If we hit 100 likes, I will pick a random comment and make a tutorial about it! So make sure you comment what u want to see and like the vid. Thanks so much for 100 subs as well. It's kinda crazy.
If it's in your skillset, can you make a tutorial on saving, storing, changing Player Data (using DataStores, ProfileService, etc) to keep track of things like an inventory, simple stats,etc. And how to make the system modular (having things organized in functions, so that new things can be added easily)
If you guys want to add the sound effect then: 1) Inside of "Hit" add a sound and name it slash 2)Add a pitchshiftsoundeffect inside of it, and name it octave 3) That's it! now just add in the : Hit.Slash.octave.Octave = math.random(90,110)/100 Hit.Slash:Play()
Hello do you mind creating a tutorial for something like NPCs that work as summons that have their own Health and fights other players & summons? If you can then that would be super appreciated! Your tutorials are great, Keep up the good work!
Do Part 3 about sword abillities i want to make Sam Sword from Metal Gear Rising that plays music and gives like damage buff and speed buff for 30 seconds
Hey Ampro the block works but the hit stun doesnt really work well bc i tried it with my friends but everytime i hit stun/hit them he can still move like hes not even stunned how do we fix that problem?
hii, I had 2 questions, one is how can I change the cooldown inbetween combo's? Cause at this point u can just spam click and u will keep using an infinite combo. And question 2 is how can I fix it that u can attack while blocking? hope u reply, greets Zeno :)
@@realampro I’ve added extra knock back and a short cool down afterwards but whenever a player is stunned they can move around which makes the combat very awkward. And also I wanted to add a block break- By any chance will there be a part 3 covering any of these things?
and now I'm already on the second part and again I have a problem the parry animation doesn't want to play on the NPC. On hit "BlockDummy" my output throws an error: "Humanoid is not a vaild member of Model "Workspace.BlockDummy" - Server - Script:17" Please help
well you don't have to do this but I did it for my game, this makes the player getting hit go way far at the last attack. But if you want to do it then go the script (not local script) and go to where you see if data.combo == 5 then bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 50 else bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 20 end then replace the 50 with a bigger number such as 75 or like that. this only launches the player getting hit not the person who is attacking
hey, im having a problem with parryAnim ending, when i hit the dummy he loads the animation but its not stoping after it. Can you help me? i did everything right for sure
No clue if anyone still views this but, on the server script, I get an error, when I do Data.Character:FindFirstChild("Block") it says "attempt to index nil with FindFirstChild" why is this?
Question. I made my own animations. When adding the animation id's, all I gotta do is change your animations ID's to mine right? or do I have to do anything else?
I have a question, if i want to get money every time I kill a NPC, how do I do that? Because with a normal sword I can easily make script to give money when I kill it, but doesn't work with this sword?
my outer fx is working but all the others are not? my script is local hit = fx.Block:Clone() hit.Anchored = false local weld = Instance.new("Weld", hit) weld.Part0 = v.PrimaryPart weld.part1 = hit hit.Position = v.PrimaryPart.Position hit.Attachment.Outer:Emit(30) hit.Attachment.Ring:Emit(1) hit.Parent = workspace.Fx t:Create(hit.Attachment.light, TweenInfo.new(.4), {Brightness = 0}):Play() game.Debris:AddItem(hit,1) else local hit = fx.Hit:Clone() hit.Anchored = false local weld = Instance.new("Weld", hit) weld.Part0 = v.PrimaryPart weld.part1 = hit weld.C1 = weld.C1 * CFrame.Angles(0,0, math.rad(math.random(-300,300))) hit.Position = v.PrimaryPart.Position hit.Attachment.OtherLines:Emit(15) hit.Attachment.Right:Emit(15) hit.Attachment.Left:Emit(15) hit.Parent = workspace.Fx t:Create(hit.Attachment.light, TweenInfo.new(.4), {Brightness = 0}):Play() game.Debris:AddItem(hit,1) end else local hit = fx.Hit:Clone() hit.Anchored = false local weld = Instance.new("Weld", hit) weld.Part0 = v.PrimaryPart weld.part1 = hit weld.C1 = weld.C1 * CFrame.Angles(0,0, math.rad(math.random(-300,300))) hit.Position = v.PrimaryPart.Position hit.Attachment.OtherLines:Emit(15) hit.Attachment.Right:Emit(15) hit.Attachment.Left:Emit(15) t:Create(hit.Attachment.light, TweenInfo.new(.4), {Brightness = 0}):Play() game.Debris:AddItem(hit,1) end end end end)
same issue was happening to me but i fixed it before the part on every weld when it welds part 0 to v.primary part make a line tthat says v.PrimaryPart = v.HumanoidRootPart
If we hit 100 likes, I will pick a random comment and make a tutorial about it! So make sure you comment what u want to see and like the vid. Thanks so much for 100 subs as well. It's kinda crazy.
You deserve much much more! I love ur tutorials
ya your the best
i liked your video and you deserve more ,but i want to ask is therany way to make it tool
You deserve way more my guy your videos are really high quality.
plz add mobile support
If it's in your skillset, can you make a tutorial on saving, storing, changing Player Data (using DataStores, ProfileService, etc) to keep track of things like an inventory, simple stats,etc.
And how to make the system modular (having things organized in functions, so that new things can be added easily)
Could you make a tutorial on how to put away the sword, and maybe even a simple melee fighting attack?
im pretty sure that the melee fighting stuff works with a very similar script
woah this is crazy! Keep up the good work!
If you guys want to add the sound effect then:
1) Inside of "Hit" add a sound and name it slash
2)Add a pitchshiftsoundeffect inside of it, and name it octave
3) That's it! now just add in the :
Hit.Slash.octave.Octave = math.random(90,110)/100
Hit.Slash:Play()
Server
doesnt work
@@kaisen.studios You're doing it wrong then, works perfectly for me
@@raijinstudios4525 Where would you put it, it's not working in the client script and I don't see where you could put it in the server script
could you write steps with more specific details please
i actually love this and i think its very generous but you gotta fix that mic getting really quiet randomly thing bro
I really appreciate the effort you put into these tutorials. Could you do a tutorial on a demon slayer breathing?
Can you make tutorial for combat animation coz your animation looks fire 🔥
Yooo u got sick tutorials hope u make more :)
why are these so freaking good
idea: you should do a mega atack were the player barages
Idea for next video:
Character Customization
Can you also make an equip/unequip system as well?
Hello do you mind creating a tutorial for something like NPCs that work as summons that have their own Health and fights other players & summons?
If you can then that would be super appreciated!
Your tutorials are great, Keep up the good work!
you are the best!, my tutorial suggestion: Monster AI
Nice vid and tysm for the tutorial. U could do a blacksimth system to forge weapons. That would be awesome
We need a equip/unequip script, but nice work btw saved me a decade
can you put the model in the description pls cause im strugling to understand anything its so confusing please send the model please
Hey,Can you make a part 3 and make a Block Breaking system please??
Do Part 3 about sword abillities i want to make Sam Sword from Metal Gear Rising that plays music and gives like damage buff and speed buff for 30 seconds
When the hole thing is done can u maybe make it opensource if not can i buy it?
Can you Make how to put it in tool Please
in the other tutorial in need it to make my game with a lot of other swords
@Ampro
Can you do a tutorial on how to make it so you can pick up the sword instead of spawning with it?
Suggestion
-Make an custom Gui tutorial (Inv,settings,etc)
Can you Make how to put it in tool Please
For the parry, it stays in the animation forever, it doesn't go back to the regular idle animation. Also, I didn't loop the animation
Bro you are insane.
Suggestion: make the last hit knock back. Great vid tho
hello this works fine for me but the only issue is that when i hit the dummy idk why but it turns sideways everytime i hit it can u please help?
Can u pleas publish the sword combat game and have it be uncopylocked plzz
noob bro :v
could u upload this is a model? im making a minigame for my minigame-type roblox game and i dont wanna spend too much time on the sword fight part
is very cool yours tutorials you are best scripter in combat sword tutorial
Yo can you do a beam attack that lasts for a period of time that would be cool!
Hey Ampro the block works but the hit stun doesnt really work well bc i tried it with my friends but everytime i hit stun/hit them he can still move like hes not even stunned how do we fix that problem?
hey I have a question can you make a tutorial for this for making mobile buttons my friend would like to 1v1 me but she is on mobile
Ampro for some reason when i reset the sword just stays there sitting on the floor how to fix?
could you do a tutorial on how to make a grab/execute skill? like a face grab (and also throwing your enemy away)
can you please tell me how to make it so that like i have to equip it in a tool so that i can only use it while im holding the tool
add a block break system
Hey plz can u do one with a gamepass where u can make all that work only after u buy the gamepass
can you make Model on library for your viewer
i took that system and made some changes also improved it, can i use it on my game?
of course
You script so good by the way may i ask how do i get the sword model?
I read the meshid in the video. Make a mesh part and enter the id I provide.
make a boss system with moves/patterns (mmorpg) :D
do a tutorial about air combo, would be cool
Handing out the sword system model shown in the video above
I’ll think about it…
pls do a tutorial for lightning dash like zenitsu move
hii, I had 2 questions, one is how can I change the cooldown inbetween combo's? Cause at this point u can just spam click and u will keep using an infinite combo. And question 2 is how can I fix it that u can attack while blocking? hope u reply, greets Zeno :)
i have same issues
can you make a tutorial about the rock stuff?
Maybe you could add knockback, and a counter. that would be coolio
No part 3?
make a egg constantly deal damage to you
part 3?? 👀
Loved the tutorial don't know if I missed a few things but like is it supposed to be able to inf combo because I cant figure out how to stop that
You can add an extra cooldown after the last hit
@@realampro I’ve added extra knock back and a short cool down afterwards but whenever a player is stunned they can move around which makes the combat very awkward.
And also I wanted to add a block break- By any chance will there be a part 3 covering any of these things?
An auto dodging system, against anything that gives damage. Basically MUI (also is this supported for R6?)
do you think you could make the uhm script more clear, its a bit blurry
Ampro can u make a model with the animations?
is it possible to make a sword combat system out of this, but in the form of a tool?
I think you can show us how to make breathings like demon slayer. vcwls said the same
make an air combos like gpo :)
Nice mic
more than 1 attack for the sword (like block breaker)
and now I'm already on the second part and again I have a problem
the parry animation doesn't want to play on the NPC.
On hit "BlockDummy"
my output throws an error:
"Humanoid is not a vaild member of Model "Workspace.BlockDummy" - Server - Script:17"
Please help
Bro how did u learned scripting like this i am about confusing about some lines of script like the slashe script
Could you make it so after 3 hits it plays an animation that knocks you back that way it's not like infinite hitting
well you don't have to do this but I did it for my game, this makes the player getting hit go way far at the last attack. But if you want to do it then go the script (not local script) and go to where you see
if data.combo == 5 then
bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 50
else
bv.Velocity = data.c.PrimaryPart.CFrame.LookVector * 20
end
then replace the 50 with a bigger number such as 75 or like that.
this only launches the player getting hit not the person who is attacking
Parrying/2 weapon instead of 1
the slash fx stacks in my fx folder in workspace and makes my game lag, how do i fix that
hey, im having a problem with parryAnim ending, when i hit the dummy he loads the animation but its not stoping after it. Can you help me? i did everything right for sure
I think you can make a hits counter
how do you make a good looking dash or roll?
Advanced NPC with this combat system plz
After i play the block animation It doesnt Turn off, whats the problem?
No clue if anyone still views this but, on the server script, I get an error, when I do Data.Character:FindFirstChild("Block") it says "attempt to index nil with FindFirstChild" why is this?
bro where do i create the bool value?
Part 3?
i have spelling errors or smth at the "(char = c, action = " now i cant use the sword
if you didnt fixed it, you should replace () with {} so there will be no errors
Hello can you make fist combat pls thank you
make part 3
Question. I made my own animations. When adding the animation id's, all I gotta do is change your animations ID's to mine right? or do I have to do anything else?
Yup that’s it
Can you make it so you can also unequip the sword
Can you make a rpg mob? or boss
For some reason I can't do knockback again, and the block effects don't trigger.\
Also, I can only damage r6 dummies
Make skills, like power. Lets say lightning abilities, like that
yo do you know where i can find good particles for a hit effect and a hit effect but when the opponent is blocking
You can find good particles in free particle packs in the toolbox
Why does it say that ComboN is nil? Due to this the effects wont work
yoo sicck dude if you dont mind can you give me the sword model somehow please thank you !!
I have a question, if i want to get money every time I kill a NPC, how do I do that? Because with a normal sword I can easily make script to give money when I kill it, but doesn't work with this sword?
do it when the dummies health is
found a thing where you can attack while holding block. can somebody explain a way to fix that?
hey i wanna know that does this work in mobile also
How to make skinned mesh rigs use weapons.
Why the animation doesn't work? .-.
Mn obrigado pelos tutorias continue assim parabéns
can i make this r6? if so let me know please im having trouble doing it
Never mind i got it
can u show us the game
?
09:40 marking where i left off
When Part 3
What's in the mesh part?
19:11 dont mind me just saving my time
my outer fx is working but all the others are not? my script is local hit = fx.Block:Clone()
hit.Anchored = false
local weld = Instance.new("Weld", hit)
weld.Part0 = v.PrimaryPart
weld.part1 = hit
hit.Position = v.PrimaryPart.Position
hit.Attachment.Outer:Emit(30)
hit.Attachment.Ring:Emit(1)
hit.Parent = workspace.Fx
t:Create(hit.Attachment.light, TweenInfo.new(.4), {Brightness = 0}):Play()
game.Debris:AddItem(hit,1)
else
local hit = fx.Hit:Clone()
hit.Anchored = false
local weld = Instance.new("Weld", hit)
weld.Part0 = v.PrimaryPart
weld.part1 = hit
weld.C1 = weld.C1 * CFrame.Angles(0,0, math.rad(math.random(-300,300)))
hit.Position = v.PrimaryPart.Position
hit.Attachment.OtherLines:Emit(15)
hit.Attachment.Right:Emit(15)
hit.Attachment.Left:Emit(15)
hit.Parent = workspace.Fx
t:Create(hit.Attachment.light, TweenInfo.new(.4), {Brightness = 0}):Play()
game.Debris:AddItem(hit,1)
end
else
local hit = fx.Hit:Clone()
hit.Anchored = false
local weld = Instance.new("Weld", hit)
weld.Part0 = v.PrimaryPart
weld.part1 = hit
weld.C1 = weld.C1 * CFrame.Angles(0,0, math.rad(math.random(-300,300)))
hit.Position = v.PrimaryPart.Position
hit.Attachment.OtherLines:Emit(15)
hit.Attachment.Right:Emit(15)
hit.Attachment.Left:Emit(15)
t:Create(hit.Attachment.light, TweenInfo.new(.4), {Brightness = 0}):Play()
game.Debris:AddItem(hit,1)
end
end
end
end)
thx man
same issue was happening to me but i fixed it before the part on every weld when it welds part 0 to v.primary part make a line tthat says v.PrimaryPart = v.HumanoidRootPart
the animations don't work!!! any ideas on how to fix it? Bytheway the game is r6
that's why, these anims are for r15