A caster build (magic, pyro, cleric, etc.) is definitely harder kind of build. Not only do you have to manage another resource (FP) but also spell/miracle/pyro loadouts. Switching to the right spell for the right situation in the moment is another layer of complexity added on top. It's the kind of playthrough that definitely warrants a more strategic approach, not at all like just swinging around a hunk of metal, you really have to think it through. On the one hand you do have the advantage of range and it's all too convenient to just often spam spells. A lot of fun though. Doesn't take long to get accustomed to the new way of combat; cycling through spells, using a catalyst to cast, etc. But definitely would not recommend it for anyone's first playthrough.
All phantoms come in with half their flask allotment, whether they're invaders or allies.
A caster build (magic, pyro, cleric, etc.) is definitely harder kind of build. Not only do you have to manage another resource (FP) but also spell/miracle/pyro loadouts. Switching to the right spell for the right situation in the moment is another layer of complexity added on top. It's the kind of playthrough that definitely warrants a more strategic approach, not at all like just swinging around a hunk of metal, you really have to think it through. On the one hand you do have the advantage of range and it's all too convenient to just often spam spells.
A lot of fun though. Doesn't take long to get accustomed to the new way of combat; cycling through spells, using a catalyst to cast, etc. But definitely would not recommend it for anyone's first playthrough.