I appreciate what you do, I really do. With that said, I totally disagree with the Karn choice. The "problem with Karn was NEVER Karn itself when it comes to "combo". Ban the Cauldron and that combo doesn't exist. And, Karn was getting it's ass handed to it by anything that moved fast (Humans, Spirits, etc etc). It had fallen so far in win rate that it would have stopped being played with the regularity that it once had. I consider Karn (by it's self) as a "check" card that kept OTHER decks in check. Hard to tap artifacts for mana tokens with him out. I understand not liking the "silver bullet" stratagy, but there are wayyyy more obnoxious stratagies currently in the format that currently have no answers. So, getting rid of one doesn't help anything.
Theres a reason mono G fell off hard after karn was banned. Really the fact that a card that is basically free to add to the deck and makes MU’s that are potentially bad into 50/50’s. Ill agree karn gets worse without an infinite combo, but they could also just win by playing really big dudes and getting a card from the board with karn that makes it a lot harder to interact with their board is probably not something you should have in the format
I appreciate what you do, I really do. With that said, I totally disagree with the Karn choice. The "problem with Karn was NEVER Karn itself when it comes to "combo". Ban the Cauldron and that combo doesn't exist. And, Karn was getting it's ass handed to it by anything that moved fast (Humans, Spirits, etc etc). It had fallen so far in win rate that it would have stopped being played with the regularity that it once had. I consider Karn (by it's self) as a "check" card that kept OTHER decks in check. Hard to tap artifacts for mana tokens with him out. I understand not liking the "silver bullet" stratagy, but there are wayyyy more obnoxious stratagies currently in the format that currently have no answers. So, getting rid of one doesn't help anything.
Theres a reason mono G fell off hard after karn was banned. Really the fact that a card that is basically free to add to the deck and makes MU’s that are potentially bad into 50/50’s. Ill agree karn gets worse without an infinite combo, but they could also just win by playing really big dudes and getting a card from the board with karn that makes it a lot harder to interact with their board is probably not something you should have in the format