in theory, with a good flight computer, you could dock to the spinning station, you'd just need to provide enough centripetal force from the engines and a good way to control translation when turning
Hey hey notification squad! Had a blast making this video! Here is the link for this SSTO craft on KerbalX. Can be improved by rooting main landing gear directly to a cargo bay. With the video setup you need to be a bit more delicate with landings. kerbalx.com/Yakez/SLIC-Gateway-mission-04
You can still have an axial docking port and avoid the Dzhanibekov effect. The trick is to make it not shaped like a line, but shaped like a cross, with the shorter arms of the cross still contributing significantly more moment of inertia than any docked craft will. That way, you ensure that the axis of rotation will always be the axis of the largest moment of inertia.
Yup, basically getting in resonance with Dzanibekov effect or making it insignificant. From what I got researching this, any rotating asymmetric body would get it at some threshold.
@@Yakez42 The Dzhanibekov effect happens exactly if a non-axisymmetric body is rotating about the principal axis with the intermediate moment of inertia (or an axis close to it).
Though your design is 'slick' seeing the like lab space where fuel is makes me physically recoil. This build has too much clipping for me, but it looks really pretty, nice work.
@@ENCHANTMEN_ Cool looking non exploity SSTOs are definitely possible especially with the spaceplane parts, but the cargo capacity/delta V is often bad. People use those insane clipped monstrosities for the long haul missions, or to get some insane payload into orbit
@@Yakez42 Btw i just want to say that all of your crafts are absolutely amazing, the most spectacular looking craft i have ever seen. Now to my real problem.. Because i dont have all the DLC it doesnt let me load the file for the SSTO meaning that i had to copy it from your video.. I think i did a farely good job of copying it since it stills lifts off.. barely.. ( 6 meters above sea level after the runway had ended..) and after it lifts off its VERY VERY VEEERY stable even though i struggle to control it while reentry and it does have enough fuel to go to the mun and back and even a 1 way trip to duna. Now i do have 100 parts less than you.. i dont know where you got 100 more parts but eh it doesnt matter. My real issue is that my copy from your SSTO is kinda not powerful.. Like it cant lift anything other than its own weigth.. Even if i add 1 ton extra weight the SSTO, the SSTO crashed into the ground at a speed of -1 vertical speed and 200 horizontal speed.. So please tell me one way to improve TWR so it actually lifts off.. Btw adding more rockets (rapiers?) isnt helping since that actually reduces TWR..
Also how much ram does spectra and parallax use in your system? i am buying a new computer in some months so i want to know if 8 gigs of ram will be enough for spectra and parallax or if i will need 16 gigs
So with SSTOs you can check perfectly balanced space shuttle video for design tips. I tend to clip quite a bit of fuel tanks into fairings. Not entirely realistic, but I tend to tell myself that the whole thing is custom fuel tank xD Forbidden KSP tech video also go in depth into aerodynamic tricks of KSP. Can be handy in SSTO construction. Considering RAM, well I do run 48GB of RAM and my win10 system can eat up 11GB on its own (even with Edge deleted). So it hard to give concrete numbers when it depends on system. But I can totally say that even with hundreds of mods it is hard to go over 32GB of RAM with KSP. So 48GB is there only for 4k video editing. Also for quite a long time I was running 16GB DDR3 system with moderately modded KSP in 1080p and it was completely fine. In the end of the day I stopped treating RAM as "hardware". I treat RAM these days as storage drives. If I have not enough I just get more. RAM prices are not so high. Motherboards and CPUs in last 15 years have been supporting way more RAM than necessary, like my current B5500-Plus can support 128GB... I will never use that capacity even with 4k editing.
This is a very clipped craft. Can you build a version of this with no clipping. I’d be extremely interested in seeing that. Same parts just laid out in a way without clipping. Stacking rapiers and clipping them away seems like cheating. I mean why not just clip it all into one pointy fairing lol
Faring have plenty of empty space. If it was procedural tank it would be fine, but it is not a vanilla feature. Thing is that small fuel tanks provide drag and putting them inside faring make it playable. And this drag will kill ssto part really fast. You can add two huge levitating tanks on the sides with matching nosecones on both ends and have 0 drag from them. Is it cheating then? It works better than any amount of clipping in this craft. Like any good old game KSP have too much exploits/features to ignore them and roleplay no-clipping purist.
in theory, with a good flight computer, you could dock to the spinning station, you'd just need to provide enough centripetal force from the engines and a good way to control translation when turning
yup just need TARS from interstellar to match RPM ;-)
@@Yakez42 "kOS"😉
Of course, it will take more than a couple of hours, but it is quite possible.
Hey hey notification squad! Had a blast making this video! Here is the link for this SSTO craft on KerbalX. Can be improved by rooting main landing gear directly to a cargo bay. With the video setup you need to be a bit more delicate with landings.
kerbalx.com/Yakez/SLIC-Gateway-mission-04
where are u from:?
you should really need volumetric clouds early acess and TUFX on this game
Dude! Great video! Keep up the good work!
8:15 You laugh just like I do
I call it crazy gamer laughter xD
You can still have an axial docking port and avoid the Dzhanibekov effect. The trick is to make it not shaped like a line, but shaped like a cross, with the shorter arms of the cross still contributing significantly more moment of inertia than any docked craft will.
That way, you ensure that the axis of rotation will always be the axis of the largest moment of inertia.
Yup, basically getting in resonance with Dzanibekov effect or making it insignificant. From what I got researching this, any rotating asymmetric body would get it at some threshold.
@@Yakez42 The Dzhanibekov effect happens exactly if a non-axisymmetric body is rotating about the principal axis with the intermediate moment of inertia (or an axis close to it).
I want your rocket designs just to look at holy mackerel
Though your design is 'slick' seeing the like lab space where fuel is makes me physically recoil. This build has too much clipping for me, but it looks really pretty, nice work.
I hate how SSTOs in KSP either look totally unrealistic or need tons of exploits to actually work.
@@ENCHANTMEN_ Cool looking non exploity SSTOs are definitely possible especially with the spaceplane parts, but the cargo capacity/delta V is often bad. People use those insane clipped monstrosities for the long haul missions, or to get some insane payload into orbit
8:47 ah yes its my favorite part when you build the sRation
You are the new Stratzenblitz75
Big shoes to fill... although Bradley Whistance and Stratzenblitz75 are two of my most favorite KSP channels!
Do you make alot of ksp videos? If so I'll sub.
Have 3-4 ksp videos in the making. The next one would be about the alternative version of Soviet Buran proposed back in 1974.
@@Yakez42 Sold! Thank you for taking the time to reply.
What are your mods? I think i know some but i want to be sure. Excluding your part mods
There were no part mods in this video. All crafts are stock. Visuals are Spectra (with all addons), EVE, Scatterer and Waterfall.
@@Yakez42 Btw i just want to say that all of your crafts are absolutely amazing, the most spectacular looking craft i have ever seen. Now to my real problem.. Because i dont have all the DLC it doesnt let me load the file for the SSTO meaning that i had to copy it from your video.. I think i did a farely good job of copying it since it stills lifts off.. barely.. ( 6 meters above sea level after the runway had ended..) and after it lifts off its VERY VERY VEEERY stable even though i struggle to control it while reentry and it does have enough fuel to go to the mun and back and even a 1 way trip to duna. Now i do have 100 parts less than you.. i dont know where you got 100 more parts but eh it doesnt matter. My real issue is that my copy from your SSTO is kinda not powerful.. Like it cant lift anything other than its own weigth.. Even if i add 1 ton extra weight the SSTO, the SSTO crashed into the ground at a speed of -1 vertical speed and 200 horizontal speed.. So please tell me one way to improve TWR so it actually lifts off.. Btw adding more rockets (rapiers?) isnt helping since that actually reduces TWR..
Also how much ram does spectra and parallax use in your system? i am buying a new computer in some months so i want to know if 8 gigs of ram will be enough for spectra and parallax or if i will need 16 gigs
So with SSTOs you can check perfectly balanced space shuttle video for design tips. I tend to clip quite a bit of fuel tanks into fairings. Not entirely realistic, but I tend to tell myself that the whole thing is custom fuel tank xD Forbidden KSP tech video also go in depth into aerodynamic tricks of KSP. Can be handy in SSTO construction.
Considering RAM, well I do run 48GB of RAM and my win10 system can eat up 11GB on its own (even with Edge deleted). So it hard to give concrete numbers when it depends on system. But I can totally say that even with hundreds of mods it is hard to go over 32GB of RAM with KSP. So 48GB is there only for 4k video editing. Also for quite a long time I was running 16GB DDR3 system with moderately modded KSP in 1080p and it was completely fine. In the end of the day I stopped treating RAM as "hardware". I treat RAM these days as storage drives. If I have not enough I just get more. RAM prices are not so high. Motherboards and CPUs in last 15 years have been supporting way more RAM than necessary, like my current B5500-Plus can support 128GB... I will never use that capacity even with 4k editing.
Looks like you put “building sration” instead of “building station” for that segment, great video though!
Good spot. Probably fat fingered r instead of t.
Do you need dlc for the ssto ?
Link to the craft is in the pinned comment. It is pure stock.
@@Yakez42 no it´s no u need the making history dlc for it
what mod did you use for the engine effect?
waterfall
15:19 предэйтинг бУрАн энд ю ту но мор джаст хит супскрайб энд зыс из зэ энд оф зыс видео гудбай комрады
8:47 промах или прикол?))
first comment lets gooo!!!! 😆
awesome xD
This is a very clipped craft. Can you build a version of this with no clipping. I’d be extremely interested in seeing that. Same parts just laid out in a way without clipping. Stacking rapiers and clipping them away seems like cheating. I mean why not just clip it all into one pointy fairing lol
Faring have plenty of empty space. If it was procedural tank it would be fine, but it is not a vanilla feature. Thing is that small fuel tanks provide drag and putting them inside faring make it playable. And this drag will kill ssto part really fast. You can add two huge levitating tanks on the sides with matching nosecones on both ends and have 0 drag from them. Is it cheating then? It works better than any amount of clipping in this craft. Like any good old game KSP have too much exploits/features to ignore them and roleplay no-clipping purist.
Это тот самый учёный, что говорил 6а русском, как и ты :)
interesting but too much clipping
мастер клиппинга