i found this channel just a while ago and i’m obsessed with all of your content. This is the pinnacle of someone who understands MCC, is brilliant enough to innovate, and is entertaining enough and talented enough to make us love watching it. Nothing but high praise for all the videos you’ve made and excited for the next upload :)
Another mirrorwing BANGER! Totally agree - in my "over-competitive mind", I really regret not getting all the resources from my teammates, and focus on track building while they gather resources - but in my "fun event" mind, i simply do not care because this gamemode was so much fun, and learning from my "mistakes" will make the experience so much better if I'm lucky enough to play again :) (also shhhh the secret tech can stay secret)
Fun fact! Each checkpoint in Railroad Rush is built of 3 specific sections, which happens to mean that if done correctly, 1 player can focus on caches, and the other 3 can each build part of the track! Amazing video as usual! I was going to make a video on Railroad Rush, and I probably still will, but you covered most of my ideas here XD
The strat you proposed to optimize teams is pretty similar to what I've been thinking. Have one player dedicated to building tracks to the caches and redirecting the track when needed to get them. I think only one player would be needed here but I could be wrong. I hadn't thought of having a player run ahead to lay down tracks but I like that a lot. I think the 4th player being a runner of sorts, gathering gold and meeting people half way to give them resources could save a lot of time. If the player building at the end runs out of tracks then having to run all the way back is costly. But if the 4th player is a resource relay-er of sorts and can bring you what you (or any other teammate) needs, then at least half of that time is saved. So yeah, another aspect that could be part of the flexplayer role. And of course as you mentioned, making sure to break tracks before cobblestone sections or anywhere that an explosion would cause a setback is huge!
I don't think the 2nd cache needs a dedicated player: 1. Without the cart it takes just a few seconds to set up 2. There are things they might fail to account for by not knowing how the main track will connect or how the cart will move Have 2 players work on the main track until they get to the 2nd cache naturally. It's also simpler this way and they can make better tracks The 3rd player can focus on getting gold, and once they as well as the 4th player are done with their tasks they help with the main track
@@Anonymous125-fz7ws they were the first team that reached checkpoint 2. He just messed himself over after the 2nd checkpoint due to stress and not being that goated at rail mechanics. I wouldn’t be surprised if coldi wins rrr next time, if he gets to play it again.
since tnt minecrafts from previous checkpoints don't stop coming, i wonder if it's gonna be meta for 1 person to go back to the previous checkpoint and be completely free to connect the track to some caches that were untackled with. I see it more valuable than a person dedicated to mining small patches of gold (anyone that's close to a patch can just grab some), and you won't have them interfere with anyone since they will be somewhere entirely else. I see it better mid game to go back to a previous puzzle than the cache dedicated person to link the track to caches on the same puzzle as the track is currently being build at BECAUSE it can be distracting and more chaos-inducing, unlike my suggestion.
I really just don’t think railroad rush is very exciting. Here’s some things I think would help it be more fun and thrilling for all. 1. Keep inventory off I mean, I think that it’s okay for them to keep it on for the beginning of the game’s development but once players already have a strat, it will become very stale to see them do the same strategy over and over again. At least removing keep inventory will make it less stale, the game isn’t too difficult even without it being on. 2. pvp in the gold rush faze While I don’t think that it should be on for the whole rush faze, I think that maybe in the beginning everyone will be able to kill others for some extra points and some resources like gold. These are my thoughts on how they can improve Railroad Rush except for new items/maps!
I feel like both of these would just detract from the main part of the game - finding the optimal way to lay down the track. Even the gold rush itself kind of takes away from this, though I guess you can think of it as break time I guess If you want the track laying part to be more exciting you'd probably need more interesting ways to lay tracks, like maybe a speed boost rail that allows the minecart to skip blocks or make jumps at the cost of less block-travelled points? Idk
@@enderallygolem I understand but it would make more sense because you can die already and don’t have any punishment and so having the players drop maybe only some of their gold and items they bought from the shop would make sense
i found this channel just a while ago and i’m obsessed with all of your content. This is the pinnacle of someone who understands MCC, is brilliant enough to innovate, and is entertaining enough and talented enough to make us love watching it. Nothing but high praise for all the videos you’ve made and excited for the next upload :)
Another mirrorwing BANGER!
Totally agree - in my "over-competitive mind", I really regret not getting all the resources from my teammates, and focus on track building while they gather resources - but in my "fun event" mind, i simply do not care because this gamemode was so much fun, and learning from my "mistakes" will make the experience so much better if I'm lucky enough to play again :)
(also shhhh the secret tech can stay secret)
Thanks! I loved watching your POV, I really hope you get to play again and give this game another go!
Fun fact! Each checkpoint in Railroad Rush is built of 3 specific sections, which happens to mean that if done correctly, 1 player can focus on caches, and the other 3 can each build part of the track!
Amazing video as usual! I was going to make a video on Railroad Rush, and I probably still will, but you covered most of my ideas here XD
The strat you proposed to optimize teams is pretty similar to what I've been thinking. Have one player dedicated to building tracks to the caches and redirecting the track when needed to get them. I think only one player would be needed here but I could be wrong. I hadn't thought of having a player run ahead to lay down tracks but I like that a lot. I think the 4th player being a runner of sorts, gathering gold and meeting people half way to give them resources could save a lot of time. If the player building at the end runs out of tracks then having to run all the way back is costly. But if the 4th player is a resource relay-er of sorts and can bring you what you (or any other teammate) needs, then at least half of that time is saved. So yeah, another aspect that could be part of the flexplayer role. And of course as you mentioned, making sure to break tracks before cobblestone sections or anywhere that an explosion would cause a setback is huge!
such a great video! thanks for making this analysis I LOVE IT
I don't think the 2nd cache needs a dedicated player:
1. Without the cart it takes just a few seconds to set up
2. There are things they might fail to account for by not knowing how the main track will connect or how the cart will move
Have 2 players work on the main track until they get to the 2nd cache naturally. It's also simpler this way and they can make better tracks
The 3rd player can focus on getting gold, and once they as well as the 4th player are done with their tasks they help with the main track
HI First! also I cant wait to see my goat Feinberg Cook again
True, and I would also love to see Coldi and sandwich get a second try
Coldi didn't even do that well
@@Anonymous125-fz7ws in the event?? or just RRR?
@@Anonymous125-fz7ws they were the first team that reached checkpoint 2. He just messed himself over after the 2nd checkpoint due to stress and not being that goated at rail mechanics.
I wouldn’t be surprised if coldi wins rrr next time, if he gets to play it again.
@@ilovecobblestonee What do you think?
Really good video. I cant wait to see what gimmicks noxcrew adds in the upcoming events
If we really want to get nerdy, we can analyse how to counter each section, and what is the best route.
since tnt minecrafts from previous checkpoints don't stop coming, i wonder if it's gonna be meta for 1 person to go back to the previous checkpoint and be completely free to connect the track to some caches that were untackled with.
I see it more valuable than a person dedicated to mining small patches of gold (anyone that's close to a patch can just grab some), and you won't have them interfere with anyone since they will be somewhere entirely else.
I see it better mid game to go back to a previous puzzle than the cache dedicated person to link the track to caches on the same puzzle as the track is currently being build at BECAUSE it can be distracting and more chaos-inducing, unlike my suggestion.
I really just don’t think railroad rush is very exciting. Here’s some things I think would help it be more fun and thrilling for all.
1. Keep inventory off
I mean, I think that it’s okay for them to keep it on for the beginning of the game’s development but once players already have a strat, it will become very stale to see them do the same strategy over and over again. At least removing keep inventory will make it less stale, the game isn’t too difficult even without it being on.
2. pvp in the gold rush faze
While I don’t think that it should be on for the whole rush faze, I think that maybe in the beginning everyone will be able to kill others for some extra points and some resources like gold.
These are my thoughts on how they can improve Railroad Rush except for new items/maps!
I feel like both of these would just detract from the main part of the game - finding the optimal way to lay down the track.
Even the gold rush itself kind of takes away from this, though I guess you can think of it as break time I guess
If you want the track laying part to be more exciting you'd probably need more interesting ways to lay tracks, like maybe a speed boost rail that allows the minecart to skip blocks or make jumps at the cost of less block-travelled points? Idk
@@enderallygolem I understand but it would make more sense because you can die already and don’t have any punishment and so having the players drop maybe only some of their gold and items they bought from the shop would make sense
ooh items dropping ooh
@@rodhb Yeah, would make more sense but that’s just what I think