Tom probably could've healed with card seer like 5 times in the final fight but didn't use it once despite not having any idea what the cards even were
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1815 Oh this is a real fun little game :D actually rather fun to play along with and try and match too, would def love to see a return for the full thing God, the instant forget is all too real :S Really is just Schrödinger's Trap when you get a trap on the first card choice. Like, you won't take damage, aslong as you don't choose that second card XD OOO the bomb reshuffling the cards is a rather fun thing
Frankly pissed off at the sheer amount of games ripping off inscryption act 1 nowadays, like holy crap this is like the 7th one I’ve seen. I’m gonna find another platform to buy inscryption on just to spite these copiers
This is not even close to Inscryption act 1. Inscryption gives you a deck to build and upgrade, a hand you have to manage, with strategic unit placement. Pairs and Perils is a memory game with little to no strategy and no control over your deck. The only thing the two have in common is the fact that they both have cards and enemies to defeat. Inscryption is a great game and Pairs and Perils seems, so far, like a fairly mediocre one, decent enough for an hour or two of entertainment and not much else. But calling it a rip off of Inscryption act 1 is stupid. Inscryption didn't invent card games. It certainly didn't invent Concentration, which is clearly more of an inspiration to Pairs and Perils than Inscryption.
@@LaChouetteOrtho yeah, but it LOOKS like inscryption and the atmosphere is one of the most praised things about act 1 so obviously everyone’s going to try to copy off of it. There’s ALWAYS a fair unsettling atmosphere and a guy watching over you. That one plastic placid tcg game, “clickolding”, is this game trying to kill me, that one game Olexa played… it’s almost like a trend at this point
@@MochaSlushes I mean, the setting of being a captive abductee forced to confront your shadowy abductor in a game of their choice isn't something *_Inscryption_* came up with - even if the game's first act was a VERY memorable version of that. Forced to play a game by your abductor? *_Saw._* Supernaturally haunted game you get pulled into? *_Jumanji._* Challenged to a game of skill in exchange for your life by a cloaked figure? *_Bill & Ted's Bogus Journey._* *_Inscryption_* had huge success that was ultimately more about the Escape Room elements tying into an ARG creepypasta unfiction meets meta-commentary on game creation. This also meant that the initial setting was something that left an impression, which is why it's also important to remember that a theme presented in an effective way is _inspiring_ to other creators. This game using a shadowy figure playing a battling card game as a motif on the title screen just gives a sense of a VIBE that the game shares - which gives people a reason to check it out from a steam page. As others have said, mechanically it stands all on its own, because that's just to get players in the door who are likely to be into the same thing. A game like *_Buckshot Roulette_* draws far more from *_Inscryption_* for its game mechanics… but in its own extremely interesting ways, and again - neither of those are a negative thing, and creators being inspired by something they enjoyed is how we get cool new things.
'I'll buy this item that heals me whenever I use my power' Almost never uses power. 'I need some healing'. Classic Tom.
We pay him to LEAD not to have SHORT TERM MEMORY
Tom picking the same trap multiple times or forgetting literally the same card over and over. The pain
11:18 - Remember everybody, _“Cardio beats Chaos!”_
Tom probably could've healed with card seer like 5 times in the final fight but didn't use it once despite not having any idea what the cards even were
Thank god there’s more card game dungeon crawlers
This one’s clearly an inscryption act 1 ripoff so…
@@MochaSlushes Yes, because we're only allowed to enjoy the first in something. Maybe we should all go back and play Rogue, not all these clones...
@@Haydenw37 just saying that the first is usually the best
and like, this one didn’t even try
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1815
Oh this is a real fun little game :D actually rather fun to play along with and try and match too, would def love to see a return for the full thing
God, the instant forget is all too real :S
Really is just Schrödinger's Trap when you get a trap on the first card choice. Like, you won't take damage, aslong as you don't choose that second card XD
OOO the bomb reshuffling the cards is a rather fun thing
10 days from 5 years of this. If I may ask, what inspired you to start doing this and what drives you to continue?
It was cute that the ability button was jumping to get Tom's attention. You will need to do better than that, bud.
Love those dungeon crawling grames
A bam!
I would just hold my phone up and record the card layout.
Play as well as a games journalist would.
He never learned how to pairy
Nice
Amognst
Frankly pissed off at the sheer amount of games ripping off inscryption act 1 nowadays, like holy crap this is like the 7th one I’ve seen. I’m gonna find another platform to buy inscryption on just to spite these copiers
Aside from the title screen this looks nothing like Inscryption?
@@just.Athena the cloaked guy, the atmosphere, the pixelated cards… it had inscryption act 1 written all over it
This is not even close to Inscryption act 1. Inscryption gives you a deck to build and upgrade, a hand you have to manage, with strategic unit placement. Pairs and Perils is a memory game with little to no strategy and no control over your deck. The only thing the two have in common is the fact that they both have cards and enemies to defeat. Inscryption is a great game and Pairs and Perils seems, so far, like a fairly mediocre one, decent enough for an hour or two of entertainment and not much else. But calling it a rip off of Inscryption act 1 is stupid. Inscryption didn't invent card games. It certainly didn't invent Concentration, which is clearly more of an inspiration to Pairs and Perils than Inscryption.
@@LaChouetteOrtho yeah, but it LOOKS like inscryption and the atmosphere is one of the most praised things about act 1 so obviously everyone’s going to try to copy off of it. There’s ALWAYS a fair unsettling atmosphere and a guy watching over you. That one plastic placid tcg game, “clickolding”, is this game trying to kill me, that one game Olexa played… it’s almost like a trend at this point
@@MochaSlushes I mean, the setting of being a captive abductee forced to confront your shadowy abductor in a game of their choice isn't something *_Inscryption_* came up with - even if the game's first act was a VERY memorable version of that.
Forced to play a game by your abductor? *_Saw._* Supernaturally haunted game you get pulled into? *_Jumanji._* Challenged to a game of skill in exchange for your life by a cloaked figure? *_Bill & Ted's Bogus Journey._*
*_Inscryption_* had huge success that was ultimately more about the Escape Room elements tying into an ARG creepypasta unfiction meets meta-commentary on game creation. This also meant that the initial setting was something that left an impression, which is why it's also important to remember that a theme presented in an effective way is _inspiring_ to other creators.
This game using a shadowy figure playing a battling card game as a motif on the title screen just gives a sense of a VIBE that the game shares - which gives people a reason to check it out from a steam page. As others have said, mechanically it stands all on its own, because that's just to get players in the door who are likely to be into the same thing.
A game like *_Buckshot Roulette_* draws far more from *_Inscryption_* for its game mechanics… but in its own extremely interesting ways, and again - neither of those are a negative thing, and creators being inspired by something they enjoyed is how we get cool new things.