Compact Boat Stabilizer - Stormworks Tutorial
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Join MrNJersey where he shows you how to build a compact stabilizer to add to your boat here in Stormworks.
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Intro Audio: Holy Tension Batman (TH-cam Audio Library)
Series Audio: Night Snow (TH-cam Audio Library)
Outro Audio: They Might Not - Puddle of Infinity (TH-cam Audio Library)
Oh, wow, really? It's that simple? I was dreading the moment you'd say 'And now we need a PID controller', might have to look into this for some of my own craft
This basicaly the same as a PID controller, but without the I and the D. but not really neessary for this simple application
I "invented" similar solution, so I can say that it needs one more switch to invert tilt sensors values while you are moving backwards.
A year back I built a ship with a stabiliser just like this one. Works well in conjunction with your active weight stabiliser on large ships.
I’m really loving these tutorials man! Really gets me into a building mood.
It doesn’t matter where you put the tilt sensor. It measures only attitude, not altitude. You can check that multiple tilt sensors positioned differently but facing the same direction produce the same output.
dunno mate as it does count change from where it is from were it was.. In this example if he put it lower in boat the tilt would be a diffrent number also arrow indicator is telling you what way tilt works so maybe 3y ago that was the case but for last 2years it is bulllshit what you wrote
@@RappelzWikiaPolska Have you checked yet?
This system works great, I used a set of secondary smaller fins towards the front to aid with pitch and it lets boat go through anything
Mr NJersey: "...These aren't stable. The nose will pitch up when you give it a bit more on the throttle..."
Me: ....o7
Ohh... ! I love to build those too.... my fastes one was going 180 from the speed sensor... that is somehow the limit.... (afterburner didnt help D: )
@@Warzone151097 I've only noticed afterburners making a difference after you've maxed the speed of the engine at the throttle setting. After that, it'll give an extra, it seems like, 2~10% more speed after a straight run, but yeah. Afterburners are a little disappointing. Kind of like the wheel grip system currently in place. That needs to improve a lot as well.
Steeljaw XXI then don’t use the compact ones, use larger ones in my other tutorials
@@MrNJersey I think you read me wrong on this one. I was completely joking. I usually build things in excess. If it has an engine in it, better put 3 more just in case. If it's reaching 40 kts at it's peak, what can adding a few rockets do? I've totally used this setup on my smaller boats after you've posted it, and it certainly is less effective on larger builds. I use your weights on rail system on those. But I wasn't taking a swing at this at all. I was just joking at the ridiculousness of jet powered boats and how much "a little more throttle" can make things go so magnificen-I mean horribly wrong. . . .
Half the time I'm in creative mode, I'm testing the limitations of the game. So those jet boats are more or less speed tests or even "will this work" tests. That being said, would either stabilization system work reliably at 200+ kts? I'm not questioning your systems at all, but they're meant for more realistic speeds and conditions. I'm just wondering if simply ramping up the equations in them would do the trick or adding more rudders or weights and sliders (for the interior hull rail-based Mr NJersey stabilizer) would do that as well? Got something new to test. . .
Also, side note. I finally went and dove down to inspect the MRN Jersey wreckage. . . .Is there a back story they've provided or is it just named after you for your community contribution. That thing just is mangled and it looks like it has a story behind it. Again sorry if there was some kind of misunderstanding of this joke.
@@steeljawX I think you over reacted. He only responded with a little sentence, you could just put a "I was jk" xdd
just saying that roll is something boat doin real life and it is what permits them to turn sharpely at planing speeds and the pitch is used to get more speed when the boat starts to going fast you want it to have to pitch up sleightly to get almost only the propellers in the water and after that it to level out but only if the hull is lifted out of the water so it can go as fast as possible.
If you want it to be more realistic in small boats you should have trim tabs and propeller pitch so you can make this happes as it should
I play stormworks and I always had trouble with small boats and subs sucking with stability but his helped so much
finnaly this is what i needed like litterly right now im building a small boat but it unstable as shi....
thanks for the help really needed it
Make sure to add weight in the bottom as much as possible, maybe even make a 1 or 2 layer keel of weight blocks if you can still stay afloat. This stabilizer system also helped mine
instead of negating the signal you can have one of the fins with the positive facing downwards.
Yes that could also work
@@MrNJersey Actually, it couldn't - you don't invert your pitch. Rolled my boat ower two times to figure this out
Tip: in a microcontroller you don't have a number inverter, you can replace it with a function block with the next code: x*-1
Or just use -x
@@MrNJersey or use x*-1 if you are making it for a 2nd grader
I did a similar system but I put the twin propellers themselves on hinges, they also work together to keep the propellers from leaving the water while allowing the hull to hydroplane on the surface so the boat is super fast.
Thanks so much for doing a tutorial video without a microprocessor.
I tried this on mine tonight and it seems to be a lot better. I also realized that I need to watch my battery more or somehow switch or limit this system because it will kill the battery overnight if you're not careful
Threshold gate to only let electric go through when boat is going more then 1mps etc
I think you should've invert the number at the front fin for the tilt, that's why ur boat was jumping
You can do it both ways, this setup is the same as I have on my jet ski and it’s the most stable one on the workshop for its size
the backround music is a real vibe
Thanks! I had so much trouble with my fast boat when I upgraded to the medium engine, it would get really unstable past 40 knots. Now it'll do 60-70 knots. 2 "trim tabs" on the stern and she is golden.
for water jet powered creations i use the water jets pitch feature to control the boats pitch
Water jets are also amazing at keeping depth in a submarine because their shells work so fast. Especially when sitting still.
Hi. So I've been watching your videos for a long time and I like the content. It helped me a lot in the beginning of Stromworks. Thanks for that :) Well ... it's always a matter of taste. But the boat without stabilization is more realistic in the water in my opinion. With big heavy boats I use rudder stabilizers myself, but always in such a way that they don't swim as if lying on the street ^^
Doing it with a PID, inverters and a add block. I think that’s eazier! And you can trim it out
Alot of people dont know or cant use a PID so thats why this exists :)
I'm currently having a problem when I reverse.
I have a roll and pitch stability system. It works great when I'm going forward. It consists of 2 fin rudders at the back of the boat on the port and starboard sides. There is also one in between them. The ones port and starboard are for roll stabilization. The one in the center is for pitch stabilization.
They work flawlessly when going forwards. If I take a left turn the boat wants to roll right the starboard fin goes down the port goes up. The pitch fin also works properly. But when I reverse they increase the motions. The pitch fin adds to the pitching moment and the roll fins exaggerate the roll instead of countering it and cause the boat to roll over.
I have tried to fix this a couple of way and no luck yet.
First I tried tying it into the throttle position (and electric motor rps) using a threshold gate and a numerical switchbox. If the throttle is at -.01 - 1 I tried to send the info as an inverse signal so that it still works but in reverse.
Secondly I have tried to Just shut off the system and send a 0 signal if the throttle position is -.01 to -1.
Any ideas thanks
Use a numerical switch box so when you’re in reverse it sends no signal
Perfect!! Not one of them HUGE stabilisers!
Well you can also use a pid for roll 50,0,50 works super well
depends on the size of the creation though
Simple , Easy, Perfect solution for a-lot of my creation's !! ty MrNJersey!
Thanks you so much iv been building a boat but its practically impossible to drive without inverting thanks so much this is so gonna help
Oh man I’ve been needing a tutorial on one of these for so long!!! Thanks NJ!
this was very useful! but what to do if my boat starts jumping like yours in this video? xd
it means your boat is too light for the amount of speed you're giving it.-
Good tutorial, you deserve alot more views and subs
I sort of figured out a way to keep my medium sized boat level in the water by using the hydrofoil method of altimeter to control fins. I’ll try this and see if it works better.
nice! keep up the good work man!
Thanks man!
Great tutorial again watched all of them
Great tips! More to come please!
This is a fantastic video and was really useful, however some of the information in it is wrong. If you also add fins on the front of the boat, those fins are *inverted* for pitch (but not for roll) because they are in front of the CG. Hence you actually need two new adds for the front two fins. They should use the same roll as their corresponding rear fin, but add the inverted pitch value. So:
* for a 2 fin setup: you need 2 functions (1 pitch, 1 roll), 1 inverter (just roll), 2 adds (one for each fin).
* for a 4 fin setup: you need 2 functions (1 pitch, 1 roll), 2 inverters (1 pitch, 1 roll) and 4 adds (one for each fin).
Alternatively for the 4 fin setup you can use the original 2 f(x) (1 pitch, 1 roll) as described in the video and 4 f(x,y,z) (one for each fin: x + y, -x + y, x + -y, -x + -y)
This is sooo helpful thank you MrNJersey ❤👏😊
i though the nose comming up on boat like what you built would be good, since they usialy have plaining hulls
Simple, compact, effective...
I LIKE :D
I love your vids
the fins didn't work but when i added a compact track and then gave it weights it did work.
I dod some thing similar but I used 2 pid,s and a number block as a reference.
Use fin rudder to use on start and make it more efficient
Just what I needed thank you so much
Is there a way to toggle the stabilization system on/off with a switch?
Did what you said and it worked perfectly! Thanks!
Huge thanks mate.
Need to invert the front rudders to keep the nose down, its why you shot out of the water.
Thanks again NJ this helped alot👍I'm building way better ships because of you and it's much appreciated ❤😊👌
Don't you want the front pitch to be inverted compared to the back? So you can pivot around the center of mass?
So if the nose comes up the back is pushed up and the front is pulled down.
My problem is wiring that up. Because you can no longer do it with just two add blocks.
I don't get why you can't directly connect multiple things to one rotor and have it just add itself.
im watching this for the 5 time
i just build your hole logic setup for preventing rolling but my fins just dont react :(
Thanks helpful but my boat that looks great but is to heavy flips over and this don’t fix the weight but helped it be more stable then it was
Cool tutorial, you should make more of them!
no chicken
can you make a tutorial for submarine depth holds?
you just have to find the point where the submarine doesnt dive
Man you are a life saver
How on earth does the tilt angle change depending on where the tilt sensor is on the boat? The whole boat moves as a unit, the direction is the same regardless of where you measure it from.
It would be awesome...if it would actually work. But it doesn't. Maybe those tutorials are just outdated, maybe i'm dumb. But none of them seem to work for me
Yeah sometimes it does not work but tinker with the pid controller
it still works
Why the (-4)? Does it always have to be -4? Does that factor depends on something or not? I'm asking, because you didn't say why it has to be -4 and not some other number.
instead of an inverter you can just inverte the fin rudder it saves you some money and time in carer mode
YES THANKS MAN
How about a tutorial video for supersonic jet build?
How do you think of the logic around these turorials?
I build them for creations I need them in and then share them with the community
MrNJersey huh, awesome!
@@ballistexx7864 You need to think like computer a.k.a. in binary :P
Actually it is pretty easy, you start with simple task and then just put those simple task together, even autopilots etc. are just simple tasks together making complex system
Start small, for ex. friend wanted tank controls for turret so I made him one, but I wouldn't make that just because I CAN do that but because there was a NEED for that
So challenge yourself and keep practicing!
Thanks!
Love your vids. I subbed and liked
it does not matter where you place the tild sensor, it will always stay the same
I followed this exactly and my boat still doesn’t stabilize I’ve checked over everything 5 times
Invert the pitch signal on the front fins. They are pushing the nose up, acting like a hydrofoil
For some reason I cannot connect the front tilt sensor to the back fin. I can attach the side, but not the front. I’m a kid trying to figure this out. Can you please help? Thanks.
I need help!!
Im building decently sized ship with 4 diesel engines (which should be more than enough to power it), but I’m having a lot of problems to make it go faster than 10 m/s. It’s propulsion system consists in (as I said) 4 large Diesel engines, powering 2 large propellers with gearboxes, the engines should have plenty of air and exhaust since they all have 1 large fluid slot for air and 2 pipe exhausts each, with pumps. For some reason, the engines can’t reach max RPS, their limit rps is already at 100, and the situation doesn’t change if they are not connected to the gearboxes and propellers. When I check their stats it seems like they don’t have enough air or exhaust (thing that shouldn’t be happening), and those stats change between all 4 engines (but I’ve built them identical to each other), and yes I’ve already checked all pumps are powered and facing in the right direction.
Pls help me, I’ve been dealing with this problem for moths
Tutorial for hydrofoils pls
hi, i'm from russia, you are shooting cool, thanks for your videos
This doesn't seem to work anymore, followed everything step by step 3 times and the fins don't move an inch.
any good whys to stabilize a large ship
I think i am doing something wrong because i dont see fins moving at all.. i rechecked I followed the functions step by step
In having the same problem
Would a PID system improve the performance?
Yes however this cuts the hassle out of tunning a PID which alot of the community dont know how to do or cant bother doing
MrNJersey that is true. I will try it out though :)
@@MrNJersey Also stock PID is not very good, that's why I made my own that limits Integral part when needed, preventing jets from exploding, can go from start to 199 rps (with stock PID, integral windup cause explosions), with only 0.5 RPS overshoot!!!
If you are interested in I can send you something MrNJersey, Peerebeer
I just can't get this to work. I set it up identical to the video yet it wants to list to the right at high speed.
I tried on my creation and i connected everything like it should but it didn't work, I don't know what I did wrong..
If you mixed the rudder system with the weight-block-on-rails system would it be more stable or less stable
I would assume more stable because the travel time of the fins is much faster and has more impact directly on the vessel WHILE moving, which would also mean that the weight system doesn't have to do as much travel ( keeping closer to center).
An advantage of mixing these is that you also have stabilization while not moving.
Thats stupidly simple lol thanks
This doesn't work for me :/ as soon as I start moving it radically rolls to the side that is inverted
If you make the negative number higher or lower will it increase the fin sensitivity (Ex) if I change the number to -6 will it make the fins more or less sensitive ( what does the number change )
Can you do a tutorial on how tomato the modded blocks you have used for the bow of the boat please? Also, I love your content. Love your vids mate. Keep up the good work. :)
Nevermind. I can see the parts you used.
@@ah-64attackhelicopter94 What blocks?
Why do you multiply by negative 4?
Wow what a good and useful tutorial!
Could you maybe make a tutorial on how to make a toggleble engine?
Endoskull have microprocessor on his Steam workshop, one of his oldest creations
But it is actually very simple
Input: rps,gas (numerical); key switch (bool)
Output: Number(gas) boolean(engine)
Key will simply switch numerical switchbox between ZERO and INPUT, so when it is ON it will simply pass gas value, otherwise send 0 to shut engine down
If RPS are lower than 5 AND key is ON output signal to start engine
I hope it helps :D
Jakub Pollák thank You so much for helping answer!
@@jakubpollak2067 does it work though? i have tried messing with the amount of rps to start and it never seems to work
@@redpug5042 Yes. His logic is sound.
If engine is off, and key is off: 0 is supplied as throttle, No signal is sent to the starter.
If engine is off(RPS below 5) and key is on: Throttle value is sent to throttle, on signal is sent to the starter.
If engine RPS is above 5, and key is off: 0 is supplied to throttle, none transmitted to the starter.
if engine RPS is above 5 and key is on: Throttle value is sent to throttle, but no signal is sent to the starter.
The thing is, the throttle HAS to be ENOUGH to make the engine turn stable at, but preferably ABOVE 5 RPS.
Minus 4? The magic number was minus 4?! And here I was, trying to capture the output of my PID with a custom oscillograph.
So my stationanry helicopter doesn't want to respond to the inputs for the fins for roll stabilization, any idea why?
i need help i built a big boat and when i spawn it it flips over help
where is the new episode of the ship build series
it didnt seem to work for me
Can you make tutorial about making missions ?
Just to make sure, the arrow on the tilt sensor has to be Vertically aligned, correct? I used one that was laying down flat and it was doing some weird stuff... ( to my stabiliser weight)
How would you build a boat that raises up into the air
i was the 300 like exactly
Does this work on larger boats? I have a cargo ship and do not have enough space for your other stabilization tutorial.
@MrNJersey does it matter if the tilt sencor arrow is pointing horizontally forward or vertically forward? Thanks!
i know this is an older video now, but ive implemented the systems into my small boat, and there brilliant except when in rough seas. I have this problem where if i face slight away from the on coming waves, as i come over the wave the boat will steer itself towards the wave and will keep doing this until its driving straight towards the wave. Any help on sorting this strange problem would be greatly apricated. NOTE * its nothing to do with the front 'pitch' im almost sure its the roll sensor kicking off as i go over the wave and bringing the side facing the wave down quickly causing the ship to 'steer'
I can't tell whats happening with mine. no matter what I do, the fins do the reverse of what they should. they both go opposite directions which is good, but always try to flip my boat over. I tried plugging the fins in the other way, I tried removing the negative multiplication. It doesn't work. No matter what, it always tries to flip me over. Any idea what I'm doing wrong?
Edit: Ok turns out my stability sensor was actually a water level sensor.... all fixed
make a tutorial on steering assist
It works on my other builds but not on the one im working on right now, weird
Great tutorial, i tend to struggle with drive trains for land vehicles at the moment, do you have any tips on the amount of gearboxes,m the ratios and how to stop wheel spin on lorries / making an ECU, Clutch and gearbox controller?
Have you checked out his gearbox tutorial yet?
@@aJacksonHoleguy Yeah, I understand the basics but I'm after more advanced ways to bring a land vehicle to life. The workshop vehicles have quite a polish to them that I can't seem to replicate
What did you write on the pitch function block?