Dungeons and Dragons: Complete Guide to Firearms of the Forgotten Realms

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  • เผยแพร่เมื่อ 21 พ.ย. 2024
  • Forgotten Realms Map Source: www.artstation...
    BLACK POWDER and SMOKE POWDER
    STANDARD CHARGE: 1 oz (28 grams)
    leather Pouch: 18 charges (18 oz) Costs 20 gp
    waterproof Horn: 32 charges (2 lbs) Costs 35 gp
    wooden travel Keg: 80 charges (6 lbs) Costs 80 gp
    wooden Keg: 240 charges (20 lb keg holds 15 lbs) Costs 250 gp
    100 lb Barrel: 1600 charges (120 lb barrel holds 100 lb) Costs 1660 gp
    STATS FOR POWDER WEAPONS.
    Pistol 250 gp 1d10 piercing 3lb (1.4kg) R30/90 Ammunition, Loading
    Dragon 250 gp 1d10 piercing 3.5lb (1.5kg) R40/80 Ammunition, Loading, Scatter
    Caviler 450 gp 2d6 piercing 6lb (1.8kg) R40/90 Ammunition, Loading, club
    Arquebus 500 gp 1d12 piercing 10lb (4.5kg) R30/90 Ammunition, Loading, two-handed
    Blunderbuss 500 gp 2d8 piercing 10lb (4.5kg) R40/80 Ammunition, Loading, two-handed, Scatter
    Musket 500 gp 1d12 piercing 10lb (4.5kg) R40/120 Ammunition, Loading, two-handed, club
    Ribault 1d12 piercing Burst (spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon’s normal damage).
    Cannon 600/2,400 ft 8d10 bludgeoning damage
    Mortar Ballistic (60ft) R600 ft 5d10 bludgeoning damage plus 2d6 thunder damage on a failed (DC 15) Dexterity save for each creature within 20ft of impact
    Bombard Ballistic (60ft) R2,400 ft 8d10 bludgeoning damage plus 2d12 thunder damage on a failed (DC 15) Dexterity save for each creature within 30ft of the impact, Seige Weapon
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ความคิดเห็น • 501

  • @Joeofthemasks
    @Joeofthemasks 10 หลายเดือนก่อน +12

    Fun fact, Black Powder is not named for it's colour, but for the monk that reverse engineered it from Asia, a Berthold Schwarz. Schwarz translates from German to English as, Black. Your welcome for that weird fact

    • @AJPickett
      @AJPickett  10 หลายเดือนก่อน +5

      I did not know that

  • @zacharyweaver276
    @zacharyweaver276 2 ปีที่แล้ว +93

    im all for guns so long as they aren't OP or make melee martial classes obsolete

    • @MrJudeWanamaker
      @MrJudeWanamaker 2 ปีที่แล้ว +13

      It allows for cool actions by the melee characters like cutting the bulletin half or deflecting them.
      Something like a samurai character cutting a gun characters bullet in half so it strikes 2 Targets

    • @DustMonkey92
      @DustMonkey92 2 ปีที่แล้ว +15

      Ammo tracking is usually the best way to deal with it. As a martial I save my ammo for more important enemies

    • @Hiraeth010
      @Hiraeth010 2 ปีที่แล้ว +4

      @@MrJudeWanamaker yeah, I think going that direction could be better for the martial classes, have them have some kinda increased physical prowess.

    • @StortebeckerSF
      @StortebeckerSF 2 ปีที่แล้ว +5

      In my campaign firearms are less prevalent, therefore only select npcs/enemies/guards have them, and are difficult to acquire and maintain by players

    • @Hiraeth010
      @Hiraeth010 2 ปีที่แล้ว +1

      I mean..ultimately, if you don’t want firearms, you could say like a god of war banned that technological advancement or something lmao, but if you’re okay with blending these mediums you can definitely make it work, have the martial clases be borderline superhuman and capable of dodging bullets or withstanding the force from them, turn the knob and make it epic fantasy, or if you want to keep it leveled, just have followers of a religion develop an armor that withstands gunfire and distributes the energy from the shock across the entire armor so they aren’t broken from the force of the shot, I think with D&D you can make a lot of answers to firearms and don’t have to worry about things leaving the whole swords,bows,magic blueprint.

  • @demiurge9212
    @demiurge9212 2 ปีที่แล้ว +7

    This is the most underrated dnd channel, the wealth of information and the focus on important details, AND the in-universe explanation you provide make it all come together nicely.
    I appreciate your amazing work.

  • @recursiveslacker7730
    @recursiveslacker7730 2 ปีที่แล้ว +8

    “This is the Cormyr Single-Action Army, the finest handgun ever made. Six shots - more than enough to kill anything that moves.”
    - Revolver Tabaxi

  • @UriahNeveah
    @UriahNeveah 2 ปีที่แล้ว +4

    We put together a setting that revolved around railroad towns in the later half of the 1800’s. So, real world earth plus a lot of the fantasy stuff. When we touched on firearms we just bumped the damage up one die from crossbows and let the convenience work itself out from there. A muzzle loading pistol did as much damage as a revolver, the first had to be reloaded every shot and the later every six, the first was cheaper and the later was expensive. The same for a musket and lever action. We made a single loading Sharps rifle the D12 variant. One attack per shot.
    This all seemed to work well with the class systems. A rogue was still a quick shot, the fighter could fire off a couple plus one in the off hand.
    When we sat down to play, everyone showed up with melee characters and a druid. No shots were fired.

  • @willmena96
    @willmena96 2 ปีที่แล้ว +11

    I don't understand why some people are alright with a PC dual wielding repeating hand crossbows with the Sharpshooter feat and then get mad about guns.
    I mean, if your players metagame the hell out of these items and then say they're creating a nuclear bomb, that's a different kind of problem.
    Thanks for the video, AJ. I'm definitely gonna use this from now on

    • @muninrob
      @muninrob 2 ปีที่แล้ว +2

      Dual wield starwheel pistols are effing awesome - until you roll a 1"to hit", and need your companions to feed and bathe you until you can find a way to get your hands regrown ;-)

  • @trajanfidelis
    @trajanfidelis 2 ปีที่แล้ว +4

    The pike and shot era of real life is my go too inspiration for my current campaign. I think other DMs should look into it as well! Medieval fantasy is a classic, but variety is the spice of life! Thanks forthe video AJ!

    • @Menzobarrenza
      @Menzobarrenza 2 ปีที่แล้ว +1

      I'm definitely looking into that as well.

  • @devinderevage6304
    @devinderevage6304 2 ปีที่แล้ว +4

    I like having Old West levels of technology in my games. I think it’s a good inbetween between medieval and modern

  • @ianyoder2537
    @ianyoder2537 2 ปีที่แล้ว +13

    Average gun hater: "gUNs doN't BelOnG iN dNd, iT's a MeDiEvaL sEtTinG."
    Average fire arm enjoyer: "Lets invent light machine guns."
    Average writer: "The two of you have a very poor understanding of both history and the setting."

  • @sanguiniusonvacation1803
    @sanguiniusonvacation1803 2 ปีที่แล้ว +5

    My favorite character is a artificer ratman who's absolutely a mad Renaissance style gunsmith . The look on the face of some dumb bandit when he got cored by a length of chain stuffed down the muzzle of a small bronze cannon is a favorite.

  • @ironreed2654
    @ironreed2654 2 ปีที่แล้ว +5

    I really think "The Wheel of Time" does a great job of explaining how a swords and sorcery story can be grown to include guns and cannons, it also makes sea battles amazing...I don't want to fight a Dragon Turtle with a bow and cantraps!

  • @LordChaosHavik
    @LordChaosHavik 2 ปีที่แล้ว +10

    Forgot the most potent and sure fire ability of the gun.
    Once per campaign at least and starting when you first use or make note of a gun a special effect comes into play where at least 1 nerd will suddenly cry out in agony that you have ruined everything ever. This special ability is so powerful that if you point out that guns are very much present in Warhammer Fantasy, they have to make a DC 19 WIS save or insist said setting is bad.

  • @357Dejavu
    @357Dejavu 2 ปีที่แล้ว +3

    Thanks for this one. People often try to argue with me when I say that firearms are all ready in several of the official adventures.

  • @brandondoane332
    @brandondoane332 7 หลายเดือนก่อน +7

    A god prevents black powder from working, then creates a magical powder that does the same thing but only their followers can make it. I hate it lol.

  • @HiopX
    @HiopX 2 ปีที่แล้ว +7

    The first use of European gun powder weapons out dates full plate armor by two centuries. So much for being true to European middle ages

  • @aloysiuslchomas
    @aloysiuslchomas 2 ปีที่แล้ว +8

    Firearms shouldn't be controversial in fantasy, it took until the 18th century for them to fully phase out melee as a primary method of war and even then melee was core until fairly recently, and they were alongside more "medieval" styles of warfare for centuries, I say they aught to stand alongside rapiers and plate armour since those are pretty anachronistic to general high medieval tech levels anyway

    • @tomc.5704
      @tomc.5704 2 ปีที่แล้ว

      Sure, but fantasy is mostly based off lord of the rings, not medieval historical fiction.
      I wouldn't mind guns in the setting, so long as they fill a role that other ranged weapons don't, and so long as they're balanced, and so long as they STAY balanced. With magic to enable the precision engineering, what's stopping them from making a belt-fed machine gun?

    • @jimmyg7100
      @jimmyg7100 2 ปีที่แล้ว +1

      Hey what about a repeating longbow? Maybe an elemental air gun? Ohhh... Maybe a gun that shoots sound from the plane of Pandamonium?

  • @almitrahopkins1873
    @almitrahopkins1873 2 ปีที่แล้ว +5

    Saltpeter comes from the ash of burned wood and is a fertilizer. Whenever I let players use firearms in my games, Druids will attack them for the sacrilege of using something that they killed a tree to get and could help to grow better food crops to make a weapon.
    The Druids make something called volcano powder that works in firearms, but every shot has a chance of destroying the gun in a misfire. (1-3 critical failure range for an explosion. 4-5 to foul the barrel.) They use it to power a cauldron-sized mortar to knock down castle walls, so it’s a bit more sturdy (critical failure on a 1 causes an explosion, as Fireball).

    • @PlanktonWhisperer
      @PlanktonWhisperer 2 ปีที่แล้ว +1

      You're more passive aggressive than a spinster at a wedding reception.
      😁

    • @almitrahopkins1873
      @almitrahopkins1873 2 ปีที่แล้ว

      @@PlanktonWhisperer Volcano powder firearms are +5 to hit and damage, due to the insane power of the explosion.
      But yeah, I guess that is a little passive aggressive.

    • @almitrahopkins1873
      @almitrahopkins1873 2 ปีที่แล้ว

      @@rachdarastrix5251 You have to convince a druid to make it for you...

  • @derskalde4973
    @derskalde4973 2 ปีที่แล้ว +7

    "Is that a scythe?"
    "It's also a customicable, High-Impact Sniper Rifle!"
    "What?"
    "It's also a gun."
    So, don't forget all the crazy combi-arms that were created in History. Interestingly enough, many of the weapons from RWBY are somewhat "historically accurate", as in "someone created something similar, less anime-esque, in earths history".
    Gun-daggers/gun-katars, gun-axes, gun-hammers... There are examples of such weapons.
    Need some "extra punch" for your Hammer? How about one with a gun integrated into the head, so after you hit something, you can shoot it for good measure.
    Why not a gun, that has an axe blade mounted on it, so you can use it like a Tomahawk?
    A Katar (punch dagger) with small gun barrels mounted at the sides.
    A sword, that has a small gun on its side, that fires along the blade?
    How about a dagger, stored in a concealed compartment in the Stock of the Rifle?
    Or are you like me and annoyed that you have to change weapons after one shot, because it'd take too long to reload and the enemy closes into melee? Then how about this short barrel gun? The barrel is also a handle, so you can fire your shot and then just draw the sword out of the scabbard/stock.

    • @Menzobarrenza
      @Menzobarrenza 2 ปีที่แล้ว +1

      I love gun-katars and gun-axes.
      They're super cool.

  • @cernunnos_lives
    @cernunnos_lives 2 ปีที่แล้ว +10

    It's incredible. Once firearms appeared on battlefields of China, it only took 40 years to reach Spain (improving incrementally during it's spread).

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว

      Said by you.

  • @thomasace2547
    @thomasace2547 2 ปีที่แล้ว +4

    Man, Way to go AJ!
    Still running my Campaign in Calimshan and not long get them to Calimport
    Have two artificer PCs asking about the availability of gunpowder/cannons/guns
    And THIS just answers all my own questions to tell them! 👍

  • @ianyoder2537
    @ianyoder2537 2 ปีที่แล้ว +5

    *An actual conversation I had*
    Me: "Can I play a gunslinger."
    DM: "No, it's a medieval setting."
    Me: "But basic fire arms existed since like the 1600's"
    DM: "Yes but this is DnD, they don't have that kind of technology."
    Me: "You yourself described intricately complex flying _clockwork_ creepy babe doll shaped constructs swarming the lower catacombs of the royal palace that serve the royal family."
    DM: "... guns don't fit the setting."

    • @nigelhirth2181
      @nigelhirth2181 2 ปีที่แล้ว +2

      Right?
      "Can I have a tube that shoots bullets?"
      "No, that's too OP"
      "Can I have a stick that shoots lightning?"
      "Absolutely"

    • @Gashren
      @Gashren 2 ปีที่แล้ว

      1600s are about a century after medieval period ended, so not the best argument there :) (Yeah, I know the earliest guns were, like, about XIV century, so well within late medieval time)
      Also, crude clockworks were apparently present as early as XI-th century (and the ealiest clockwork-like ever is according to the Wikipedia from... ancient Greece), so arguable clockwork golem/doll makes a little bit more sense in medieval setting than a gun. Not by much though.

  • @Cr33pysku11
    @Cr33pysku11 2 ปีที่แล้ว +8

    Small pedantic point of correction: muskets aren't rifles, because they are by definition smoothbore. For a gun to be a rifle, it needs to have a rifled barrel.

  • @nicolaezenoaga9756
    @nicolaezenoaga9756 2 ปีที่แล้ว +2

    One time I was listening to Hello Future Me's video one world building and somewhere at the end he brought up the argument that just because the development of technology of your setting was not in the same order as the one in ower real world that dose not mean it's unrealistic because we wouldn't have the things we have today if the right people weren't at the right place at the right time and same can apply in reverse.

  • @mikewaterfield3599
    @mikewaterfield3599 2 ปีที่แล้ว +3

    Eeh personally I like black powder weapons exceedingly limited in fantasy. I look to GW’s world that was for indications of that. That said I never actually played a campaign with anything more than primitive grenades. It could add some interesting possibilities. Imagine a wizards cantrip setting off a powder horn on a guards belt😈

  • @Harrowed2TheMind
    @Harrowed2TheMind 2 ปีที่แล้ว +4

    I don't understand why anyone would choose an Arquebus: it's heavier, more expensive than the Caviler while doing less reliable damage with less accuracy at short range and requiring two hands to fire. Plus, the Caviler can be used as a club. Am I missing something, such as an armor-piercing property?
    I'd also add that the Musket can be used as a spear in melee by attaching a bayonet on the muzzle.

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +6

      Availability, sometimes the only guns around are old Matchlock Arquebus boomsticks.

  • @takeda1037
    @takeda1037 2 ปีที่แล้ว +6

    Used to not like firearms in fantasy but when I first got into Warhammer Fantasy and saw how guns were implemented I now love the idea. Imagine a bleeding elf wizard getting cornered by a goblin and he just whips out a flint lock.
    Goblin: I’ve got you corned knife ears!
    Elf: Call a Cleric *pulls out flintlock* but now for me!

    • @WickedPrince3D
      @WickedPrince3D 2 ปีที่แล้ว +1

      When I first started playing AD&D back in the late 70s I didn't like either the idea of gunpowder weapons or psychic powers in my FANTASY games. Now I'm nearly 60 and I've decided that both can have interesting connotations for a fantasy game. Pathfinder introduced the Gunslinger class and the Gun-Mage who used a gun instead of a wand or staff. I found that idea interesting. The trick often is that people want fantasy firearms to do huge damage; but you have to balance the damage vs the firing rate. A combat round is 6 seconds; and a typical primitive gunpowder weapon takes 60+ seconds to reload. That's 10 melee rounds of reload time per shot not including the round to aim and fire. It's only fair then that if you are going to cut the reload time to 1/10th normal so a gunslinger can shoot once a round that you divide the damage by 10 as well. So basically it's a matter of balance. In the end it's about having fun, as long as everyone at the table is having fun it's all good. ;)

    • @WickedPrince3D
      @WickedPrince3D 2 ปีที่แล้ว

      @@rachdarastrix5251 Yeah I did some bizarre stuff in my first games i GMd to. I kept the psionics and guns out of it though. Later on as I started arguing with people about why they felt FANTASY settings required REALISTIC armors I started wondering why I'd been so restrictive in the sorts of "tech/special abilities" I included in my games. I also played D&D4E for about 17 years and that system included the idea that characters were powered by different sources: Arcane; Divine; Martial; Primal; Psionic; etc. I started getting curious about why they ignored "Steampunk" and "Magi-Punk" as power sources because of my interest in the Pathfinder Gunslinger and Gun-Mage. I'm working on a D&D5e setting that will include psionics and gunpowder. Along with some other ideas I'm going to borrow partially from other settings like the idea of a hot-house world similar to Edgar Rice Burroughs Mars and Venus. A world that is hotter than Earth (as an excuse for unrealistic fantasy armors) and has large areas of desert and rain-forest jungles along with the cultivated territories. I also want to play a little bit with the ideas of Lovecraftian horror using Far Realms creatures like the Mind Flayer as an invading force. An interesting idea for getting around the long reload times of real primitive firearms was the concept of Blackbeard; he usually carried 27 or so pistols on his person into a fight. Fire each one once and then toss it while drawing the next one; and probably pick up more from fallen foes as he went. Then afterwards collect and reload his 27. This would be somewhat prohibitive with the prices listed in the video unless you decided to have a lot of people carry pistols as a one-shot attack before reverting to more time-conventional weapons.

    • @WickedPrince3D
      @WickedPrince3D 2 ปีที่แล้ว +1

      @@rachdarastrix5251 rofl

  • @Caboose7
    @Caboose7 2 ปีที่แล้ว +6

    Excellent video the only thing I would say is that plate armour can be bullet resistant the Japanese even had a word for bullet resistant plate armour tameshi gusoku.

    • @supremecaffeine2633
      @supremecaffeine2633 2 ปีที่แล้ว +2

      Bulletproof is the English equivalent.

    • @Caboose7
      @Caboose7 ปีที่แล้ว +1

      @@supremecaffeine2633 it is I was just saying that the Japanese had a catagory for higher quality armor that is rated to stop bullets.

  • @AeronHale
    @AeronHale 2 ปีที่แล้ว +5

    I've played in some games with interesting types of "firearms".
    My favorite one was made by two player characters. It wasn't a firearm in the traditional sense as it used no chemical component.
    Basically it was an adamantine tube mounted on a crossbow body.
    It's "action" was very similar to a "falling block" action. The "block" had a force enchantment that activitated when you fully depressed the trigger trigger then drops back down. It was loaded from the back and as long as it fit properly it would pretty much fire whatever you stuffed in there.
    The other one was a joint effort between the same artificer and wizard. Again it's not a traditional firearm.
    It had the same overall form but with some significant differences.
    Instead of a projectile it instead had a tiny gate to the plane of radiance that would open & close when the trigger was fully depressed and inside the barrel was an array of focusing crystals.
    So basically they made a magical laser cannon because a vampire annoyed them.

    • @OliverCovfefe
      @OliverCovfefe 2 ปีที่แล้ว +1

      Stealing these

    • @AeronHale
      @AeronHale 2 ปีที่แล้ว

      Feel free.
      I don't remember the exact stats on them however. Which is no big deal. Being homebrew and whatnot means you can just make those be whatever is appropriate.

  • @DCdabest
    @DCdabest 2 ปีที่แล้ว +3

    Thank you Master AJ. Having set my current campaign ina pseudo-1600/1700's setting firearms are ever present and this video is super helpful.
    One of the things about firearms that drove their historical adoption (in our world at least lol) was that you could carry much more ammunition with you compared to bows and crossbows. And with the invention of the bayonet you now had a weapon that was capable of functioning like a spear.
    I always try to emphasise the versatility of firearms in my campaign over some (often misguided) notion that they are much deadlier than other ranged weapons (they weren't reallly; most muskets could not penetrate plate armour, for instance).

  • @CrimsonKamina
    @CrimsonKamina ปีที่แล้ว +7

    For me I don’t have an issue with guns when we’re in a setting where magic exists in my setting guns are roughly around western to ww1 in terms of technology

    • @kalskiratta8633
      @kalskiratta8633 ปีที่แล้ว +1

      I'm curious, as I'm working on something similar, what balancing factors have you used?

    • @CrimsonKamina
      @CrimsonKamina ปีที่แล้ว +1

      @@kalskiratta8633 happy to help, what aspects of balancing do you have questions on?

  • @blakmajk3512
    @blakmajk3512 2 ปีที่แล้ว +4

    Banger, AJ! Literally & figuratively…

  • @snforde4603
    @snforde4603 2 ปีที่แล้ว +5

    You know, since there are guns in the Forgotten Realms and Cormyr has its war mage corps, one could very easily create a facsimile of the plot of Youjo Senki. Plus, a lot of the gods in the forgotten realms are petty enough to reincarnate someone like how being x reincarnated Tanya. Hell, some of the hood aligned gods are petty enough to do that- looking at you Garl Glittergold. Plus, Tanya’s view towards being X almost perfectly matches up with the views of the netherese people.

  • @pelijer
    @pelijer 2 ปีที่แล้ว +4

    Oh jeez, you're arming my players with dangerous knowledge. Heh, arming

  • @jacobwilson8579
    @jacobwilson8579 2 ปีที่แล้ว +4

    Unlike my own Forever Dm (I and a friend are stepping up in his games so he can be a player again) I think of dnd and prefer it in my games as a Science Fantasy grab bag where lasers, magnetic rays, sentient bacteria, Time Travel, Planet Travel, Dimension Travel and fire arms rub shoulders with elves, dwarves, ancient counterpart cultures and dragons.
    But 5e Fire Arms in the base game are very problematic mechanically so I reflavor Cross Bows as guns and make magic items that are guns with different effects this was a lesson from experience.

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +3

      honestly, take a closer look at the ranges and firing speed of smokepowder weapons, they are not very problematic in practice and you'll quickly get used to players dumping them in favor of spells and magic items.

    • @jacobwilson8579
      @jacobwilson8579 2 ปีที่แล้ว

      @@voodoophil I did mention once my party raided the ruins of a space ship….oops. Mistakes can end up just as fun as accomplishments.

  • @billberndtson
    @billberndtson 2 ปีที่แล้ว +2

    00:12 I'm in the same camp, AJ. I made my own version in 1988 or so for a home game. I let the players figure out what they were organically. Rumors of "powerful wands that, perhaps, anyone could use" and "the wands spit fragments of the Hells, themselves." It was a fun arc. 😃

    • @ziggenplays1208
      @ziggenplays1208 2 ปีที่แล้ว

      @@rachdarastrix5251 always wanted a halberd with a crystal at the top that shoots spells

  • @moiramain2k
    @moiramain2k 2 ปีที่แล้ว +4

    Fire arms can definitely work in fantasy same with steampunk and magi tech. One campaign I'm currently in is a water world (some crazy orc wizard flooded the entire planet though luckily steam powered ships and also floating cities exist) and well gunpowder is a thing. But you have to keep it dry obviously (though special under water ammo exists it's just expensive) and guns jam. In the latest session the stealth team boarded a pirate ship and my character uses guns. She kept her powder in a water proof/resistant container during the swim and we slowly made it to the pirate ships powder room and used magic to soak it. During our fighting retreat my gun jammed so I had to slap it on my back and grab the musket off a dead pirate. Was an exciting and fun little moment of oh crap.

  • @ChasoGod
    @ChasoGod 2 ปีที่แล้ว +4

    The most advance level of Firearms I would allow in a fantasy setting are those from Old Western style of weapons. 6 Shot Revolvers, Lever Action Rifles, and Double Barrel Shotguns are the best I'd allow for a Players personal Firearms. Artificers would be able to start out being able to use these while any other Class would need a Firearm Proficiency Feat to use.
    Also Firearms are bad for Stealth strategies due to how loud they are and the cost for ammo and repairs would be expensive.
    If you roll a 1-2 on an attack roll the gun jams or misfires and needs to be cleared out with using a full turn or action to do so.

  • @robomonkey1018
    @robomonkey1018 2 ปีที่แล้ว +2

    Rapier and flintlocks ftw

  • @guuspot923
    @guuspot923 2 ปีที่แล้ว +5

    A particularly spicy stick of glue today. Unexpected, but most appreciated!

    • @That80sGuy1972
      @That80sGuy1972 2 ปีที่แล้ว +1

      "particularly spicy stick of glue today"
      Love it for a variety of reasons! 👍

  • @Crimson-kt7fd
    @Crimson-kt7fd 2 ปีที่แล้ว +3

    Bit back I made a few idea's for some interesting fantasy musket and cannon designs.
    Elves made beautifully decorated and light matchlock rifles with birch bark stocks, brass pins, and shinning almost silver rifled barrels. The powder they used was smokeless and the bullets sounded like flying hornets.
    Dwarves used heavy defensive cannons and mortars, in emplacements kinda like how the Japanese had in WWII, made of Mithril and had angry Dwarf faces at the end of the barrel like it was angrily belching the cannonball.

  • @nickh3205
    @nickh3205 28 วันที่ผ่านมา +1

    I can’t wait for the next video on the high tech/modern weapons for D&D

  • @NanoMayTry
    @NanoMayTry 2 ปีที่แล้ว +2

    Gond-men not to be confused with Bong-men who also tend to have red glows in shadowed corners.

  • @JoshuaEFinley
    @JoshuaEFinley 2 ปีที่แล้ว +7

    I'm all for guns it makes magic swords and armor that much more special. The real world is a constant eb and flow between armor and weapons. That most of the d&d worlds lack significant advancement in firearms over the course of tens of thousands of years of human civilization is pretty ridiculous.
    It wouldn't even really break the game Dragons are pretty damn powerful and handheld firearms would be worthless on them

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +3

      Yeah, this is coming into the Realms and central human lands at the same time that the Dragon princes are stirring and gathering a lot of power in in Murghom, Semphar, etc and over the mountains in Kara-tur, well, they already worship a celestial court of dragons anyway... So fleets of flying ships, heavy drop ships with Shield Golems and squads of firearm-equipped engineers against the Dragon princes and fleets of Shou Lung spelljammers :)

    • @jacobfreeman5444
      @jacobfreeman5444 2 ปีที่แล้ว +4

      I would argue the opposite. Large caliber guns would be the dragon slaying weapon of choice. As tough as dragon hide is...how many shots can it take before one gets through? And one large caliber bullet getting through might be enough to kill even an adult dragon. So I would fancy that dragon that encounter such weapons attack gunners with an unholy vengeance whenever they can. Because who else could slay them but the man who can not only strike them at range but whose shots is stripping away the very scales that make the dragon a near impenetrable foe? By large caliber I am thinking finger sized. Not huge but certainly something designed to penetrate even dragon scales. Something where even the cockiest dragon wets itself a little after that first round and realizes it has to stop show boating.

    • @JoshuaEFinley
      @JoshuaEFinley 2 ปีที่แล้ว +1

      @@jacobfreeman5444 How much do you actually know about balistic physics? "Large caliber" handheld firearms aren't generally strong enough to punch through tank armor, and that's basically what dragon scales are.
      You may be able to punch through 1 scale with an elephant gun but scales are layered and you'll throw your shoulder out quick. Perhaps an anti-tank rifle would be suited to take down smaller dragons but that is an incredibly cumbersome rifle with cumbersome ammunition and older dragons have thicker scales.
      I suppose that you could argue for enchanted firearms. Perhaps some wizard or artificer designs a pistol that shoots with the force of a canon, but those weapons would be limited and dragons would probably go out of their way to destroy them.

    • @supremecaffeine2633
      @supremecaffeine2633 2 ปีที่แล้ว +3

      @@JoshuaEFinley If a bow can hurt a dragon so can a gun.

  • @krispalermo8133
    @krispalermo8133 2 ปีที่แล้ว +6

    Off topic, .. but since we are dealing with firearms and spelljammers along with pan reality bending travels.
    Star Wars, " Return of the Jedi " .. Battle of Endor scene.
    Vader flag ship under attack and the ships bridge senor domes were token out, sadly the follow up dialog stated after the explosion they shouted " the Bridge's Shields are Down !"
    ( .. deep sigh and prolong eye roll ..)
    1990's Star Wars technical manual with one page of printed information and page across from it a picture covering the equipment. The senor dome with an Y-wing flying by.
    Step one, we know the size of the Y-wing, so by the Y-wing picture next to the destroyer's senor dome we can see the scale thickness of the domes support legs.
    Step two, have a rebel or space pirate team infiltrate themselves as a repair team.
    Step two, time the exit retrieval ship fly by to pick up the two teams and senor domes after its moorings are blown.
    Yes we have ran games where we Stole the Balls off of Vader's Flag Ship.
    We have had ran games playing Githyanki plane hopping stealing Star Wars imperial ships.
    Along with the illithid.
    So, .. how hard does everyone else power game their spelljammer campaigns ?
    From time to time my last shop's DM loved to through a Githyanki dreadnought spelljammer in the background with two Star Wars imperial senor domes hanging under its aft.
    New players to the shop always seem to ask, " Senor domes ? Who's balls where those ?
    ( ... cough, cough, ..) .. Vader's.
    I have yet been to a Drow underdark city without a Steak n' Shake with a few 1960's pink convertible Cadillac's parked in front.
    Any of you else have weird female DMs ?

  • @dbensdrawinvids8390
    @dbensdrawinvids8390 2 ปีที่แล้ว +4

    Therapist: "Big tiddy flintlock samurai isn't real. She can't hurt you."
    Big tiddy flintlock samurai: ...

  • @gerrittwesselink1147
    @gerrittwesselink1147 2 ปีที่แล้ว +4

    Here’s hoping I get to play my gunslinger warforged again. Great video AJ!

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว

      I hope so too!

  • @Emil-Tiger02
    @Emil-Tiger02 2 ปีที่แล้ว +1

    Yay!
    I really like the look of matchlocks so this is an excellent resource for adding them to a setting!

  • @acethurman71
    @acethurman71 3 หลายเดือนก่อน +2

    Thanks for the lore and rules, I will now include a priest of smoke powder to make gnomengard the Centerpoint of an industrial revolution!

  • @Menzobarrenza
    @Menzobarrenza 2 ปีที่แล้ว +1

    Awesome.
    I've been working on intriducing firearms into my homebrew settings. This stuff is going to be super useful.

  • @maromania7
    @maromania7 2 ปีที่แล้ว +1

    Wish I'd known this in my last campaign. I'd ruled in previous games that the gods weakened black powder to protect themselves. Quickly saw where things were going and realized their favored weapons would soon be obsolete. Worse, give it a few centuries and people would be able to defend themselves from common threats easily with no need for training or holy warriors. After all, a child might break their wrist from the recoil, but that pistol will strike just as hard. Protection and security is a large part of why people pray so devoutly, why thier clergy have power. So as a sort of 'concordance of the pantheons' they neutered black powder's potential energy. This is quite an elegant solution though, helps with the age old problem of knowledgeable players mixing thier own barrels of gunpowder on the cheap and keeping a Bag of Holding full of them.
    Though my first explanation was just "Wizard did it. Wish spell, wanted to clip the martial classes' wings."

  • @dawall3732
    @dawall3732 2 ปีที่แล้ว +6

    In my campaign I prefer to use a fire spell hitting a bit of water inside of a cartridge flashing it instantly to steam. A steam punk version of a cartridge loaded firearm and. Seems like something a bunch of wizards would get together and figure out.

  • @destroyerinazuma96
    @destroyerinazuma96 ปีที่แล้ว +7

    GM: "You can have guns but you have to play a character like the girl on the thumbnail."
    Players: :proceed to make a party of tough angry yakuza girls:

  • @twilightgardenspresentatio6384
    @twilightgardenspresentatio6384 2 ปีที่แล้ว +1

    Man, the way I put in guns scales from about the strength of a mini crossbow to the xenomorph ripping smart gun depending on the era of the setting. But I got a whole system for piloting multipede weapons, aircraft and mobile suits.
    Firing rates by the second, point or area targets and proficiency means never having to roll a miss. Expect a dragon to last six seconds max- but that’s why we use artillery tanks and not giant lizards.
    You wanna make one, expect to make the lowest strength firearm in your era and expect to be crafting your ammo. Want a good one? You’re gonna need to take it from some cold dead hands buddy.

  • @mmardh799
    @mmardh799 2 ปีที่แล้ว +2

    thank you, AJ! so many interesting options and ideas

  • @thepopemichael
    @thepopemichael 2 ปีที่แล้ว

    I can't wait to see the next video in this series. Guns and medieval level TTRPGs always fascinated me. It's nice to have someone break this down into something that's a bit easier to understand.

  • @epiccthulu
    @epiccthulu 2 ปีที่แล้ว +3

    Brian McClellan’s Powder Mage trilogy is the first time I encountered a magic system based on gunpowder, in a way similar to Brandon Sanderson’s mistborn.
    There was a rivalry between Mystra and Gond that was highlighted in the Avatar series, and I can imagine Mystra smirking while her mages add magic to the black powder and sell their enchanted touch.

  • @Daimon-X
    @Daimon-X 2 ปีที่แล้ว +5

    I love the smell of black powder in the morning. Smell's like victory. Have at Thee! [Boom!]

  • @flibbernodgets7018
    @flibbernodgets7018 2 ปีที่แล้ว +4

    I like how Warhammer (thinking specifically of Vermintide and Total War here) represents guns within their fantasy world. They have a very important use in taking down large heavily armored monsters, but their shots can't be arched and so aren't universally useful.
    You wouldn't want to waste expensive shots on chaff infantry, when you might need it if you run into an armored war ogre. Maybe guns would easily take care of a group of enemies, but the best terrain where all characters can get a clear shot from is hard to get to. Then the challenge is getting into position and the payoff is getting to blast away with an overpowered weapon.
    I think the most important thing when adding any mechanic to a game is to consider its role. Each tool be it a specific weapon or spell or item or what have you, make each serve a unique purpose, and encourage players to use the right tool for the job.
    And if a player wants to handicap themselves by avoiding a certain option, such as guns or magic or dishonorable tactics or something, they may make it harder on themselves in some ways but let them shine in some other way. That's part of the class fantasy of the druid or paladin, after all, we've been solving this problem for decades.

    • @mobbofmobs8937
      @mobbofmobs8937 2 ปีที่แล้ว

      I think that you shouldn't forget that in D&D even a low-level PC can be superhuman. as such a bow being pulled with someone with 14 dex/str could be much closer in power to a gun, than the usually lower fantasy of Warhammer. same with any other muscle driven weapon.

  • @blueperry5409
    @blueperry5409 2 ปีที่แล้ว +2

    The story of humpty dumpty is thought to refer to a very large cannon.

    • @LordChaosHavik
      @LordChaosHavik 2 ปีที่แล้ว

      I always heard it was a bell

    • @blueperry5409
      @blueperry5409 2 ปีที่แล้ว +2

      Sat on a wall... also it falling during a battle is why there would be a strong need to repair it

  • @dantegreen9801
    @dantegreen9801 2 ปีที่แล้ว +1

    epic love to see you put out more content. shows that you're doing well keep it up.

  • @pheorrungurd8746
    @pheorrungurd8746 2 ปีที่แล้ว +3

    Somehow I failed to see this in my feed... oh well. I apologize for the late view, but thanks again for the videos! I have made a dwarf artificer with a hand cannon almost copied from Ian's Forgotten Weapons episode of the Colt revolver shotgun cut down to be a massive handgun. How I plan to make it better for gameplay is that unless I am at a long rest, it cannot be reloaded unless I roll higher than 4d6, otherwise it will go Boom! I plan to add a blade to it like from the manga "Green Blood," so I am not useless in CQB, or after my 5 shots are gone.

  • @That80sGuy1972
    @That80sGuy1972 2 ปีที่แล้ว +3

    Great coverage of firearms, my friend! I had lots of home brew rules for firearms in my campaigns because I did Manual of the Planes adventures where technology and magic had different levels in Alternate Prime Material Planes. 2nd Ed gave me a better understanding of what AD&D envisioned starting with the Arquebus. I used that to create my Wizard Tower campaign. I gave alternate prime character creation rules for the "gated in" character. Two were interesting, a Wild West style gunfighter and a Vietnam War soldier style character. Guns are fun, even in a fantasy stetting. They are handy in the hands of experts. However, once they are used enough to see through the polish, they are less handy in an AD&D fantasy setting than a magical bow, crossbow, or wand... even the high-powered AKM that can fire its entire clip in a single round or a pair of Colt 45 6-shooters that can do pretty much the same thing in the hands of a gunfighter. So, because of how guns eventually backfire, forgive the pun in that metaphor, I am quite permitting in the availability of them to my players. Never-missing Magic Missile and killer AOE Fireball/Lightning Bolt in spell or wand is far scarier than any gun. Also, I'd rather have a magical bow/crossbow that I can find ammo for almost accidentally than the super-finite ammo of a gun.
    The Wizard Tower campaign was still fun. My players were smart enough to realize their gunpowder based weapons had really finite ammo and did not waste them on showing off or shooting scrubs. I did have a Musketeer type player, but he was more of a swordsman than a guy who used his "superior model arquebus" (musket gun). His comical interpretation of a French accent was hilarious too.

    • @krispalermo8133
      @krispalermo8133 2 ปีที่แล้ว +2

      Hello, hope you are having a great weekend, two days ago I traded funny stories with an online copper dragon about hunting insects.
      Thread started with me writing " Feeding the algorithm."
      Then about an hour ago I wrote another post titled, " Off topic."
      In regard to firearms, funny enough WotC Star Wars hit my area first before WotC D&D3rdE did.
      a.) Ran a Western campaign using Star Wars rules, Jedi upgrade their revolvers and rifles instead of having lightsabers. So gunslinger 4th-level Jedi start off with a +1 firearm/bush knife and once they reach 8th-level as a full fledge knight they are upgraded to a +2 firearm.
      We ran the Empire Strikes Back , Cloud City fight between Luke and Vader as a shoot from the hip and beating each other with rifles. Vader took Luke's hand off by firing a 3d6+5 Wind Chester rifle, ... well ... Vader was using hex cut lead hollow points.
      b.) We bend the rules and had the Force level of both the Jedi and Force Adept combine, for quicker lightsaber upgrades. Unless a Force User was amping Enhance Ability twice over to cover strength and dexterity there was no way a normal person could control the recoil of the firearm cause the hog leg pistols were firing rifle bullets.
      Star Wars slug throw pistol was 1d10dmg and rifles were 3d6dmg. Many at the shop did played AD&D2ndE Ravenloft setting Masques of the Red Death set in Gothic Earth 1890's that had not very well written rules for firearm strafing combat. Then again those who I challenge to a rubber band fight in a RPG shop which also sold paint blast aero soft guns though the whole thing to be more than a bit .. funny.
      .38 did 2d6-1dmg navy pistol, with .40 doing 2d6 army pistol, and the carvery pistol .45 doing 2d6+1, along with Wind Chester rifles doing a whooping 3d6 dmg.
      We debated and argue that if a Star Wars slug thrower rifle did 3d6, and a stander imperial storm trooper rifle did 3d8 along with the heavy blaster pistol, there was no reason not to have a rifle doing 4d6 dmg since in basic it max out at the same 24pt dmg. Counter argument was mini maxing the minimal mount of dmg.
      Storm trooper was complaining that on a bad roll his blaster only did 3dmg and that slug thrower rifle does 4dmg, it was unfair. Everyone told the stormer trooper to shut up and quit whinnying cause he as an imperial storm trooper graduate can't hit anything anyway.
      c.) Then WotC 3rdE rolled in, and we were ecstatic with the new feats and lower level magic item creation rules. A multi class rogue2/fighter1/wizard3 or sorcerer4 CR:6/7 could use Craft Wondrous Item feat and create a Magic Trap pistol/" instead of a wand," with a +1 atk/dmg bonus when needed and improve hitting a target with the 1st-level spell True Strike that grants a +20 insight bonus on one's next attack action. We argue at a 2nd=-level spell Truen Stike level two should grant a +40 insight bonus and as a variant spell it could grant a bonus of +6 to six different attack rolls.
      Option a. ) wizard grants one person in the group a +40 to hit, or option variant b.) grant six PCs a +6 to hit. which would be better at the moment.? Problem, each variant of a given spell is consider a .. seperate .. spell to learn/ prepare a head of time.
      d.) WotC D&D/Star Wars just came out with the movie " Open Range," as a western they really over did the fire power and sound of the .45 and shoot gun, . loved the movie any way.
      We also played " Pale Rider," action in multiple games. Unknown gunslinger slowly walks out while under fire and everyone is missing like a storm trooper firing at heroes with too much plot armor. D&D wizard spell 2nd-level Blur grants a 20% chance to miss the defender bonus, so as a 4th-level spell it should grant a displacement bonus of 40% and that spell has a Spellcraft DC: of 15 +4 spell level, -int modifier brings it down to 17, then minus the spellcraft skill ranks. Multi class Jedi4/force adept3/soldier2 etc. had a base total 13 ranks in any couple of force skills. So they could roll high enough to grant themselves 100% displacement cover against storm troopers and only worry about Darth Vader's " Sense Force " skill check roll to hit them, or the imperial captain decide to rain heavy turbo blaster fire from the destroyer with missiles just to smoke the whole location.
      Along those lines, a Jedi should make an Alter/Affect Minds or Alter Light to displace their location. As a force skill or general Alter force feat ability skill check roll. My groups bend the rules from WEG into WotC. Star Wars novels were funny back in the 1990's and WEG system if you rolled high enough you could make and untrain force skill check to save the moment as a .. wild talent .. effect.
      2.) Ballistics, ..
      We wanted a bullet caliber large and heavy enough at a given range to punch throw the front plate armor, mushroom inside the torso and have the bullet still travel with enough force where it can not punch out the back plating, but enough force to push/carry a target off their feet for 1d6+4ft before their azz and feet hit the ground. Unless the Jedi could enhance his strength and dexterity up to 20, there was no way they could control the recoil let along hit the target, .. and .. and .. use the Force skill Move Object to control the bullet's flight path. Also you had to wear ear plug or go deaf from the sound of far range echoing distant thunder. You fired a shot, the whole area Heard you!
      This was before the Angelina Joline movie " Wanted."
      Of note Whitewolf/World or Darkness revised 2ndE : Mage the Awakening came out after the movie Wanted, and that game system had rules for bending bullet flight path like in the movie.
      Over my more or less ten year span at two gaming shop we had players insist on playing revolver pistol gunslingers in Star Wars as regrade Jedi. They want to fire .. Lead .. to take people off their feet. They wanted to do thing the cowboy way ...
      b.) AD&D or 3rdE, " With This Gun, .. Your Name WILL Become .. Legend ! ?
      +5 pistol that has infinity +5 bullets, a hog leg that fires 4d8 dmg rifle bullets.
      With 3rdE rules using the spell True Strike, you have a gun that never misses, ..
      song " Jenny Got a Gun."

    • @That80sGuy1972
      @That80sGuy1972 2 ปีที่แล้ว +1

      @@krispalermo8133 For that last one I had an artifact similar to that, The Black Gun. It's a rune-inscribed Colt 45. It fabricates bullets when an empty chamber is lined up for firing. It can be loaded with your own ammo to stack with the magics of the fabricated bullets. It only misses on a natural 1. A roll that misses is still a hit. A roll that hits is a critical hit. If you steal it for your AD&D games, you have my blessing. I actually like it when my RPG stuff is stolen... I doubt I'll ever publish anything in a real way so that's the only way my stuff spreads.
      And gunslinger Jedi? LOVE IT! 🤠

    • @krispalermo8133
      @krispalermo8133 2 ปีที่แล้ว +2

      @@That80sGuy1972 1995 movie " Desperado " neo-Western about a Mexican G-tar player turn gunslinger hunting the cartel that killed his wife.
      So we were playing darkside renegade bards/ musicians Jedi/sith gunslingers.
      Then we built multiple sith cultist tribes of traveling musicians, smugglers, and circuses performers that the Jedi left alone cause they don't start wars, take on trouble Jedi that fall too close into the darkside, and Palatine left them alone cause they are a good spy network. Also if you pizz them off, they just crash a ship into any given planet.
      Each of their ships carry a warhead big enough to one shot a destroyer. .. yeah .. we ran that level of a math game.
      It is titled " Star WARS," so we treated it as a table top WAR game.
      The only reason why thermite is not listed or called an expl0sive is despite the oxygen coming off the iron powder at 3,000f it has not the carbon to trigged hyper decompression in localize area.
      WEG west end games d6 system Star Wars rpg, space ships ran off an uranium fission reactor and WotC wizard of the coast D&D3rdE/Star Wars d20 system ships ran off of fusion reactors. Other than what our current sixty year science talking about nuclear reactors .. the talk about using liquid methane as an engine coolant cause one of the moons of Jupiter is a big ball of froze methane.
      Methane is nothing more than nano particles of carbon attached to hydrogen/ protons. In our solar system it is easier to harvest iron, zinc, oxygen, for thermite than it is to mine/process uranium. Beside nuclear reactors are still nothing more than water steam electric generators, and thermite burns just as hot with the side benefit that thermite ash is used to create electronic chip boards.
      2.) In the Star Wars rpg, there is a listing on how many thermite grenades needed to get pass a 2ft/60cm blast door .. soo .. if you have enough thermite to burn through 3m/10ft of ship hull plating you can figure out how many tons needed to ash an imperial star destroyer with your methane engine/ computer system coolant and thermite reactor fuel. In short 2tons gets the job done which can be housed in a stander 50gal storage drum/barrel.
      3.) Eight little six year old sithlings surround a Jedi and ask if the Jedi wants to engage in a force skill battle ? Then they made a group combine effort Force Choke Grip on the Jedi, follow with mugging that said Jedi of everything they carry on themselves. We bend the rules where there is not any fairness in combat, .. what combat we are just going to flat out murder you.
      We just crunch the numbers of items Hardness/ Wound hit points where the non/ playing character does not get a saving throw and if the attack roll is made and failing Initiative with Spot/Listen check just results in said PC's death, hp don't matter you are dead. It is war ...
      a.) Speeder transport normal listed in WEG/WotC as has set amount Def armor and over all total dmg.
      No forget that, how thick is the driver's door ? So if it is this thick and has this many hip points, if I hit it with a 4 grenade 4d6x4dmg (16- 96) charge 2kilog rpg is that enough to send the whole door out through the passage's window ? Fine everyone in the speeder is dead. If .. if .. IF .. the rpg does mini dmg, and the passage makes Initiative roll then they may get out in time, but the drive is dead with no Reflex save cause they are strap into the driver set with nowhere to go as the door blows into their body.
      b.) Of note, imperial storm trooper armor has a climate control body glove which is a Kevlar kinetic damping material along with their plast steel white armor is a shock absorber, and they have .. helmets. So if you ever been to close to dumb azz teenagers setting off too many fire works near you, your ears and equilibrium would have thankyou for having a helmet with ear protection. In theory/practice a storm troop ca let off a flash bang right above their head and not have a problem, everyone else without ear/eye protection will end up on the floor.
      Sorry too much information.
      With first edition of 3rdE Star Wars, it was stated that the n/pc can spend a force point or call on the darkside resulting in gaining a darkside point to use a force point, the spent force point gives bonus number of d6 to total up on the attack roll to score a critical hit. Which at that point the critical hit goes to wound point temporary constitution dmg. Calling on the darkside will be cover later under Knowledge ( philosophy).
      Once the force point and attack rolled made, the target/ player can only Roll with the hit taking Physical dmg and not side weaving from the attack. PC will take 3d8dmg from a heavy blaster pistol unless wearing armor. By the numbers in the book regarding item hardness and hip points, dursteel metal has hardness:10 and 10hp per cm thickness, so a bounty hunter/mercenary breast plate should take 12dmg before the wear takes any dmg, but taking a range or point blank shot will still require a Balance Reflex check to remain standing after being shot.
      Uping the game, storm trooper plating is a mold shaped ( plast ) electric neutral metal with thermal resist properties fill with ceramic dust . Current modern military ballstic plates are ceramic plates mixed with aluminum dust as a kinetic displacer to slow bullets. So I.S.S. armor has a hardness:8 and 4hp or DR:/soaks 12dmg from every attack.
      When you see Strom troopers in my game you fall back, Storm commandoes or heavy infantry space marines you run they have armor DR: 16.
      Power suits have double layer with twice the weight, DR:32. requiring 4d8 blaster rifles to fight them unless you can eye shot them with your pistol, even stander storm trooper blaster rifles 3d8dmg is not enough fire power to bring one of those guys armor down.
      In game Leia just drives a car into the guy with the power suite pining them up against a wall, gets out and shots him in the face. Second guy she lasso a power cable around their neck and turns the power on.
      F-cking nuts, I set up an over kill imperial assault with over power rule bending broken n/pcs ..Concept was to run and not fight the invading imperials, but Princess Leia level as noble3/souncdrel3/soldier2,CR: 8 .. the player .. well she ninja stealth out trap and strait up used her environment to murder all of them with so many lucky dice rolls where it was not even funny, we felt sorry for the imperial and the other players' PCs she was killing off. Sad part was the player, .. she was not even using Force point dice.
      Great part we had this guy who could do RotJ Palpatine voice cutting cracks the whole time !
      That being said, guy walks up to Han Solo when he is sitting down playing cards wearing armor, stands in front of Han, and starts talking trash ..
      G*D we broke Star Wars canon so hard at times ..
      4.) Princess Leia walks in the Hutt council with a bag and opens up and spread outs a million credits worth of fine gems.
      Leia, " I am a little hard up on cash so I am going to bet a million credits worth of gems that I can strangle Jabba the Hutt with a chain. So what are your odds ?"
      The Hutt council laughs.
      Leia, " I will do it in a bikini."
      After RotJ ..
      Han to Leia, " Where did you get all these Hundreds Millions of credits ?! "
      Leia, " I just made a little bet."

  • @themightypen1530
    @themightypen1530 2 ปีที่แล้ว +3

    I tend to play more Pathfinder than DnD these days and of course Firearms are part and parcel of Golarion, that said I think they have their place in any fantasy setting if/when they are done properly.

  • @ninjawannabe87
    @ninjawannabe87 2 ปีที่แล้ว +3

    I would think there could be some interesting gun designs without even going to the super advanced weapons, with all the magical materials and mechanics that could exist because there's some interesting things we can do with the round diversity of various firearms nowadays and even in ancient times of firearms (usually with larger bore weapons), we could have some interesting mechanics. we could have rounds that do more damage to certain monsters by way of reacting in an explosive manner or being particularly poisonous to it, or combust and light them on fire on a localized hit or spread to the rest of them depending on the monsters anatomy or they could be a charge that has an AOE of a certain kind. I could go on but I'm wondering if anyone else has similar thoughts or something to add

  • @dragonhearthx8369
    @dragonhearthx8369 2 ปีที่แล้ว +5

    Honestly I think the alchemist is the best artificer to use guns. Nothing in the subclass really conflicts with firearms.

  • @Greenscyth22
    @Greenscyth22 2 ปีที่แล้ว +2

    I like introducing firearms as super special or unique weapons most campaigns. They have to be from other planes, and I usually have them in the possession of some type of collector. This means that ammunition is limited and the firearm is often one of a kind. I also like to add magical enhancements, because who doesn't want a dark iron shotgun forged in the heart of Dispater's fortress with the power to fire shells that dissolve armor on contact?

    • @Menzobarrenza
      @Menzobarrenza 2 ปีที่แล้ว +2

      That shotgun sounds dope.

    • @muninrob
      @muninrob 2 ปีที่แล้ว +3

      I like letting my players "invent" them and give them their own "original" take..... Then I introduce them to the Giff (spelljammer's "hippo people") from the early 1990's.
      "You notice the strange hippo man's staff has a trigger and lock on one end as he thumbs back a hammer that looks VERY similar to the ones on "Percy's" pistol. You then notice that the entire force of thirty are aiming similar staves in your direction."

    • @krispalermo8133
      @krispalermo8133 2 ปีที่แล้ว +2

      Cold hammer forge iron pipe of clubing with a +1 or +3 enchantment against demons/Abysmal beings that fire off Acid Bolts or Flame Arrows.
      A 10th-level mage/wizard or cleric could enchant one.

  • @jeromietolbert1866
    @jeromietolbert1866 2 ปีที่แล้ว +6

    Just because you have a gun doesn't mean that your going win against someone with a bow or a sword if the gun is to primitive or only has one shot you are kinda up the creek but even with more modern guns soldiers still get killed by someone who is just has a knife or a blunt weapon you just have to be creative with your application of a marshal fighter

    • @jeromietolbert1866
      @jeromietolbert1866 2 ปีที่แล้ว

      Note that I have said that soldiers have been fallen in battle by some dude with a knife and or blunt weapon dosen't mean that I had forgotten the importance of armor not to mention the litiny of monster products that a world like dnd would have something like dragon armor probably would stop bullets like a boss maybe with a little mithril throne in could stop a round from a antimat rifle 50 or something like a 20mil don't know exactly I will have to do some math but it could be possible

    • @jeromietolbert1866
      @jeromietolbert1866 2 ปีที่แล้ว +1

      I do admit that it is a breath of fresh air to meet someone who can get into this topic as much as I can

    • @jeromietolbert1866
      @jeromietolbert1866 2 ปีที่แล้ว +1

      I am going to admit that I am relatively new to dnd but I have been thinking of the composition and the make up of dragon scales what can they withstand and how they are able to take such a beating and then throw a good rifled gun not some sort of smooth bore

    • @jeromietolbert1866
      @jeromietolbert1866 2 ปีที่แล้ว +1

      Fair enough but take a few steps outside the box and take a look at the material Science behind them and the truly epic master craft that a armor that can be made from it and the truly absurd gun that can be made

    • @jeromietolbert1866
      @jeromietolbert1866 2 ปีที่แล้ว +1

      Oh wise and powerful dragon I must bid you a doo it has been very pleasant speaking to someone who keep me engage and I am misty eyed at this departure good night and farewell

  • @kelvinsantiago7061
    @kelvinsantiago7061 ปีที่แล้ว +7

    Arquebus with Bayonet works as both Gun and Spear.

    • @gratuitouslurking8610
      @gratuitouslurking8610 ปีที่แล้ว +1

      For the current homebrew work I'm planning on a selection of weapon upgrades, and bayonettes to offer weapons a Dagger weapon instead of improvised (and Reach if on a rifle) is def on the cards.

    • @kelvinsantiago7061
      @kelvinsantiago7061 ปีที่แล้ว +1

      @@gratuitouslurking8610 not bad but wouldn't short spear work better than dagger? (I mean a rifle with a bayonet should have more reach than a dagger as well as not being able to slash only stab/pierce)

    • @gratuitouslurking8610
      @gratuitouslurking8610 ปีที่แล้ว +1

      @@kelvinsantiago7061 I mostly thought of dagger as a good compromise for use on pistol-sized weapons, with adding Reach if used at range, but I guess that's a fair remark as well.

    • @kelvinsantiago7061
      @kelvinsantiago7061 ปีที่แล้ว

      @@gratuitouslurking8610 don't get me wrong it's your game you can do whatever you like with it HECK! I made my Arquebus work as a range weapon a spear and a club (shoot em poke em and hit em with the stock)

  • @mansansmorals1471
    @mansansmorals1471 2 ปีที่แล้ว

    New to your content - been hungrily devouring all of your videos. Thanks - keep up the great work!

  • @skippy9273
    @skippy9273 2 ปีที่แล้ว

    I was waiting for this! I've been wanting to do a musket Hexblade forever so more gun stuff is a huge interest of mine.

  • @gorillaguerillaDK
    @gorillaguerillaDK 2 ปีที่แล้ว +1

    I'm working on a world where the production of gunpowder requires a highly toxic resource only found on a large island, and a large empire on the nearest continent has nearly monopolized trade with both gunpowder and weapons.
    The dominant group of inhabitants of the Island are toad people, and their elite benefits a lot from the trade with the empire, who in return for gunpowder, send them weapons, prisoners who are sent to get the resources, and of course all sorts of luxuries.
    Naturally there will be both smugglers and pirates trying to get in on the trade and get their share, and although the Imperial Navy deals heavy-handedly with both smugglers and pirates, there’s still so much money to be made getting a shipload of gunpowder to one of the Independent City States the Empire hasn’t control over yet, that some still give it a shot!

  • @nickh3205
    @nickh3205 ปีที่แล้ว +6

    I guess a part 2 to this video isn’t happening anymore? It would be awesome to see a part 2

    • @AJPickett
      @AJPickett  ปีที่แล้ว +5

      I'll probably cover the topic in a more generic, broad sense that applies to all gaming worlds

    • @nickh3205
      @nickh3205 ปีที่แล้ว

      @@AJPickett ok

  • @tylerannand3777
    @tylerannand3777 2 ปีที่แล้ว +1

    Shou and Kara-Tur have access to bombs and other explosive weapons akin to Smokepowder devices, even without access to firearms per se

  • @mattnerdy7236
    @mattnerdy7236 2 ปีที่แล้ว +1

    Hey AJ, great video & topic! I'm almost done breaking down the code for the 2e weapons, really close now. Kevin from D&D Homebrew wants to see what I got, possible video. I believe you said your favorite old school weapon was the Naginata, left stats and artwork on your discord art-gallery, I'm Wodnik on your discord. Here is one more old school gun from Arabian Adventures.
    Tufenk.
    25 gp, 6 lb, 1d4 fire, ammunition (alchemy fire), heavy, loading, range 5/20, two-handed.
    On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its Action to make a DC 10 Dexterity check to extinguish the flames.
    Thanks AJ you have a wonderful day!

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +2

      Aha! Yes, Naginata and the Glaive, I'm also partial to the hand axe and the pick or mattock.

  • @blackmoonco
    @blackmoonco 2 ปีที่แล้ว +6

    Is there a God of Boom? Never seen anything like it in any God’s portfolio.

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +3

      Gond

    • @lordnul1708
      @lordnul1708 2 ปีที่แล้ว +1

      @@AJPickett yeah, Gond would make sense.

  • @Coffee_Nutz
    @Coffee_Nutz 2 ปีที่แล้ว

    Love this ❤, I throughly look forward to more content on this subject and likewise. It literally gave me answers to questions the three Artifcers in my Spelljammer campaign needed.

  • @paulcoy9060
    @paulcoy9060 2 ปีที่แล้ว +1

    I based my gunpowder rules on the actual character mini. I had a DC Comics Jonah Hex mini, carrying a pistol. This character is brought to my world, and he has to find ingredients and combine them to make gunpowder, cast bullets, and assemble them. So that takes gold, time, and skill checks. Each successful check can create 10d10 bullets, at the end of a week. Better workshop materials can decrease the time, or increase the amount of bullets. His main concern is secrecy. He doesn't want to let the manufacturing process be exposed.

  • @michaelpettersson4919
    @michaelpettersson4919 2 ปีที่แล้ว +5

    I suspect that a matchlock mechanism could be replaced by a more modern one for a price. It happened for real after all.
    Want skmething Sci Fi like? What about a Star Trek phaser in the form of a "wand of desintegrate"?

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +5

      I mean, slap a button and a power cell on it and they are virtually identical.

  • @yogsothoth7594
    @yogsothoth7594 2 ปีที่แล้ว

    Hey. Loved the video, I thought i'd mention on the subject of wheellock long guns they did exist but were not common. Wheellocks in general were a very expensive mechanism, hence why they were generally not used as a standard issue firearms for armies (most armies transitioned directly from matchlocks to flintlocks which were end result of a process of finding less mechanically complex ways to produce the spark).
    Wheellock pistols where a little more common given their in a military context they were largely cavalry weapons. A cavalry force tends to already be a bit more elite than infantryman and armies were more willing to shell out to buy wheellock weapons for them plus particularly early on some of these guys were mercenaries at least in part funding their own equipment. A muzzle loaded pistol is then easier to load from horseback generally speaking than a longarm. So cavalry tended to go for either long barrelled pistols or short barrelled carbines to try to balance reloadability with accuracy when if they were carrying firearms. In a civilian context you also get wheellocks as weapons carried by wealthy individuals, and of course for self defence carrying a longarm in your hands while out on the town could be a little inconvenient and gosh for the kinds of nobles and merchants who'd own a piece like this, as would carrying around a weapon with a lit match the whole time..
    The few wheellock long guns you tend to find tend to be things along the lines of an expensive hunting weapon of a wealthy man or otherwise a nobleman with interests in firearms but I think in a world where adventurers exist a relatively successful and wealthy one could very well seek to acquire one if mechanisms like flintlocks are not available. Wheellocks are pretty reliable, they don't misfire as much which would be particularly common in damp conditions for matchlocks, given they don't require a lit match so they're also attractive for anyone wanting to move quietly at night or standing sentry. You can find some interesting example to with features like early experimentation with breechloading mechanisms and double barrelled mechanisms made with wheellocks.

  • @ziggenplays1208
    @ziggenplays1208 2 ปีที่แล้ว +1

    I like the idea of artificers using small storm Elementals to throw copper balls down a glass tube, a living rail gun

    • @kylepessell1350
      @kylepessell1350 2 ปีที่แล้ว

      D&D provides all the tools you need to use magic as a substitute for technology to do some truly ludicrous things. I have seen a party design and implement an intercontinental ballistic missile so honestly the idea that guns exist is so far down the metaphorical totem pole that it barely fazes me.

    • @ziggenplays1208
      @ziggenplays1208 2 ปีที่แล้ว +1

      @@kylepessell1350 my current character is a fleshwarper in 3.5 and an artificer, im Frankenstein and his monster, our necromancer is gonna raise me with bonuses. We got my str up to like 58

  • @lordnul1708
    @lordnul1708 2 ปีที่แล้ว +4

    Your opening arguments perfectly sums up my stance on guns in D&D. I'm also of the mind that other particular settings (especially Sigil, being an interdimensional hub connected to every world) would have even less reason for that setting to not have firearms than FR.
    Of course, balancing their stats so they don't make melee and archers irrelevant is easy if you stick to muzzle loaders (they're infamously slow to load, after all), but anything that can rapid fire might be harder to fairly balance without explicitly being magitech.

  • @Rubymagicalgirl88
    @Rubymagicalgirl88 2 ปีที่แล้ว +2

    Erm pretty interesting. Been running guns for a while using the Exandrian bases which is fun.

  • @SeraphimKnight
    @SeraphimKnight 2 ปีที่แล้ว +6

    I think keeping firearms to just standard old gunpowder is rather boring. Why not make the combustible some material you can extract from magmin and have the igniter be some sort of crystal attuned to the elemental plane of fire? Make it fire rune-etched silver bullets that are enchanted with turn undead spells! If it's a firearm from mechanus, just make it a magical railgun or something... Anything but boring old, real-world firearms. Make a laser gun by having a tube that has a tiny portal to the quasi-elemental plane of radiance at the bottom. A gun that you can use bullets made of pure negative or positive energy bullets out of. Just make it fun idk!

  • @zacharyweaver276
    @zacharyweaver276 2 ปีที่แล้ว +2

    Also if people want to use the argument that people wouldn't use guns because there is magic that lets you shoot fireballs and such you gotta remember. Not everybody has the capability to cast spells so using them to arm regular commoners for war or militias seems reasonable.

  • @itzybitzyspyder
    @itzybitzyspyder 2 ปีที่แล้ว +4

    Toril needs Gond control....

    • @itzybitzyspyder
      @itzybitzyspyder 2 ปีที่แล้ว

      @@rachdarastrix5251 grappleshot?

    • @itzybitzyspyder
      @itzybitzyspyder 2 ปีที่แล้ว +1

      @@rachdarastrix5251 grappleshot broke sails. 2 iron balls connected with chain. My players bola-ed a dragon with it.

  • @LSDireWolf
    @LSDireWolf 2 ปีที่แล้ว

    Ooh a very interesting video today

  • @georgebulbakwa9017
    @georgebulbakwa9017 2 ปีที่แล้ว +1

    I have some vague recollection reading about someone from Lantan telling Drizzt how his mastery of the sword was rendered useless by a Lantanese invention called an arquebus. After I read that, firearms was fair game for me in D&D.

  • @elskaalfhollr4743
    @elskaalfhollr4743 2 ปีที่แล้ว +1

    Yes! I was waiting for a lore video like this, no dragons involved on the premise

  • @Ptaaruonn
    @Ptaaruonn 2 ปีที่แล้ว

    I love this channel, the nerdyness and lore knowledge is amazing.
    Soon in a D&D campaign near you:
    Intercontinetal missiles and Magnetic Accelerated Cannons.

  • @lildemon6816
    @lildemon6816 2 ปีที่แล้ว +3

    In my campaign there are flintlock, and basic revolvers (thx to dwarfs) but the revolvers are incredibly rare.
    However I have a group of Imp assassins (yes i like helluvaboss) they’re tied in a few ways but they carry Infernal firearms. And our Horizon Walker was given it as a symbol of their deal, for her to merc one of the richest men in Baldur’s Gate.
    Slightly off topic but soon I’ll be playing a sorlock flavored as an Arcane Gunslinger. Almost picked battlemaster with gunner feat lmao.

  • @beamrunner0471
    @beamrunner0471 2 ปีที่แล้ว +9

    Not gonna lie I kind of hate the concept of smokepowder. Why can’t it just be black powdered?

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +5

      politics

    • @beamrunner0471
      @beamrunner0471 2 ปีที่แล้ว +6

      @@AJPickett not even DND can we get away from it

  • @maxxor-overworldhero6730
    @maxxor-overworldhero6730 2 ปีที่แล้ว +4

    Wasn't there a type of firearm called Spark-Throwers back in Spelljammer? If I remember correctly, they were pretty much the exact same thing as the guns from _Treasure Planet._

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +1

      I think that would be the wheel lock pistols?

    • @maxxor-overworldhero6730
      @maxxor-overworldhero6730 2 ปีที่แล้ว

      @@AJPickett Maybe. They look close enough. Not entirely sure why I remember that particular name though. Thanks.

  • @JB-mb1ro
    @JB-mb1ro 2 ปีที่แล้ว +2

    Impossible that cartridges would not be invented. Biggest plot whole in all of the supposed thousands of years of history.

    • @vKILLZ0NEv
      @vKILLZ0NEv 7 หลายเดือนก่อน

      Especially considering paper and linen cartridges were a thing irl.

  • @snforde4603
    @snforde4603 2 ปีที่แล้ว +2

    Speaking of guns, how and where would an artillerist artificer fit into the forgotten realms? Would they be more akin to gunslingers or wand carvers- or perhaps a third option where their firearms double as arcane foci?

  • @talonblack8250
    @talonblack8250 2 ปีที่แล้ว +3

    My artificer uses a modified revolver. still cant out damage the mage lol

  • @corneredbadger
    @corneredbadger 2 ปีที่แล้ว +4

    Yay guns in D&D! I love having the guards in major cities having a captain with a pistol or a dedicated member wielding a caviler or blunderbuss just to give them a feel of being actually prepared to deal with magic wielders or weird beasties.
    Also, its a minor nit pick but a musket would never be called a rifle because a musket is smooth bore, while a rifle is, like the name suggests, rifled. That lack of rifling is also the reason that these ranges are so short, the rifling is what gives firearms any reliable sort of accuracy. While rifling didnt become wide spread until mid 19th century ish on Earth before that it was done as early as 1500's by hand in a labor intensive and highly specialized process. So maybe a masterwork weapon could be rifled for better range.

  • @TKDxxxward
    @TKDxxxward 2 ปีที่แล้ว +1

    What I do for my world is take from Disco Elysium that “modern” weaponry is real. BUT so illegal that if you are caught even carrying anything more than a flintlock pistol or rifle it life in prison if not a quick execution. Of course there are some exception but they are rare

  • @DedHedZed
    @DedHedZed 2 ปีที่แล้ว +3

    Boomstick, magic missle- Both are hurty.

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +1

      Magic missile is the greatest D&D gun debate mic drop point of all time.

  • @otakunemesis34
    @otakunemesis34 2 ปีที่แล้ว

    i love these kind of videos.Can you do one on magic theory development if there ever was one in the forgotten realms like biggest developments and contributions by race to magic spell casting.

  • @garryame4008
    @garryame4008 2 ปีที่แล้ว +2

    Hey AJ, what are some of the more crazy vehicles of the forgotten realms? Aside from flying boats. Any cars?

    • @AJPickett
      @AJPickett  2 ปีที่แล้ว +2

      I'm just sayin that magic planar portals exist and so do 1970's Dodge chargers.... in the Underdark. Never say never, anyway, there are Golems and Clockwork Horrors and helmed horrors for that matter, who knows what can be found on a world that is like some backwater barn of the multiverse.

    • @macguyverbond7480
      @macguyverbond7480 2 ปีที่แล้ว +1

      @@AJPickett Rat…burger? Mm, not bad.

    • @krispalermo8133
      @krispalermo8133 2 ปีที่แล้ว

      @@AJPickett Planar hopping Drow that has a collection of 1962 pink Cadillac convertibles, ..
      As a gag, the DM drop our Drow PCs into Gotham city to face off against Batman, Zatanna, and John Constitine.
      After eating in a neon Steak n' Shake and seeing all the classic hot rods, the Drow/our PCs empty out the parking lot and drove the cars back through the planar gate portal, non of us had any Driving skill ranks.
      Result our Drow under dark city had its own Steak n' Shake with muscle cars as trophies.
      Over the police radio, " Poison Ivy, Harley Qin, and a bunch of elf cosplayers just stole all the nail polish and make up from a corner Walgreens. They were asking/ demanding more Candy Apple Green."