to get rid of all this mambo-jumbo with position you can simply center decal bounds to pivot, or just allign it not with ray direction, but with hit normal, so the hole allways aligned with surfce.
I will add it to my list of videos, but the general idea would be to draw a circle, use a radial gradient, rasterize the circle then use the polygonal lasso tool to draw cutouts into the circle. You could use a template image for reference. Good luck!
How would I make the decal seem like it is making a hole in the mesh of the wall? Like adding a normal map, but instead of extruding out, it goes in so it's a hole.
It’s all in the normal map that determines the direction and depth of the hole/extrusion. If using external programs based off of default color (like I did here with photoshop) aren’t producing the desired effect, you’ll have to take a deeper dive into normal maps and how they work
@@spaderdabomb Oh, I know how normal maps work, but when I'm using Universal Render Pipeline, the normal maps don't work. Only using HDRP fixes the normal maps.
Oh I see. What version of unity you working with? I actually rmemeber that there used to be a bug with decal projector normal maps in URP that got fixed sometime in late 2022. If you’re not already, I would see if updating Unity to 2022.3 fixes ur issue first. Lmk if that isn’t that case.
to get rid of all this mambo-jumbo with position you can simply center decal bounds to pivot, or just allign it not with ray direction, but with hit normal, so the hole allways aligned with surfce.
Nice explanation of your process, thanks for the vid!
Amazing video)
Thank you so much
Amazing sir can you make some tutorials like this 😍😍🥰🥰
Pretty neat tutorial, but I have a question, what if the target you are shooting is round, will this method work? How will the decal projection look?
It will still work! Decals conform to any surface, even if it isn’t flat
decal cannot show on transparent material, how to fix this?
That’s a very good question, I’ll have to look into this
Can you please show the process of creating a bullet hole texture in Photoshop?i cant find video (
I will add it to my list of videos, but the general idea would be to draw a circle, use a radial gradient, rasterize the circle then use the polygonal lasso tool to draw cutouts into the circle. You could use a template image for reference. Good luck!
How would I make the decal seem like it is making a hole in the mesh of the wall? Like adding a normal map, but instead of extruding out, it goes in so it's a hole.
It’s all in the normal map that determines the direction and depth of the hole/extrusion. If using external programs based off of default color (like I did here with photoshop) aren’t producing the desired effect, you’ll have to take a deeper dive into normal maps and how they work
@@spaderdabomb Oh, I know how normal maps work, but when I'm using Universal Render Pipeline, the normal maps don't work. Only using HDRP fixes the normal maps.
Oh I see. What version of unity you working with? I actually rmemeber that there used to be a bug with decal projector normal maps in URP that got fixed sometime in late 2022. If you’re not already, I would see if updating Unity to 2022.3 fixes ur issue first. Lmk if that isn’t that case.
@@spaderdabomb Actually I never knew that! I was using Unity 2021. I'll try upgrading and see what happens. Thanks for your help!
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