWASD, and in-game gyro control for over two years now.
    Suffice it to say I think how we control games plays an extremely important role in how we feel about the overall experience.
    This controller you've made... is nothing short of magical. Thr trackball usage and ergonomic shoulders allow free movement while accessing a bunch of buttons, instead of relying on face buttons that naturally decouple your aiming hand to use them.
    My one itching feeling though, and I say this even after seeing how fast you became with it, is that this controller would be much more accurate with the use of two gyro sensors like the Alpakka along with the trackball outputting a more linear curve for reliable yet fine adjustment. This would allow macro control on the gyro level with simultaneous, granular correction from the trackball. I can use my desktop almost as fast as m/k using Dualsense's gyro with reWASD, while his demo showed his controller perform at about hald the speed of his m/k desktop use. Just my useless 2 cents.

    • @abelinks3278
      @abelinks3278 7 หลายเดือนก่อน +11

      could you make a mouse with control stick for superior movement and aim in games?

    • @kirasmith1147
      @kirasmith1147 7 หลายเดือนก่อน +3

      I'm not sure - as an actual competitive player, I'm not sure how something that has a stick can pass as usable. It's a lot better than a base controller, but to still be *that much* worse than keyboard+mouse just makes it feel wasted to me, especially considering hall effect keyboards

    • @harisonsharp8271
      @harisonsharp8271 7 หลายเดือนก่อน +7

      @@kirasmith1147I agree. Also as a comp player, this design will probably not come close to, let alone surpass, keyboard+mouse. However, there is a very real possibility that this controller will outperform current gen competition from XBox/PlayStation from the playtesting data and analysis of the design.
      One thing to think about, though, is his testing process and lack of playtesting data. Playtesting his own design with objectively few sessions, only a few hours of playtime with the new controller, and a long history (bias) to m+k all point to a flawed testing process. These points imply that this new controller's objective effects on game performance are unclear.
      At the end of the day, designs like these that pioneer and push boundaries are conducive to a growing and healthy gaming culture, not only in comp, but in the industry as a whole. I'm excited for what this could be, and I'm astonished by this man's innovation. Truly brilliant.

    • @karisasani7006
      @karisasani7006 7 หลายเดือนก่อน

      @@harisonsharp8271Yeah... he'd need to send it to a more professional player that does use trackballs to see it get some field work

    • @omegaPhix
      @omegaPhix 6 หลายเดือนก่อน

      ​@@karisasani7006 There is no professional player that uses a trackball

  • @sgas
    @sgas 2 หลายเดือนก่อน +3

    I love the steam controller and its touchpads function perfectly as virtual trackballs

  • @nighthawk6468
    @nighthawk6468 7 หลายเดือนก่อน +69

    I started using Fusion while in highschool and throughout many different projects and a few years on a robotics team I feel like I've gotten pretty good at it. I've probably spent a few thousand hours modeling across a thousand or two different designs and I can't even begin to compare to how incredible your designs are! Seriously, this is some of the most fantastic modeling I have ever seen, mixing mechanical design and organic/ergonomic modeling is possibly some of the hardest stuff I have ever attempted doing and you pull it off flawlessly with what looks like ease!
    I am just in continual awe at each of your projects, I have some general ideas of what can be accomplished with some of this stuff but with each video of yours I see, my conceptions of where the limits are get completely blown out of the water... Thank you for these fantastic videos, being able to see the full product design process from start to finish is unbelievably informative. I can't believe you don't have more of a following by now!

    • @chaschuky999
      @chaschuky999 7 หลายเดือนก่อน

      The skills displayed in this video are nothing short of incredible. To have such strong understanding of so many different elements of the design world, from concept to execution is amazing.

  • @shadow-jc3vp
    @shadow-jc3vp 7 หลายเดือนก่อน +34

    This video was phenomenal. You fully covered your whole process providing enough detail to follow along without drowning us in them or glossing over things. I look forward to more of your work.

  • @StealthNine
    @StealthNine 7 หลายเดือนก่อน +413

    Patent this ASAP. This is awesome! This is the first gaming creation I’ve seen that actually gives off ‘revolutionary’ vibes.

    • @PartitionerJET
      @PartitionerJET 7 หลายเดือนก่อน +19

      It has already been shared publicly, that means its too late for a patent.

    • @matttzzz2
      @matttzzz2 7 หลายเดือนก่อน +69

      Fuck that bullshit. Nothing should be patented. The moment something is patented is the moment that idea is forever fucked because no one is allowed to progress it or put it into action when the patent owner loses interest or is too lazy/poor

    • @longtoast6788
      @longtoast6788 7 หลายเดือนก่อน +10

      @@matttzzz2it’s almost like patents expire after 20 years or something. Also patents are rarely enforced beyond when other companies try to sell that product to get tons of money off of it anyway. They’re not gonna sue some Joe Schmoe who tweaks their designs.

    • @snailcage
      @snailcage 7 หลายเดือนก่อน +12

      @@longtoast6788Patents make as much sense as legislating the citizenship of ghosts.

    • @TwskiTV
      @TwskiTV 7 หลายเดือนก่อน +11

      ​@@matttzzz2yeah, then a big company patents it and puts in the drawer, never using it for a product. And even the original creator loses the right to use it.
      He definitely should patent

  • @loongyukhou6304
    @loongyukhou6304 4 หลายเดือนก่อน +1

    this is quality video right here, deserve more views, great work!

  • @soviut303
    @soviut303 7 หลายเดือนก่อน +165

    I like the idea of a trackball that's accessible from the top and bottom of the controller. You could use your middle or ring finger to move the ball while leaving your thumb totally free to press face buttons.

    • @nicoschroeder5379
      @nicoschroeder5379 7 หลายเดือนก่อน +21

      Yeah that is exactly what he said and showed to us :D Thanks for repeating, i almost forgot while watching.

    • @FunFreakeyy
      @FunFreakeyy 7 หลายเดือนก่อน +12

      ​@@nicoschroeder5379Thx for your german humor.

    • @Gpig20
      @Gpig20 7 หลายเดือนก่อน

      @@nicoschroeder5379you are incapable of love or being loved and will die alone

    • @Desugan69
      @Desugan69 7 หลายเดือนก่อน

      XD as a german i can say joa das wahr schon ein Schenkel klopfer​@@FunFreakeyy

    • @StanleyKubick1
      @StanleyKubick1 7 หลายเดือนก่อน +1

      great idea. it would be super comfortable to do precision movement with it

  • @markjuliusr.bassig5342
    @markjuliusr.bassig5342 7 หลายเดือนก่อน +63

    There's no "Stay for Part 2" BS. You kept it in for so long, compiled it, and emerged to display your talents and visions with a bang! Keep your flight 👑.

    • @JustMamba
      @JustMamba 5 หลายเดือนก่อน

      Well yea this aint tik tok or a short. Lol

  • @ToriFloop
    @ToriFloop 7 หลายเดือนก่อน +175

    i dont play FPS shooters
    i have no idea why this was recommended to me
    but this was FASCINATING and I love it

    • @joshua2400
      @joshua2400 7 หลายเดือนก่อน +4

      Jesus loves you my friend, happy easter

    • @joshua2400
      @joshua2400 7 หลายเดือนก่อน +1

      It was amazing to see! Genuinely would love this controller myself

    • @bewdgames
      @bewdgames 7 หลายเดือนก่อน +6

      first person shooter shooters

    • @kylef4559
      @kylef4559 7 หลายเดือนก่อน +1

      same here, I am an rts and grand strategy gamer. This is a welcome video though

    • @roborob4296
      @roborob4296 7 หลายเดือนก่อน

      neither do it. in fact i hate them..... and ironically have thousands of hours in sea of thieves lol. but i play single player cause im a filthy cheat so fps vs ai isnt as bad as pvp sweats

  • @sportschad
    @sportschad 7 หลายเดือนก่อน +126

    The biggest hurdle is figuring out an alternative way to emulate how a mouse gets its precision. Using the fingers, the wrist, the arms, the shoulders, there's literally more muscle groups and bone joints, bigger range of motion, etc., being used to control the precision of where you want the mouse to move to. In contrast to controllers that mostly use thumbs. Less muscle groups, less joints, smaller range of motion is much more difficult to scale for precision. The closest compact controllers has ever gotten to incorporating as many muscle groups and bone joints as a mouse is the implementation of gyroscopic controls, which I think needs to be at the center of designing a controller for FPS games.

    • @TKNDxTeqneqe
      @TKNDxTeqneqe 7 หลายเดือนก่อน +4

      Great Point.. The Software Just Isn’t Prepared For That.. You Would Have To Find The Right Balance And Maybe Input That Or Maybe A Develop A Whole New Program..

    • @N-Collective
      @N-Collective 7 หลายเดือนก่อน +9

      I’d rather play with this track ball hybrid than gyro hands down.

    • @chrisshergie1030
      @chrisshergie1030 7 หลายเดือนก่อน +5

      exactly. he was on the right track trying to figure out why its more precise but he didnt flesh it out enough..

    • @JathraDH
      @JathraDH 7 หลายเดือนก่อน +7

      Track balls can be extremely precise and fast with practice. I remember back in the 90s when they were huge a lot of people played competitive FPS on them and were god tier with them.
      The technique is to set the sensitivity quite low, then flick the track ball with your finger at high speed and let it free spin and set your finger back down onto it to precision stop it. It allows you to have very precise slow movement but also extremely fast transversal movement.
      I never mastered it myself but I have mastered it with my free spinning mouse scroll wheel and I can't go back to a standard scroll wheel now.

    • @foldionepapyrus3441
      @foldionepapyrus3441 7 หลายเดือนก่อน +3

      Not entirely true - the trackball is a fingertip device with no physical limits on its rotations, and the fingertips are more dexterous and sensitive, where the mouse is very much a whole arm aiming that will run out of reach/mousepad - relatively course level of positional accuracy possible and you do have a limit to the range of motion. Where with the flick and brake of a trackball you can spin around as fast the game can render it for what approaches infinitely (and actually would be infinite if you turn friction off in the Steamcontrollers trackball mode) - in effect there is no range of motion limit at all, the only limit is for the extra fine positional aim stuff and this access from both sides trackball kind of fixes that too as you can keep the ball moving even when one digit has reached the end of accessible ball surface...
      That said I do sort of like gyro from my experiments with the Steamcontroller, and think it could improve the performance ceiling I can reach. But I find I don't play enough of any one title or style of game and its nowhere near as intuitive as turning it off and playing pure trackball mode for me. I'll just get to the point I feel the gyro is actually helping rather than hindering and then not play a similar game for so long it goes back to being hindering...

  • @classicallemur1190
    @classicallemur1190 7 หลายเดือนก่อน +40

    Man out here mastered like 15 different skills to create the ultimate controller

  • @Dhandellion
    @Dhandellion 4 หลายเดือนก่อน +1

    finally found something that I've been looking for. Wish this project land on the right person/company to make it to the market!

  • @laStar972chuck
    @laStar972chuck 7 หลายเดือนก่อน +13

    THIS IS SIMPLY CRAZY GOOD !
    Damn ! Like, just wow. The idea, the results, the promising gaming performance, the MANY skillset needed to put this together, the pedagogy of the video, the pace of script, the editing, the overview various softwares used and their purpose and strenght...JUST WOW.
    A video to be studied for ages.

  • @NoveltyQuest
    @NoveltyQuest 7 หลายเดือนก่อน +22

    I love this. As a thumb trackballer I've been looking for a controller that offers a similar experience and and your design checks all the boxes with the added thumb and ring finger functionality. I also dig the retro-funky 90's aesthetic

  • @TENACI0USP
    @TENACI0USP 7 หลายเดือนก่อน +52

    This is absolutely astonishing. Your skills with all the different disciplines here are incredibly impressive. The controller design & implementation are equally impressive & I for one would happily back a crowdfunding push if you were ever to attempt to get this into production.
    Thank you for sharing your talent & creativity with us 🙂

  • @bbqkiki
    @bbqkiki 6 วันที่ผ่านมา +1

    Necessity is the mother of invention. Bravo for design!

  • @chybanie716
    @chybanie716 7 หลายเดือนก่อน +147

    I am so grateful to the algorithm for suggesting me this video. I like tinkering, optimising existing designs and stuff like that. I learned a lot from watching this project and I like how it was divided into proper sections, explained why those particular sections and how you kept arising chalenges in and talked through overcoming them. Watching this was really inspiring and with my depression it really means a lot to me. I look forward to watching the rest of your content and learning form it. I work in healthcare and I sometimes think about designing gear and devices that would improve workflow and patient care and I think watching your videos is gonna help me in achieving that. I wish you all the best :)

    • @MrRaffles1234
      @MrRaffles1234 7 หลายเดือนก่อน +1

      Same here, I have no idea why the algorithm recommended this but it was really interesting.

    • @slaanynionysus7420
      @slaanynionysus7420 7 หลายเดือนก่อน

      Same

  • @notamouse5630
    @notamouse5630 7 หลายเดือนก่อน +41

    This is proper early iteration design for a product. I love it when proper engineering and product design makes it to TH-cam. This is inspiring work that makes me wish my job was half this interesting. Subscribed.

  • @socko2085
    @socko2085 7 หลายเดือนก่อน +8

    I need this in my life immediately. I really hope this comes to market in the near future.

  • @kingspidey
    @kingspidey 6 หลายเดือนก่อน

    I really appreciate your physical clay>Rhino/Grasshopper>Fusion360 workflow. Great job!

  • @J.B.1982
    @J.B.1982 7 หลายเดือนก่อน +21

    How is this not a thing already? Amazing work, man. Beyond impressive.

  • @SpreadingKnowledgeVlogs
    @SpreadingKnowledgeVlogs 7 หลายเดือนก่อน +21

    This was the most useful case for aimlabs ive ever seen

    • @twistedttea
      @twistedttea 7 หลายเดือนก่อน

      skill issue

  • @Sque_ze
    @Sque_ze 7 หลายเดือนก่อน +152

    The Steam deck’s trackpads have a trackball mode! Aiming with the trackpad after a while is so intuitive, it’s crazy! 🎉

    • @qchtohere8636
      @qchtohere8636 7 หลายเดือนก่อน +19

      Wait 'til you try the gyro.

    • @zperdek
      @zperdek 7 หลายเดือนก่อน +29

      ​@@qchtohere8636 For me combination is best. Trackball mode set to low/none friction for fast changes and gyro for precision headshoots. And with none friction you just give slow nudge to the trackpad and you have similar panning like with joystick.

    • @420yoloscopes
      @420yoloscopes 7 หลายเดือนก่อน +1

      First time I’ve seen Rhino used outside of a class I took a couple years ago woo!

    • @DanielCook-h6r
      @DanielCook-h6r 7 หลายเดือนก่อน +1

      The early prototype was literally a real trackball

    • @N5O1
      @N5O1 7 หลายเดือนก่อน +1

      so what is the difference? except that you are using place surface instead of hemisphere

  • @ibex1451
    @ibex1451 4 หลายเดือนก่อน

    Really appreciate all the work you've put in and the experience you've accumulated throughout your career to be able to make a video and product as good as this. Thanks for the watch.

  • @rakrakrakrak
    @rakrakrakrak 7 หลายเดือนก่อน +68

    This is pretty sick. I'll buy one if it ever goes to market!

  • @herothroughtime8334
    @herothroughtime8334 7 หลายเดือนก่อน +69

    I love odd control schemes, I'm reminded of a Nerrel video on gyro control for fps games

    • @AgielTV
      @AgielTV 7 หลายเดือนก่อน +12

      Gyro isn't really that odd in 2024. It's supported by pretty much all shooters on Switch, and most recent ones on PS5.

    • @dc-vw4qm
      @dc-vw4qm 7 หลายเดือนก่อน +11

      gyro is amazing, works great for steering in the new Gran Turismo games too

    • @pawes7418
      @pawes7418 7 หลายเดือนก่อน +4

      @@dc-vw4qm gyro works even better in fps games

    • @M.F.Hafizhan
      @M.F.Hafizhan 7 หลายเดือนก่อน +3

      ​@@AgielTVNerrel's gyro video wasn't released in 2024

    • @alexandercatterson223
      @alexandercatterson223 7 หลายเดือนก่อน

      ​@@M.F.Hafizhan That's not what he said chucklefuck

  • @ashrasmun1
    @ashrasmun1 6 หลายเดือนก่อน +2

    I think my biggest gripe with this design, is that you aim and shoot with the same hand. I'd rather have that separated. Either way, that's crazy - incredible work!

  • @AxeBearingVoyager
    @AxeBearingVoyager 7 หลายเดือนก่อน +16

    This process was beyond genius. Actually stunned.

  • @Ph4n_t0m
    @Ph4n_t0m 7 หลายเดือนก่อน +16

    This was absolutely _fascinating_ to watch it go from a vague idea to a competitive viable product. Thank you for so much detail!

  • @ecMonify
    @ecMonify 7 หลายเดือนก่อน +17

    the fact that you are so good with it after only using it for a few hours is crazy impressive. wow :D imagine using it for thousands of hours

  • @DavidPD555
    @DavidPD555 2 หลายเดือนก่อน

    Man this looks *incredible*. As a game dev I’ve thought a lot about how all mainstream controllers have mostly stagnated to pretty much a single design and I love messing around with novel input methods. I would be over the moon if you were to make this a product one day, maybe with a switch to enable some custom firmware so it could be recognized as a single device.

  • @sudeeptobiswas2851
    @sudeeptobiswas2851 7 หลายเดือนก่อน +75

    Being a product designer is such a gift on its own! "What ever you, think you make it"
    Forget about the market or brands to tell you whats best for you. You make it to your convenience. Hats off!

    • @equalizer4633
      @equalizer4633 7 หลายเดือนก่อน +10

      That comma is not supposed to be there

    • @camwoo
      @camwoo 7 หลายเดือนก่อน

      This guy has way more skill sets than most product designers. Seriously impressive stuff!

    • @camwoo
      @camwoo 7 หลายเดือนก่อน

      This guy has way more skill sets than most product designers. Seriously impressive stuff!

    • @DaveJames-z2y
      @DaveJames-z2y 7 หลายเดือนก่อน

      My thump

    • @DaveJames-z2y
      @DaveJames-z2y 7 หลายเดือนก่อน

      ​@camwoo the pos at work needs a thumb war.

  • @reptarien
    @reptarien 7 หลายเดือนก่อน +30

    I think if you add Gyro to this, for yet another layer of granularity, this could easily pwn pros in fast paced shooters. Games like Counter-Strike, I do have doubts that Controllers of any type could ever reign supreme; the game is just so actively designed for KB+M from the very beginning in the late 90's, and is very optimised for it. But the potential is ABSOLUTELY there with your design. Great video.
    To be honest, your process is the part I am most invested in; doing creative things like this as meticulously you are is so awesome and I super appreciate it. This is the kind of community made thing that just gets my creative juices flowing!

    • @GalaxVerse
      @GalaxVerse 7 หลายเดือนก่อน

      Yess Exactly that's what I was saying & Trackpad/touchpad too!
      this controller + Gyro + touchpad/ trackpad = ultimate controller that no one can beat!

    • @ReclaimerTyphoon
      @ReclaimerTyphoon 5 หลายเดือนก่อน

      Gyro is necessary, actually, yeah. Mice have four level of granularity available - pivot points at the knuckles, the wrist, the elbow, and the shoulder. A trackball is only one pivot point/one "sensitivity", with a static range of motion. Having three more exponentially increases the possible range, and the accuracy across that range. If they could differentiate small, hand-area gyro motions from larger, "full arm" gyro motions, that could even add another layer, and bridge the performance gap between this and kb&m.

  • @JungéShikisanki
    @JungéShikisanki 7 หลายเดือนก่อน +5

    I like how everyone is coming to love an update on the controller.

  • @carlosluisvm
    @carlosluisvm 29 วันที่ผ่านมา

    All the specific skills do you need to do this is outstanding. Congrats, over here a new follower

  • @keithbowman7650
    @keithbowman7650 7 หลายเดือนก่อน +12

    Wow. This is the first of your projects I've seen. I enjoyed seeing the entire design process. The controller looks great! I have big hands, and I feel as though I would really like a controller as big as that one.

  • @jeffe2267
    @jeffe2267 7 หลายเดือนก่อน +27

    This was such a cool design project and I love how you took us along for the entire journey. I've always been surprised at how little innovation there seems to be in controller design and I wish we saw projects like this come to market more often.

  • @MaxonerousX
    @MaxonerousX 7 หลายเดือนก่อน +21

    I don't know how possible gyro would be for this scope and size capacity, but it would help a lot with small precise movements, while you could mostly use the trackball for larger movements

  • @ddssrr1614
    @ddssrr1614 2 หลายเดือนก่อน

    This was just mind blowing how much detail & work that went into this. kudos sir. very well done.

  • @timotheatae
    @timotheatae 7 หลายเดือนก่อน +29

    This was the concept behind the Steam Controller! Super neat implementation.

    • @fallunlight9724
      @fallunlight9724 7 หลายเดือนก่อน +7

      I have a steam controller but it's not compatible anywhere useful. Sadly I feel like the industry went out of its way to ensure it was never allowed to be mainstream.

  • @jackrabbit8255
    @jackrabbit8255 7 หลายเดือนก่อน +6

    This is the smartest thing I’ve seen so far this year. Well done sir.

  • @shApYT
    @shApYT 7 หลายเดือนก่อน +17

    The steam deck does actually emulate a trackball with the touchpad instead of working like a laptop trackpad. The gyro could also be something that could enhance the small movements of precision aiming. You should compare your controller to the steam deck if you ever do a follow-up and see what Valve managed to do after all these years of RnD.

  • @thegamermaks4316
    @thegamermaks4316 2 วันที่ผ่านมา

    As someone who has been playing hybrid (Playstation Move Navigation Controller + Mouse) for years, this greatly warms my heart 😊

  • @Damiaen.
    @Damiaen. 7 หลายเดือนก่อน +11

    What a frickin amazing Project dude!
    Seriously impressed with the all ; the Planning, execution of your ideas and the Video around it.
    Well structured and informative aswell as entertaining :)!
    Love the whacky and yet alien like early 2000s aestethics of the controller!

  • @chakra6666
    @chakra6666 7 หลายเดือนก่อน +7

    very cool. definitely interested in a follow-up video that goes over upsides and pain points after you've gained some experience with using it

  • @quakxy_dukx
    @quakxy_dukx 7 หลายเดือนก่อน +5

    The quality of your videos and designs continue to astound me

  • @Arction
    @Arction หลายเดือนก่อน +1

    Unfortunately most games where you would want this, competitive FPS games, they ban the use of mouse alongside controller.
    This is a very cool concept. If it had gyro capability it could be even better perhaps.
    You did a great job designing this controller.

  • @Gabonro
    @Gabonro 7 หลายเดือนก่อน +5

    I love my trackballs, but I can tell you that there are 3 main things working against you:
    1 Trackballs tend to be low resolution /dpi sensors and have delay input with underpowered chips (egonomic usually means all cost went into the molds and design)
    2 the thumb is less flexible than fingertips for trackball accuracy, which is why it fell out of favor, but myself and others have nostolgia and the muscle memory for thumb manipulation even if they are ergonomically worse
    3 trackballs have momentum and require greasing and optical sensors, trackpads can be used the same way, but need less maintenance and can stop instantly. They felt different until the newest higher resolution ones became commonplace.
    (Bonus) The combination of your fingers, hand, wrist, elbow, and shoulder gives you the most variety in which muscles are used to move your hand 1 to 1 with the hand visible on screen for beginners, thats why the hand or gun stays visible on screen by default in most 3d games even when it makes no sense.

  • @smokingcrab2290
    @smokingcrab2290 7 หลายเดือนก่อน +6

    This dude is so analytical. Love the way he dissected what's going on with pc screens vs console screens while contrasting aim vs movement

  • @xKrikket
    @xKrikket 7 หลายเดือนก่อน +13

    great work, I love unique and unorthodox controllers.

    • @dizzydee4889
      @dizzydee4889 7 หลายเดือนก่อน +2

      there's dozens of us

  • @mehmetgencturk4684
    @mehmetgencturk4684 5 หลายเดือนก่อน

    One of the best videos on TH-cam about design, so inspiring

  • @davidopitz972
    @davidopitz972 7 หลายเดือนก่อน +11

    peak design in a mouse in the right hand and half a controller in the left. Full movement capabilities with perfect aim. many games already allow this and are noticeably advantageous to do so

    • @Bluhbear
      @Bluhbear 7 หลายเดือนก่อน

      I would love this, but haven't been able to find a viable half controller.

  • @downsjmmyjones101
    @downsjmmyjones101 7 หลายเดือนก่อน +6

    Being able to pinch and move the track ball precisely is crazy. I wish I could try this thing.

  • @boyogrimby
    @boyogrimby 7 หลายเดือนก่อน +6

    This was so informative and enjoyable. You are a well-spoken guy and this was a very interesting watch from start to finish.

  • @arnaldocartaya-gp9pi
    @arnaldocartaya-gp9pi หลายเดือนก่อน

    we are living wonderful times, amazing project and surprising outcome, dedication and passion always pay

  • @4thfrom7
    @4thfrom7 7 หลายเดือนก่อน +5

    You deserve way more subscribers dude. This is such a good idea AND video.

    • @PyottDesign
      @PyottDesign  7 หลายเดือนก่อน +5

      Thanks! Yeah, the YT algorithm doesn't love my format but I'm hoping to break 10k subs with this one so we'll see how it goes!

    • @jsteezy80
      @jsteezy80 7 หลายเดือนก่อน

      @@PyottDesign You earned my sub for sure

    • @themashedavenger5461
      @themashedavenger5461 7 หลายเดือนก่อน

      @@PyottDesign lol... almost 30k now already , this is going to get u a lot more attention than u think.
      ppl are hungry for this.

  • @bogdany.4505
    @bogdany.4505 7 หลายเดือนก่อน +209

    Keyboard players: look what they have to do, to mimic a mere fraction of our power!

    • @diszruptiveent3634
      @diszruptiveent3634 7 หลายเดือนก่อน +8

      Lmao I use my Ps4 controller on my PC

    • @johnthomas1422
      @johnthomas1422 7 หลายเดือนก่อน +18

      Also keyboard players, "why did they give auto aim to controllers, it's not fair!"

    • @dn1z336
      @dn1z336 7 หลายเดือนก่อน +13

      ​@@johnthomas1422 auto aiming is not fair tho it locks aim at you so you cant use controllers manually, easily and naturally at the same time

    • @PapaJoJ
      @PapaJoJ 7 หลายเดือนก่อน +36

      @@johnthomas1422when the game starts to literally aim at moving targets with little to no input from the player then there is a problem, Timmy! 👌

    • @MulkeyBlueQuartet
      @MulkeyBlueQuartet 7 หลายเดือนก่อน

      ​@@PapaJoJit's still like, 150 percent slower lmao
      It's to compensate for the that slowness, not to make it easier lol