Alberto Petronio -Blender Workflow for hard surface Concept Art - GFD Manchester 2022

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  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 16

  • @SuperNagachaitanya
    @SuperNagachaitanya ปีที่แล้ว +1

    This is more than gold content! Amazing

  • @linolafettatnet
    @linolafettatnet ปีที่แล้ว +3

    Thank you for sharing, always very interesting to look at how you approach your projects!

  • @alcoolwarriors
    @alcoolwarriors ปีที่แล้ว +2

    Amazing breakdown Alberto! thank you so much for sharing!

  • @DirkTeucher
    @DirkTeucher ปีที่แล้ว +1

    Fantastic

  • @kaloyanboychev
    @kaloyanboychev ปีที่แล้ว +2

    Awesome video! love your workflow! i was wondering about the little smoke trails that you do in photoshop, couldn't you just put a couple different textures of smoke trail on a plane and just use it directly in blender? would speed up that part of your process : ) basically just a smoke trim sheet : )

    • @albertopetronio9268
      @albertopetronio9268  ปีที่แล้ว +1

      I havent thought about doing that! seems quite like a good idea! probably better to render it on separated layers so to art direct smoke a bit better, but that's something i should try.

    • @kaloyanboychev
      @kaloyanboychev ปีที่แล้ว

      @@albertopetronio9268 yeah! you could make one for sparks and engine light trails and other vfx too! : )

  • @domenicogallo8312
    @domenicogallo8312 ปีที่แล้ว +1

    Iscrizione immediata! Spero di vedere molti altri video sul tuo workflow, la qualità di assets e concept è spaventosa, complimenti davvero (un pò di orgoglio italiano ogni tanto non guasta).
    Hai in programma di fare qualche video sulle fasi iniziali del concepting? Sarebbe molto interessante ad esempio vedere come gestisci la spazialità nello schizzo con grease pencil.
    KEEP UP WITH THE GOOD WORK!

    • @albertopetronio9268
      @albertopetronio9268  ปีที่แล้ว +2

      grazie mille! parlero' ad amsterdam a fine ottobre alla blender conference, il video sara' pubblicato sul canale della Blender Foundation

  • @ВаняБакуменко-ъ3з
    @ВаняБакуменко-ъ3з ปีที่แล้ว

    Sorry, what's the name of the creator on 17:14 you recommended?

  • @bUildYT
    @bUildYT 4 หลายเดือนก่อน +1

    duude u really r not showing the most important parts -.- how to get the mesh go from 6:40 to 10:25 ??? thats not just a few bevel modifiers lol, u do the remesh in z brush? i understand u dont wane give away all ur secrets but thats like the most important part wich most people dont know -.-

    • @albertopetronio9268
      @albertopetronio9268  4 หลายเดือนก่อน +1

      I'm sorry, this video was focused on design and making your life easier in blender, that part that is missing is no secret, is just long and thediouns modeling. difficult to document it as it takes ages to model that stuff and it's difficult to record it. I'll soon publish a 5 hour series on another vehicle tho. Hope that will help.

    • @bUildYT
      @bUildYT 4 หลายเดือนก่อน +1

      @@albertopetronio9268 cool, great stuff bro !