Create Maya hair - The basics

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 214

  • @vie1418
    @vie1418 3 ปีที่แล้ว +2

    that was insanely calmingly simple and easy to understand and follow

  • @MONEYVAL9
    @MONEYVAL9 8 ปีที่แล้ว +2

    Thank you , you are one of the best instructors out there , the presentation composition are perfect .Love the Rigging series u did , wish to get an update with quicker methods for rigging

  • @mayurbadgujar3582
    @mayurbadgujar3582 4 ปีที่แล้ว +2

    Thank you sir. I love your every tutorial. Only Because of you, we learn something new. thanks a lot of

  • @bikotheanimator6169
    @bikotheanimator6169 3 ปีที่แล้ว

    Wow. This looks amazing. I have never done hair groom, but I may try it on my current Elsa animation I am doing.

  • @mms0537
    @mms0537 4 ปีที่แล้ว

    Thank you dude.You are like a boss in Maya.

  • @moeljayer
    @moeljayer 8 ปีที่แล้ว +25

    from the thumbnail i thought you were modeling a donald trump bust now THAT would be a challenge for hairsim and grooming :P

  • @derekfloodVFX
    @derekfloodVFX 7 ปีที่แล้ว +1

    Are there plans to add the ability for the clumping mod to generate clumps based on guides? That's I think my biggest wish for IGS.

  • @TheIcemanModdeler
    @TheIcemanModdeler 5 ปีที่แล้ว

    When i plug in a layered texture node that uses a noise and a 3d paint texture into the mask of a noise it doesn't seem to work. Is the layered texture not supported with Xgen Interactive Grooming?

  • @2511_blender
    @2511_blender 6 ปีที่แล้ว +1

    Thanks for the overview mister.I've watch the character modeling tutorials.
    And I have no idea to model a hair.

  • @fritziundso
    @fritziundso 8 ปีที่แล้ว +2

    yaaass!

  • @sci_worlds
    @sci_worlds 2 ปีที่แล้ว +1

    Why do so many people use the older Xgen?

  • @yeahyeahyeahokayyyyy
    @yeahyeahyeahokayyyyy 7 ปีที่แล้ว

    Maya isn't sli compatible, is it? Would be nice if there was a way to utilize both my graphics cards. Have two geforce gtx 1080's, but even just using one tends to over heat after a little while. Could be a compatibility issue, because I'm sure it's more than capable of handling the job. Appreciate the support.

  • @Ibrahim_H.
    @Ibrahim_H. 6 ปีที่แล้ว +1

    How can I add a new modifier to affect only specific regions of hair? for example when clump modifier is added it affects every part of the hair. yes the top is nice but the sides do not look nice. How can I add a new modifier so that only the top side can affect it?

  • @ВикторияАндрейченко-о7ь
    @ВикторияАндрейченко-о7ь 3 ปีที่แล้ว

    I have a problem with xgen guides, it is very thick and hair became incorrectly, could you help me?

  • @jellybeansi
    @jellybeansi 7 ปีที่แล้ว

    Thanks for the tutorial. I'm having a problem though - once I selected generate > create interactive groom splines, the description appeared in the xgen editor window, but I can't see any hairs. My scene is scaled for a 6-foot tall character. Any advice? Cheers!

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Hmm 6 foot should be easily doable. Are you viewing in Viewport 2.0? Is your Density Multiplier value non-zero?

  • @HappehLemons
    @HappehLemons 8 ปีที่แล้ว

    Is there a way to save masked sections to groups to access without having to remask? This seems good, but in order to have better control of sections of the hair when working with longer grooms it's pretty useful.

  • @em2380
    @em2380 ปีที่แล้ว

    I'm on a mac, and when I try to use the tools it shows the circle way off from my cursor. And when clicking to use the tool on the hair the circle moves even further away, like somehow the pivot isn't centred to my mouse or something. Any suggestions on how to fix it?

    • @Autodesk_Maya
      @Autodesk_Maya  ปีที่แล้ว

      Are you on a dual monitor setup? If so, does the same problem occur with one monitor?

  • @swingingonatire
    @swingingonatire 6 ปีที่แล้ว

    What computer would work best for a lot of groom spines, but costs less than 1000 dollars?

  • @vfxforge
    @vfxforge 8 ปีที่แล้ว

    has the broken Undo function been fixed in the new version for the grooming tools? ( not this new interactive mode, but the old system )

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Unfortunately it hasn't. But the good news is that you can easily convert from the old method to the new interactive method (see help.autodesk.com/view/MAYAUL/2017/ENU//?guid=GUID-96EB31D2-76E5-4F8F-91B0-5CDF98EAC19F)

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      That said, I would check the 2017 release notes if I were you, to see if specific undo bugs have been addressed (there were a few different ones I believe).

    • @vfxforge
      @vfxforge 8 ปีที่แล้ว

      thanks for the reply, We've been using Houdini for hair recently mostly due to these bugs with the old xgen, will definitely check out 2017 updates.

  • @VictoriaRojasanglophilesdream
    @VictoriaRojasanglophilesdream 7 ปีที่แล้ว

    Is it possible to render the Interactive Grooming hair in Renderman? I have been trying to render but it doesn't show up.

  • @AdamSweeney85
    @AdamSweeney85 8 ปีที่แล้ว

    I've got Maya 2017 just for these grooming tools and I can't render in it because Arnold has problems with my CPU. Also GoZ plug-in for Zbrush is very troublesome in this version of Maya. What can I do?? Is there a fix, possibly any way I could get the grooming brushes in Maya 2016? If not is there any way I could import Zbrush Fibermesh curves into Xgen and have them work as Xgen curves?? The reason being is that I need to convert the Xgen hair guides into planes (For use in a game engine). It's extremely important to be able to do this. Can you please help? Thanks

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      You can actually convert interactive grooms to default splines, via this procedure: help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-D239C6EC-D569-49C9-ACD0-BBBE5E32AF7C
      You can then use the Generate menu to convert those splines to polys for rendering.

  • @asdmax
    @asdmax 8 ปีที่แล้ว +1

    Awesome!!:) this truly seems more production suitable !! great improvements on xgen !:)
    May i ask, if there's a way to add Dynamics on the groom(or is still nhair?) and if using the layer system is possible to tweak the simulated cache afterwards?

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +3

      See our Interactive Groom Animation video (th-cam.com/video/7vx38PxW1nw/w-d-xo.html) for help with the former. For the latter, the best way to do that would be to add an additional Sculpt layer over the guides, make your edits to the hairstyle on the frame you want to edit, then fade the layer in gradually.

    • @asdmax
      @asdmax 8 ปีที่แล้ว

      This is GREAT! thank you for the explanation!:)

  • @tstanimations13
    @tstanimations13 7 ปีที่แล้ว

    Does anyone used the transfer to other mesh function? It crashes all the time I trie to use it....Is there any possibility to get my fur from a base character (alembic without rig/animation) to my animated character (alembic cache with animation) -> the mesh stays the same

  • @vanessadeluca2231
    @vanessadeluca2231 8 ปีที่แล้ว +1

    Hello. I'm using Maya 2017 and the hair in Arnold render is black. I've tried to use the aiHair but it doesn't has shown on viewport 2.0. What can I do if Arnold is my main render?

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Try setting the Viewport to DirectX 11 mode. There is a known bug with certain graphics cards that causes this issue.

    • @vanessadeluca2231
      @vanessadeluca2231 8 ปีที่แล้ว

      It's happening on the Render View. When I close and re open Maya it resolves. 3 times render was ok, the 4th, no, than I close and open the maya and returns render normal. Maybe it is real a bug :/

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      It definitely sounds like a bug. Please log it from the Help menu.

    • @vanessadeluca2231
      @vanessadeluca2231 8 ปีที่แล้ว

      When I put the viewport to DirectX 11 it completely broke my hair.

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Have you updated your graphic card drivers to the latest version?

  • @615mushu
    @615mushu 7 ปีที่แล้ว

    Hi, Thanks for this video but I have a problem, every time I try to activate collide with meshes Maya just stop working all together. Can you please suggest something that might be the cause of that ?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Try selecting the mesh you're colliding with and running a Cleanup operation on it. If the mesh is too difficult to calculate collisions for, Maya may consume a lot of resources trying to do it. Alternatively, try testing it with less dense hair first, then slowly ramp up the density to see where it fails.

  • @venucorey
    @venucorey 6 ปีที่แล้ว

    please respond - how to add ai hair to these grooms?

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      By AI hair do you mean dynamics? You'll need to add an anim wire modifier.

  • @hercaca
    @hercaca 7 ปีที่แล้ว

    In the old XGen its easy to choose another renderer and to apply a new shader to it. However this Interactive Grooming doesn't seam to have it. I apply a new shader directly onto the Description but it won't render. Any ideas?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      At this time, interactive grooms only render in Arnold. That said, you can apply custom shaders to the hair by assigning them to the descriptionShape node.

  • @mms0537
    @mms0537 4 ปีที่แล้ว +1

    How do we select and isolate the head part alone??

    • @SirenRyan
      @SirenRyan 3 ปีที่แล้ว

      Did you ever figure this out? Im stuckk

  • @darckjack222
    @darckjack222 4 ปีที่แล้ว

    I have a problem, when I add density multiplier all hairs disappear

  • @atilla54
    @atilla54 7 ปีที่แล้ว

    Hi is there a way to use hair created with Interactive Grooming in Maya 2016 (Ep2)? Some sort of export from 17 to 16?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      There is indeed, but the conversion must be done in Maya 2017 (Maya 2016 has no concept of the interactive groom and so doesn't know how to handle the data).
      help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-D239C6EC-D569-49C9-ACD0-BBBE5E32AF7C

    • @atilla54
      @atilla54 7 ปีที่แล้ว

      Thanks. That sounds good. I hope that I can get close enough to the hair style created in 17. I do need to reduce the guides quite a bit (by a factor of 20-50) in order get this to work. I'm assuming that 16 will start lagging/crashing if I imported a greater value. Let's try!

  • @RedBattalion9000
    @RedBattalion9000 3 ปีที่แล้ว

    How to make long braid tail or dreadlocks by Xgen?

  • @derekfloodVFX
    @derekfloodVFX 7 ปีที่แล้ว

    Great feature! For a curve it is possible to pick the end CV (Select > Last CV ) and move it with soft select. This was possible with Guides in the old xGen. Is there a way to do the same with either splines or inGuides for the new interactive Grooming? Would be really useful.

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Although Interactive Grooming isn't a spline based workflow, you can mimic that behavior rather easily using the comb brush (or any brush really). Just change the shape of the falloff chart to have a very steep falloff around the cursor, then shrink the cursor size as appropriate. When you brush over the hairs you'll get the same result.

    • @derekfloodVFX
      @derekfloodVFX 7 ปีที่แล้ว

      thanks!

  • @hananizaini7055
    @hananizaini7055 5 ปีที่แล้ว

    hello, can you help me .. I model my half character and then I use duplicate special to make another half my character, then I use this Xgen to make the hair part but it turn out the half part only have hair another half don't .. what should I do??

    • @Autodesk_Maya
      @Autodesk_Maya  5 ปีที่แล้ว

      Hanani Zaini did you merge the two halves into a single mesh? Also, you may need to create new UVs on the result first.

  • @CHALMEREBHAI
    @CHALMEREBHAI 7 ปีที่แล้ว

    Hi
    thanks for this great video but i have one problem when create more than 1 description on the same object or any other object. I cannot comb the second description and i also tried selecting second description and then tried to comb it still does not work. can you please tell what should i do?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Make sure to click the "Edit" button in the second description's Sculpt Layer (via the Interactive Groom Editor). You always have to specify which layer you are working on.

  • @yeahyeahyeahokayyyyy
    @yeahyeahyeahokayyyyy 7 ปีที่แล้ว

    Is there no longer a clump modifier in interactive grooming? For some reason it's not showing up in the "add modifier" tab.

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Are you sure? It should be the second item in the list.

    • @yeahyeahyeahokayyyyy
      @yeahyeahyeahokayyyyy 7 ปีที่แล้ว

      Wish I could display a screen capture. But, all that appears is curve to spline, displacement, guide, linear wire, noise, scale, sculpt and spline cache. Very puzzling.

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      I would try deleting your prefs folder and restarting Maya. help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-393D1ECA-9B6E-4625-B5B1-3F28E62AFB1C

    • @yeahyeahyeahokayyyyy
      @yeahyeahyeahokayyyyy 7 ปีที่แล้ว

      I just downloaded the latest update and now it's there. Strange. I appreciate your help.

  • @nordalk
    @nordalk 8 ปีที่แล้ว

    Xgen is very nice and the interactive groom works excellent, However i don't use it in production Cause Every time I reopen the scene the viewport don't show any preview, if i press render the hair is there, but in the viewport he is bald. Is it some setting i've missed? IT's very frustrating and not useable that way since i can't edit the hair blindly :/, Read that many people use xgen but no clue how they get it to work good with their pipelines

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Are you seeing this issue with the old XGen groom, or the new interactive groom? The old groom relied on a lot of references, which could cause this issue to happen when those references broke. If you're seeing it with the interactive groom, you might want to double check that you're viewing with Viewport 2.0 and that your video card drivers are up to date.

  • @stfesteirasstfesteiras7377
    @stfesteirasstfesteiras7377 2 ปีที่แล้ว

    what is your computer configuration? what is the processor and what is the video card?

    • @Autodesk_Maya
      @Autodesk_Maya  2 ปีที่แล้ว

      I'm running an Intel i7, dual 2.7Ghz with 16 gigs of ram and Quadro 1000M

  • @varshamm2
    @varshamm2 4 ปีที่แล้ว

    while i use the comb tool its not as smooth as yours but very choppy. why is that?

  • @swingingonatire
    @swingingonatire 7 ปีที่แล้ว

    after I clicked interactive groom splines, it said "Mesh polySurface3Shape has non-manifold vertices", and wouldn't create hairs. What does that mean, and how do I fix it?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      It means you need to clean up your mesh first. Select the scalps geometry then go to Mesh > Cleanup. Under Remove Geometry, enable "non-manifold geometry" and that should get rid of the bad faces. In general, nonmanifold geometry includes things like holes or overlapping faces.

    • @swingingonatire
      @swingingonatire 7 ปีที่แล้ว

      Thank you so much, I was almost ready to go visit Disney pixar to ask them

  • @TonyGore
    @TonyGore 8 ปีที่แล้ว

    Is there a reason my interactive groom hairs wouldn't render in the Arnold render view? I am using the physical hair shader.

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Hmm, does it show up in the regular Render View if you set the renderer to Arnold?

    • @TonyGore
      @TonyGore 8 ปีที่แล้ว

      No, it doesn't can't figure it out

    • @bethkirky
      @bethkirky 8 ปีที่แล้ว

      I am having the same problem for some reason

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Sounds like something is wrong with your Arnold install. Maybe try disabling and re-enabling the plugin from the Plug-in Manager or clearing your prefs.

    • @TonyGore
      @TonyGore 8 ปีที่แล้ว

      I'll give it a shot

  • @Neil_Creates
    @Neil_Creates 6 ปีที่แล้ว +1

    I cant find Create interactive Groom splines in the Generate window, Plz help !!

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว +1

      Which version of Maya are you running?

    • @Neil_Creates
      @Neil_Creates 6 ปีที่แล้ว +2

      @@Autodesk_Maya 2018, I found it in the plug in manager window, by the way thanks for your reply :)

    • @gabegonzalez2782
      @gabegonzalez2782 5 ปีที่แล้ว

      @@Neil_Creates where exactly did you find it? I also have maya 2017 but can't find create interactive groom splines

  • @Liro117
    @Liro117 6 ปีที่แล้ว

    Mmm.. everytime when i select "collapse with meshes" maya crashes. Why?

  • @oken8501
    @oken8501 6 ปีที่แล้ว

    some parts of my dog are almost insensitive to the comb and other tools compared to others parts, and those areas are not even symmetrical while my mesh is. Is there a way to fix that ?

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      Is it possible you've frozen the hairs accidentally with the Freeze brush? Check in your Tool Settings under "Display Settings" that "Show Frozen" is enabled. Alternatively, I'd try making a copy of just your mesh, then transferring the hair to the new model (help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-0F5E5E1D-2C1A-4B16-A402-76F9EAA3FB03) to see if you get the same issue.
      For symmetry, did you turn on Symmetry in the Tool Settings before grooming? Note that brush symmetry is not tied into the global symmetry of other tools like Move/Rotate/Scale. You have to activate it on an interactive grooming brush specifically.

  • @stfesteirasstfesteiras7377
    @stfesteirasstfesteiras7377 2 ปีที่แล้ว

    how long did it take you to make a rendered image and at what resolution?

    • @Autodesk_Maya
      @Autodesk_Maya  2 ปีที่แล้ว

      It depends on the complexity of the image. Like I can render a 1080p sphere in a few seconds, but a more complex scene with IBL lighting, complex geometry, shadows, etc can take minutes or even hours.

  • @李景天
    @李景天 6 ปีที่แล้ว +7

    every time I see their demo with these ugly human head model, I start to think, do autodesk knows now to make character, animation, or cg at all? if not then how do they know how to make tools for us? have they ever created any full animation or game production?

    • @tetsuooshima832
      @tetsuooshima832 6 ปีที่แล้ว

      At first I thought that was a 2005-2010 tutorial or something, but there was no Xgen in 2010 right xD

    • @bazonga9085
      @bazonga9085 6 ปีที่แล้ว +9

      李景天
      It’s showing you the tools. An actual professional grooming video would be hours and hours long. What do you expect in 6 minutes?

  • @anjanakp8958
    @anjanakp8958 ปีที่แล้ว

    Nice tutorial

  • @russelrealeza7142
    @russelrealeza7142 6 ปีที่แล้ว

    Hi! Is this also applicable in Maya 2016? Awesome video very informative

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      Actually sorry, this feature was introduced in Maya 2017.

  • @taylorallen1187
    @taylorallen1187 6 ปีที่แล้ว

    Hi! I can't change the color of the splines in my renderview. They stay brown. Please help!

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      Try changing them to an aiHairShader. This tutorial was made before Arnold was the default renderer.

  • @lordgains3317
    @lordgains3317 6 ปีที่แล้ว

    Hi i did this and the hair came out great! However when i move the mesh the hair doesnt move. Basically it looks like the hair and my mesh are two different objects i just need to figure out a way to combine them or something to attach the hair back on the head :(

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      Odd, it should. Did you parent the scalp to the head geometry? As long as the scalp moves, the hair should go with it.

  • @kushalchaudhari587
    @kushalchaudhari587 8 ปีที่แล้ว +1

    Hi when i click "Create Interactive Groom Splines" Nothing happens in my maya. In your video i can see Hair is created.
    Please can you tell me some solutions?

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +1

      Try doing this on a primitive sphere. If it still doesn't work then it sounds like something is wrong with your Maya installation. You may need to re-install.

    • @kushalchaudhari587
      @kushalchaudhari587 8 ปีที่แล้ว +1

      I tried same thing on sphere but still same results.
      Sometimes my mesh was disappeared while using xgen. I have not made that mesh hidden but still it got disappeared from viewport. When i check Outliner their i can see object details and xgen...
      Actually when i press Comb tool that time mesh gets disappeared from viewport. Then i have to close maya and re open maya new file to see mesh again.
      Can you please advice me what to do? Re install is also not working. :(

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +1

      Do you have the latest drivers for your graphics card? What kind of machine are you on?

    • @kushalchaudhari587
      @kushalchaudhari587 8 ปีที่แล้ว +1

      My system configuration:
      CPU intel Core i3 2100 @ 3.10GHz
      RAM 4GB single- channel DDR3 @ 665MHz
      Motherboard Intel corporation DH61WW
      Graphic card 1024MB ATI Radeon HD 4300/4500 Series
      Storage of 1 TB

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +1

      I hate to say it, but I don't think a machine that old (particularly the ATI card) is capable of rendering XGen primitives.

  • @dhitasahara4934
    @dhitasahara4934 5 ปีที่แล้ว

    I've try this tutorial and wondering how to render the hair in maya. Cause the result of my render looks so terrible. It doesn't shinny like ho wthe hair should be. Is anyone know how to render hair in maya ? I'm a begginer for this. Thank you in advance!

    • @Autodesk_Maya
      @Autodesk_Maya  5 ปีที่แล้ว +1

      The Interactive Groom is assigned a physicalHair shader by default. However, if you hold right-mouse over it you can assign it a new shader. My recommendation would be an "aiStandardHair" shader. You can then use the shader presets to set it to a common hair color, or just customize it yourself.
      Also, when rendering, make sure you're working with proper lighting. I'd recommend an aiSkyDomeLight with an HDR file applied to its color. that's going to greatly affect the reflections and shadows in your hairstyle.

    • @dhitasahara4934
      @dhitasahara4934 5 ปีที่แล้ว

      @@Autodesk_Maya Thank you very much! i'll try it!

  • @animationblaster
    @animationblaster 8 ปีที่แล้ว

    Hi i have a Big issue.When i export my model a error comes.the error is "a namespace is given name "Bind" is already exist.
    How to solve this issues ?

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Go to Windows > General > Namespace Editor and try removing the namespaces.

    • @animationblaster
      @animationblaster 8 ปีที่แล้ว

      I remove namespace but when i export it comes again.and same error also.

  • @lordgains3317
    @lordgains3317 6 ปีที่แล้ว

    I can see the scalp of my model through the sides of the head. Its so thin almost bald. But there is clearly hair there. What have I done wrong?

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      Do you mean you can see the scalp geometry through the head geometry? If so, you can actually just hide the scalp (Ctrl + H) and the hair will remain visible.

  • @michellejung4124
    @michellejung4124 7 ปีที่แล้ว

    I made hair quickly using this new xgen, it was cool! but when I rendered it with vray (vray hair mtl) it doesn't show up...I really wanna know how to render it with VRay!

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว +1

      Unfortunately VRay isn't supported yet. You'll have to use Arnold or mental ray.

    • @michellejung4124
      @michellejung4124 7 ปีที่แล้ว

      Maya Learning Channel ok I see, thank you for your quick reply!!! :)

    • @michellejung4124
      @michellejung4124 7 ปีที่แล้ว

      But I found one of my friend is using this new function with vray in maya2017...but i can't use vray with it. so weird.

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Hmm are you both running the same version of VRay? They may have done something on their side recently to make it compatible.

  • @nicsievers4387
    @nicsievers4387 8 ปีที่แล้ว

    wait..render in arnold for best results? I like how we have to buy something else before it will look good. :'/
    Tools going in the right direction atleast. Looking foward to working with it. Hope they continue to improve it without changing it every other version.

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +3

      Actually as of Maya 2017, Arnold is included in the Maya package. = )

    • @JiReyAnimation
      @JiReyAnimation 8 ปีที่แล้ว

      +Maya Learning Channel will it be included in the Student's version?

    • @tetsuooshima832
      @tetsuooshima832 8 ปีที่แล้ว

      If I'm not wrong, it will be included in Maya but only for basic renders. If you want to do animations you will have to buy a batch render tool from Arnold website, as it's not working with Maya's batch render option

    • @nicsievers4387
      @nicsievers4387 8 ปีที่แล้ว

      yes, you can interactive render animations however if you wish to do any batch rendering then you have to buy am arnold license. :'/

    • @tetsuooshima832
      @tetsuooshima832 8 ปีที่แล้ว

      Maya is getting more and more messy, I think I will never go back x) All hail to Zbrush lol (I kinda gave up on hairs for now x) )

  • @aredd849
    @aredd849 7 ปีที่แล้ว

    This is such a great feature! Unfortunately when I click Create Interactive Groom Splines, Maya freezes without an error message. My computer is more capable of handling it, and my drivers are all current. Any Suggestions?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Have you updated to the latest service pack? If so, try clearing your preferences and trying again. Also what kind of video card are you on?

    • @aredd849
      @aredd849 7 ปีที่แล้ว

      NVIDIA Quadro K5000, and NVIDIA Tesla K20c. I have updated to the latest service pack but I made a mistake when updating. I installed service pack 2 and 3, and then realized I forgot to install the 1st one. So I installed it and my desktop app says all updates are installed. Do you think that would cause the problem?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      It's hard to say honestly. You may also want to check that your OpenCL is updated to the latest version.

  • @stfesteirasstfesteiras7377
    @stfesteirasstfesteiras7377 2 ปีที่แล้ว

    i need an animation of a hair growing is one is a woman with no hair and hair starts to grow how could i do to match you and pay you to do this would you like or know someone who would?

  • @stevejjd
    @stevejjd 7 ปีที่แล้ว +1

    How do I import curves into the Interactive Groom Editor ?
    I have made many preset hair styles using polygon geometry so that I can quickly fit to character then extract curves from the geo edges.

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว +3

      The best way to do that is probably to convert them first to regular XGen splines (help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-1511C398-13D1-4D6D-917E-8E5A0A9C3C3A), then convert those to Interactive Splines (help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-96EB31D2-76E5-4F8F-91B0-5CDF98EAC19F).

    • @stevejjd
      @stevejjd 7 ปีที่แล้ว +2

      Maya Learning Channel Thank you :D

  • @eggyrepublic
    @eggyrepublic 4 ปีที่แล้ว +1

    As much as I love blender working with hair in blender is an absolute nightmare. I assume it's much easier in Maya?

  • @samehtantawy8221
    @samehtantawy8221 6 ปีที่แล้ว

    that great , but when exporting my model out of maya to unity there no hair only the body ..... is there any process after your video to make the model and the hair stick together as a single unit?

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      You'll need to convert the hair primitives to polygon cards using this technique: help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-33279585-C22F-4E3E-880F-6EFD3D0BFA9A

    • @samehtantawy8221
      @samehtantawy8221 6 ปีที่แล้ว

      thank you bro it works ... beautiful subscribe for you

    • @samehtantawy8221
      @samehtantawy8221 6 ปีที่แล้ว

      why hair color change in unity (in maya is black in unity is gray)

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      You'll probably need to right-click the cards and apply a new shader to them. Unity may not support the default Arnold shaders.

    • @samehtantawy8221
      @samehtantawy8221 6 ปีที่แล้ว

      what is the cards?

  • @fc4511
    @fc4511 8 ปีที่แล้ว

    Its only for maya 2017? Im not finding it in the 2016 ver

  • @hamiakanwalchoudary6885
    @hamiakanwalchoudary6885 8 ปีที่แล้ว

    Sir ! I want the basic understanding of maya tools ..please help me.. that from where I can learn the maya from start and get its basic understanding?

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +1

      have a look at our channel: th-cam.com/play/PLD8E5717592CF5C26.html

    • @hamiakanwalchoudary6885
      @hamiakanwalchoudary6885 8 ปีที่แล้ว

      Maya Learning Channel Thanks

  • @ravichandra722
    @ravichandra722 6 ปีที่แล้ว

    Sir, i need a tutorial in which you don't use xgen for hair and fur just the base for hair and paint the hair in photoshop by using alpha channel!! I want to know how the base will look like! On which i start painting hair in photoshop!! THANK YOU SIR!😎😎

  • @znbk5652
    @znbk5652 8 ปีที่แล้ว

    i think Xgen Interactive Grooming doesn't support two things.. first the Stray effect second how to give specific areas a differnt color.. like for example a Tiger Hair Color.. when i assign texture into the physics hair shader it just affect the length of the hair not the area..

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      Actually you can give it different colors. Just assign the hairPhysicalShader's Root Color / Tip Color a texture.

    • @znbk5652
      @znbk5652 8 ปีที่แล้ว

      It didn't work.. it just gives the thread of each her thr same texture. But as region

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +1

      Are you sure it isn't your particular hairstyle that's making it look that way? Try setting up a new interactive groom on a simp;e sphere and then assign its root color a checker pattern or something. You should see the pattern very clearly spread across the primitives (I just tested this).
      However, as you comb and shape the hair, the regions pattern will become distorted as the colors are applied to the primitives themselves, not the regions the primitives inhabit.

    • @znbk5652
      @znbk5652 8 ปีที่แล้ว

      oh I'm sorry yes it worked with hairPhysicalShadee but I was trying to us aiHair in Arnold. that one doesn't do the same

  • @mohitgurung3404
    @mohitgurung3404 4 ปีที่แล้ว

    How can i attach the scalp with the body in the animation

    • @Autodesk_Maya
      @Autodesk_Maya  4 ปีที่แล้ว

      You can either skin it to the head joint(s) or just parent it.

  • @panatyac.7514
    @panatyac.7514 7 ปีที่แล้ว

    Thank you very much.
    I'm using maya 2017. Can you help me please?, How to export xgen hair to unity?.

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว +2

      You'll need to convert to polygons first since xgen primitives are not compatible with Unity. help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-33279585-C22F-4E3E-880F-6EFD3D0BFA9A

    • @panatyac.7514
      @panatyac.7514 7 ปีที่แล้ว

      Maya Learning Channel Thank you so much

  • @Yushataram
    @Yushataram 4 ปีที่แล้ว

    Sir if i want to move my xgen hair with skeleton what i do

    • @Autodesk_Maya
      @Autodesk_Maya  4 ปีที่แล้ว

      If the geometry with the hair isn't deforming (like a head scalp), you can just parent constrain it to the head joint. If it is deforming (like an arm, or chin, or even a cartoony squash/stretch scalp), you'll need to skin the geometry to the skeleton.

    • @Yushataram
      @Yushataram 4 ปีที่แล้ว

      @@Autodesk_Maya thank you sir love you so much

  • @hnx9083
    @hnx9083 8 ปีที่แล้ว

    When I want to grooming, an error.
    XgmSetCombBrushTool;
    // Warning: XGen(Tip): OpenCL is disabled. See output window for more details. //

    • @hnx9083
      @hnx9083 8 ปีที่แล้ว

      Model:GeForce GTX 960
      Driver Number:362.0.0

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว +1

      Try adding the following line to your maya.env file, or as a windows environment variable:
      MAYA_OPENCL_IGNORE_DRIVER_VERSION=1

  • @hercaca
    @hercaca 7 ปีที่แล้ว

    How can I create stray hairs with the interactive grooming?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว

      Create the groom over the entire region, then use the inverse Density brush as shown at 5:20 to clear out an area. Set the Strength very low and then reapply density to make strays.

    • @derekfloodVFX
      @derekfloodVFX 7 ปีที่แล้ว

      one way is to create a noise mod and then connect a procedural noise to its mask input so the noise only affects some of the (stray) hairs

  • @michaelalcantara9522
    @michaelalcantara9522 4 ปีที่แล้ว

    can you please make a video on how to make mesh on the head to install hair please thank you

    • @SirenRyan
      @SirenRyan 3 ปีที่แล้ว

      Did you ever figure this out? Im stuckk

  • @reniferZiolo
    @reniferZiolo 4 ปีที่แล้ว

    a pro tip would be to use more appealing examples in the future :P

    • @Autodesk_Maya
      @Autodesk_Maya  4 ปีที่แล้ว

      Admittedly, I'm not the world's greatest groom artist (yes, that's actually an entire sub-profession now). Luickily, I did get contributions from one here = ) : th-cam.com/video/WQ53QpTDx9Q/w-d-xo.html

  • @eaglebearer4589
    @eaglebearer4589 5 ปีที่แล้ว

    I love you man!

  • @samehtantawy8221
    @samehtantawy8221 6 ปีที่แล้ว

    i followed you step by step until "create interactive groom splines" the splines does not appear on the mesh >> help please

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว +1

      Try deleting the history on the mesh first and making sure that all its faces point in the same direction (Select all the faces then go to Mesh Display > Conform).

    • @samehtantawy8221
      @samehtantawy8221 6 ปีที่แล้ว

      Maya Learning Channel thank you for your reply but iam new in maya , could you please tell in steps how to delete history and how to make mesh faces in the same direction .. thanks in advance. ..

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      Actually, before doing that, can you try creating a regular polygon sphere and putting an XGen Interactive Groom on that? Does it work? If it doesn't, then you may have a problem with your install. If it does, then we can work on troubleshooting your specific scene.

    • @samehtantawy8221
      @samehtantawy8221 6 ปีที่แล้ว

      yes it works on the regular sphere, how to troubleshooting my scene ?

    • @Autodesk_Maya
      @Autodesk_Maya  6 ปีที่แล้ว

      Okay. Now before you apply hair, go to the Modeling menu set (top left). Then right-click your geometry and select Face. Select all the faces, then go to Mesh Display > Conform. Also go to UV > Automatic. Now try applying hair again.

  • @krisvp9016
    @krisvp9016 8 ปีที่แล้ว

    Is it possible to do it on my old version of maya 2011

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      You will need to update to Maya 2017 to use this feature.

    • @krisvp9016
      @krisvp9016 8 ปีที่แล้ว

      +Maya Learning Channel How to update??

    • @Autodesk_Maya
      @Autodesk_Maya  8 ปีที่แล้ว

      www.autodesk.com/store/products/maya?mktvar002=knc_wwm_amer_us_nc_gglpf__maya2016___&term=1year&support=basic

  • @Bigguns761
    @Bigguns761 7 ปีที่แล้ว

    Can we have this plugin in max PLEASE !!!!!!!!

  • @bubbergumm1150
    @bubbergumm1150 4 ปีที่แล้ว +1

    If Maya doesn't treat her hair better she's going lose it

    • @Swag2Silly
      @Swag2Silly 3 ปีที่แล้ว

      Hmmmm yes, yes indeed

  • @mms0537
    @mms0537 4 ปีที่แล้ว

    Where should we go for this file??

    • @Autodesk_Maya
      @Autodesk_Maya  4 ปีที่แล้ว

      Oops, it appears I forgot to upload this file. But you can just go into Maya's Content Browser (Windows > General Editors > Content Browser) to get a very similar bust.

    • @mms0537
      @mms0537 4 ปีที่แล้ว

      Thank you dude

  • @magedatef7901
    @magedatef7901 5 ปีที่แล้ว

    and how to export it as a demo?

    • @Autodesk_Maya
      @Autodesk_Maya  5 ปีที่แล้ว

      Sorry I'm not sure what you mean. You mean as a render or a video?
      For the former, you can render it out using Arnold. Just make sure to add a light.
      For the latter, you can go to Windows > Playblast. You might want to animate the camera circling around the head first though.

    • @magedatef7901
      @magedatef7901 5 ปีที่แล้ว

      @@Autodesk_Maya I just meant can it be fbx exported?

    • @Autodesk_Maya
      @Autodesk_Maya  5 ปีที่แล้ว

      @@magedatef7901 You'd need to convert them to polygon strips to make them compatible with FBX: help.autodesk.com/view/MAYAUL/2019/ENU/?guid=GUID-2CFBC23D-358F-4EDF-B51D-94796DFC2201

  • @terrygat6059
    @terrygat6059 7 ปีที่แล้ว

    how I can I Arnold render xgen hair?

    • @Autodesk_Maya
      @Autodesk_Maya  7 ปีที่แล้ว +1

      It should render with the default hairPhysicalShader. Did you remember to add a light?

    • @terrygat6059
      @terrygat6059 7 ปีที่แล้ว

      yes. I did this morning and it works like a charm.

  • @meximelon5074
    @meximelon5074 3 ปีที่แล้ว +1

    Who’s where from mizkif

  • @ramananth7586
    @ramananth7586 5 ปีที่แล้ว

    I think that guy get a hair transplant

  • @arronhunter6577
    @arronhunter6577 6 ปีที่แล้ว

    i love you

  • @vk0u532
    @vk0u532 4 ปีที่แล้ว

    Fortnite

  • @Mbg-tech
    @Mbg-tech 5 ปีที่แล้ว +1

    That one ugly hairstyle