After pointing out the flaws of the heisei gamera films, it's only fair that we point out the flaws of the heisei godzilla films. Just goes to show that none of these movies are perfect, but we still enjoy them because of how much they mean to us. Despite their imperfections, these movies are special to us.
Interesting story, when the gamera trilogy director kaneko and special effects director for the gamer films shin haguchi worked on gmk for toho, they were horrified at how little production time toho would give to the Godzilla series and how toho executives would literally hover over them to make sure that affects were done as quickly and inexpensively as possible. Higuchi in an interview later stated he could not imagine how kawakita delivered so many effects under such conditions when he was given so much more production time for the gamera films. Just the first of the heisei gamera films had over 30 days more shooting than Godzilla versus destroyah, and over 3 months post production versus only 3 weeks. One of his conditions for working on shin Godzilla was that they had to have enough production time, which is why they were working on the visual effects for shin Godzilla almost 18 months before release. There are faults and positives with all the series and I always think what the heisei series delivered with one Godzilla film a year and 11 special effects films between 1989 in 1996 was incredibly difficult and impressive.
I agree with the last part, however I think despite the Heisei Gamera films longer production, they actually resulted in a much more confusing story, monster scenes, and overall direction of the film compared to the Heisei Godzilla films. Which would make you think that the Heisei Gamera films had a much more rushed production and a lot smaller budget despite both not being the case. As I said in the video I think despite these flaws the Heisei Godzilla films, especially the second half still hold up incredibly well and are very good films that make Godzilla part of the story in an organic way.
Well, if you look at polls in Japan, when people vote on the top 10 Godzilla film usually at least four or five or from the heisei era.....with biollante and destroyah always among the top five. I was born in the year King Kong versus Godzilla came out and saw most of the original era on the big screen. And my top 10 or 12 of the Japanese films would probably be largely divided between the showa and heise era, with shin and Godzilla - 1 joining the list now. But the truth is, all the errors had ups and downs, and they all are beloved by so many people that we can look at them for their strengths, and their weaknesses, and still celebrate them
@@CL-pd9cp Although Godzilla vs Destoroyah and Biollante are liked a lot in Japan, I would say Godzilla vs Mothra is even more liked which I think would be surprised for a lot of people in America. Just look at the Godzilla hotel in Japan where it has a ton of things based on Godzilla vs Mothra. Which I think that was one of the reasons why Godzilla vs Mothra was the most successful films from the Heisei Godzilla films in Japan. I think Koichi Kawakita sacrificed realism for making something iconic. Which is why I think the later Heisei Godzilla films stand out to a lot of people while a film like Godzilla vs Biollante or Godzilla 1984 aren't used in promotional media.
A mistake is when Godzilla and Mogeura takes turn on blasting Space Godzilla during the final battle. When Godzilla hits SG with his breath, there was no explosions but when Mogeura hit SG, there was an explosion.
Yes, which I think I mentioned those types of mistakes. That also happened in the scenes I showed where Godzilla uses his atomic breath to destroy the crystals yet there is no animation for it. Also another scene where they show from a distance Godzilla destroys spacegodzilla's crystals, and SpaceGodzilla shoots the flying Moguera in the same scene. However there is no animation for either atomic breath or laser despite there being the explosions and damage sparks. You also have similar scenes which I would say is worse and more obvious multiple times in Godzilla vs Biollante and once in Godzilla vs Mothra where Godzilla turns his body and head but the atomic breath doesn't follow his head and instead follows the set up explosions which obviously didn't match his movement.
@GSTE_ Yeah ik lots of people crap on Heisei fights which I completely understand but I am one of those people who actually loves his battles. But it's just been a bit since I've watched them.
I have a lot of things in my collection including the shooting schedule for all of the films from biolante through destroyah... With a day by day schedule of what sequences were shot on what day and how many actual shooting days they had. I'm a television producer so when I looked at this I was absolutely dumbfounded at how short the schedule was. They usually crank in in April or May at the earliest and have to be done by the end of August or early September so that the film could be ready for the toho film festivals in October. Looking over just the special effects shooting days, each of the films from 1989 through 1995 had between 70 and 78 days of actual shooting. Before that about 6 weeks to construct all the sets and the suits, and between 3 and 5 weeks post production. Honestly that's just an insane schedule and they ended up doing 11 films with pretty much the same crew between 1989 and 1996. In one interview they talked about how koichi kawakita worked so hard that he literally went two years without a day off. As a matter of fact it was one of his recommendation of spreading out the workload that led to the fact that they had four different special effects directors over the six Godzilla films for the millennium era. Having that kind of diversity meant that you had a little extra freshness in each film and you weren't working people to death.
You should post your findings on your channel. Also I think the different types of films in the Millenium era is what led to it being confusing to the general audience. I think when people see the showa era and how Godzilla looked different every film yet it was still connected, people get confused with the millenium era which led back to previous films on the series as a whole being connected. Which is one of the reasons I think people said Godzilla 2000 was Godzilla jr from Godzilla vs Destoroyah. But yeah from what I've seen the production was very crazy, which would explain the lack of photos on the set of the later Heisei Godzilla films compared to a film like Godzilla 1984 or Godzilla vs Biollante. I will continue to think that Koichi Kawakita had to be the best special effects director in the Godzilla franchise, mostly for his style and how certain effects are better than modern day animation such as animated lightning and electricity.
The anti nuclear bacteria was so effective and has to be cheaper to produce than a literally laser firing giant robot. Why didn't you invest in that g-force?
I think an explanation might be that it was only made by the scientist and it couldn't be recreated. However the better question is the sound used in 1984.
onw flaw i usually see is when godzilla stomping around the foreground sometimes barley as any reaction like when he attacked china in godzilla vs destroyah people was still driving and walking around
I wouldn't really say that's much of a problem. Things like the people running away from Godzilla smiling I would say is a much larger and more noticeable problem. Or when Godzilla himself is composited incorrectly, such as two times in Godzilla vs Biollante and a few times throughout the rest of the heisei era.
@@MrBrandonStar Yes, I would say that a majority of the time he is composited such as the many times in the later Heisei Godzilla films, it's pretty good. However having Godzilla's body not fit the actual environment is the worst thing you can do other than having incorrect color matching.
@@MrBrandonStar If your talking about Gamera revenge of Iris then that's not even a question. However the first two Heisei Gamera films have either worse or on the same level composited scenes such as the one I showed in the video. But this is only talking about it on a technical level. The composited scenes fail at the most important level, which is making Heisei Gamera look large and fit into the real world. Which that is why I think most of the Heisei Godzilla composite scenes still hold up better than a lot of films due to having those types of composite shots.
After pointing out the flaws of the heisei gamera films, it's only fair that we point out the flaws of the heisei godzilla films. Just goes to show that none of these movies are perfect, but we still enjoy them because of how much they mean to us. Despite their imperfections, these movies are special to us.
Interesting story, when the gamera trilogy director kaneko and special effects director for the gamer films shin haguchi worked on gmk for toho, they were horrified at how little production time toho would give to the Godzilla series and how toho executives would literally hover over them to make sure that affects were done as quickly and inexpensively as possible. Higuchi in an interview later stated he could not imagine how kawakita delivered so many effects under such conditions when he was given so much more production time for the gamera films. Just the first of the heisei gamera films had over 30 days more shooting than Godzilla versus destroyah, and over 3 months post production versus only 3 weeks. One of his conditions for working on shin Godzilla was that they had to have enough production time, which is why they were working on the visual effects for shin Godzilla almost 18 months before release. There are faults and positives with all the series and I always think what the heisei series delivered with one Godzilla film a year and 11 special effects films between 1989 in 1996 was incredibly difficult and impressive.
I agree with the last part, however I think despite the Heisei Gamera films longer production, they actually resulted in a much more confusing story, monster scenes, and overall direction of the film compared to the Heisei Godzilla films.
Which would make you think that the Heisei Gamera films had a much more rushed production and a lot smaller budget despite both not being the case.
As I said in the video I think despite these flaws the Heisei Godzilla films, especially the second half still hold up incredibly well and are very good films that make Godzilla part of the story in an organic way.
Well, if you look at polls in Japan, when people vote on the top 10 Godzilla film usually at least four or five or from the heisei era.....with biollante and destroyah always among the top five. I was born in the year King Kong versus Godzilla came out and saw most of the original era on the big screen. And my top 10 or 12 of the Japanese films would probably be largely divided between the showa and heise era, with shin and Godzilla - 1 joining the list now. But the truth is, all the errors had ups and downs, and they all are beloved by so many people that we can look at them for their strengths, and their weaknesses, and still celebrate them
@@CL-pd9cp Although Godzilla vs Destoroyah and Biollante are liked a lot in Japan, I would say Godzilla vs Mothra is even more liked which I think would be surprised for a lot of people in America.
Just look at the Godzilla hotel in Japan where it has a ton of things based on Godzilla vs Mothra.
Which I think that was one of the reasons why Godzilla vs Mothra was the most successful films from the Heisei Godzilla films in Japan.
I think Koichi Kawakita sacrificed realism for making something iconic. Which is why I think the later Heisei Godzilla films stand out to a lot of people while a film like Godzilla vs Biollante or Godzilla 1984 aren't used in promotional media.
A mistake is when Godzilla and Mogeura takes turn on blasting Space Godzilla during the final battle. When Godzilla hits SG with his breath, there was no explosions but when Mogeura hit SG, there was an explosion.
Yes, which I think I mentioned those types of mistakes. That also happened in the scenes I showed where Godzilla uses his atomic breath to destroy the crystals yet there is no animation for it.
Also another scene where they show from a distance Godzilla destroys spacegodzilla's crystals, and SpaceGodzilla shoots the flying Moguera in the same scene.
However there is no animation for either atomic breath or laser despite there being the explosions and damage sparks.
You also have similar scenes which I would say is worse and more obvious multiple times in Godzilla vs Biollante and once in Godzilla vs Mothra where Godzilla turns his body and head but the atomic breath doesn't follow his head and instead follows the set up explosions which obviously didn't match his movement.
@GSTE_ I don't even remember all that lol
@@sir.chewie6089 Well I don't really think most people remember the fights, which is why the saying Beam Battles has been spread around these films.
@GSTE_ Yeah ik lots of people crap on Heisei fights which I completely understand but I am one of those people who actually loves his battles. But it's just been a bit since I've watched them.
@@sir.chewie6089 Well I also might understand it if they had the same standards for practically any of the other Godzilla films.
The thumbnail should’ve inserted 1991 Goji growling angrily.
Instead I did Godzilla 1994 roaring angrily.
GSTE Criticizing Heisei Godzilla? Impossible
Just finished.
Pretty good vid, I must say.
I have a lot of things in my collection including the shooting schedule for all of the films from biolante through destroyah... With a day by day schedule of what sequences were shot on what day and how many actual shooting days they had. I'm a television producer so when I looked at this I was absolutely dumbfounded at how short the schedule was. They usually crank in in April or May at the earliest and have to be done by the end of August or early September so that the film could be ready for the toho film festivals in October. Looking over just the special effects shooting days, each of the films from 1989 through 1995 had between 70 and 78 days of actual shooting. Before that about 6 weeks to construct all the sets and the suits, and between 3 and 5 weeks post production. Honestly that's just an insane schedule and they ended up doing 11 films with pretty much the same crew between 1989 and 1996. In one interview they talked about how koichi kawakita worked so hard that he literally went two years without a day off. As a matter of fact it was one of his recommendation of spreading out the workload that led to the fact that they had four different special effects directors over the six Godzilla films for the millennium era. Having that kind of diversity meant that you had a little extra freshness in each film and you weren't working people to death.
You should post your findings on your channel.
Also I think the different types of films in the Millenium era is what led to it being confusing to the general audience.
I think when people see the showa era and how Godzilla looked different every film yet it was still connected, people get confused with the millenium era which led back to previous films on the series as a whole being connected.
Which is one of the reasons I think people said Godzilla 2000 was Godzilla jr from Godzilla vs Destoroyah.
But yeah from what I've seen the production was very crazy, which would explain the lack of photos on the set of the later Heisei Godzilla films compared to a film like Godzilla 1984 or Godzilla vs Biollante.
I will continue to think that Koichi Kawakita had to be the best special effects director in the Godzilla franchise, mostly for his style and how certain effects are better than modern day animation such as animated lightning and electricity.
The anti nuclear bacteria was so effective and has to be cheaper to produce than a literally laser firing giant robot. Why didn't you invest in that g-force?
I think an explanation might be that it was only made by the scientist and it couldn't be recreated.
However the better question is the sound used in 1984.
onw flaw i usually see is when godzilla stomping around the foreground sometimes barley as any reaction like when he attacked china in godzilla vs destroyah people was still driving and walking around
I wouldn't really say that's much of a problem. Things like the people running away from Godzilla smiling I would say is a much larger and more noticeable problem.
Or when Godzilla himself is composited incorrectly, such as two times in Godzilla vs Biollante and a few times throughout the rest of the heisei era.
@@GSTE_ right right when he's composited poorly it makes it looks fake
@@MrBrandonStar Yes, I would say that a majority of the time he is composited such as the many times in the later Heisei Godzilla films, it's pretty good.
However having Godzilla's body not fit the actual environment is the worst thing you can do other than having incorrect color matching.
@@GSTE_ in my opinion the gamera heisei series has better composited scenes
@@MrBrandonStar If your talking about Gamera revenge of Iris then that's not even a question. However the first two Heisei Gamera films have either worse or on the same level composited scenes such as the one I showed in the video.
But this is only talking about it on a technical level. The composited scenes fail at the most important level, which is making Heisei Gamera look large and fit into the real world.
Which that is why I think most of the Heisei Godzilla composite scenes still hold up better than a lot of films due to having those types of composite shots.
In return of Godzilla Godzilla pushes a building on top of the super x that doesn't count as a physical attack?
If that counted as a physical attack Godzilla vs MechaGodzilla and Godzilla vs SpaceGodzilla would have a ton more physical attacks.
I definitely agree on your opinion.. thanks for your content..😊
1:) buen video pero si te encargo mucho los subtítulos en español.
gracias
I don't care.
Still my favorite Godzilla series.
It's also my favorite Godzilla series, but like every film they still have flaws.