Great video, this explanation makes it clearer. Aside from this topic, where did you put the logic for adding mmi foliage in your terrain code? Like how it is placed and configured so you can have foliage lods? I ask to help someone in their lod implementation of his terrain system.
Thanks! I am working on a new video for terrain tutorial which I will release that in few days, meanwhile I have other video about grass system! take a look at them! like this one! th-cam.com/video/dCnsE12IUK4/w-d-xo.html
Cool, thank you for the quick response, though i was referring to how the foliage custom lod system( ie turning from a higher poly to artist made low poly or to a billboard artist mesh ) works and how you made it work with the multimesh instance as he said “ Custom lods with MMI chunks means 2-4x the number of chunks and instances to manage“ it was cory. He said he would look at other system , but i just want to help facilitate things. @@mohsenzare2511
Does Godot (4.3) "want" linear colorspace for 2D as well? I imported an linear colorspace image as an Texture2D and it looked horrible. I then imported the same image in sgrb and it looked a lot better. Does this mean its generally better to use sgrb in 2D in Godot ?
Man, i never understood a damn thing about color spaces until your video. Thank you'
Happy that help
Same here bro! this guys Is a true sense!
Yeah, same here :)
Very Informative, Thanks for the in-depth explanation, Origin and historical dependency.
I really love the knowledge density of your videos.
Glad you like it
Explained, learned, works. Amazing, thank you!
Great video, this explanation makes it clearer. Aside from this topic, where did you put the logic for adding mmi foliage in your terrain code? Like how it is placed and configured so you can have foliage lods? I ask to help someone in their lod implementation of his terrain system.
Thanks! I am working on a new video for terrain tutorial which I will release that in few days, meanwhile I have other video about grass system! take a look at them! like this one!
th-cam.com/video/dCnsE12IUK4/w-d-xo.html
Thank you, though i was referring with logic of lods and how did you make it work with mmi as grass @@mohsenzare2511
Cool, thank you for the quick response, though i was referring to how the foliage custom lod system( ie turning from a higher poly to artist made low poly or to a billboard artist mesh ) works and how you made it work with the multimesh instance as he said “ Custom lods with MMI chunks means 2-4x the number of chunks and instances to manage“ it was cory. He said he would look at other system , but i just want to help facilitate things. @@mohsenzare2511
خیلی مفید بود 😉
ممنونم
Very informational thank you :D
Glad it was helpful!
Impressive👌👌👌
Thanks a lot 😊
Does Godot (4.3) "want" linear colorspace for 2D as well?
I imported an linear colorspace image as an Texture2D and it looked horrible. I then imported the same image in sgrb and it looked a lot better.
Does this mean its generally better to use sgrb in 2D in Godot ?