UE5 PCG For LARGE WORLDS

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 20

  • @MarisFreimanis
    @MarisFreimanis  ปีที่แล้ว +1

    5.3 is out, will update project soon!
    PCG Generator manager: discord.com/channels/1064944688865484851/1148963412617990165

    • @GamesStudio313
      @GamesStudio313 11 หลายเดือนก่อน +1

      hi Link not work :)

    • @youceflezzam
      @youceflezzam 9 หลายเดือนก่อน

      hello link didn't work

    • @Geminiwoods-m9i
      @Geminiwoods-m9i 8 หลายเดือนก่อน

      Nice work Maris. But the link don't work :(

  • @Jean6rey
    @Jean6rey 5 หลายเดือนก่อน

    Nice work Maris!
    Thanks!

    • @MarisFreimanis
      @MarisFreimanis  5 หลายเดือนก่อน

      You are very welcome!

  • @jommjustonemoreminute6977
    @jommjustonemoreminute6977 11 หลายเดือนก่อน

    Thanks for the video and it's re-assuring to see I'm not the only one struggling to use PCG in larger maps and running into issues. My system was wrapping one volume around the entire landscape and spawning one big world sized map which works fantastic on regular landscapes (not world comp) up to 2kmx2km. Anything bigger I get GPU warning (max instance warning, around 3.9 million!) In theory, using world partition splits a pcg up into tiles (the pcgworldactor splits into pcgpartitionactors) and when this works, it stream great. A4 4kmx 4km or above the, building still causes crashes so I might try your method....

    • @jommjustonemoreminute6977
      @jommjustonemoreminute6977 11 หลายเดือนก่อน

      Couple of questions. 1 Are you using this with regular landscapes or world partition (will it work for both?). 2 As you are essentially tiling the same PCG over and over, how are you blending them together so there isn't an obvious seam between them (eg same as if you used a non seamless texture tiled over the landscape or static mesh)?

  • @cashcowgame
    @cashcowgame ปีที่แล้ว

    Really cool idea, thanks for sharing

  • @mayukhmitra9462
    @mayukhmitra9462 11 หลายเดือนก่อน

    thanks for the manger and also very helpful for me as a beginner

  • @echorises
    @echorises ปีที่แล้ว +1

    I have tried it on default open world map with the given blueprints using the SimpleForest PCG Graph, but everytime there is either an unknown crash or a video memory issue. I wanted to give this a try because PCG Graph prevents if the total number of points are over some limit. Yet, even without breaking the limit, this blueprint kind of performs worse (in a way that it crashes the engine). Maybe, this is a UE5.3 issue, have you been able to replicate this on UE5.3?

    • @echorises
      @echorises ปีที่แล้ว +1

      Using nanite or making the box bound smaller doesn't have an affect on this issue as well.

  • @hieblertom
    @hieblertom ปีที่แล้ว +1

    Hi Maris Great Tutorial where can I buy your PCG Generator Manager BP? I am spawning everything manually at the moment over hundreds of PCG Volumes that takes me a lot of time. Would be great to automate that.

    • @MarisFreimanis
      @MarisFreimanis  ปีที่แล้ว +1

      Hey! It’s available for free in my Discord under resources.

    • @hieblertom
      @hieblertom ปีที่แล้ว

      @MarisFreimanis Thats Great, I try it out right away. Thanks a lot

  • @Fl4mma
    @Fl4mma 8 หลายเดือนก่อน

    Hey Maris! I just wonder if there will be any chance to actually relink discord? It's not working and I'm getting to the point where my 32GB of ram cause a lot of problems with even 2x2 km world when using PCG :/ Your approach looks like it could really help me build my levels without having to restart each time my pcg is a little too big :D

    • @MarisFreimanis
      @MarisFreimanis  8 หลายเดือนก่อน +1

      Hey! Are you sure Discord link is not working? I double check link at it still leads to my server. I probably will update my PCG spawner soon with some extra controls.

    • @Fl4mma
      @Fl4mma 8 หลายเดือนก่อน +1

      ​@@MarisFreimanis Excuse me for my ignorance. I just learned that first I'd need to join discord, so that link will get me where it points at :)

  • @tinyniffler
    @tinyniffler ปีที่แล้ว

    I think this is a great idea but for some reason the file I downloaded from your discord server doesn’t seem to have some of the same options as the one in the video like being able to turn on or off debug? Is there a way to fix this?

    • @MarisFreimanis
      @MarisFreimanis  ปีที่แล้ว +1

      Hey! Debug button in my project is just visibility toggle for collision box and has only visual purpose. If you want to hide collision box, can select PCGmanager, select "Box" and change Visible to false.