Thank you so much for the shout out! Keep the great videos coming. I am really enjoying your content. Many new GM's/players have a difficult time adjusting their mindset to the Cypher way, but when they do they quickly realize how freeing it can be, and you are not beholden to memorizing obscure and sometimes complicated mechanics. The narrative becomes the focal point. At the end of the day, the story and a shared narrative is the most important thing. Anthony
First! You are on to something with the mind-freeing. I have actually imported the encounter difficulty aspect of Cypher into every game I run, choosing a single difficulty level that represents the challenge level of the monsters, traps, and skill checks. Setting the level is the ONLY mechanical work I do, everything else is for the role play, ambiance and lore. Monster abilities are whatever I can imagine, just describe what they do and ask the players to roll against the DL. There is no fidelity required to the monster abilities, and no worries about balance. This is the great advance of Cypher.
I just had my first cypher session yesterday and I got to say that I really enjoyed the system. Our combat wasn't really about dealing damage to the creature, but instead we focused on disabling it
You make a good point, I've been sitting on a pile of weird monster concepts I didnt quite know how to implement in 5e (as much as I love running it) and now I can capitalize in that weirdness :P.
I like to use elements and rules subsets from Cypher System to improve 5e. Mainly the XP, and intrusions mechanics and the reflavor everything mindset. It's also possible to take from 5e to improve Cypher. Namely the 5e skills list. Are you trying to leverage your might pool to get out of or overcome a thing? Athletics. Using speed pool to do the same? Acrobatics. Sneaking around? Stealth Picking pockets and hiding an action? Slight of hand. Need to know or find a thing? Port all the Int and Wis skills over to your Intellect pool. Need something not on the D&D skill list or something genre specific? That's what 5e tool proficiencies are for. Net running? Computer tool proficiency. Hyperspace jump course plotting? Navigators tools. Trick driving? Land vehicles. 5e's skills and tools are the best they've been in any edition of D&D. They're flexible enough that it's laughable when people say you can only do medieval fantasy with D&D.
Im just waiting on my books to show up. In looking forward to running this system. Going for the super hero setting. This will not replace my current D&D campaign or the next for that mater. I have been wanting to run a second game but prepping for 2 D&D games along with all the other stuff I have going on in my daily life it just was not going to happen. Besides, I have been having a hankering for something to itch my Marvel Universe RPG days. This system seems like it is perfect for that theme.
Thanks for this. I am still getting familiar with Cypher, Numenera, etc. This is the sort of video that will be good to come back to when I get stuck. It will be my reminder...
Dungeons and dragons it’s like a chess game very specific rules to get satisfaction out of well played strategy. We’re looking for is kind of like cowboys and Indians with your friends as kids just kind of make up whatever rules you want on the fly everything‘s flexible everything fluid.
Mr. investigator, roll me an investigation 4 (2-3 if simple lock) (he will probably lower it by at least 1 down to 3 -> d20 9 or more) and you get a lockpicking bonus for this lok and nearby similar locks.
As far as i can tell they could have put this hole game on one page. Players roll a d20 and subtract focus, abilities, and gear. Story tellers make up focus, abilities, and gear. Play make believe.
Not even remotely. A great majority of the book is player options. If you have a look at the book you'll notice it's dense at fuck. More so than other systems.
What do you all think? Have you experienced the mindset change in other systems? Got an idea of a video you want me to cover? comment below
Setting building from scratch
Reworking types for a setting.
Crafting in Cypher
Thank you so much for the shout out! Keep the great videos coming. I am really enjoying your content. Many new GM's/players have a difficult time adjusting their mindset to the Cypher way, but when they do they quickly realize how freeing it can be, and you are not beholden to memorizing obscure and sometimes complicated mechanics. The narrative becomes the focal point. At the end of the day, the story and a shared narrative is the most important thing. Anthony
Exactly the rules are to guide the narritve and are meant as guideline not a hard it fast rule, which I think is the same for most systems.
I find that fun is more important than telling a story. Bad stories are told every day.
First! You are on to something with the mind-freeing. I have actually imported the encounter difficulty aspect of Cypher into every game I run, choosing a single difficulty level that represents the challenge level of the monsters, traps, and skill checks. Setting the level is the ONLY mechanical work I do, everything else is for the role play, ambiance and lore. Monster abilities are whatever I can imagine, just describe what they do and ask the players to roll against the DL. There is no fidelity required to the monster abilities, and no worries about balance. This is the great advance of Cypher.
Hell yeah.
I just had my first cypher session yesterday and I got to say that I really enjoyed the system. Our combat wasn't really about dealing damage to the creature, but instead we focused on disabling it
Hahaha you crack me up”whoops already looked at it” another great video, thanks hun!
You are so welcome
You make a good point, I've been sitting on a pile of weird monster concepts I didnt quite know how to implement in 5e (as much as I love running it) and now I can capitalize in that weirdness :P.
Embrace the weird
Cypher as a system is very robust - almost too robust at times. Makes for a very wild ride.
Once you grok it, suddenly it is indeed a paradigm shift.
Batman dodged the Omega beam
Given even time, Batman can defeat anyone.
Like a diamond in the sky, this system is pretty fly!
Hahaha 😂😂 Amazing and so true
I've been wanting something like this ever since I bought the book!!!!
I'm glad I have helped
I like to use elements and rules subsets from Cypher System to improve 5e. Mainly the XP, and intrusions mechanics and the reflavor everything mindset. It's also possible to take from 5e to improve Cypher. Namely the 5e skills list.
Are you trying to leverage your might pool to get out of or overcome a thing? Athletics.
Using speed pool to do the same? Acrobatics.
Sneaking around? Stealth
Picking pockets and hiding an action? Slight of hand.
Need to know or find a thing? Port all the Int and Wis skills over to your Intellect pool.
Need something not on the D&D skill list or something genre specific? That's what 5e tool proficiencies are for.
Net running? Computer tool proficiency.
Hyperspace jump course plotting? Navigators tools.
Trick driving? Land vehicles.
5e's skills and tools are the best they've been in any edition of D&D. They're flexible enough that it's laughable when people say you can only do medieval fantasy with D&D.
Im just waiting on my books to show up. In looking forward to running this system. Going for the super hero setting. This will not replace my current D&D campaign or the next for that mater. I have been wanting to run a second game but prepping for 2 D&D games along with all the other stuff I have going on in my daily life it just was not going to happen. Besides, I have been having a hankering for something to itch my Marvel Universe RPG days. This system seems like it is perfect for that theme.
Thanks for this. I am still getting familiar with Cypher, Numenera, etc. This is the sort of video that will be good to come back to when I get stuck. It will be my reminder...
Dungeons and dragons it’s like a chess game very specific rules to get satisfaction out of well played strategy. We’re looking for is kind of like cowboys and Indians with your friends as kids just kind of make up whatever rules you want on the fly everything‘s flexible everything fluid.
Mr. investigator, roll me an investigation 4 (2-3 if simple lock) (he will probably lower it by at least 1 down to 3 -> d20 9 or more) and you get a lockpicking bonus for this lok and nearby similar locks.
As far as i can tell they could have put this hole game on one page. Players roll a d20 and subtract focus, abilities, and gear. Story tellers make up focus, abilities, and gear. Play make believe.
Not even remotely. A great majority of the book is player options. If you have a look at the book you'll notice it's dense at fuck. More so than other systems.