The two of you spend so much time bickering over what to do. It's hilarious, and entertaining! 1:09:00 Just googled it... totally not immersion breaking. but I still love you. Hi 5's all round... wonderful!
Great job gentlemen! Incredible fight, that one is very difficult and you used crowd control and the environment to your advantage. Sleet Storm is one of my favorite spells for that very reason, and your Arcane Acuity from your helmet raises the DC needed to not fall prone (which is why you controlled them so effectively). For Phantasmal Killer, the concentration ended because Yurgir went invisible. You can’t target him (or hold concentration on a spell targeting him) while he’s invisible, so it broke the effect of your spell. Very annoying, I actually hadn’t seen that interaction before. Linus has a new toy to play with that he can take from Yurgir’s corpse/ash pile. Findon is definitely starting to see why the Bow of the Banshee is one of my favorites in the entire game! Frigthened is incredibly powerful for keeping dangerous enemies at a distance (although some are immune to the effect). The elevator that is bugged is unfortunately unavoidable. You have to use it to advance in the game. The elevator in question isn’t the small one by the challenges, rather the big one that you activate with the Umbral Gems. I haven’t had a problem with it through many, many runs, but I’m told that if you’re worried you can exit to the main menu and reload your save before you take the elevator and that will stop it from potentially glitching!
Thanks! It was a tough one for sure! I don’t think that’s correct for Phantasmal though as the first time he went invisible, we hit him for some damage and knocked him out of it, no?
Well done, gentlemen! I had all the faith in you :-)) Now you're super close to the two fights (not subsequent) that can end you, please be prepared :-)
Once again I am puzzled by the two fights that you mention... this was surely one of them. The next ones will be back at Moonrise. And they still have work to do here in Shar's Temple first.
@Jules_Diplopia One is at the very crux of the Temple, unless they decide to take it earlier (easier) :-) Other one is at the very end of Act 2. There's also an interlude they might not survive, but I don't count it as Act 2 :-)
Fantastic fight!! Well done. While frutrating, I suspect Logan's explanation is accurate with regards to the loss of concentration. While the elevator has been a danger, it was quite rare and I believe Larian has patched that particular glitch. A few points of clarification: Prone does not elicit an automatic critical, it confers advantage to attacks within 10 ft/3m. The risky ring does not give advantage to attacks against the wearer, the "risk" is that it applies disadvantage to the wearer's saving throws. Lastly, the oil off sharpness was not necessary. While it did provide a +1 to attack and damage, the opponents has resistance to mundane BPS, but your characters have magical weapons, thus were not effected. The oil of sharpness is typically used on mundane weapons to bypass such resistances, however, there is a benefit to the +1. Great job and inspired effort. Good luck
Thanks a lot! Good that we learned all of those points now, half way into the game. Was pretty funny how much we got wrong in this important and tough fight, haha :)
When you know exactly where an invisible creature is you can actually just manually attack the ground where they are with your bow and it will target them. It even works with melee attacks actually.
Not reliably. I was fighting one of Orins friends after killing her, and I knew exactly where he was but I couldn't get him until I forced him out of hiding.
I thought this might work, but I consider this immersion breaking. Throwing an AoE “grenade” of some time makes sense, but shooting your bow wouldn’t really work that way in reality as it’s hard to aim like that and the person would change his position after going invisible, I think…
The run ending elevator is the floating platform in which you put the umbral gem and that will bring you down to the next area. It makes you party float on the platform as if hovering you end up falling from great heights and dying. It has no been patched it happened to me the other day still. I just send one character at a time.
@@immersioneer The one that the rats were guarding, that you did use, can also catch you out. Especially if you have a larger team. If someone is near the edge, they don't get on it and can be crushed when it comes back down.
Love this. You play exactly how I love to play. Wish I had started my run in honour mode. SInce it's my first every playthrough and first D&D game I went for tactician (probably the better choice since I did die a couple times in the beginnings), but I love playing games like you do. Slow, high difficulty, max immersion.
Good job, great fight! You didn't get a sneak attack because it was still the same turn, you just squeezed out and back into the turn order, but it was still very much turn 1 of the fight I may have an explanation for the Phantasmal Killer ending prematurely, but it is speculation. It's a bug, that's for sure, but it reminds me of another bug (which is patched by now): there's a way to get a permanent Bless on a character, but if you then got Bless from any other source, the temporary Bless overwrites the permanent one (until the next day when you receive the permanent Bless again). This might be similar since Phantasmal Killer inherently also incorporates a Frightened effect, so I wonder if the temporary Frightened from the bow removed part of the spell effect, causing it to break prematurely. Note that you didn't just lose concentration, he also didn't take damage. This is of course just pure me guessing. You should send a bug report to Larian, you can do that through your BG3 launcher. Include a link to the video and add a timestamp. You could also send the save file, in case the file contains a log of the combat (I don't know if it does) Devil's Sight and Darkvision lower the darkness level by 1, so if you were in total darkness, their ability would reduce that to partial darkness, which still allows you to be hidden if you pass a check.
Thanks! Re phantasmal killer, the other guys suggested in a separate comment that it might have been because Findon went out of Yurgir’s sight and/or decided to hide. There was therefore nothing for Yurgir to “fear”. I think that makes sense, but not clear from the tooltip, tbh.
Interesting what you say about dark vision. I think I get it now. Then when were partially obscured, darkvision brings you into full light, so automatically spots you with no stealth check… makes sense…
Interesting... Phantasmal Killer is a type of Frightened condition which can be dependent on the source. I don't know exactly how it works in the game, do don't quote me, but it might be that Yurgir lost a 'sight' of Findon because of hiding so he had nothing to be frightened of anymore. That's the guess though
Hmmm, that would make sense and it’s actually good it works that way because otherwise you cast this and run away. If above is correct you have to stay in the fight and likely pass concentration checks. Makes perfect sense, but the tooltip should state that clearly, imo…
The two of you spend so much time bickering over what to do. It's hilarious, and entertaining!
1:09:00 Just googled it... totally not immersion breaking. but I still love you.
Hi 5's all round... wonderful!
Haha, yeah, and then things still don’t go the way we predicted! :)))
Great job gentlemen! Incredible fight, that one is very difficult and you used crowd control and the environment to your advantage. Sleet Storm is one of my favorite spells for that very reason, and your Arcane Acuity from your helmet raises the DC needed to not fall prone (which is why you controlled them so effectively).
For Phantasmal Killer, the concentration ended because Yurgir went invisible. You can’t target him (or hold concentration on a spell targeting him) while he’s invisible, so it broke the effect of your spell. Very annoying, I actually hadn’t seen that interaction before.
Linus has a new toy to play with that he can take from Yurgir’s corpse/ash pile. Findon is definitely starting to see why the Bow of the Banshee is one of my favorites in the entire game! Frigthened is incredibly powerful for keeping dangerous enemies at a distance (although some are immune to the effect).
The elevator that is bugged is unfortunately unavoidable. You have to use it to advance in the game. The elevator in question isn’t the small one by the challenges, rather the big one that you activate with the Umbral Gems. I haven’t had a problem with it through many, many runs, but I’m told that if you’re worried you can exit to the main menu and reload your save before you take the elevator and that will stop it from potentially glitching!
Thanks! It was a tough one for sure!
I don’t think that’s correct for Phantasmal though as the first time he went invisible, we hit him for some damage and knocked him out of it, no?
Well done, gentlemen! I had all the faith in you :-))
Now you're super close to the two fights (not subsequent) that can end you, please be prepared :-)
Once again I am puzzled by the two fights that you mention... this was surely one of them. The next ones will be back at Moonrise. And they still have work to do here in Shar's Temple first.
@Jules_Diplopia One is at the very crux of the Temple, unless they decide to take it earlier (easier) :-) Other one is at the very end of Act 2. There's also an interlude they might not survive, but I don't count it as Act 2 :-)
@@alexmashkin863 Fascinating, I would not have considered either of those.
@@Jules_Diplopia Which ones would you consider deadly dangerous for them?
@@alexmashkin863 Ketheric 1, 2 and 3
Fantastic fight!! Well done. While frutrating, I suspect Logan's explanation is accurate with regards to the loss of concentration. While the elevator has been a danger, it was quite rare and I believe Larian has patched that particular glitch.
A few points of clarification: Prone does not elicit an automatic critical, it confers advantage to attacks within 10 ft/3m. The risky ring does not give advantage to attacks against the wearer, the "risk" is that it applies disadvantage to the wearer's saving throws. Lastly, the oil off sharpness was not necessary. While it did provide a +1 to attack and damage, the opponents has resistance to mundane BPS, but your characters have magical weapons, thus were not effected. The oil of sharpness is typically used on mundane weapons to bypass such resistances, however, there is a benefit to the +1.
Great job and inspired effort. Good luck
Thanks a lot! Good that we learned all of those points now, half way into the game. Was pretty funny how much we got wrong in this important and tough fight, haha :)
When you know exactly where an invisible creature is you can actually just manually attack the ground where they are with your bow and it will target them. It even works with melee attacks actually.
Not reliably. I was fighting one of Orins friends after killing her, and I knew exactly where he was but I couldn't get him until I forced him out of hiding.
I thought this might work, but I consider this immersion breaking. Throwing an AoE “grenade” of some time makes sense, but shooting your bow wouldn’t really work that way in reality as it’s hard to aim like that and the person would change his position after going invisible, I think…
The run ending elevator is the floating platform in which you put the umbral gem and that will bring you down to the next area. It makes you party float on the platform as if hovering you end up falling from great heights and dying. It has no been patched it happened to me the other day still. I just send one character at a time.
Ok, good to know and I’m glad we avoided it…
@@immersioneer The one that the rats were guarding, that you did use, can also catch you out. Especially if you have a larger team. If someone is near the edge, they don't get on it and can be crushed when it comes back down.
You only get sneak attack once per round. It was the same round still when you guys reentered combat so that’s why you didn’t get sneak attacks
Yeah, I think that makes sense, but hard to keep track of!
Love this. You play exactly how I love to play. Wish I had started my run in honour mode. SInce it's my first every playthrough and first D&D game I went for tactician (probably the better choice since I did die a couple times in the beginnings), but I love playing games like you do. Slow, high difficulty, max immersion.
Ping me on about me then and we’ll see if we can do a game together! Glad to see more likeminded players!
Good job, great fight!
You didn't get a sneak attack because it was still the same turn, you just squeezed out and back into the turn order, but it was still very much turn 1 of the fight
I may have an explanation for the Phantasmal Killer ending prematurely, but it is speculation.
It's a bug, that's for sure, but it reminds me of another bug (which is patched by now): there's a way to get a permanent Bless on a character, but if you then got Bless from any other source, the temporary Bless overwrites the permanent one (until the next day when you receive the permanent Bless again).
This might be similar since Phantasmal Killer inherently also incorporates a Frightened effect, so I wonder if the temporary Frightened from the bow removed part of the spell effect, causing it to break prematurely. Note that you didn't just lose concentration, he also didn't take damage.
This is of course just pure me guessing.
You should send a bug report to Larian, you can do that through your BG3 launcher. Include a link to the video and add a timestamp.
You could also send the save file, in case the file contains a log of the combat (I don't know if it does)
Devil's Sight and Darkvision lower the darkness level by 1, so if you were in total darkness, their ability would reduce that to partial darkness, which still allows you to be hidden if you pass a check.
Thanks! Re phantasmal killer, the other guys suggested in a separate comment that it might have been because Findon went out of Yurgir’s sight and/or decided to hide. There was therefore nothing for Yurgir to “fear”. I think that makes sense, but not clear from the tooltip, tbh.
Interesting what you say about dark vision. I think I get it now. Then when were partially obscured, darkvision brings you into full light, so automatically spots you with no stealth check… makes sense…
boot fixation lol..... "i want mah boots"
Can’t believe Linus even managed to switch his boots during that fight :)
Interesting... Phantasmal Killer is a type of Frightened condition which can be dependent on the source. I don't know exactly how it works in the game, do don't quote me, but it might be that Yurgir lost a 'sight' of Findon because of hiding so he had nothing to be frightened of anymore. That's the guess though
Yes I think you are right.
Hmmm, that would make sense and it’s actually good it works that way because otherwise you cast this and run away. If above is correct you have to stay in the fight and likely pass concentration checks. Makes perfect sense, but the tooltip should state that clearly, imo…