Unifying their two biggest systems gives Paizo the ability two grow two games at once and doubles the options for players and GMs of either. For example, a new Starfinder setting book on planets like Castrovel and Akiton can easily be used in Pathfinder, and likely would include a sidebar explaining how these locations were during the age of lost omens
I've been worldbuilding an original setting for Pathfinder 2e that's set in a fantasy post apocalypse of a sci-fi setting inspired by Anime like Nausicaa of the Valley of the Wind and JRPGs such as Final Fantasy X. The settings themes and conflicts are largely inspired by the idea of different power sources, such as industry, magic, divinity and natural forces, being in conflict with each other, and while I've felt satisfied with my worldbuilding I'd felt that the factions who pulled their strength from technology were less mechanically supported by pathfinders rules. Then Paizo announced Starfinder 2e as fully compatible with PF2e and I felt like I got into this game at the exact perfect time.
Love it when an RPG swings magic and tech. When I was young, Shadowrun was my jam but I haven't liked recent editions. Marrying Starfinder lore to the 3-action system might be my new favourite.
I was so happy to learn that the two rulesets were compatible. I've always wanted to play in a post-apocalyptic setting with high science and magic a la Thundarr the Barbarian or Caves of Qud that had good rules. And now i get my chance. I'm so excited to smash Pathfinder and Starfinder together
Oh I've been hyped for Starfinder 2E since its announcement, but for only one reason: Time Travel shenanigans. This was the first thought that popped into my head when they announced it.
It'll be useful for bouncing between Pathfinder and Starfinder if you want to use some of the other worlds during the Pathfinder age. You could have a campaign set in the last days of a green Eox for example or a pre-empire Vesk Prime.
I was a big fan of Starfinder 1st edition and I am stoked for 2e, with some caveats. I really liked the Stamina Points system in SF, but it looks like that is gone now and the optional Stamina rules for PF2e aren't very good. It's not a huge problem since healing out of combat is much easier now, so Stamina isn't a necessary system but I am still sad to see it go. The other thing I liked was having the split between Kinetic Armor Class and Energy Armor Class. Again from the playtest previews so far it looks like that is gone and it wouldn't really have been too much extra to track. I just liked the idea of being able to kit my characters out with armor that was specifically more effective against lasers and most magic attacks when necessary.
I think the stamina points system was initially implemented in order to deal with the ‘need’ for everyone to buy tons of wands of cure light wounds and constantly tap each other with them in between combats, and keeping track of the 50 charges. You’re right, with the new out of combat rules, that’s not so much an issue.
This is perfect for a magitech setting, where magic and tech compete. I will also yank this for naval combat that will eventually turn into airship and then starfinder combat, once the Big Bad Eldritch Horror of the world is defeated that keeps it hidden away from the rest of the universe.
Luis Loza has said they're waiting for SF2e before they revisit Numeria. The two systems are compatible so they'll at least have a basis of advanced tech rules to work off of rather than creating them from scratch
The next edition of Dungeons and Dragons is launching with 13 classes at the most. The next edition of Starfinder is launching with 30 classes at the least, given it will be compatible with PF2e.
@@PsiPrimeProductions1 My guess is that in the GM Core equivalent, there'll be an optional rule for porting PF2e characters and classes over to SF2e (mainly swapping out skills.)
Starfinder 1e was also extremely overwhelming if you wanted to get into it later on. Classes have literal dozens of subclasses and there are like, 100 species. I really hope 2e follows PF2's approach of a fewer number of things that are more fleshed out and meaningful.
Also, I had mixed feelings on the weapon system at first but if it's more dynamic I think it could be really cool. Yeah +1's are good, but what I really want is to add traits. Yeah make the maul an agile weapon! Make the knife forceful! As someone who mainly plays crafters, it will give me a lot more freedom in what I can do.
I'm kind of the the odd one out here. I mostly like SF for its setting and was only really drawn to the mechanics that set it apart from PF. I wanted to see it shed the fiddly bits, streamline more, and double down on its own identity. But for Paizo and their significant PF2 audience, this is was the obvious smart move and I can't begrudge them for taking it. I hope this brings it the attention it didn't get under 1e.
I believe the Starfinder term for them is Xenowarden. (Pushes up glasses condescendingly.) And their space ships . . . ARE TREES! (Yeah, no, that's true, they grow space-trees into starships.) www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pauljoyce.co.uk%2F2019%2Fspaceship-exteriors-world-building-inspiration%2F&psig=AOvVaw3Yu4198ZUiX9dXKk62LRhx&ust=1716227564508000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCLDaqoWkmoYDFQAAAAAdAAAAABAI
Is there anywhere I can get a rundown on the flaws of Starfinder 1E? I just got into it as a GM and don't have the road miles with the system to critically analyze it.
if anything i think runes (pathfinder) vs. better weapons (starfinder) is backwards. if anything, the high tech space setting should have modular weapons that you can buy, find, and make upgrades for, while the lower tech fantasy setting should require you to forge or buy or find all new weapons to get something better.
I mean, yeah, or the the end-stage capatalists of the uber-future would force you to buy the whole unit all over again. There's a lot of explanations for a lot of things like that. Yours is valid, don't get me wrong, but I like the starfinder idea too.
I love good vehicle combat rules & one of my few complaints about Pathfinder 2e is the general lack of robust vehicle combat rules. So, I am all aboard the Starfinder 2e hype train! Which I will probably need to defend against Besmaran pirates riding mag-cycles or something like that... But that's why I'm on this train!
True the computer node helps, and thanks for bringing that up, but it still doesn't make it much better. Unless your computer is a 10 node +10, you aren't going to have enough bonuses to hand out so that the whole group can succeed. And if you don't have one of those computers, you probably don't have enough points for a good ship. And even if you do add in the +10 from computers, the bonus you could get is around +42, and the high DC was 60, meaning you could only succeed on a 18-20, and that's IF you were the best pilot in the universe. So, no it didn't help much.
We haven’t face this problem yet. I would say that in our experience starship combat, as written, has been on the easy side yet. Computer nodes is a must.
@@Nolinquisitor Well, they did patch the rules like I said. But the unattainable DCs were just a symptom of a larger problem for Starfinder 1e. It wasn't playtested enough and the system breaks down at higher level play. At least in my opinion.
@@PsiPrimeProductions1 I would arrive at the same conclusions with all those x2 in your DCs calculations, instead of the correct x1.5. Newest edition hype asides, SF1 is not that bad. :)
@@Nolinquisitor Like I said, those are just some of my issues. I played through the high level AP (Devastation arc, after the errata came out). My Solarion had max ranks in perception, and eventually COULD NOT make any perception checks. The DCs were 20 above my character with a non-terrible wisdom score and max ranks in perception had. Also, enemies ended up having save BONUSES equal to the Technomancer's DCs (and she pumped up her spell DCs as high as she could). A lot of other issues too. I'm glad you are enjoying low levels, I hope you continue to have a good time, but the game starts breaking down at higher levels.
You said Pathfinder 2e has some problems. So, what, per you, are they? Not Sarcastic at all here, I'd just like to hear them explained by you and how they could be fixed! 👍🤓
Skills are a bit janky at higher levels. The DCs increase by more than 1 per level, so at higher levels, non-rogues (who get a ton of skill increases) do worse and worse if they are not doing the one skill they are good at. And if you are really high, you basically auto-crit fail any skill check you aren’t trained in. Level 15 fighters can’t talk to the king because the second they open their mouth, they crit fail that diplomacy check and get everyone thrown in jail. That’s one of my problems.
In the mid to late 80’s I absolutely loved the Rifts setting but absolutely ABHORRED the game mechanics. With this rule set and the PF2e rules I can now revisit my beloved Tolkieen vs Coalition States with full abandon.
Making a glitter boy may be hard, I’m not sure if Starfinder 2 will have power armor (they haven’t said one way or the other) but for the other stuff, go for it!
@@PsiPrimeProductions1 I’ll have to look over the Mecha rules they released and see how the three action economy would work for that. Plus as stated the mechanics of Rifts was bonkers to say the least. I don’t think a lot of the systems translate immediately but as add ins are dropped it would be quite doable.
Nah. Still not interested in starfinder. Would have been better to use Pathfinder 1e rules and make an actual sci-fi game, like D20 Future and Future Tech
Unifying their two biggest systems gives Paizo the ability two grow two games at once and doubles the options for players and GMs of either. For example, a new Starfinder setting book on planets like Castrovel and Akiton can easily be used in Pathfinder, and likely would include a sidebar explaining how these locations were during the age of lost omens
I've been worldbuilding an original setting for Pathfinder 2e that's set in a fantasy post apocalypse of a sci-fi setting inspired by Anime like Nausicaa of the Valley of the Wind and JRPGs such as Final Fantasy X. The settings themes and conflicts are largely inspired by the idea of different power sources, such as industry, magic, divinity and natural forces, being in conflict with each other, and while I've felt satisfied with my worldbuilding I'd felt that the factions who pulled their strength from technology were less mechanically supported by pathfinders rules. Then Paizo announced Starfinder 2e as fully compatible with PF2e and I felt like I got into this game at the exact perfect time.
That sounds awesome! Glad you are so into Worldbuilding!
Read up on the planet akiton in starfinder, that might be right up your alley
I am so damn hype!
As my group says: "we love starfinder but we dont like starfinder"
(We love the setting but the system was a cinderblock)
Sad, but true.
Reminds me of Shadowrun back in the day.
@@SnowmanInHell I still have nightmares of how to handle vehicle combat.
Love it when an RPG swings magic and tech. When I was young, Shadowrun was my jam but I haven't liked recent editions.
Marrying Starfinder lore to the 3-action system might be my new favourite.
Same here!
I was so happy to learn that the two rulesets were compatible. I've always wanted to play in a post-apocalyptic setting with high science and magic a la Thundarr the Barbarian or Caves of Qud that had good rules. And now i get my chance. I'm so excited to smash Pathfinder and Starfinder together
Oh man, not often someone pulls out the Thundarr the Barbarian reference! What's next, Yor, the Hunter from the Future?
Looks like Numeria's back on the Menu!
Oh I've been hyped for Starfinder 2E since its announcement, but for only one reason: Time Travel shenanigans. This was the first thought that popped into my head when they announced it.
It'll be useful for bouncing between Pathfinder and Starfinder if you want to use some of the other worlds during the Pathfinder age. You could have a campaign set in the last days of a green Eox for example or a pre-empire Vesk Prime.
John Carter of Akiton. There’s even a pathfinder comic about that one!
I was a big fan of Starfinder 1st edition and I am stoked for 2e, with some caveats. I really liked the Stamina Points system in SF, but it looks like that is gone now and the optional Stamina rules for PF2e aren't very good. It's not a huge problem since healing out of combat is much easier now, so Stamina isn't a necessary system but I am still sad to see it go.
The other thing I liked was having the split between Kinetic Armor Class and Energy Armor Class. Again from the playtest previews so far it looks like that is gone and it wouldn't really have been too much extra to track. I just liked the idea of being able to kit my characters out with armor that was specifically more effective against lasers and most magic attacks when necessary.
I think the stamina points system was initially implemented in order to deal with the ‘need’ for everyone to buy tons of wands of cure light wounds and constantly tap each other with them in between combats, and keeping track of the 50 charges. You’re right, with the new out of combat rules, that’s not so much an issue.
Stamina Points will always be my most hated thing in contrast. Its a clunky 2nd easily fillable 'shield' basically.
Color me hyped! I can't wait to dust off all my SF1 campaigns that I never got the chance to GM and convert them to 2e!
I’m hyped. If been on a sci fi high for a minute
This is perfect for a magitech setting, where magic and tech compete. I will also yank this for naval combat that will eventually turn into airship and then starfinder combat, once the Big Bad Eldritch Horror of the world is defeated that keeps it hidden away from the rest of the universe.
I JUST WANT TECHNOLOGY GUIDE FOR 2E I WANNA SPELLSTRIKE WITH A LASER SWORD AND USE MAGIC TO SHOOT STRAIGHT UP RADIATION AT MY ENEMIES
If Starfinder 1 was anything to go by . . . that should all be possible in Starfinder 2e?
@@PsiPrimeProductions1 I meant for Pathfinder 2e basically I want to revisit numeria something fierce
Luis Loza has said they're waiting for SF2e before they revisit Numeria. The two systems are compatible so they'll at least have a basis of advanced tech rules to work off of rather than creating them from scratch
I'm so excited to hear about everyone's rad Starfinder campaigns and loved watching this video!
Outstanding! Didn't unserstand until now.
That’s why I made the video!
I am so excited by SF2E!
The next edition of Dungeons and Dragons is launching with 13 classes at the most.
The next edition of Starfinder is launching with 30 classes at the least, given it will be compatible with PF2e.
We'll have to see what the official playtest looks like. There might be some restrictions, but I'm hoping not.
@@PsiPrimeProductions1 My guess is that in the GM Core equivalent, there'll be an optional rule for porting PF2e characters and classes over to SF2e (mainly swapping out skills.)
Thanks for sharing the enthousiasm
The campagin I was part of in starfinder 1 was pretty much a mix of Shadowrun and Cyberpunk. So there is a lot you can do. I'm very excited.
Ducktales. I'm here for this.
Racecars, lasers, aeroplanes? Yup, Starfinder's got 'em!
Starfinder 1e was also extremely overwhelming if you wanted to get into it later on. Classes have literal dozens of subclasses and there are like, 100 species. I really hope 2e follows PF2's approach of a fewer number of things that are more fleshed out and meaningful.
Also, I had mixed feelings on the weapon system at first but if it's more dynamic I think it could be really cool. Yeah +1's are good, but what I really want is to add traits. Yeah make the maul an agile weapon! Make the knife forceful! As someone who mainly plays crafters, it will give me a lot more freedom in what I can do.
I’m praying we eventually get an in-depth Starfinder cRPG🙏🏾🙏🏾🙏🏾
If the upcoming BKOM Abomination Vaults game does well, we might get one. Or maybe we can just bug Owlcat studios?
or you could take pf2e magic and sf2e space travel and you would get spelljamer better than 5e ;)
Certainly an option.
OH I wangt a Dragon with Power Armor. Lets GOOOO!
I'm kind of the the odd one out here. I mostly like SF for its setting and was only really drawn to the mechanics that set it apart from PF. I wanted to see it shed the fiddly bits, streamline more, and double down on its own identity. But for Paizo and their significant PF2 audience, this is was the obvious smart move and I can't begrudge them for taking it. I hope this brings it the attention it didn't get under 1e.
I'm planning to do a Cyberpunk campaign using both Starfinder 2 and Pathfinder 2 rules
I told my Pathfinder GM that after this comes out I'm going to be a druid with a spaceship.
I believe the Starfinder term for them is Xenowarden. (Pushes up glasses condescendingly.) And their space ships . . . ARE TREES! (Yeah, no, that's true, they grow space-trees into starships.)
www.google.com/url?sa=i&url=https%3A%2F%2Fwww.pauljoyce.co.uk%2F2019%2Fspaceship-exteriors-world-building-inspiration%2F&psig=AOvVaw3Yu4198ZUiX9dXKk62LRhx&ust=1716227564508000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCLDaqoWkmoYDFQAAAAAdAAAAABAI
You could also do an Ancient Vesk Campaign.
Totally could!
Is there anywhere I can get a rundown on the flaws of Starfinder 1E? I just got into it as a GM and don't have the road miles with the system to critically analyze it.
th-cam.com/play/PL4ihyL-PTq4PSKu6jn8s4JMCS6njx69Xx.html&si=VgthXVZbIE6s4z9b
if anything i think runes (pathfinder) vs. better weapons (starfinder) is backwards. if anything, the high tech space setting should have modular weapons that you can buy, find, and make upgrades for, while the lower tech fantasy setting should require you to forge or buy or find all new weapons to get something better.
I mean, yeah, or the the end-stage capatalists of the uber-future would force you to buy the whole unit all over again. There's a lot of explanations for a lot of things like that. Yours is valid, don't get me wrong, but I like the starfinder idea too.
I love good vehicle combat rules & one of my few complaints about Pathfinder 2e is the general lack of robust vehicle combat rules.
So, I am all aboard the Starfinder 2e hype train! Which I will probably need to defend against Besmaran pirates riding mag-cycles or something like that...
But that's why I'm on this train!
The train will also need defending against Besmaran Space-pirates.
We are playing Starfinder. About the piloting difficulty impossible to achieve, have you added the computer bonus, the one everyone forgets about? 😂
True the computer node helps, and thanks for bringing that up, but it still doesn't make it much better.
Unless your computer is a 10 node +10, you aren't going to have enough bonuses to hand out so that the whole group can succeed. And if you don't have one of those computers, you probably don't have enough points for a good ship.
And even if you do add in the +10 from computers, the bonus you could get is around +42, and the high DC was 60, meaning you could only succeed on a 18-20, and that's IF you were the best pilot in the universe. So, no it didn't help much.
We haven’t face this problem yet. I would say that in our experience starship combat, as written, has been on the easy side yet. Computer nodes is a must.
@@Nolinquisitor Well, they did patch the rules like I said. But the unattainable DCs were just a symptom of a larger problem for Starfinder 1e. It wasn't playtested enough and the system breaks down at higher level play. At least in my opinion.
@@PsiPrimeProductions1 I would arrive at the same conclusions with all those x2 in your DCs calculations, instead of the correct x1.5. Newest edition hype asides, SF1 is not that bad. :)
@@Nolinquisitor Like I said, those are just some of my issues. I played through the high level AP (Devastation arc, after the errata came out). My Solarion had max ranks in perception, and eventually COULD NOT make any perception checks. The DCs were 20 above my character with a non-terrible wisdom score and max ranks in perception had. Also, enemies ended up having save BONUSES equal to the Technomancer's DCs (and she pumped up her spell DCs as high as she could). A lot of other issues too. I'm glad you are enjoying low levels, I hope you continue to have a good time, but the game starts breaking down at higher levels.
Im asum8ng it have the enhancments of the pathfinder 2e remaster stuff
Well, it still hasn’t hit the playtest phase yet so, probably.
You said Pathfinder 2e has some problems. So, what, per you, are they? Not Sarcastic at all here, I'd just like to hear them explained by you and how they could be fixed! 👍🤓
Skills are a bit janky at higher levels. The DCs increase by more than 1 per level, so at higher levels, non-rogues (who get a ton of skill increases) do worse and worse if they are not doing the one skill they are good at.
And if you are really high, you basically auto-crit fail any skill check you aren’t trained in. Level 15 fighters can’t talk to the king because the second they open their mouth, they crit fail that diplomacy check and get everyone thrown in jail. That’s one of my problems.
In the mid to late 80’s I absolutely loved the Rifts setting but absolutely ABHORRED the game mechanics. With this rule set and the PF2e rules I can now revisit my beloved Tolkieen vs Coalition States with full abandon.
Making a glitter boy may be hard, I’m not sure if Starfinder 2 will have power armor (they haven’t said one way or the other) but for the other stuff, go for it!
@@PsiPrimeProductions1 I’ll have to look over the Mecha rules they released and see how the three action economy would work for that. Plus as stated the mechanics of Rifts was bonkers to say the least. I don’t think a lot of the systems translate immediately but as add ins are dropped it would be quite doable.
Best way would probably be to port over the story and ditch the mechanics from Rifts.
@@PsiPrimeProductions1 yeah my reply wasn’t very clear. The Starfinder
Mechanics won’t catch up to what can be done until future rules expansions.
Comment
Nah. Still not interested in starfinder. Would have been better to use Pathfinder 1e rules and make an actual sci-fi game, like D20 Future and Future Tech
To each their own.
You have those... those are out now.
And they were not as populer as pfe2
I need Starfinder 2 now!!!
Paizo's Twitch page has posted some playthroughs that you can watch?