Unreal Engine 4 Infiltrator Tutorial - Migration and Character Setup

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • www.Tesla-Dev.com
    In this tutorial we take a look at how we can migrate content out of the infiltrator project. We also setup one of the demo's characters to be used as a player character.

ความคิดเห็น • 41

  • @TeslaUE4
    @TeslaUE4  9 ปีที่แล้ว +7

    I plan to keep expanding upon these Infiltrator tutorials, stay tuned!

    • @GameDevelopersof
      @GameDevelopersof 9 ปีที่แล้ว +1

      +Tesla Dev you are too awesome...do a Kubold animset tutorial playlist with the character

    • @cwill6491
      @cwill6491 8 ปีที่แล้ว

      Could you go over adding other animations to the infiltrator characters? The Mixamo (the ones off the main site, haven't tried the marketplace ones) animations don't play nicely.

    • @parkhillmedia
      @parkhillmedia 6 ปีที่แล้ว

      Could you post a solution to the annoying "A pose" versus "T pose" problems that arise from working with these characters?

  • @hypnotiqo
    @hypnotiqo 7 ปีที่แล้ว

    Fucking hell tried it 700 times with other tutorials, found this tutorial and jackpot - worked like a charm!

  • @montebouwer4343
    @montebouwer4343 7 ปีที่แล้ว

    For anyone wondering, this is the best tutorial for importing a character to ue4 I've seen, and I've been searching... works great

  • @mostar122
    @mostar122 9 ปีที่แล้ว +4

    Finally someone did this, thanks!

  • @LEGIT134
    @LEGIT134 9 ปีที่แล้ว +1

    Wonderful! Teaching us how to import and use a character is awesome:)

  • @SpencerBarrett1173
    @SpencerBarrett1173 9 ปีที่แล้ว

    I was just attempting to do this on my own yesterday! Great, quick, easy to follow video. Thank you!

  • @ExcaliburStudios1
    @ExcaliburStudios1 7 ปีที่แล้ว

    I've been looking for this for a while! Thanks for this!

  • @OwenPrescott
    @OwenPrescott 8 ปีที่แล้ว +1

    I'm having trouble migrating Ai/Characters from one game to another. I have some templates from the marketplace however anytime I try to migrate blueprints into the same project the chatacters just stand there and don't move.
    I understand that the BP's need to be reconfugured but I'm not sure where to look. Do I need to use recasting or something?

  • @nemesisxx88
    @nemesisxx88 7 ปีที่แล้ว

    Hi Tesla! Is there a way to remove the weapon( Lancer) from the hand of the car(infiltrator)?

  • @blind_neighbourhoodNerd
    @blind_neighbourhoodNerd 7 ปีที่แล้ว

    Dude that is awesome!!

  • @Fablefan101
    @Fablefan101 9 หลายเดือนก่อน

    how can you use the main character ? with the dreads?

  • @wannioperation7978
    @wannioperation7978 8 ปีที่แล้ว

    thanks for the amazing tutoreal bro its really helpful for me :)

  • @lucarughanijeevanjee
    @lucarughanijeevanjee 8 ปีที่แล้ว

    best tutorial ever

  • @NocturnalJin
    @NocturnalJin 6 ปีที่แล้ว

    Thanks! Is there any way to just pull the RedShirt assets without so much other junk? Or to delete them after the merge?

  • @cwill6491
    @cwill6491 9 ปีที่แล้ว

    Are these assets optimized for games or just video demos? Do they include things like LOD's?

  • @hardkorpaul
    @hardkorpaul 7 ปีที่แล้ว

    Hello, thanks for the Tut. I have the same issue as Adam Okler's Post, the red shirt's arms go zig zaggy and one of the knees is a little bent. I followed exactly your tutorial.3 issues are raised.1) When I accept to reconstruct the skeleton for the red shirt, it replaces the mesh with Carr's mesh.2) When I retarget as you did at 3.30mins, it adds a whole set of duplicates with the new mesh in the content folder? is this right? I also had to put a prefix so I could define the new overrides.3) As I stated above, zig zag arms and bent bent to the side a little?Any help would be great, I'm using 4.14 version,Regards

  • @mhnoni
    @mhnoni 9 ปีที่แล้ว

    Great as always , thanks .

  • @angel-ob5gz
    @angel-ob5gz 9 ปีที่แล้ว

    what about set up weapons with blueprints? the fps one its not clear at all

  • @adamokler3636
    @adamokler3636 7 ปีที่แล้ว

    Could you provide a download of a project file with the character retargeted to the new skeleton please, I can not get it to work correctly. My characters arms and legs are always screwed up. I know this is asking a lot but it would be greatly appreciated as I'd very much like to be able to use this character.

  • @AbiscuitsAUS
    @AbiscuitsAUS 9 ปีที่แล้ว +2

    The latest skeleton distorts the body doesnt it?

    • @ExLarios
      @ExLarios 8 ปีที่แล้ว

      yes i noticed that too, tried to retarget to skeleton all the bones and solved it, but the animation then gets really weird forsome reason

    • @2Adventured
      @2Adventured 8 ปีที่แล้ว

      +ExLarios That's because the Infiltrator model is in T-Pose, and the Default model is in A-Pose, if you fix the pose on the Infiltrator character it will work flawlessly. You could also try the 4.7 anim starter pack that was designed for the old default model which was in T-Pose.

    • @ExLarios
      @ExLarios 8 ปีที่แล้ว

      +mfxcrysis thanks, you are right :)

    • @Giaour
      @Giaour 6 ปีที่แล้ว

      That's tight, but even on Tesla tutorial character is deformed - look hands and not only. T-Pose can help, but I not help proven solution how to retarget this or other skeletons. Looks like you need change mesh too.

  • @LeCzarJ
    @LeCzarJ 8 ปีที่แล้ว

    For some reason when i drag the sk models out they dont have any materials set for them, they pop in untextured. Also apparently they dont have a skeleton either for some reason. (using 4.10). I got the assets by copying and pasting the content folder from the infiltrator demo into my project folder content into a custom folder

    • @9573845T
      @9573845T 8 ปีที่แล้ว

      +LeCzar I have the same worries, could you help me?

  • @GAZFLAIR3D
    @GAZFLAIR3D 8 ปีที่แล้ว

    Hello my teacher!!!)Thanks for you tutorials,everything is understand! Can you help me - i have project with object(skeletal mesh attached to the character)has animation (imported from maya).Object comes off from the hand flies up and flies in the other hand!(Juggler).Animation playing is wrong-as if lying on the floor.I tried chang root and object with animation>but nothing!Thanks for answer!!!If you understand me!)))

  • @defaltlogshub1664
    @defaltlogshub1664 7 ปีที่แล้ว

    +Tesla Dev Can you please add a weapon ?

  • @Hamza-gn2cg
    @Hamza-gn2cg 5 ปีที่แล้ว

    Where can I find this, it is not on the marketplace

    • @TeslaUE4
      @TeslaUE4  5 ปีที่แล้ว

      It is on the learn tab of the epic games launcher :)

  • @birder74
    @birder74 7 ปีที่แล้ว

    thank you

  • @JakeDonbavand
    @JakeDonbavand 8 ปีที่แล้ว

    Trying this with latest UE4 (4.12.5) and when I try to migrate the animations the Redshirt model has warped arms. Doing the last part (switching meshes and anim class) has the Redshirt in t-pose rather than having the animations of the Mannequin. Can anybody help? I've looked at the settings but can't see what's wrong

    • @techno_shaman
      @techno_shaman 8 ปีที่แล้ว

      Yeah because he put it in an A pose and didn't mention how he did it. You can tell because in the Demo he shows them in a full T-Pose, and on 3:39 it's in an A pose..

    • @TheNinngi
      @TheNinngi 8 ปีที่แล้ว

      I have the same issu, you solved it ?

    • @techno_shaman
      @techno_shaman 8 ปีที่แล้ว

      No, I think think my best bet is to re-target with Maya or Motionbuilder and then clean it up. Very annoying.

    • @JakeDonbavand
      @JakeDonbavand 8 ปีที่แล้ว

      Can you not do it in UE4? I know when you have them ready to retarget (the part where you have the mannequin and Soldier in windows side by side) you can adjust the the position of their arms etc. Can I not use that way rather than maya?

    • @EspireMike
      @EspireMike 7 ปีที่แล้ว

      Did you guys solve it? i think you can open the Infiltrator guys' skeleton and manually rotate the arms until they are as close to an A pose as possible. (trying to make the Infiltrator guard's pose match the A pose. Then set that as a retarget pose and retarget at that point. Epic have a few Tutorials showing how to do it.

  • @khurramsa5133
    @khurramsa5133 7 ปีที่แล้ว

    good but your screen rate is bit too high as it looks ,and all your doing in this video is to miniature looking i hardly cant see what are you doing very small ue4 player bones headings.