Although "BoneLab" didn't change the VR world the way people were expecting/hoping, StressLevel0 has been an absolute godsend to the VR industry. Very happy with all they've managed to accomplish.
@@josalt pretty selfish to hope that 85% of VR is standalone rn 2 million PCVR users where as 15 million standalone users (tho there is some overlap there but its still many more standalone users) so roughly only 15% of the VR market is PCVR
@@flamingscar5263 It's just because the quest's limits can make a game so bad and affect PCVR with it if they aren't different games like Blade and Sorcery Nomad and Blade and Sorcery PCVR.
25:25 the dog doesn’t actually kill the boy in this ending, in the vr version it’s possible to peek around the credits and see that the dog actually hugs and comforts the boy, as he know how it feels since he is also trapped in the game.
meh they're doing new stuff but like bonelab really hasn't changed much from boneworks and has a lot of shit done a tonne worse. notably it's pretty unstable with horrible controls on pcvr and stilly janky, and still with stupid useless enemies which really aren't even ranged or a challenge. not to mention the uninspired boring levels, and the super long loading times despite their fancy ssd streaming crap
@@cate01a im on quest 2 and i highly doubt stuff is much worse on pcvr of course i dont know. But i dont think the enemies are bad, omni shooters are good, nullbodies aren't meant to be hard, they weren't hard in boneworks either. Bonelab is my fav game of all time. there isn't much jank to me, you have to be used to the controls.
@@cate01a only people who played boneworks can relate to this. I had so many issues with bonelab. sooo mannyyyy gamebreakinnggggg issuesssss. Stress Level Zero also abandoned Hover Junkers not much after release. Game is dead now.
I didn't expect such an informative video to be made about this. VR in general has scarce coverage, but I guess the community is hardcore. Can you make benchmarks for steamvr games btw? That would be cool to see. At least I have a 3070 ti and it still isn't enough for me.
Thanks for the kind words! A benchmark video hmm i dont think id be the right person to do that. 3070ti should be good enough for any game you want to play!
@@josalt It's a good card, but I can't run Bonelab at 120 fps like in Boneworks. CPU is good too 12600k. Maybe it's a RAM issue. Is 16 gb enough for VR(Bonelab/Half life Alyx)?
It’s funny how people criticize bonelab even though most modern vr games come from the depths of the android ecosystem and don’t even push the power of their systems. Bonelab is one of the only vr games I can think of that includes full body interaction. Every other vr game primarily focuses on the world around you and not you yourself. Take for instance half-life: Alyx which has stunning visuals but lacks in terms of gameplay.
thats the thing though, boneworks did exactly that but arguably maybe better, bonelab sadly had the limitations of the quest 2 and in some ways it was a downgrade from boneworks, and not what people were expecting
23:40 the working flashlight is used on different objects to find hidden messages that can lead you to hidden endings and hidden content. 25:22 per the slz developers, the dog is not the father. In fact duck season the and bone works are connected, in the lab the Avatar strong actually has the same name as the kid from Duck Season, and many duck season references on his tattoos. 26:05 if you look behind a sign the boy is actually comforted by the dog. Boneworks 32:24 you are actually not trying to fix or repair the system clock you are trying to destroy it. After all if you fix it it undoes everything you try to do up to this point. The person that thinks you're fixing it is Hayes, who is a coworker that trusts you. By placing the things into the red virally affected sockets you actually completely crash the system, undoing the work that the Nullmen had done before you. Hayes doesn't realize this, but the AI is trying to have the Nullmen undo the damage and open a gate. The purpose of the gate is unknown, but as you work to stop and crash the system, the AI sends crablets and dead users after you. (Throughout the game there are commands for employees to go to logout stations to evacuate MythOS. Many entries imply that victims didn't hear these commands, or are unable to...my favorite clipboard being "we are being overwhelmed, oh God they are coming in.". And my favorite unspoken mystery is the nullman who murdered 3 people, drew them, wrote sorry, and locked himself in a cell with "keep away" above so you'd see and stay back. 37:32 this is true but, bonelab and project 4 are not the same thing. Project 4 is still in development. It however like Hall and Dead wound up getting split, and bone lab is the holdover spin-off until they can get project 4 to where they want. Bonelab has many mentions and comments about project 4. (Edit don't laugh was a miswrite by speech to text.)
i think the robot is voiced by justin roiland and at18:29 its sam from corridor at 19:53 its a gmod reference and all of the kingbit games are nes games like sinatra being contra pizza boy is paperboy triple tiger being double dragon ghouls i beleve is ghosts and goblins final fiesta is final fantasy and the entire console is a nes reference witch came out around 1985 and the magazine kingbit force is a reference to nintendo power
I've only played bonelab since you can play it on the quest 2 but just seeing boneworks, I'm thinking it was a better game. The thing that gets me is how much bigger (emphasis on the bigger because scale I feel can really change the feel of the game) and better the areas look. What do you other viewers think?
Personally prefer boneworks. This might be because i have barley played bonelab as the damn tower climb level has made me so damn demotivated from playing it that i just haven't touched it since October 7th. But Boneworks was so much more refreshing to play it was something new. And the campaign didn't have stupid tower climb levels. Imma try to get back into bonelab but skip the rest of the campaign as well its basically just more character switching and i see no point in continuing. But yeah whilst Bonelab is arguably just better boneworks i do like some mechanics in boneworks (note i haven't played bonelab sin october when it was still fairly new and had some bugs) Such as your arms getting tangled leading you to get stuck hundreds of times. and that i just liked being in 1 body with not difference. I think the concept was cool if you could do it through the entire campaign and had more puzzle solving using it earlier on instead of a boring body which just felt like the Boneworks body but worse. Putting the Body switching at the end was kind of a dumb move if you ask me as it makes you have to do everything that should be able to be done easier with body switching and have to wait intill the end to do that. Which is why i liked boneworks oh and the enemies were less annoying in boneworks. Overall both games are very solid and there's no point in getting boneworks now since bonelab exsists unless your on a budget and cant afford the 20 dollar increase in price that they decided to have.
@@top10africa9 honestly the character switching isn’t really that far back but I think it would be more intresting if in descent you get the character switching and then you have to use them for the rest.looking back at the levels after descent with the body log unlocked I felt there was lots of potiential for the body log in some of the places say when you were at the garbage dump place I think they could have removed the railings for climbing and instead force you to use the tall body to reach the areas overall I agree with you bonelab is basically just boneworks with a slightly worse story line, better performance, compatibility, and better graphics.I personally think that boneworks is the better option if you have a pc because the slight changes are imo not worth the 20 bucks but if you don’t have a pc then I think you should get bonelab because what else are you gonna do.
It is surprising that they thought of the next stress level zero game (maybe ) then bone lab then finally bone works 😂 and u used to play as jimmy in bone works😂I also love when stress level zero calls it a patch and adds a entire mechanic or change a entire level anyway great video
I learned about SLZ from CoryXKenshin during his duck season playthrough, then i saw the first boneworks video on node and since then i always wanted a vr just to play those demos, somehow i was barely just able to play boneworks last year in august, and it still blew me away
Damn no wonder they made one of the best vr games of 2022 and what ever year boneworks came out even their first serious game looks way better than games even now they really are talented and they really put ton of effort into their games.This is a great example of you can be what ever you want they really revolutionized vr technology.
Yeah, SL0 is a talented game development studio and they have put a lot of effort into creating high-quality games. Their dedication to pushing the boundaries of what is possible in the world of VR is nuts. It is always inspiring to see people who are passionate about what they do and who are able to make a positive impact on the world. Damn it inspires me!
@@josalt fr fr even though they are a small independent studio they work harder than even big companies like vive and Microsoft huge inspiration for me
small note but I feel its odd to mention the mod menu for BONEWORKS since it isn't there in unmodded versions of the game and requires external user actions to enable.
12:15 That game over music sting sounds a lot like the song Never Could Have Been Worse from Trigun, which is to say that it also sounds like In My Time of Dying by Led Zeppelin. I’d wager that the western aesthetic makes Trigun the inspiration.
Also in the vr version of duck season in the nuke ending if you look behind the stress level 0 logo the dog is actually comforting David also the dog being in control is a reference to the true ending of silent Hill 2 in which a shiba inu was revealed to be the one in control of everything.
Maybe I'm lucky, but I've never had a hint of motion sickness on VR (always on fully immersive settings), and Bonelab was like my third game (only played MQ3). I wish it would wrap around further. I'm sure it'll happen someday.
Boneworks had such an interesting vibe to it, it felt very much like if gmod had a campaign. Bonelab felt more lived in and like you are characters in a game which kind of turned me off from the game. I was expecting the sense of feeling alone like I did in boneworks and it didn't scratch the same itch.
I’m not effected with motion sickness for some reason, my first vr game that I played was superhot, followed by Boneworks, followed by Pavlov. I just don’t get effected by it.
I really hope bonelab gets an expansion or a level pack or something, the game just ends right when you get avatar switching which is supposed to be a huge feature and selling point, yet you only get it at the end of the game and barely get to use it
i was dissapointed with bonelab until the developers basically said that it was just a setup for some of the characters/mechanics for their next game, deadfm
I have a theory that strong from Bonelab is actually a grown up David I think this because strong has a heart tattoo of the mum on his arm saying “mum”
Why was bonelab released on September 22. It would’ve been funny if it was released on the 21st night of September. Our hearts would’ve been ringin’ in the key that our souls would be singin’
“i think this (best man) is the happiest ending” well.. the fiesta ending is where everyone lives, that could be the happiest ending sure, he might kill other families, but that’s their fault for shooting the dog
Is it just me or was the “moonbase”mission…not hard I just went forward and jumped on the pads and suddenly I was opening the avatar ball.it was the easiest level… Edit:I feel like people might be confused but in every play through of the moonbase level they say it’s hard and confusing
When the game was initially released there were no jumpads and the big giant , glowing map in the starting area telling you exactly where to go was somehow missed by a lot of players so they added the map right outside as you walk out so you couldn't possibly miss it unless you're walking out backwards and jump pads to cut away some of the tedium of traversing a low gravity moon.
Discord: discord.gg/7yyNUmGwxC
Twitter: twitter.com/josaltvr
th-cam.com/video/PnBka70S1ZE/w-d-xo.html 8:42 hmm this josalt guy sound familiar
@@conblox happy he spelt my name correct this time
@@josalt turds
Ford smiling like that is cursed
Looks forced that smile
Looks like he’s being held at gunpoint
Although "BoneLab" didn't change the VR world the way people were expecting/hoping, StressLevel0 has been an absolute godsend to the VR industry. Very happy with all they've managed to accomplish.
Yes agree but hoping their next game is more PCVR
@@josalt working on standalone is better for the wider market
@@josalt pretty selfish to hope that
85% of VR is standalone rn
2 million PCVR users where as 15 million standalone users (tho there is some overlap there but its still many more standalone users) so roughly only 15% of the VR market is PCVR
but no progress will be made if everything has to be fitted around a old cpu
@@flamingscar5263 It's just because the quest's limits can make a game so bad and affect PCVR with it if they aren't different games like Blade and Sorcery Nomad and Blade and Sorcery PCVR.
Stress Level Studio is just a great team of developers. Most of them didn’t start of like that but it’s just so interesting seeing what they make
I have seen you before.....🤔
@@mrengineerwhineglass6790 gym by. M
That first boneworks video got me into vr. The hope of feeling this way back had me buy a headset all those years later. SLZ brought me here.
me too
I blame that old Vocaloid VR demo and Mike Inel respectively.
That was before VR started gaining momentum, somewhere around 2012.
25:25 the dog doesn’t actually kill the boy in this ending, in the vr version it’s possible to peek around the credits and see that the dog actually hugs and comforts the boy, as he know how it feels since he is also trapped in the game.
i don't get why he comforts him, the dog is a cryptid, a demon just like the cat clock and the sock monkey.
bless brandons heart, look at how happy and proud he is when showing off even just little details
Stress level zero is really going all out for these games
Yep
meh they're doing new stuff but like bonelab really hasn't changed much from boneworks and has a lot of shit done a tonne worse. notably it's pretty unstable with horrible controls on pcvr and stilly janky, and still with stupid useless enemies which really aren't even ranged or a challenge.
not to mention the uninspired boring levels, and the super long loading times despite their fancy ssd streaming crap
@@cate01a im on quest 2 and i highly doubt stuff is much worse on pcvr of course i dont know. But i dont think the enemies are bad, omni shooters are good, nullbodies aren't meant to be hard, they weren't hard in boneworks either. Bonelab is my fav game of all time. there isn't much jank to me, you have to be used to the controls.
@@cate01a only people who played boneworks can relate to this. I had so many issues with bonelab. sooo mannyyyy gamebreakinnggggg issuesssss.
Stress Level Zero also abandoned Hover Junkers not much after release. Game is dead now.
They’re a great upcoming company
Duck season is so underrated. The story is amazing and isn’t filled with stupid clues like hello neighbor.
Its always been in BoneLab! Do you mean boneworks?
@@josalt Which comment was this meant to be on-
@@gorillaman2032 idk lol 😂
@@josalt Mom get the camera he replied to me
no??? it was everywhere back when it released
Really cool to know that I more or less grew up with Brandon from NODE/Corridor Crew and that he went onto making VR games.
Yeah i grew up with it as well!
the quality of this video deserves more credit, awesome writing loved the vid was realy nice to see this
Thanks mate!
it's a good video, but the horrible video and audio during the actual playing the games bits ruined it for me
And the abrupt ending was awsome when the video ended mid-sentance.
@@ihonestlycantthinkofaname3763 I just dont want to waste peoples times with semantics like "thanks for watching please subscribe"
@@josalt It's fine but literally mid-sentance.
The ford on the thumbnail loved duck season so much he bought it twice
VR and PC version 👐👐
And you love trying to be a dog so much you made one your pfp
slz really just pushing vr to it's limits innit
Yep they sure are!
That's why I love them so damn much
I didn't expect such an informative video to be made about this. VR in general has scarce coverage, but I guess the community is hardcore. Can you make benchmarks for steamvr games btw? That would be cool to see. At least I have a 3070 ti and it still isn't enough for me.
a 3070ti Is plenty, I do fine with a 2060 in a laptop
Your CPU could be limiting you
Thanks for the kind words! A benchmark video hmm i dont think id be the right person to do that. 3070ti should be good enough for any game you want to play!
@@josalt It's a good card, but I can't run Bonelab at 120 fps like in Boneworks. CPU is good too 12600k. Maybe it's a RAM issue. Is 16 gb enough for VR(Bonelab/Half life Alyx)?
@@libertarianterminator Yes 16gb is plenty, try updating drivers, look up videos, I don't have a gaming capable PC, so idk what to say.
Really want a second Duck Season! Love that game!
Maybe they would do it as a minigame in the next game! It was cool!
It’s funny how people criticize bonelab even though most modern vr games come from the depths of the android ecosystem and don’t even push the power of their systems. Bonelab is one of the only vr games I can think of that includes full body interaction. Every other vr game primarily focuses on the world around you and not you yourself. Take for instance half-life: Alyx which has stunning visuals but lacks in terms of gameplay.
thats the thing though, boneworks did exactly that but arguably maybe better, bonelab sadly had the limitations of the quest 2 and in some ways it was a downgrade from boneworks, and not what people were expecting
It's cool that they kept the shotgun sounds from duck seasons VHS tape and the hydraulic sound effect from hover junkers
Watching how they started small and then made so many good title vr games
Yeah its awesome to see!
23:40 the working flashlight is used on different objects to find hidden messages that can lead you to hidden endings and hidden content.
25:22 per the slz developers, the dog is not the father. In fact duck season the and bone works are connected, in the lab the Avatar strong actually has the same name as the kid from Duck Season, and many duck season references on his tattoos.
26:05 if you look behind a sign the boy is actually comforted by the dog.
Boneworks
32:24 you are actually not trying to fix or repair the system clock you are trying to destroy it. After all if you fix it it undoes everything you try to do up to this point. The person that thinks you're fixing it is Hayes, who is a coworker that trusts you.
By placing the things into the red virally affected sockets you actually completely crash the system, undoing the work that the Nullmen had done before you. Hayes doesn't realize this, but the AI is trying to have the Nullmen undo the damage and open a gate. The purpose of the gate is unknown, but as you work to stop and crash the system, the AI sends crablets and dead users after you. (Throughout the game there are commands for employees to go to logout stations to evacuate MythOS. Many entries imply that victims didn't hear these commands, or are unable to...my favorite clipboard being "we are being overwhelmed, oh God they are coming in.". And my favorite unspoken mystery is the nullman who murdered 3 people, drew them, wrote sorry, and locked himself in a cell with "keep away" above so you'd see and stay back.
37:32 this is true but, bonelab and project 4 are not the same thing. Project 4 is still in development. It however like Hall and Dead wound up getting split, and bone lab is the holdover spin-off until they can get project 4 to where they want. Bonelab has many mentions and comments about project 4. (Edit don't laugh was a miswrite by speech to text.)
Thanks! I made some mistakes much appreciated. Im honestly impressed you watched the whole video haha
this man is speaking
We’re forgetting that my mans said “one nine eleven” instead of “nineteen eleven”
@@kingwillthe1st753 Always do that haha
i think the robot is voiced by justin roiland and at18:29 its sam from corridor at 19:53 its a gmod reference and all of the kingbit games are nes games like sinatra being contra pizza boy is paperboy triple tiger being double dragon ghouls i beleve is ghosts and goblins final fiesta is final fantasy and the entire console is a nes reference witch came out around 1985 and the magazine kingbit force is a reference to nintendo power
19:02 the garrys mód referencje is just beautiful🔥
It was cool that the sound they used for the duck season shotgun is the same one they used for the bonelab shotgun
Stress level zero is the Valve of the vr industry.
Valve is the Valve of the VR industry with games like Half Life Alyx, SLZ is on a whole other level.
I love that the jukebox in hover junkers is just a couple little guys in a box
25:54 he actually (when you look behind the logo) is comforting him, Mat pat has a video on that up on game theory.
1:04 bro was just chilling why did you have to do him dirty like that
I wasn't aware of Bonelab until it was released, so that is probably the reason why i enjoyed it, cuz i never had a chance to get super hyped
True!
I've only played bonelab since you can play it on the quest 2 but just seeing boneworks, I'm thinking it was a better game. The thing that gets me is how much bigger (emphasis on the bigger because scale I feel can really change the feel of the game) and better the areas look. What do you other viewers think?
Personally prefer boneworks. This might be because i have barley played bonelab as the damn tower climb level has made me so damn demotivated from playing it that i just haven't touched it since October 7th. But Boneworks was so much more refreshing to play it was something new. And the campaign didn't have stupid tower climb levels. Imma try to get back into bonelab but skip the rest of the campaign as well its basically just more character switching and i see no point in continuing. But yeah whilst Bonelab is arguably just better boneworks i do like some mechanics in boneworks (note i haven't played bonelab sin october when it was still fairly new and had some bugs) Such as your arms getting tangled leading you to get stuck hundreds of times. and that i just liked being in 1 body with not difference. I think the concept was cool if you could do it through the entire campaign and had more puzzle solving using it earlier on instead of a boring body which just felt like the Boneworks body but worse. Putting the Body switching at the end was kind of a dumb move if you ask me as it makes you have to do everything that should be able to be done easier with body switching and have to wait intill the end to do that. Which is why i liked boneworks oh and the enemies were less annoying in boneworks. Overall both games are very solid and there's no point in getting boneworks now since bonelab exsists unless your on a budget and cant afford the 20 dollar increase in price that they decided to have.
@@top10africa9 yah putting the character switching at the end was really dumb
@@top10africa9 honestly the character switching isn’t really that far back but I think it would be more intresting if in descent you get the character switching and then you have to use them for the rest.looking back at the levels after descent with the body log unlocked I felt there was lots of potiential for the body log in some of the places say when you were at the garbage dump place I think they could have removed the railings for climbing and instead force you to use the tall body to reach the areas overall I agree with you bonelab is basically just boneworks with a slightly worse story line, better performance, compatibility, and better graphics.I personally think that boneworks is the better option if you have a pc because the slight changes are imo not worth the 20 bucks but if you don’t have a pc then I think you should get bonelab because what else are you gonna do.
@@DeadCow04 get a pc
@@JHS_AaRonTH-cam no why would I do that I already have bonelab
It is surprising that they thought of the next stress level zero game (maybe ) then bone lab then finally bone works 😂 and u used to play as jimmy in bone works😂I also love when stress level zero calls it a patch and adds a entire mechanic or change a entire level anyway great video
Yeah lol. And thankyou!
An*
Everything in this comment is either wrong or weirdly worded
They originally planned to release hall of the machine king, then downsized it to DeadFM where you play as jimmy, then downsized it again as boneworks
26:16- Love the Silent Hill 2 reference!
A game I've never played
@@josaltDefinitely worth checking out!
I would love to see hover junkers get a second life on quest! Probably won’t happen though
Yeah that would be awesome! Its tonnes of fun it would defs run on quest!
If stress level zero announces a game you know your about to get a good game. (Duck season is under rated.)
Did anybody notice that in 25:55, that was a reference to silent hill 2? I don't know why he didn't mention it.
is it a reference to the dog ending?
I hoped to get BONELAB today for my bday but didn't. You have me SOOOO exited for when i get it.
Yeah its awesome game hopefully you get it soon!
This man just exposed his age for all to see
@@diptard7275 what? no i didn't?
i love how sam from corridor got voice lines in both bonelab and boneworks
yep
"Hover Junkers is VR only... because it's VR only"
- Brandon
imagine if marrow1 becomes open-source so we can make our own amazing physics-based games
yeah that would be cool
I learned about SLZ from CoryXKenshin during his duck season playthrough, then i saw the first boneworks video on node and since then i always wanted a vr just to play those demos, somehow i was barely just able to play boneworks last year in august, and it still blew me away
I really didn’t expect to see an ode to gmod.
Hehe! Im glad it didnt get copyrighted a lot of the others did!
I feel like hoover junkers would be a good quest 2 game if they decide to remake or port the game to quest 2
Yeah it would be!
Hoover Junkers? Is that the game where you throw away vacuum cleaners? 🤣
great video. keep up the good work.
Thanks mate
I love your videos and may be one of your biggest fans. Keep up the good uploads and just know you’re heavily underrated.
Thanks mate means a lot!
“Hey me and you have something in common…no friends” 😂😂😂
I hope this video makes more people get hover junkers. It’s a really underrated game and it’s so good
Yeah its tonnes of fun!
Damn no wonder they made one of the best vr games of 2022 and what ever year boneworks came out even their first serious game looks way better than games even now they really are talented and they really put ton of effort into their games.This is a great example of you can be what ever you want they really revolutionized vr technology.
Yeah, SL0 is a talented game development studio and they have put a lot of effort into creating high-quality games. Their dedication to pushing the boundaries of what is possible in the world of VR is nuts. It is always inspiring to see people who are passionate about what they do and who are able to make a positive impact on the world. Damn it inspires me!
@@josalt fr fr even though they are a small independent studio they work harder than even big companies like vive and Microsoft huge inspiration for me
I like the Sam Gorski cameo in Duck Season
The Whole Corridor Crew Cameo!!!
nobody is talking about how he has big sexy mama avatar in his bonelab mod list lol
lol
Did my guy just say the 1 911
Yes
small note but I feel its odd to mention the mod menu for BONEWORKS since it isn't there in unmodded versions of the game and requires external user actions to enable.
I feel like modding is such a big part of the game which is why i included it! But yeah i get what you mean.
12:15 That game over music sting sounds a lot like the song Never Could Have Been Worse from Trigun, which is to say that it also sounds like In My Time of Dying by Led Zeppelin. I’d wager that the western aesthetic makes Trigun the inspiration.
Boneworks was the game that made me buy a VR Headset.
this is why i love slz
me too
You can’t even imagine how much time I spent in bonelab in the fantasy arena
Mee too!
Congrats on 22K!
Thank you so much 😀
@@josalt no problem
Also in the vr version of duck season in the nuke ending if you look behind the stress level 0 logo the dog is actually comforting David also the dog being in control is a reference to the true ending of silent Hill 2 in which a shiba inu was revealed to be the one in control of everything.
I love how it just ended abruptly
I need to work on that lol
Whenever the sl0 founders talk about vr reminds me of jimmy wong from bonelab
omfg the runescape font on the jukebox
Lol
love the gmod reference
the evangelion angel graffiti on the wall around 00:50 is cool
Yep and its a real location you can go and visit!
I bet the next vr game from sl0 will be in ue5
Better engine imo
Maybe I'm lucky, but I've never had a hint of motion sickness on VR (always on fully immersive settings), and Bonelab was like my third game (only played MQ3). I wish it would wrap around further. I'm sure it'll happen someday.
I actually never realized they created duck season
Yep
if you look at the VR crablet and the neuro caster from the Eletric state they both look pretty similar.
The gravity welider is in bonelab as the constrainer
28:24 Boneworks is the FIRST ever game i've played on vr and i've never had motion sickness in boneworks
shoutout to stress level 0 for not completely changing their style between games like activision or epic games
Bro kept calling emergency meetings 😂 10:15
lol
Boneworks had such an interesting vibe to it, it felt very much like if gmod had a campaign. Bonelab felt more lived in and like you are characters in a game which kind of turned me off from the game. I was expecting the sense of feeling alone like I did in boneworks and it didn't scratch the same itch.
I cant wait till the next stress level zero game comes out i hope b-side is just as good and better
That big box of cheeze it’s in the beginning of the video is the real starter to stress level zero
25:50 when you shoot the sun the dog actually doesn’t get out and because of the voidway being used in the game it destroys all of space and time
love the videos keep it up!
Thanks mate!
1:06 is that … AMOG US
lol
In the nuke ending if you look behind the logo you can see the dog comforting the main charcter
8:49 the headset or HMD he is wereing is the DK2 my dad is a dev for the original oculus so I used to play with that. ps, it had no controllers
yes it is!
I guess you could say the stapler is a “staple” of SLZ games
haha
I’m not effected with motion sickness for some reason, my first vr game that I played was superhot, followed by Boneworks, followed by Pavlov. I just don’t get effected by it.
I really hope bonelab gets an expansion or a level pack or something, the game just ends right when you get avatar switching which is supposed to be a huge feature and selling point, yet you only get it at the end of the game and barely get to use it
I dont think it will. But they update it all the time and add new features! I mainly play for the sandbox anyway!
I’m 90% sure it will. It will be called “B-Sides” or something like that. Brandon I believe confirmed it
0:01 bonelab players hearing alex's full name for the first time: say what now
i was dissapointed with bonelab until the developers basically said that it was just a setup for some of the characters/mechanics for their next game, deadfm
Bro the shotgun sound in that duck season add was the bone works and lab shotgun sound 😂
Bro duck season is gonna give me nightmares
40:53 You can duck to avoid getting hit? I was clinging onto the wall like a mad-man
17:00 Breaking bad intro
This is going to be sick i have been loveing the vids 👍👍👍
🥰
i wish they implemented the gun sounds if you flick a gun from hover junkers into bonelab somehow, i would have loved that
Im sure they will eventually
I have a theory that strong from Bonelab is actually a grown up David
I think this because strong has a heart tattoo of the mum on his arm saying “mum”
Finally, a new upload
Yep we back baby!
40:45 your avatar doesn't change anymore
Oh i didnt include the bonelab updates
@@josalt that's ok just pointing it out.
Why was bonelab released on September 22. It would’ve been funny if it was released on the 21st night of September. Our hearts would’ve been ringin’ in the key that our souls would be singin’
You mentioned that Dan Roland was in the credits, but it seemed as if you didn't understand why. He voices Gunther
Oh true lol
I also feel like the Dog ending was a reference to the dog ending in Silent Hill
“i think this (best man) is the happiest ending”
well.. the fiesta ending is where everyone lives, that could be the happiest ending sure, he might kill other families, but that’s their fault for shooting the dog
the Dog ending reminds me of the secret ending in one of the Silent Hill games
I somehow never played silent hill
Josalt needs to work at stress level zero fr
Never knew that stress level zero made duck season
every video is so developed and serious lol
I feel like if blade and S fighting in bone works/ labs it would be insane
Yep and dismemberment!
@@josalt exactly cause bone works and labs is great but one thing they fail at is fighting and gore it takes from realism
Is it just me or was the “moonbase”mission…not hard I just went forward and jumped on the pads and suddenly I was opening the avatar ball.it was the easiest level…
Edit:I feel like people might be confused but in every play through of the moonbase level they say it’s hard and confusing
I think they have updated it since it originally came out
When the game was initially released there were no jumpads and the big giant , glowing map in the starting area telling you exactly where to go was somehow missed by a lot of players so they added the map right outside as you walk out so you couldn't possibly miss it unless you're walking out backwards and jump pads to cut away some of the tedium of traversing a low gravity moon.
0:40 that graffiti of that creature with a red core is an reference to neon Genesis Evangelion
I didn’t realize stress level 0 is the dudes behind node, I used to watch all of there tt airsoft and whatever
Yeah long history there!
I was like 12 watching them 😭I live in wyoming so we don’t got airsoft fields