There are disastrously launched games where you can see the potential of a redemption, and then there are games like Redfall where it's hard to imagine any sort of path to recovery. PATREON: www.patreon.com/yongyea TWITTER: twitter.com/yongyea INSTAGRAM: instagram.com/yong_yea TIKTOK: www.tiktok.com/@yongyea TOP PATRONS [CIPHER] - Waning Zane [BIG BOSS] - Devon B - Jonathan Ball [BOSS] - Gerardo Andrade - Michael Redmond - Peter Vrba [LEGENDARY] - BattleBladeWar
Sadly games like Redfall have to crash and burn for executives to accept reality. Live service games aren't the future and that studios skilled in single player games like Arkane should never be forced to make multiplayer live service titles.
Live services are the same thing with MMO's, tons and tons of MMO's got made because "it was the trend", market got saturated and not only a few cash cows exist. Same will happen with live services, market gets flooded and only a few will survive
@rewpertcone8243 yeah like mobile and gacha games... oh wait... as long as whales keep buying in, games will keep getting made even if they fail quickly
@@genlando327plays2 live services don't have whales as big as gachas, gachas will stay becuase making a gacha game is a very small investment, making tlou factions for 300 million dollars and it flops is really, really, really bad
This is why a studio should stick to what they are good at, and not chase trends. It would be like having Fromsoft making a cartoony mario kart style game. It won't end well Redfall just screams "A game higher ups forced them to make, without the studio even wanting to do so"
I played the 60 FPS patch the other day. The game is still very bland and it’s hard to defend it. The AI in the first encounter is atrocious and is a perfect reminder of what’s to come, 60 FPS or not. They need to reboot, refund, and apologize.
@@weplayvrgames some paid full price. They deserve a refund for sure. Not saying it was broken. But it damn well feels close. The AI is so bad, they turn away from you right when they engage and get shot in the back of the head. It’s embarrassing.
@jodieholmes8453 lmao found the contrarion/Xbox fanboy. Spiderman 2 is by all metrics a competent and polished release, packed with content and detail. It's fine if you dont like it, doesnt mean you deserve a refund lol. Find another video to post garbage on
@NeutralGuyDoubleZero Yeah it's so polished they called the Cuban flag a Puerto Rican flag. And you have completely proven my point. Doesn't matter if you don't like redfall. You don't deserve a refund
Here's the thing, NMS and Cyberpunk are able to retain their playerbase for a very long time, because both games, at their base form, already offer fun and interesting content on their own. NMS has that unique and vast exploration where you can move to different planets and star systems, while Cyberpunk has a theme and style that is very appealing to its player base, that they are willing to wait for its eventual fix. Same can't be said to redfall.
exactly both were games with good foundations and just poor stability and execution. Even Fallout 76 is a game that got partial redemption as at it's core it was basically just MMO Fallout 4 which was a good game. So when they reworked it into a more single player experience with a multiplayer component it worked better. But Redfall was just a mistake. The damn devs didn't even fully understand what game they were trying to make. They were just following a mandate that they weren't even sure how to fulfill.
Even then, let's be fair and admit that the Edgerunners anime also played a big part in bringing attention back to Cyberpunk at just the right time when it was finally getting into a good state.
@@TyrantWesker i agree 100%. Also, consider the fact that CDPR released a Cyberpunk modding tool for the community, which, like other games that support modding, helps a ton to mitigate content draught.
Another is AC:Unity and Batman Arkham Knight, both were considered subpar and bug-infested when it was launched but it's has now become the golden standard when comparing games after them
An important lesson for Xbox in managing their newly acquired properties. Should be noted that Zenimax pushed the multiplayer games like Redfall and Fallout76 to trend chase.
@@davidbondy2250the MBA types who manage these large multi-media corps don't understand what makes a product successful, they just watch what successful products do.
It is very much possible Zenimax was working on so many live service games to make them selves more enticing for Microsoft and increase the price, they were talking about an acquisition for a long time.
Xbox needs to end the "hands off approach" becuase it's obvious betheadas leadership is incompetent, so is ABK's leadership. Luckily with the new executive shift it seems microsoft is waking up after starfields, average??? Experience disappointed most
Agreed. While I love the overhaul of CP2077, I'm still going to play it on a pirated version cus, if people just accepted the game as it was at the time and never did a massive online protest, they wouldn't have left the game in the unfinished, almost broken state it released. Also, although it runs better, it's still poorly optimized on PC, my computer can run pretty intense game on low with some effort and some FPS drops here and there, but CP2077 just crashes whenever it feels like it, cus it crashed even when nothing particularly intensive was happening in-game, while an hour before I raided an enemy base full of dudes and it went with no issues besides a slower framerate. AAA industry, just because your games aim to squeeze dry the latest tech parts doesn't mean you can't put some effort in your low settings, it's not that hard you fucks
@FrankLepore uh..........if you own a business, you OWE your customers who are spending their hard earned cash on your products......good, functioning, non glitchy, FINISHED products......or we take our money elsewhere.
@@nateparrott2633 Uh huh. I agree. But the OP said "EVEN IF THE GAME GETS A REDEMPTION ARC." That means, for those without reading comprehension skills, that we're talking about a situation where you DID get a "good, functioning, non glitchy, FINISHED product." That's would be the "redemption arc." You're literally talking about punishing a company that has produced nothing but stellar games in the past, even if they do fix the game. 🤦
I went looking thru the Steam halloween sale..thought it's gotta be on sale now...nooooope...idiots. I was willing to pay up to $3 for it, for a lil spooky season thrill.
The great irony is, Redfall isn't even bad enough to stand out. In a year with Gollum and Kong, Redfall can't even be the worst game of the year and get some bile fascination from it. Not good enough to be liked, not bad enough to be a long-term meme. That's just sad.
If it helps it stand out more let me tell you something... When Redfall released I actually had a dream where me and a friend bought the game and played together. Even in my dreams the game was a broken piece of shit.
Launching complete is ALWAYS better than launching buggy and broken, then fixing up later. Even if it later turns out amazing, you're going to miss out on sales from people who write it off on launch, and never pay any attention to it ever again.
Especially for games like this. I never understand how these left 4 dead style games f*ck up so hard. Its a LINEAR GAME. That means limited levels, more predictable "routes" for your players, etc. That should be relatively easy to build in comparison to massive RPGS and things with thousands of lines of audio and dialgue.
Not financially for the company making the game. They have a large $ cost / investment developing the game, and they get no return on that until it is launched. When it's launched they get a lot of sales quickly, with additional revenue coming in slower after that. If they postpone the launch to make the game decent, they have to spend/invest more AND wait longer to get a return on their previous investment. Misleading people about the game quality is even more lucrative. None of this is OK, but this is why they do it. The problems are on the game company management: Poor ability to estimate cost and timeframes, poor quality control (or good ability but lying), ability to manage the development of the game.
They kept the price at $70, not a single discount since launch. The developers are out of their damn minds thinking this should be priced the same as Starfield or $10 more than BG3.
Redfall is a different case because numerous devs have claimed that a lot of Arkane members didn't want to make this game to begin with. Cyberpunk 2077 and No Man's Sky, on the other hand, had a lot of passion behind it because the team had so much creative liberty.
Yea, and Cyberpunk/No Mans Sky, I legit under stand what happened there, because the games were supposed to be so huge, with so much going on, that takes time. Redfall though, you don't have a massive RPG with millions of lines of dialogue, items, etc, or a massive open world game with millions of planets and individual creatures to render. You have a linear amount of levels, a few playable characters with VERY limited dialogue, and just a few different enemies. Its like, if you can't launch with that game being as amazing and polished as can be then you messed up HARD.
Before Redfall, Arkane Austin's last game was Prey, one of the greatest and most underrated video games I have ever played. To go from that to Redfall is really saddening, and I hope Austin gets both better leadership and more creative control on their next title. After all, Jason Schreier's article on Redfall showed both of these were issues during the game's development.
@@Fondoofus5542 Proof in itself of how forgettable that half baked husk of potential was. FFS, It was never even truly finished, thanks for that Xbox. Seriously what a wild coincidence that the PS5 exclusive by a developer bought out by Microsoft ended up being shoddy and half baked and wasnt even brought up to decent until after it was released on xbox as well -_-
this is the reason why I never buy games first day release. I always wait until all the updates and all the DLC’s come out because I am a cheap and strongly believe that every single Contant should be released first day.
@@MrJblazini Totally agree. Don't know who greenlit this, or who they owed money to, but you should never develop something your whole team doesnt believe in. That love will be evident in the amount of work they put in.
This is like Empire of Sin from 2 years ago, which died so quickly the developers didn't even bother releasing all the DLC for the season pass and the publisher took until now to say the season pass wont be honored 2 years later. This is becoming way too common for big publishers and developers to go back on their obligations.
Empire of Sin is a Paradox title, enough said (POV: I have 2k hours between CK2 and CK3 (I have a love-hate relationship with the company))@@LloydTheZephyrian
No man's sky and cyberpunk 2077 had disastrous launches but their was a clear vision of what the developers wanted in the game and a lot of love and effort put into it. Redfall on the other hand, the developers were forced to make some type of multiplayer looter shooter and I don't think giving the game two or three years to cook will help it all that cause it doesn't feel like a passion project.
The insurmountable problem for Redfall is that for non-Arkane fans there wasn't ever anything drawing you to the game in the first place and for Arkane fans it wasn't the technical issues that were the biggest disappointment.
I think that's some 20/20 hindsight in effect. If you look at quite a large number of YT pundit's 'most anticipated games of 2023' videos from around the mid to end of last year there was plenty of hype and anticipation for Redfall....it topped many lists. Now it's been shown to have been an abject failure it's easy to say 'oh well nobody really wanted it anyway'...when that certainly doesn't appear to have been the case prior to release.
The Redfall problem is not technical. it is the story itself. The only cool thing about Redfall, is the frozen waves... Kinda ironic, that the game wall that's designed to keep players from leaving the area, is the only one thing i would like to explore the sea floor...
It's hilarious you said that because I tried the game with a friend a while back and we agreed the coolest thing we experienced was just seeing that frozen wave lmao.
I agree. On top of the technical issues, the story also felt so bland. Characters barely got much character development, and cutscenes/dialogue between characters feel so detached and impersonal
I completely disagree. I think there's a lot of good things about Redfall, but currently those things are ignored due to the other glaring issues. I honestly never expected the story to be good in the first place, and wasn't what i was wanting from Redfall.
Yeah, the expectation was, when you pay full price for a game, is for it to work. I don’t go to mcdonald’s buying a big mac only to be served lettuce inside the box when i already fully paid for my meal.
😂 Nobody paid $70 for Redfall. It's on fuggin' Gamepass. (Or at least...they definitely shouldn't have) The biggest problem is Redfall wasn't good enough to keep people subscribed to Gamepass (albeit tons of other great stuff is there). The product was intended to keep people subbed for a long time. If anything the $70 was to discourage people from JUST buying it outright.
Word. And I don't go to a car dealership to buy a sportscar, just to be told that "the V8 engine, allwheel drive and adjustable seats will be added in the next repair cycle"
The only updates have been fixes/UX improvements, and the game is still £60 or £83 for the "full game" so I'm not surprised at all of the state the game is in.
I applaud and could even respect their attempt to save their game but cases like 'No Man's Sky' & 'Cyberpunk 2077' are so exceedingly rare. Redfall is just another failure borne of going the despicable route of _"launch now and fix if you pay enough,"_ they did not even attempt to optimise the game in the slightest, there is no reason something that ugly should run that poorly.
☝️😌 the RULE should be: don't try to be FFXIV, No Man's Sky, or Cyberpunk 2077. This is a trinity of dumpster fires that actually got put out, and recycled into something more like what it SHOULD have been on launch. FFXIV, is probably the most astounding and successful recovery. No Man's Sky was a result of promising waaaay too much. ONLY Molyneaux had a habit of over promising more. 2077 announced too early (2013 trailer, dint start til 2016 leaving shareholders chomping at the bit), and had too many rewrites, and pushed an impossible deadline. It was supposed to make CDPR something MORE than The Witcher Company. It's still the Witcher Company, AND now they've gotta make another Witcher game.
I played it on release, beat it and did all the side content in roughly 20 hours or so. It felt like a more fun version of far cry to me. But now I have no need to go back even after the update cause once I beat a game I usually never play it again.
This feels like the city council throwing a new coat of paint on the abandoned murder/suicide house at the end of the street. I GUESS we appreciate the fact that it looks a little better, from a distance ? But it in no way makes me more inclined to step inside lol.
-Redfall has joined the match -Forspoken has joined the match -Gollum has joined the match -King Kong has joined the match ANNOUNCER: "FREE FOR ALL...Round 1...FIGHT!!!"
Until Xbox can prove they can release titles on their platform that are great games on a regular basis, I will continue to be skeptical. Shaking their management up doesnt mean to me that they will suddenly be "great". Thats a commitment and outcome properly built over time. At this point they have not earned that respect from me, no matter who they buy.
Halo infinite had a resurgence with community made campaign and firefight maps.sea of thieves is one of the most popular games today. Forza horizon 4 and 5 were classics with loyal playerbases. Hi fi rush is probably the best and most polished game this year. Forza 8 is also pretty good. Xbox has some of the best games in the market. Wtf are you talking about?
When a game fails, often times the devs get canned, even though management didn't know what the fuck they were doing or were just terrible at their job, But when it's time to clean house management doesn't get the boot. You can have great dev team but if management is incompetent, then the whole project is gonna suffer for it.
Ill never get tried of seeing these companies hoping their games will last for "years to come" only for them to kill off their games in less than a year with greed and poor choices.
I'd love to see them fix the game, overhauls combat, progression, and add actual cutscenes to a brand new story. I have no clue if that's even achievable, though. Most likely, they'll just cut their losses. It's probably for the best.
This probably would have been a good game if it was a single player linear experience. Get turned into a vampire, hunt the other vampires. Try to find a cure, choose between killing bad/evil humans and letting them live.
@LarusFotia yeah. Lol. Except as a first person shooter/stealth game like the dishonored games. Not a subpar hack and slash with a few passable rpg elements.
This is effort that could go into patching the issues in Prey (or hell, maybe even new content)... an underrated game that actually deserved a better release and WILL be enjoyed by new players 10 years from now, and could be enjoyed even more with minimal work to fix the few issues that make it harder to get into.
In any case, it's pretty bad to normalize awful games at launch getting fixed later- it sets a pretty bad precedent, since the industry will take any chance to profit with the minimum effort.
It's especially upsetting as an Xbox owner seeing such a disastrous release like this (even more so considering what a phenomenal year this has been for gaming for the most part) have no chance of a redemption! Let's hope this becomes a huge learning experience for them and that 2024 will be better for all Xbox owners everywhere!
There was so much potential with the concept, but it was extremely badly executed. I was hoping for a vampire apocalypse with other hell creatures attacking, but all we got was killing humans in the most boring way possible.
It's not my kind of game, so I don't have any stake in this, but it took NMS several years to 'rise from the ashes', and CP2077 just got it's redeption with the expansion, and i's been out for 3 years. It's just a bit too early to say 'there's no way to save this' at such an early point...
It’s sad to see a new IP plummeting like this considering how tired we are of franchises being milked. But at the same time this should be a lesson to all developers that despite what Todd Howard says it ain’t okay to release a game in this state. It is very much about what a game is at launch, and not what it eventually becomes.
Imagine if a movie or series came out and the director said sorry I forgot to add efx properly so we have to take the film out of cinemas or off a streaming service, it would be deemed a totally unacceptable product as it has to be 100%, yet these asshats in the gaming industry can just fart out AAA products costing the consumer many magnitude's more but completely broken will always be absolutely wild to me. Yes it is 'software' at the end of the day compared to fully finished and rendered media, but this mentality of release suboptimal and fix later should be outlawed and heavily fined. If it was nobody would dare to release when it wasn't finished due to it actually hitting their bottom line financially and we'd all benefit, publishers & devs included! It's just so supidly asinine and short sighted, especially for reputation sake. Then when the investors/shareholders aren't happy that it doesn't perform, they add more micro transactions and crunch to recoup their investment and whole cycle continues... *Sigh*
Cyberpunk and NMS were different, they had a HUGE hype train and following before they released their broken games. They got their redemption arc because they worked extremely hard and still had a big following.
"that was expected" 1:30 THAT is the problem. If the people who developed this crap or oversaw its development could expect a warm reception for it, it shows how out of touch they are and someone like that will not be able to fix anything because they'd have to first fix themselves.
You really should check steam charts for the skull island, it is mostly at 0 with a single person sometimes making it 1 active player. Just wow, not really surprising giving how the game is essentialy decomposing garbage but they really failed some decent ip.
I also don’t understand Bethesda not being able to optimize games past 30fps? I’ve seen much higher definition games keep 60 somewhat consistently, it just doesn’t make sense something isn’t checking out right.
Well this isn't a Bethesda game, it's an Arkane game, but the studio that made Redfall (Arkane Austin) has a checkered history when it comes to optimization. It's not an excuse though, Arkane Austin's leadership team dropped the ball hard when it came to this game.
It definitely had problems at launch, there is no denying that. But even with those problems I had some fun playing it. The latest patch actually turned it into a quite enjoyable experience I think. They could have abandoned the game completely bu didn't. They actually fixed a lot of things and are still going to fix and add more so it is really commendable. Again, it definitely had problems and there is no defense for launching it in the state it did, but I do think people should give it another shot. There can be fun had with the game even if it has its flaws. I mean, millions of people even play crappy Roblox games so for those having Game Pass there is no reason not to give it a shot.
the point is not only about having or not fun (you can have fun playing 1000 other better games); you need to have standards and respect for your wallet and the work and time you give to others in order to earn money. Don't be an idiot (is not meant to disrespect you, but it's the right adjective) because you're not a victim, you're part of the problem
I really think they shouldn't waste their time with this game and just move on. Games like Cyberpunk and No Man Sky had a ton of issues at their launches, but they had a great foundation (Cyberpunk more so imo) that they can build on. Redfall has nothing going for it. It just isn't worth it and the more they spend on this game the longer it takes for us to get a potentially good game. But at the same time maybe it doesn't matter. The great devs from that studio are all practically gone.
I played through the entire game with my bf a couple weeks ago and.. man this game needs so much work... we constantly found bugs where one or both of us would just.. get stuck on an invisible wall or in the ground and we can't do anything (can't fast travel when you're in the "air") so we have to shut the game down and reboot it to fix it. The iron sights of most, if not all, guns are not aligned? The hit registers at the front sight post, instead of the tip of the front sight post... so you can't see the thing you're shooting at from far away. When we got iron sight guns, we insta salvaged them... and yeah alot of lighting bugs too. Throwable powers (like Remi's C4, and Dev's translocator) didn't follow the trajectory lines. They just... get placed under our feet sometimes, when we're clearly aiming it toward our enemies...
there was no hype behind redfall, so I think it's best to just cut it off and focus all their resources on their next project (which I think they already have given up and is just saying they won't give up)
If they must double down on this rubbish then they should take it down, refund the customers, and relaunch it when and if they have brought it well above Gollum quality.
no more redemption arcs. I want things to start failing and dying. release good from the start or have your game die forever. Redfall arguably shouldn't even be getting anymore patches because it's a waste of time and money, it's being patched to save face for whatever next games as service slop gets released they can point and go its fine we'll support it like we did the last thing, then the cycle continues
Knew Redfall would fail as soon as I saw the first trailer live. The backlash was hilarious. These western devs are unbelievably out of touch with reality outside of their sphere.
It may just be me, but I don't think that any game that has a disaster-level should have a redemption arc. Make these companies hold themselves accountable, so that they'll actually TRY to release games in decent or near-perfect states as they should.
To me the only excusable on is NMS because it was the first one to do this and it felt genuine. Nowadays it feels like companies are intentionally releasing shoddy games hoping for a cheap buck that they can partially reinvest in a cheap "redemption arc"
@@Strix2031to me, the first game with a redemption arc was FF14 back in 2013 with the relaunch/remake with the game now known as "A realm reborn". When you look into what they did... its fucking madness that it worked... And so far, its the only of its type (mmorpg) that have even attempted the thing they did. Spliting the team up, one half working on patching the existing game, while the other half was tasked with remaking the game as a whole. The whole story about it is downright inspiring. And theres a 3 part documentary by Noclip that covers it. But the story is not very wide known outside of the ff community, especially the 14 community from what ive seen. Heck, alot of ppl still remember it as that buggy and incomplete mmo from 2010.
Even this comments section get turned into childish console war rubbish, all these fandoms are the problem and none of them can see the bigger picture, which is a spoiler btw but these companies are destroying the gaming industry. End of the day you pick what you play, sony, Microsoft, Nintendo and pc who cares what you back just enjoy the games.
The intital pitch of Redfall being this horror themed, surrounded in a town overtaken by vampires and their cult was really interesting. The branding and art direction initially made it feel like a John Carpenter movie brought to life as a game. But my interest slowly dropped with every reveal- mandatory online play, the hero shooter aesthetics/ mechanics. When they first revealed the gameplay it was really clear this hadn't come together in a fashion that would hook people or be fun, looking back it reminded me of Anthem, that same feeling of "who cares?" They high key need to move on I think, or if there ever is a sequel, make it something single player/ co-op, something that you can play with friends. Sadly, there was a real missed opportunity here to make something special.
Yeah without any brand recognition, Redfall's bad bones are going to continue to wither and decay. And even if it had said recognition like say, the unmitigated disaster that was Fallout 76, it should've still died off anyway, it's truly upsetting that one in particular is still going and didn't get them sued into oblivion (heh)
The saddest example of this is Back 4 Blood, a game that died RIGHT when it found its footing. But at least there's a good game to play now. Redfall is throwing good money after bad at this point.
Back 4 Blood never recovered. Sure it's downfall wasn't as disastrous Redfall but Turtle Rock have set B4B up for failure. They made people set their expectations up way too high and they failed to meet them. They used the "From the Makers of *insert popular game here*" mantra way too hard, despite that only 7 of the developers developed L4D. There was so many things wrong with it. It was fun to play with friends at first but that's where the good ends. Bland story telling, forgettable cast, gameplay didn't feel very fluid, latency issues, and they were just bad at balancing.
@@ThisIsHunglo And when those issues starting getting fixed (better balancing, better gameplay pacing, new dialogue for the cast, and levels that had a stronger sense of direction) support for the game ended. Yes, the phrase "From the makers of Left 4 Dead" was a bad call, but hardly something they could never recover from. I played the game up through it's life cycle, and can say with confidence it got to a good place.
@@JakeJakers I'm inclined to disagree with you and that's okay if you don't agree with me. I've played it throughout it's life cycle as well. My group has played and beaten the base campaign on the hardest difficulty (No Hope) which... was okay but the weapon to enemy balance made my group lose the motivation to run the expansion chapters on that difficulty which progressively made us worse as time went on.
Did it though? Those who weren't chased off by the beta (like myself) seem to have lost any and all interest extremely quickly, and it struggled to maintain that comma in its player count. It didn't retain players with each passing patch, they went through it maybe once or twice and forgot about it. The only remaining as evidenced by the forums are those who hope their copium-laced lies become truth at some point.
I just hope that if Microsoft decides to not continue updates they let the developers know. What they did to the Anthem team was sad and terrible. They had great plans and concept art they were working hard to create. Having them manage expectations of the team working on improving the game is really important. I'd also like to see them try and do a roadmap with no set dates but allowing players to know that they acknowledge these issues and will fix them. Just a sort of hey we are working on these we aren't going to promise when they will be done but we do plan on fixing it.
I think one video review summed it up well about Redfall. Sony had released God of War: Ragnarok. Nintendo was soon going to release Tears of the Kingdom. Microsoft's answer? This (Redfall).
I think redfall is a perfect example of needing to listen to your developers and make sure they wanna make the game you told them to make cause damn I don't think I saw a game developement cycle shed more veteran devs because of just pure hate directed at the project
Disappointing what happened with Redfall, but I'm really hoping that Arkane's next title can really help them bounce back. Considering how niche their games are at the best of times, they can't afford big failures.
As one of the few people even mildly interested in Redfall, it saddens me to see this game die a slow and painful death. I love Arkane. From Dishonored to Deathloop to 2017's Prey (which Arkane Austin made). This game should've been another slam dunk. Even if only a few played the game, at least no one could say it was poorly made. That at least it still has that quality Arkane feel we've come to know and love. Whoever forced Arkane to make Redfall a live-service co-op game, I want them fired.
I love the guy but even I have this issue, there is a moment in his videos where you can go, "Alright, this is where it starts..." and proceed to skip or stop
In my opinion, the popularization of the Agile development method plays a large part in all these failed game launches in recent years. The thought process of “Oh just get out the minimum viable product, we can expand upon it later” that Agile produces might work for enterprise application development (not universally there either), but does not transfer over well to the video game industry. Creating an application to process documents for a business is one thing, creating a game for people to experience is a completely different ballgame.
Is it bad that I STILL want to try this game? I don't have hardly any time to game currently but that time will come back. When it does, I do want to try Redfall out. I saw promise and potential in the initial trailers. Plus by the time I can get to it I'll know if they are going to keep updating it or not.
There are disastrously launched games where you can see the potential of a redemption, and then there are games like Redfall where it's hard to imagine any sort of path to recovery.
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TOP PATRONS
[CIPHER]
- Waning Zane
[BIG BOSS]
- Devon B
- Jonathan Ball
[BOSS]
- Gerardo Andrade
- Michael Redmond
- Peter Vrba
[LEGENDARY]
- BattleBladeWar
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Secks.
Will you be covering Creative Assemblies melt down?
Honestly, I had completely forgotten this game even existed until now.
Same lmao
😂😂😂😂😂same.
Same
Just another 2023 American made banger!
You and us 5...
Sadly games like Redfall have to crash and burn for executives to accept reality. Live service games aren't the future and that studios skilled in single player games like Arkane should never be forced to make multiplayer live service titles.
Nah. This won't affect the decision makers at all. Too many whales in the live service environment...
Live services are the same thing with MMO's, tons and tons of MMO's got made because "it was the trend", market got saturated and not only a few cash cows exist. Same will happen with live services, market gets flooded and only a few will survive
@rewpertcone8243 yeah like mobile and gacha games... oh wait... as long as whales keep buying in, games will keep getting made even if they fail quickly
@@genlando327plays2 live services don't have whales as big as gachas, gachas will stay becuase making a gacha game is a very small investment, making tlou factions for 300 million dollars and it flops is really, really, really bad
Naughty Dog might fall into that line next. Because, you know Factions 2 was canceled.
This is why a studio should stick to what they are good at, and not chase trends. It would be like having Fromsoft making a cartoony mario kart style game. It won't end well
Redfall just screams "A game higher ups forced them to make, without the studio even wanting to do so"
Pretty sure Arkane wanted to make single player dishonored style game with vampires originally, won't be surprised if they were forced.
@@karls4937they were if I remember many people quit because they were forced to make a multiplayer game
Bloodborne Kart will be BEAUTIFUL and you cannot change my mind
@@MrDaemonGamer don't you mean blood kart
@@byronwesley6643Super Bloody Kart
I played the 60 FPS patch the other day. The game is still very bland and it’s hard to defend it. The AI in the first encounter is atrocious and is a perfect reminder of what’s to come, 60 FPS or not. They need to reboot, refund, and apologize.
@@weplayvrgames some paid full price. They deserve a refund for sure. Not saying it was broken. But it damn well feels close. The AI is so bad, they turn away from you right when they engage and get shot in the back of the head. It’s embarrassing.
So do you support the idea of Spider Man 2 giving out full refunds to people who weren't satisfied and all the people Insomniac took a dump on?
@jodieholmes8453 lmao found the contrarion/Xbox fanboy.
Spiderman 2 is by all metrics a competent and polished release, packed with content and detail. It's fine if you dont like it, doesnt mean you deserve a refund lol. Find another video to post garbage on
@NeutralGuyDoubleZero Yeah it's so polished they called the Cuban flag a Puerto Rican flag.
And you have completely proven my point. Doesn't matter if you don't like redfall. You don't deserve a refund
that's not going to happen so they might as well continue to work on it and hopefully devs continue to work on it and get it where it needs to be
Here's the thing, NMS and Cyberpunk are able to retain their playerbase for a very long time, because both games, at their base form, already offer fun and interesting content on their own. NMS has that unique and vast exploration where you can move to different planets and star systems, while Cyberpunk has a theme and style that is very appealing to its player base, that they are willing to wait for its eventual fix. Same can't be said to redfall.
exactly both were games with good foundations and just poor stability and execution.
Even Fallout 76 is a game that got partial redemption as at it's core it was basically just MMO Fallout 4 which was a good game. So when they reworked it into a more single player experience with a multiplayer component it worked better.
But Redfall was just a mistake. The damn devs didn't even fully understand what game they were trying to make. They were just following a mandate that they weren't even sure how to fulfill.
Even then, let's be fair and admit that the Edgerunners anime also played a big part in bringing attention back to Cyberpunk at just the right time when it was finally getting into a good state.
@@TyrantWesker i agree 100%. Also, consider the fact that CDPR released a Cyberpunk modding tool for the community, which, like other games that support modding, helps a ton to mitigate content draught.
@@TyrantWeskerthat's studio trigger for ya
Another is AC:Unity and Batman Arkham Knight, both were considered subpar and bug-infested when it was launched
but it's has now become the golden standard when comparing games after them
The games title doesn’t lie, the ratings are in the Red and it took a massive Fall
Guess you could say it was (un)dead on arrival.
An important lesson for Xbox in managing their newly acquired properties. Should be noted that Zenimax pushed the multiplayer games like Redfall and Fallout76 to trend chase.
and Wolfenstein Youngblood. ZeniMax had 3 great singleplayer studios make multiplayer games, and they all failed spectacularly.
@@davidbondy2250the MBA types who manage these large multi-media corps don't understand what makes a product successful, they just watch what successful products do.
It is very much possible Zenimax was working on so many live service games to make them selves more enticing for Microsoft and increase the price, they were talking about an acquisition for a long time.
Xbox needs to end the "hands off approach" becuase it's obvious betheadas leadership is incompetent, so is ABK's leadership. Luckily with the new executive shift it seems microsoft is waking up after starfields, average??? Experience disappointed most
@rewpertcone8243 Starfield is a .egahit by every definition. If that's average then you have impossible standards to meet.
To be honest, even if a game gets a redemption arc, we shouldn’t give these companies a pass.
Agreed. While I love the overhaul of CP2077, I'm still going to play it on a pirated version cus, if people just accepted the game as it was at the time and never did a massive online protest, they wouldn't have left the game in the unfinished, almost broken state it released. Also, although it runs better, it's still poorly optimized on PC, my computer can run pretty intense game on low with some effort and some FPS drops here and there, but CP2077 just crashes whenever it feels like it, cus it crashed even when nothing particularly intensive was happening in-game, while an hour before I raided an enemy base full of dudes and it went with no issues besides a slower framerate. AAA industry, just because your games aim to squeeze dry the latest tech parts doesn't mean you can't put some effort in your low settings, it's not that hard you fucks
Give them a pass? Do they owe you something? lol
@@FrankLeporeactually yes, an useable product representative of what they sold us.
@FrankLepore uh..........if you own a business, you OWE your customers who are spending their hard earned cash on your products......good, functioning, non glitchy, FINISHED products......or we take our money elsewhere.
@@nateparrott2633 Uh huh. I agree. But the OP said "EVEN IF THE GAME GETS A REDEMPTION ARC." That means, for those without reading comprehension skills, that we're talking about a situation where you DID get a "good, functioning, non glitchy, FINISHED product." That's would be the "redemption arc." You're literally talking about punishing a company that has produced nothing but stellar games in the past, even if they do fix the game. 🤦
It’s crazy how they haven’t reduced the price of this on steam store. Pretty shocking actually
indeed, it still feels like $30 indie early access steam gameplay alpha build
I went looking thru the Steam halloween sale..thought it's gotta be on sale now...nooooope...idiots. I was willing to pay up to $3 for it, for a lil spooky season thrill.
@@JwhateverJ just go buy a halloween themed reeses cup or two. Much better use of the money.
@@HyouVizeryou'd pay $30?
@@HyouVizernah I hate indie games and won’t play them. Redfall feels tolerable compared to that shit
The great irony is, Redfall isn't even bad enough to stand out. In a year with Gollum and Kong, Redfall can't even be the worst game of the year and get some bile fascination from it. Not good enough to be liked, not bad enough to be a long-term meme. That's just sad.
I think the word is "BLAND". So much blandness in modern gaming.
I think Redfall is a strong contender for Zero Punctuation's Top Five Blandest Games of 2023.
So insignificant in its insignificance.
It honestly was close to be a contentder though. Can it be argued it's the worst triple A game of 2023?
If it helps it stand out more let me tell you something...
When Redfall released I actually had a dream where me and a friend bought the game and played together. Even in my dreams the game was a broken piece of shit.
Launching complete is ALWAYS better than launching buggy and broken, then fixing up later. Even if it later turns out amazing, you're going to miss out on sales from people who write it off on launch, and never pay any attention to it ever again.
Especially for games like this. I never understand how these left 4 dead style games f*ck up so hard. Its a LINEAR GAME. That means limited levels, more predictable "routes" for your players, etc. That should be relatively easy to build in comparison to massive RPGS and things with thousands of lines of audio and dialgue.
Not financially for the company making the game. They have a large $ cost / investment developing the game, and they get no return on that until it is launched. When it's launched they get a lot of sales quickly, with additional revenue coming in slower after that. If they postpone the launch to make the game decent, they have to spend/invest more AND wait longer to get a return on their previous investment. Misleading people about the game quality is even more lucrative.
None of this is OK, but this is why they do it.
The problems are on the game company management: Poor ability to estimate cost and timeframes, poor quality control (or good ability but lying), ability to manage the development of the game.
They kept the price at $70, not a single discount since launch. The developers are out of their damn minds thinking this should be priced the same as Starfield or $10 more than BG3.
Publisher * it's Microsoft
I would not buy this garbage even if it was $10.
I will be actually insulted if someone gives this game to me for free
That's $10 to many!
Not the developers who decide price point, this is all on microsoft
Redfall is a different case because numerous devs have claimed that a lot of Arkane members didn't want to make this game to begin with. Cyberpunk 2077 and No Man's Sky, on the other hand, had a lot of passion behind it because the team had so much creative liberty.
Yea, and Cyberpunk/No Mans Sky, I legit under stand what happened there, because the games were supposed to be so huge, with so much going on, that takes time. Redfall though, you don't have a massive RPG with millions of lines of dialogue, items, etc, or a massive open world game with millions of planets and individual creatures to render.
You have a linear amount of levels, a few playable characters with VERY limited dialogue, and just a few different enemies. Its like, if you can't launch with that game being as amazing and polished as can be then you messed up HARD.
Did I miss something? Who was trying to save Redfall?
Arkane
Phil Spencer
The boys at Starfield.
Obi Wan Kenobi, because Redfall was supposed to be the chosen one that restored balance to the gamining universe.
Before Redfall, Arkane Austin's last game was Prey, one of the greatest and most underrated video games I have ever played. To go from that to Redfall is really saddening, and I hope Austin gets both better leadership and more creative control on their next title. After all, Jason Schreier's article on Redfall showed both of these were issues during the game's development.
I thought their last game was deathloop?
@@Fondoofus5542 Proof in itself of how forgettable that half baked husk of potential was. FFS, It was never even truly finished, thanks for that Xbox. Seriously what a wild coincidence that the PS5 exclusive by a developer bought out by Microsoft ended up being shoddy and half baked and wasnt even brought up to decent until after it was released on xbox as well -_-
@@Fondoofus5542 Deathloop was made by Arkane Lyon. Prey was made by Arkane Austin.
Prey was mid so was Dishonoured
@@stefanhatcher6486you have not played either
this is the reason why I never buy games first day release. I always wait until all the updates and all the DLC’s come out because I am a cheap and strongly believe that every single Contant should be released first day.
Even the devs didn't want this game.
They should have spoken up. They are just as much to blame.
@@MrJblazini Totally agree. Don't know who greenlit this, or who they owed money to, but you should never develop something your whole team doesnt believe in. That love will be evident in the amount of work they put in.
@@BattleBladeWarrior70% of them left, that's their protest
@@Diszzzon75 Daaaaamn
This is like Empire of Sin from 2 years ago, which died so quickly the developers didn't even bother releasing all the DLC for the season pass and the publisher took until now to say the season pass wont be honored 2 years later. This is becoming way too common for big publishers and developers to go back on their obligations.
Is Empire of Sin that one tactical X-Com like game based around the 1920's, or am I thinking of something else entirely?
Empire of Sin is a Paradox title, enough said (POV: I have 2k hours between CK2 and CK3 (I have a love-hate relationship with the company))@@LloydTheZephyrian
@@0Roach_ I have no idea if that answers my question.
@@LloydTheZephyrianThat's Lamplighter's League
Where did they say that about the season pass?
No man's sky and cyberpunk 2077 had disastrous launches but their was a clear vision of what the developers wanted in the game and a lot of love and effort put into it. Redfall on the other hand, the developers were forced to make some type of multiplayer looter shooter and I don't think giving the game two or three years to cook will help it all that cause it doesn't feel like a passion project.
The insurmountable problem for Redfall is that for non-Arkane fans there wasn't ever anything drawing you to the game in the first place and for Arkane fans it wasn't the technical issues that were the biggest disappointment.
What’s an Arkane?
I think that's some 20/20 hindsight in effect. If you look at quite a large number of YT pundit's 'most anticipated games of 2023' videos from around the mid to end of last year there was plenty of hype and anticipation for Redfall....it topped many lists. Now it's been shown to have been an abject failure it's easy to say 'oh well nobody really wanted it anyway'...when that certainly doesn't appear to have been the case prior to release.
@@skaetur1 The studio that made Redfall. They're the ones behind Dishonored, Prey and DeathLoop. Redfall is their fall from grace
The issue with Redfall is a structural & basic game design one. There is no fix for those issues.
They actually tried using Redfall as a flagship IP in their Mt Dew advertisements.
Next to DOOM and Starfield.
L U L.
The Redfall problem is not technical. it is the story itself. The only cool thing about Redfall, is the frozen waves...
Kinda ironic, that the game wall that's designed to keep players from leaving the area, is the only one thing i would like to explore the sea floor...
It's hilarious you said that because I tried the game with a friend a while back and we agreed the coolest thing we experienced was just seeing that frozen wave lmao.
Seriously the frozen water and that lead vampire lady were the only things to grab my attention in the first few HOURS.
I agree. On top of the technical issues, the story also felt so bland. Characters barely got much character development, and cutscenes/dialogue between characters feel so detached and impersonal
I completely disagree. I think there's a lot of good things about Redfall, but currently those things are ignored due to the other glaring issues. I honestly never expected the story to be good in the first place, and wasn't what i was wanting from Redfall.
Yeah, the expectation was, when you pay full price for a game, is for it to work. I don’t go to mcdonald’s buying a big mac only to be served lettuce inside the box when i already fully paid for my meal.
Get the Bun with a patch. The burger patty is DLC
"We apologize"... doesn't give you the rest of the sandwich though.
😂 Nobody paid $70 for Redfall. It's on fuggin' Gamepass. (Or at least...they definitely shouldn't have) The biggest problem is Redfall wasn't good enough to keep people subscribed to Gamepass (albeit tons of other great stuff is there). The product was intended to keep people subbed for a long time. If anything the $70 was to discourage people from JUST buying it outright.
Word. And I don't go to a car dealership to buy a sportscar, just to be told that "the V8 engine, allwheel drive and adjustable seats will be added in the next repair cycle"
The only updates have been fixes/UX improvements, and the game is still £60 or £83 for the "full game" so I'm not surprised at all of the state the game is in.
I applaud and could even respect their attempt to save their game but cases like 'No Man's Sky' & 'Cyberpunk 2077' are so exceedingly rare. Redfall is just another failure borne of going the despicable route of _"launch now and fix if you pay enough,"_ they did not even attempt to optimise the game in the slightest, there is no reason something that ugly should run that poorly.
☝️😌 the RULE should be: don't try to be FFXIV, No Man's Sky, or Cyberpunk 2077. This is a trinity of dumpster fires that actually got put out, and recycled into something more like what it SHOULD have been on launch. FFXIV, is probably the most astounding and successful recovery. No Man's Sky was a result of promising waaaay too much. ONLY Molyneaux had a habit of over promising more. 2077 announced too early (2013 trailer, dint start til 2016 leaving shareholders chomping at the bit), and had too many rewrites, and pushed an impossible deadline. It was supposed to make CDPR something MORE than The Witcher Company. It's still the Witcher Company, AND now they've gotta make another Witcher game.
I played it on release, beat it and did all the side content in roughly 20 hours or so. It felt like a more fun version of far cry to me. But now I have no need to go back even after the update cause once I beat a game I usually never play it again.
This feels like the city council throwing a new coat of paint on the abandoned murder/suicide house at the end of the street.
I GUESS we appreciate the fact that it looks a little better, from a distance ?
But it in no way makes me more inclined to step inside lol.
-Redfall has joined the match
-Forspoken has joined the match
-Gollum has joined the match
-King Kong has joined the match
ANNOUNCER: "FREE FOR ALL...Round 1...FIGHT!!!"
A 1000 Shillings on the little guy to win😂😂😂
I'm betting everything on King Kong
If we're talking about which games seems more technically complete and mechanically fleshed out, I am putting my money on Forspoken
Until Xbox can prove they can release titles on their platform that are great games on a regular basis, I will continue to be skeptical. Shaking their management up doesnt mean to me that they will suddenly be "great". Thats a commitment and outcome properly built over time. At this point they have not earned that respect from me, no matter who they buy.
They have released 2 megahits this year. But keep making up your fairytales
Halo infinite had a resurgence with community made campaign and firefight maps.sea of thieves is one of the most popular games today. Forza horizon 4 and 5 were classics with loyal playerbases. Hi fi rush is probably the best and most polished game this year. Forza 8 is also pretty good.
Xbox has some of the best games in the market. Wtf are you talking about?
@@GoldLBS Nobody knows. This channel is so Playstation fanatical that these comments are the norm
@@jodieholmes8453 Xbox is still last place in the sales charts like a weak, unwanted, worthless, underpowered POS but keep making up your fairytales.
@@GoldLBS Hows that halo infinite and sea of theives playerbases?, still in the gutter as seen from steamdb, TF2 and CS:Go still has thousands more
HAHAHAHAHAHAHAH this is even a bigger disaster than Lawbreakers.
When a game fails, often times the devs get canned, even though management didn't know what the fuck they were doing or were just terrible at their job, But when it's time to clean house management doesn't get the boot.
You can have great dev team but if management is incompetent, then the whole project is gonna suffer for it.
or if management misled the board and customers intentionally.
What’s crazy is you can take out the “red fall” part and replace it with “Starfield” and almost this entire video fits the mold still. Insane
Interesting theres no video of how buggy mess the Spider man 2 is...
I hope Arkane developers actually get to work on something they want to make next. It was revealed pretty much nobody wanted to make Redfall
Redfall? More like I am fallen and cannot get up
Ill never get tried of seeing these companies hoping their games will last for "years to come" only for them to kill off their games in less than a year with greed and poor choices.
I'd love to see them fix the game, overhauls combat, progression, and add actual cutscenes to a brand new story. I have no clue if that's even achievable, though. Most likely, they'll just cut their losses. It's probably for the best.
You're literally just asking for a completely different game
@@CarlSlime a completely different game the devs didn't want to make in the first place and probably wouldn't get paid to do
I was interested in RedFall and they really let me down. So sad the amazing Prey team made this crap, you can just tell that they didnt want to
Is it me or games with the name "fall" often doesnt work in some way. Babylon's fall, redfall, godfall, titanfall
Titanfall 2 at least got back up, took it's sweet time though
Titanfall was just underwhelming, but Titanfall 2 was just released between 2 juggernauts, COD and Battlefield, but Titanfall 2 is a certified banger
This probably would have been a good game if it was a single player linear experience. Get turned into a vampire, hunt the other vampires. Try to find a cure, choose between killing bad/evil humans and letting them live.
That sounds like Vampyr.
@LarusFotia yeah. Lol. Except as a first person shooter/stealth game like the dishonored games. Not a subpar hack and slash with a few passable rpg elements.
This is effort that could go into patching the issues in Prey (or hell, maybe even new content)... an underrated game that actually deserved a better release and WILL be enjoyed by new players 10 years from now, and could be enjoyed even more with minimal work to fix the few issues that make it harder to get into.
Cyber punk did not make a good enough choice. It still is missing so much.
In any case, it's pretty bad to normalize awful games at launch getting fixed later- it sets a pretty bad precedent, since the industry will take any chance to profit with the minimum effort.
I only remembered this game recently because it was a game featured on a 12 pack of Dew I bought this weekend
It's especially upsetting as an Xbox owner seeing such a disastrous release like this (even more so considering what a phenomenal year this has been for gaming for the most part) have no chance of a redemption! Let's hope this becomes a huge learning experience for them and that 2024 will be better for all Xbox owners everywhere!
This was their only bad game this year. I will take it because other than that, Xbox has been releasing games on a consistently good level
Imo I think this hasn't been a bad year for Xbox honestly, it's just... There's this turkey just kinda sitting here.
I doubt it. Xbox seems terminally incompetent. PC or PS is better imo.
@@ThePineappleKnight932 Yeah it could always be worse, after all, the Xbox One is living proof of that
@goosewithagibus So far Xbox has won one game of the year award and more are likely to follow. But cope harder I guess
The only guy still talking about Redfall, leave it NongNah, he’ll cover anything negative in gaming 😂
There was so much potential with the concept, but it was extremely badly executed. I was hoping for a vampire apocalypse with other hell creatures attacking, but all we got was killing humans in the most boring way possible.
It's not my kind of game, so I don't have any stake in this, but it took NMS several years to 'rise from the ashes', and CP2077 just got it's redeption with the expansion, and i's been out for 3 years. It's just a bit too early to say 'there's no way to save this' at such an early point...
Number one lesson in making a live service title: Don't make a forgettable title.
It’s sad to see a new IP plummeting like this considering how tired we are of franchises being milked. But at the same time this should be a lesson to all developers that despite what Todd Howard says it ain’t okay to release a game in this state. It is very much about what a game is at launch, and not what it eventually becomes.
Imagine if a movie or series came out and the director said sorry I forgot to add efx properly so we have to take the film out of cinemas or off a streaming service, it would be deemed a totally unacceptable product as it has to be 100%, yet these asshats in the gaming industry can just fart out AAA products costing the consumer many magnitude's more but completely broken will always be absolutely wild to me. Yes it is 'software' at the end of the day compared to fully finished and rendered media, but this mentality of release suboptimal and fix later should be outlawed and heavily fined. If it was nobody would dare to release when it wasn't finished due to it actually hitting their bottom line financially and we'd all benefit, publishers & devs included! It's just so supidly asinine and short sighted, especially for reputation sake. Then when the investors/shareholders aren't happy that it doesn't perform, they add more micro transactions and crunch to recoup their investment and whole cycle continues... *Sigh*
Cyberpunk and NMS were different, they had a HUGE hype train and following before they released their broken games. They got their redemption arc because they worked extremely hard and still had a big following.
"that was expected" 1:30 THAT is the problem. If the people who developed this crap or oversaw its development could expect a warm reception for it, it shows how out of touch they are and someone like that will not be able to fix anything because they'd have to first fix themselves.
You really should check steam charts for the skull island, it is mostly at 0 with a single person sometimes making it 1 active player. Just wow, not really surprising giving how the game is essentialy decomposing garbage but they really failed some decent ip.
I also don’t understand Bethesda not being able to optimize games past 30fps? I’ve seen much higher definition games keep 60 somewhat consistently, it just doesn’t make sense something isn’t checking out right.
Arent they still using a old ass engine?
Well this isn't a Bethesda game, it's an Arkane game, but the studio that made Redfall (Arkane Austin) has a checkered history when it comes to optimization. It's not an excuse though, Arkane Austin's leadership team dropped the ball hard when it came to this game.
Because it's a choice? Play on PC if you want Max FPS
@@jodieholmes8453 not the point, use your head kid.
@@davidbondy2250 oh I see, thanks.
Redfall keeps falling into the red
I can't believe I was so hyped for this game only to witness this downfall in real time. BIG SADGE
I didn't pay attention to the pre release marketing so genuinely, what about the things you saw made you excited for this?
It definitely had problems at launch, there is no denying that. But even with those problems I had some fun playing it. The latest patch actually turned it into a quite enjoyable experience I think. They could have abandoned the game completely bu didn't. They actually fixed a lot of things and are still going to fix and add more so it is really commendable. Again, it definitely had problems and there is no defense for launching it in the state it did, but I do think people should give it another shot. There can be fun had with the game even if it has its flaws. I mean, millions of people even play crappy Roblox games so for those having Game Pass there is no reason not to give it a shot.
There is nothing commendable about ripping people off and patching a game months after the fact. Stop being a sucker.
the point is not only about having or not fun (you can have fun playing 1000 other better games); you need to have standards and respect for your wallet and the work and time you give to others in order to earn money. Don't be an idiot (is not meant to disrespect you, but it's the right adjective) because you're not a victim, you're part of the problem
I really think they shouldn't waste their time with this game and just move on. Games like Cyberpunk and No Man Sky had a ton of issues at their launches, but they had a great foundation (Cyberpunk more so imo) that they can build on. Redfall has nothing going for it. It just isn't worth it and the more they spend on this game the longer it takes for us to get a potentially good game. But at the same time maybe it doesn't matter. The great devs from that studio are all practically gone.
I played through the entire game with my bf a couple weeks ago and.. man this game needs so much work... we constantly found bugs where one or both of us would just.. get stuck on an invisible wall or in the ground and we can't do anything (can't fast travel when you're in the "air") so we have to shut the game down and reboot it to fix it. The iron sights of most, if not all, guns are not aligned? The hit registers at the front sight post, instead of the tip of the front sight post... so you can't see the thing you're shooting at from far away. When we got iron sight guns, we insta salvaged them... and yeah alot of lighting bugs too. Throwable powers (like Remi's C4, and Dev's translocator) didn't follow the trajectory lines. They just... get placed under our feet sometimes, when we're clearly aiming it toward our enemies...
there was no hype behind redfall, so I think it's best to just cut it off and focus all their resources on their next project (which I think they already have given up and is just saying they won't give up)
Still online-only by the way. That's the biggest deal breaker of the whole package by far for me. Still passing.
They thought having a 60fps patch would somehow save this garbage.
Where’s your Quantum Error review?
If they must double down on this rubbish then they should take it down, refund the customers, and relaunch it when and if they have brought it well above Gollum quality.
no more redemption arcs. I want things to start failing and dying. release good from the start or have your game die forever. Redfall arguably shouldn't even be getting anymore patches because it's a waste of time and money, it's being patched to save face for whatever next games as service slop gets released they can point and go its fine we'll support it like we did the last thing, then the cycle continues
Can dish out criticism but can't take it.
Knew Redfall would fail as soon as I saw the first trailer live. The backlash was hilarious. These western devs are unbelievably out of touch with reality outside of their sphere.
meanwhile you have nintendo not giving devs a timeline for when games need to come out like with mario wonder
since when does players numbers matter in single player game?
It may just be me, but I don't think that any game that has a disaster-level should have a redemption arc. Make these companies hold themselves accountable, so that they'll actually TRY to release games in decent or near-perfect states as they should.
To me the only excusable on is NMS because it was the first one to do this and it felt genuine. Nowadays it feels like companies are intentionally releasing shoddy games hoping for a cheap buck that they can partially reinvest in a cheap "redemption arc"
@@Strix2031to me, the first game with a redemption arc was FF14 back in 2013 with the relaunch/remake with the game now known as "A realm reborn".
When you look into what they did... its fucking madness that it worked...
And so far, its the only of its type (mmorpg) that have even attempted the thing they did. Spliting the team up, one half working on patching the existing game, while the other half was tasked with remaking the game as a whole.
The whole story about it is downright inspiring. And theres a 3 part documentary by Noclip that covers it. But the story is not very wide known outside of the ff community, especially the 14 community from what ive seen.
Heck, alot of ppl still remember it as that buggy and incomplete mmo from 2010.
You should do a commentary video on Starbreeze Payday 3. I love that game and has a loyal fanbase but is following this same model.
Even this comments section get turned into childish console war rubbish, all these fandoms are the problem and none of them can see the bigger picture, which is a spoiler btw but these companies are destroying the gaming industry. End of the day you pick what you play, sony, Microsoft, Nintendo and pc who cares what you back just enjoy the games.
The intital pitch of Redfall being this horror themed, surrounded in a town overtaken by vampires and their cult was really interesting. The branding and art direction initially made it feel like a John Carpenter movie brought to life as a game. But my interest slowly dropped with every reveal- mandatory online play, the hero shooter aesthetics/ mechanics. When they first revealed the gameplay it was really clear this hadn't come together in a fashion that would hook people or be fun, looking back it reminded me of Anthem, that same feeling of "who cares?"
They high key need to move on I think, or if there ever is a sequel, make it something single player/ co-op, something that you can play with friends. Sadly, there was a real missed opportunity here to make something special.
You can add Anthem to games that launched crappy - tried to redeem itself but failed miserably.
Well, it did try to get back up, but EA kicked it back down and told it to stay down.
Thank you Chong Yue for the awesome news.
Sad to see Arkane Studios go out like this. I enjoyed Dishonored
Different studio made dishonored, these guys made prey
Arkane Austin is Arkane Studios @@rewpertcone8243
and Prey was pretty awesome too
You Can't save anything that really have no true value in the firstplace. this is expected.
Is anyone surprised?
I know so many Early Access and Indie games that launch in better states than most current triple A titles. And that’s just sad.
These Microsoft/Bethesda dudes sound like they've been hitting the yeyo
Yeah without any brand recognition, Redfall's bad bones are going to continue to wither and decay. And even if it had said recognition like say, the unmitigated disaster that was Fallout 76, it should've still died off anyway, it's truly upsetting that one in particular is still going and didn't get them sued into oblivion (heh)
The saddest example of this is Back 4 Blood, a game that died RIGHT when it found its footing. But at least there's a good game to play now. Redfall is throwing good money after bad at this point.
Back 4 Blood never recovered. Sure it's downfall wasn't as disastrous Redfall but Turtle Rock have set B4B up for failure. They made people set their expectations up way too high and they failed to meet them. They used the "From the Makers of *insert popular game here*" mantra way too hard, despite that only 7 of the developers developed L4D. There was so many things wrong with it. It was fun to play with friends at first but that's where the good ends. Bland story telling, forgettable cast, gameplay didn't feel very fluid, latency issues, and they were just bad at balancing.
@@ThisIsHunglo And when those issues starting getting fixed (better balancing, better gameplay pacing, new dialogue for the cast, and levels that had a stronger sense of direction) support for the game ended. Yes, the phrase "From the makers of Left 4 Dead" was a bad call, but hardly something they could never recover from. I played the game up through it's life cycle, and can say with confidence it got to a good place.
@@JakeJakers I'm inclined to disagree with you and that's okay if you don't agree with me. I've played it throughout it's life cycle as well. My group has played and beaten the base campaign on the hardest difficulty (No Hope) which... was okay but the weapon to enemy balance made my group lose the motivation to run the expansion chapters on that difficulty which progressively made us worse as time went on.
Did it though? Those who weren't chased off by the beta (like myself) seem to have lost any and all interest extremely quickly, and it struggled to maintain that comma in its player count. It didn't retain players with each passing patch, they went through it maybe once or twice and forgot about it. The only remaining as evidenced by the forums are those who hope their copium-laced lies become truth at some point.
I just hope that if Microsoft decides to not continue updates they let the developers know. What they did to the Anthem team was sad and terrible. They had great plans and concept art they were working hard to create. Having them manage expectations of the team working on improving the game is really important.
I'd also like to see them try and do a roadmap with no set dates but allowing players to know that they acknowledge these issues and will fix them. Just a sort of hey we are working on these we aren't going to promise when they will be done but we do plan on fixing it.
Redfallen, billions must quit
We could have Dishonored 3 instead of this… imagine that
I think one video review summed it up well about Redfall.
Sony had released God of War: Ragnarok.
Nintendo was soon going to release Tears of the Kingdom.
Microsoft's answer? This (Redfall).
Lol. Yeah you watched a pretty uninformed reviewer lol
Sounds made up.
Microsoft does have Hi-Fi Rush.
@@LloydTheZephyrianTrue
@@jodieholmes8453 unlike you, I watched the video and other streamers playing the game, then dropping the game because of said issues.
"Not giving up" on a game usually means it's dead
I hope you cover Mortal Kombat 1’s $12 fatality fiasco. On top of $5 color swaps for Halloween. It’s ridiculous.
I think redfall is a perfect example of needing to listen to your developers and make sure they wanna make the game you told them to make cause damn I don't think I saw a game developement cycle shed more veteran devs because of just pure hate directed at the project
Disappointing what happened with Redfall, but I'm really hoping that Arkane's next title can really help them bounce back. Considering how niche their games are at the best of times, they can't afford big failures.
As one of the few people even mildly interested in Redfall, it saddens me to see this game die a slow and painful death. I love Arkane. From Dishonored to Deathloop to 2017's Prey (which Arkane Austin made). This game should've been another slam dunk. Even if only a few played the game, at least no one could say it was poorly made. That at least it still has that quality Arkane feel we've come to know and love. Whoever forced Arkane to make Redfall a live-service co-op game, I want them fired.
Same I was interested in this game because it come out and it sad to see that it was made this way
Why are we still talking about this
Jeez, Yong is really good at turning an 8 minute video into 20 minutes of constantly repeating himself
Have the same issue. Much talking, less saying.
Yeah i never watch till the end
His videos weren't like that back in 2018. Not sure why that changed.
Yep, noticed that a couple of years ago. I skip the last half.
I love the guy but even I have this issue, there is a moment in his videos where you can go, "Alright, this is where it starts..." and proceed to skip or stop
In my opinion, the popularization of the Agile development method plays a large part in all these failed game launches in recent years. The thought process of “Oh just get out the minimum viable product, we can expand upon it later” that Agile produces might work for enterprise application development (not universally there either), but does not transfer over well to the video game industry. Creating an application to process documents for a business is one thing, creating a game for people to experience is a completely different ballgame.
Is it bad that I STILL want to try this game? I don't have hardly any time to game currently but that time will come back. When it does, I do want to try Redfall out. I saw promise and potential in the initial trailers. Plus by the time I can get to it I'll know if they are going to keep updating it or not.
it is sad to know we will never get a game like dishonored ever again😞
I really really wanted this game to be good man.