@@DreamSniperGod MWII was not developed in 16 months, Infinity Ward developed it over the course of 3 years. It’s likely that MWIII was originally in development by Sledgehammer as a DLC to MWII before MWII released. After MWII’s success Activision got greedy and decided to make it a “full” game, thus why it took 16 months. Look it up.
@@Creen_Crayon no. It actually says. It got developed for 16 months in mw2. Even the gap is from 2019 to 2022. Its still 16 months tho. Try to google it. Even some other people knows it already, and arguing about it
2 problems with that 1 the animations look horrible 2 this game was developed in 9 months and bo6 was developed in 4 years! What the hell do you expect
I love the MX Guardian inspection. It has so much charm and character to it. Not to mention the operator already has trouble reloading it normally, so it makes sense that they would get frustrated.
2:15 reminds me of Treyarch accidentally doubling the speed of the raygun inspect in Cold War. Strange how these games keep accidentally doing that, even from a totally different studio (SHG)... couldn't they just tweak the animation speed?
funny how the dual reclaimer just has a shell magically appear
Abracadabra?
The gun isn't cocked back yet so the empty shell is just there
1:01 the most epic empty animation in the game
3:24 my anger issues would never...
It’s quite sad that Sledgehammer didn’t added the Empty Inspect Animations for their guns :/
The game was rushed
they would’ve done it if they had a full development cycle
@@sparusau4108the developers says. It was created half a year. So its actually rushed
@@lifeisshørt_420and it would done it already if the mw3 came out in 2025 instead of 2023
so, when the last time you use Empty inspect ?
It's a shame we never got more unique empty inspects, definitely a result of the intense crunch SHG was under during development.
Cause it got rushed
They said it was developed for half a year as a 6 months
@@DreamSniperGod16
@@akiyomer Mw2 was developed about for 16 months
But.
How mw3 was supposed to be developed for 16 months if only got released after 1 year?
@@DreamSniperGod MWII was not developed in 16 months, Infinity Ward developed it over the course of 3 years. It’s likely that MWIII was originally in development by Sledgehammer as a DLC to MWII before MWII released. After MWII’s success Activision got greedy and decided to make it a “full” game, thus why it took 16 months. Look it up.
@@Creen_Crayon no. It actually says. It got developed for 16 months in mw2. Even the gap is from 2019 to 2022. Its still 16 months tho.
Try to google it. Even some other people knows it already, and arguing about it
Meanwhile Bo6 having full empty inspects at day 1 beta
True fr fr
True, but MW3 already had empty inspects since the launch.
@@brennen_irl yeah the striker, reclaimer 18,bas b and that's all I know
2 problems with that
1 the animations look horrible
2 this game was developed in 9 months and bo6 was developed in 4 years! What the hell do you expect
@@The_gaming_sausage BO6 Inspec animations look horrible? Okay bro, now that's BS.
I love the MX Guardian inspection. It has so much charm and character to it.
Not to mention the operator already has trouble reloading it normally, so it makes sense that they would get frustrated.
Imagine if when you weapon inspect a dual reclaimer with no ammo, your operator swallowed the free shell that's part of the animation.
2:15 reminds me of Treyarch accidentally doubling the speed of the raygun inspect in Cold War. Strange how these games keep accidentally doing that, even from a totally different studio (SHG)... couldn't they just tweak the animation speed?
Now it's time for give the crown to bo6
Theres nonething
is there a setting to enable empty inspect animations? it won’t let me in mw3
Only one Animations (Excluded Reused)
This game mw3 is dead after receiving the last update on October 10th 💀
guy learns how live service works (heartwarmning)