Death of a Game: Planetside

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 487

  • @nerdSlayerstudioss
    @nerdSlayerstudioss  6 หลายเดือนก่อน +72

    This video does not have a sponsor, please support us on our Patreon, join our TH-cam Membership, or tip if you liked the video! Without your support (including monetarily), I couldn't do this channel and kind of content. Thanks!

    • @toodreammy
      @toodreammy 6 หลายเดือนก่อน +1

      they didn't wanna be featured in a series they're already gonna show up on 🤣

    • @jamawebb13
      @jamawebb13 6 หลายเดือนก่อน

      @nerdSlayerstudioss As the 2nd person ever on the team, the Very first artist, the very first art director (I hired Tramell) and ONLY person who stuck around PS1 from the very start in 1989, when it was called Tanarus 2, to the very end when it went to "live" support in 2004, I have to report a MAJOR inaccuracy in your history. The entire development was Verant Interactive (later Sony Online Entertainment) St Louis studio. I don't know where you got the "rogue planet games" thing. Never heard of them. Whom ever they are, there was NO involvement what so ever. I think you should correct that. I could go on about 20 pages of things to correct. But I don't really feel like it. The whole development project was a mess and I like to put it behind me. But I think credit is due to the St Louis team. We did 100% of the work. for better or worse. WE set the whole MMOFPS genre and everyone else takes the credit. PS1 was the first. Oh, and they brought me back for PS2 as well.
      Your video is appreciated :)

    • @ALittleSnowFairySaga
      @ALittleSnowFairySaga 6 หลายเดือนก่อน

      @@toodreammy “The Death of a Game: PlanetSide 2” is helped out massively in support by the game PlanetSide 2!”

    • @MachinedFace88ttv
      @MachinedFace88ttv 4 หลายเดือนก่อน

      you're vanu? gross

  • @markedforstrike
    @markedforstrike 6 หลายเดือนก่อน +314

    And today AAA companies will tell you that 128 players on a server is too much

    • @Mplsmn23
      @Mplsmn23 4 หลายเดือนก่อน +5

      At higher resolution it can be extremely demanding 🫴

    • @KelebMoonDancer
      @KelebMoonDancer 4 หลายเดือนก่อน +44

      @@Mplsmn23 It was demanding then too, its just a poor excuse to have cheaper servers.

    • @WhenGoatsWentBaa
      @WhenGoatsWentBaa 4 หลายเดือนก่อน +17

      @@Mplsmn23 Pretty sure resolution shouldn't make a difference, the server doesn't actually have to render anything visually, just track the locations/actions of players, hits and stuff along those lines
      High res visuals don't play a part on the server side of things, only the client side (which seeing as there are plenty of engines that can reasonably optimise large groups of character models, shouldn't be an issue either).
      Hell, players for Arma 3 can run servers with high player counts and those are typically homebuilt servers or community funded. If they can afford to make a functioning server for 100 people, a AAA can afford it.

    • @maccaronich
      @maccaronich 3 หลายเดือนก่อน

      PlanetSide 2 steps in

    • @AlexeyPiet
      @AlexeyPiet 2 หลายเดือนก่อน

      Its not the servers in almost all cases... because they are hosting numerous instances on one server... its about the screwed up net codes of todays era... and net coding on aaa level with physics, combat, interactions, etc. for loads of people IS HARD... the more dudes, the less real-time functions... just look at mmo's: there is a reason why all interactions there are so clearly instanced.

  • @jonmedders3866
    @jonmedders3866 6 หลายเดือนก่อน +129

    Planetside launch still has some of my favorite memories of playing online, I have still never played a game that captured the same feeling of thousands of players storming over a hillside to take a tower or base.

    • @therealkzero
      @therealkzero 6 หลายเดือนก่อน +4

      Agreed. My favorite game of all time. I miss it so much.

    • @alexkrylewski3218
      @alexkrylewski3218 5 หลายเดือนก่อน +1

      Game Foxhole may be interesting for you then, it's nowhere near similar mechanics-wise, but got this feeling of massive combined action, imo.

    • @VMUDream
      @VMUDream 4 หลายเดือนก่อน +1

      The devs have already moved on to a new game without fixing basic issues been around 5 years+ in foxhole.

  • @brandonjones3306
    @brandonjones3306 6 หลายเดือนก่อน +150

    I was TR on Emerald Server. I played so much on this server I could literally be a historian. I've seen many legendary players like GODJOEY, SGSWIFT, SGPROPHET, Ash, dogtag, TyzaL, LXG ouffit, Serious Gamers outfit... I could go on and on.
    - The SG's (NC) were known for taking over the most populated enemy tower. Not for a strategy play, no no... but simply farming kills. 3 men could hold a super populated enemy tower for hours.
    - Ash was a TR player that held the most kills on the server for a long run. He was a loner player (He was in his outfit and was the only member) Very smart player, almost like batman. The guy always had traps and always knew what you were going to do next.
    - TyzaL (VS) Was a masterful pilot and only used a shotgun. Ranked top 3 most kills on the server. I would rip into him with my chaingun and somehow always lost to just the basic shotgun.
    One of the best games ever made, sad to see it die. Long live the Terran Republic.

    • @Sigma6987
      @Sigma6987 6 หลายเดือนก่อน +14

      I remember those names. I also remember the tag "SG" and having no respect for them after seeing some of their members warp around at insane speeds (no, I'm not talking about the surge implant), including one instance where a squad of them magically warped on top of my squad's heads in a tower basement fight.

    • @brandonjones3306
      @brandonjones3306 6 หลายเดือนก่อน +7

      @@Sigma6987 There was definitely a lot of hate for the SG's back then! Many people claim they were cheating. Their accounts did eventually get banned. But I personally believe they weren't cheating, but maybe exploiting the crappy game engine. Before they nerfed the surge implant, the surge was super buggy. You could run around corners and to the other person it look like you either disappeared or they jumped over you. So they would be aiming at the sky while you were just behind them.😂

    • @jamawebb13
      @jamawebb13 6 หลายเดือนก่อน +7

      @@brandonjones3306 There was some cheating going on. But for the most part, it was just a result of what we had to do to keep network traffic going. Basicaly, the tech just didn't exsist to do what we needed to do for the game with hundreds of players on a single map and thousands of projectiles. There just wasn't enough bandwidth. So, we did a lot of interpelation. Especially with TR. We just couldn't track everything going on. So there were gost projectiles and prodictive pathing... resulting in players just dieing form damage they took several seconds or even minuets ago. and players seeing other players in locations that they wern't actually. It was a mess. But lightyears ahead of what anyone else was doing. Even WoW which didn't need all that much bandwidth or even framerate

    • @dtester
      @dtester 6 หลายเดือนก่อน +1

      Ah, TR tower defense. I'm guessing this was when Pounder Max was AI instead of AV? Good times!

    • @brandonjones3306
      @brandonjones3306 6 หลายเดือนก่อน

      @@jamawebb13 Fascinating! Were you one the devs at SOE??

  • @trentschippers5101
    @trentschippers5101 6 หลายเดือนก่อน +123

    "You have not failed Vanu.... you've failed yourselves".

    • @w1-em4nq
      @w1-em4nq 6 หลายเดือนก่อน +2

      lol

  • @bretsgamingchannel
    @bretsgamingchannel 6 หลายเดือนก่อน +33

    I played PS1 off and on since release, and was there even on the last day when we all said goodbye to the server. I also played PSForever, the revival project a few times since but the lag of "the zerg" & large populations makes it substantially less exciting to play, but I'm also very happy that it's still running. Best time to play is when they organize an event so the population is higher.
    A few notes. MAXes existed from launch, they were not added with Core Combat - which is not called "Combat Core." It was called that because the fights were going to take place within the planet's core, in cave systems. The reward for participating in these caves was some special weapons and vehicles, which you could then bring to the surface engagements to gain a unique advantage in a siege - especially the Router which would allow you to start teleporting new spawns straight from an AMS into an enemy base, instead of the usual fight sequence which involved rushing one of only a few doors. This helped shake up the somewhat boring siege phase where the vehicle part is over, and everyone is piled in "A New Hope" style all staring at the back door waiting for the inevitable bum rush to the spawn room or generators. Later, Core Combat became required to be able to use BFR's.
    You mentioned balancing and that was also a huge issue. Some things people complained about obviously make sense - complaints about the Jackhammer (3 barrel shotgun) being powerful in short range well, come on. Vehicle balance was actually pretty good outdoors. The issue is that most of the base designs are within shotgun range, especially crucial things like the main console that must be hacked for control of the base. Another major balance mis-step were some of the MAX abilities, such as the TR Maxes having a huge speed boost ability. 5 or 10 of those could simply rush through a backdoor straight to the spawn tubes and make it 90% of the time. In addition they could clamp down stationary and double their fire rate - many times the AA Max could take down an airplane before they even realized what happened due to the projectile travel time and good old lag. This isn't an exhaustive list of balance issues because so many things changed throughout the years, but those are ones that persisted for a long time. For example the Lasher was way too powerful with multiple shooters on a door at release, but it was fairly weak in 1v1's compared to the Jackhammer or Minigun - but then it was nerfed anyway and became the clear 3rd place heavy weapon. Many changes along those lines had us wondering if SOE even played their own game to understand it.
    Speaking to BFR balance, the key thing that was a problem that you didn't mention was that you had to PAY for the Core Combat expansion in order to get enough cave combat points to pull a BFR. It's not just that they were very powerful, or that you needed to grind to earn them - the issue is that it was what we'd call today "Pay To Win," which was a pretty new concept at that time especially for a subscription game that everyone was paying monthly for. When Reserves came out to increase player pop (Reserves players could play for free but were limited to BR6), this was an even bigger issue for them.
    The Bending was one of the dumbest moments in the game. Originally, it was 3 factions attempting to capture resources on the continents of the planet. Suddenly, each continent became it's own separate planet? Yet gravity and everything else was unchanged - fighting on Esamir was identical to fighting on Ceryshen and so on - the maps were unchanged from pre-aftershock continents (except Oshur for some reason). It made a lot more sense to just keep it as a single planet. I remember a few players complaining that they couldn't fly a bunch of Galaxies from one continent to the next so I guess this was their solution to that engine limitation? It's just a shame if they were going to make them separate planets that they didn't do something more to make mechanics unique to those places besides the different lattice order and coat of paint (foliage etc).
    As for progression, there was no big narrative shaping event, but the gameplay loop was enticing and fun. Players had to work hard to get to BR25 and especially CR5 took a long time to get and most players never progressed to that point. The progression was learning tactics, successfully capturing bases, and taking leadership roles within your squad or platoon units - like a military action. I don't remember complaints about lack of progression at the time, but I also probably disregarded complaints from players who were only like BR5/CR0 because they were so early in the progression that they didn't fully understand it, and that was the majority of players especially during reserves where you were limited to BR6/CR1. I do think it bothered people that they could capture and lock a continent, then the next day log in and it's reversed, but that was fun to me - it just meant fighting on another continent, or playing defense today. I'm not sure what people expected, since the game was exclusively PvP you can't have one faction "defeated" or something, it has to be continuously going. Maybe if there had been some big "event" like a last stand or final battle if one faction is able to lock out the majority of continents or something, but then you'd have to reset the map after the last stand and the players logging in the next day would still be having the same experience if they missed it. Either way, no point speculating about a solution to a 20 year old game!
    PS2... man. I remember being so excited for the beta like it was yesterday, talking to my Outfit while flying around Ishundar. A few of the guys in my Outfit actually flew to.. Vegas? Or LA? For a gameplay demonstration where they got to play PS2 in person in a private showing. The talk about the shooting mechanics and graphics was beyond exciting.
    Then the game came out. I've already written too much but man... what a disappointment. Within a year my entire outfit had quit the game (there were over 40 of us at the end of PS1). PS1 population nose dived into the ground and still required a subscription, unbelievably, so we felt it wasn't worth paying for that either. It was insane how long we begged and waited for PS1 to go free to play, and by the time it did, the population was already dead - and even before F2P, with SOE no longer paying much attention, it was overrun with hackers. It was an old game and incredibly easy to exploit it seemed, for a while there it seemed like every other play session had someone blatantly cheating - I'm not making false haccusations here, this isn't a game where an aimbot wins you fights, I'm talking flying around the map in the air, infinite health kits or taking no damage etc.
    I hung on longer than most and played PS2 for a few years on and off, I even checked back in on it last year and it's amazing how much stuff that caused problems at launch is still unsolved even today a decade later. Really obviously stuff like a lattice system and not letting people just sit behind a one-way spawn shield with an infinite ammo brick firing out, then redeploy to the next fight was just awful. You could play PS2 and have 1000:1 K/D if you really wanted, just redeploy spawn room to spawn room and only shoot out from behind the spawn shield... stupid. Performance issues and pop in as extra salt in the wound - we all kept expecting it to improve over time as both the server and our hardware improved but it never did.
    Mandalore's video on PS2 sums it up best. He says "It made you wanna tear your hair out, watching them speculate on problems that Planetside 1 figured out the answers to 10 years ago"
    I wouldn't exactly call PS2 a successful, horizontal release, but I suppose it was successful in that it killed PS1 off. PS2 being F2P while PS1 remained subscription and a decade old... pretty obvious which one players are going to pick there, but especially new players, and a continuous flow of new players is important to keeping any game alive. I guess monetarily PS2 must be successful though because it's still running and selling cosmetics and 100 gun variations to people.
    Sorry for the long post. PS1 was one of my favorite games of all time even with all its flaws, and my first MMO. I still listen to the soundtrack occasionally - very bittersweet. Thanks for the video.

    • @Captain1nsaneo
      @Captain1nsaneo 6 หลายเดือนก่อน +2

      Oh man, this brought back some memories from Johari. Mainly of how every major VS outfit swore off fighting on Amerish for a week. Ha! Good times.
      Routers were fun. You could also use them to teleport inside of walls or outside the map. There were rocks and trees left over under some bases where you could deploy teleport pads on if you didn't want to deal with the fall damage. I forget if I ever made a video on how you could use this to get VS Maxs into gens by coming through from beneath.
      The Max rush through the back door was pretty much the only way to break big sieges outside of draining the base. Man, I still hate fighting at Interlink Facilities because of how hard they are to crack. Only base with a more defensible layout is the Dropship center. I know that when we were planning large movement's we'd check the map and avoid Interlinks as they'd get us bogged down. That or take them early by blowing their gens early and defending the dead gen from repair crews.
      Oh man, that brings back memories of gen holds. You'd get a squad together, infiltrate into the enemy's one techplant or similar, blow the gen, and then sit in the generator and wait. Best one I had was where we held a TR gen so long that the NC made a play and actually captured the base through a full 15 minute timer. Thing was, after they got the hack on none of them checked the gen room. The first guy through the door with a glue gun actually jumped out of his skin when the wall of plazma hit him.
      Heavy Assault balance always struggled. The Jackhammer was always a monster but it also benefited the NC as a whole by forcing them to be aggressive to make it work. NC was frequently dominant on the infantry attack simply because they had to take ground to get the most out of the JH. I know less about the minigun as it stuck firmly in the middle until much later in the game's life where the TR figured it out or something and it became a pain to deal with. The Lasher, I'm pretty sure SOE never figured out how to balance the lasher. Its damage is in two parts, the orb and the lash. There's been versions where all the damage is in the orb and one where it was mostly in the lash (VS dominated group infantry fights that patch because of it). But my favorite version was the legendary Lasher 2.0, the one where they removed its damage degradation over distance. I had outfitmates who killed tanks with that thing.
      Also, on the balance side, on release the Lasher was complete garbage (some of us used the Sweeper instead because it was actually better in close fights!). A lot of the community wanted a fix by increasing orb travel speed but some genius (and I do mean that) instead massively increased its fire rate which made it viable.
      I'd nearly forgotten about the event leading up to The Bending. The change was made because they wanted to add more maps and the current global map didn't allow that from what I gather. Oshur was removed and replaced with Battle Islands (Oshur had been polled as the least enjoyable cont to fight on (Cerychen was exempt because Cery is too weird to replace)), each of which had their own custom rule sets for what could and could not be used with each island setup to highlight that kind of fight. Those rules got homogenized later but when they were in place, man, those were great fights.
      Sad thing about the loss of the original map was weather. There used to be storms that would move from continent from continent across the global map.
      Similar experience with PS2, I was busy getting the band back together but once we got in and saw how shallow the strategic layer was on release a lot of us shortly dropped.

    • @CaffeinePowered
      @CaffeinePowered 4 หลายเดือนก่อน +1

      @@Captain1nsaneo Lasher 2.0 was the single greatest week to be VS, the gallons of tears made up for every 1v1 you lost to an MCG or jackhammer.

  • @FrostRare
    @FrostRare 5 หลายเดือนก่อน +6

    What a massive achievement. Nothing like this had ever been even attempted before. Total freedom, uninhibited social connection, and a buffet of gameplay experiences. They don’t get enough props.

  • @Razzorn34
    @Razzorn34 6 หลายเดือนก่อน +80

    It was crazy assaulting a base with hundreds of people around. Infantry rolling in from dropships, tanks, jets, MAX suits. It was straight up chaos, and it was a blast. Planetside was way ahead of it's time. Planetside 2 just does not compare. It's such a shell of what Planetside 1 was.

    • @Pilvenuga
      @Pilvenuga 5 หลายเดือนก่อน +4

      people learned.
      we developed tactics and learned to identify what our enemy was doing.
      the battlefield evolved.

    • @Zaspor
      @Zaspor 5 หลายเดือนก่อน +2

      Oh dude right?! I remember repairing MAX suits on this one assault on a stronghold we had. That battle raged on for 5 or 6 hours straight- I have NEVER been a part of something that felt so much like a real virtual battle / war before or since omg was it flawlessly amazing! If only PS2 could have even been a fraction of how amazing PS1 was omg dude-

    • @moonwalkingpasserby
      @moonwalkingpasserby 4 หลายเดือนก่อน

      Planetside 2 definitely had this type of scenario, and it was definitely awesome. *source : i played planetside 2 a lot.

    • @BrainBurnStudios
      @BrainBurnStudios 3 หลายเดือนก่อน +1

      I disagree. Planetside 2 was able to make the flights even more epic.

  • @LMoftheCoast
    @LMoftheCoast 5 หลายเดือนก่อน +26

    This story comes from pretty early in PS1’s life.
    I was part of an outfit for the purple boys that focused on infiltration and hacking. It was essentially our job to infiltrate the bases next in line for capture from the current front lines. The scout suits had a cloaking field that when immobile, could only be seen through by unlocking a specific piece of war gear, so it was pretty easy to park yourself at, or nearby the command console ready to start the hack the moment the previous base in line flipped to your side. (This trick was so effective that it became SOP to sweep the command console with a hail of gunfire whenever you passed by, just in case an opposing infiltrator was parked up, waiting to hack).

    • @LMoftheCoast
      @LMoftheCoast 5 หลายเดือนก่อน +4

      Now that basic info is out of the way, onto the story.
      I was hot dropped onto a base by my outfit while they moved onto another base in line for capture. I managed to sneak inside, bypasses the handful of opposing players who had spawned back there to gather tanks and mobile spawn units to take back to the current front line. I arrived at the CC to find another infiltrator from another outfit had beaten me to it. I was of course, gracious and told him that the hack was his, and that I would watch his back.
      Unfortunately a couple of minutes later another member of his outfit showed up. A “regular” soldier without any sort of way to hide his location. Both I and his colleague begged him to leave as he would give us away to anyone in the base looking at blips on their mini-map, and that his colleague had the hack. He refused and brute forced the hack when the other base finally flipped, at which point I lost my temper and said something along the lines of “screw the griefing penalty, I’m not going to let you put us in danger, or let you steal the hack from your mate who did all the hard work” and proceeded to kill him.

    • @LMoftheCoast
      @LMoftheCoast 5 หลายเดือนก่อน +8

      I apologised to the other infiltrator for doing it, but that this guy was was acting like a dick. The infiltrator started his hack and agreed with me, but then informed me that actually that guy was the leader of his outfit. Next thing I know the entire outfit had hot dropped onto the base, ignoring the attacks from the opposing faction, who had fully started to spawn back at that base while the hack was being completed, solely to hunt me down and kill me. And that was how I earned the enmity of, and earned Kill On Sight status for almost an entire “allied” outfit.
      Was worth it though, the right person got the hack, a handful of that outfit earned themselves short temp bans for griefing, and not long after, the infiltrator quit his outfit and asked to join mine.
      Good times!

    • @apoc7468
      @apoc7468 4 หลายเดือนก่อน +1

      @@LMoftheCoast God this is why ps1 was fuken legendary in mmo fps games... so many angles of attack and team work, I really wish they'd release a PS1 remake somethin that encapsulated the team work involved in the original game. Boy what a trip down the nostalgia rabbit hole this was. Best team based FPS game I've ever played.

  • @Marinealver
    @Marinealver 6 หลายเดือนก่อน +67

    The MAXs were in before Core Combat. I had the Strayegy Guide which was out before the Core Combat.
    The problem with the the Caves was the maze like structure with ziplines and teleporters as well as a spaen room that was easily camped.
    Aftershock was the Bending and the BFRs. Before the bending you could fly from one "continent" to another and one of the continent was broken into 4 battle islands.
    Afterwards we had the new Sundeerer and Phantom cloaking aircraft.

    • @kingferaligatr7994
      @kingferaligatr7994 6 หลายเดือนก่อน +9

      PSForever (PSF) staff member here. Can confirm that the Phantasm was added during the normal game's lifetime. MAXes where on release. The Bending happened around the time of BFRs (I think a little before that) and was in 2004. Aftershock was just a combination of BFRs and the Bending, not really an expansion in its own right (at least not like Core Combat... which is its real name). PSF has no new content on our official servers, just some tweaks. However, the modding community *has* made some custom content in the past. Rogue Planet games only came into existence in the past year or two: Planetside was managed/made by SOE/Daybreak before that. PS1 *did* have a F2P program around 2006-7 called the Reserves that restricted free players to around BR6/CR1 (I think). However, it only lasted like a year.
      Other contributing factor's to PS1 demise (some I can confirm, so I've just heard about): its subscription fee in general. Apparently the game also had server merges pretty early on due to the lack of players. Also, during the permanent F2P era, the game was *plagued* by hackers that kept the population down. We rarely had GMs to ban them (to be fair, we where told that would be the case). We don't have to deal with that anymore in PSF thankfully anymore due us having an actual GM team.
      Fellow PS1 vets, remind if I missed anything else. (I only started playing the game during permanent F2P, but PS1 is pretty much my favorite PVP of all time. Not a high bar, but speaking that I pretty much outright dislike PVP games... yeah... I've been playing the game on and off since 2014 at any rate.)

    • @jamawebb13
      @jamawebb13 6 หลายเดือนก่อน +8

      @@kingferaligatr7994 I will confirm ALL this. Also to add, "The Bending" was originally called "The Fracture". I built the Phantasm back in 2002 as part of the Core Combat vehicles. It was technically on the disk. But the launch got delayed till Aftershock. I made nearly all the vehicles. I think there were only 2 or three that I didn't. Tramell made the TR Maruder. Brett Briley made the Flail (alien tank from core combat). Josh Robinson made the VS BFR. Joe Marelullo made the NC BFR. I made everything else and then some. There was a ton that got left on the cutting room floor. I forget all the asset names... and sadly some of the names of team members. It was a LONG time ago.

    • @freelancerthe2561
      @freelancerthe2561 6 หลายเดือนก่อน +2

      @@kingferaligatr7994 Balance was another problem. More specifically, players kept finding exploits that let do insane things with the game. Compared to modern games, Planetside 1's game mechanics were simple and ridged. So the issues were rarely "its a bug, and not supposed to do that", and more that 2 systems 'working as intended' combined to circumvent the primary counter of one or both. Like AI Pounder MAXs were almost sub-par DPS, made up for slightly with its AOE.... but combined with the TR MAX's Anchor ability, two pounders could hold a choke point against nigh endless infantry (literally only limited by Ammo supply). The VS Starfire AA weapon, where you could pre-fire your shots ahead of your target, and lock at the lasts second to have all 4 shots land at once, with almost no lock warning. Then there was the NC MAX's shield ability that was basically useless, as small arms saturation could overpower it faster than the MAX can walk. That time Surge made every Heavy Armor paired with a Heavy weapon an unstoppable killing machine. Lasher 2.0, chain lashing for too much damage. When Flails were introduced, people realized you could park on an incline to get around the look angle limits.
      I wouldn't be until a few years into the game I finally started to understand game balance as a concept, and all the nightmare scenarios that even small changes can cascade into. This game is what sparked my interest on the subject. How whole eco systems build up or fall apart around various game mechanics. And a game community's tendency to abuse any advantage they can find.

    • @kingferaligatr7994
      @kingferaligatr7994 5 หลายเดือนก่อน +1

      @@jamawebb13 Ah, you worked on PS1? Interesting to know. :)

    • @kingferaligatr7994
      @kingferaligatr7994 5 หลายเดือนก่อน +1

      @@freelancerthe2561 Yeah, PS1's balance isn't the best. It's alright, but there certainly are problems. My time modding games like Halo has also taught me some important lessons in how to balance things. It doesn't make me a game designer, but I get insight into it.

  • @inrit
    @inrit 6 หลายเดือนก่อน +35

    Core Combat was a much bigger expansion than this video suggests. In particular, it added a complex set of underground maps with very different gameplay, and persistent benefits for your team when you control them. RIP PS1, one of my favorite games of all time.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  6 หลายเดือนก่อน +7

      From what I was told most if not all disliked the new tunnel/map system, and I hadn't heard about the persistent benefits? Thanks for your POV

    • @jamawebb13
      @jamawebb13 6 หลายเดือนก่อน +4

      @@nerdSlayerstudioss yeah, no one liked the caves. even the dev team

    • @karenpojar2514
      @karenpojar2514 5 หลายเดือนก่อน +1

      I loved the caves. Movement and flanking were paramount, and vehicle spam was difficult. Whereas surface fights were "overwhelm with vehicles in the forest and hallway slugfests in the base."
      But seems I was in the minority.

    • @Vince7724
      @Vince7724 4 หลายเดือนก่อน +3

      @@nerdSlayerstudioss you had to find these little trinkets in the caves, bring them to the middle where a giant white beam would charge them, then carry them off to one of your basses above ground and at any point, one of the other factions could take you out and take it for themselves. they would even show up on everybody's map after you charged them, so you where HUNTED. IF you got to your base you would get one of 6 different effects total, one of them made your bases turrets work autonomously, i forget the others. they would last for I think a day and a half and it would extend along the supply paths to friendly bases.
      you also had to do something funky to get to drive the BFRs, maybe it was collect all 6 trinkets and charge all at once? not sure, but getting to actually drive the BFR was actually a monumental challange.

    • @tigersmithgu
      @tigersmithgu 4 หลายเดือนก่อน

      @@nerdSlayerstudioss the benfits of caves were insane. The layouts were trash tho

  • @Lobos222
    @Lobos222 5 หลายเดือนก่อน +7

    Recreating the experience of the first year of Planetside 1 (PS1) in modern gaming is a formidable challenge due to its unique blend of gameplay elements and community dynamics. In PS1, large clans comprised of players with diverse skills in both FPS and RPG roles came together not just as a lobby, but as an organized army with logistics. There were galaxy pilots and their drop ships, mobile spawn point drivers akin to T-1000 in his truck, tank and air support, ninja hackers, predator-like defense squads with cloakers, multi-layered Teamspeak servers, and dedicated web pages. On the Werner Europe server, clans had rivalries reminiscent of a UK soccer league.
    A core aspect that gave PS1 its lasting appeal was the ability of smaller units-10 to 30 strong clan platoons-to effectively counter larger forces (zergs) with proper skills, tactics, and logistical support. The most epic moments included desperate ground fights or triple galaxy formations en route to rescue a base. It was exhilarating to see a known clan come to your aid after your team had held the fort for an hour, finally repelling the attackers-a level of satisfaction unparalleled in other games.
    During larger events, you could witness nine or more galaxy formations, with entire clans maneuvering like WWII bombers, diverting to other targets or intercepting enemy intel from other clans’ Teamspeak servers. The "need to know" doctrine was enforced to prevent moles from leaking information, and deception tactics were used to fool the enemy about your true movements. The warfare was on a different level, with players demonstrating high competence. Unfortunately, PS2 never quite managed to capture this. Although the tools were there, the zergs were too mobile, maps lacked small unit choke points, and the logistical elements such as generator holds were missing. Furthermore, players were not as adept in non-combat roles; it didn't matter if you arrived at the right spot if half your team couldn't execute a drop correctly or the galaxy pilot crashed.
    In PS1, elite clans could drop a squad on a single door, EMP mines mid-air, hack the door in seconds, and have MAX units and infantry breach and clear efficiently. Players specialized in their roles and couldn't be "everything," fostering a diverse player base all engaged in the same game. While I enjoyed PS2 and played it for longer, PS1's first year was a once-in-a-lifetime experience, creating a universe of gaming scenarios rarely matched outside of games like EVE.
    Lastly, it's worth noting that PS1 launched with MAX units, a fact prominently featured on its cover.

    • @Acelif
      @Acelif 4 หลายเดือนก่อน

      Honestly a big reason why PS2 couldn't recapture that "professionalism" feeling of PS1 spec ops is because the TTK is too fast. Small groups literally can't fend off bigger ones because you just die too quickly

  • @DereC519
    @DereC519 5 หลายเดือนก่อน +9

    I started planetside 2 in middle school and couldnt really get the hang of it so i stopped, only to return during covid and it was so much fun during then. Hundreds of players would be fighting through all methods and there would be explosions and fighter planes, tanks, and through all of that, tons of platoons just running through it all to attack base after base. it was such an awesome game

  • @ugoboom
    @ugoboom 6 หลายเดือนก่อน +168

    PLANETSIDE LETS GOOOOOOOOOOOOO
    and soon we're gonna see PS2 on this series too :'(

    • @Marinealver
      @Marinealver 6 หลายเดือนก่อน +18

      I actually liked PS(1) over PS2.
      I think Mandalor explained many of the issues I had with the sequel and why I didn't enjoy it as much.

    • @ugoboom
      @ugoboom 6 หลายเดือนก่อน +22

      @@Marinealver yeah ps2 was a total genre shift that appealed to BF BC2 players more than PS1 players, but still there still was enough overlap that PS1 couldnt coexist, and thats sad

    • @Marinealver
      @Marinealver 6 หลายเดือนก่อน +5

      ​@@ugoboom yeah Battlefield does not make for a good MMO

    • @sgtsaltstick2729
      @sgtsaltstick2729 6 หลายเดือนก่อน +3

      I was too late to the party unfortunately. Would've loved to disrupt logistics and drive trucks, get ambushed and hop on drop ships. Really, what made Planetside 2 not fun to play imo is the stagnant battle progression. A battle of endurance, cheesy resurrections, grenade spam and vehicular supremacy.
      A flank wouldn't amount to anything because the moment you empty your bag into the crowd, maybe one or two guys died and are resurrected the moment they croak you and turn around.
      The amount of players flooding in would cause all kinds of technical havoc as well. Performance being affected, lag spikes, bugs and such.
      The grind for new toys and the item philosophy really rubs me the wrong way. There's no way to gain advantage as an individual without grind. I would've preferred it if they had a Golden-age Rust kind of philosophy where you'd collect rare resources to make better guns at the cost of taking risks. Everything being temporary but not entirely disposable. Finding excess and giving it to the faction.

    • @Civic42
      @Civic42 5 หลายเดือนก่อน

      Commander Cyrious just put one up like the day after this one was up.

  • @Marinealver
    @Marinealver 6 หลายเดือนก่อน +269

    🟥 Elmo
    🟪 Barney
    🟦 Smurf

  • @staticbb
    @staticbb 5 หลายเดือนก่อน +5

    PlanetSide 1 beta was the greatest experience I ever had in a shooter. 3000 players that were originally intended to be distributed across several continents decided to fight for the same 3 bases in all out mayhem.
    So much fun.

    • @shotguncleric
      @shotguncleric 4 หลายเดือนก่อน +2

      lmao cyssor for days, cyssor for weeks

    • @juggnuttz
      @juggnuttz 4 หลายเดือนก่อน +2

      i was a part of that too i think. and it was the moment i knew this was going to be amazing! as i crouched by a tree and just watched red tracer rounds fly from one direction, blue from another and purple from a third, like some laser light show and i just stared in awe for a few minutes.... good times....

  • @MightyTachikoma
    @MightyTachikoma 6 หลายเดือนก่อน +20

    God the music alone sends me into nostalgic shock. Loved the hell out of this game. Spent many summers completely lost in it. NC forever, baby. Blue and Yellow all day.

    • @mrcrestful
      @mrcrestful 6 หลายเดือนก่อน

      NC FOREVER. Give me a jackhammer and I’ll give you a pile of Vanu bodies 😂

  • @1point21megaderps
    @1point21megaderps 5 หลายเดือนก่อน +4

    I spent most of my time as a pilot. I remember while piloting the Liberator I had two mosquitos on my tail. Our bombing run was done and it was time to resupply. The Liberator not having afterburners I couldn't out run them. I picked a direction and flew under the tree line. One Mosquito broke off but the other chose to follow. Threading the needle was an understatement. My bomber eventually got my attention that the Mosquito broke off. We resupplied and headed back into the fight.
    I became a "legend" within my gaming clan. It was a great time.

  • @TheOldest
    @TheOldest 6 หลายเดือนก่อน +4

    Played this back in the day. First time I walked out of the locker room and saw legitimately hundreds of players grouped up and loading drop ships was a sight.

  • @chinchilla505
    @chinchilla505 6 หลายเดือนก่อน +56

    Ah DOAG finally came for my childhood game. Was never the most popular, so i was the only one in my friend group who kept playing it after the rest of my friends moved on after a month or two

    • @Marinealver
      @Marinealver 6 หลายเดือนก่อน +4

      Yeah, it is a shame SOE gave Everquest and Star War Galaxies the priority.and mostly neglect the franchise.

    • @Sigma6987
      @Sigma6987 6 หลายเดือนก่อน +1

      It was better than being popular. It had a large passionate playerbase.

    • @freelancerthe2561
      @freelancerthe2561 6 หลายเดือนก่อน +1

      I had always described Planetside 1 to people as the gamer equivalent of phenomena you typically see in the Military or Pre-commercialized Team sports. Because the game doesn't focus on the individual, and fails to be the kind of power fantasy many games of the era where like, what the game "is" becomes a series of anecdotes and recounting of events from the perspective of participants or nearby bystanders. I call them "War stories", because thats what it feels like when talking about it.
      And one of the most amazing things was telling a story about a fight, and just so happen to find out whoever you're telling it to also remembers that fight; and can fill in the gaps. And then the two of you start to piece together a time line of events to figure out the larger story. Not just large groups pulling wild stunts, but even individual players (by circumstance, force of will, or just pure luck) beating the odds and turning the tides of battle.
      In a pre-youtube internet, where few things were being constantly recorded or documented, word of mouth (or chat rooms in this case) and writing stuff on web pages are all we had to share experiences with.

    • @Sigma6987
      @Sigma6987 6 หลายเดือนก่อน

      ​@@freelancerthe2561 The team sport analogy is a good one.
      If you remember, or didn't know, not too long before PS2 was announced, the dev team sent out emails to PS1 players asking them their thoughts about the game. I gave them as well thought out a reply as I could've, back then, trying to describe to them that the most important part of the game was what I rather embarrassingly called "For the Greater Good Syndrome" (or something along those lines).
      The gist of it highlighted how the game was about concerted efforts and not being a "one man army".
      It wasn't just a game about directly killing your opponents and taking territory. There was at least 10 other roles that people could fill. Of course we had the traditional gungho players that excelled in infantry combat, but we also had good pilots, drivers, gunners, medics, engineers, and spec ops...to name some.
      10+ different jobs, all part of a concerted war effort, some of which may not even put you near any fighting for a bit but you'd still get support experience if players you somehow supported got a kill.
      Even if it's not flashy, there is this certain joy to be found in something like finally capturing a base and then spending the next 10 minutes with a handful of other strangers repairing everything you all just destroyed and setting up new mine fields, sensor towers, and tank traps, etc, as some other people refuel the base.
      I did not get any of those things from PS2. I'm not saying it wasn't there; I didn't look for long. But I didn't feel anything past the "sci fi modern warfare/battlefield clone with MTX" and the regret of paying for the veterans pack.

  • @Marinealver
    @Marinealver 6 หลายเดือนก่อน +13

    I think Planetside Side PVP would have been better with Realm vs Realm mechanics. Have the factions dictate what PVE will be there to fill up during low peak hours. But once the servers fill the PVE should make way for PVP.

  • @dnzero6188
    @dnzero6188 6 หลายเดือนก่อน +280

    PS2 will never be on this channel… I hope.

    • @DrYu-jf6tb
      @DrYu-jf6tb 6 หลายเดือนก่อน +77

      i hope it will. PS2 is, except for graphics, a downgrade from PS1.

    • @Vargrimstn
      @Vargrimstn 6 หลายเดือนก่อน +72

      @@DrYu-jf6tbnot a downgrade, just a completely different game. Not to mention one of the best shooting mechanics in the entire genre. I miss ps1 but you are just biased

    • @harrymason4300
      @harrymason4300 6 หลายเดือนก่อน +29

      ​@@Vargrimstn Planetside 2 is worse than PS1 in literally every way.

    • @ALittleSnowFairySaga
      @ALittleSnowFairySaga 6 หลายเดือนก่อน +8

      It will. Just like DUST 514.

    • @TheForever206
      @TheForever206 6 หลายเดือนก่อน +16

      @@ALittleSnowFairySaga I forgot all about Dust 514. Honestly if it didn't launch at the tail end of seventh console generation, it might of faired better.

  • @ventmonster
    @ventmonster 6 หลายเดือนก่อน +15

    PlanetSide was the first game I played over the internet with my 56k dialup modem. This game will forever and always have a place in my heart. Fuck you blueberries and elmos.

    • @dtester
      @dtester 6 หลายเดือนก่อน +6

      I think the accepted derogatory term for the NC was Smurfs...ya darn Barney ^_^

    • @thathandsomedevil0828
      @thathandsomedevil0828 5 หลายเดือนก่อน

      Get bent VS scum! 👏😊

    • @vilvismargots5937
      @vilvismargots5937 5 หลายเดือนก่อน

      Vanu smiles upon you!

    • @lelagrangeeffectphysics4120
      @lelagrangeeffectphysics4120 4 หลายเดือนก่อน +1

      @@vilvismargots5937 Praise Papa Vanu

  • @alyssafaden9443
    @alyssafaden9443 5 หลายเดือนก่อน +1

    NC over here all the way! remember playing this almost right after launch with a bunch of friends garnered via a forum. Rolling across the landscape in a big convoy of tanks (I was support/healing tank ... ammo or something) will stick with me for my entire life. It was *GREAT*

  • @0xzi
    @0xzi 6 หลายเดือนก่อน +8

    I've been a Vanu lifer, both in PS1 and PS2. Although I've become a fan of Nanite Systems Operatives in PS2, the rp of being a merc always just hits right (and no queues lol)
    Planetside still offers such a unique experience, I'm glad it's still around tbh. Fully agree though if it leaned a bit more into MMO it could only benefit. For now, I just enjoy hopping on every few months and playing hard for a week, becoming a battle bus on the front lines.

  • @Acelif
    @Acelif 4 หลายเดือนก่อน

    There was something about the audio to Planetside 1 that's just unforgettable. The music, all the distinct guns' firing sounds, the voice quotes. Everything about it. I have FAR more memories of PS1 just from this alone than I do from PS2, and I played PS2 like 10x longer

  • @Spartan12
    @Spartan12 4 หลายเดือนก่อน +2

    I miss that logistics piece most of all. Playing PS1 since launch up until PS2's launch, that was my biggest gripe with PS2, was how they changed it to make it faster paced and more accessible. There was no challenge to moving around the world now, and you could teleport instantly from place to place. This coming from PS1 where you'd spend half an hour traversing the world and chatting with your outfit mates, planning, joking, and hanging out. It made the encounters tense, and the strategy and team work rewarding. I miss those days where you'd spend a night fighting between two bases, and signing off when either you barely took the opposing base across the bridge, or vise versa and you got kicked off the continent. Fun times. Miss all those Emerald players! Live free in the NC!

  • @FlyingDragoon8
    @FlyingDragoon8 4 หลายเดือนก่อน +1

    Any [VS] Brotherhood of Fallen Angels members lurking here? Valkyrie was my hero. I was only 13 but BoFA took me in and treated me with respect and kindness despite large age gaps. I think about our times as a "special Forces" outfit and all the awesome Gen raids and back hacks we could do. I didn't have the best PC at the time and if I crashed on a Galaxy I always got a /tell from Valk telling me not to stress about it and to get into the action when I could. Devil Dogs of the NC with TRIDENT was such a menace that I still think about him and his outfit. Bloodstar was the top Vanu and even joined BoFA at one point...we were all very excited about that. Good times.

  • @davidfitzsimmons2451
    @davidfitzsimmons2451 6 หลายเดือนก่อน +2

    God I miss Planetside 1. PS2 just can NOT match the feel of the original

  • @Vargrimstn
    @Vargrimstn 6 หลายเดือนก่อน +38

    In case anyone wonders, planetside 2 is still alive and recently new developers took the game under their wing, which hopefully will be a whole new era for the game

    • @shib5267
      @shib5267 6 หลายเดือนก่อน +15

      that's almost never a good sign. It's like selling your game to gamigo or gameforge, you know it's over

    • @RavenGlenn
      @RavenGlenn 6 หลายเดือนก่อน +7

      By still alive they mean basically on its last legs with even the subreddit and forums for the game filled with the last dregs all talking about how dead the game is.

    • @crashoverride1788
      @crashoverride1788 5 หลายเดือนก่อน

      and there a private server for planetside 1

  • @SaltyOctopus
    @SaltyOctopus 6 หลายเดือนก่อน +1

    This game will always be so special to me. Thanks for covering it.
    Any of my old homies from NC or VS on Markov in the comments thread? Abuse (NC)/HardNoise(VS) here!!! WELL MET!!!

    • @br011i
      @br011i 25 วันที่ผ่านมา

      Xxbr011iTRxX and br011i on nc

  • @TIMMAAHHrabbit
    @TIMMAAHHrabbit 4 หลายเดือนก่อน

    ah man, solid memories. just the tank platoons, like 30 tanks and supporting aircraft and other vehicles forming up and rolling out to places. the vastness of it all was something else

  • @CarlolucaS
    @CarlolucaS 6 หลายเดือนก่อน +2

    Couldn't play PS1. Internet too laggy for PS2. I feel like Foxhole kinda filled that nieche a bit but there is still so much room to grow in that direction.

  • @mekelius
    @mekelius 5 หลายเดือนก่อน +1

    TR:
    + epic orchestral war-movie score
    + mosquito go brrr
    VS:
    + capture raves
    + spandex
    + ufos for outplays
    NC:
    + rock'n roll!
    + tons of damage
    - I don't want to fly a thing that looks like they strapped some engines and guns to a sled

  • @Deioth
    @Deioth 6 หลายเดือนก่อน +2

    I remember playing PS2 for a while. Kept mostly to the Soldier(?) class and played TR. The server I was on at the time had a bunch of Vanu that were like constantly in ships and TR had next to no pilots and not nearly enough lock-on anti-air peeps (so it was always a PITA dealing with them when they also had stupid accurate weapons otherwise) while NC just seemed to be happy to be there (they had no effective leadership whatsoever seemed like), so it was mostly TR versus Vanu with occasional Player 3 entering the game like a little brother thinking he's playing Roblox.

  • @Medinaxz
    @Medinaxz 6 หลายเดือนก่อน +3

    I have so many fond memories of this game. From Konried to Emerald...Such a fun game.

  • @CleridwenFR
    @CleridwenFR 5 หลายเดือนก่อน +1

    Thanks!! :D as a huge fan of Planetside 2 today, I never really learned much about PS1. I did play PSForever here and there, and inevitably heard stories about BFRs, but I never went much further to learn about the game's history. It's crazy to me that PS2's beta released just three years after PS1's last update, considering how far apart the games are in both gameplay and looks.
    PlanetSide 2 ruined online shooters for me. I haven't been able to enjoy anything else nearly as much, for years. I don't think it will ever get a sequel, there's simply not enough current players to justify working on an overhaul or even a rewrite of such a complex game, and the failures of PlanetSide Arena is still in everyone's mind. But it's such a unique game in its genre. I wish it keeps living on for years to come.

  • @teutons87
    @teutons87 6 หลายเดือนก่อน +2

    What a shame, back when Planetside 2 came out i joined an outfit called the 666th Devil Dogs and i had nothing but good times running with them. I miss the huge columns of Armor and the fleet of liberators,galaxies and Valkyries. It was truly a well-coordinated outfit with awesome joint operations playstyle. Not sure if they're still around.

    • @dtester
      @dtester 6 หลายเดือนก่อน +1

      You probably already know, but they had their start in PS1! I think EvilPig was the name of the leader.

    • @Captain1nsaneo
      @Captain1nsaneo 6 หลายเดือนก่อน

      @@dtester That is correct. They were the largest outfit in the game iirc (or at least on the west servers). We fought them regularly.

  • @TheMrFishnDucks
    @TheMrFishnDucks 5 หลายเดือนก่อน +2

    Nice video. I never knew that Planet Side 1 existed thought PS2 was title throw away like Clone Wars in Ep4. Looking forward to the next video. Keep up the good work.

  • @Maddness101
    @Maddness101 6 หลายเดือนก่อน +3

    While my initial pick was based off faction population I still liked VS the most.
    I especially loved the Lancer, their anti-vehicle weapon, when combined with the (universal) Bolt Driver you could effectively snipe anything.
    Not that I wasn’t above stealing TR Strikers and NC Phoenix’s for some tracking/guided missile fun.

    • @dtester
      @dtester 6 หลายเดือนก่อน +1

      I think they nerfed it but do you remember that there was a time where the Lancer was "ok" for sniping infantry making it usable as a poor man's scout rifle.

    • @Captain1nsaneo
      @Captain1nsaneo 6 หลายเดือนก่อน

      @@dtester 3 shots to kill an agile. Less accurate than a bolt driver but good times.

    • @Maddness101
      @Maddness101 6 หลายเดือนก่อน

      @@dtester I remember the Lancer would get the job done if you didn’t have the bolt driver to hand, I think you’re right that it was made less effective on general infantry given it’s focus though.
      Loved it for sniping enemy Maxes camping on towers during base defence, if infantry was nearby I’d certainly take pot shots before switching to the driver.

  • @DJRiyzen
    @DJRiyzen 5 หลายเดือนก่อน +5

    I remember Totalbiscuit playing this. R.I.P

    • @ProperOmnivore
      @ProperOmnivore 4 หลายเดือนก่อน

      It was essentially his first major game. I remember him not being very friendly though in-game.

  • @CaffeinePowered
    @CaffeinePowered 4 หลายเดือนก่อน

    Did the beta, and launched as VS on Emerald and played on and off all the way through the final shutdown. It was a gem, but I think you hit the nail on the head with BFRs and end game progression. The latter definitely hurts the sequel as well, once you've ranked up, worked through enough play styles then there's not much more than the same repetitive battles. I'm not sure if its something that the genre as a whole can solve easily.
    A few things I think you may have been mistaken on...max suits were in the game at launch and the bending effectively removed each factions 'home' continents and changed how you capture a continent overall, forcing a different progression and flow to the fights. It was great for changing things up and keeping the fights too stale for a time. The stealth plane you mention at the end is the phantasm and that was a normal update, not one added in PS Forever. It was great fun to take five friends and drop out of thin air onto a BFR.
    Seeing all the old footage in the background definitely brought back some memories, thanks for giving it a moment in the spotlight again!

  • @tairad9474
    @tairad9474 6 หลายเดือนก่อน

    I remember being captivated by the concept and getting the game to play with a few friends. We gave up playing soon after though, subbing in whatever Halo was relevant when we stopped with Planetside.

  • @Sigma6987
    @Sigma6987 6 หลายเดือนก่อน +13

    I think you've made a few mistakes here.
    MAX suits were not added in an expansion, they were always part of the game.
    Core Combat added cave fights, a couple alien weapons and vehicles, and base modules for special buffs.
    This one I'm no 100% sure of so someone else please chime in if I'm wrong:
    Aftershock, which was a bundle that included the base game plus the Core Combat expansion, COINCIDED with the release of BFRs. BFRs were available to anyone meeting certain ingame criteria. (And they were definitely over tuned on release, and it took awhile for them to be tamed, which alienated a lot of people. And, as you mention, WoW came out. WoW hurt every other MMO's population.)

    • @jamawebb13
      @jamawebb13 6 หลายเดือนก่อน +5

      Confirmed. I was on the team.
      Actually BFR's were originally very undere tuned and very fragile. But because the cert system was so heavy to get them and they would always get focused by ops teams, they got buffed big time. Then they were still too fragile and got buffed again. And again... which ended up being too much. But then we never nerfed them back as the game went to "live" support and the entire team was either distributed to EQ2 or layed off. Mostly the latter.

    • @dtester
      @dtester 6 หลายเดือนก่อน

      Sounds about right. Your comment reminded me of how us players at the time felt Core Combat was such a dumb expansion which put new cave maps behind a paywall. The results NOBODY went because there would always be a quite a few people in the squad didn't buy the thing and couldn't go in. Also when BFRs were release they were also tied to the caves (I think) in a lame attempt to add more value to Core Combat.

    • @Sigma6987
      @Sigma6987 6 หลายเดือนก่อน +2

      @@jamawebb13 Thank you for chiming in. And thanks for everything all you guys did. There isn't another game out there that me and my friends look back on so fondly. If we could still play it today with a consistent population then we would be doing it despite BFRs. (We are aware of the private server, but it's a smaller population with target times for meetups and we're all adults now with plenty of other stuff to do.)
      One thing I will say that I liked about BFRs is that, sometimes, they made field fights more anchored because they could "lock down" and hold ground. It enabled combat in areas between SOIs on parts of the continents that wouldn't normally have bigger fights on them. There were just too many people using them though, on top of all the other issues..
      Having certain parts of the BFRs get damaged or destroy was an awesome idea too IMO.

    • @Sigma6987
      @Sigma6987 6 หลายเดือนก่อน

      @@dtester I am one of the rare few that actually loved cave fights. The music, the aesthetic difference, the close quarters, the vertical elements, and having smaller vehicles zip around made it such a fun change of pace.
      But you are right: everyone thought it wasn't enough value for an expansion, and the caves were routinely empty with a few people going in at a time to capture them almost with no resistance (despite how much value they could actually bring with transferable base modules and extra warpgates).
      In all the years that I did play, I only remember two population locked cave fights. And I loved them so much that I still remember it only happening twice while I was playing lol.
      You are correct about BFRs and caves though. You had to get a core imprint (or something) to allow access to BFRs.

    • @Captain1nsaneo
      @Captain1nsaneo 6 หลายเดือนก่อน

      @@jamawebb13 Interesting, do you remember any details about changes to the system destroyed mechanics? It seemed to get harder to damage BFR systems/weapons later on in the game's life.
      I'm also curious if there was any understanding at the time in the team of vehicle power and how many players were required to make full use of it. I'm thinking of how the Liberator would have been technically overpowered for what it brought but since it required 3 people to man it balanced out. Same with the Flail needing a spotter to be really useful.
      (also did WoW's release date have anything to do with BFR's being added to the game when they were?)
      Thanks for working on a game I loved way too much.

  • @BlGGESTBROTHER
    @BlGGESTBROTHER 5 หลายเดือนก่อน

    Hell yeah! I suggested you do this years ago and you said you would and now here it is finally ❤ You’re the best!

  • @ChristosapherDre
    @ChristosapherDre 4 หลายเดือนก่อน

    There will always be a place in my heart for Planetside 1, unfortunately it is a hole now, I miss those days dearly and that music just hits hard....I built my first computer so that I could run it better as the first one my parents got me could not handle it!

  • @DiscerningGaze
    @DiscerningGaze 6 หลายเดือนก่อน +2

    Oh boy Atlas Reactor next, can't wait for that one, I truly loved playing that game

  • @notamaeiole
    @notamaeiole 5 หลายเดือนก่อน

    There was nothing more satisfying than hotdropping with jammer in hand over a BFR and then deci swapping it to death under its shield :p The amount of rage that got you was insane. Those two dont know what deci swapping is, you could like triple your firerate with decimator when swapping another decimator after firing the previous one... it needed some practice, but when you mastered it, it was brutal.

  • @theexile4694
    @theexile4694 6 หลายเดือนก่อน +2

    I can say this game died after the BFR update and it was heart breaking when it did.

    • @theexile4694
      @theexile4694 6 หลายเดือนก่อน +2

      Oddball, buddy I miss you man. Hope you and Rod are doing alright.

  • @cwyckisslick9444
    @cwyckisslick9444 6 หลายเดือนก่อน

    this quickly became a favourite of mine when it went f2p, i had a craptastic laptop with intel graphics that couldnt play other more popular fps's. it was sad to wake up and see i missed the shutdown party

  • @Klied
    @Klied 6 หลายเดือนก่อน +12

    TR all day long baby. I used to have a TR Card Logo the size of a credit card I kept in my wallet.

  • @Shorroth
    @Shorroth 6 หลายเดือนก่อน +1

    Wonder if Infantry Online will ever get a DOAG. When Planetside was announced I thought it was an upgraded version of IO as it had three teams with vehicle combat taking over points.

  • @Badguy292
    @Badguy292 6 หลายเดือนก่อน

    What a journey, I enjoy this series for also being part in keeping the memories of these wonderful games alive.

  • @birdmonster4586
    @birdmonster4586 6 หลายเดือนก่อน +2

    I played Vanu in both PS1 and PS2.
    questions though: I thought Rouge Planet games came later with Planetside 2. And much the same with Daybreak Games coming into PS2 after SOE did the publishing and devlopment.

  • @Grimprospect
    @Grimprospect 6 หลายเดือนก่อน +2

    Great video and good choice on the game! I would love to see you cover Dark Millennium Online. Been watching forever, thank you!

  • @T.D.Ferguson
    @T.D.Ferguson 3 หลายเดือนก่อน

    I loved how they explain respawns by cloning. Super cool.

  • @rokerjuudyne3786
    @rokerjuudyne3786 5 หลายเดือนก่อน

    I remember not being able to put this game down. I ran in some pretty big outfits. The day it died to me was the day BFR's came out. The population left....felt like it dropped in half. Long Live the TR!

  • @walletracer9882
    @walletracer9882 หลายเดือนก่อน

    Planetside was so much fun to play as a kid. Planetside 2 has also been a lot of fun, but is dying itself. Hopefully they make another game in the series that goes back to the franchise's roots.

  • @TheXelum
    @TheXelum 6 หลายเดือนก่อน +1

    I still have good Feelings when i was excited to get a PS2 Beta Key on Facebook. Today i dont play it anymore. PS2 is a Cheaterplace with horrible microtransactions and i feel soon you can add a Death of a Game : Planetside 2 to the list.

  • @diegowushu
    @diegowushu 6 หลายเดือนก่อน +1

    I played A LOT of PS2 when it launched, I was really addicted and even managed to join a clan when I normally avoid interacting with people (both in and out of game lol). When PS1 went f2p I decided to give it a go and was surprised at how different it was. To the point I had no idea whatsoever how any of it worked lol.

  • @locansmead8941
    @locansmead8941 4 หลายเดือนก่อน

    There were updates to the hackers, the engineers and medics that one could earn certs for by leveling up. If you played long enough you could earn just about all of the most desired certs but you couldn't have them all. This made people specialize and not everyone could be the MAX unit or the heavy weapons guy. Also you could earn command points by leading a squad when a base was captured. Get to command rank 5 and you could send messages to all of the players and deliver a devastating orbital strike every few hours. There was a lot to this game even if a story was not part of the game play. I played for many years and was the outfit leader of SWAT. Long live the VS!

  • @thejunkmanlives
    @thejunkmanlives 5 หลายเดือนก่อน

    planetside as a concept has so much potential that has never been realized. whether due to tech limitations or bad management. but even with that i have so many memories in ps2 that could never happen in another game. and now with the way games are these days i would be afraid to ask for ps3.

  • @0poIE
    @0poIE 6 หลายเดือนก่อน +1

    *As a Planetside 1 loyalist... I CANNOT WAIT TO WATCH THIS*

  • @IYragFreedom
    @IYragFreedom 6 หลายเดือนก่อน

    I remember being a kid and seeing planetside showcased on gaming magazines and cursing my lack of a strong pc and internet

  • @Rohan3CAV
    @Rohan3CAV 4 หลายเดือนก่อน +1

    This was one of the best games I ever played so glad I got to experience it with hundreds of players and massive battles. It was so much better than planetside 2.

  • @BlGGESTBROTHER
    @BlGGESTBROTHER 5 หลายเดือนก่อน

    I probably sank 5k hours into this game acrossed its lifetime. Played on NC as “mhotl” on the Emerald server. Some of the best gaming memories I have. I don’t even game anymore but still think about PS1 often.

  • @0poIE
    @0poIE 6 หลายเดือนก่อน +3

    9:17 *I wondered why I recognised the loadout favourites haha. Its mine lol*

    • @Lazer6114
      @Lazer6114 4 หลายเดือนก่อน +1

      that was Live i gess right

    • @ProperOmnivore
      @ProperOmnivore 4 หลายเดือนก่อน +2

      Nice BFR killer loadout :P but probably more for MAX killing during tower camps.

    • @0poIE
      @0poIE 4 หลายเดือนก่อน

      @@Lazer6114 Yea. In green to remind me. "You are silenced by a game official" haha

  • @ExarchGaming
    @ExarchGaming 6 หลายเดือนก่อน +1

    Noooooooooo! My baby, planetside was my game for so many years. I played the living jesus out of planetside 2 as well.

  • @Corn_DOG
    @Corn_DOG 6 หลายเดือนก่อน +2

    I was in this games beta when I was a kid😂. I played the terra mostly

  • @eronk153
    @eronk153 5 หลายเดือนก่อน

    I played VS mainly and had a NC secondary character, i enjoyed the hover tank being my able to strafe and go across water, and later thought VS had the coolest looking BFR

  • @albinoraptor9691
    @albinoraptor9691 6 หลายเดือนก่อน +2

    The stealth aircraft you mentioned, the Phantasm, has never been an exclusive part of the PS Forever server. The Phantasm was one of the last new vehicles added to Planetside properly. Source: Have been a Phantasm pilot in Planetside properly.

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  6 หลายเดือนก่อน

      To be clear it was reported to me in that way

    • @nerdSlayerstudioss
      @nerdSlayerstudioss  4 หลายเดือนก่อน +1

      @@Peter-nn9ht Reported by the creators of the server, LMAO IDIOT

    • @nickhots3718
      @nickhots3718 3 หลายเดือนก่อน

      Sorry for the confusion. When I mentioned a new stealth aircraft, I did not mean the Phantasm, I was talking about a custom made vehicle that we've prototyped, among other things, not one that is available currently on the PSForever live server. (But it certainly could be, in time).
      My point was that the future of the emulator project can easily have fan made custom content added if so desired. And with the server and modding tools being open source, anyone is able to make their own modded Planetside server fairly easily.

  • @wonkehcheetah1138
    @wonkehcheetah1138 6 หลายเดือนก่อน +7

    Does anyone remember the MMO Earth and Beyond? My dad used to play that when I was little, and I remember he made a burner character for me to mess with, I never got very far or did very much, but I remember the game fondly.

    • @xeroprotagonist
      @xeroprotagonist 6 หลายเดือนก่อน

      I beta tested Earth and Beyond! I loved the Command & Conquer games so I signed up right away when Westwood announced they were making an MMO. It was a buggy mess but it was a lot of fun, it was a shame it got killed off by EA, in another timeline I could see that game getting huge instead of WoW. But I wound up dropping my subscription to test EVE Online, which was basically the spaceship MMO I had wanted E&B to be.

    • @Axterix13
      @Axterix13 6 หลายเดือนก่อน +1

      I believe there is still a player run server for the game, which includes things like the missing 3 class/race combos, as well as new content.
      It was, unfortunately, an EA published game, which at that time was pretty much a doom flag for any new MMO.

    • @BogusMeatFactory
      @BogusMeatFactory 6 หลายเดือนก่อน

      Earth and Beyond is a ton of fun and still around thanks to fan servers and a small, but dedicated fan base. Definitely worth checking out again!

  • @darkphoenix2
    @darkphoenix2 หลายเดือนก่อน

    One of my top 5 games of all time. Still hope it gets a sequel that truly captures its feel and mechanics.

  • @HaughsCausedit
    @HaughsCausedit 5 หลายเดือนก่อน

    Was big into planetside 2 for a while on ps4. Was part of the NC outfit MAG (i think that was the name, if not thats what they changed it too) for a while until the leaders split the group (MAGs original leader could be toxic af to everyone) then i joined KLAW with half the old crew. Stayed until they all stopped playing. It was hard getting into some of the remaining outfits as most were full or just not looking for new members. Tried other factions but would get ignored by players when working in their squads. Eventually just fell out of the game, now it feels like a shell of itself. No more 200+ player battles at all the major facilities.

  • @Roylevis
    @Roylevis 4 หลายเดือนก่อน

    i miss PS1 a lot. Such great memorys, i loved playing down in the crystal tunnels with zip-lines to move around.

  • @Snuggyz
    @Snuggyz 6 หลายเดือนก่อน

    SOE used to sell a sub to all of their games at once, thats how I found about this game while I was a big SWG player as a kid. EQ2 matrix online PS1 and SWG all at the same time, good sub for back then.

  • @hansolowe19
    @hansolowe19 6 หลายเดือนก่อน +1

    It was awesome, for a while. I had a great time.

    • @hansolowe19
      @hansolowe19 6 หลายเดือนก่อน

      Yes, the bfr patch was not well liked. Maxes were in the game almost from the start.
      I started playing that summer (launch in may) and never saw a game without them.

  • @KalHimself
    @KalHimself 6 หลายเดือนก่อน +1

    I loved PS1 when it dropped but my PC hated it. I just downloaded PS2 yesterday on my PS5 again and.. promptly got my ass handed to me. 😅 Would love to get more into it though.

  • @shushkata
    @shushkata 6 หลายเดือนก่อน +3

    I will be asleep, but I will watch it first thing in the morning! :)

  • @bunnybootsink9258
    @bunnybootsink9258 4 หลายเดือนก่อน

    PS2 is nearing the point for a DoaG. Daybreak has essentially ran it into the ground while failing to follow through on so many potentially good ideas these last five years. I did and still enjoy the classic mobility of Vanu had in the first game compared to the other factions.

  • @J0hnzie
    @J0hnzie 6 หลายเดือนก่อน +11

    In PS2 before I eventually left, I played almost strictly, an NC MAX. I used the ballistic shield and heavy, anti-explosive armor, with a shotgun as mt only weapon. I lead my squad acting as a mobile wall, and the number of C4 fairies I flakked at point blank, or heavy trooper rushes I one-handedly halted, I will never forget.
    It's such a shame seeing the state of the game today. None of my old gear works anything like it did before, pay-to-win gear is everywhere, the servers are worse, and the company's too focused on adding more things the whales can pay for than fix longtime issues or improve the basic formula.

    • @darthargus7216
      @darthargus7216 5 หลายเดือนก่อน

      pay to win gear? xD I guess being Max main explains your take

    • @J0hnzie
      @J0hnzie 5 หลายเดือนก่อน +1

      @darthargus7216 The all-faction-accesible weapons that look and function the same for everyone, regardless of what kind of pros and cons your faction is meant to have, that would take genuinely *months* of grinding to acquire even one of, that you can, of course, pay for out-of-pocket. This paired with camoflague player skins that cause you to be visually indistinguishable from another faction entirely, or obfuscate what class you even are at a glance.
      Versus the mech suit you need to use a limited, per-player, strictly time-gated resource to use.
      Yes, I would consider one of these to be pay-to-win.

    • @darthargus7216
      @darthargus7216 5 หลายเดือนก่อน

      @@J0hnzie "moths of grinding" is just factually wrong, even when playing just a little every evening you shoud be getting 1 k certs in MAX 2 weeks. So i dont see your point, when common pool guns have the same cost as the faction specifics as well as not having any kind of advantage over the faction specific ones.
      Also if the camos make you not be able to distinguish between factions the problem lies with your eyes

    • @J0hnzie
      @J0hnzie 5 หลายเดือนก่อน +1

      @@darthargus7216 In a crowd of dozens, sometimes literally hundreds of people in one area, how precisely are you meant to distinguish which faction someone is with when half of them, regardless of faction, are wearing hot pink, and another third are in urban squares?
      That aside, it's possible there's been some increase in cert gain since I had last played, but the point remains. Weeks upon weeks of grinding for singular weapons that are so conveniently purchasable for real cash is absurd anywhere else.

    • @darthargus7216
      @darthargus7216 5 หลายเดือนก่อน

      @@J0hnzie idk man, in my now 7 years of playing the game, youre the first guy i meet that has a problem with camos xD. Also you have to play the game to unlock new stuff? big shocker. Especially problematic since some of the best weapons are the defaults :)
      Im just so astonished, that of the many problems the game actually has, you picked out the ones that just... arent problems.
      But hey since you were a max main (the braindead max being one of the actual problems of the game) i feel like i know were you come from :]

  • @michaeltylerstewart
    @michaeltylerstewart 6 หลายเดือนก่อน +2

    Terran Republic FTW! [tE] The Enforcers were my Outfit back in the day

  • @vulcao111
    @vulcao111 6 หลายเดือนก่อน +2

    man this will hurt

  • @CookRacingUK
    @CookRacingUK 4 หลายเดือนก่อน

    I adored this game... such happy memories and fun people. I was welshblokemiles (usually in a Skyguard)

  • @sonsofalchal
    @sonsofalchal 5 หลายเดือนก่อน

    I miss the teamplay required for vehicles.
    Oh god the magrider, aure it was a pea shooter but it was a pin point accurate one with a high elevation, always fun taking a lib or reaver out.
    Epic game, so underated.

  • @ded2thaworld963
    @ded2thaworld963 6 หลายเดือนก่อน +2

    Played this game so damn much

  • @alexthorpe2522
    @alexthorpe2522 4 หลายเดือนก่อน

    Max suits were in before core combat. I used a TR Max with the foot anchors and would hold down a capture point against waves of peasants. Loved the logistics of PS1 and even 'hot dropping'.

  • @darrenc5563
    @darrenc5563 26 วันที่ผ่านมา

    This game played a significant part of my teenage years. I played with the best from emerald, Werner, and Markov servers. Come on comandirka hit me up bruh!
    - irazko

  • @Hopkai
    @Hopkai 5 หลายเดือนก่อน

    The thrill this game me when it was released was incredible. Gen room holds were legendary, and the bridge battles were insanely good. I was in Renegade Legion NC (ScanneR) and I will never forget the fun, thrills, awe, and feeling when your outfit held a base against overwhelming odds which turned the tide of the battle for your faction.
    The only thing I hated was the base corridor battles against the lasher spam because the corridors were so narrow in parts of the base. There is no other MMO that holds more memories for me than this game. The Jackhammer was an insanely good shotgun, though 😉

  • @Checowsky
    @Checowsky 5 หลายเดือนก่อน

    Aaaaah played Planetside 1 for 12 years, still jump on Planetside Forever whenever they rustle up enough vets to get a good fight going. Just the best game, even if it was a laggy mess.

  • @TehAxelius
    @TehAxelius 6 หลายเดือนก่อน

    I was only able to drool over the pages of PC Gamer back when PS1 released, but when PS2 released I quickly joined a TR clan consisting of both PS1 veterans and new blood like me, with people I still play games with regularly to this day.
    When PS1 announced it was shutting down I did at last create a character and played for a few hours in those closing moments with my clanmates until the server shut down. o7

  • @colinmartin9797
    @colinmartin9797 5 หลายเดือนก่อน

    Ps1 music still unlocks some violent nostalgia.

  • @matheusrodrigues4819
    @matheusrodrigues4819 6 หลายเดือนก่อน

    Great video as always. When I had my low end home pc I used to look forward to play PS2 and never got it running on my calculator pc.
    Anyways, I always come here to say the same thing, Omega Strikers?

  • @cthellis
    @cthellis 2 หลายเดือนก่อน

    *sigh*
    Planetsided from launch, and boy howdy there was really nothing like it at the time.
    Really wanted it to succeed beyond all expectations and keep growing by leaps and bounds.
    It was so goddamn fun.

    • @cthellis
      @cthellis 2 หลายเดือนก่อน

      Vanu were super-science and purple, so obviously best.

  • @X2yt
    @X2yt 6 หลายเดือนก่อน

    I've never been so excited about any video ever. Planetside 2 stole tens of thousands of hours from me, and with how it's seemingly headed for death lately, it's pretty interesting to see how that compares to the first one. PS2 will inevitably be in one of these videos in upcoming years, so it feels like PS1 is a great training ground before the main dish.

  • @NaglfarCommando
    @NaglfarCommando 6 หลายเดือนก่อน +1

    As a veteran of Planetside 1.. I disliked Planetside 2. Having the classes chosen for me really made it not as fun.. even though it was still an okay time.
    Was NC during PS1 and never played the other factions.. then PS2 came and everyone seemed to be either the barneys or NC.. so went Space Nazi TR.

  • @Passance
    @Passance 4 หลายเดือนก่อน +1

    Breaking news: Game killed by its own sequel
    Shockingly, it appears that people who played and liked a really good game also liked the-same-game-but-newer-and-even-better even more!

  • @fmzaidi2001
    @fmzaidi2001 6 หลายเดือนก่อน +1

    this is a rpg, you roleplay as grunts for either factions

  • @ricardodutton1912
    @ricardodutton1912 6 หลายเดือนก่อน

    Dude your videos are so cool. Thanks for the hard work you put into these.

  • @arthurchen6464
    @arthurchen6464 6 หลายเดือนก่อน

    The music from this game still get randomly stuck in my brain from time to time. Getting dropped into the middle of a hotzone via HART from sanctuary was one of the more exciting thing ever.
    Never played the game after the various betas and heard the game got super serious upon release with actual armies vying for control. Sounds fun but probably too serious like EVE online.

    • @arthurchen6464
      @arthurchen6464 6 หลายเดือนก่อน

      And it's New ConglomeRATE, NS!
      I had to look it up to make sure if I was pronouncing it wrong for the last 20 years.