Keeping it Casual Pt.2 Electric Boogaloo

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Join us for a deep dive into the world of casual Commander as we unravel the intricacies of deck strategies and their impact on the game's social dynamics. In this thought-provoking discussion, we delve into the realm of what defines casual play and explore the boundaries of what strategies could be seen as less casual within the casual lens.
    From mass land destruction to relentless board wipes, mass discard, and the infamous stax archetype, we dissect these strategies to understand their place in casual Commander circles. While these tactics can certainly be powerful, but exceedingly annoying for others, I try to emphasize the importance of moderation and the overall spirit of the casual format - having fun with friends.
    Links/Sources/Inspiration:
    / what_strategies_are_no...
    techraptor.net...

ความคิดเห็น • 1

  • @andrewamann2821
    @andrewamann2821 5 หลายเดือนก่อน +1

    Yet more counterpoints...
    MLD: mass land destruction is absolutely fine in an environment where massive land ramp and mana doubling is prevalent. I commented about something similar to this on your last video on this topic, about Dockside Extortionist, pointing out that other players should be careful not to overextend themselves.
    Stax: we've all played in a pod where that one player gets slowed down just enough to keep from going off. Stax is a time management thing, as long as you don't overdo it. Combat buys time directly from other players, Stax buys time from the game, itself.
    Mass Discard: players are still seeing their cards, and have time to utilize at least some of those resources. If you're not going with a hard Narset lock, there are options.
    Board wipe tribal: board wipes are good in small numbers, but Grave Pact and Martyr's Bond effects are repeatable, indiscriminate removal, and do what you're looking to do with a wrath, if you can outrun the other permanent generators at the table. It can also save you from having your whole plan wrecked if you play it into a Teferi's Protection. As previously stated, having a board state is a privilege, not a right. If you can't keep it, you don't deserve to have it.
    We're no longer living in an age of bad precons and moderately-powered sets, so why are we rolling up to commander pods with our kid gloves on? Things need not be hyperefficient, but style, and swinging for the fences, matter. Broken toys make for better forethought in deckbuilding, all around.