The cyclone seems just like a more offensive unit. If you have a stronger army it OWNS, if you have a weaker army, it BLOWS! Thermy's micro is so good that he usually has a stronger army, so it shows off the cyclone well.
The cyclones seem to fight like phoenixs now, you always want to be attack moving all the time either chasing or retreating at all times always locking on and doing damage. Attack upgrades will be really good on them for mech vs mech or vs protoss.
Actually curious how viable it might be to rely on cyclones as the core army unit and mixing in some support units to help them not get surrounded/give them space to micro like Liberators (now that cyclone aren't as gas heavy anymore probably doable), Widowmines (probably easy to flex into the composition since it builds lots of factories anyways), or maybe even Concussive Shell Marauders (who can tank some of the a-move things like banelings/chargelots while also helping with keeping stuff in range for the cyclones).
so funny after the blunder on the 60k tournament when the vikings were shooting on the plate, now you kill the plates with the cyclanes 😀. awesome video. keep up the good work.
I think cyclone pairing medivacs with hellbats and ghosts make a better pairing than tanks. You can do drops with hellbats and some healing at the same time.
Yeah maybe some air units to punish no antiair and lure out either hydras (which arent great against hellions) or mutas/corrupters (which can be dealt with with ghost and cyclone).
Hello again! Transformers to GM! essentially anything that has more than one mode: tanks, vikings, hellions, liberators, mines, thors. something like that!
Hey so I'm suuuper casual at Starcraft (played the campaigns & coop on brutal, but that's it, never on the ladder) But I've always wondered why Terran mech players almost never repair units. I like having 2-3 SCVs on a group not too far behind my army & keep everything repaired.
I know right. I like to SCVs patrolling forward , defensive positions. I think the building armor upgrade is the most underrated early game upgrade. You can instantly drop 10 SCVs from a flying CC. Imagine flying 10 barracks and 3 full CCs into the enemy base.
I think you need to try squeeze some additional value or threat saturation a single starport for a raven or double banshee play. The extra scouting, harass, creep killing potential and defence against the Zerg ground army will allow you to make a more comfortable transition. Another potential is to play a 'look and see' ghosts would have been good but to be honest for a while marauders would have given you some value with concussive and just to pound the roaches. I think the cyclones are interesting but I am wondering whether it would be better just to try and get an 8-10 count just to follow a bio/mine wave rather than have them as a legit solo backbone. I think the only way the cyclone becomes appealing is if you figure out a well timed build order where for a decent period you think the amount of cyclones you build will trade up in value.
Marc please please call it spooky mech it’s spooktober here in the US and we celebrate this religious holiday of chocolate and skeglintons it is very sacred and very spooky
Not really really relevant past talking about the Cyclone, but I am curious about if it should have tag changes and if it'd be good or bad balance wise. Long story short, it has 0 armor and the armored tag, when normally it should be light I believe. For balancing purposes, I think it'd be a pretty big buff to change it to light because Marauders, Siege Tanks, Stalkers and Void Rays would all do less damage to it. On the flip side, Hellions and Adepts would hit significantly harder. I believe banelings as well? But I don't know about countering Cyclones with Banelings lmao
@@MerlynMusicman I don't think so? Honestly not too sure if any units have had neither, only "example" is creep tumors which had neither but light was added, but a bit different than an actual unit.
I feel like all the Terrans just were trained microing the old cyclones at their old range and until they learned to micro them at their new range, they were going to say they suck.
They are slow without the upgrade and this is mostly why people complain about it, because most of the time cyclones were used very early but know you cant because you do not have the upgrade. So I guess early proxy voidray should be tough to hold
as a bronze league nub, i feel that cyclones should be a dps back line mixed in with a hellbat front line against zerg, eventually adding thors. that army covers ground and air
The hellbat are too slow because they are infantry without stimpacks if the enemy split his army in 2 or 3 like a good zerg player and worst, they play in his creep zone, you gonna get surrounded, fast kiting with cyclones and losing the firebats alone.
Good games. Yeah i think the tanks are good for defending so a couple well places worth. But in push with all the surroundings and being in zerg areas where they are more fast is risky friendly fire and Its the sieging unsieging is time consuming and cut the Flow of your fast harrasment, I think the ghost carried the fights and the cyclones are a nice partner to snipe any detector try or air units, they are just like AA move towers, really op. Just spread the ghost in groups in case they get detected and rushed. I think if you add some banshees to the equation you have it in late for sieging enemy base, to kill aoe stuff like colosus, tanks. Or you just can try multi nuke.
Running back to unseiged tanks with SCVs should work just fine. Maxed out pfs, turrets,and bunkers can get you through the midgame pretty easy. I love turrets. They scan all the time. Don't cost supply. Shoots air units and act as an early warning system.
In your very old videos you destroyed the block thing at the bottom of your ramp, but then you never did for a really long time. Recently, you’ve started destroying it again, any reason?
hi Mark, its already better 😉 have to admit. But see few upgrades here: 1 st game - everything good - just try to divide pulled workers half for attack, half for repair. take few scv and shift click on cyclons, another few shift click on another wich are no full. I know - its hard, but i belief you can do it. Also i think you could start 11 a bit earlier. In fight #2 vs zerg you can mix cyclons and hellions from beginnig and pull workers any way in any atack. Just dont stop to make workers for that. Good luck and more victories for you!!
or vs zerg make part of hellions as hellbats and medivacs as continue to heal hellbats and scvs. make sure dont stop make cyclons and upgrades. You will do it ✌️
The medivacs are really paper and easy countered with some hydras. And scv are good for a break repair, but for a battle not good and enough. Is chaotic have them in the group while your are facing the enemy army. And a raven is an energy dependant, if the match gets more long you have insta problems.
Drinking Game: Take a shot when... 1. Queens successfully defend pressure with little to no damage - XXXXXXXXXXXXXXXXX 2. Zerg takes 4 or 5 bases with little to no contesting (doesn't lose a 3rd before 4th/5th completes) - XXXX 3. Zergling run bye kills 5+ workers - 4. Banelings insta-nuke a base and minimum 4 workers - X 5. Zerg resupplies significant portion if not all army instantly - X
I liked the old cyclone a lot, they were a lot of fun to use with that crazy range + scans.. The new one.. well, I win more, and not only did I actually beat a protoss but I did it with mech. And I get a lot more salt... But overall I don't like it.
Cyclone is just an average unit which has high utility in the early and mid game phase provided the player use in combination with other units, pure cyclones is a swift recipe to dissaster
That guy made a big mistake: attacking in one place each wave. If he had moved the locust attacks using Nydus, he could have hit top and bottom, making it impossible for you to concentrate your defense... but NOOOooo... he head butted you over and OVER and over...
What you missed in this episode is using cyclone drops to kill workers. I have seen many use it to great success. Tge new cyclone is actually a great harassment unit
what makes the whole point of the new patch void. Like, the point was to stabilize PvT, indirectly buff P, etc. With all the usually nice new changes, they didnt address the biggest issue PvT had: mid-game pushes, all-ins and various harrasement options with openers super easy to execute for T, to counter which P needs a tight build order and excellent scouting - all when P is the least forgiving race with the worst scout. Instead, they gave T a Cyclone rework none asked for, which created even more openers and harrasement options. Good job balance council.
Cyclone, to me, is supposed to fill the role that Hydras fill. Yet Hydras are so, so much more efficient, as you've proven recently. Really unfortunate, because I think Cyclones are cool.
I love the videos but the "mr beast face" on every single one of your video thumbnails is hard to look at, especially on your videos page. Every once in a while sure but every single one? Either way, keep having fun, it's always a great watch :)
Should be good by now. TH-cam compression SUUUCCCKKKSSSSS. Side effect of it is when you upload something it takes a bit to clean it up. You're just faster than the rest of us :)
Tanks just blows late game. Everything late game counters them beside TvT. I am always puzzled at why tanks are 3 supply. The whole concept of supply is to decourage people from massing a unit since your max army is weaker. With tanks, just making more tanks late game is already shit and it cripples your army mobility while being a expensive liability.
Totally irrational complaint, but please switch back to blue or orange colours for your army. I cannot stand the green on some subconscious level and it seems to be your default colour for the last few months 😢 Thanks from a crazy fan
"These are just gonna wander around the map, that's okay I guess. You gotta do what ya gotta do." - uThermal 2023. LOL!
The cyclone seems just like a more offensive unit. If you have a stronger army it OWNS, if you have a weaker army, it BLOWS! Thermy's micro is so good that he usually has a stronger army, so it shows off the cyclone well.
His macro gets him bigger armies
Shut up Kyle
I'm curious if a raven or 2 would help the cyclones take fights much easier with the AA missiles. Just theory crafting.
The cyclones seem to fight like phoenixs now, you always want to be attack moving all the time either chasing or retreating at all times always locking on and doing damage. Attack upgrades will be really good on them for mech vs mech or vs protoss.
19:03 the planetary ANNIHILATES those banelings
Mvp of the match lmao
Maxed out planetary. My fav❤
Cyclone lock-on + marauder slow effect is gonna be great
4:21 "This way, the new Cyclone looks very strong." lmao
Actually curious how viable it might be to rely on cyclones as the core army unit and mixing in some support units to help them not get surrounded/give them space to micro like Liberators (now that cyclone aren't as gas heavy anymore probably doable), Widowmines (probably easy to flex into the composition since it builds lots of factories anyways), or maybe even Concussive Shell Marauders (who can tank some of the a-move things like banelings/chargelots while also helping with keeping stuff in range for the cyclones).
so funny after the blunder on the 60k tournament when the vikings were shooting on the plate, now you kill the plates with the cyclanes 😀. awesome video. keep up the good work.
I think cyclone pairing medivacs with hellbats and ghosts make a better pairing than tanks. You can do drops with hellbats and some healing at the same time.
Yeah maybe some air units to punish no antiair and lure out either hydras (which arent great against hellions) or mutas/corrupters (which can be dealt with with ghost and cyclone).
Unseiged tanks and SCVs. Old school Blitzkrieg
The Gotham if Starcraft I know I won't be able to implement this in my gameplay but boy is it fun to watch
Hello again! Transformers to GM! essentially anything that has more than one mode: tanks, vikings, hellions, liberators, mines, thors. something like that!
Hey so I'm suuuper casual at Starcraft (played the campaigns & coop on brutal, but that's it, never on the ladder)
But I've always wondered why Terran mech players almost never repair units. I like having 2-3 SCVs on a group not too far behind my army & keep everything repaired.
I know right. I like to SCVs patrolling forward , defensive positions. I think the building armor upgrade is the most underrated early game upgrade. You can instantly drop 10 SCVs from a flying CC. Imagine flying 10 barracks and 3 full CCs into the enemy base.
I think you need to try squeeze some additional value or threat saturation a single starport for a raven or double banshee play. The extra scouting, harass, creep killing potential and defence against the Zerg ground army will allow you to make a more comfortable transition. Another potential is to play a 'look and see' ghosts would have been good but to be honest for a while marauders would have given you some value with concussive and just to pound the roaches. I think the cyclones are interesting but I am wondering whether it would be better just to try and get an 8-10 count just to follow a bio/mine wave rather than have them as a legit solo backbone. I think the only way the cyclone becomes appealing is if you figure out a well timed build order where for a decent period you think the amount of cyclones you build will trade up in value.
You make everything strong Marc 😅
amazing play and you are commentating at the same time! wow impressive
Marc please please call it spooky mech it’s spooktober here in the US and we celebrate this religious holiday of chocolate and skeglintons it is very sacred and very spooky
Hellions. Check the skirmish at 14:20.
Can you counter blink from protoss by just using few ghosts with cyclones, with them using EMPs?
I’m far from a pro but the timing I like is 5 mins starting to poke however usually I have a couple hellions to add meat. Maybe a widow mine?
less than 1 hour gang :)
Less than two weeks gang
Cyclones seem to be shooting with spitballs with that damage output... LOL.
Concentrate fire is important. Airdrop Marauders would be awesome. Slow the enemy and tank the damage
Not really really relevant past talking about the Cyclone, but I am curious about if it should have tag changes and if it'd be good or bad balance wise.
Long story short, it has 0 armor and the armored tag, when normally it should be light I believe. For balancing purposes, I think it'd be a pretty big buff to change it to light because Marauders, Siege Tanks, Stalkers and Void Rays would all do less damage to it. On the flip side, Hellions and Adepts would hit significantly harder. I believe banelings as well? But I don't know about countering Cyclones with Banelings lmao
Is it possible to be neither?
@@MerlynMusicman I don't think so? Honestly not too sure if any units have had neither, only "example" is creep tumors which had neither but light was added, but a bit different than an actual unit.
Think about an episode where another pro of the race you're playing coaches Marc through one of their builds.
I feel like all the Terrans just were trained microing the old cyclones at their old range and until they learned to micro them at their new range, they were going to say they suck.
resistance to change is real even in video games friend
They are slow without the upgrade and this is mostly why people complain about it, because most of the time cyclones were used very early but know you cant because you do not have the upgrade. So I guess early proxy voidray should be tough to hold
As the second cousin three times removed from that SCV I don't appreciate you saying he didn't matter too much.
😡😡
as a bronze league nub, i feel that cyclones should be a dps back line mixed in with a hellbat front line against zerg, eventually adding thors. that army covers ground and air
The hellbat are too slow because they are infantry without stimpacks if the enemy split his army in 2 or 3 like a good zerg player and worst, they play in his creep zone, you gonna get surrounded, fast kiting with cyclones and losing the firebats alone.
Appropriately the games were on 'a-cyclone' map (Alcyone)
Good games. Yeah i think the tanks are good for defending so a couple well places worth. But in push with all the surroundings and being in zerg areas where they are more fast is risky friendly fire and Its the sieging unsieging is time consuming and cut the Flow of your fast harrasment, I think the ghost carried the fights and the cyclones are a nice partner to snipe any detector try or air units, they are just like AA move towers, really op. Just spread the ghost in groups in case they get detected and rushed. I think if you add some banshees to the equation you have it in late for sieging enemy base, to kill aoe stuff like colosus, tanks. Or you just can try multi nuke.
Running back to unseiged tanks with SCVs should work just fine. Maxed out pfs, turrets,and bunkers can get you through the midgame pretty easy. I love turrets. They scan all the time. Don't cost supply. Shoots air units and act as an early warning system.
In your very old videos you destroyed the block thing at the bottom of your ramp, but then you never did for a really long time. Recently, you’ve started destroying it again, any reason?
You must channel your inner Genghis Khan😂
Some banshees would've rounded out that army nicely.
Love the episodes! The jingle at the end is gone :(
hi Mark, its already better 😉 have to admit. But see few upgrades here: 1 st game - everything good - just try to divide pulled workers half for attack, half for repair. take few scv and shift click on cyclons, another few shift click on another wich are no full. I know - its hard, but i belief you can do it. Also i think you could start 11 a bit earlier. In fight #2 vs zerg you can mix cyclons and hellions from beginnig and pull workers any way in any atack. Just dont stop to make workers for that. Good luck and more victories for you!!
or vs zerg make part of hellions as hellbats and medivacs as continue to heal hellbats and scvs. make sure dont stop make cyclons and upgrades. You will do it ✌️
Challenge: incrementally zone out and map control with siege tank and mass turret to GM?
What you do is, make medivacs and ravens, and pull the boys. Let the SCV/medivac tank for the cyclones, use the SCV to autorepair.
this is the most silver league idea i ever heard.
drunk gold league actually
The medivacs are really paper and easy countered with some hydras. And scv are good for a break repair, but for a battle not good and enough. Is chaotic have them in the group while your are facing the enemy army. And a raven is an energy dependant, if the match gets more long you have insta problems.
I think it may work though. Silver strat challenge lol😂
@@Dsrapchile the raven is for when you need the detection, like in TvZ for creep tumors, otherwise swap for medivac
Drinking Game: Take a shot when...
1. Queens successfully defend pressure with little to no damage - XXXXXXXXXXXXXXXXX
2. Zerg takes 4 or 5 bases with little to no contesting (doesn't lose a 3rd before 4th/5th completes) - XXXX
3. Zergling run bye kills 5+ workers -
4. Banelings insta-nuke a base and minimum 4 workers - X
5. Zerg resupplies significant portion if not all army instantly - X
How many shots did you take before getting shtfaced?
Let's go!
cyclones seem like a win-more unit. They're good at converting an advantage into a snowball if you don't commit a major blunder.
Cyclone, Hellion and tank combo reminds me of Vulture, Goliath and Tank combo for broodwar lol
I like how the name of the second map is basically "all cyclone"
actually not a bad cyclone game, in the past there was an episode featuring them that was really boring but your tactical prowess has come out
🪿
I liked the old cyclone a lot, they were a lot of fun to use with that crazy range + scans.. The new one.. well, I win more, and not only did I actually beat a protoss but I did it with mech. And I get a lot more salt... But overall I don't like it.
I think the Cyclone is worse TvP but better TvZ, not in terms of effectiveness, but in how fun they are to use. It's kind of a wash on TvT, really.
Cyclone liberator could be fire
Cyclone is just an average unit which has high utility in the early and mid game phase provided the player use in combination with other units, pure cyclones is a swift recipe to dissaster
Stormgate or zeroSpace ? My heart balance
I think new cyclone to GM is the only way to know for sure
that build is cleann
Okay, I don't how viable it will be going forward... but Ghost/Cyclone on TvZ is sick.
That Zerg lost cause it never went into Spellcasters. Really great game by uthernal against a zerg with full 4basel eco!
We NEED a new series! Cyclone/Widow Mine Part Deux!
Maybe pair it with widow mines instead of tanks?
That guy made a big mistake: attacking in one place each wave. If he had moved the locust attacks using Nydus, he could have hit top and bottom, making it impossible for you to concentrate your defense... but NOOOooo... he head butted you over and OVER and over...
Is the new Cyclone now one of the units with lowest damage per attack? It also dies sooo fast >.< the amor is made of butter xD
Base damage is now 11. There's lots of units with less than that, it just feels weak because it was 20 before the patch.
YES
Did you actually qualify now or not? It would be cool to see you play more competitive and serious again.
Has uthermal ever battlecruiser rushed ? If i was as good as him, it would be hard to not build BC fleets.. ❤😮
Interesting.
Maybe not siege tanks when there are swarm hosts?
Seems like that first guy gave up too quickly.
I thought so as well
It was completely over, I had half of his income, no third base and lost all of my units.
Nice! ur a BMG! :)
I gotta say.... ghost cyclone looks a bit op 😆
They are cheaper and easier to make now. There Might be some new strategies on these cars.
Think Genghis Khan
What about 2 cyclones then, instead of going mech, go vikings or bc
What you missed in this episode is using cyclone drops to kill workers. I have seen many use it to great success. Tge new cyclone is actually a great harassment unit
what makes the whole point of the new patch void. Like, the point was to stabilize PvT, indirectly buff P, etc. With all the usually nice new changes, they didnt address the biggest issue PvT had: mid-game pushes, all-ins and various harrasement options with openers super easy to execute for T, to counter which P needs a tight build order and excellent scouting - all when P is the least forgiving race with the worst scout. Instead, they gave T a Cyclone rework none asked for, which created even more openers and harrasement options. Good job balance council.
Nice
I played huk and he thor rushed me when I was going cyclones and cyclones are bad
Was I wrong avout the new cyclone? No, no I was not.
you should call it psiclone
mass cyclone, ghost? standard gameplay.
Cyclone, to me, is supposed to fill the role that Hydras fill. Yet Hydras are so, so much more efficient, as you've proven recently. Really unfortunate, because I think Cyclones are cool.
Crap cyclone to GM :) It used to be my favorite unit
You honestly just seemed to set on your mind that terran was nerfed
I love the videos but the "mr beast face" on every single one of your video thumbnails is hard to look at, especially on your videos page. Every once in a while sure but every single one? Either way, keep having fun, it's always a great watch :)
what's wrong with the video quallity it's so blurry.
Clean your glasses😅
Pretty sure it's on your end. My video is not at all blurry
too early
If you watch a video right after it was uploaded it can be blurry because TH-cam hasn't fully processed it to HD yet.
Should be good by now. TH-cam compression SUUUCCCKKKSSSSS. Side effect of it is when you upload something it takes a bit to clean it up. You're just faster than the rest of us :)
Déjà-vu
NormalPlayer 😆😆😆
Tanks just blows late game. Everything late game counters them beside TvT. I am always puzzled at why tanks are 3 supply. The whole concept of supply is to decourage people from massing a unit since your max army is weaker. With tanks, just making more tanks late game is already shit and it cripples your army mobility while being a expensive liability.
Why use the same "shock reaction" pictures on all your vids? Use a real reaction face from said video instead.
Very bad new cyclone
Totally irrational complaint, but please switch back to blue or orange colours for your army. I cannot stand the green on some subconscious level and it seems to be your default colour for the last few months 😢
Thanks from a crazy fan
First ❤
You was born for this moment!
Its what I say to my Girlfriend, she never stands a chance, I always come First
Cyclones are terrible!!!!!!