5:07 - I don't know about the MW developers, but the Pepega Mod developers haven't been able to fix it even their V2 version. I was leading at the 85-90 % mark of a long ass sprint race when a wild ninja roadblock just spawned and completely killed my run. Also I was so far ahead, that because of the rubberband in the last 10 % of the race the guy who overtook me managed to gain almost a kilometer advantage. I don't think there is a fix for any of these 2 issues unfortunately.
I think it's possible to fix, but it has to be with someone that's already familiar with MW modding like Speedyheart, they managed to remove the "air stabilizer" mechanic which is something you can't remove with vlt-Ed or Binary, but they somehow removed it via scripting
1:57 again i have to mention the second roadblock has spawned for the AI racer but it happened to spawn on top its quite common occurence in mods 5:48 Edit: cops spawning roadblocks for AI racers is code related, be lucky that they're spawning at all because AI Racers would smoke you otherwise in races 7:36 Edit 2: no cross was going for the AI racer in the back or simply needed to turn around further down the road (the first is more probable)
1:50 nah, this is evolution of roadblock So we have normal roadblock, rhino roadblock, ninja roadblock & evolved roadblock with 2 layers I forgot about truck roadblock
The stacked Rhino roadblock reminded me... there was once a SFM video where cops stacked themselves into a pyramid and took the player down in that formation. But I cannot remember if it was NFS, GTA or something else altogether. Anyone else remember something like that?
Using Bullet Storm from Nikke was a pleasant surprise. You should play 'You Can't Stop Us' from the Nikke while playing cause it definitely gives a adrenaline/demolition rush.
1:56 its because you and your opponent are also being chased by cops, seems like your car is near the opponent thats also chased, so game spawns 2 roadblocks xd
Id increase the time it takes you to get busted to something more realistic. That first roadblock I would have thought you would be able to drive away but then you got busted 2:08
5:06 i think you already know but in case if you dont know that roadblock doesnt targets you but targets the ai racer way back of you so it looks like it spawns to you right in time you cant even react to escape if you want to prevent these you have to make the roadblock only targets you so there will be no sudden spawns targeting others but the problem is idk how to do it and probably that wont work
Hey pal Do you know that you can decrease the jump height? I notice that you always use your Speedbreaker to reduce your jump height You can do that in the Performance Tuning menu, in the Aerodynamics session Nice video! See ya!
Amazing, as always!!!! (I am also in your discord under a different name, and I have asked this before - in fact, multiple different things before - and have yet to actually get an answer from anyone (I do apologize if this is coming across as rude, I do not intend for it to be that way), so I'm hoping that I get an answer here: What values are your damage settings at?? I ask this because whenever I do racing, it does not seem like the Totaled effect is in place for me, just the cops... What values should I consider changing in order to get the game's collision aspect closer to that of the vanilla game?? This question is being asked because I spin out whenever I hit the rear of a car; my back end goes outwards, and it gets annoying. Again, sorry in advance if this comes across as rude in any way, shape, or form)
Player's HP is under damagespecs > default > cars > racers, the "HIT_POINTS" and "HP_THRESHOLD" value (0 means infinite HP, anything more than 0 means you can get totaled) Assuming you downloaded the pack in my Discord server, i decided to remove the totaled mechanic from player because a LOT of people complained about the totaled mechanic As for the collision, you just need to go to pvehicle > default > cars > racers, right click the "racers" node and choose "Edit Fields", now you just need to uncheck the "BEHAVIOR_MECHANIC_RIGIDBODY" box and that should revert the physics back to OG MW
Good thing you didn't apply PS physics to the traffic and heavy poice cars as well using that PS object mod otherwise you would've been deepfried. Also you're getting some goofy roadblocks
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I'll be honest, I wonder how hard Ming will be because of the modifications you made to this game.
@@Tbence-kv6pwMing? What of Bull and Ronnie
can you do last challenge in the challenge list "challenge 69" i think so but with heat level 10.please. big fan
Dude, try to change the speed limit of speedbraker that must give you a little breath in the roadblocks
@@Tbence-kv6pwMing's Gallardo is way OP on this remaster.
I keep seeing things i've never seen before from MW in this channel
The Bumblebee seemingly is quite heavier in NFSMW 2005 REMASTER.
Bro, these lvl10 units are CHONKY af. They put on some weight in this mod, holy shit.
The Level 10 cops always increase chances of getting busted.
1:53 they took stacking the box a bit too literally 🤣🤣
13:28
Looks like the invisible boat mobile park at the wrong place
It parked on the left side.
5:07 - I don't know about the MW developers, but the Pepega Mod developers haven't been able to fix it even their V2 version. I was leading at the 85-90 % mark of a long ass sprint race when a wild ninja roadblock just spawned and completely killed my run. Also I was so far ahead, that because of the rubberband in the last 10 % of the race the guy who overtook me managed to gain almost a kilometer advantage. I don't think there is a fix for any of these 2 issues unfortunately.
I think it's possible to fix, but it has to be with someone that's already familiar with MW modding like Speedyheart, they managed to remove the "air stabilizer" mechanic which is something you can't remove with vlt-Ed or Binary, but they somehow removed it via scripting
1:57 again i have to mention the second roadblock has spawned for the AI racer but it happened to spawn on top its quite common occurence in mods
5:48 Edit: cops spawning roadblocks for AI racers is code related, be lucky that they're spawning at all because AI Racers would smoke you otherwise in races
7:36 Edit 2: no cross was going for the AI racer in the back or simply needed to turn around further down the road (the first is more probable)
Finally. Less traffic 😂 The last few videos gave me anxiety cause of the traffic. Nice video
I don't know why I often watch this channel, especially the racing game content like moswanted
03:07 moye moye
first time i have ever seen a roadblock with cars being stacked on top of each other
Ming is getting with the cops for the million roadblock 😅😅😅
That roadblock pulled a houdini on you bro 😭😭😭
This episode is Need for Speed - drive to survive, literally
1:50 nah, this is evolution of roadblock
So we have normal roadblock, rhino roadblock, ninja roadblock & evolved roadblock with 2 layers
I forgot about truck roadblock
Ah yes a next addition into the hit series why rockport insurance rates are so high 😂
Ah yes, Bumblebee being chased by Barricade's police friends
10:31 oh shit, Ssecond GAADDAMMNNN MOOOTTIIIVAAATIIIIOOOOOONNN
3:06 STRIKE!!!
Surprisingly less chaotic than the last one (except the one with the invisible truck lmao)
Had to lower the traffic count for races at least, because the disappearing car skin bug kept happening when there were too many traffic cars
Wanted Level 10 always keep me on my toes with these OP cop cars.
The stacked Rhino roadblock reminded me... there was once a SFM video where cops stacked themselves into a pyramid and took the player down in that formation. But I cannot remember if it was NFS, GTA or something else altogether. Anyone else remember something like that?
1:49 Looney toons ahh roadblock😭
5:20 That was dope. A split second roadblock spawn made you eat ass hard. 😂😂😂
Bin here for months, love the content bro
Love your mods broo
You earned a new sub
Thanks, i appreciate it dude
6:28 sick drift
Babe, wake up hier just uploaded a badass video
Using Bullet Storm from Nikke was a pleasant surprise. You should play 'You Can't Stop Us' from the Nikke while playing cause it definitely gives a adrenaline/demolition rush.
Ayyy new episode lets goooo
18:19 You ain’t takin out shi, cop
The legendary stacked roadblock though
1:56 its because you and your opponent are also being chased by cops, seems like your car is near the opponent thats also chased, so game spawns 2 roadblocks xd
0:50 Porsche Cayenne ambush!
As a cop myself in real life and an old NFS fan I loved this video. 😂
Lets fucking go with another mazochist episode of your playthrough 😂😂😂😂😂
a rhino going on top of another rhino? ehehehehe
7:49 GADDAMN MOTIVATION
i hate it when heat level 10 cops kick my its so annoying
Use speedbreaker before having lift off to shorten the jump. Once in the air it has little effect
Do you think the invisible traffic and roadblocks occur due to too many entities loading up?
Did this issue existed in the base game?
Nope it never happens on vanilla, and yes it's caused by the old game engine having a breakdown trying to render so many cars at the same time
Ngl 1:27 - 1:39 was smooth
Id increase the time it takes you to get busted to something more realistic. That first roadblock I would have thought you would be able to drive away but then you got busted 2:08
What are your plans aginst ming and his lambo
No plan, go full throttle like a true american muscle car driver
@@HierToGamebut you might need the traffic as your aid idk
5:06 i think you already know but in case if you dont know that roadblock doesnt targets you but targets the ai racer way back of you so it looks like it spawns to you right in time you cant even react to escape if you want to prevent these you have to make the roadblock only targets you so there will be no sudden spawns targeting others but the problem is idk how to do it and probably that wont work
Бро спасибо тебе за видео 😊
All sounds like what goes very well after this... 👍1:39
Oh... not... 1:50 ⚰☠
Hey pal
Do you know that you can decrease the jump height?
I notice that you always use your Speedbreaker to reduce your jump height
You can do that in the Performance Tuning menu, in the Aerodynamics session
Nice video!
See ya!
I remember the max heat level was 5😂😂
Next game please be crash team racing 😂
❤❤❤
hey man how to modify song playlist
Hello!
Amazing, as always!!!!
(I am also in your discord under a different name, and I have asked this before - in fact, multiple different things before - and have yet to actually get an answer from anyone (I do apologize if this is coming across as rude, I do not intend for it to be that way), so I'm hoping that I get an answer here:
What values are your damage settings at?? I ask this because whenever I do racing, it does not seem like the Totaled effect is in place for me, just the cops...
What values should I consider changing in order to get the game's collision aspect closer to that of the vanilla game?? This question is being asked because I spin out whenever I hit the rear of a car; my back end goes outwards, and it gets annoying.
Again, sorry in advance if this comes across as rude in any way, shape, or form)
Player's HP is under damagespecs > default > cars > racers, the "HIT_POINTS" and "HP_THRESHOLD" value (0 means infinite HP, anything more than 0 means you can get totaled)
Assuming you downloaded the pack in my Discord server, i decided to remove the totaled mechanic from player because a LOT of people complained about the totaled mechanic
As for the collision, you just need to go to pvehicle > default > cars > racers, right click the "racers" node and choose "Edit Fields", now you just need to uncheck the "BEHAVIOR_MECHANIC_RIGIDBODY" box and that should revert the physics back to OG MW
@HierToGame Ah, sweet! Many thanks!!
Good video...❤🎉
U gotta change cross with Barricade
What will you do after you beat the whole game
i am not even the one playing, multiple times i almost threw my pc out the window lol
Good vid
Good thing you didn't apply PS physics to the traffic and heavy poice cars as well using that PS object mod otherwise you would've been deepfried. Also you're getting some goofy roadblocks
I can't catch Sonny's car at all. Which parameter should I change in vltEdit to enjoy the game?
can you do last challenge in the challenge list "challenge 69" i think so but with heat level 10.please. big fan❤
The Camaro is an incredibly nice car wonder which one you will pick next?
When’s the next 200% accelerated nfsmw video
The entire playthrough is about beating the opponents with 200% acceleration
btw i gotta say HierToGame looks better than Hier To Game (imo)
A slight background ai voice would be so much better than having to read the text.