sRGB color space & Linear color space concept in computer graphic

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 18

  • @dbatdev
    @dbatdev 10 หลายเดือนก่อน +8

    Man, i never understood a damn thing about color spaces until your video. Thank you'

    • @mohsenzare2511
      @mohsenzare2511  10 หลายเดือนก่อน

      Happy that help

    • @canoroncreative
      @canoroncreative 3 หลายเดือนก่อน

      Same here bro! this guys Is a true sense!

    • @Antiirgendwas
      @Antiirgendwas 2 หลายเดือนก่อน

      Yeah, same here :)

  • @ashwanishahrawat4607
    @ashwanishahrawat4607 7 หลายเดือนก่อน +5

    Very Informative, Thanks for the in-depth explanation, Origin and historical dependency.
    I really love the knowledge density of your videos.

  • @psyboyo
    @psyboyo 4 หลายเดือนก่อน +1

    Explained, learned, works. Amazing, thank you!

  • @saulsantos4132
    @saulsantos4132 10 หลายเดือนก่อน +2

    Great video, this explanation makes it clearer. Aside from this topic, where did you put the logic for adding mmi foliage in your terrain code? Like how it is placed and configured so you can have foliage lods? I ask to help someone in their lod implementation of his terrain system.

    • @mohsenzare2511
      @mohsenzare2511  10 หลายเดือนก่อน +3

      Thanks! I am working on a new video for terrain tutorial which I will release that in few days, meanwhile I have other video about grass system! take a look at them! like this one!
      th-cam.com/video/dCnsE12IUK4/w-d-xo.html

    • @saulsantos4132
      @saulsantos4132 10 หลายเดือนก่อน

      Thank you, though i was referring with logic of lods and how did you make it work with mmi as grass @@mohsenzare2511

    • @saulsantos4132
      @saulsantos4132 10 หลายเดือนก่อน

      Cool, thank you for the quick response, though i was referring to how the foliage custom lod system( ie turning from a higher poly to artist made low poly or to a billboard artist mesh ) works and how you made it work with the multimesh instance as he said “ Custom lods with MMI chunks means 2-4x the number of chunks and instances to manage“ it was cory. He said he would look at other system , but i just want to help facilitate things. @@mohsenzare2511

  • @blackfun4448
    @blackfun4448 10 หลายเดือนก่อน +1

    خیلی مفید بود 😉

  • @blazekyn2750
    @blazekyn2750 10 หลายเดือนก่อน +1

    Very informational thank you :D

    • @mohsenzare2511
      @mohsenzare2511  10 หลายเดือนก่อน

      Glad it was helpful!

  • @gameandbeyond99
    @gameandbeyond99 10 หลายเดือนก่อน +1

    Impressive👌👌👌

  • @Antiirgendwas
    @Antiirgendwas 2 หลายเดือนก่อน

    Does Godot (4.3) "want" linear colorspace for 2D as well?
    I imported an linear colorspace image as an Texture2D and it looked horrible. I then imported the same image in sgrb and it looked a lot better.
    Does this mean its generally better to use sgrb in 2D in Godot ?