The algorithm tossed this up for me and I’m glad I found the channel - this tutorial was much more user friendly on the topic than the others I’ve seen. Stark edges on transitions is a major struggling point for me even doing non-volumetric highlights, faces and robes/cloaks I have tons of trouble with. Looking forward to trying some of this on the next one.
This is a really good video. I've often thought about painting in terms of numbers 1-5 with 1 being the brightest highlight and 5 the darkest shadow. Often I try to explain to people the process of starting on 3, adding the highlight (1), the shadow (5) and then smoothing the transitions with 2 and 4 respectively. It's so good to see that logic explained better and demonstrated. Also the tip of using photoshop and blender to reference values is really worthwhile and I'll be stealing that 😂
Starting at the mid-tone and going down and up in value is definitely something I'm going to practice. I think my brain just prefers going from lowest to highest value.
Just found this channel and love the video - one pointer that I’ve found really useful on other channels is where painters show on either a glove or their hand on a seperate camera a paint stroke for say a layer vs a glaze. Appreciate its not the easiest thing to set up but I’ve always thought it’s a great way of demonstrating what you should be looking for paint consistency wise before applying a: layer/glaze/filter etc
This is an excellent thought and one I probably would have remembered to do if I wasn't stressing about learning the Army Painter consistencies :D - I'll definitely be sure to include this going forward.
That first volume video you did is what drew me to your channel, it was so useful to see, just like this one. Very interested to see more with more shapes.
Hey! Thank you for saying this! Truth me told I (Bruce) was really nervous about posting this one as id not done painting on camera in a while. I'll be doing more though in the coming weeks and will definitely include more shape volumes!
Great video and it’s helping me out a lot with getting a sense of what I should be doing to progress :-) Subbed straight away. As an aside, I’m also called Bruce. Always cool to see another of us (only ever met 2 others)! Hehe :-D
I remember finding your channel due to the nmm gold vid. I was shocked to see it was a new channel. This content is very high quality. Hopefully you gain the subs and views you deserve. Im new to the hobby, around 2months going on 3 now and have watched everyone at this point but none of them really explain this as well as you did.
Thank you for the video! You make it easy to understand. I need to find a way to mix my own colors to make them darker or lighter so I dont end up spending even more money on an already expensive hobby. I know people tend to use ice yellow and ivory to make them a bit brighter, but I'm unsure which colors are good at making them darker.
Thank you for the lovely comment! For making colours darker, find the opposite colour on the colour wheel and mix them together. It's a nice way of getting a desaturated darker colour without needing to add black.
Good tips on using blender and photoshop! I'll have go give that a go. Been finding some of my solid color minis kind of boring, so I'm definitely going to take some of the tips here and try it out sometime. Honestly this process looks like an absolute slog on acrylics, but it will translate into a really easy job using oils.
I must admit, I was the same when I first started painting, but as I began to see the end results I got more and more excited to put the time in. It's probably not the thing I'd do for army painting unless it was a Kill Team or similar.
this is a really helpful tutorial but honestly, how are people finding the time to spend 30 minutes painting a single shoulder pad? how long would it take to finish the entire miniature to this standard?
Timing is always a tricky question as some painters are just faster than others. I appreciate I spent 30 minutes here, whereas a better painter might take 5 minutes. Generally my 'display' models will take me around 50 hours to paint, but I'm painting them to show, not to be part of an army. I think one of the things I love about this hobby is that people are free to choose, and even if you're army painting, you might decide to really push a hero model with volumes to make them stand out!
@@GitGudPainting 50 hours holy cow 😭 I typically only get about 2 hours/week for painting (young fam and other hobbies) Do you have any videos on doing a full miniature from start to finish for novices like me? Eg how to pin, prime, assemble after painting, all the stuff that you guys just "know" how to do?
I'm actually really glad you asked about this! By the end of the month we should have the first video out on a start to finish, my aim is to have it going from being on-sprue to complete.
Hey! I hope you don't mind some unsolicited advice. I’ve got a few ideas that might help boost your views: Cut the Intro: Your intro is too long. Trim it down to 1-2 seconds, get rid of it or insert it after the hook. You’re already losing viewers in those first 10 seconds. Hook with the Intro Script: Start with the benefit for the viewer. For example a first line could be, “Today, I’m going to show you how to take your volumes from looking like this (bad example) to this (good example).” If you have to introduce yourself, do it after the the hook, but its not necessary. You branding makes it obvious. Use B-Roll in the intro: Show examples of what you're talking about with B-roll. Don't just talk-show it. It keeps viewers engaged. Skip the “Follow-Up” Talk: Don’t waste time mentioning that the video is a follow-up. New viewers don’t care and it just eats up time. Move the camera back so we can see your hands, this helps retention. By the 1:00 mark, I'd be willing to bet 40% of your viewers has probably clicked off, this is normal, but still, you haven’t shown a model yet. Dive into the meat sooner? Your video ideas are really original, and using Blender is a cool touch. I hear keeping the video around 10 minutes is good for the algorithm’s sake, and consider tighten up the voiceover to make it less wordy.
The edge highlight helps because tight curved edges catch light. Seems more natural to the eye so long as it's not over done.
I knew somebody would know! Thank you!
Yeah, it also frames the shape making it more readable.
I've learned more watching 3 of your videos than i have learned watching 3-4 months of other garbage. Seriously underrated channel.
Thank you so much! Glad you found them helpful!
The algorithm tossed this up for me and I’m glad I found the channel - this tutorial was much more user friendly on the topic than the others I’ve seen. Stark edges on transitions is a major struggling point for me even doing non-volumetric highlights, faces and robes/cloaks I have tons of trouble with. Looking forward to trying some of this on the next one.
Thank you so much for saying so! I have a follow up video planning of moving into more complex shapes that should
hopefully help some folks!
That's a very beginner friendly tutorial. I agree that glazing very often sounds like a lot of work but it really is an easy and very useful step.
Thank you so much, comments like this mean a great deal ❤️
This is a really good video. I've often thought about painting in terms of numbers 1-5 with 1 being the brightest highlight and 5 the darkest shadow. Often I try to explain to people the process of starting on 3, adding the highlight (1), the shadow (5) and then smoothing the transitions with 2 and 4 respectively.
It's so good to see that logic explained better and demonstrated.
Also the tip of using photoshop and blender to reference values is really worthwhile and I'll be stealing that 😂
Starting at the mid-tone and going down and up in value is definitely something I'm going to practice. I think my brain just prefers going from lowest to highest value.
Just found this channel and love the video - one pointer that I’ve found really useful on other channels is where painters show on either a glove or their hand on a seperate camera a paint stroke for say a layer vs a glaze. Appreciate its not the easiest thing to set up but I’ve always thought it’s a great way of demonstrating what you should be looking for paint consistency wise before applying a: layer/glaze/filter etc
This is an excellent thought and one I probably would have remembered to do if I wasn't stressing about learning the Army Painter consistencies :D - I'll definitely be sure to include this going forward.
So glad I found this from the randomness of the algorithm! Subbed and liked!
Thank you!
That first volume video you did is what drew me to your channel, it was so useful to see, just like this one. Very interested to see more with more shapes.
Hey! Thank you for saying this! Truth me told I (Bruce) was really nervous about posting this one as id not done painting on camera in a while.
I'll be doing more though in the coming weeks and will definitely include more shape volumes!
Great job. Would love to see the whole model put together. Keep up the great work
More will be coming! 😁
Great video and it’s helping me out a lot with getting a sense of what I should be doing to progress :-) Subbed straight away.
As an aside, I’m also called Bruce. Always cool to see another of us (only ever met 2 others)! Hehe :-D
Yes! Bruces of the world unite!!! 💪
I remember finding your channel due to the nmm gold vid. I was shocked to see it was a new channel. This content is very high quality. Hopefully you gain the subs and views you deserve. Im new to the hobby, around 2months going on 3 now and have watched everyone at this point but none of them really explain this as well as you did.
Thank you so much for saying so! More importantly though, welcome to the hobby!
Thank you for the video! You make it easy to understand. I need to find a way to mix my own colors to make them darker or lighter so I dont end up spending even more money on an already expensive hobby. I know people tend to use ice yellow and ivory to make them a bit brighter, but I'm unsure which colors are good at making them darker.
Thank you for the lovely comment! For making colours darker, find the opposite colour on the colour wheel and mix them together. It's a nice way of getting a desaturated darker colour without needing to add black.
@@GitGudPainting oh thats a neat way of doing it. Never thought of that. Thank you!!
Excellent work. I will be referring people to this.
Thank you so much!
Good tips on using blender and photoshop! I'll have go give that a go. Been finding some of my solid color minis kind of boring, so I'm definitely going to take some of the tips here and try it out sometime. Honestly this process looks like an absolute slog on acrylics, but it will translate into a really easy job using oils.
It's definitely a lot easier with oils! But have a go and let us know how it goes!
While I don't relish the idea of spending 30 minutes on a shoulder pad, this was excellent.
I must admit, I was the same when I first started painting, but as I began to see the end results I got more and more excited to put the time in. It's probably not the thing I'd do for army painting unless it was a Kill Team or similar.
Is that Nico Delort on the back wall?
Good eye! It is! It's his 'Ozymandias' illustration. One of my favourite works of his for one of my favourite poems.
this is a really helpful tutorial but honestly, how are people finding the time to spend 30 minutes painting a single shoulder pad?
how long would it take to finish the entire miniature to this standard?
Timing is always a tricky question as some painters are just faster than others. I appreciate I spent 30 minutes here, whereas a better painter might take 5 minutes. Generally my 'display' models will take me around 50 hours to paint, but I'm painting them to show, not to be part of an army.
I think one of the things I love about this hobby is that people are free to choose, and even if you're army painting, you might decide to really push a hero model with volumes to make them stand out!
@@GitGudPainting 50 hours holy cow 😭 I typically only get about 2 hours/week for painting (young fam and other hobbies)
Do you have any videos on doing a full miniature from start to finish for novices like me? Eg how to pin, prime, assemble after painting, all the stuff that you guys just "know" how to do?
I'm actually really glad you asked about this! By the end of the month we should have the first video out on a start to finish, my aim is to have it going from being on-sprue to complete.
@@GitGudPainting that would be superb, thank you - subscribed
Hey! I hope you don't mind some unsolicited advice. I’ve got a few ideas that might help boost your views:
Cut the Intro: Your intro is too long. Trim it down to 1-2 seconds, get rid of it or insert it after the hook. You’re already losing viewers in those first 10 seconds.
Hook with the Intro Script: Start with the benefit for the viewer. For example a first line could be, “Today, I’m going to show you how to take your volumes from looking like this (bad example) to this (good example).” If you have to introduce yourself, do it after the the hook, but its not necessary. You branding makes it obvious.
Use B-Roll in the intro: Show examples of what you're talking about with B-roll. Don't just talk-show it. It keeps viewers engaged.
Skip the “Follow-Up” Talk: Don’t waste time mentioning that the video is a follow-up. New viewers don’t care and it just eats up time.
Move the camera back so we can see your hands, this helps retention.
By the 1:00 mark, I'd be willing to bet 40% of your viewers has probably clicked off, this is normal, but still, you haven’t shown a model yet. Dive into the meat sooner?
Your video ideas are really original, and using Blender is a cool touch. I hear keeping the video around 10 minutes is good for the algorithm’s sake, and consider tighten up the voiceover to make it less wordy.
Hey there! Thank you for the feedback! There are a lot of good points here that I'll be keeping front of mind for future production!
@@GitGudPainting sweet!