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finally a tutorial done properly! simple, clear, short, without too many wasted words! Very good.
I just watched all your videos -) Thank You
Awesome! thank you, more to come!
Really well explained video, thanks for the help.
thanks)
What to do if object ID is more than 3? Because in rgb by, only 3 layer mat can be made.
You can use multiple puzzle matte AOVs and change the object ID #s for each. So first puzzle matte 1,2,3 and second puzzle matte, 4,5,6. ORR use a cryptomatte.
Ho w dose it work on compex scenes, including the objects behide the glass etc. ?
Is it possible to render puzzle matte with render Manager?
thanks for this video! question: is it possible to render out PuzzleMattes on progressive? It only seems to work with Buckets
It has to be buckets I think.
WOW
how shadow for alpha
you have a specific AOV, but you will need to invert it, its white for some reason (I think its a mask only)
finally a tutorial done properly! simple, clear, short, without too many wasted words! Very good.
I just watched all your videos -) Thank You
Awesome! thank you, more to come!
Really well explained video, thanks for the help.
thanks)
What to do if object ID is more than 3? Because in rgb by, only 3 layer mat can be made.
You can use multiple puzzle matte AOVs and change the object ID #s for each. So first puzzle matte 1,2,3 and second puzzle matte, 4,5,6. ORR use a cryptomatte.
Ho w dose it work on compex scenes, including the objects behide the glass etc. ?
Is it possible to render puzzle matte with render Manager?
thanks for this video! question: is it possible to render out PuzzleMattes on progressive? It only seems to work with Buckets
It has to be buckets I think.
WOW
how shadow for alpha
you have a specific AOV, but you will need to invert it, its white for some reason (I think its a mask only)