Do you need to hit Infinite to be 'good' at Marvel Snap?

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 86

  • @iamawesome4026
    @iamawesome4026 ปีที่แล้ว +27

    I would rather get to 80 for the cool variant and that's it

    • @yeeterofannoyingpeople4003
      @yeeterofannoyingpeople4003 ปีที่แล้ว +8

      It’s 60 to get the variant isn’t it?

    • @sullysosavage365
      @sullysosavage365 ปีที่แล้ว +4

      ​@@yeeterofannoyingpeople4003 it's been 60 for the past couple months but it was 80 at launch

    • @iamawesome4026
      @iamawesome4026 ปีที่แล้ว

      @@yeeterofannoyingpeople4003 yeah for this season. I thought it was 80.

    • @yeeterofannoyingpeople4003
      @yeeterofannoyingpeople4003 ปีที่แล้ว

      Yeah but I’m pretty sure it was 70 on the launch

    • @sullysosavage365
      @sullysosavage365 ปีที่แล้ว

      @@yeeterofannoyingpeople4003 it might have been I can't remember exactly

  • @HitovsMoustache
    @HitovsMoustache ปีที่แล้ว +6

    I think they need to set floors every 10 levels. My biggest motivation for hitting infinite is being able to play fun (i.e. bad) decks without worrying about losing rank. They should make it so that once you've hit 30, 40, 50, etc. that is now your floor and you cannot go below it. Hearthstone works like this and there's no reason Snap also shouldn't.

  • @RonSP2081
    @RonSP2081 ปีที่แล้ว +2

    Marvel Snap is really a fun game. But when you want to hit that infinite rank for the rewards. That's where it gets really difficult to enjoy the game. It flips you up. Stresses you, hate everything by losing those 4/8 cubes game. I'm stuck grinding at level80+.

  • @sullysosavage365
    @sullysosavage365 ปีที่แล้ว +3

    Very valid points man! Personally I enjoy a blend of meta and pure fun style content. Diversifying the content you watch is also just a good thing to do to improve your knowledge of the game. Everyone has their own thought process and insight and you never know what you might learn!

  • @richieagame503
    @richieagame503 ปีที่แล้ว +3

    I feel both sides of it. I'd love to hit it but also like to try other decks as well. Need a unranked mode that isn't battle mode not everyone has ppl they know that play. To battle.

  • @skarmius45
    @skarmius45 ปีที่แล้ว +2

    Personally the difference in Marvel Snap’s ranking system is the biggest hurdle for me, Im used to the usual if you get a win streak you get rewarded style games whereas Snap is different, you have to gauge your odds and gamble. This isn’t inherently bad but it does put another load of anxiety and stress onto games where you’re not intrinsically rewarded for consistency, you have to actively choose to gamble rank points for explosive bursts. Compared to a more typical card game where you know how much is on the line at the start and it matters less on whether you concede early or see it through. That’s my two cents at least.

  • @richieagame503
    @richieagame503 ปีที่แล้ว +2

    The card back are cool for people who don't get there. I think the matchmaking needs tweaking. Also the cards released. I think it should be 8 cards per month 4 pool 4 and 4 pool 5. Also increase token rates to 200 minimum. And between 200 and 800 if they want variable.

  • @justaweeb1884
    @justaweeb1884 ปีที่แล้ว

    I agree. If I’m watching a video about “the best decks” or “what to spend your tokens on” I want the creator to genuinely be good at the game. They’re one of the best for a reason and they’re qualified to give advice on what to do. It’s like would you rather get tips on the game from an esports player or a casual player?

  • @LouisTheFlyVids
    @LouisTheFlyVids ปีที่แล้ว

    I wouldn't have gotten to infinite as consistently as I have if it weren't for Alex and these other content creators. This is my first card game and heading into it they taught me how to break down the game for myself and also the energy they put into their videos motivates me to put energy in the game which contributes so much to my grind.
    I have seen you in a bunch of TH-cam shorts and whilst I don't agree with a lot of your smash or passes, I do agree with all of this haha 👍

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +1

      Haha I'd say my take on this is a little more important than my take on artwork ;)

  • @DLC32
    @DLC32 ปีที่แล้ว +3

    There's too many variables that make it hard to get to infinite. But what makes a good player is how they make the best of a bad situation.

    • @mwmwmwmwmwmmwwmmwmwmwmwmw
      @mwmwmwmwmwmmwwmmwmwmwmwmw ปีที่แล้ว

      It's supposed to be hard. It's the highest rank.

    • @snowpoint720
      @snowpoint720 ปีที่แล้ว

      @@mwmwmwmwmwmmwwmmwmwmwmwmw People who get to Infinite tank their MMR to climb back next season without a human opponent. 40% of games tracked at Infinite rank is just them farming boosters/tanking their MMR. It's not hard for them to "achieve" Infinite at that point.

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +1

      Speaking as someone who hits Infinite



      What?

    • @mwmwmwmwmwmmwwmmwmwmwmwmw
      @mwmwmwmwmwmmwwmmwmwmwmwmw ปีที่แล้ว

      @@snowpoint720 This is such a wild conspiracy theory, do you have any evidence whatsoever to support this claim? Didn't think so.

  • @YuRaNXue
    @YuRaNXue ปีที่แล้ว

    Climbing without series 4/5 cards and zabu is stressful as shit, took a lot of grinding and deck perfecting

  • @1Dshot
    @1Dshot ปีที่แล้ว

    TO be honest I'm not sure where this is coming from, I'm not at all tuned into the community as a whole, but I appreciate you trying to appeal to both the casual and competitive players. The main reason I enjoy this game, is it's simplicity at heart. And yet there are complexities that make it more fun as well. Without being competitive, there wouldn't be as much innovation, experimentation on deck building, trying out new ideas, ways to counter metas. By contrast if you're not having fun even while being competitive, what's the point, just to prove I'm better than you?
    I agree I feel there's a place for both fun and competitive gameplay. And whether you're good at a game or not shoudl not dictate whether or not you create content for a subject matter. You do what you love, and what is fun for you, and creating content is a way for you to share that enthusiasm with others.

  • @joosh5566
    @joosh5566 ปีที่แล้ว

    Realistically the fact that you snap round one and realistically it doesn’t matter until the last round still is useless

  • @DarthSoto78
    @DarthSoto78 ปีที่แล้ว

    Kind of dismissed Infinite as a skill marker when I found out people can tank their mmr after they hit infinite. Then they can trounce low mmr players, and bots to hit infinite in a day at the start of the next season. That is why it is common to see a bunch of Agatha decks the last two weeks of a season.

  • @djf881
    @djf881 ปีที่แล้ว +2

    There was some drama a while back when Hoogland took issue with Coccia posting “best decks of the week” videos because Coccia was playing in the 60s and Hoogland didn’t think he had standing or expertise to tell players what the best decks were, especially when players who were hoping to climb might be spending tokens to build Coccia’s homebrew decks that had no proven success on the ladder. Coccia seems like a nice guy, and Hoogland seems like he can rub people the wrong way, but I thought Hoogland had a point.
    If you’re making content about trying to pull off a crazy Wong/mystique/onslaught Gambit combo to trying to blow up your opponent’s board or otherwise highlighting crazy combos or interactions, then your ranking doesn’t matter, and if you’re a streamer whose channel is about hanging out, then your personality matters more than your game skill. But if you’re posting TH-cam videos where you’re presenting yourself as an expert on the game who knows what the best decks are, or who knows a way to counter the meta, then you need to be someone who can actually climb the ladder using the decks and techniques you are recommending.
    I also don’t think it’s fair to compare Regis to Coccia or to other content creators in Snap who cannot make infinite, because, although I don’t know if Regis was ever a top rated esports competitor, he was certainly legend in Hearthstone very early in his HS career, and he climbed to legend repeatedly and I believe he was usually ranked high in legend. Kripp famously didn’t make legend for years in constructed, but he built his stream as an elite arena player. So when Regis rates the cards in a new expansion or something, people watch that video because Regis is recognized as a Hearthstone expert, not because he’s a nice guy who gives off chill vibes.
    There’s a fair amount of TH-cam content in Snap right now where creators are editing together five or six games where they won 4 or 8 cubes out of a four hour play session where they didn’t make progress at all, and they’re playing below rank 80 on the ladder, which they do not disclose in their videos, and then their title is BEST DECK IN THE GAME or COUNTER THE META WITH THIS DECK or THIS DECK STEALS CUBES. This is bad content. It’s meant to be hard to distinguish from content put out by people who know what they’re talking about and steal their viewers, and it’s basically spam.
    I think anyone who wants to should absolutely make content about their experience with the game, but you shouldn’t present yourself as an expert if you’re not one, and you shouldn’t be giving people advice on how to climb if you don’t know how to climb. Personally, I think anyone making a video about a deck should disclose where they started with the deck, how high they climbed with it, and what their CL is, so viewers can better judge whether the advice in the video is going to be helpful for them.

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +1

      The comparison with Regis was the best example the Hearthstone casters I consulted before making this video and I could think of. To be fair- I think Legend in HS is easier to hit than Infinite in snap.
      Regis has seen this video, and did tweet me about it saying that it was a fair counter argument to others that have been made!

  • @Grant709
    @Grant709 ปีที่แล้ว +1

    Well if it is. I only get to 70-80 each season so does that make me bad😔

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +1

      To some, sure. To others you’re great. Doesn’t really matter as long as you’re having fun though!

    • @TheDelinear
      @TheDelinear ปีที่แล้ว

      According to the devs, only 50% of players make it to rank 40, and only 4-5% of players make it to 80, so you're in (or close to) the top 5%. However the other factor here is time. Hitting infinite isn't particularly hard if you can sink a huge amount of time into it - there are plenty of decks which are easy to pilot and have a marginal positive cube win rate, and if you had the time and mental stamina to sit and grind for hours each day you'd likely hit infinite, it's just that that's not fun and/or feasible for most people with jobs, families, etc.
      Only 1% of people hit infinite - I'd love some additional stats on average number of games for that 1%. I saw Bootman has been using a click-tracker to count how many games it took him to hit infinite, and this season it was somewhere around 2,300 games. He estimated around 3 minutes per game which, if true, is something like almost 4-5 hours per day. The devs have said they are happy with the 1% infinite rate, as it should be for the most talented players, but my issue is that currently time is a more important factor in hitting infinite than talent.
      Last season when they had a title reward for infinite, I was able to easily see how many infinite players I faced even when I was in the low 70's. It was somewhere around one in every four or five games (obviously it could be higher - since not everyone in infinite would be using the title). I have to say, a lot of them were very beatable or the matches were very close, and some of them made objectively terrible plays. It made me realise there's not that much difference between me and people who are in infinite (and clearly the matchmaking system agrees, if it's queuing me into these people), I just don't have the time or energy to sink multiple hours per day into the game.
      Side note, I do still have a problem with facing people in infinite. It's just not a fair system. The rank floor means they have nothing to lose so they can take much greater risks than someone who is still climbing. It's like being in a poker game where you have to make your bets in cash but your opponent is allowed to use matchsticks. You have to play very conservatively while they get to bluff more, make wild plays and push the stakes higher, they have literally nothing to lose.

    • @LouisTheFlyVids
      @LouisTheFlyVids ปีที่แล้ว

      ​​@@TheDelinear infinte players may not have anything to lose but 95% of the time they have literally nothing to gain either. Unless I have a mission to win a match with a snap, my deck is just filled with nonsense I'm trying to farm boosters for or experimenting with a card I haven't been brave enough to try in my climb. I definitely wouldnt want to be judged as a player by how I play after ive hit 100. Until there is a reason to play otherwise, most of us have burned ourselves out competitively by the time we hit 100 and if I'm dead wrong, remember besides the infinte speedrunners... everyone who reaches infinite versed people who had nothing to lose/gain and still made it work. I'm not disagreeing there can't be improvements but I do disagree that it would seperate "infinite players" from infinite and that how a person plays post rank 100 should reflect on their ability.

    • @vallano8970
      @vallano8970 ปีที่แล้ว

      @@TheDelinear I wouldn’t say time is a “more important” factor. It’s just important. Same with literally any other competitive game. Or really anything in life for that matter. People who put more time into something are going to tend to accomplish more at that thing, and I think that’s fine.
      While being in college, hanging out with friends & family, going to the gym daily, etc I managed to hit infinite in 7 days playing the game for the first time ever lol.
      No idea how much time I put in daily but I do have experiences from other card games (masters in lor, plat in master duel, etc). I also played a pretty large variety of decks while managing to level up new cards & only spending $3.99 on the welcome bundle.

  • @richieagame503
    @richieagame503 ปีที่แล้ว

    I also liked drewberry video about him not hitting infinite. And what he does and you shouldn't do to try and git infinite.

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว

      Actually didn’t k ow Drewberry had made one! I’ll have to check that out

    • @richieagame503
      @richieagame503 ปีที่แล้ว

      @@FalconeHosts yea his format of what he does wrong and how to help others not do it. Informative. Great video. Keep at it almost 10k. Only can go up from there.

  • @LeBearr
    @LeBearr ปีที่แล้ว +7

    The only incentive for infinite I think is that you can’t drop down so you can snap every match

    • @Peeze16
      @Peeze16 ปีที่แล้ว +5

      And try out random decks with no fear of losing cubes instead of just grinding Shuri -redskull over and over

    • @ECI5858
      @ECI5858 ปีที่แล้ว

      @@Peeze16 This is why i believe the game should have rank floors or at the least base the season reset on the highest rank achieved so once a player's target rank is reached they have the option to just play fun decks without fear of losing cubes and tanking their rank for season reset.

  • @vallano8970
    @vallano8970 ปีที่แล้ว

    Hit infinite today in exactly 7 days of playing this game 😭 through sheer coincidence of winning so much I didn’t hit pool 2 until I was damn near in Omega.
    to be fair though I’m pretty damn experienced with other card games. I’m masters in LOR, hit plat within a week of master duel coming out (no money spent), played a ton of hearthstone back in the day, etc.
    I will say so far I’ve been loving the deck variety. I’ve climbed with zoo, destroy, curve, devil dino, movement, and most recently the deck I got to infinite with, I call “go with the float” bit of a pun but it’s an amazing jubilee deck I made on my own by accident when trying to upgrade my cards.
    Ps: Movement is by far the HARDEST deck I’ve played so far. It’s good but just not consistent enough imo.

  • @MonkeyDLuffy-nl4cv
    @MonkeyDLuffy-nl4cv ปีที่แล้ว +6

    I don't agree that hitting infinite is an indicator of skill, I think there's a big gap between meta and non meta decks and if you don't have a competitively viable deck then you're shit out of luck.

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +1

      Okay sure so this is true to a degree- though really spectacular players will be able to do it with any collection. Matchmaking also tries to match players that are still climbing through the collection with others at a similar level to them.
      Ultimately though, this video is talking more about players who are series 3 complete.

    • @MonkeyDLuffy-nl4cv
      @MonkeyDLuffy-nl4cv ปีที่แล้ว +3

      @@FalconeHosts Series 3 complete is fair enough. Are there examples of players reaching infinite with non meta decks this season? It'd be a helpful resource

    • @spac3wax
      @spac3wax ปีที่แล้ว +3

      @@MonkeyDLuffy-nl4cv i forget the creators name, seems like a cool dude, but hes rank 164 or something with CL 1450 and seemingly having a ball. theres a lot of unanswered questions in how MMR works, as ironically i did match up with him and i have a CL of 6500 & 100+. So i guess what im trying to say in these early days is to really take everything with a grain of salt and have fun with it, and like @falcone said, when the competitive community arrises, there it is.

    • @spac3wax
      @spac3wax ปีที่แล้ว +3

      I remember now, its "homeboy maxwell" give that a shot! maybe exactly what you're looking for.

    • @MonkeyDLuffy-nl4cv
      @MonkeyDLuffy-nl4cv ปีที่แล้ว +3

      @@spac3wax thank you 🙏

  • @Googleman81
    @Googleman81 ปีที่แล้ว +1

    And by “skills” you mean “Shuri”.

  • @DuckTheHeel
    @DuckTheHeel ปีที่แล้ว

    These vids are so funny to me.

  • @brokeartisan
    @brokeartisan 3 หลายเดือนก่อน

    I got infinite the first week of playing... It's not hard.

  • @pokezod7832
    @pokezod7832 ปีที่แล้ว

    I dont really care about the grind to Infinite, i have other things to do and i wanna keep loving the game and not to burn out.

  • @YamiRajj
    @YamiRajj ปีที่แล้ว

    bruh if i had shuri or thanos, i would have reached infinite a long ago...its just the best cards and best piloting the deck makes a better player and a game. its just so aweful to accept the retreat after getting leeched or shuri is played and you can't do anything.

  • @BirdKeeperToby
    @BirdKeeperToby ปีที่แล้ว

    Really really well said :D

    • @marcuscakeback8609
      @marcuscakeback8609 ปีที่แล้ว

      Woah was not expecting to see you here

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว

      Haha Toby and I have been friends for over 10 years, we even live together

  • @dazai4189
    @dazai4189 ปีที่แล้ว

    Game have problems and Dev team knows they gonna work but 1month later!
    What they do always

  • @MrLag-ov2bu
    @MrLag-ov2bu ปีที่แล้ว

    Not about the vid but where the smash or pass vids at

  • @G0L0V0L0MKEE
    @G0L0V0L0MKEE ปีที่แล้ว

    💯

  • @YuGiOhDuelChannel
    @YuGiOhDuelChannel ปีที่แล้ว

    I think you partly conflate "good" and "great" in this video, are you a "great" Snap player, no, but are you good, sure.

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +1

      Yeah I was a bit wishy washy with my wording, but it doesn't really matter too much as the definitions of good and great are all subject and relative.

    • @YuGiOhDuelChannel
      @YuGiOhDuelChannel ปีที่แล้ว

      @Falcone Yes, I enjoyed the vid, and understand your point, but definitely helps when words are working from a general frame of reference, while they are subjective, I wouldn't call Dog good at hearthstone, I would use a word like "great" to describe him, while someone like you for instance can definitely be called good but not great.

  • @Itamarshaa
    @Itamarshaa ปีที่แล้ว

    Where is smash or pass?

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +2

      Smash or pass is on a hiatus at the moment as it was costing me more time and money to make than it was generating, and I was so sick of the constant negative comments about me not buying enough stuff.
      It'll come back eventually perhaps in a different format. But wasn't sustainable as is

    • @Itamarshaa
      @Itamarshaa ปีที่แล้ว

      Ok

    • @justaweeb1884
      @justaweeb1884 ปีที่แล้ว

      @@FalconeHosts can’t you make it a tax write off as a business expense? When I was watching dekkster he said something like that

  • @mayanksaharan9951
    @mayanksaharan9951 ปีที่แล้ว

    The meta is so stale, it’s not just 80+ that’s boring and annoying and repetitive. It’s the whole ladder.

  • @spac3wax
    @spac3wax ปีที่แล้ว

    what about if we like... just want to watch the worst players, kinda like fail army but for marvel snap. think there will be a community for that? my friend wants to know...

  • @ziggymicheelsen6328
    @ziggymicheelsen6328 ปีที่แล้ว +1

    I fully agree with everything you’ve said.

  • @seph2686
    @seph2686 ปีที่แล้ว

    I agree sure anyone that hits infinite is a big deal and I applaud anyone that does. I know how much of a grind it is my aim is always 90 at least for gold bar reward. I'm thankful the rewards aren't game changing. I do however wish there would be a casual mode where people can play against other players like ladder, but with any deck they want to play and don't have to worry about rank, right now it feels like you have to hit infinite to play whatever deck and don't worry about rank

  • @brendangallagher6496
    @brendangallagher6496 ปีที่แล้ว

    I think it is important to differentiate between “can’t hit infinite” and “don’t hit infinite”. You could well be a great player and not hit inifinite because you don’t try to, vs trying to not making it. Now is someone who doesn’t among the best players in the game no, but they still may be better than plenty of people who do make infinite. So infinite in itself is a pretty poor judge of “who the truly great” great players are. From my own stand point I have never made infinite and I am definitely just decent at the game. I am bad at many important aspects especially with regards to climbing.

  • @joeparas
    @joeparas ปีที่แล้ว +2

    I'd rather stay in the 70s forever than aggressively retreat constantly and play smart.
    How utterly boring.

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว +5

      Sure, if playing competitively isn't fun for you (as it sounds like it's not for a lot of people) that's absolutely fine!
      All I'm saying is that if it IS fun for others', let them do them! :D

    • @TheDelinear
      @TheDelinear ปีที่แล้ว

      @@FalconeHosts I don't want to take away anyone's fun, but it seems like the general consensus right now is that trying to ladder up just _isn't_ fun. If only a tiny percentage of competitive players is having fun, that doesn't seem too healthy for the long term outlook of the game. Surely the devs should want to maximise fun, so that everyone comes away with a positive experience?
      It's easy enough to say "if you don't find climbing fun, then don't try to climb" and I agree to an extent, but the game deliberately cultivates an aspect of FOMO around climbing, with its reward system and the punishing way it handles rank drops (and in the community, almost every deck video is about how it will help you hit infinite, not about how much fun it is to play). When they talk about the game, it feels like they want it to be casual fun, but at the same time they can't break out of the mindset of designing the system around the sweats.
      What would be the issue if the majority of players had a chance to hit infinite and they just added a different system for the sweats, like a leader board, so they can still say "hey look I'm in the top X%" without gatekeeping the nice rewards for a tiny handful?

    • @FalconeHosts
      @FalconeHosts  ปีที่แล้ว

      Yeah I mean this is pretty much exactly what I want too. Make infinite easier to hit, but give people a purpose once they get to infinite. Leaderboards are all competitive players need, they don’t need an extra reward! But atm I think infinite takes too long to hit

  • @mwmwmwmwmwmmwwmmwmwmwmwmw
    @mwmwmwmwmwmmwwmmwmwmwmwmw ปีที่แล้ว +1

    Hard agree with this video, people have gone so overboard with their anti-competitive takes and have developed such persecution complexes that they lash at out anyone who even suggests maybe there is a skill element to this competitive card game and maybe infinite rank is for elite players and some people find that to be the most interesting way to play the game.