Procedural Brick Material 🧱 (Blender Tutorial)

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 65

  • @abhaynath5833
    @abhaynath5833 ปีที่แล้ว +20

    Your procedural texturing series is best.

  • @TGerreGT
    @TGerreGT ปีที่แล้ว +6

    Sir, You are a freaking MIND READER! No kidding, I just finished my christmas fireplace, where all the bricks are built out from one mesh, and just opened YT to look for a texture which is not a pattern, and here we are. Right on the top of my feed. I didn't even have to search for it. Dummies like me owe you big time!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +3

      Wow, great timing I guess!

  • @ocbarrio
    @ocbarrio ปีที่แล้ว +8

    As always, amazing... And I say this not just for the quality of your tutorials, but the time you spend on them... Thank you so much, and keep that work!!
    And I have a request for you: how about a realistic blood material? It would be awesome for us, and for your procedural material series to have some liquids too...

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      thanks for the video idea

  • @deoclicianookssipinvieira5858
    @deoclicianookssipinvieira5858 ปีที่แล้ว +3

    Thank you for your efforts!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thank you for watching!

  • @rhomis
    @rhomis ปีที่แล้ว

    Thanks. Your procedural lessons help me keep in tune with Blender.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @KaijuMike
    @KaijuMike ปีที่แล้ว +2

    nice tutorial, was fun to follow!

  • @SaneKoi13
    @SaneKoi13 ปีที่แล้ว +1

    I'm hyped, I finished the plastic last night and remembered how to make scratches from nothing... I SHALL BECOME A PROCEDURAL DISCIPLE

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      Cool! Thanks for watching.

  • @blenderstuffs
    @blenderstuffs ปีที่แล้ว +4

    Amazing 🤩🤩

  • @chryMaroo
    @chryMaroo ปีที่แล้ว +1

    thank you so much

  • @sulmamr
    @sulmamr ปีที่แล้ว

    Amazing tutorial! Well done!

  • @r.n.6573
    @r.n.6573 ปีที่แล้ว

    After accomplishing the things in your bouncing red cube video, I came here thinking it was easy.. it was a tragedy. My dreams will be full of shift d.. Thanks to a napoleon-era computer, I can watch a season of tvseries until the render is over. Thank you :)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for watching : )

  • @davestomper3428
    @davestomper3428 ปีที่แล้ว

    Hey Ryan thanks for this video man I am trying to make this material. I can't get the noise texture to show up on the brick and I noticed at 7:13 minutes your bricks already have a variation of shadowing on them but I can't telll how you got it on your bricks. Can you maybe explain it???? please

  • @sparktech4104
    @sparktech4104 ปีที่แล้ว

    Your a professional!!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Glad you like it! 👍‍

  • @geezerdk
    @geezerdk ปีที่แล้ว

    genius, thanks for the cool vid

  • @strawberryparfait5453
    @strawberryparfait5453 ปีที่แล้ว

    hey your tutorial is amazing thanks ! i have an issue... the scale doesn't work and it doesn't change the texture and it's really too small we don't see the details at all...
    help please

  • @VTanalysis
    @VTanalysis ปีที่แล้ว

    Sir, till now I have watched many videos of your procedural nodes but still now I have been do not able to do many things with myself I just creat bump and normal texture .I do not able to do making moon, making sun, making earth,etc Sir please tell me how I can I texture like you please sir how to think like you to creat any texture please sir

  • @weikangqiu6778
    @weikangqiu6778 ปีที่แล้ว

    Hi Ryan, are you able to make almost anything you see in the real world to blender's procedural shading? How to achieve this? Could you give me some suggestions or learning paths? Thanks so much!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Yes, using Blender's Procedural Nodes, its possible to make basically every real life material. Sometimes I struggle to make a procedural material look exactly how I want. Of course I'm always learning more, and improving my skills. For a learning path, all I can say is keep watching tutorials and practicing a lot.

  • @KionLionGuardOfficial
    @KionLionGuardOfficial ปีที่แล้ว +2

    Nice👍

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Thank you!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial ปีที่แล้ว

      @@RyanKingArt I am Always here to watch you videos! SpaceX is Launching A falcon 9 soon: th-cam.com/video/FX-w2FhPLQo/w-d-xo.html

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว +1

    👍👍👍

  • @mr.lunatic3157
    @mr.lunatic3157 ปีที่แล้ว +1

    🤩🤩

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks! 👍‍👍‍

  • @ChillieGaming
    @ChillieGaming ปีที่แล้ว +1

    Could you please make a video on procedural grass or vegetation material

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the idea! 👍‍

  • @tgm2474
    @tgm2474 ปีที่แล้ว

    Amazing. I'm still trying to decipher how the nodes interact. But I notice that the bricks are identical. How do you make each instance of the material vary without manual adjustment. Is there a randomize node somewhere?

    • @TertiaryChrome
      @TertiaryChrome ปีที่แล้ว +1

      In the node editor, you can add an "Object Info" node, that should have an output called something with "Random" in it. It outputs a random value between 0 and 1 for every different object sharing the same maerial.
      Now, if on a Noise Texture node you select 4D instead of 3D, a option W will appear, that acts like a seed : the same seed gives always the same result, a different seed will always give a different result.
      If you plug the "Random" output in the W input, each different object will input a different seed in their respective noise texture.
      However, I think it only works in Cycles.

  • @diegofranco3268
    @diegofranco3268 ปีที่แล้ว

    No me muestra la opción "Displacement and Bump" 😔 minuto 5:24

  • @mitzuGamingE
    @mitzuGamingE ปีที่แล้ว

    Nice , can u make a video on rubber material

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the idea! 👍‍

  • @KeyandInfo
    @KeyandInfo ปีที่แล้ว +1

    Can you make Procedural Star 🌟 material video??

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      what type of star? Like a star in space?

    • @KeyandInfo
      @KeyandInfo ปีที่แล้ว

      @@RyanKingArt sun

  • @JPGpack
    @JPGpack 10 หลายเดือนก่อน

    I can’t scale on only the x axis broken

  • @ihustlemuzikfilms
    @ihustlemuzikfilms ปีที่แล้ว

    Can u do something with green screen footage with 3d environment

  • @jamalal-wlaqie7066
    @jamalal-wlaqie7066 ปีที่แล้ว

    go ahead

  • @igorzkoppt
    @igorzkoppt ปีที่แล้ว

    ... Or frozen meat 😁

  • @SubhrajyotiAcharyyaDSB
    @SubhrajyotiAcharyyaDSB ปีที่แล้ว

    bricks are among those things which i believe look best with textures instead of procedural. good try though

  • @ambrishsingh7363
    @ambrishsingh7363 ปีที่แล้ว

    👍👍👍