Star Wars Outlaws PC Performance Tested

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 507

  • @danielowentech
    @danielowentech  3 หลายเดือนก่อน +14

    Check out this best budget KTC H34S18S Curved Ultrawide Gaming Monitor
    Amazon:amzn.to/3YYGh92
    KTC Web:en.ktcplay.com/

    • @iori3325
      @iori3325 3 หลายเดือนก่อน

      wow that monitor actually looks solid, great ad

    • @harktz983
      @harktz983 3 หลายเดือนก่อน

      You could have paid for 1 month subscription to Uplay+ (18€) and play the game 3 days early without spending that much

    • @adamuser8246
      @adamuser8246 3 หลายเดือนก่อน

      @@iori3325 addition 40$ off coupon atm Amz

    • @bad_emil8945
      @bad_emil8945 3 หลายเดือนก่อน +1

      God bless loseless scaling.

    • @robertlawrence9000
      @robertlawrence9000 3 หลายเดือนก่อน

      @@bad_emil8945 Yep it looks like it's needed for this game unfortunately. Hopefully modders will fix the horrible face and hair design too as well as the AI.

  • @megamanx1291
    @megamanx1291 3 หลายเดือนก่อน +301

    Who else fking hates it when devs change the settings names for no reason but to sound different

    • @kaimojepaslt
      @kaimojepaslt 3 หลายเดือนก่อน +30

      all i notice is game looks like potato, even gow from 2018 looked better, and didnt had much of reqs.

    • @ArdaSReal
      @ArdaSReal 3 หลายเดือนก่อน +7

      It looks like pubg lmao ​@@kaimojepaslt

    • @goldenheartOh
      @goldenheartOh 3 หลายเดือนก่อน +5

      My favorite is when they have feature xyz in the options & some text explaining "this controls if xyz is on or off."
      Very helpful, guys.

    • @Damaged7
      @Damaged7 3 หลายเดือนก่อน

      Because different cultures don't exist.

    • @stiven355
      @stiven355 3 หลายเดือนก่อน

      @@goldenheartOh I can relate to that lmao

  • @BlackAera
    @BlackAera 3 หลายเดือนก่อน +55

    I noticed image quality degrading over the years ever since algorithmic upscaling, frame generation and ray tracing became the norm. There is noticable dithering on alpha textures and transparent effects, the entire image seems blurry and shimmery and appears to be "moving" and warping like clouds do, even when there is no camera movement. Low resolution ray traced reflections suffer from dithering and flickering. Shadows and elements blocking parts of the screen show ghosting... I mean, it looks fucking horrible. There are so many unwanted side effects and artifacts, I'd rather go back to old school tech and rely on clever enginuity than brute forcing hyperrealistic calculations with low resolutions because the hardware is still not there. Even high end GPUs can't handle high native resolution ray tracing without relying on upscaling trickery that fucks up image quality. I mean we have all this fancy ray tracing tech nowadays but Uncharted 4 still looks way more impressive and believable AND has better image quality because it relied on artistry, enginuity and developers polishing their game rather than using lazy upscaling tech. I really hate where this is going right now.

    • @beri4138
      @beri4138 3 หลายเดือนก่อน +10

      I feel like RDR2 was the last of the old school and looks better than any new release.

    • @Charliegotfame
      @Charliegotfame 3 หลายเดือนก่อน +5

      exactly this whole raytracing dlss crap is such a gimmick none of these newer games give me a jaw drop NEXT GEN graphics feel for the type of performance we get rdr2 looks way better than 99% of these new releases and performs wayy better I looked at bioshock infinte reflections the othe day on oc and man that game is a prime ex of how refelctions should be without needing ray tracing devs have become lasy with ssr and make these grainy looking reflections that make the game look fuzzy so you left with the option to enable ray tracing or just turn it off smh

    • @WhoamiamIMr
      @WhoamiamIMr 3 หลายเดือนก่อน +1

      If you have AMD lol

    • @devondorr8212
      @devondorr8212 3 หลายเดือนก่อน +2

      That's just TAA I guess

    • @jdmilion1096
      @jdmilion1096 3 หลายเดือนก่อน

      Game looks great , I've no problems on my 4080 . Runs smooth at ultra . With or without frame gen . Maybe you have your rig setup wrong or should get a better gpu . Game is fun and looks great .

  • @narcostarko
    @narcostarko 3 หลายเดือนก่อน +120

    This game is another shining example of why i will never get excited for a game ahead of time and ill never pre order

    • @troy1993
      @troy1993 3 หลายเดือนก่อน +20

      You should never get excited for a ubisoft game anyway. There all the same games with different coats of paint.

    • @ArdaSReal
      @ArdaSReal 3 หลายเดือนก่อน +2

      You can get exited for games just not Ubisoft trash

    • @Xilent1
      @Xilent1 3 หลายเดือนก่อน

      Most people weren't disappointed in Black Myth: WuKong though
      I'm teasing, but know what you mean.

    • @Masaim6
      @Masaim6 3 หลายเดือนก่อน +2

      @@Xilent1 The huge player numbers are mostly coming from China, not taking anything away from the game. It's just that it really resonates with Chinese people, because of it's cultural context.

    • @KALClFER
      @KALClFER 3 หลายเดือนก่อน +1

      @@Masaim6anything wukong sells like hot cakes to Chinese consumers this is known facts

  • @fuchnorris6277
    @fuchnorris6277 3 หลายเดือนก่อน +82

    Long ago in a galaxy far away Star Wars was cool

  • @calmarfps
    @calmarfps 3 หลายเดือนก่อน +20

    It's ironic how they promoted 16:9 as a feature in the PC trailer, meanwhile the common 16:9 format in this game is broken on PC.
    On consoles switching from 21:9 to 16:9 doesn't zoom in, just removes the black bars.

    • @Kryptonic83
      @Kryptonic83 3 หลายเดือนก่อน +6

      how is it broken? I think it's working how it should. 21:9 mode showing more content on the sides as if using an ultra wide display. I think the 21:9 mode is broken console, since it's not showing anymore content on the sides and it's also worse or same performance when it should be better performance since using less pixels. (but part of that might be due to the dynamic res that's being used on consoles, the 21:9 mode on consoles could be staying at the high end of the dynamic resolution.)

    • @KrisDee1981
      @KrisDee1981 3 หลายเดือนก่อน

      Everything is ok on PC. On consoles 21:9 is badly implemented because you don't get a wider FOV compared to 16:9.
      It's like playing a zoomed 16:9 video to fill the screen on a 21:9 monitor.

    • @jdmilion1096
      @jdmilion1096 3 หลายเดือนก่อน +1

      @@Kryptonic83it's not broken , these idiots don't knownwhat they're talking about .

  • @AlexisUrena
    @AlexisUrena 3 หลายเดือนก่อน +82

    Weird that 21:9 is still using 1080p resolution. Must be downsampling or something.

    • @Pawnband
      @Pawnband 3 หลายเดือนก่อน +30

      It's just using less of the 1080p pixels. Kinda like when I set my 16:9 4k oled to 3840x1600 mode.

    • @luisguerreiro8045
      @luisguerreiro8045 3 หลายเดือนก่อน +20

      2560x1080 is still 1080p my friend, those numbers refer to vertical resolution, think 21:9 and 16:9, it's the 9 therefore even if 16 goes up to 21, the 9 remains, right? So the 1080 remains, therefore it is 1080p

    • @elderman64
      @elderman64 3 หลายเดือนก่อน +17

      ​@@luisguerreiro8045 Yeah but this isn't adding extra screen on the side to achieve the widescreen. It's just reducing the vertical, which inturn physically reduces the amount of pixels from the "1080"

    • @Pawnband
      @Pawnband 3 หลายเดือนก่อน +21

      @@luisguerreiro8045 That's not what the game is doing. It's taking your 1920x1080 real estate and only showing you 1920x822 of it. That's why performance is better, it's showing you less pixels.

    • @Dazzxp
      @Dazzxp 3 หลายเดือนก่อน

      I used to have a LG 21:9 1080p 2560x1080 resolution, so they are a thing, I have since moved to a 3440x1440 6 years going on 7 ago.

  • @silentcoyotecreations
    @silentcoyotecreations 3 หลายเดือนก่อน +15

    Daniel. I’ve been watching you for years now and you have become a staple in my world. I love the way you explain things. You’re one of the few tech TH-camrs who makes me feel as if I’m being taught rather than just being explained to. Idk if that makes sense, but I assume it’s because of your career 😅. Thank you for what you do. I’m here for every video just like my grandma watched every episode of general hospital lol 😂

    • @godnamedtay
      @godnamedtay 3 หลายเดือนก่อน +3

      This is a very weird and unnecessary comment. Like fr, get a room bro.

    • @silentcoyotecreations
      @silentcoyotecreations 3 หลายเดือนก่อน

      @@godnamedtay😂

    • @gerooq
      @gerooq 3 หลายเดือนก่อน +3

      @@godnamedtayalways that one person, you should stop commenting if this is your attitude!

    • @what-di3vb
      @what-di3vb 3 หลายเดือนก่อน +1

      @@gerooqright? why are people so negative😭 bros just expressing he appreciates this channel

    • @gerooq
      @gerooq 3 หลายเดือนก่อน +1

      @@what-di3vb probably that person grew up with a difficult life where he is ridiculed for expressing himself, so now he is just replicating that behavior online

  • @RurouTube
    @RurouTube 3 หลายเดือนก่อน +19

    I see a lot of people confused about 21:9 mode. What they do is that they have different FOV for 21:9 and 16:9 and they prioritizing matching the vertical FOV, meaning that you get wider FOV on 21:9. As for rendering resolution, 21:9 will have less pixel at the same horizontal resolution vs 16:9, meaning 21:9 is rendering at 1920x820-ish.
    And yes, changing FOV is basically zooming-in, but I think some people think that 16:9 is just 21:9 being cropped and upscaled/resized to fit 16:9. No, it doesn't work like that.
    Having said that, IIRC, Digital Foundry have different result on console as in 21:9 mode is basically 16:9 with black bars on top and bottom and somehow using 21:9 actually have lesser performance on console. Either their game is not the release build or there is something wrong with the console version. Also as far as correctness, when I saw the 21:9 on DF video, the 21:9 is too tight, thus I feel that the PC version is probably the correct one. Basically 21:9 on console make the game harder to play.

  • @RealMoistSquid
    @RealMoistSquid 3 หลายเดือนก่อน +18

    0:55 it doesn't draw new pixels on the top and bottom. it literally just zooms in. You don't see more above or below. That also explains why we can't see the railings in the left anymore, it just zooms in.

    • @samhawkes6597
      @samhawkes6597 3 หลายเดือนก่อน +8

      it does draw those extra pixels, hence the fps drop when you go to fill screen. The problem on pc currently is it zooms in. its still drawing those pixels, its just chopped off on the sides and you dont see them. its an issue currently. it should just fill in the black bars like it does on console. it shoudlnt be zooming in. hopefully they patch this quicky.

    • @berkertaskiran
      @berkertaskiran 3 หลายเดือนก่อน

      @@samhawkes6597 That's some next level laziness for you.

    • @tyr8338
      @tyr8338 3 หลายเดือนก่อน

      that`s true, easy to fix with a FOV adjustment if the game supports it or you can try to edit the ini file.

    • @Kryptonic83
      @Kryptonic83 3 หลายเดือนก่อน +1

      @@samhawkes6597 no, they should fix the console to show more information on the sides when using 21:9 mode. I think it's working properly on PC.

    • @Psi-Storm
      @Psi-Storm 3 หลายเดือนก่อน

      @@samhawkes6597 It's working correctly on the pc. It's keeping the y axis identical between 16:9 and 21:9. If it kept the fov for the x axis, you would have more useless viewspace on the ground and the sky and opponents would be smaller and harder to hit. Ultrawide might make the game more immersive, but it's significantly harder to play.

  • @retrosean199
    @retrosean199 3 หลายเดือนก่อน +1

    I spoke with a developer from the studio that works on this game engine. He explained that the "biased" upscaling setting is their attempt to tweak the scaling so that the visual output matches what you get at 4K. So for example, if you run 1440p Balanced upscaling with "biased" on, it tweaks the upscaling to look like the visual output of the 4K Balanced mode, so this will adjust the internal resolution upward and decrease the performance bump but presumably look better.

  • @vipsignlive
    @vipsignlive 3 หลายเดือนก่อน

    Amazing video as always Daniel, thank you.

  • @TheIndulgers
    @TheIndulgers 3 หลายเดือนก่อน +73

    AMD Windows update is out!!!!1!!
    With a 7600x in Cyberpunk in dogtown I tested two heavy cpu locations.
    Location 1: 120 to 138
    Location 2: 118 to 127

    • @antondovydaitis2261
      @antondovydaitis2261 3 หลายเดือนก่อน

      Glad to hear it.

    • @beachslap7359
      @beachslap7359 3 หลายเดือนก่อน +8

      I guess we should be grateful for zen 5 then, especially for not having to buy it lol.

    • @Prince-ox5im
      @Prince-ox5im 3 หลายเดือนก่อน +29

      Buying AMD just gets better and better, aging like fine wine🍷

    • @tomthomas3499
      @tomthomas3499 3 หลายเดือนก่อน +10

      wished i go am5 route as well instead of lga1700, i'm stuck at 12th gen and now this..me so jelly 😔

    • @Gin2341
      @Gin2341 3 หลายเดือนก่อน +11

      Windows 11 24h2 isn't out yet for the public

  • @Plague_Doc22
    @Plague_Doc22 3 หลายเดือนก่อน +6

    Floating Daniel, best Daniel.

  • @rng81
    @rng81 3 หลายเดือนก่อน +10

    Where is the setting to change the main character's face?

    • @timtaifig6873
      @timtaifig6873 3 หลายเดือนก่อน +2

      I replayed AC odyssey last week. The difference between Kassandra and Kay is insane and odyssey came out in 2018!

    • @rng81
      @rng81 3 หลายเดือนก่อน +4

      @@timtaifig6873 I mean the faces in Half Life 2 look better😂

    • @Ghost-pb4ts
      @Ghost-pb4ts 3 หลายเดือนก่อน +1

      nexus mods

    • @WayStedYou
      @WayStedYou 3 หลายเดือนก่อน

      @@timtaifig6873 even go back to unity

  • @wesleywittekiend423
    @wesleywittekiend423 3 หลายเดือนก่อน +2

    FYI you can change the FOV in the settings to compensate for the cropping that the 16:9 ratio causes on PC.
    You can also pay $18 to rent the game on Ubisoft Connect for a month. This includes early access.

    • @rbrosz
      @rbrosz 3 หลายเดือนก่อน

      That was the immediate question I had. If there is an FOV adjustment in the settings to get it pushed back to something more tolerable then the view change isn't much of an issue.

  • @evaone4286
    @evaone4286 3 หลายเดือนก่อน +10

    So you can't turn off Ray tracing?

    • @beri4138
      @beri4138 3 หลายเดือนก่อน +17

      No, but you can turn off the game.

    • @lennyjoeduh
      @lennyjoeduh 3 หลายเดือนก่อน +1

      @@beri4138 💀

    • @fatalcode4996
      @fatalcode4996 3 หลายเดือนก่อน

      @@beri4138 Ubisoft could turn off the engine (snowdrop engine)

  • @elpolodiablo5486
    @elpolodiablo5486 3 หลายเดือนก่อน +246

    This game is not worth over $10.

    • @Prince-ox5im
      @Prince-ox5im 3 หลายเดือนก่อน +7

      Fr

    • @vixtor6935
      @vixtor6935 3 หลายเดือนก่อน +10

      Based max payne

    • @DI_IDER
      @DI_IDER 3 หลายเดือนก่อน +9

      Crowbcat throwbback

    • @Lex_Wolf_555
      @Lex_Wolf_555 3 หลายเดือนก่อน +8

      A symbolic one dollar, not more

    • @fearlessnoob47
      @fearlessnoob47 3 หลายเดือนก่อน +3

      I genuinely thought it was crowbcat

  • @epiccontrolzx2291
    @epiccontrolzx2291 3 หลายเดือนก่อน +3

    Is this not how ultrawide works in any game? You see more of the game world on the left and right sides. This would be as if you started Ghost of Tsushima with the 21:9 setting enabled by default on your 16:9 screen. The FPS loss in 16:9 is baffling though

  • @Harrace
    @Harrace 3 หลายเดือนก่อน +5

    This game is going for sale for 29.99 by the next holiday szn after release 😂

  • @zhaf
    @zhaf 3 หลายเดือนก่อน +14

    It's good at least that the 21:9 on PC is at least a true ultra wide setting and not just added black bars.

  • @krazyfrog
    @krazyfrog 3 หลายเดือนก่อน +6

    0:50 The 21:9 mode on PC, unlike on consoles, seems like a true 21:9, which is to say it adds extra content on the side so you get a wider field of view. On the consoles, it just crops into the 16:9 image to get 21:9 frame. However, even on the PC, if you go 21:9, your vertical resolution remains the same but your horizontal resolution drops as a result of the narrower height, so a 1920x1080 image becomes 1920x822, which is why the frame rate goes up slightly.

  • @fatidicusaeternus6498
    @fatidicusaeternus6498 3 หลายเดือนก่อน +2

    It seems the biased upscaling is attempting to do DLDSR or basically supersampling to a resolution above the screen resolution and downsampling it back to the screen resolution. I did that with my 7900XTX on Alan Wake 2 because its FSR antialiasing was lackluster and going from a 1440p render to 4k FSR and downsampling to 1440p worked better.

    • @dicknr1
      @dicknr1 3 หลายเดือนก่อน

      thats what you get when companies work with chinese government.

  • @thatzaliasguy
    @thatzaliasguy 3 หลายเดือนก่อน +1

    24;10 aspect is king. 3840x1600 is so nice. Its the UW variant of 16;10 2560x1600, and you get all the extra vertical ratio that comes with it.

  • @RFC3514
    @RFC3514 3 หลายเดือนก่อน +1

    It seems that when you select "fill screen", the game is trying to maintain the same vertical FoV (instead of the same horizontal or diagonal FoV, which would be the normal thing to do). Is there a separate option to adjust the FoV? If so, does it have enough range to allow you to recover the original horizontal FoV from the "cinematic" mode?

  • @Soimy
    @Soimy 3 หลายเดือนก่อน +6

    Thx for all your benchmarks and stuff. Also I think this video is supposed to be titled 3060 test.

    • @Steel0079
      @Steel0079 3 หลายเดือนก่อน +2

      It's the most used gpu right now. Using 4090 in it would make it irrelevant to most.

    • @Soimy
      @Soimy 3 หลายเดือนก่อน +6

      @@Steel0079 I didn’t say anything about 4090. I’m just saying he should title the video 3060 benchmark since it’s the one he uses in the video

    • @YourEx..
      @YourEx.. 3 หลายเดือนก่อน

      I was pleased to see he's using a 3060. Since my 7800 kills that card.

    • @Steel0079
      @Steel0079 3 หลายเดือนก่อน

      @@YourEx.. same here. Mine is 3070

    • @ry4bz203
      @ry4bz203 3 หลายเดือนก่อน

      ​@@Steel0079It's not the most used gpu on steam. It's somewhere around 6% on the steam survey. That means 94% of people don't use it.

  • @JohnnyBoy-sy8jt
    @JohnnyBoy-sy8jt 3 หลายเดือนก่อน +11

    The RT in this game looks really bad sometimes, looks like a lot of screen-space data.

    • @crestofhonor2349
      @crestofhonor2349 3 หลายเดือนก่อน +4

      The reflections do use screen space data to trace it's characters. I believe that Avatar did the same thing

    • @NewishJordan
      @NewishJordan 3 หลายเดือนก่อน +4

      Snowdrop engine is garbage. Seen this coming with Avatar and it's terrible noisy reflections. Made every single body of water in that game look like a bowl of soup.

    • @Kryptonic83
      @Kryptonic83 3 หลายเดือนก่อน +1

      turn on ray reconstruction, that can help. This game looks incredible on my 4090 with all the ray tracing bells and whistles.

    • @NewishJordan
      @NewishJordan 3 หลายเดือนก่อน +1

      @@Kryptonic83 Yes you are absolute right that will help when using Nvidia's RT solution by utilizing a neural network that generates higher quality pixels in between the sampled rays.
      AMD does not have this so even if the 7900XTX got playable frames with RT on, it would be drastically worse off visually. AMD has years of catch up when it comes to making a good looking scene with rays.
      I would not be surprised if we see a Nvidia do real time Light Transport before AMD has actual RT hardware. They are getting close.

  • @abdullahadnan7063
    @abdullahadnan7063 3 หลายเดือนก่อน

    Been waiting for this.

  • @LatinLegacyNY
    @LatinLegacyNY 3 หลายเดือนก่อน +1

    Was actually impressed with how well the game ran on the RTX 3060.

  • @jipillow1
    @jipillow1 3 หลายเดือนก่อน +3

    I would rather have better performance than individual blades of grass being animated

  • @weeta34
    @weeta34 3 หลายเดือนก่อน +1

    Hello Daniel, did you encounter VRAM leak on PC?
    I have a 4080. I'm in High (not Ultra) preset with RTXDI High and DLSS Quality.
    After a while, textures start to be awful (like in IGN gameplay video). When i check VRAM consuption in the game menu. I have 15.1/15.1GB used (even 15.2/15.1😀).
    Even in Low preset without RTX, i have 14.7GB used.
    I have to completely restart the game to free the VRAM and come back to 11.8GB.
    Thanx for your excellent reviews

    • @arenzricodexd4409
      @arenzricodexd4409 3 หลายเดือนก่อน

      It is not VRAM leak. The game engine simply fill the VRAM.

    • @weeta34
      @weeta34 3 หลายเดือนก่อน

      @@arenzricodexd4409 For me it's a VRAM leak (name it like you want) as the game is not able to load high textures.
      Once it occurs, even I you set everything to the minimum, VRAM is still almost fully used

    • @arenzricodexd4409
      @arenzricodexd4409 3 หลายเดือนก่อน

      @@weeta34 i think that's different issue. If there is really VRAM leak we probably already see massive stutter for gpu that only have 8,10,12GB. TPU said the game engine simply fill more VRAM.

    • @weeta34
      @weeta34 3 หลายเดือนก่อน

      @@arenzricodexd4409 maybe not a VRAM leak but there is definitely an issue because no game filled the 16GB of my 4080 at the point of having low res textures on everything.
      Setting everything to low when the issue occurs should massively release the memory. In my case, I still had 14.7GB of a maximum allocatable of 15.1GB

  • @RandallRoman
    @RandallRoman 3 หลายเดือนก่อน

    Maybe it's because I'm old and blind, but I didn't really see any difference when cranking up the ray tracing settings and running around outside on the speeder bike. Does it have more effects when indoors?

  • @fafnirymd
    @fafnirymd 3 หลายเดือนก่อน

    0:26 do you think its weird? or is it supposed to happen?

  • @AMDGBananaBen
    @AMDGBananaBen 3 หลายเดือนก่อน

    Thanks for the review Daniel!
    My poor 6600 is already crying, guess I should upgrade if I want a better experience or simply drop a bunch of settings.

  • @Vladx35
    @Vladx35 3 หลายเดือนก่อน +4

    How can performance decrease when you see less things rendered on screen? Unless it’s rendering them off screen?
    Did you try restarting the game?

    • @GotekSC
      @GotekSC 3 หลายเดือนก่อน +5

      Because a games' performance is not determined by how many "things" you render, but by how computationally intensive rendering the things that are rendered are. by having black bars, you need to rasterize color data for less pixels, or rather the computation for these pixels is very simple: fill with 0,0,0 rgb. in this case, this effect outweighs the benefit of lower fov on the full resolution option. The following is speculation on my part, but I also assume, since this game is always-raytracing, rendering less pixels also means less rays that need to be cast against the bvh structure, thus also heavily contributing to the performance profile David observes. Typically a game utilizing rt casts between 1-4 rays per pixel of internal resolution (before upscaling), with the computational intensity going up dramatically with each new ray.

    • @KrisDee1981
      @KrisDee1981 3 หลายเดือนก่อน

      Bro the answer is very simple. The game renders at lower resolution.
      So many people do that on 4k screens to gain performance and have a more immersive 21:9 aspect ratio.
      You have to create a custom resolution 3840x1600 and you can run every game like that.

  • @adammiller7648
    @adammiller7648 3 หลายเดือนก่อน

    Any way to do benchmarks for new ue5 game, inZOI? I really like your benchmarks and would love to see how this game does on different GPUs.

  • @nenoroalzafen30
    @nenoroalzafen30 3 หลายเดือนก่อน

    Weird normally you should have less fps if the image is 21:9 not the opposite
    is ubisoft stuck in opposite ?

  • @Misguided_mad_scientist
    @Misguided_mad_scientist 3 หลายเดือนก่อน

    Hey Daniel would you be able to do performance test on space marine 2 when it comes out ?

  • @jays259
    @jays259 3 หลายเดือนก่อน

    I wish in a different time line I could have had you as my teacher maybe I would have enjoyed math/school . There are some teachers that completely change certain kids'lives and you seem like one of those really carrying teachers. I know you can probably make more money at doing TH-cam but man don't give up teaching cuz there are not many people out there in the world like you . Keep up the hustle and for the love of God keep teaching also my friend.

  • @timtaifig6873
    @timtaifig6873 3 หลายเดือนก่อน

    RTXGI is a real performance killer. With my 4090 on ultra settings in 4K , RTXGI on high and DLSS on performance with FrameGen on, I get 80 -90fps riding the speeder, but I noticed heavy stutter when entering a building. When I disable RTXGI the stuttering vanishes and the framerate goes up to 120+ fps.

  • @josephboisselier910
    @josephboisselier910 3 หลายเดือนก่อน +1

    I had to make a real effort to focus on listening because my attention kept being drawn to the trees and the crazy wind animation. They bend like rubber-it’s so distracting. I can't fathom the wind strength required to make small trees move like that. Granted, it's in a far far away galaxy where flora might have very peculiar properties, but still... It's not the first game that has left me thinking about the devs' usual perception of wind in nature :D
    But I digress, thx for the video :)

    • @Michal_Bauer
      @Michal_Bauer 3 หลายเดือนก่อน

      It was the same in Witcher 3, but I think of this as some kind to comunicate with our brain without engaging touch sense. Without some exageration it would be impossible to "show" something realted with touch or smell in a game.

  • @HulaHoopzz
    @HulaHoopzz 3 หลายเดือนก่อน +3

    Actually a very helpful product placement, thanks for sharing about the KTC Monitor

    • @GewelReal
      @GewelReal 3 หลายเดือนก่อน +1

      VA tho

    • @masterlee1988
      @masterlee1988 3 หลายเดือนก่อน

      @@GewelReal Yep, I would personally never buy a VA monitor though that's just me.

  • @yajnalgibno6536
    @yajnalgibno6536 3 หลายเดือนก่อน +1

    There's no option for FOV??? coz the game kinda zoom in if you chose "Fill screen"

    • @deucedeucerims
      @deucedeucerims 3 หลายเดือนก่อน +2

      There’s an FOV slider

  • @kon_radar
    @kon_radar 3 หลายเดือนก่อน

    Premium Laptops often have 16;10 screens. You have to convince people that you can see more vertically in games by just increasing the FOV.
    There are two FOV calculation methods. One is "Hor+" the other "Vert-". At "Vert-" the taller the aspect ratio the more you can see vertically at the same FOV number.
    Old RTS games used to use this FOV method. Many of the old games get Widescreen Fixes, where either the FOV is modified or the camera zoomed out.

  • @jefmes
    @jefmes 2 หลายเดือนก่อน

    @Daniel - if you're looking for some new content ideas, Outlaws patch 1.2 dropped a few days ago, and my impressions are much more positive now. Here's the comments I just dropped on the Ubisoft Discord if you're interested.
    "I've been playing the past two hours, and happy to report (to me) what is the best outcome possible with patch 1.2 - my PC has gone from a GPU limited bottle neck to clearly a CPU limited bottleneck Even with RTXDI now enabled on High and Ray Reconstruction enabled, and still using the Ultra general settings preset, I'm running at 3440x1440 w/ DLSS Quality between a solid 60-80 FPS on my RTX 4080. I usually try to target around 72FPS for a nice 2:1 ratio for my 144Hz ultrawide display, and let GSYNC do its thing. VRAM is holding steady between 70-80% full, and I've seen no instances of texture blurring/missing/etc. My GPU isn't hovering around 90-100% utilization any more, more like 60-80%, while the CPU is holding at 20-30% single core on my Ryzen 5900X...so I'd be willing to bet a future upgrade to a Ryzen 9800X3D will open up the GPU even further.
    Like I had hoped, it's a much more solid, more reliable experience on my machine - which is all we were hoping for on day 1 of release. I'm going to keep playing for a while tonight but otherwise I'll be letting my friends know patch 1.2 makes it a safe "buy" again if they were on the fence. Nice work dev team."

  • @fafnirymd
    @fafnirymd 3 หลายเดือนก่อน

    7:10 what are u sure you can't use frame gen? I see other youtuber who benchmark with rtx 2060 can turn on its frame generation with fsr 3

    • @Z3t487
      @Z3t487 3 หลายเดือนก่อน +2

      He said you can use frame Gen with FSR 3...

    • @fafnirymd
      @fafnirymd 3 หลายเดือนก่อน

      @@Z3t487 6:27 he said "Can't"

    • @Z3t487
      @Z3t487 3 หลายเดือนก่อน +1

      @@fafnirymd Captions say he said "can". Anyways, the point is: the game is not using FSR 3.1 so to use DLSS + Frame Gen you have to have an RTX 40 series card.
      If FSR doesn't look too bad compared to DLSS this ain't a huge deal: can always use FSR + Frame Gen.

  • @Thor847200
    @Thor847200 3 หลายเดือนก่อน +15

    I'm worried this game won't work well with GPUs that only have 8GB of VRAM. Nearly the entire time in this video the VRAM was at least 10GB or higher and this doesn't exactly look like a planet that has all that much to it. And that is only at 1080p Med settings with DLSS on. That is sad. And yes I know he was in 1440p some of the time.

    • @subhadeeppodder
      @subhadeeppodder 3 หลายเดือนก่อน

      8gb no issue with the game,u just have to use upscaler and 24gb ram minimum

    • @arenzricodexd4409
      @arenzricodexd4409 3 หลายเดือนก่อน +3

      You can check TPU performance test of the game. They test the game with 4060Ti 8GB and 16GB. The 16GB have exact same perfoance as 8GB model even at 1440p and 4k.

    • @EpsilonChurchRVB
      @EpsilonChurchRVB 3 หลายเดือนก่อน +3

      ​@@arenzricodexd4409 Except the 16GB model experiences less hitches and stutters when at higher settings and resolutions. Still not enough to justify its pricing though.

  • @ipotato95
    @ipotato95 3 หลายเดือนก่อน

    12:28 “ apparently my controller battery is low” wait is there a controller I can wirelessly use on my pc? And if so what is it?

  • @melexxa
    @melexxa 3 หลายเดือนก่อน

    Hey Daniel, did you recently get prescription glasses or used to wear contacts before?

  • @jsVfPe3
    @jsVfPe3 3 หลายเดือนก่อน +1

    The FOV dropping in 16:9 is going to be annoying as a 48" OLED person. I think of the 48" 16:9 as being sort of to a 34" UW what a 34" UW is to a 27" 16:9. I.e. it should always expand your FOV rather than zooming in. Seems like it might be a mistake, I don't see why it would do that.

    • @jochenkraus7016
      @jochenkraus7016 3 หลายเดือนก่อน

      Can you adjust fov in this game? In some games you can.

    • @winslowpippleton7157
      @winslowpippleton7157 3 หลายเดือนก่อน +1

      you can adjust FOV in game LOL up it then it wont be so zoomed in as it is in defaault

    • @darthmistakn894
      @darthmistakn894 3 หลายเดือนก่อน +1

      I heard that it zooming in on 16:9 is a bug on pc rn Because it doesn't zoom in on console as far as I know

  • @Eusebiugh
    @Eusebiugh 3 หลายเดือนก่อน

    i see this on many youtubers.. why cpu is only shown usage and the temperatures no? Only gpu have usage and temps.

  • @SKHYJINX
    @SKHYJINX 3 หลายเดือนก่อน +1

    I saw NPC shadows and other shadows disappearing with RTXDGI enabled but they come back with disabled.
    Watching other video's,..the game has quite a few different bugs it seems.

    • @crestofhonor2349
      @crestofhonor2349 3 หลายเดือนก่อน +1

      Nvidia said that the RTXDGI is broken and they're looking to fix it soon

  • @ondowmosa6283
    @ondowmosa6283 3 หลายเดือนก่อน

    About outdoors performance Alex Battaglia from DF said on X: "(there is a hilarious performance bug in the plains area) and sending off the developer". Really wonder about this.

  • @Robspassion
    @Robspassion 3 หลายเดือนก่อน +6

    Wow Daniel you found out that 21:9 shows you more of the game on the left and the right :D.

    • @konstantinlozev2272
      @konstantinlozev2272 3 หลายเดือนก่อน +1

      With FOV settings, the amount shown is entirely tweakable on any resolution.
      But as an ultra wide owner myself, I confirm that the default FOV is wider on the X axis.
      But honestly the FOV should be tweakable always, as it all depends on how big the screen is and how close you sit to it.

    • @Robspassion
      @Robspassion 3 หลายเดือนก่อน +1

      @@konstantinlozev2272 Does the game have an FOV Slider? Haven´t seen it in the video.

    • @konstantinlozev2272
      @konstantinlozev2272 3 หลายเดือนก่อน

      @@Robspassion I thought you were speaking about games in general.

    • @Kryptonic83
      @Kryptonic83 3 หลายเดือนก่อน +1

      good thing he pointed that out, because that is not what it's doing on console, possibly bugged on console or odd decision.

  • @ryanpatton1795
    @ryanpatton1795 3 หลายเดือนก่อน +1

    if raytracing is unable to be turned off, that means no 10 series cards?

    • @danielowentech
      @danielowentech  3 หลายเดือนก่อน +6

      I didn't test one yet, but I assume it would work like Avatar (same engine and devs) where there is a software RT fallback for GPUs without hardware RT support.

    • @fafnirymd
      @fafnirymd 3 หลายเดือนก่อน

      we can't turn it off?

    • @arenzricodexd4409
      @arenzricodexd4409 3 หลายเดือนก่อน

      ​@@fafnirymdno. Same with Avatar. Ubi now probably try to move for more full RT implementation with no fall back to baked/raster option for certian lighting effect going forward.

    • @jediflip2515
      @jediflip2515 3 หลายเดือนก่อน +1

      ​@@arenzricodexd4409 that's an automatic no buy for most people with AMD cards. What a boneheaded decision.

    • @KenTWOu
      @KenTWOu 3 หลายเดือนก่อน

      @@jediflip2515 Even on RX6600 Avatar worked fine, check youtube benchmarks.

  • @nlikeflynn8837
    @nlikeflynn8837 3 หลายเดือนก่อน

    What is the FPS info layout in the top left corner and how do I enable that on my PC?

    • @Funnky
      @Funnky 3 หลายเดือนก่อน +1

      MSI Afterburner and RTSS.

    • @nlikeflynn8837
      @nlikeflynn8837 3 หลายเดือนก่อน

      @@Funnky thank you.

  • @EisteeMango
    @EisteeMango 3 หลายเดือนก่อน

    Usually I don't notice bad graphics as much but especially at the beginning of the video take a look at the hair of the character he plays, is it really intended to look this bad or did the texture for it not load properly? Then when he is outside for the first time check the background when he is swaying his camera like from 5:10 onwards it looks like the background has screen tearing but not really screen tearing? IDK how to explain it better also generally every time he moved the camera with a further away background it looked like spongy and in general for the gpu intensiveness this games graphic fidelity is a joke. ALSO play the video in 0,25% you will notice rly hard what I mean with it tearing, it shows it off a lot stronger even though it's very noticeable even in normal speed especially around 5:05.

  • @yevheniibatiievskyi
    @yevheniibatiievskyi 3 หลายเดือนก่อน

    Does this game looks better than Ghost Reckon Wildlands which runs 120+ fps on 1440p RTX4070...?
    Without any upscale nor framegen...

  • @QuentinStephens
    @QuentinStephens 3 หลายเดือนก่อน

    I'm looking forward to seeing you test this on your A770 and your RTX 4090.

  • @smichal52
    @smichal52 3 หลายเดือนก่อน

    If I understood correctly, the biased option always upscales the game to 4K using your selected scaler, and then downsamples to your output resolution.
    For example:
    Lets say, you are at output resolution 1440p, with DLSS performance
    with fixed option: - simply upscales from 720p to 1440p
    with biased option: - upscales from 720p to 4K, then downsamples 4K to 1440p
    if that's actually the way it works,
    it would be interesting to check how performance / image quality is when compared to native (1440p in this example)

    • @fourty9933
      @fourty9933 3 หลายเดือนก่อน

      wouldnt dlss performance be below 720p if the initial output is 1440p?
      quality would be 1080p balanced would be 720p and performance is whatever after 720p, maybe im wrong idk.

    • @smichal52
      @smichal52 3 หลายเดือนก่อน

      @@fourty9933 Think DLSS performance is 50% so it should be 720p if starting from 1440p
      iirc,
      quality: 67%
      balanced: 58%
      performance: 50%

  • @asa-ze1kn
    @asa-ze1kn 3 หลายเดือนก่อน +9

    I appreciate you testing the 3060 because it's the most common gpu right now.

  • @tomthomas3499
    @tomthomas3499 3 หลายเดือนก่อน +16

    When the effort goes all in toward fancy lightings and shadows lmao

    • @tiromandal6399
      @tiromandal6399 3 หลายเดือนก่อน +4

      Where did you get that from? Asmongold's community?

  • @domonkasshu5117
    @domonkasshu5117 3 หลายเดือนก่อน

    why does your 7800x3d run at 4800mgz mine runs games at 5050

  • @southbronxny5727
    @southbronxny5727 3 หลายเดือนก่อน

    Look for an in game FOV setting or look in the configuration file.

  • @elmousse007
    @elmousse007 3 หลายเดือนก่อน +1

    1st thing modders should do on this game is rework the game model. No need to go too far, just gave her the actual model face and it will be fine

  • @miikatenkula6356
    @miikatenkula6356 3 หลายเดือนก่อน +2

    Dude why does the game look like its being rendered in 480p?

    • @GrayBeardFPS
      @GrayBeardFPS 3 หลายเดือนก่อน

      I know right whats with all that blurr

  • @EdoXTensei
    @EdoXTensei 3 หลายเดือนก่อน +11

    Why didn't you buy a Ubisoft+ Premium for around 14.99 ? That's what I did to play this game since yesterday 🙈

    • @jorge69696
      @jorge69696 3 หลายเดือนก่อน +5

      He will probably benchmark this game for a while.

    • @luisguerreiro8045
      @luisguerreiro8045 3 หลายเดือนก่อน

      @@jorge69696 For more than 6 straight months?

    • @EdoXTensei
      @EdoXTensei 3 หลายเดือนก่อน

      @@jorge69696 it will be there for a while as well, but if Ubisoft will decide to take his Ultimate away, they will do that no matter what 😅

  • @AhmadAli-kv2ho
    @AhmadAli-kv2ho 3 หลายเดือนก่อน

    hows the monitor compared to oled

  • @evaone4286
    @evaone4286 3 หลายเดือนก่อน +1

    How do you turn off Ray tracing?

    • @Funnky
      @Funnky 3 หลายเดือนก่อน

      You can disable it in the config file but it'll look terrible because guess what ? It was made with RT in mind.

  • @s4091boat
    @s4091boat 3 หลายเดือนก่อน

    This is awsome, lets combine dlss, FG and cinema aspect ratio for uktimate performance boost

  • @adriankoch964
    @adriankoch964 3 หลายเดือนก่อน

    It's so weird that switching from 21:9 to 16:9 reduces horizontal FOV AND simultaneouly cut FPS. It should either reduce FPS+add vertical FOV or increase FPS and reduce horizontal FOV (and maintain the vertical FOV).
    Such an odd choice of handling aspect ration, but at least 21:9 mode is there. I wonder how they handle those extreme ultrawide monitors (like the Samsung G9 49" - a 32:9 screen that is basically two regular curved panels fused together into one wide boy), my guess it that it'll just letterbox at the sides and show 21:9 output.

    • @jochenkraus7016
      @jochenkraus7016 3 หลายเดือนก่อน

      I think the fps go down because the whole 16:9 screen shown the game.
      It should go down even further on 21:9 with the same number of lines (e.g. 2560x1440 to 3440x1440)

  • @konstantinlozev2272
    @konstantinlozev2272 3 หลายเดือนก่อน

    2034: the newest games come with "ultra cinematic mode" with horizontal black bars taking up 75% of the screen.
    Actual rendered height of the screed is 360p
    👌👌👌

  • @Tomas91709
    @Tomas91709 3 หลายเดือนก่อน

    How is your 3060 so cool ?

  • @ZeroZingo
    @ZeroZingo 3 หลายเดือนก่อน +2

    Looks good, nice graphics scaling, kudos for no microstutters. It also seems all upscalers and framegens are supported, as it should. Will obviously not pay to play early so have to wait though.

  • @wireless1235
    @wireless1235 3 หลายเดือนก่อน

    Wow that monitor ad was really long. 😮

  • @Kizzster
    @Kizzster 3 หลายเดือนก่อน +1

    no 4090 test?!

  • @davidepannone6021
    @davidepannone6021 3 หลายเดือนก่อน +12

    I feel bad for Daniel to have given money to ubishit for this POS game. Hope you make em back with this video dude, cuz that is literally like throwing money down the drain.

    • @Clutch4IceCream
      @Clutch4IceCream 3 หลายเดือนก่อน +5

      Why? The game is actually pretty fun.

    • @mitsubishidion8514
      @mitsubishidion8514 3 หลายเดือนก่อน +4

      ​@@Clutch4IceCreamif ur 5 y.o. normie maybe

    • @JoeMaranophotography
      @JoeMaranophotography 3 หลายเดือนก่อน +1

      Ad probably bagged him £500

    • @davidepannone6021
      @davidepannone6021 3 หลายเดือนก่อน +1

      @@Clutch4IceCream I'm glad you are having fun with it but no. Game's mid at best.

    • @davidepannone6021
      @davidepannone6021 3 หลายเดือนก่อน +1

      @@JoeMaranophotography I do hope for him. Dude deserves it for all the hard work he's putting into this channel.

  • @iv6579
    @iv6579 3 หลายเดือนก่อน +38

    So, basically, this game is almost unplayable on a 3060 if you play games for the visual experience.

    • @kerotomas1
      @kerotomas1 3 หลายเดือนก่อน +22

      I mean it is what it is. In 2024 it’s a weak card. It’s an over 3 years old lower mid range card. For example a 4080 is 3 times stronger, even a 4070 is twice as fast.

    • @Dionyzos
      @Dionyzos 3 หลายเดือนก่อน +9

      If you play games for the visual experience you sound probably get something faster than a 3060.

    • @arekb5951
      @arekb5951 3 หลายเดือนก่อน

      This is kind of to be expected though, but I bet that with optimised settings you can still get nice visuals out of this game even on a 3060, and thanks to 12GB of VRAM you can always crank the textures to the max, which in itself makes the game look a class better.

    • @stangamer1151
      @stangamer1151 3 หลายเดือนก่อน +2

      Not true. Just use DLSS. But not base DLSS Quality, which renders image at 720p and then upscales to 1080p, thus looks pretty rough.
      Use DLSS Tweaks and set render scale to 0.75. This way the image will be rendering at ~900p and then upscaling to 1080p. This looks very similar to native at this res, but still provides 15-20% boost to framerate. This way you will get relatively consistent 60+ fps experience at Medium preset.
      Also try to overclock your GPU a lottle bit. My 3060 was functioning at 2040 MHz/925mV and +1000MHz on memory. This will provide 5% higher fps and you will be able to get mostly locked 60 fps.

    • @iv6579
      @iv6579 3 หลายเดือนก่อน +2

      @@kerotomas1 Yes, but also, it still is just a one generation old gpu at this point. Until the 50 series actually arrives at least. That kind of sucks, because it wasn't always like that. I mean, if you are buying 3060 level cards today, you need to refresh almost every generation. Or play at low settings. And also these cards cost like 400+ euros here for more that 8gb models and decent fans, that won't fall apart in 2 years. For comparison, I still have my gtx 750 ti from the Jurassic period. Paid like 130 euros for that, when it was new. Used it for a decade basically. It was an amazing card for the games that I played. Of course, things change, technologies change over time, I understand. But this just sucks. Sucks to enjoy playing games.

  • @papichuckle
    @papichuckle 3 หลายเดือนก่อน

    What surprise upscaling is being used as a crutch

  • @Helifax19
    @Helifax19 3 หลายเดือนก่อน

    I thought RTXDI is Path Tracing ?

  • @nerdedkyle3515
    @nerdedkyle3515 3 หลายเดือนก่อน

    when u remove the black bars the FOV changes

  • @chris20001965
    @chris20001965 3 หลายเดือนก่อน +2

    Lucky I have a 21:9 monitor!

    • @masterlee1988
      @masterlee1988 3 หลายเดือนก่อน

      Yep, same here as well.

  • @winslowpippleton7157
    @winslowpippleton7157 3 หลายเดือนก่อน +2

    First minute of the video is ROFL...when you switch to 16:9 go into settings and change FOV from default to 90 or 100 then you will have your box and stairs back.

    • @kon_radar
      @kon_radar 3 หลายเดือนก่อน

      Playing in 16×9 or 16×10 is a better experience on big screens. You just have to balance the FOV. You cannot get too high with the value otherwise everything gets too small.

  • @daaviddave
    @daaviddave 3 หลายเดือนก่อน

    Nice!

  • @subhadeeppodder
    @subhadeeppodder 3 หลายเดือนก่อน +1

    Adjust fov in the gameplay menu with screen fill .

  • @icky_thump
    @icky_thump 3 หลายเดือนก่อน

    That's weird - Digital Foundry showcased how Fill Screen gave BETTER performance than 21:9.

  • @superstarr_26
    @superstarr_26 3 หลายเดือนก่อน +4

    What about Losless Scaling?

    • @captainshiner42
      @captainshiner42 3 หลายเดือนก่อน

      It's only compatible with ARM devices.

    • @superstarr_26
      @superstarr_26 3 หลายเดือนก่อน

      @@captainshiner42 what the sigma

    • @PremiumMan-cj6fd
      @PremiumMan-cj6fd 3 หลายเดือนก่อน +1

      just works normally as intended

    • @superstarr_26
      @superstarr_26 3 หลายเดือนก่อน

      @@PremiumMan-cj6fd I know but he should've tested regardless, it would be interesting to see the performance gains.

    • @PremiumMan-cj6fd
      @PremiumMan-cj6fd 3 หลายเดือนก่อน

      @@superstarr_26 sry but why? he is testing in game settings not the game with an extra software that works nearly the same in any game

  • @Ladioz
    @Ladioz 3 หลายเดือนก่อน +1

    Really sad that they didn't let us create our own outlaw

  • @pinktuna3693
    @pinktuna3693 3 หลายเดือนก่อน

    The aspect ratio part is really weird, the results for that are the exact opposite of what I saw from digital foundry.

    • @jediflip2515
      @jediflip2515 3 หลายเดือนก่อน +1

      Digital foundry tested console, not pc. But it is still weird that they would different like this.

  • @bauer9101
    @bauer9101 3 หลายเดือนก่อน

    When is all this ‘next gen’ stuff supposed to start?

  • @mrshinobigaming8447
    @mrshinobigaming8447 3 หลายเดือนก่อน +2

    Why the hell devs are targeting features way above ps5 specs level what are they thinking this game should be running 1440p fsrq high med settings at constant 60fps
    Game is not the problem devs are

    • @борисрябушкин-з9н
      @борисрябушкин-з9н 3 หลายเดือนก่อน

      Game is good on consoles.

    • @kishin9
      @kishin9 3 หลายเดือนก่อน

      They don't want to put in the work and to cut cost optimization will always be the last thing they do.

  • @leonwong95
    @leonwong95 3 หลายเดือนก่อน

    8.5gb VRAM usage on 1080p?????

    • @Chrissy717
      @Chrissy717 3 หลายเดือนก่อน

      I mean, yeah, it's not 2018 anymore and that's honestly not the main problem with the game (although I wouldn't even call it a problem since VRAM shouldn't be an issue)

    • @Funnky
      @Funnky 3 หลายเดือนก่อน

      It works fine even with less, the minimum GPU is a 1660...

  • @GloriousKev
    @GloriousKev 3 หลายเดือนก่อน

    It's about time someone put some respect on ultra wide's name lol

  • @TheVillainOfTheYear
    @TheVillainOfTheYear 3 หลายเดือนก่อน +2

    Informative video, but man... What happened to star wars? Everything is just underwhelming now, shows and games alike. This game has all the ray tracing in the world, but the art direction just seems so soulless to me, so those graphics are kind of wasted. It's really not a great showcase for RTX. Demanding for no reason. A 3060 should be able to run a game like this much better, and it's definitely not a Crysis or a Cyberpunk kind of game where it will be relevant for benchmarking years from now. Kind of a bummer.

  • @LorentGuimaraes
    @LorentGuimaraes 3 หลายเดือนก่อน

    Runs better than Jedi Survivor.

  • @Cinnabuns2009
    @Cinnabuns2009 3 หลายเดือนก่อน +1

    ahhhh bummer, EGS is a strict no-go for me. Probably smart on the devs part though because Epic's money will likely be the most they make from the game.

    • @leoSaunders
      @leoSaunders 3 หลายเดือนก่อน

      I don't understand. why didn't he buy on Ubislop?

  • @samu999xd2
    @samu999xd2 3 หลายเดือนก่อน +1

    300 for the monitor sounds great but it would be another 200 to ship it to Germany making it 500 dollar total

  • @davidmacfarlane4761
    @davidmacfarlane4761 3 หลายเดือนก่อน

    Daniel, you are not going to believe this! Last night I had a dream that you were my dentist and I recognized you in the dental office. In the dream you were thrilled to meet someone face to face that's a follower of your channel. Can't say I have ever had a TechTuber in my dreams before this! 😂

  • @RFC3514
    @RFC3514 3 หลายเดือนก่อน

    Nvidia: "If only there was a game with such a poorly optimized graphics engine (ideally one that that forced players to use RT even for things that don't actually need or benefit from RT), people would feel like they have to buy a 4090 just to get acceptable frame rates..."
    Ubisoft: "Hi, would you like to 'sponsor' us?"

  • @jamesgodfrey1322
    @jamesgodfrey1322 3 หลายเดือนก่อน

    I been watching the vram use at 8:40 8.5GB/11.3 (12.1GB) then we see at 11:16 9.4GB/11.3 (12.1GB) now it is looking that your GPU will need more than 8 Vram