Legions Imperialis Close Combat Engagements

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Welcome to another Legions Imperialis video, where I discuss some intricacies and tactics of Close Combat Engagements.
    My pre-emptive apology for the 3d printer going in the background.

ความคิดเห็น • 12

  • @user-oe3ju4yv9f
    @user-oe3ju4yv9f 4 หลายเดือนก่อน +1

    I especially enjoyed the advanced tactics.

  • @CoverSlaves
    @CoverSlaves 4 หลายเดือนก่อน +1

    Can't believe it's been a month since your last video, fantastic video, keep up the good work :)

    • @BattleWagon2467
      @BattleWagon2467  4 หลายเดือนก่อน +1

      My apologies for that. I meant to do them more frequently.

    • @CoverSlaves
      @CoverSlaves 4 หลายเดือนก่อน +1

      @@BattleWagon2467 Well better to settle on a pace where you like what you're making, no sense pushing stuff out just for the sake of it. I was more remarking on where the time went lol, can't believe its been a month.

  • @joehill6916
    @joehill6916 4 หลายเดือนก่อน +2

    Good vid - still waiting to get some serious board time with my lads yet (mostly cos my painting has been slooow). Keep it up though! 👍

    • @BattleWagon2467
      @BattleWagon2467  4 หลายเดือนก่อน +1

      I find it interesting that a larger portion of people insist on painting before playing, moreover than most other games.

  • @System-Update
    @System-Update 27 วันที่ผ่านมา

    3:40 - I think Storm Eagle can only take 2 stands of Assault Marines because of the Bulky keyword? Same issue with Spartans & Terminators as they don't have the "Heavy" transport keyword. Thunderhawks do have the Heavy keyword so Bulky doesn't matter and they can carry 8 stands of whatever infantry.

  • @CoverSlaves
    @CoverSlaves 4 หลายเดือนก่อน +1

    What are your thoughts on the new books completely abandoning/changing the price curve detachments are on depending on their size? Not a single new unit saves even 1 point by scaling up. Would also love to hear your thoughts on activation economy itself, especially as the game scales up. We're finding it tends to play better oddly at lower point levels like 1000-1500, there has been a tendency for the bigger games so far to be very top heavy/top loaded in terms of the first few turns being very decisive and then someone tapping out. Noticing alternating activation almost exhaustion.

    • @BattleWagon2467
      @BattleWagon2467  4 หลายเดือนก่อน +1

      Great suggestions. You may have be on to something. I do plan to evaluate the new book soonish (tm). My recent games also have influenced my thoughts on activation count as well.

    • @HandofBlake
      @HandofBlake 4 หลายเดือนก่อน

      Bigger playing fields are a must for bigger battles. It helps spread out the otherwise oppressive concentrated fire of so many units in a tight space.

    • @CoverSlaves
      @CoverSlaves 4 หลายเดือนก่อน

      @@HandofBlake Well its a few things, alternating activation, high variance in firepower not always correlated to point cost, some very cheap units put out a lot of dice. But also, there aren't nearly enough limits or guiderails, planes turn 1, choice of when to arrive for deep strike/outflank, no limits on infiltrate, the current biggest core problem imo. But also, there can be massive disparity in activations, I can get like 77 activation at 3k, there aren't any limits on formations at all. I don't think board size is the only consideration, there's too much on the board at one time as point level goes up for alternating activation to handle gracefully. If there's too big a disparity in activations, once one side runs out there's very little alternating about it.