The end to House of Ashes is something I didn't expect My COFFEE ☕: topofthemornin... Twitter : / jacksepticeye Instagram : / jacksepticeye Edited By: / @aliceandchill
literally the single character it's easy to actually care about. Enlisted into a war he doesn't want, dragged away from his son, and doing everything he can to stop people from killing each other before the vampires can kill them all.
Absolutely obsessed with the fact that they included a whole-ass interactive love triangle, and still Salim and Jason ended up having more chemistry than any of them lmao
YES i love that so much. i hated jason at the beginning but now i like him because of his relations with salim lmao. never really liked Rachael Eric or nick though
@@kayla4769 Imagine if they combined the best parts of Nick and Jason into one character. And cut out the love triangle drama in favor of a story of rebuilding trust in a relationship. And if they needed, expand the character of general Dar as another possible survivor. Edit: Also, maybe let the journals be flashback chapters, and cut down some on the "I'm such a marine" bit.
I think we can all agree that Salim surviving is the most important part of this ending. He was the only character I actually cared about: not only was his dialogue written so much better, he was so much more logical and relatable.
Honestly I can't help but like the journey Jason goes through too, obviously Salim being such a great character is a big part of that, but I can't help but like the stripping down of Jason's personality and finding out he's kind of fronting to fit into this marine stereotype he's built and by the end it's all fallen apart and it's just him and Salim!
@@blueflare3848 Eric gets sympathy because Rachel cheated one him. He also seems not to be an outright jerkwad, but rather simply hard. Rough around the edges. If anyone deserved to get to live, of those who died, it was Eric.
Yup, or more about the timeline and events in the intro. It would've been cool if they'd even entwined them more, so that the decisions you make in the ancient time have consequences in the modern time, helps or not
Someone else may have said this already: in Man of Medan, they find a newspaper on the ship from 1947 that has an article about missing archeologists in Iraq (it's at about 40 mins in part 2 of Jack's play-through). Very neat little tie-in!
I was wondering also if the biohazard people at the end saying something about winterhold or winterheld may have been a reference to until dawn or one of the other games
@@ItsButterBean1020 i think we've had enough of zombies. I'd go far enough to have an angel hunting down humans for their sins, which is still related to this game.
im going to use this phrase every chance I get now. It's so much better than the "if it looks like a duck and quacks like a duck, then it must be a duck" phrase.
Its supposed to make you think about them like that so that choosing options for them people would be harder for you. But hey thats just a theory. My theory.
@@heroomorikin true true makes sense, but I feel like it gets to the point where when I play I don’t really care who lives, cause I never really have a reason to want to keep them around, you know ?
salim and jason's relationship towards the end is just so wholesome, suddenly the dialogues are good and there's emotion in their interactions... wish all of the game had that good of a script :(
Yeah its really strange how these games can write such shit characters, turn around and make just a few great ones. Jason never really felt like a person to me but when i saw his face when he was talking about the woman with groceries, I dont know if it was just good acting or not but i started liking him more. Salim and Jason have good chemistry. An honest father paired with a facade of a man; they imprint on each other and before you know it, somehow, they're friends. These writers confuse me
It's what happens when the writing serves the spooky events, rather than the other way around. Occasionally you luck into some actual character development, otherwise it's artificial dialogue and running from boring monsters.
@@fluffyth3f0x8 the thing is if you didn't have Jason being so hateful throughout the story, you wouldn't have the "blow" of character development once he gets to know Salim and clears his conscience. I just think we are too hard on the writing. Jason is at first a stereotypical American soldier who hates the Iraqis and has a light hearted personality with people he cares about. And once he meets Salim through an unlikely alliance, he starts to grow as a character and it takes time, but he eventually gets there. If Jason was characteristically good all over, you wouldn't feel the satisfaction of when he gives up his hatefulness and understands where he was wrong.
@@unknownacquaintance8738 lots of people are too hard on the writing, because it changes depending on your actions. I never found the characters to be bland or bad, except Rachel and Nick, but everyone else seemed real and normal to me.
I think they do that on purpose! In the new game the curator also said “I’ll see you.. in the future.” when the premonition was of two astronauts in space. Pretty neat!
If you have Eric and Rachel alive at the start of the third section you get a "3 years earlier" scene where you see them stop at the diner in Little Hope, get some food, then as they're talking Rachel tells Eric to get his feet off the dash and.. then a bus slams into them. Don't know if the timeline fits for that to be the accident that happened in the start of Little Hope, but it's interesting. Especially since the character model of Eric was a cop in Little Hope.
Unfortunately it doesn't. The majority of Little Hope takes place in the year 2020, and based on the timeline of this game Eric and Rachel's car accident would've been in 2000, about 20 years earlier.
Oh wow. I'm so glad all these awful games are interconnected in a bastardized MCU style universe🤮🤮🤮 Why anyone cares for these games at this point is beyond me. They are just David Cage games that aren't funny bad.
Man of Medan: the spooky stuff isn't real, it's just a hallucination Little Hope: the spooky stuff isn't real, it's just in this one guy's head House of Ashes: not only is the spooky stuff real, it's aliens
The monsters: Predate Christianity by thousands of years. Jack: Thinks a crucifix will save him. The game: Makes this the best choice anyway because fuck you.
i wish there was a more significant change in his character at the end there, but overall i agree i love the way salim and jason interacted in the last hour
@@YellowTwerker yea I feel a lot of the character's added context depends on outcomes of the choices, which is of course the point, but I think some forget that. But I love going back and replaying these games to see what character traits I might have missed out on.
@@thesmackdragon True. That ending cutscene felt a lot like Until Dawn when you only get Mike out alive and he's being grilled by the cops. But when more survive, the tone is very different. I guess this would be the same.
I sorta agree with the character development of Jason, but it feels sorta rushed at the end, like they had to make it so that Jason liked Salim (?) Enough so that they'll work together
Honestly. What's the problem of wanting to look good in a war? Where are the aesthetics? If I'm going to die then I might as well dress nice for such a special occasion
I feel like Salim and Jason becoming trusting friends is the one emotional plot going on- the whole Rachel-Eric-Nick plot was dull and predictable and ended up nowhere, mostly because in every playthrough I've seen one or two of them die, etc... But two opposing soldiers bonding and becoming demon-hunting friends? Quality character interaction, best thing about that game
It probably would've gone so much faster if basically half the dialogue wasn't just the rest of them questioning Salim and just getting on with murdering demon-vampire-bats
He had a tiny pistol at the start, it ran out of ammo and he didn't change the mag, the madman threw his empty pistol at the demons and got 600% more kills than everyone with a damn crowbar
Personally, I really liked Jason by the end. As far as his dialogue.. I grew up near a military base in the south. That's actually how a lot of them talked. And I loved the redemption arc of he & Salim becoming friends. There's a potential part after setting off the dynamite where Salim is pinned down by the vampires. Eric says to leave him behind, & there's an option for Jason to go back & save Salim. I really love that part.
Some of these decisions are giving me whiplash. "She's turning!" and "We're not giving up on hope!" is said by the same character in less than 10 minutes.
I love how in those games you can make them complete lunatics "No don't kill her! We can save her!" *10 secs later* "Meh k you can shoot her" *10 secs later* "Nooooo clarice why did you shoot her"
That's how I felt during the conversation between Rachel and Clarice. Clarice calls her a queen bitch and then goes "why aren't you nice to me? jeez" xDD
Rachel: Hey you ok? Clarice: It doesn't matter Rachel: Well then let's focus on surviving Clarice: Omg your so closed off from people and push away anyone that wants to help
Rachel: *acts like an actual military commander and not a valley girl* Let's focus on survival. Clarice: omg ur such a queen bitch, so cold and closed off This atrocious dialogue, jfc
Eric: do you see any hope?! Eric, literally two seconds later because of Sean's choice: we can't loose hope Bruh-- 😂😂 Just because of the dialogue alone, the game doesn't even need to be taken out of context for it to be out of context
@@akultyagi2818 ...Does your entire view point on something super heavily emotionally charged change in like 4 minutes or are you just picking on him to be that person? Mind you this was only a year or so after 9/11
So from reading theories, the archaeologists that found it in the first place allowed them to get the hallucinogen to create a bio weapon and tested it out and thats the ship at the beginning of the Man of Medan. The manchurian gold is made from the aliens. Rachel and Eriks car crash was the one from the beginning of Little hope.
I’m quite late, but to add to that theory is that Directive 8020 (the next installment of the series) is in space, and the monsters in HoA are from space
To be fair, it seems less like emotional attachment and more that the game is sort of unfair in who lives and dies. Half the time you just end up feeling like there was nothing you could do to change the outcome.
Until Dawn: Not seriel killers, wendigos. Man of Medan: Not zombie ghosts, toxic gas. Little Hope: Not time travelling ghosts, mental breakdown. House of Ashes: Not vampire demons, vampire aliens.
The main problem with this series is that the supposedly supernatural themes turn out to be completely mundane (or in this case, aliens, which I will admit was interesting, but the idea has been done before, e.g. Chariot of the Gods). There is a trope called 'Doing in the Wizard'. This refers to something unusual that was believed to be supernatural, but turns out to have a reasonable explanation. Either it turns out to be all in somebody's head or the paranormal aspects are extraterrestrial in origin. This company has used both. Aside from the possible exception of the Narrator, I don't think that there are any supernatural elements at all in three games out of eight that they have planned. I suspect that 'House of Ashes' may have originally had an ending where everything was in the protagonists' heads, but the developers changed this after the critical reactions to their previous two games. If you take a look at the logo for 'Dark Pictures Anthology', you will notice that for each game it shows pictures inside of a skull. I think that this meant that the developers planned for every game in the series to have a twist where it was all inside of the protagonists' heads. I bet that the next game, which features demonic possession, might involve schizophrenia. I will explain why this is a terrible idea down below. Not only can this be a massive letdown for the players (and as a result can stop people from purchasing your games) but it can be insulting for people who have suffered from mental health disorders. This also leads me to believe that the developers could be mocking people who DO believe in the supernatural by saying 'It's all in their heads. Don't believe in the paranormal, because it's all in YOUR head.' So you don't believe in the supernatural. That's fine; it's your choice. But please don't create game after game with uninteresting characters and mundane (or at the very least extraterrestrial) explanations instead of the paranormal adventures that the customers paid for. I'm sorry to go on about this, but as a Pagan and someone who has suffered from mental health disorders it feels as if The Dark Pictures Anthology is mocking people who chose to believe.
@@MinimalistTheatre333 Great points, but I'd add that pacing and environment is a huge issue for me in all DP games as well. In every Dark Pictures game, your characters are thrown into a hostile environment almost immediately which forces them to be on edge. Until Dawn happens at a familiar place for the teens, the family lodge of a close friend where they've visited multiple times and have positive association to, it doesn't feel hostile until nearly halfway through the game and only due to external forces in the environment but never the environment itself. The teens are comfortable enough to open up in realistic and practical ways, the dialogue feels campy but natural, each character has lengthy or key interactions with one another, we get to see how they all embody different personalities and how those conflict. Dark Pictures doesn't have enough confidence in itself to allow this kind of breathing room, instead it thinks it needs to bait you into playing with intro setpieces filled with danger, then take a group of people you hardly know and throw them into that same danger and I don't know why considering you've already purchased the game. But now the game has to cram any key dialogue for each character between life-threatening scenes; often ham-fisted and corny like Rachel's crazy robot mood swings or any of the dialogue involved in the love triangle in this one; because it has to justify teaching us the backstory of a character while simultaneously juggling having them placed in such hostile situations and environments. The dialogue comes off as bad, but it isn't all the dialogue -- it's the ham-fisted and sloppy feeling character strength and flaw lines. Until Dawn's main twist was at the halfway point where the stakes were infinitely raised, and it played with multiple premises leading up to this point then it dropped all but one and hyper focused on it. Dark Pictures has (until probably this specifically because of the backlash against the first two) always saved it's twist for the end in what seems to be a "Woah dude" rugpull moment playing on the all-in-your-head motif you point out which seems to devalue the entire narrative up to that point. While I did appreciate they actually committed to this, I still don't understand the *need* for a twist. Are these choice-based games, or twist-based games? It seems that my choices are always laid out in service to the twist. The only "twist" near the end of Until Dawn was the fact that Hannah was a wendigo -- but that's only consequential insofar as we feel sympathetic towards Josh or other characters, and the sisters were masterfully reinforced throughout the story to add extra emphasis and weight to this. So it works, it's a great twist. It isn't world or reality breaking because twists don't need to be, they just need to feel satisfying and earned. I had Lots of Hope for Little Hope because it was doing such a good job building up multiple premises but that ended up being the weakest part of the game; like nearly all other DP games; it usually spreads the multiple premises too thin and for too long so that the remaining premise feels unearned and unsatisfying. This one felt like it had an identity crisis: is it religious? Let's gloss over that and just segue straight into aliens, but wait dudes, check it out: Resident Evil ending. Oh noes an evil corporation/shadowy govt agency check this out, is this what you want nerds? Supermassive, I liked the Analyst because he was an interactive and interesting framing device that had a huge narrative tie-in to the actual story towards the end. I can't stand when a framing device only exists for the sake of having a framing device like the Curator. He's useless. The dialogue is pompous and pretentious even though the last two games were easy enough to call out in the first five minutes, and he seems to be the embodiment of how Supermassive views themselves: so smart and sophisticated compared to us, with a flat undertone of condescension the entire time.
Sean's ending seemed way more typical of a horror movie's ending, only two former enemies getting out because they worked together. And it had poignancy to it.
sacrificing a character to keep another live (like the choice to kill clarice) is different from accidentally getting a character killed bc of a choice you didn’t intend to make tho
@@chase-2200 i know. im saying it’s just weird people think Jack’s logic is backwards somehow. not liking the characters doesn’t mean he _wanted_ them to die and that he _wanted_ a terrible ending. so idk why everyone keeps making the same repetitive comment saying he did and got upset for no reason.
@@durpyflabergazm9339 idk but I think that by what it was saying was the parasite took over the alien bodies and gave them the teeth and shit which I think implies that the aliens were originally peaceful but the parasite uses them to find more hosts
Clarice: absolutely rips Rachael to shreds for asking if she’s okay Also Clarice: why don’t you let anyone in? This dialog is all over the place man, the games can be interesting but they really put no thought into characters.
Right? I also thought the scene where we got to see how Rachael and (don't remember his name) started the affair, was just plain awkward... A lot of the characters has so many out of the blue, heart to heart conversations, and half of them doesn't really make sense, cuz they don't know each other *that* well
Omg I was thinking the same. Rachel opened up like 3 times and Clarice just shut her down so hard. Then has the audacity to say "Jesus you have a mountain around you". Tf is your problem Clarice? 🤣
Honestly, this game was a clusterfuck of uneven and downright horrible writing BUT this scene where Salim and Jason stand in the cave and have this honest conversation was really good
I wouldn't say "amazing" per se, just a meh slasher up until the wendigo revelation which gave it a good twist and made it good from there on. But definitely better than this.
Honestly, this seems like the best ending for me, Jason found respect with the enemy and admitted his flaws to himself, both fighting and escaping together calling him a brother, if that wasn't his redemption arc then I don't know what is
Yeah I agree. Personally this is the best ending. Rachel and Eric were atrocious (Eric more so honestly, he was just a prideful douchebag that constantly made stupid decisions that would get everyone killed or in more trouble) and Jason (who admits his sins and tries to atone for them) and Salim come to respect each other as well as Salim gets to see Zain. And Nick I didn’t really give a shit about and he annoyed me.
The only other one i liked (kind of) is Rachel. He could've saved her and put her in that cocoon fluid. The rescue team saves her later and removes the parasite.
As far as I'm concerned, that was a perfect ending. Salim and Jason were both alive, and Salim gets to walk off into the sunrise. Nothing else matters.
For some odd reason I literally thought “the crucifix” was a fancy knife that nick was gonna use to stab the guy, and then I sat there in genuine shock as he whipped out an actual crucifix
Yup, a friend chose it cause I guess our brains just went stupid, we thought crucifix was somehow synonymous with crucify, and that with "stab through them". Like, anything to make this choice not as dumb as it was
It showed him have the crucifix from Joey earlier in the game, and I’m guessing it’s there bc some ppl think that they can ward off certain types of vampires. I’m really glad it didn’t work though bc it would’ve been dumber if it did LOL
Sean: "I met Eric at climbing class, we got this...I took a couple of french classes as well doesn't mean I can hold a coversation" [Menacing foot appears] Sean: "Bonjour?!" Always gets me :'3
"my father once told me that if it looks like shit, smells like shit, you don't have to taste it to believe that it's shit" is the only single line I can appreciate from this game lol
jack: "i want chaos, i wanna see people die that'll be more interesting" also jack: "WHAT?! they died and i didn't get a chance to save them?!" *visibly distressed, gets out of chair and walks away out of frustration*
@@pearl_solis I believe a good chunk of them died cause jack over here decided to break one of the big rules of infected people. (Dont help them unless you know how to, actually know how.) Has he not watched any zombie movies?
@@experiencemaster1743 ngl, I noticed a lot with this company's games, sometimes you pick an option thinking it's a good one, and it does the opposite. sometimes I can't blame jack. plus, sometimes you when you actually do something, it seems like it has no impact so it's hard to know sometimes what would be impactful and what wouldn't.
unpopular opinion (maybe?): jason is the best character if you choose the right options and let him and salim become friends. he undergoes great development as the story goes on and becomes a great character. and obviously salim is up there too but he’s just kinda been good since the start lmao.
I liked Salim's and Jason's character dynamic and their growth as a bond Seeing Jason saying good luck brother and wish Zain a happy birthday put a smile on my face though I wish it showed Salim returning home to his son would have been a nice touch.
U white ppl are weird Jason is a racist and he didn't hesitate to victimize Salim for literally half the game. Tired of y'all seeing traumatizing POCs for the sake of white ppls growth as touching and happy stories they're not.
Dar calls Salim crazy when he tells him about the demons then ignores the deafening screams of demons literally seconds later. Tf is he supposed to think is making that noise? Wind turbines?
i wish sean didn’t ignore the “bearings”, i know the game doesn’t mention to be sure to check them because it’s not necessarily obligatory but if you want to understand what choice led to each consequence the bearings tab will show you all of that, and it pops up at the top of the screen every time a choice is made. he ignored it in little hope too, so there were a lot of outcomes he didn’t understand
on one hand, the seemingly arbitrary choice + effect lines feel more like the concept of the Butterfly Effect than how they worked in Until Dawn but at the same... I can see how they're frustrating for the player. Like you win the meanest quick time events but then still die because you didn't take your smoke break 15 years ago
As an Iraqi this series was a rollercoaster for me lmao Also, they arent actually speaking iraqi, they're speaking egyptian, and hearing them speak Egyptian as Iraqis is some next level Arab Humour
I actually like it when Jack is honest about whether he likes a game or not. It’s important whether he is having fun or not and I’m glad he’s genuine about it.
Yeah, he's honest about it, but he's making his experience with the game worse based on his feelings for the other ones, he goes into the game with a bias that he *will* be disappointed, then watches for all the bad things while ignoring all the good. He goes into the game thinking he won't like it, and... He doesn't, he creates a self fulfilling prophecy.
So, I’ve just completed my play through and this is how it compares. I kept all 5 main cast alive. I abandoned Clarise at the first chance and didn’t see her again until the final chapter. I didn’t call for an air support at the start but had Merwin survive long enough to fix the radio to ask for help (Dar shoots him immediately after this and this can’t be prevented). This does, however, mean that Salim is taken as a PoW at the end and can’t see his son. Rachel can be cured at the end but you need Eric alive to use the UV stick on her to remove the parasite. I told Nick to retreat early so that he survived in the end. Salim takes over a lot of Rachel’s dialogue if she dies early. The final battle is LONG if you have all alive. I also had the other guy return as a vampire from the opening because I failed the QTEs at the start. However is killed last in the opening returns as a vampire and the other is encased in the amber. The best ending is to make sure that Merwin dies, leave Clarise early, save Eric, always choose caution, always choose to help a character and don’t allow Rachel to commit suicide.
When you want to see the effects of your choices - just look at the bearings on the pause menu, you never looked at them! They explained how you didnt find the medkit, so salim was injured, so they had to take a longer route to Nick, Nick died before they got there It also explains how eric let clarice stay, so clarice killed him when she turned. As for Rachel, you literally shot her. The choice to save her is afterwards, either with the UV if Eric is alive or cocooning her in the preservation goop. Ive watched this playthrough a bit late because i played it for myself first. I killed Eric the same way you did, but i saved the others. Im not angry with your choices its all cool love the variation, i just wish you looked at your bearings on the menu so you understood your choices, as you complained you didnt know why stuff happened. I love this game so much personally, but of course i respect others opinions.
@@newbiesama Yes, until dawn literally spoon fed you into learning how exactly the mechanics of these games work, the butterfly effect, the menu always lists the decisions you've made and what path it takes one way or another. And this is the 4th game released by the same game devs, you'd think Jack would get the gist of how these type of game works by now.
ye i agree! though i did like Sam from until dawn as she was also the most reasonable one out of all the characters. at least consistently through-out the entire game, like salim was.
For sure. In my head I was kept thinking, I don't really care who dies, just as long as Salim gets out alive because he was the only one I got attached to. Although I suppose Jason had okay development at the end, but I feel it should have been done way sooner. It just felt like his development came way too late. I do agree with Toby though, I also liked Sam from Until Dawn. Edit: I just watched the best ending for the game (just the ending), and apparently there was a scene that Jack didn't get (probably because too many people died) where Jason goes back to save Salim as he is getting over run by the vampire-aliens and says that Salim is one of them. Jason is definitely second best character, but if he can get even more development if everyone lives through the whole thing, then he is for sure either the best along Salim, or a very close second.
I love how in the previous games jack was always like “oh no I have to try to save everyone” and in this game it’s now “well if eric had to die then so does Ashley”. It’s honestly one of the funniest parts about it
He can’t complain about not knowing what bad decisions he’s making when he doesn’t check the bearings. They tell a very clear sequence for each outcome
I feel like this game is "the best" of the anthology games cause it's the closest in story format to Until Dawn: they make you think that the antagonist is one thing(the psycho, vampire demons), but then it turns out that there is actually a different explanation out of the blue at the end(wendigos, aliens). They tried to follow this with Man of Medan and Little hope but failed because, not only does the "it's all in their heads" twist feel like a cop-out, but they used it twice in a row, which is just bad planning all around.
@T he shouldn’t have to do a perfect run for the game to be fun and good. Also jack said he doesn’t want to replay the game and he was sticking to all his decisions.
@T ohhhh rightttt so a choices game is only shitty because of the choices he made? Lmfao, yeh alright 😂 at least Until Dawn gave you plenty of decisions to kill or save your characters at most chances. The fact the game randomly killed Rachel for saving Eric and killed Eric anyways without giving them both so much as a fuckin quicktime event to possibly save them, is just one example of why this game anthology should just shut their shit down. They ain’t gonna make the next Until Dawn, their last two games were rancid enough
Merwin dying and Clarice turning, 2/3 of Jack's biggest problems with his run through were because he can't ignore a QTE. You need to let Merwin breathe by doing nothing (he dies anyways but you're able to call in air support quicker for the finale), and you need to get Clarice killed by saying nothing. Nick died because you let Salim get hurt but shooting the vampire above Rachel (which was pointless she gets infected anyways), so they took longer to get to him and stab Balathu. Oh yeah and you could've saved Rachel by refusing to shoot her and stopping her from committing suicide, but it's so counterintuitive I'm surprised anyone ends up saving her that doesn't have Eric and the UV light still alive at that point.
So wait, nick dies cause you let salim get hurt saving rachel, yea thats not really, intuitive, i mean sure death isnt exactly intuitive but still. I get why the deaths feel annoying cause they always die due to actions made in the past rather than in the moment, which means you really cant know what will cause what. Like sure keeping an infected around seems dangerous but there is no way to know how many options the game will give you to kill her or that *keeping* her is the death flag rather than something later
@@angelus1738 but then Nick bleeds while going for the hive and that wakes up the aliens, making it harder. And if you do go for the giant egg thing, there will be like five consecutive stay calm things that are pretty hard to get right because the background blends in with them, and if you mess up a single one Nick dies, but so does Balathu/Kurum. If he doesn’t go for the egg, he survives, but Balathu/Kurum lives and attacks during the eclipse.
@@viriandelar9303 bro, the game literally tells you that every choice has consequences. If you ignore that advice, it’s your fault if things go wrong, not the game’s.
2:21:33 Considering the fact that these games are released yearly (Man Of Medan 2019, Little Hope 2020, House of Ashes 2021) I think I can see why production would be maybe low and maybe why characters/writing feel a little rushed. I wouldn't mind if Dark Anthology took another year or two to maybe polish their future add-on stories. It would probably give them more time to see what does/doesn't work (probably would help the writing). This game was *SLIGHTLY* better since this time around we actually fought monsters and didn't hallucinate or wasn't real and there were stakes involved with fighting them (when you actually care about the characters and them not dying).
One thing I noticed was a drop in graphics quality, mainly for where Rachel falls into the pit and lights her torch, you can see the illumination box around the fire texture (not sure if that’s the right term, but to me the illumination box basically is what makes the fire a light source, and the box is usually hidden when graphics are enhanced after testing/changed with code I believe)
Thing is, it started off promising not showing the monsters as all good horror does, but still keeping them obviously real monsters. But then it very quickly showed them in full light, how to kill them which was sufficiently difficult, and then very quickly again guns were for some reason incredibly effective, taking all power of fear out of them
@yato I think the difference was Rachel got bit by one of the vampires and Eric got his neck ripped out by the turned-Clarice. Dar also got killed by Clarice in similar fashion. The turned people were much more violent with digging into peoples necks whereas the vampires were clean bites.
I feel like Jack got the most "horror action movie" ending out of this. Very few movies leave with all the characters alive. Usually the group gets whittled down. In this case, the two with the greatest character arcs survived. And while it's not the "Best" ending in that not everyone survived, it certainly felt like it worked out pretty well, story wise. For the most part.
Yeah, I feel like if you centered the story from the start around Jason and Salim, their character arcs fit perfectly and it created a great dynamic till the end.
While I know it's possible for them all to live, the fact that only Jason and Salim survived made this actually seem like a regular Hollywood horror movie (ignoring the final girl overused trope). The ones to make it out are the one native to the country they are in, and the one who was most prejudiced against the prior individuals race. The only way this could be more of a Hollywood storyline would be if Rachael and Eric JUST fixed their marriage and they confess their love to each other right before them dying one after the other, and then Nick still heroically sacrifices himself the same way but the explosion not surviving the explosion, and then the ancient one being killed during the final confrontation.
My little brother is trying to get into the Marines and has been since a kid so thanks to him I practically understood all military talk in this game lmao
Actually there's an Until Dawn Prequel called "The Impatient", I never played it, but it's supposed to be you playing as someone who lost their memories. It takes place 60 years prior to all the events at the Lodge and in I think a Asylum or Medical Ward of sorts. Edit: Also I actually really enjoy House Of Ashes, it's my favorite game out of this "series" set thing.
Salim taking the pipe as a souvenir is highly relatable. I would ABSOLUTELY keep the weapon I used to kill a bunch of alien monsters. What a badass! :)
The friendship between Jason and Salim that can blossom is probably my favorite part of this game. I enjoyed this game, I actually enjoyed all the games from this series and I’m looking forward to the other games that are to come.
I actually really like your ending, it feels the most like a good movie. If they all survived, it would have just been boring. Jason having a redemption arc and the best character in the game (Salim) surviving together and becoming friends was cool!
was thinking the same , with these types of games i prefer having the more 'realistic' ending compared to the 'good' ending in which everyone survives . Makes me feel more complete about the game instead feeling like i lost out on other endings as the rest are predictable .
Except you can clearly see that certain dialogue is just cut out and pasted so it tends to not make any sense at all. Like where theyre stansing next to the hole just saying random lines that dont apply to each other at all.
I honestly agree. That was pretty cool. During other ones, i might have been slightly upset for losing the characters, but with this game, i felt this ending made the most sense.
"I'm not emotionally attached to any of you!" That's the thing...none of the characters in any of the episodes are overly likable, not letting them die is just a matter of pride =P You wanna finish the game with everyone alive, BECAUSE you want to. Except Salim, he's awesome!
I almost cried when Jason was explaining about what happened with him and Nick to Salim, he looked so guilty and it looked like he was gonna cry too 😭 I wanted to hug him so bad 💖.
I feel like that may have been sarcasm at the time as I was also wondering like "sure it's a neat feature but why?" Then ofc it all started coming together 😂 albeit in the cobbled hodgepodge of dialogue and wonky ass camera angles this game likes to have
Kinda disagree about Jason, thought it was very fulfilling and satisfying to see Jason come to terms with his past and let go of his hate as his only friend at the end of the day was one of the people he thought he would hate till the end of time. Really satisfying character development. Especially as Jason admitted to his own crappy character when he and Salim were talking to each other. The dialogue for majority of the game was pretty atrocious however :p
I agree with you, I just think Jack didn't notice because as he said, he basically stopped caring and I doubt he paid attention when he only thought Jason was annoying and ignored everything else like with everything else. Ironic because that's what Jason was at the beginning of this game; ignorant that people aren't one side and that they can grow to not hate people for a flaw or mistake. Jack just kind of boiled him down to intolerable and moved on.
@@jokeofjunes He does that a lot I’ve noticed - once he makes his mind up about a character / story he’s set in that opinion and stops fully paying attention. Love Sean but I definitely take his reviews with a pinch of salt haha
Salim was the only good character in this damn game; he was kinda Humble and modest and pretty kind. I'd say Jason comes in second place for best character, then maybe Clarice?
@@Derf360 I'd say that Jason seems good because his arc was complete, if Eric or Rachel gets to live on, ie not infected etc, their arc might turn out pretty good. idk gotta play the game to find out.
Salim felt like the voice of reason when everyone was fighting, he as never too pretentious and the metal pipe did more than all their guns combined. I'd say him and Jason exploring the caverns at the start before Nick and Ashley was the strong point of the game.
The metal bar holds on to Salims back thanks to his enormous back-muscles carrying the whole plot of this game
This should get more likes
Underrated comment
Salim is our Iraqi gigachad.
Edit: *Iraqi
literally the single character it's easy to actually care about. Enlisted into a war he doesn't want, dragged away from his son, and doing everything he can to stop people from killing each other before the vampires can kill them all.
@@nickzakrath7080 iraqi
Rachel: *does literally anything*
Jack: ASHLEY TISDALE!
*dies
@@Koi_Swirl ASHLEY TISDALE!
@@MustyCheeks *dies
Literally Jack's equivalent to "General Kenobi!"
@@golan1095 ASHLEY TISDALE!
Absolutely obsessed with the fact that they included a whole-ass interactive love triangle, and still Salim and Jason ended up having more chemistry than any of them lmao
YES i love that so much. i hated jason at the beginning but now i like him because of his relations with salim lmao. never really liked Rachael Eric or nick though
@@kayla4769 Imagine if they combined the best parts of Nick and Jason into one character. And cut out the love triangle drama in favor of a story of rebuilding trust in a relationship. And if they needed, expand the character of general Dar as another possible survivor.
Edit: Also, maybe let the journals be flashback chapters, and cut down some on the "I'm such a marine" bit.
@@kayla4769 There’s a pivotal scene that Jack missed where Jason goes back to save Salim. I implore you to watch it.
jalim 4 life
They weren’t stuck down there with the vampires, the vampires were stuck down there with Salim
ahhaahhsshhh the way i screamed...
So many people have commented that come on bro
Jack: can we just kill Clarice? she's gonna turn and kill us all.
Also jack: saves Clarice at every opportunity
floored me XD
I know right?! Literally every bad thing happened because he saved Clarice LOL
Yeah, because it's a difference between what you think you will do in a situation and what you actually do in the same situation.
the one time doing something was the best option he didn't do it
Also it literally didn't matter during his ending with the rope LOL
Salim's the man, almost everyone would be dead if he weren't there to single handedly impale everything that came their way.
I love both Jason and Salim. Jason might have been rough at the start but I liked seeing him progress through the story.
vlad the Impaler, nah. salim the Impaler, yeah
I like salim the most then Jason then nick idk why
He have the power of god and holy pipe
@@havardgamez8122 same, I hated Eric tho don't know why 🤣
“Oorah!”
“What??”
That is the most realistic dialogue I’ve heard in this entire game so far
I think we can all agree that Salim surviving is the most important part of this ending. He was the only character I actually cared about: not only was his dialogue written so much better, he was so much more logical and relatable.
Honestly I can't help but like the journey Jason goes through too, obviously Salim being such a great character is a big part of that, but I can't help but like the stripping down of Jason's personality and finding out he's kind of fronting to fit into this marine stereotype he's built and by the end it's all fallen apart and it's just him and Salim!
I liked Salim, but I didn’t think Eric was bad either. He wasn’t a complete asshole. He seemed like a good guy.
@@blueflare3848 Eric gets sympathy because Rachel cheated one him. He also seems not to be an outright jerkwad, but rather simply hard. Rough around the edges. If anyone deserved to get to live, of those who died, it was Eric.
@@coultersheppard2052 I agree. You put it perfectly into words.
@@coultersheppard2052 Rachel cheated on a guy who lost his leg, what a horrible person!
I wish the game would have just been about the expedition done in the 40's, the notes sounded so interesting
YESSSSSS!!!
yeah! or a game where you get to explore more of the environment
And have them butcher it with more painful dialogue, and what have you? Nahhhhhhhh
Yeahhh…
Yup, or more about the timeline and events in the intro. It would've been cool if they'd even entwined them more, so that the decisions you make in the ancient time have consequences in the modern time, helps or not
Sean: **aims perfectly**
Nick: **shoots literally everywhere around the guy**
I think Nick wanted to just get the guy away
He's used to players having goofi fingers and missing QTEs so he adapted
Arnt you a bills fan?
I call it “aim desist”
I feel like in the real battle they shoot before aiming, which kinda makes sense
Someone else may have said this already: in Man of Medan, they find a newspaper on the ship from 1947 that has an article about missing archeologists in Iraq (it's at about 40 mins in part 2 of Jack's play-through). Very neat little tie-in!
I was wondering also if the biohazard people at the end saying something about winterhold or winterheld may have been a reference to until dawn or one of the other games
@@inferno723 I'm thinking Winterhold could be an upcoming game? Maybe something Zombie esque?
@@ItsButterBean1020 i think we've had enough of zombies.
I'd go far enough to have an angel hunting down humans for their sins, which is still related to this game.
@@a_very_burnt_steak
Ngl, that sound hella interesting and terrifying.
Ikr
The most supernatural part about this is how Clarice still has her hat on
the horns kept it on
@@ptsmknbatgirl I was expecting a reveal of oh her hat was knocked off oh look she has the start of horns
I still don’t understand how she’s still alive or why we even needed her to be 😂
BROOO???
Salims Dad
“If something looks like shit and smells like shit, you don’t have to taste it to know it’s shit!”
Best phrase in the entire game
I don't normally like 2 hour long videos, that's a lot to see but I'm definitely Liking that.
His dad must be Sun Tzu i swear
im going to use this phrase every chance I get now. It's so much better than the "if it looks like a duck and quacks like a duck, then it must be a duck" phrase.
Ohoho 666 likes
@@reiplattuni6073 aw it used to be now it’s 814 lol
i love these games but oh man idk, the characters are always so unlikeable. i feel like each game only has one good character. salim best boy
Thats the point i think, for a player to actually decide which character they would like to save more
Its supposed to make you think about them like that so that choosing options for them people would be harder for you.
But hey thats just a theory. My theory.
@@heroomorikin
Exactly what i thought
@@heroomorikin true true makes sense, but I feel like it gets to the point where when I play I don’t really care who lives, cause I never really have a reason to want to keep them around, you know ?
did not expect to see you here big man
salim and jason's relationship towards the end is just so wholesome, suddenly the dialogues are good and there's emotion in their interactions... wish all of the game had that good of a script :(
Yeah its really strange how these games can write such shit characters, turn around and make just a few great ones. Jason never really felt like a person to me but when i saw his face when he was talking about the woman with groceries, I dont know if it was just good acting or not but i started liking him more. Salim and Jason have good chemistry. An honest father paired with a facade of a man; they imprint on each other and before you know it, somehow, they're friends.
These writers confuse me
It's what happens when the writing serves the spooky events, rather than the other way around. Occasionally you luck into some actual character development, otherwise it's artificial dialogue and running from boring monsters.
@@fluffyth3f0x8 the thing is if you didn't have Jason being so hateful throughout the story, you wouldn't have the "blow" of character development once he gets to know Salim and clears his conscience. I just think we are too hard on the writing.
Jason is at first a stereotypical American soldier who hates the Iraqis and has a light hearted personality with people he cares about. And once he meets Salim through an unlikely alliance, he starts to grow as a character and it takes time, but he eventually gets there.
If Jason was characteristically good all over, you wouldn't feel the satisfaction of when he gives up his hatefulness and understands where he was wrong.
@@unknownacquaintance8738 lots of people are too hard on the writing, because it changes depending on your actions. I never found the characters to be bland or bad, except Rachel and Nick, but everyone else seemed real and normal to me.
Stop with this bullshit. Jack missed a pivotal scene where Jason saves Salim and you have the gall to trash the writing. *STOP!*
The curator: “Maybe someplace HOMELY next time”
Next game with H.H. Holmes.
I think they do that on purpose! In the new game the curator also said “I’ll see you.. in the future.” when the premonition was of two astronauts in space. Pretty neat!
@@kaliacant7088 oh yeah same when in the past game the curator also said “With -Little Hope- we will meet again” or something similar to that
I LOVED that😂
Salim is not only holding those big stone doors for Jason, he's holding this entire story on his shoulders
Hi
And his metal pipe is legendary
Nah man Salim can't hold the doors cause he has to hold his massive balls the entire game
I feel like their motto should be "My enemy is never my enemy when we are both being chased by demons"
nah, "The enemy of my enemy is a friend" feels better.
If you have Eric and Rachel alive at the start of the third section you get a "3 years earlier" scene where you see them stop at the diner in Little Hope, get some food, then as they're talking Rachel tells Eric to get his feet off the dash and.. then a bus slams into them. Don't know if the timeline fits for that to be the accident that happened in the start of Little Hope, but it's interesting. Especially since the character model of Eric was a cop in Little Hope.
Unfortunately it doesn't. The majority of Little Hope takes place in the year 2020, and based on the timeline of this game Eric and Rachel's car accident would've been in 2000, about 20 years earlier.
The scene is to show how Eric lost part of his leg. Rachel blames herself and I think it was the cause of some of the rift between them.
Oh wow. I'm so glad all these awful games are interconnected in a bastardized MCU style universe🤮🤮🤮
Why anyone cares for these games at this point is beyond me. They are just David Cage games that aren't funny bad.
@@TheMrrccava Then why do you keep watching them?
@@TheMrrccava why are you here? seeing as you're at the last episode of the series, i assume you cared enough to watch it
Man of Medan: the spooky stuff isn't real, it's just a hallucination
Little Hope: the spooky stuff isn't real, it's just in this one guy's head
House of Ashes: not only is the spooky stuff real, it's aliens
Talk about escalation
The Devil In Me: not only is the spooky stuff real, it's moderately realistic.
Jack: "It's all decisions early on"
Also jack: "Crucifix!"
Weirdly enough, the crucifix choice is the best one for Nick, not sure why but the rifle just gets him killed faster.
Back demon! The lord compels you!
because a man older than the religion the crucifix relates to will definitely be afraid of it
@@dallunatic i Shot him and my nick survived
The monsters: Predate Christianity by thousands of years.
Jack: Thinks a crucifix will save him.
The game: Makes this the best choice anyway because fuck you.
Jason’s character development is honestly really good his interactions with salim is one of the best parts about the game
i wish there was a more significant change in his character at the end there, but overall i agree i love the way salim and jason interacted in the last hour
@@lynwood there would be if Jack kept everyone else alive
@@YellowTwerker yea I feel a lot of the character's added context depends on outcomes of the choices, which is of course the point, but I think some forget that. But I love going back and replaying these games to see what character traits I might have missed out on.
@@thesmackdragon True. That ending cutscene felt a lot like Until Dawn when you only get Mike out alive and he's being grilled by the cops. But when more survive, the tone is very different. I guess this would be the same.
I sorta agree with the character development of Jason, but it feels sorta rushed at the end, like they had to make it so that Jason liked Salim (?) Enough so that they'll work together
“Why are you wearing a choker in the middle of a war?”
Me: it’s 2003, Jack.
I whispered the same exact thing to myself when he said that xD
Its 2003 but at 55:45 jack reads a note that says mary died in 2013 lol I'm confused
@@stephanieedwards2787 That's the time. They should have put it as 20:13 so the confusion is understandable.
oh, that's time of death in military time. 2013 = 8:13 pm
Honestly. What's the problem of wanting to look good in a war? Where are the aesthetics? If I'm going to die then I might as well dress nice for such a special occasion
This was secretly the best bromance disguised as a horror game between our best boy Salim and Jason
Salim looks so tired after carrying this whole game. He might have done better by himself honestly.
My mans had a goddamn baby carrier on his back carrying the whole franchise at this point. Name a better character in the Dark Anthology
@@fluffyth3f0x8 I’m not even sure Until Dawn cast can match with Salim’s character
@@fr0ck360 Ehh you have mike but still salim and mike and Jessica are my favs that supermassive has ever created my opinion
I feel like Salim and Jason becoming trusting friends is the one emotional plot going on- the whole Rachel-Eric-Nick plot was dull and predictable and ended up nowhere, mostly because in every playthrough I've seen one or two of them die, etc...
But two opposing soldiers bonding and becoming demon-hunting friends? Quality character interaction, best thing about that game
It probably would've gone so much faster if basically half the dialogue wasn't just the rest of them questioning Salim and just getting on with murdering demon-vampire-bats
I love how everyone else has guns and keeps dying while salim is over here with a piece of scrap metal just tearing apart these aliens
He had a tiny pistol at the start, it ran out of ammo and he didn't change the mag, the madman threw his empty pistol at the demons and got 600% more kills than everyone with a damn crowbar
Salim’s the mvp
Salim is just that good! The others will never relate 😌✨
"Now is not the time" is pretty much the summary of all the dialogue in this game
NOW IS NOT THE TIME
Personally, I really liked Jason by the end. As far as his dialogue.. I grew up near a military base in the south. That's actually how a lot of them talked. And I loved the redemption arc of he & Salim becoming friends. There's a potential part after setting off the dynamite where Salim is pinned down by the vampires. Eric says to leave him behind, & there's an option for Jason to go back & save Salim. I really love that part.
Some of these decisions are giving me whiplash. "She's turning!" and "We're not giving up on hope!" is said by the same character in less than 10 minutes.
I love how in those games you can make them complete lunatics
"No don't kill her! We can save her!"
*10 secs later*
"Meh k you can shoot her"
*10 secs later*
"Nooooo clarice why did you shoot her"
That's how I felt during the conversation between Rachel and Clarice. Clarice calls her a queen bitch and then goes "why aren't you nice to me? jeez" xDD
Rachel: Hey you ok?
Clarice: It doesn't matter
Rachel: Well then let's focus on surviving
Clarice: Omg your so closed off from people and push away anyone that wants to help
Literally I was saying the same thing like wdym!???
Rachel: *acts like an actual military commander and not a valley girl* Let's focus on survival.
Clarice: omg ur such a queen bitch, so cold and closed off
This atrocious dialogue, jfc
Eric: do you see any hope?!
Eric, literally two seconds later because of Sean's choice: we can't loose hope
Bruh-- 😂😂
Just because of the dialogue alone, the game doesn't even need to be taken out of context for it to be out of context
How about Jack saying he doesn't care about them dying but when there's 2 left he's sad about them dying 😂
@@moxiemaxie3543 The two left I shipped ngl, but I feel like if he saw the ways Jason could die he would either find it horrifying or just really cool
I loved the character development of Jason. He went from "screw the Iraqis" to "there's a larger threat than this war". I just loved it.
Iran sucks though
@@LavaCreeperPeople doesn’t mean the innocent people there have to suffer.
only took him the entire game to do so
@@akultyagi2818 ...Does your entire view point on something super heavily emotionally charged change in like 4 minutes or are you just picking on him to be that person?
Mind you this was only a year or so after 9/11
@@LavaCreeperPeople True true but every country has its innocents
So from reading theories, the archaeologists that found it in the first place allowed them to get the hallucinogen to create a bio weapon and tested it out and thats the ship at the beginning of the Man of Medan. The manchurian gold is made from the aliens. Rachel and Eriks car crash was the one from the beginning of Little hope.
If that's true, that's pretty cool all linked together
I’m quite late, but to add to that theory is that Directive 8020 (the next installment of the series) is in space, and the monsters in HoA are from space
Whaaatatatat?!!! How did I NOT notice that?!! 😂
Jack: I'm not emotionally attached to anybody, I'll sacrafice them all!
Also Jack when almost everyone dies: Man, this is bull shit
To be fair, it seems less like emotional attachment and more that the game is sort of unfair in who lives and dies. Half the time you just end up feeling like there was nothing you could do to change the outcome.
Yeah, i think he was more angry at himself that possibly ruined the ending because all the characters were dead
@Mc76 did you want to elaborate on that, or are you just trying to sound impressive?
@@joelbrich2538 Do not fail QTEs and do not sacrifice or give up on anyone -> Everyone makes it out alive (Other than Clarice, she's a goner).
@@markuskononen388 jack only failed 1 qte and didn't really give up on people much
Clarice: complains about Rachel being negative
Also Clarice: "we're not making it out alive lets just give up"
To be fair she was dying
Didn’t she got fucking bitten? Like I would lost hope too.
Until Dawn: Not seriel killers, wendigos.
Man of Medan: Not zombie ghosts, toxic gas.
Little Hope: Not time travelling ghosts, mental breakdown.
House of Ashes: Not vampire demons, vampire aliens.
It’s like they choose the worst possible outcome for monsters in these games except until dawn that was good
The main problem with this series is that the supposedly supernatural themes turn out to be completely mundane (or in this case, aliens, which I will admit was interesting, but the idea has been done before, e.g. Chariot of the Gods).
There is a trope called 'Doing in the Wizard'. This refers to something unusual that was believed to be supernatural, but turns out to have a reasonable explanation. Either it turns out to be all in somebody's head or the paranormal aspects are extraterrestrial in origin. This company has used both. Aside from the possible exception of the Narrator, I don't think that there are any supernatural elements at all in three games out of eight that they have planned.
I suspect that 'House of Ashes' may have originally had an ending where everything was in the protagonists' heads, but the developers changed this after the critical reactions to their previous two games. If you take a look at the logo for 'Dark Pictures Anthology', you will notice that for each game it shows pictures inside of a skull. I think that this meant that the developers planned for every game in the series to have a twist where it was all inside of the protagonists' heads. I bet that the next game, which features demonic possession, might involve schizophrenia. I will explain why this is a terrible idea down below.
Not only can this be a massive letdown for the players (and as a result can stop people from purchasing your games) but it can be insulting for people who have suffered from mental health disorders. This also leads me to believe that the developers could be mocking people who DO believe in the supernatural by saying 'It's all in their heads. Don't believe in the paranormal, because it's all in YOUR head.'
So you don't believe in the supernatural. That's fine; it's your choice. But please don't create game after game with uninteresting characters and mundane (or at the very least extraterrestrial) explanations instead of the paranormal adventures that the customers paid for.
I'm sorry to go on about this, but as a Pagan and someone who has suffered from mental health disorders it feels as if The Dark Pictures Anthology is mocking people who chose to believe.
So...
Something mundane that's actually supernatural.
Something supernatural that's actually mundane.
Something supernatural that's actually mundane.
Something supernatural that's actually _stranger._
Hotel: Trivago.
@@MinimalistTheatre333 Great points, but I'd add that pacing and environment is a huge issue for me in all DP games as well. In every Dark Pictures game, your characters are thrown into a hostile environment almost immediately which forces them to be on edge. Until Dawn happens at a familiar place for the teens, the family lodge of a close friend where they've visited multiple times and have positive association to, it doesn't feel hostile until nearly halfway through the game and only due to external forces in the environment but never the environment itself. The teens are comfortable enough to open up in realistic and practical ways, the dialogue feels campy but natural, each character has lengthy or key interactions with one another, we get to see how they all embody different personalities and how those conflict. Dark Pictures doesn't have enough confidence in itself to allow this kind of breathing room, instead it thinks it needs to bait you into playing with intro setpieces filled with danger, then take a group of people you hardly know and throw them into that same danger and I don't know why considering you've already purchased the game. But now the game has to cram any key dialogue for each character between life-threatening scenes; often ham-fisted and corny like Rachel's crazy robot mood swings or any of the dialogue involved in the love triangle in this one; because it has to justify teaching us the backstory of a character while simultaneously juggling having them placed in such hostile situations and environments. The dialogue comes off as bad, but it isn't all the dialogue -- it's the ham-fisted and sloppy feeling character strength and flaw lines.
Until Dawn's main twist was at the halfway point where the stakes were infinitely raised, and it played with multiple premises leading up to this point then it dropped all but one and hyper focused on it. Dark Pictures has (until probably this specifically because of the backlash against the first two) always saved it's twist for the end in what seems to be a "Woah dude" rugpull moment playing on the all-in-your-head motif you point out which seems to devalue the entire narrative up to that point. While I did appreciate they actually committed to this, I still don't understand the *need* for a twist. Are these choice-based games, or twist-based games? It seems that my choices are always laid out in service to the twist. The only "twist" near the end of Until Dawn was the fact that Hannah was a wendigo -- but that's only consequential insofar as we feel sympathetic towards Josh or other characters, and the sisters were masterfully reinforced throughout the story to add extra emphasis and weight to this. So it works, it's a great twist. It isn't world or reality breaking because twists don't need to be, they just need to feel satisfying and earned. I had Lots of Hope for Little Hope because it was doing such a good job building up multiple premises but that ended up being the weakest part of the game; like nearly all other DP games; it usually spreads the multiple premises too thin and for too long so that the remaining premise feels unearned and unsatisfying. This one felt like it had an identity crisis: is it religious? Let's gloss over that and just segue straight into aliens, but wait dudes, check it out: Resident Evil ending. Oh noes an evil corporation/shadowy govt agency check this out, is this what you want nerds?
Supermassive, I liked the Analyst because he was an interactive and interesting framing device that had a huge narrative tie-in to the actual story towards the end. I can't stand when a framing device only exists for the sake of having a framing device like the Curator. He's useless. The dialogue is pompous and pretentious even though the last two games were easy enough to call out in the first five minutes, and he seems to be the embodiment of how Supermassive views themselves: so smart and sophisticated compared to us, with a flat undertone of condescension the entire time.
Sean's ending seemed way more typical of a horror movie's ending, only two former enemies getting out because they worked together. And it had poignancy to it.
Jack: “I’m willing to sacrifice all of you”
Also Jack: “I’m upset, my characters are dead”
Quality quote.
sacrificing a character to keep another live (like the choice to kill clarice) is different from accidentally getting a character killed bc of a choice you didn’t intend to make tho
@@noodledogs that’s the name of the game
@@chase-2200 i know. im saying it’s just weird people think Jack’s logic is backwards somehow. not liking the characters doesn’t mean he _wanted_ them to die and that he _wanted_ a terrible ending. so idk why everyone keeps making the same repetitive comment saying he did and got upset for no reason.
i mean the plot kinda gets fucked up when almost everyone's dead. also it's sooo annoying when a character dies for seemingly no reason
You’d think they would use Eric’s light more than once during the assault since they know it’s their weakness
My thoughts exactly! Heck, it might've even been used to kill the parasite somehow!
DA MotoNeko I got the parasite out of her. It was used.
Especially when they where holding back doors that the parasites where trying to break through.
It would have been used if Eric didn't die 😂
@@durpyflabergazm9339 idk but I think that by what it was saying was the parasite took over the alien bodies and gave them the teeth and shit which I think implies that the aliens were originally peaceful but the parasite uses them to find more hosts
Jack: "Kill her"
Ashley Tisdale: "Don't kill her"
Jack: "yeah....yeah...Don't kill her"
I mean, cmon, it's Ashley Tisdale
ASHLEY TISDALE
F YEAAHHHH MATE IT'S ASHLEY TISDALE
Lmao i just realized Jack didn’t get the jason saving salim scene because he didn’t have enough characters left lol
That still pisses me off. I just hope Gab showed it to him after she finished.
Clarice: absolutely rips Rachael to shreds for asking if she’s okay
Also Clarice: why don’t you let anyone in?
This dialog is all over the place man, the games can be interesting but they really put no thought into characters.
I was thinking the same thing, it's like it's they would completely change tune Between one breath and the next for no discernible reason
Right? I also thought the scene where we got to see how Rachael and (don't remember his name) started the affair, was just plain awkward...
A lot of the characters has so many out of the blue, heart to heart conversations, and half of them doesn't really make sense, cuz they don't know each other *that* well
This stuck me as so odd too but granted, she is kinda turning into a monster 😂
*especially* the female characters.. they’re written so poorly jfc
Omg I was thinking the same. Rachel opened up like 3 times and Clarice just shut her down so hard. Then has the audacity to say "Jesus you have a mountain around you". Tf is your problem Clarice? 🤣
Honestly, this game was a clusterfuck of uneven and downright horrible writing BUT this scene where Salim and Jason stand in the cave and have this honest conversation was really good
All games from this studio have terrible writing imo
@@tomchillen3039 I think until dawn was amazing but after that it was meh
I wouldn't say "amazing" per se, just a meh slasher up until the wendigo revelation which gave it a good twist and made it good from there on. But definitely better than this.
I loved it...I wish their was more QTEs though
CLUSTERFUCK LMAOOO
Honestly, this seems like the best ending for me, Jason found respect with the enemy and admitted his flaws to himself, both fighting and escaping together calling him a brother, if that wasn't his redemption arc then I don't know what is
Yeah I agree. Personally this is the best ending. Rachel and Eric were atrocious (Eric more so honestly, he was just a prideful douchebag that constantly made stupid decisions that would get everyone killed or in more trouble) and Jason (who admits his sins and tries to atone for them) and Salim come to respect each other as well as Salim gets to see Zain. And Nick I didn’t really give a shit about and he annoyed me.
The only other one i liked (kind of) is Rachel. He could've saved her and put her in that cocoon fluid. The rescue team saves her later and removes the parasite.
especially when compare to the first story in the game
This is the best ending, but it isn’t hard to improve on garbage.
watch slimecicles playthrough of the game, its a lot more fun with two players.
As far as I'm concerned, that was a perfect ending. Salim and Jason were both alive, and Salim gets to walk off into the sunrise. Nothing else matters.
Jack is just the definition of "Some of you may die, but that is a sacrifice I'm willing to make" when it comes to this game lol
Where is that from I can't remember
@@poohbear7899 Shrek
And yet he's still so pissed when someone dies that he has to get a bottle of water lol
I actually read that in Lord Forqard 's vioce. Lol
"don't understand what choices led to character's deaths" *puts up a crucifix to a man who died 2000 years before christianity*
I-
bu......
WAIT I DIDNT EVEN THINK ABOJT THAT 😭😂
lol true
That moment when you're so old that you hold seniority over christianity xD
For some odd reason I literally thought “the crucifix” was a fancy knife that nick was gonna use to stab the guy, and then I sat there in genuine shock as he whipped out an actual crucifix
LMAO same, I was like "why was that even an option" and started the scene over.
Yup, a friend chose it cause I guess our brains just went stupid, we thought crucifix was somehow synonymous with crucify, and that with "stab through them". Like, anything to make this choice not as dumb as it was
LMAO SAME
SAME I had the same thoughts too 🤣🤣
It showed him have the crucifix from Joey earlier in the game, and I’m guessing it’s there bc some ppl think that they can ward off certain types of vampires. I’m really glad it didn’t work though bc it would’ve been dumber if it did LOL
Sean: "I met Eric at climbing class, we got this...I took a couple of french classes as well doesn't mean I can hold a coversation"
[Menacing foot appears]
Sean: "Bonjour?!"
Always gets me :'3
PFT SO FUNNY
I wonder how long a compilation of every time Jack says "Ashley Tisdale" will be.
"my father once told me that if it looks like shit, smells like shit, you don't have to taste it to believe that it's shit" is the only single line I can appreciate from this game lol
Heard it somewhere....
This game is full of funny lines!
lol true
he's not wrong though. great wisdom lmao
jack: "i want chaos, i wanna see people die that'll be more interesting"
also jack: "WHAT?! they died and i didn't get a chance to save them?!" *visibly distressed, gets out of chair and walks away out of frustration*
"didn't get a chance to save them"
Also Jack chose a poor option because he thought it would be funny and caused the chain of deaths to occur
I think cause a lot of it was out of his control like most of them died on the cutscene
@@pearl_solis
I believe a good chunk of them died cause jack over here decided to break one of the big rules of infected people. (Dont help them unless you know how to, actually know how.)
Has he not watched any zombie movies?
"You better all be prepared to die, because I'm gonna kill any of you" - Sean
Also Sean: What?! Most of them died?! This is outrageous, it's unfair!
@@experiencemaster1743 ngl, I noticed a lot with this company's games, sometimes you pick an option thinking it's a good one, and it does the opposite. sometimes I can't blame jack. plus, sometimes you when you actually do something, it seems like it has no impact so it's hard to know sometimes what would be impactful and what wouldn't.
unpopular opinion (maybe?): jason is the best character if you choose the right options and let him and salim become friends. he undergoes great development as the story goes on and becomes a great character. and obviously salim is up there too but he’s just kinda been good since the start lmao.
Jason is my fav tbh
I liked Salim's and Jason's character dynamic and their growth as a bond Seeing Jason saying good luck brother and wish Zain a happy birthday put a smile on my face though I wish it showed Salim returning home to his son would have been a nice touch.
U white ppl are weird Jason is a racist and he didn't hesitate to victimize Salim for literally half the game. Tired of y'all seeing traumatizing POCs for the sake of white ppls growth as touching and happy stories they're not.
Also Jason's characterization is crazy inconsistent and why he was so hard to relate other than the whole racist thing.
@@Roughscrubbles says the kpop stan.
I'm mad disappointed we didn't see Salim get home
@@Roughscrubbles why does it matter that we are white? it was nice to see that Jason changed his mind about Salim.
Dar calls Salim crazy when he tells him about the demons then ignores the deafening screams of demons literally seconds later. Tf is he supposed to think is making that noise? Wind turbines?
😂😂😂
Nah it’s the sound collapsing pillars
Or collapsing wind turbines. I wouldn't be surprised it was both at this point tbh.
"Why are you wearing a choker in the middle of a war?" Absolutely fucking murdered me!
And it’s one of those cheap plastic ones u get in a pack from like Walmart too 😭
@@kitty0chan444 ye
i wish sean didn’t ignore the “bearings”, i know the game doesn’t mention to be sure to check them because it’s not necessarily obligatory but if you want to understand what choice led to each consequence the bearings tab will show you all of that, and it pops up at the top of the screen every time a choice is made. he ignored it in little hope too, so there were a lot of outcomes he didn’t understand
on one hand, the seemingly arbitrary choice + effect lines feel more like the concept of the Butterfly Effect than how they worked in Until Dawn but at the same... I can see how they're frustrating for the player. Like you win the meanest quick time events but then still die because you didn't take your smoke break 15 years ago
As an Iraqi this series was a rollercoaster for me lmao
Also, they arent actually speaking iraqi, they're speaking egyptian, and hearing them speak Egyptian as Iraqis is some next level Arab Humour
They thought no one would notice 😂
A bit late but what is salim saying? sometimes says allah be with me then says stuff only koffars say
Is he a kafer? a moshrik?
@AbdAllah-Tarek09 what stuff
I actually like it when Jack is honest about whether he likes a game or not. It’s important whether he is having fun or not and I’m glad he’s genuine about it.
Stupid that people would ever get mad at that. What? He's supposed to be fake as shit and act like he enjoys a game that's kinda garbo?
Yeah, he's honest about it, but he's making his experience with the game worse based on his feelings for the other ones, he goes into the game with a bias that he *will* be disappointed, then watches for all the bad things while ignoring all the good. He goes into the game thinking he won't like it, and... He doesn't, he creates a self fulfilling prophecy.
I love that it's rarely Rachel and never just Ashley, whenever her character does anything it's ASHLEY TISDALE. I would definitely do the same
So, I’ve just completed my play through and this is how it compares. I kept all 5 main cast alive. I abandoned Clarise at the first chance and didn’t see her again until the final chapter. I didn’t call for an air support at the start but had Merwin survive long enough to fix the radio to ask for help (Dar shoots him immediately after this and this can’t be prevented). This does, however, mean that Salim is taken as a PoW at the end and can’t see his son.
Rachel can be cured at the end but you need Eric alive to use the UV stick on her to remove the parasite. I told Nick to retreat early so that he survived in the end. Salim takes over a lot of Rachel’s dialogue if she dies early. The final battle is LONG if you have all alive.
I also had the other guy return as a vampire from the opening because I failed the QTEs at the start. However is killed last in the opening returns as a vampire and the other is encased in the amber.
The best ending is to make sure that Merwin dies, leave Clarise early, save Eric, always choose caution, always choose to help a character and don’t allow Rachel to commit suicide.
Thanks for explaining!!
Does it change anything? I mean do you get more lore out of it? If so, what did you find out?
I want the ending salim gives his son his present
Rachel can also survive by putting her in a cocoon
@@momsspaghetti697 yeah but at the end they don’t find her so she’s stuck there, paralyzed... rather be dead
“I met Eric in climbing class,” reminds me of: “should’ve paid more attention in climbing class.” “…you mean gym?”
at least that was in an appropriate situation in until dawn and made it funny in the right moment :0
@@FandomTOBY not really.... That whole game was cheesy
"I took a French class doesn't mean I can hold a conversation." *sees zombie foot* "Bonjour?"
I think Jack's line made the game's line worth it.
@@FandomTOBY I agree with you!
Duuuude, yes!! 🤣🤣🤣🤣
"If something looks like shit and smells like shit, you don't have to taste it to know that it's shit."
Wise quote from Salim's father.
When you want to see the effects of your choices - just look at the bearings on the pause menu, you never looked at them!
They explained how you didnt find the medkit, so salim was injured, so they had to take a longer route to Nick, Nick died before they got there
It also explains how eric let clarice stay, so clarice killed him when she turned.
As for Rachel, you literally shot her. The choice to save her is afterwards, either with the UV if Eric is alive or cocooning her in the preservation goop.
Ive watched this playthrough a bit late because i played it for myself first. I killed Eric the same way you did, but i saved the others.
Im not angry with your choices its all cool love the variation, i just wish you looked at your bearings on the menu so you understood your choices, as you complained you didnt know why stuff happened.
I love this game so much personally, but of course i respect others opinions.
Literally what i was thinking, bearings are so important in this game to understand why certain things happens.
@@Redfield76 Ikr like it said she was infected, and he just thought she was dead and then was confused on why she was alive
He did that in the last game too!!! It's so frustrating to watch someone complain about something that is literally his own fault. Dumb
@@Azenithf Do any of the games explain it or nudge you to that?
@@newbiesama Yes, until dawn literally spoon fed you into learning how exactly the mechanics of these games work, the butterfly effect, the menu always lists the decisions you've made and what path it takes one way or another. And this is the 4th game released by the same game devs, you'd think Jack would get the gist of how these type of game works by now.
Jack: "i don't mind killing all of you"
Jack: "FUCK NO THEY ALL DIED?!"
Jack
Bruh I've been spoiled
@@CD-gq2ti my bad my bad
@@CD-gq2ti literally dont go to the comments before watching the entire video
@@nerdgirlgir3558 I was messing around lol ur good
Not gonna lie, someone needs to give that pipe an mvp award. Literally saved the entire day.
Ipale
Salim is the best character out of everyone in all the other games to me. He's just a great character with actual good lines and development
Seriously. He was the most interesting one there
ye i agree!
though i did like Sam from until dawn as she was also the most reasonable one out of all the characters. at least consistently through-out the entire game, like salim was.
For sure. In my head I was kept thinking, I don't really care who dies, just as long as Salim gets out alive because he was the only one I got attached to.
Although I suppose Jason had okay development at the end, but I feel it should have been done way sooner. It just felt like his development came way too late.
I do agree with Toby though, I also liked Sam from Until Dawn.
Edit: I just watched the best ending for the game (just the ending), and apparently there was a scene that Jack didn't get (probably because too many people died) where Jason goes back to save Salim as he is getting over run by the vampire-aliens and says that Salim is one of them. Jason is definitely second best character, but if he can get even more development if everyone lives through the whole thing, then he is for sure either the best along Salim, or a very close second.
EmeraldWitch At least you actually fucking saw that scene. I’m so sick of people judging Jason without seeing that scene.
It's like 2 separate people are writing the dialogue in a scene, without actually communicating to each other what they're writing
This game felt like multiple directors wrote their own script and then just mashed them together.
You mean the shit stain of star wars?
Good description
It's like a bunch if different people told to write one character and only two of them thought to talk to each other about how they would interact
did you mean: "Writer's room"?
I'd agree for single player and for the choices Sean made, but I saw a different run of this game in 2 player and it fit together very nicely
Shout-out to Salim, dude out here with a piece of metal doing more work then 5 armed military men.
To be fair. Salim is also a military man. Still op tho.
Jack: Jasons going to die first!
Jason: *survives the entire plot out of spite for the god that is jack*
I love how in the previous games jack was always like “oh no I have to try to save everyone” and in this game it’s now “well if eric had to die then so does Ashley”. It’s honestly one of the funniest parts about it
even with all the plot armor in the world, Ashley Tisdale isn't safe around Jack.
"WHY ARE YOU WEARING A CHOKER IN THE MIDDLE OF A WAR?!"
Jack really out here with the real questions
pretty sure it was a tatoo wasn't it
There’s always a time for fashion
It was 2003
Sean: "I have no emotional attachment to any of these characters."
*later when things happen*
Sean: *freaks out and has to get a drink*
Whoa thanks for not spoiling the game
@@gabrieljans2248 honestly facts
@@gabrieljans2248 I tried to think of a way to word it to where it didn't give things away, I hope I didn't spoil anything 😭
@@moriahschoech9894 nah your not spoiling anything
@@moriahschoech9894 I don't know what Gabriel is whining about. You didn't spoil anything.
He can’t complain about not knowing what bad decisions he’s making when he doesn’t check the bearings. They tell a very clear sequence for each outcome
I feel like this game is "the best" of the anthology games cause it's the closest in story format to Until Dawn: they make you think that the antagonist is one thing(the psycho, vampire demons), but then it turns out that there is actually a different explanation out of the blue at the end(wendigos, aliens). They tried to follow this with Man of Medan and Little hope but failed because, not only does the "it's all in their heads" twist feel like a cop-out, but they used it twice in a row, which is just bad planning all around.
@T just watch the rad brads play through you'll see actual dumb as shit decisions
@T Even if by different team, it's still Supermassive that created both.
@@captainjames4649 lmao
@T he shouldn’t have to do a perfect run for the game to be fun and good. Also jack said he doesn’t want to replay the game and he was sticking to all his decisions.
@T ohhhh rightttt so a choices game is only shitty because of the choices he made? Lmfao, yeh alright 😂 at least Until Dawn gave you plenty of decisions to kill or save your characters at most chances. The fact the game randomly killed Rachel for saving Eric and killed Eric anyways without giving them both so much as a fuckin quicktime event to possibly save them, is just one example of why this game anthology should just shut their shit down. They ain’t gonna make the next Until Dawn, their last two games were rancid enough
clarice’s baseball cap and rachel’s bun are the strongest parts of this game 😭😭😭
OMG HER CAP YES 😭✋ how tf did that no fall off like Rachel’s bun MAYBE but the hat like no way bestie
@@kitty0chan444 literallyyyyy lmaoooo i collapsed when she came back right at the end and it was still on 💀💀💀
And Salims pipe
Honestly, that heart to heart talk between Salim and Jason was the best moment in this whole dang game
Merwin dying and Clarice turning, 2/3 of Jack's biggest problems with his run through were because he can't ignore a QTE. You need to let Merwin breathe by doing nothing (he dies anyways but you're able to call in air support quicker for the finale), and you need to get Clarice killed by saying nothing.
Nick died because you let Salim get hurt but shooting the vampire above Rachel (which was pointless she gets infected anyways), so they took longer to get to him and stab Balathu.
Oh yeah and you could've saved Rachel by refusing to shoot her and stopping her from committing suicide, but it's so counterintuitive I'm surprised anyone ends up saving her that doesn't have Eric and the UV light still alive at that point.
If you find Joey's medkit you can get Salim hurt, have him heal up, and Nick then ends up living.
So wait, nick dies cause you let salim get hurt saving rachel, yea thats not really, intuitive, i mean sure death isnt exactly intuitive but still. I get why the deaths feel annoying cause they always die due to actions made in the past rather than in the moment, which means you really cant know what will cause what. Like sure keeping an infected around seems dangerous but there is no way to know how many options the game will give you to kill her or that *keeping* her is the death flag rather than something later
I don't think Merwin dying was one of the biggest problems of the play through tbh
@@angelus1738 but then Nick bleeds while going for the hive and that wakes up the aliens, making it harder. And if you do go for the giant egg thing, there will be like five consecutive stay calm things that are pretty hard to get right because the background blends in with them, and if you mess up a single one Nick dies, but so does Balathu/Kurum. If he doesn’t go for the egg, he survives, but Balathu/Kurum lives and attacks during the eclipse.
@@viriandelar9303 bro, the game literally tells you that every choice has consequences. If you ignore that advice, it’s your fault if things go wrong, not the game’s.
Every time Jack makes a comment I imagine he’s a separate person in the caves and making sarcastic comments the rest just choose to ignore
That makes me enjoy this way more
Rip Sean I forgot
😂 YES
Nick: trust top-brass to fuck you in the ass
Jack: atleast someone's getting something, riiight? -ooh look at that!
2:21:33
Considering the fact that these games are released yearly (Man Of Medan 2019, Little Hope 2020, House of Ashes 2021) I think I can see why production would be maybe low and maybe why characters/writing feel a little rushed.
I wouldn't mind if Dark Anthology took another year or two to maybe polish their future add-on stories. It would probably give them more time to see what does/doesn't work (probably would help the writing).
This game was *SLIGHTLY* better since this time around we actually fought monsters and didn't hallucinate or wasn't real and there were stakes involved with fighting them (when you actually care about the characters and them not dying).
Who knows, maybe they’ll do a life is strange and release a REMASTERED version
A year is actually way better than what we were supposes to get. If you didn't know these originally were going to be released every 6 months
One thing I noticed was a drop in graphics quality, mainly for where Rachel falls into the pit and lights her torch, you can see the illumination box around the fire texture (not sure if that’s the right term, but to me the illumination box basically is what makes the fire a light source, and the box is usually hidden when graphics are enhanced after testing/changed with code I believe)
Thing is, it started off promising not showing the monsters as all good horror does, but still keeping them obviously real monsters. But then it very quickly showed them in full light, how to kill them which was sufficiently difficult, and then very quickly again guns were for some reason incredibly effective, taking all power of fear out of them
Am I the only one here who remembers Until Dawn?
The moment they let Jason be emotional and honest about how's he's feeling the dialogue suddenly gets good. Coincidence? Probably.
@yato I think the difference was Rachel got bit by one of the vampires and Eric got his neck ripped out by the turned-Clarice. Dar also got killed by Clarice in similar fashion. The turned people were much more violent with digging into peoples necks whereas the vampires were clean bites.
This was written by a crowd of people and you can tell.
He's holding everything in
@@CybertroninfiniteOfficial Yeah, but the entire time he's doing so he's almost as much of an ass Merwin (Whatever his name is) was acting.
@@HipsterDog-do3mm what?
Salim is the embodiment of : I am not locked with you in here, but you are locked with me, And I love it hahaha
I feel like Jack got the most "horror action movie" ending out of this. Very few movies leave with all the characters alive. Usually the group gets whittled down. In this case, the two with the greatest character arcs survived. And while it's not the "Best" ending in that not everyone survived, it certainly felt like it worked out pretty well, story wise. For the most part.
Yeah, I feel like if you centered the story from the start around Jason and Salim, their character arcs fit perfectly and it created a great dynamic till the end.
While I know it's possible for them all to live, the fact that only Jason and Salim survived made this actually seem like a regular Hollywood horror movie (ignoring the final girl overused trope). The ones to make it out are the one native to the country they are in, and the one who was most prejudiced against the prior individuals race. The only way this could be more of a Hollywood storyline would be if Rachael and Eric JUST fixed their marriage and they confess their love to each other right before them dying one after the other, and then Nick still heroically sacrifices himself the same way but the explosion not surviving the explosion, and then the ancient one being killed during the final confrontation.
Speaking as a Marine, Salim's reaction is pretty much exactly how people who have never met a Marine before reacts to it.
My little brother is trying to get into the Marines and has been since a kid so thanks to him I practically understood all military talk in this game lmao
Because it’s weird. Primal noise to the point of eye roll.
@@RhianKristen the most accurate way to put it 😂 imagine living with it daily lmao
Actually there's an Until Dawn Prequel called "The Impatient", I never played it, but it's supposed to be you playing as someone who lost their memories. It takes place 60 years prior to all the events at the Lodge and in I think a Asylum or Medical Ward of sorts.
Edit: Also I actually really enjoy House Of Ashes, it's my favorite game out of this "series" set thing.
Salim taking the pipe as a souvenir is highly relatable. I would ABSOLUTELY keep the weapon I used to kill a bunch of alien monsters. What a badass! :)
The friendship between Jason and Salim that can blossom is probably my favorite part of this game. I enjoyed this game, I actually enjoyed all the games from this series and I’m looking forward to the other games that are to come.
same
Watching Sean roast these characters going through the most horrific experience of their life is just making my whole day
The only reason I watched 🤣
Salim and Jason's dynamic is the best, literally the best character growth they have ever done in one of their games
I actually really like your ending, it feels the most like a good movie. If they all survived, it would have just been boring. Jason having a redemption arc and the best character in the game (Salim) surviving together and becoming friends was cool!
was thinking the same , with these types of games i prefer having the more 'realistic' ending compared to the 'good' ending in which everyone survives . Makes me feel more complete about the game instead feeling like i lost out on other endings as the rest are predictable .
same here, i quite like the ending where the survivors don't all make it, only some. it reminds me of watching one of those survival horror movies.
Except you can clearly see that certain dialogue is just cut out and pasted so it tends to not make any sense at all.
Like where theyre stansing next to the hole just saying random lines that dont apply to each other at all.
I honestly agree. That was pretty cool. During other ones, i might have been slightly upset for losing the characters, but with this game, i felt this ending made the most sense.
Agreed
"I'm not emotionally attached to any of you!"
That's the thing...none of the characters in any of the episodes are overly likable, not letting them die is just a matter of pride =P You wanna finish the game with everyone alive, BECAUSE you want to.
Except Salim, he's awesome!
Salim isn’t locked in with the vampires, the vampires are locked in with salim!
He was saying that during a bit where he was pretending to be Eric.
salim and jason the only valid ones tbh, if anyone else died i didnt care !
@@princessgotchi eh, nick was pretty cool towards the end.
@@princessgotchi Jason was absolutely insufferable
I almost cried when Jason was explaining about what happened with him and Nick to Salim, he looked so guilty and it looked like he was gonna cry too 😭 I wanted to hug him so bad 💖.
Jack at the start: ‘why do I need to know how deep the cave is?’
Jack now: ‘3500 FEET?! GOOD LORD’
what are you on about? The first thing he said when the depth showed up was "the depth is really important to me"
I feel like that may have been sarcasm at the time as I was also wondering like "sure it's a neat feature but why?" Then ofc it all started coming together 😂 albeit in the cobbled hodgepodge of dialogue and wonky ass camera angles this game likes to have
@@TolNoodle yeah in the end it was pretty good to see how deep they were ahaha but yeah the dialogue was definitely not a strong point in the game
The unbreakable duo: Clarice's choker and Ashley Tisdale's bun
Drip or drown even in death
Kinda disagree about Jason, thought it was very fulfilling and satisfying to see Jason come to terms with his past and let go of his hate as his only friend at the end of the day was one of the people he thought he would hate till the end of time. Really satisfying character development. Especially as Jason admitted to his own crappy character when he and Salim were talking to each other. The dialogue for majority of the game was pretty atrocious however :p
I agree with you, I just think Jack didn't notice because as he said, he basically stopped caring and I doubt he paid attention when he only thought Jason was annoying and ignored everything else like with everything else. Ironic because that's what Jason was at the beginning of this game; ignorant that people aren't one side and that they can grow to not hate people for a flaw or mistake. Jack just kind of boiled him down to intolerable and moved on.
i agree with u
I agree
@@jokeofjunes He does that a lot I’ve noticed - once he makes his mind up about a character / story he’s set in that opinion and stops fully paying attention. Love Sean but I definitely take his reviews with a pinch of salt haha
I love him picking the worst choices for entertainment purposes but then being surprised that the outcome is bad 😂 this was such a fun watch
Man , the only character I cared about was only Salim , he is the best character in this game. I'am soo happy he survived.
Salim was the only good character in this damn game; he was kinda Humble and modest and pretty kind. I'd say Jason comes in second place for best character, then maybe Clarice?
@@Derf360 I'd say that Jason seems good because his arc was complete, if Eric or Rachel gets to live on, ie not infected etc, their arc might turn out pretty good. idk gotta play the game to find out.
and jason too lol
Salim felt like the voice of reason when everyone was fighting, he as never too pretentious and the metal pipe did more than all their guns combined. I'd say him and Jason exploring the caverns at the start before Nick and Ashley was the strong point of the game.
Salim and Eric were the least terrible imo.