Sir, You are a freaking MIND READER! No kidding, I just finished my christmas fireplace, where all the bricks are built out from one mesh, and just opened YT to look for a texture which is not a pattern, and here we are. Right on the top of my feed. I didn't even have to search for it. Dummies like me owe you big time!
As always, amazing... And I say this not just for the quality of your tutorials, but the time you spend on them... Thank you so much, and keep that work!! And I have a request for you: how about a realistic blood material? It would be awesome for us, and for your procedural material series to have some liquids too...
After accomplishing the things in your bouncing red cube video, I came here thinking it was easy.. it was a tragedy. My dreams will be full of shift d.. Thanks to a napoleon-era computer, I can watch a season of tvseries until the render is over. Thank you :)
Hey Ryan thanks for this video man I am trying to make this material. I can't get the noise texture to show up on the brick and I noticed at 7:13 minutes your bricks already have a variation of shadowing on them but I can't telll how you got it on your bricks. Can you maybe explain it???? please
hey your tutorial is amazing thanks ! i have an issue... the scale doesn't work and it doesn't change the texture and it's really too small we don't see the details at all... help please
Sir, till now I have watched many videos of your procedural nodes but still now I have been do not able to do many things with myself I just creat bump and normal texture .I do not able to do making moon, making sun, making earth,etc Sir please tell me how I can I texture like you please sir how to think like you to creat any texture please sir
Hi Ryan, are you able to make almost anything you see in the real world to blender's procedural shading? How to achieve this? Could you give me some suggestions or learning paths? Thanks so much!
Yes, using Blender's Procedural Nodes, its possible to make basically every real life material. Sometimes I struggle to make a procedural material look exactly how I want. Of course I'm always learning more, and improving my skills. For a learning path, all I can say is keep watching tutorials and practicing a lot.
Amazing. I'm still trying to decipher how the nodes interact. But I notice that the bricks are identical. How do you make each instance of the material vary without manual adjustment. Is there a randomize node somewhere?
In the node editor, you can add an "Object Info" node, that should have an output called something with "Random" in it. It outputs a random value between 0 and 1 for every different object sharing the same maerial. Now, if on a Noise Texture node you select 4D instead of 3D, a option W will appear, that acts like a seed : the same seed gives always the same result, a different seed will always give a different result. If you plug the "Random" output in the W input, each different object will input a different seed in their respective noise texture. However, I think it only works in Cycles.
Your procedural texturing series is best.
Glad you like them!
Sir, You are a freaking MIND READER! No kidding, I just finished my christmas fireplace, where all the bricks are built out from one mesh, and just opened YT to look for a texture which is not a pattern, and here we are. Right on the top of my feed. I didn't even have to search for it. Dummies like me owe you big time!
Wow, great timing I guess!
As always, amazing... And I say this not just for the quality of your tutorials, but the time you spend on them... Thank you so much, and keep that work!!
And I have a request for you: how about a realistic blood material? It would be awesome for us, and for your procedural material series to have some liquids too...
thanks for the video idea
Thank you for your efforts!
thank you for watching!
Thanks. Your procedural lessons help me keep in tune with Blender.
thanks for watching!
nice tutorial, was fun to follow!
Glad you liked it!
I'm hyped, I finished the plastic last night and remembered how to make scratches from nothing... I SHALL BECOME A PROCEDURAL DISCIPLE
Cool! Thanks for watching.
Amazing 🤩🤩
Thanks!
thank you so much
Glad it helped!
Amazing tutorial! Well done!
glad you like it!
After accomplishing the things in your bouncing red cube video, I came here thinking it was easy.. it was a tragedy. My dreams will be full of shift d.. Thanks to a napoleon-era computer, I can watch a season of tvseries until the render is over. Thank you :)
thanks for watching : )
Hey Ryan thanks for this video man I am trying to make this material. I can't get the noise texture to show up on the brick and I noticed at 7:13 minutes your bricks already have a variation of shadowing on them but I can't telll how you got it on your bricks. Can you maybe explain it???? please
Your a professional!!
Glad you like it! 👍
genius, thanks for the cool vid
Glad you liked it!
hey your tutorial is amazing thanks ! i have an issue... the scale doesn't work and it doesn't change the texture and it's really too small we don't see the details at all...
help please
Sir, till now I have watched many videos of your procedural nodes but still now I have been do not able to do many things with myself I just creat bump and normal texture .I do not able to do making moon, making sun, making earth,etc Sir please tell me how I can I texture like you please sir how to think like you to creat any texture please sir
Hi Ryan, are you able to make almost anything you see in the real world to blender's procedural shading? How to achieve this? Could you give me some suggestions or learning paths? Thanks so much!
Yes, using Blender's Procedural Nodes, its possible to make basically every real life material. Sometimes I struggle to make a procedural material look exactly how I want. Of course I'm always learning more, and improving my skills. For a learning path, all I can say is keep watching tutorials and practicing a lot.
Nice👍
Thank you!
@@RyanKingArt I am Always here to watch you videos! SpaceX is Launching A falcon 9 soon: th-cam.com/video/FX-w2FhPLQo/w-d-xo.html
👍👍👍
thanks!
🤩🤩
thanks! 👍👍
Could you please make a video on procedural grass or vegetation material
thanks for the idea! 👍
Amazing. I'm still trying to decipher how the nodes interact. But I notice that the bricks are identical. How do you make each instance of the material vary without manual adjustment. Is there a randomize node somewhere?
In the node editor, you can add an "Object Info" node, that should have an output called something with "Random" in it. It outputs a random value between 0 and 1 for every different object sharing the same maerial.
Now, if on a Noise Texture node you select 4D instead of 3D, a option W will appear, that acts like a seed : the same seed gives always the same result, a different seed will always give a different result.
If you plug the "Random" output in the W input, each different object will input a different seed in their respective noise texture.
However, I think it only works in Cycles.
No me muestra la opción "Displacement and Bump" 😔 minuto 5:24
Nice , can u make a video on rubber material
thanks for the idea! 👍
Can you make Procedural Star 🌟 material video??
what type of star? Like a star in space?
@@RyanKingArt sun
I can’t scale on only the x axis broken
Can u do something with green screen footage with 3d environment
thanks for the idea!
go ahead
what?
@@RyanKingArt Go ahead.. you are awesome
@@RyanKingArt I'm sorry, sir, the expression betrayed me
@@RyanKingArt By the way, I love your lessons
@@jamalal-wlaqie7066 Thank you!
... Or frozen meat 😁
👍
bricks are among those things which i believe look best with textures instead of procedural. good try though
👍
👍👍👍
thanks!