For me the Laser Lance VE-67LLA should have a place in this list. The gap close + damage this thing does is really strong. And it looks absolutely gorgeous
I made a lance build with two missile batteries and the Zimmerman last night and the only thing that didn't just immediately fold to it was the Smart Cleaner due to its unfavorable hit zones. Every thing else just fell over. The lance is ridiculously strong and fun.
I agree, I close the distance with the lance (then use a zimmerman if the lance doesn't stagger) and then use the pile bunker. Not only a staggered enemy is easier to hit with the pile bunker but also it does more damage so is a very powerful combo
I'd probably like the Lance more as a weapon if it did not cost energy to use in the thrust attack. Good for drilling into someone at close range, but can leave you pretty exposed if you run out of energy after using it.
I've been playing with the Laser Lance extensively in PVP. It feels pretty good, but vs. players who have good movement, it really struggles. If the target quick boosts or assault boosts near the time you hit them, even if you do hit them, only the first tick of damage registers and they get pushed off. I have an over 90% winrate with my build (Midweight, zimmerman, laser lance, laser orbit, laser slicer) vs. random people in PVP, but around a 45-55% winrate vs. my friend that I play PVP with and test builds with (He has played over 30 PVP matches with randoms with a 100% winrate)
That’s a good weapon. I made an AC called “cyber bully” that used that, the wuerger shotgun, and a pair of coquetts. The coquett pistols built impact and pressure, the laser lance and charged wuerger shotgun blast was the closer. All it takes is one stun and the fight is over unless it’s a tank ac or something.
I'd say for PVE the Pile Bunker can cheese most bosses who cant move while staggered by taking more than half of any enemy AC's HP in a single hit if staggered, sometimes killing them without being able to use a healing kit (tho it has hit detection issues if you are higher than the target)
EDIT: After recent balance patch the Ludlow MGs feeel much better and more in like to oldgen MGs. They arent busted annymore but they are pretty good now Correct about rapid fire weapons, Machine Guns in all other AC games are always broken and OP but in these games they feel hilariously nerfed outside of the gatling. Must be revenge for finally making shotties OP for once
It's the stagger system. Until you stagger your target, machine guns are pitifully weak against anything with a real healthbar. They're fantastic for clearing missions of trash and fighting minibosses, but against a real opponent, you're blowing a LOT of rounds trying to stun them first. Shotguns, by contrast, can deal ENORMOUS impact damage instantaneously. They're basically like a machinegun that blows a whole magazine at once. Not my preference for missions, but sometimes a boss is just being a bitch and needs both barrels in the mouth.
Then use a Trueno instead, it might not potent as a needle spark ball thingy but it get the job done . Build the Light AC pack with 2 Trueno, 2 Zimmerman, close range FCS (the best you can find) and happy Dakka in the face at any scrub who dares to challenge you. LOL
I didn't even know the Trueno existed until a couple days ago when I unlocked it and have switched to using that for my lightweight builds now@@ReZELize
You can?! Just put 2 needle launchers and 2 zimmermans, slap the ephemera core on for sweet sweet generator output and the mind beta reverse joint legs for the mobility and you're good to go. The rest of the components don't really matter
@@ivomollov3073 When I say speed, a 3 second stamina regen isn't really what I mean. You're making some serious sacrifices if you're throwing on the needle launches and still trying to stay light weight.
The needle launcher's downsides are weight if you want to dual-shoulder them (it isn't the highest but it certainly takes light legs off the table) and more importantly, EN load. The EN drain on them locks you into either the biggest generators or the highest generator cap Cores, so they often have a hidden weight tax baked in that goes beyond the mid-heavy single gun.
There is a perfect alternative to the needle launcher which is the needle missile launcher that is much compacter, lighter and energy efficient and only does slightly less damage, but has a higher velocity.
@@FelisImpurrator Yes. It's from the arena the second new AC you have to fight if I recall correctly. It may call itself a missile, but its gender is definitely cannon lol.
7:00 with regard to the laser cannons; keep in mind that if you're using a dual-shotgun build, you more than likely have an FCS specializing in mid/short range. As such, the range of the laser cannon isn't going to matter much. Use whatever you prefer, but I'd recommend the LCD version just for its quick availability.
I combo them together for the stagger of the shotguns for easy damage with the laser cannons. Range doesn't matter much if you're stunning your opponent
I use harris in close combat. It means you will most often hit with both of them instantly staggering whatever you're fighting. And you can dodge out of line of sight to recharge/reload it.
God this platinum is incredibly hard. I only go for platinum trophies for games I consider all time favorites otherwise I can't stand the grind. But this game is so amazingly bittersweet. It's very difficult but so damn awesome. I'm on NG++ going for all coral weapons currently. I don't know how I am going to S rank all missions. Especially the escort mining ship mission. What a nightmare.
Veteran tip for grenades. Jump off the ground before firing the grenade launcher. That way even if you miss you are guaranteed AOE damage from hitting the ground under them.
A bit late but the coral sword you get when you finish the combat log is INSANE, the tracking of the melee attack is near unmissable, playing this with redshift and zimmerman, i haven't lost in pvp yet with those and simply destroy every boss in melee.
Multi-energy rifle is my favorite range weapon since I got it. Literally the most universal gun in the game. I use it in my mega-heavy melee-oriented build in tandem with laser lance. Btw, laser lance is the best melee weapon for heavy mechs in the game. Definitely deserves some attention.
Ah yes. The good old Karasawa pulling its weight as always. I wish the Aurora had better tracking, because it's the one part of the Moonlight/Karasawa laserpulse hybrid set that feels a little bit undertuned. Great for shredding ACS staggered enemies though, which I assume is pretty easy to do with ML/KRSV.
I don't see anyone talking about the stun baton. It's not busted by any means, but the amount of times I've stunlocked a boss or enemy AC from 100 to death continues to blow me away, love the stun baton.
I was pleasantly surprised with it, and it became my melee weapon of choice. I wasn’t expecting it to be as good as it is. It does good damage on top of electric discharge effect which is honestly amazing.
Double Zimmerman are amazing for setting up a full charge Pile Bunker or any slow weapon for that matter. I personally like using the Lance a lot too since it's charged melee has good distance and good impact to break enemy stability and the damage from the lance is also good. Full charge lance into a full charge pile bunker is really fun for me and usually defeats ACs but some require an extra combo or two if they are too tanky, heal or you didn't get a good enough charged lance.
The Harris can deal a total of 86,040 damage making it easily the best in terms of potential damage which means if you're worried about running out of ammo the Harris is on of if not the best single weapon you can have to give you the best chance to make sure you have enough ammo to down whatever you need to down. Outside of that others that ensure you have enough ammo to do what you need to do are the Ransetsu with 72,750 max damage, VP-66 LR with 71,680, VE-66LRB with 84,024, the Vvc - 76OPR with 84,240 and the IB-Co3W1: WLT-011 with 72,900 Whilst total damage potential isn't everything if you take these you're unlikely to run out of ammo on most missions (or you can take a melee weapon to conserve ammo as well) If you're taking something that has a low ratio like ETSUJIN which a lot of people like, you can still run yourself out of ammo on lengthier mission given how little damage it actually deals. Bear in mind these values don't really take into account Direct Hit modifiers where the Ballistic weapons are going to deal more damage when attacking a stance broken enemy as well as being more likely to stance break as they typically deal more impact than the comparable energy based weapons. Honestly the best weapons are the weapons that can defeat the hardest enemies with relative ease and that'd be: Pilebunker - Extremely useful for downing slow large enemies as well as enemies that give an opening like Ibis Zimmerman - Shotguns are excellent for fighting most ACs and it's got a decent range. Stun Needle - Excellent for taking down Pulse Shields such as Ayre. Throw in your favorite Vertical Missiles for tracking fast targets like Balteus and the basic Pulse Blade and you're set. Some of the weapons mentioned here fail to account for ammo costs which affects your ratings should you be going for S ranks or open you up to attacks like the Bad Cook which can obscure your vision enough that you get hit unnecessarily through it which also harms your ranking. The bigger weapons tend to have a much higher cost as well as the rapid fire weapons having a high cost to damage ratio ruling out things like the Gatling Gun and Bad Cook being efficient for conserving ammo costs. Something like the Scudder which is strong enough to kill most mobs with a few shots has a decent range as well as DPS and a respectable amount of maximum potential damage whilst keeping a low(er) cost per bullet making it a good choice for going for S ranks on a wide variety of missions so I'd give it the nod as one of the better PvE weapons on that alone.
I find it kinda funny that you say the songbirds make missile launchers irrelevant, since my experience with the game has been me mostly cheesing literally everything with them. I have a 4 missile launcher build with the two handheld launchers that fire 4 missiles, and the back ones that fire ten (I obviously can't remember the names of the top of my head, they are both furlong though and have no special trajectory/effects). Missiles may be easy to dodge on their own, but the sheer density you get when stacking them causes ACS buildup to be a guarantee on literally everything. You can't fire them all at once of course, my general order is my right hand, followed by my shoulders slightly staggered, followed by my left hand, and that gives an incredible balance of duration and density that nothing I've fought can deal with. You also get to sit at long range with preferably reverse joint legs to get maximum reaction time to dodge threats (not that there are many since most enemies are too busy dodging to attack back), and you get to use the lock on mode without any drawbacks, so you don't even need the right stick. And as the final cherry on top, it's oddly ammo efficient, I consistently finish stages with about 30% ammo left. Some disclaimers, I haven't tested this in PVP, and I get this is a best WEAPONS list rather than a best BUILDS list, but I just wanted to point that out after that comment from the songbirds section.
The long barreled pistols are great for when you don't want shotguns but want a lot of pressure on your enemy. Pair them with a pile bunker and you have something that can two tap Ibis
Somehow the Bad Cook flamethrower got me through the bad ending's boss fight with the stun needles and the laser lance. It kinda works as a good dps tp use, while your other weapons are down while the foe is staggered.
I would put in the best wepons the laser pistol. That thing has an almost minigun Level dps, basically never over heats and the range is basically ar Level. Akimbo laser pistols on a reverse joint build are tremendous. On pve i Aldo use 2 8x verrtical missile lounchers since with 2 hits you can stagger bosses. I still haven t touched pvp so i don t know how well the laser pistols may perform but if the plasma rifle does good, i think having a similar dps, similar range and a better fire rate they will be good
I love mechs and I had played one AC game in the past (over a decade ago) but I didn't understand how to play it properly and gave up. I decided to give AC VI a try and I'm LOVING it. I did my homework and as I now understand what the stats do, I managed to build an efficient mech (where a decade ago I would first go with esthetics). I'm at chapter 3 and having fun trying different builds, but in arena and against bosses, dual Zimmerman shotguns with dual Songbird cannons makes the game quite easy
In most games Drip > function. Some of my ACs have that inspiration but it's so easy to customize and personalize these mechs that even your ugly, but functional ducklings can look good.
Everyone going on about "need to change builds for different situations" well, I'm on chapter 4 final mission and have been using the same legs since I bought 'em (Fireza Bipeds) only switched torso back to default for a little extra weight to be able to run the boss-specific setup before I got my current parts, and I only ever switch my main gun if I'm clearing trash MTs. Zimmy shotty in RH (bosses, big game) or that sweet little dbl shot handgun that Rusty uses (trash mode), Pulse Blade (yes, the starting weapon) in LH, Songbirds on RS, Pile Bunker on LS swap. Using the deluxe edition early parts head now that it's unlocked (what's it called?) Anyway, that's decent. All other parts prioritize melee thrust, specialization and Direct Hit damage. Chonky old skool arms for that and the chonky old skool booster and melee FCS, duh. I finished the last arena fight in 23 seconds. Lmao. Haven't switched, not going to switch. Ranged weapons are slow, expensive and pretty boring to me. Melee costs nothing, does insane damage and is actually fun. QB cancelling into combos feels so good and QB wave dashing those looong home-in animations is just swaggalicious. I hope this holds up in PvP, because I'm lovin' it bad.
I am a laser lance fan. even in pvp the charged attack has deceptively long range and has really good tracking. Not to mention it has a decent damage, decent direct hit adjustment, and really good impact damage. Also bonus is the fact that it feels like you are just drilling into your opponent when you use it.
Linear Rifles can carry you in any situation. They have good ammo efficiency, decent damage, even better stagger, when charged, they slap pretty hard. They might be most versatile weapons in the game. They work for fast targets, slow targets, bosses and trash. And you get access to them straight away.
Right now I just got through chapter 1. I have a reverse joint & a tank build. Those are mission only & low level Arena. Only using energy weapons. I'm replaying missions just to get every part since in AC3 & ACSL I had every part so I want that feeling of having everything. Since this is the best one since Silent Line I'm going 100% on this. I'll make an Arena build once I'm in the C rank since that's when the previous Armored Core games got tough in it. I gotta make a build that just looks cool, not caring about if it's actually good or not.
i made a build using twin zimmermans and a pile bunker on the gun bay. as soon as you stagger and you land the that left hook you will one most ac’s but i do have a hard time landing it because of the hit detection sometimes i’ll be right in front of them and whiff other times it’s a heat seeking. very fun build though highly recommend.
I do the same thing but instead use the chainsaw. The chainsaw is better imo cuz it's the pile bunker but you can swap to it earlier to charge it and hold your charge while you are doing your other attacks, the charged attack also dashes so you can land from midrange your shots and dash from there. You end up floating sometimes if you are too fast but imo it's worth it
Zimmerman should be higher up imo Needle launcher, and songbirds have counterplay to them such as constantly moving and using your dashes to constantly avoid them. Zimmerman has zero counterplay to it, as soon as someone gets close to your with two of them it's an instant stagger and from there they can just blast you with back weapons. If you're lucky you can get away after that or get unlucky and staggered again resulting in death. Bonus points if it's a dual Zimmerman + songbirds or stun needle launcher, deadly combo
This list is mainly for PVE. I put the other weapons higher than Zimmerman because you can use them with any build but shotguns are more situational in missions and only can be used with specific builds. But I agree that they can out perform the other ones
Lmao shotguns arent good in PvP against the actual threats. Here's a simple way to win against any shotgun players. Stay away from them. It's just that simple
@@ragingnep sounds easy enough till someone has a build for speed. Speed + the lag some people have you physically can't avoid all of the damage. With the right combination you can actually stagger someone 3 times in a row and they can't move throughout the entire thing, you get to sit and watch health go from 100 to 0 in 10 seconds
the needle launcher is so broken and superior than anything else in the game, double needle launcher with double gatling guns with the speed boost mini tank forteleza legs to get rid of most of the recoil melts everything in the game
In my opinion when comes to using missile launchers is that you can play mind games with your opponent/set up your opponent in a position for a kill. With the right set up of weapons of course.
I wholeheartedly disagree with your opinion on the ML Redshift: The green moonlight looks cooler. Jokes aside, great video though. I just got the Karasawa in NG+, and excited to try it out
Agreed with the songbirds. They are also great for sniping too, they are just so useful and unlike the zimmermans its not something i can see needing to be nerfed. For me it wasonce i realizedu can use them like a shotgun right up in cose range that i started to decimate ppl
In my opinion one of the better melee weapons in the game is the VE-67LLA. Its a Laser lance that has insane amount of reach when you do a charge attack and almost instantly fills the stun meter on bosses. On top of all of that it hits very hard as well. All you really do is use that weapon and combo it with the Zimmerman shotgun and you for the most part get stun right away.
how would you rate orbit weapons? they look cool. i heard missiles are nerfed to oblivion when i found them used to be the cheese vs ai(until ARETHA came)
I just maxed out energy weapon output and dual wield energy pistols on a small and squirrelly frame. Before people know it I’m up in their grill spamming rounds of hot plasma
What's the general opinion on the Ludlow? I'm under the assumption the Ludlow isn't all too good considering the absurd amount of ammo it eats through, but I love myself some double SMG action. Been running dual trigger Ludlows my entire time playing (currently just after Balteus) along with Ashmead and JVLN on a light speedy AC. I tend to break Stability with Ludlows and (since I'm already in mid-to-close range as Ludlows tend to work best at these ranges) swap to Ashmead and JVLN for a 2-hit punish.
@@Ackz89Nacht arms are some of the best in the game to begin with, and available from start. Not hard. Dual ducketts with nacht arms will tear through things.
The Gatling guns stop shooting when you quick boost, as a speed demon that's going to be a no for me dawg. Also, you are HEAVILY sleeping on the plasma missiles
Wuerger is basically just a right hand Laser Lance when charged. They're designed to be used in tandem and can one two punch anything that isn't stacking energy defense or stability to an insane degree.
@joeytatum6052 I don't touch PVP, but it's good in the arena and for things you can catch up to in PVE. It's literally built to be the counterpart to the lance, seeing as they're the same set.
Man, how about melee weapons, right now I'm playing with two plasma blades and it's feels really smooth, but as I understand the are no chances with some kind of shotguns and granadelunchers in pvp, specially with all this big legs (tanks parts). I was trying to build quick melee assassin, but tanks style AC's looks ridiculously better and have so much firepower with zero skill effort. Thanks
Try the EL-PW-01 TRUENO Needle Missile Launcher. These things are crazy good. They are missiles that double as rail cannons if you don't want to wait for the lockon. Hit like a truck when duel wielded and will almost instantly stagger ACs.
>doesn't mention the dagger or slicer Slicer one shots staggered targets, or almost does, dagger has zero cooldown for a melee weapon. Also, did you skip the redshift nebula?
I hope they buff the assault rifles but I know that’s a reach. I’m also sad pistols didn’t get any love given all the stagger dmg they deal but they just don’t compare to what’s on this list.
You completely missed the hand-missile launcher gun. You also missed the first tracking slow-fire missile launcher you get, which happens to be heavily slept on despite literally being able to carry you through both PvP and PVE
I think this list is good, but is clearly biased toward a tank/quad playstyle. Drawback of the needle and songbird is that if you are not using a quad or tank leg setup, you have to stop moving to get attacks off, and they are very heavy for bipeds or reverse joint setups. The gats and flamethrower are also pretty heavy for bipeds and reverse joints, which limits your leg parts significantly. Like I said, not a bad list, those weapons are incredible, but everything has its place. For example, you left coquillett off the list in spite of those having absolutely insane impact and cumulative impact stats while weighing less than 1200, which makes them a staple for light builds, and are still one of the best options for medium builds as well.
There isnt a single fight that a tonk+javzooka+needle rifle build can't win. Ive been doing a sup 10khp dual laser pistol + songbird build for PvP. It lets me put impressive amounts of pressure on enemy players that causes them to make mistakes and give me openings for a punish with the birbs.
Wtf. What about laser rifle? It is fast tracking and a lot of damage,and less overheating and enough ammunition. Laser rifle are better than gatling to do fast mission. And to find enemy AC, you learn when to shoot lasers after enemy evade. Gatling not universal like lasers.
Didn't expect AC 6 to be as fun as it is. So far I'm loving it!
Fr, I already have 30+ hrs in and I do not regret it one bit
Well, who doesn't like huge robots with big cool guns?)
First time playing and I’m feeling the same as you
Seriously!
Facts bro and this is my first one. Just beat the Sea Spider with my OmegZord Mech
I’m obsessed with Baldurs Gate 3 but this game is incredible. It’s just really fun. Too many great games! What a time!
Same I took a break to play some armored core and both are games I love playing
For me the Laser Lance VE-67LLA should have a place in this list.
The gap close + damage this thing does is really strong. And it looks absolutely gorgeous
I made a lance build with two missile batteries and the Zimmerman last night and the only thing that didn't just immediately fold to it was the Smart Cleaner due to its unfavorable hit zones. Every thing else just fell over. The lance is ridiculously strong and fun.
I agree, I close the distance with the lance (then use a zimmerman if the lance doesn't stagger) and then use the pile bunker. Not only a staggered enemy is easier to hit with the pile bunker but also it does more damage so is a very powerful combo
I'd probably like the Lance more as a weapon if it did not cost energy to use in the thrust attack. Good for drilling into someone at close range, but can leave you pretty exposed if you run out of energy after using it.
I've been playing with the Laser Lance extensively in PVP. It feels pretty good, but vs. players who have good movement, it really struggles. If the target quick boosts or assault boosts near the time you hit them, even if you do hit them, only the first tick of damage registers and they get pushed off. I have an over 90% winrate with my build (Midweight, zimmerman, laser lance, laser orbit, laser slicer) vs. random people in PVP, but around a 45-55% winrate vs. my friend that I play PVP with and test builds with (He has played over 30 PVP matches with randoms with a 100% winrate)
That’s a good weapon. I made an AC called “cyber bully” that used that, the wuerger shotgun, and a pair of coquetts. The coquett pistols built impact and pressure, the laser lance and charged wuerger shotgun blast was the closer. All it takes is one stun and the fight is over unless it’s a tank ac or something.
I'd say for PVE the Pile Bunker can cheese most bosses who cant move while staggered by taking more than half of any enemy AC's HP in a single hit if staggered, sometimes killing them without being able to use a healing kit (tho it has hit detection issues if you are higher than the target)
I want to use it but I miss so often with it. Either not close enough or above etc.
You do a little dash that slightly targets enemies, but if you charge it instead of pressing it you don’t get that movement
@@MrAustin575 Try Laser Lance.
@@MaajidM I see, so i shouldnt be charging it up?
@@MrAustin575 well, I’d still charge it up when I’m pretty sure it’ll hit. Typically as soon as I stagger an enemy
EDIT: After recent balance patch the Ludlow MGs feeel much better and more in like to oldgen MGs. They arent busted annymore but they are pretty good now
Correct about rapid fire weapons, Machine Guns in all other AC games are always broken and OP but in these games they feel hilariously nerfed outside of the gatling. Must be revenge for finally making shotties OP for once
It's the stagger system. Until you stagger your target, machine guns are pitifully weak against anything with a real healthbar. They're fantastic for clearing missions of trash and fighting minibosses, but against a real opponent, you're blowing a LOT of rounds trying to stun them first.
Shotguns, by contrast, can deal ENORMOUS impact damage instantaneously. They're basically like a machinegun that blows a whole magazine at once. Not my preference for missions, but sometimes a boss is just being a bitch and needs both barrels in the mouth.
@@therealbahamut
There's also that laser shotgun that looked like a QUICK JAB to the stomach on full charge
Should try out dual ransetsu's they are kinda disgusting for constantly applying stagger in pvp
The spear lance is also pretty cool. Basically guarantees a stagger.
I agree with the needle, that and it's animations reloading/going on standby are something to coom for
The biggest downside I've been noticing for the needle launcher is the high energy cost which makes it nearly impossible to use on fast builds.
I was going to mention this as well.
Then use a Trueno instead, it might not potent as a needle spark ball thingy but it get the job done . Build the Light AC pack with 2 Trueno, 2 Zimmerman, close range FCS (the best you can find) and happy Dakka in the face at any scrub who dares to challenge you. LOL
I didn't even know the Trueno existed until a couple days ago when I unlocked it and have switched to using that for my lightweight builds now@@ReZELize
You can?! Just put 2 needle launchers and 2 zimmermans, slap the ephemera core on for sweet sweet generator output and the mind beta reverse joint legs for the mobility and you're good to go. The rest of the components don't really matter
@@ivomollov3073 When I say speed, a 3 second stamina regen isn't really what I mean. You're making some serious sacrifices if you're throwing on the needle launches and still trying to stay light weight.
Really fell in love with the Bad Cook. Surprised me how good it is.
Loving this game so far. Fromsoft does not miss.
The needle launcher's downsides are weight if you want to dual-shoulder them (it isn't the highest but it certainly takes light legs off the table) and more importantly, EN load. The EN drain on them locks you into either the biggest generators or the highest generator cap Cores, so they often have a hidden weight tax baked in that goes beyond the mid-heavy single gun.
There is a perfect alternative to the needle launcher which is the needle missile launcher that is much compacter, lighter and energy efficient and only does slightly less damage, but has a higher velocity.
@@IsraTheBlack Needle missile? Is that NG++? Just hit ++ earlier.
@@FelisImpurrator Yes. It's from the arena the second new AC you have to fight if I recall correctly. It may call itself a missile, but its gender is definitely cannon lol.
Okay, I did not realize the Bad Cook was that absurdly long ranged. What the hell? Have to give that sucker a try.
Go two fist em. You won't regret it.
7:00 with regard to the laser cannons; keep in mind that if you're using a dual-shotgun build, you more than likely have an FCS specializing in mid/short range. As such, the range of the laser cannon isn't going to matter much. Use whatever you prefer, but I'd recommend the LCD version just for its quick availability.
I combo them together for the stagger of the shotguns for easy damage with the laser cannons. Range doesn't matter much if you're stunning your opponent
Knowing FromSoft, the wheelchair, the needle launcher and the zimmerman are pretty much already fated to be erased from the game next patch.
Knowing fromsoft, the game will get a proper patch only after 6 months or so
Yeah right, those three things are trash and easily counterable with basic skill.
@@QuasiTronOfficial What's the counter strat for the wheelchair? Damn thing zips around so fast barely anything hits it.
@@Phhase Being in effective range of your weapons
@@Phhase Also, having arms with enough firearm proficiency to track it based on your range.
"...down a bridge next to some bonewheel skeletons..."
classy!
I use harris in close combat. It means you will most often hit with both of them instantly staggering whatever you're fighting. And you can dodge out of line of sight to recharge/reload it.
AC6 is a masterpiece and an ode to old school gaming. FROM SOFTWARE does it again!
Waw... the Redshift blade effect is so badass !!!
Definitely sold on this one :D
God this platinum is incredibly hard. I only go for platinum trophies for games I consider all time favorites otherwise I can't stand the grind. But this game is so amazingly bittersweet. It's very difficult but so damn awesome. I'm on NG++ going for all coral weapons currently. I don't know how I am going to S rank all missions. Especially the escort mining ship mission. What a nightmare.
Veteran tip for grenades.
Jump off the ground before firing the grenade launcher. That way even if you miss you are guaranteed AOE damage from hitting the ground under them.
Veteran tip? It tells you that in the tutorial word for word tho lol
@@J1Dee Do you mean first mission?And no I don’t recall that. It has just been a thing since AC 1.
@@OmegaUberDeathbot oh okay i see, but no its in the training section
A bit late but the coral sword you get when you finish the combat log is INSANE, the tracking of the melee attack is near unmissable, playing this with redshift and zimmerman, i haven't lost in pvp yet with those and simply destroy every boss in melee.
PILE BUNKER. I found it and it hasn't left my hand since. Doesn't matter if it's a robot, a plane or a god, it gets punched in the face.
The Pile Bunker is the reason my TV’s broken💀
Yet I’ve been using it
Multi-energy rifle is my favorite range weapon since I got it. Literally the most universal gun in the game. I use it in my mega-heavy melee-oriented build in tandem with laser lance. Btw, laser lance is the best melee weapon for heavy mechs in the game. Definitely deserves some attention.
Ah yes. The good old Karasawa pulling its weight as always.
I wish the Aurora had better tracking, because it's the one part of the Moonlight/Karasawa laserpulse hybrid set that feels a little bit undertuned. Great for shredding ACS staggered enemies though, which I assume is pretty easy to do with ML/KRSV.
@FelisImpurrator ya it seems plasma weapons have always had bad tracking. I've noticed even the plasma shoulder cannons don't track well either
Your choice of best weapons makes a lot of sense since you seem to favour tank legs a lot lol
The Songbirds also have the best firing sound in the game.That double clang is just so satisfying and punchy!
I don't see anyone talking about the stun baton. It's not busted by any means, but the amount of times I've stunlocked a boss or enemy AC from 100 to death continues to blow me away, love the stun baton.
Working as intended, lmao
Does using the stun baton counts as police violence?
I was pleasantly surprised with it, and it became my melee weapon of choice. I wasn’t expecting it to be as good as it is. It does good damage on top of electric discharge effect which is honestly amazing.
Yeah stun baton is good I use it on my light mech and use dual needlers on my heavies
Worm stun better is why.
Dual Zimmerman plus Dual Songbirds is a recipe for success
Double Zimmerman are amazing for setting up a full charge Pile Bunker or any slow weapon for that matter. I personally like using the Lance a lot too since it's charged melee has good distance and good impact to break enemy stability and the damage from the lance is also good.
Full charge lance into a full charge pile bunker is really fun for me and usually defeats ACs but some require an extra combo or two if they are too tanky, heal or you didn't get a good enough charged lance.
The Harris can deal a total of 86,040 damage making it easily the best in terms of potential damage which means if you're worried about running out of ammo the Harris is on of if not the best single weapon you can have to give you the best chance to make sure you have enough ammo to down whatever you need to down.
Outside of that others that ensure you have enough ammo to do what you need to do are the
Ransetsu with 72,750 max damage, VP-66 LR with 71,680, VE-66LRB with 84,024, the Vvc - 76OPR with 84,240 and the IB-Co3W1: WLT-011 with 72,900
Whilst total damage potential isn't everything if you take these you're unlikely to run out of ammo on most missions (or you can take a melee weapon to conserve ammo as well) If you're taking something that has a low ratio like ETSUJIN which a lot of people like, you can still run yourself out of ammo on lengthier mission given how little damage it actually deals.
Bear in mind these values don't really take into account Direct Hit modifiers where the Ballistic weapons are going to deal more damage when attacking a stance broken enemy as well as being more likely to stance break as they typically deal more impact than the comparable energy based weapons.
Honestly the best weapons are the weapons that can defeat the hardest enemies with relative ease and that'd be:
Pilebunker - Extremely useful for downing slow large enemies as well as enemies that give an opening like Ibis
Zimmerman - Shotguns are excellent for fighting most ACs and it's got a decent range.
Stun Needle - Excellent for taking down Pulse Shields such as Ayre.
Throw in your favorite Vertical Missiles for tracking fast targets like Balteus and the basic Pulse Blade and you're set. Some of the weapons mentioned here fail to account for ammo costs which affects your ratings should you be going for S ranks or open you up to attacks like the Bad Cook which can obscure your vision enough that you get hit unnecessarily through it which also harms your ranking. The bigger weapons tend to have a much higher cost as well as the rapid fire weapons having a high cost to damage ratio ruling out things like the Gatling Gun and Bad Cook being efficient for conserving ammo costs. Something like the Scudder which is strong enough to kill most mobs with a few shots has a decent range as well as DPS and a respectable amount of maximum potential damage whilst keeping a low(er) cost per bullet making it a good choice for going for S ranks on a wide variety of missions so I'd give it the nod as one of the better PvE weapons on that alone.
I find it kinda funny that you say the songbirds make missile launchers irrelevant, since my experience with the game has been me mostly cheesing literally everything with them. I have a 4 missile launcher build with the two handheld launchers that fire 4 missiles, and the back ones that fire ten (I obviously can't remember the names of the top of my head, they are both furlong though and have no special trajectory/effects). Missiles may be easy to dodge on their own, but the sheer density you get when stacking them causes ACS buildup to be a guarantee on literally everything. You can't fire them all at once of course, my general order is my right hand, followed by my shoulders slightly staggered, followed by my left hand, and that gives an incredible balance of duration and density that nothing I've fought can deal with. You also get to sit at long range with preferably reverse joint legs to get maximum reaction time to dodge threats (not that there are many since most enemies are too busy dodging to attack back), and you get to use the lock on mode without any drawbacks, so you don't even need the right stick. And as the final cherry on top, it's oddly ammo efficient, I consistently finish stages with about 30% ammo left. Some disclaimers, I haven't tested this in PVP, and I get this is a best WEAPONS list rather than a best BUILDS list, but I just wanted to point that out after that comment from the songbirds section.
Good point. Songbirds are powerful but lose effectiveness against fast AC builds if you’re a biped
The laser shotgun charge atk will not overheated like other laser gun, it's really fun to use on pvp.
Fromsoftware just understand how cool wave blades are
My favorite part about the Songbirds is the shit ton of impact they inflict. It feels great to stagger an enemy and zip in for a pilebunker smash.
ac 6 is that Heisenberg Blue Sky i literally cannot get enough
The long barreled pistols are great for when you don't want shotguns but want a lot of pressure on your enemy. Pair them with a pile bunker and you have something that can two tap Ibis
Also less demanding on the weight and generator, so you can mount some beefy weapons on the shoulders as well.
Somehow the Bad Cook flamethrower got me through the bad ending's boss fight with the stun needles and the laser lance.
It kinda works as a good dps tp use, while your other weapons are down while the foe is staggered.
I had to use it to beat the 1v61 Redguns fight, everything else takes too long reloading or runs out of ammo too fast.
I would put in the best wepons the laser pistol. That thing has an almost minigun Level dps, basically never over heats and the range is basically ar Level. Akimbo laser pistols on a reverse joint build are tremendous. On pve i Aldo use 2 8x verrtical missile lounchers since with 2 hits you can stagger bosses. I still haven t touched pvp so i don t know how well the laser pistols may perform but if the plasma rifle does good, i think having a similar dps, similar range and a better fire rate they will be good
Finally! Someone else who knows!
Glad to find a fellow laser pistol appreciator.
It's completely broken. I was them with the vertical plasma missiles. I had to switch to another build just cos b it was feeling too easy!
I love mechs and I had played one AC game in the past (over a decade ago) but I didn't understand how to play it properly and gave up.
I decided to give AC VI a try and I'm LOVING it. I did my homework and as I now understand what the stats do, I managed to build an efficient mech (where a decade ago I would first go with esthetics). I'm at chapter 3 and having fun trying different builds, but in arena and against bosses, dual Zimmerman shotguns with dual Songbird cannons makes the game quite easy
In most games Drip > function. Some of my ACs have that inspiration but it's so easy to customize and personalize these mechs that even your ugly, but functional ducklings can look good.
Everyone going on about "need to change builds for different situations" well, I'm on chapter 4 final mission and have been using the same legs since I bought 'em (Fireza Bipeds) only switched torso back to default for a little extra weight to be able to run the boss-specific setup before I got my current parts, and I only ever switch my main gun if I'm clearing trash MTs. Zimmy shotty in RH (bosses, big game) or that sweet little dbl shot handgun that Rusty uses (trash mode), Pulse Blade (yes, the starting weapon) in LH, Songbirds on RS, Pile Bunker on LS swap. Using the deluxe edition early parts head now that it's unlocked (what's it called?) Anyway, that's decent. All other parts prioritize melee thrust, specialization and Direct Hit damage. Chonky old skool arms for that and the chonky old skool booster and melee FCS, duh.
I finished the last arena fight in 23 seconds. Lmao.
Haven't switched, not going to switch. Ranged weapons are slow, expensive and pretty boring to me. Melee costs nothing, does insane damage and is actually fun. QB cancelling into combos feels so good and QB wave dashing those looong home-in animations is just swaggalicious. I hope this holds up in PvP, because I'm lovin' it bad.
I am a laser lance fan. even in pvp the charged attack has deceptively long range and has really good tracking. Not to mention it has a decent damage, decent direct hit adjustment, and really good impact damage. Also bonus is the fact that it feels like you are just drilling into your opponent when you use it.
Awesome! You do the best guides and happy you are playing AC6.
Can you do a “best weapons for beginners” for the earlier chapters?
Linear Rifles can carry you in any situation. They have good ammo efficiency, decent damage, even better stagger, when charged, they slap pretty hard. They might be most versatile weapons in the game. They work for fast targets, slow targets, bosses and trash. And you get access to them straight away.
Glad to see you covering this game!
The giant coral death sword does big damage while making a cool sound.
Makes my monkey brain happy.
Right now I just got through chapter 1. I have a reverse joint & a tank build. Those are mission only & low level Arena. Only using energy weapons. I'm replaying missions just to get every part since in AC3 & ACSL I had every part so I want that feeling of having everything. Since this is the best one since Silent Line I'm going 100% on this. I'll make an Arena build once I'm in the C rank since that's when the previous Armored Core games got tough in it. I gotta make a build that just looks cool, not caring about if it's actually good or not.
Some HUGE omissions: Stun gun (which is real #1) Laser pistol, trueno, and tetrapod leg kicks.
I'd put all of those above the gatling gun.
i made a build using twin zimmermans and a pile bunker on the gun bay. as soon as you stagger and you land the that left hook you will one most ac’s but i do have a hard time landing it because of the hit detection sometimes i’ll be right in front of them and whiff other times it’s a heat seeking. very fun build though highly recommend.
I do the same thing but instead use the chainsaw. The chainsaw is better imo cuz it's the pile bunker but you can swap to it earlier to charge it and hold your charge while you are doing your other attacks, the charged attack also dashes so you can land from midrange your shots and dash from there. You end up floating sometimes if you are too fast but imo it's worth it
the Flamer is incredible on long arena type missions... saved me quite some runs.
Zimmerman should be higher up imo
Needle launcher, and songbirds have counterplay to them such as constantly moving and using your dashes to constantly avoid them.
Zimmerman has zero counterplay to it, as soon as someone gets close to your with two of them it's an instant stagger and from there they can just blast you with back weapons. If you're lucky you can get away after that or get unlucky and staggered again resulting in death.
Bonus points if it's a dual Zimmerman + songbirds or stun needle launcher, deadly combo
This list is mainly for PVE. I put the other weapons higher than Zimmerman because you can use them with any build but shotguns are more situational in missions and only can be used with specific builds. But I agree that they can out perform the other ones
@@youwyoh alright i gotchu
W list for PvE then
Lmao. Literally the three most busted weapons in the game. They might be nerfed a bit.
Lmao shotguns arent good in PvP against the actual threats. Here's a simple way to win against any shotgun players. Stay away from them. It's just that simple
@@ragingnep sounds easy enough till someone has a build for speed. Speed + the lag some people have you physically can't avoid all of the damage.
With the right combination you can actually stagger someone 3 times in a row and they can't move throughout the entire thing, you get to sit and watch health go from 100 to 0 in 10 seconds
what would you pair the moonlight with? thanks for the video btw!
Cant tell you how many times I've wrecked these "Best PVP builds" with Laser handguns.
the needle launcher is so broken and superior than anything else in the game, double needle launcher with double gatling guns with the speed boost mini tank forteleza legs to get rid of most of the recoil melts everything in the game
What build are you using on the reverse joint with the zimmermans? Looks sick!
The Songsbirds is too OP! Love it
Redsifht is in chap 5 not 4, in the mission previous the 3º ending final boss (so only in ng++ atleast)
I think people are sleeping on the LRA laser rifle and the harris linear rifle. On a light or medium biped, they are amazing
Energy shotguns are also quite good usually paired with the zimmerman on a quad shot gun build but that build is pretty hard to use.
Where do ya get the #1 Needle gun? Thx great vid
the Diff between Monnlight and Redshift, is that Red does more dmg and has a longer range.
In my opinion when comes to using missile launchers is that you can play mind games with your opponent/set up your opponent in a position for a kill. With the right set up of weapons of course.
i would say that the stun needle launcher is the best weapon in the freaking game! DAMN, that weapon destroys everything
Only issue I've found with the needle launcher, is the FN demand is pretty high, especially if duel wielding.
Love your content. Which armor type you prefer with each of the weapons?
The Zimmerman is so goated. I'm currently at the end of chapter 4 and I'm still one shotting every enemy that's not a boss or mini boss
I wholeheartedly disagree with your opinion on the ML Redshift: The green moonlight looks cooler.
Jokes aside, great video though. I just got the Karasawa in NG+, and excited to try it out
Agreed with the songbirds. They are also great for sniping too, they are just so useful and unlike the zimmermans its not something i can see needing to be nerfed.
For me it wasonce i realizedu can use them like a shotgun right up in cose range that i started to decimate ppl
Had to go threw H*ll and back to get that coral rifle, currently on my third playthrough, and my coral build will be a beast
In my opinion one of the better melee weapons in the game is the VE-67LLA. Its a Laser lance that has insane amount of reach when you do a charge attack and almost instantly fills the stun meter on bosses. On top of all of that it hits very hard as well. All you really do is use that weapon and combo it with the Zimmerman shotgun and you for the most part get stun right away.
Where/How do you get that weapon? Thx
@@tyrant3161 beat the giant worm boss at the end of Chapter 3
@@Adrian42451 nice I’m a few missions into ch. 3 I’ll have it soon. Thx
how would you rate orbit weapons? they look cool.
i heard missiles are nerfed to oblivion when i found them used to be the cheese vs ai(until ARETHA came)
I just maxed out energy weapon output and dual wield energy pistols on a small and squirrelly frame. Before people know it I’m up in their grill spamming rounds of hot plasma
What's the general opinion on the Ludlow? I'm under the assumption the Ludlow isn't all too good considering the absurd amount of ammo it eats through, but I love myself some double SMG action.
Been running dual trigger Ludlows my entire time playing (currently just after Balteus) along with Ashmead and JVLN on a light speedy AC. I tend to break Stability with Ludlows and (since I'm already in mid-to-close range as Ludlows tend to work best at these ranges) swap to Ashmead and JVLN for a 2-hit punish.
Pile Bunker and Coral Oscillator. Big melee damage for bosses and free AoE add clear respectively
Long barreled handgun has 300 impact damage. Pretty insane if you can hit reliably with it.
Really enjoy them too, needed to stack alot of fire arm specialisation to land the shots though
@@Ackz89Nacht arms are some of the best in the game to begin with, and available from start. Not hard. Dual ducketts with nacht arms will tear through things.
meanwhile me in the air unleashing hell from above with all my missiles : o.O
The Gatling guns stop shooting when you quick boost, as a speed demon that's going to be a no for me dawg. Also, you are HEAVILY sleeping on the plasma missiles
Wuerger is basically just a right hand Laser Lance when charged. They're designed to be used in tandem and can one two punch anything that isn't stacking energy defense or stability to an insane degree.
@joeytatum6052 I don't touch PVP, but it's good in the arena and for things you can catch up to in PVE. It's literally built to be the counterpart to the lance, seeing as they're the same set.
@joeytatum6052 Yeah, pretty much sums it up.
Best weapon in entire game - melee weapon... Why this is so OP?!
Man, how about melee weapons, right now I'm playing with two plasma blades and it's feels really smooth, but as I understand the are no chances with some kind of shotguns and granadelunchers in pvp, specially with all this big legs (tanks parts). I was trying to build quick melee assassin, but tanks style AC's looks ridiculously better and have so much firepower with zero skill effort. Thanks
Try the EL-PW-01 TRUENO Needle Missile Launcher. These things are crazy good. They are missiles that double as rail cannons if you don't want to wait for the lockon. Hit like a truck when duel wielded and will almost instantly stagger ACs.
The bigger laser shotgun (arm weapon) can shoot more times before overheating
They made the moonlight great sword in a mech space game. Not even surprised, fromsoft.
No non-laser-shotgun?
1:18 could you make a tut for this paint cause it looks dope af
Just played this game..
I like it 👍🌝
The gameplay really smooth and cool ,.. ⭐
I’m all for wacky things in games, but why did you replace your legs with the Batmobile?
Probs just testing new stuff in the gameplay. Wheelchair>>
>doesn't mention the dagger or slicer
Slicer one shots staggered targets, or almost does, dagger has zero cooldown for a melee weapon.
Also, did you skip the redshift nebula?
The weapons you mentioned arent good. Really nothing matters atm besides zimmerman, needle launcher, gatling gun.
@@BLUMPKING69until your fighting someone just as fast who can keep distance, then they don't matter at all
@@BLUMPKING69 sounds like a skill issue.
You know I was like "eh I like from, not really my cup of tea but i'll try ac".
That was two days ago, I played till 5 am both times :)))))
I hope they buff the assault rifles but I know that’s a reach. I’m also sad pistols didn’t get any love given all the stagger dmg they deal but they just don’t compare to what’s on this list.
Laser pistols are pretty good, actually. At least in PvE, I haven't tried PvP yet
You completely missed the hand-missile launcher gun.
You also missed the first tracking slow-fire missile launcher you get, which happens to be heavily slept on despite literally being able to carry you through both PvP and PVE
Love this game... ER will pretty much be my fav all time game but AC EXCEEDED EXPECTATIONS.... LONG LIVE FROMSOFTWARE
I have a very light mech with 2 Zimmerman and 2 songbirds grenade, so funny to play with
The stun needle launcher completely breaks the game
I wonder if the game will go through the same buff/nerf cycle that Elden Ring went through for about a year?
2:50 they really added comet azure
Am I the only one who thinks the tank treads at 1:59 look like the batmobile?
I'm sure they will nerf down the needle launchers or just increase the weight, I blasted thru the game easily with those
I think this list is good, but is clearly biased toward a tank/quad playstyle. Drawback of the needle and songbird is that if you are not using a quad or tank leg setup, you have to stop moving to get attacks off, and they are very heavy for bipeds or reverse joint setups. The gats and flamethrower are also pretty heavy for bipeds and reverse joints, which limits your leg parts significantly. Like I said, not a bad list, those weapons are incredible, but everything has its place. For example, you left coquillett off the list in spite of those having absolutely insane impact and cumulative impact stats while weighing less than 1200, which makes them a staple for light builds, and are still one of the best options for medium builds as well.
There isnt a single fight that a tonk+javzooka+needle rifle build can't win.
Ive been doing a sup 10khp dual laser pistol + songbird build for PvP. It lets me put impressive amounts of pressure on enemy players that causes them to make mistakes and give me openings for a punish with the birbs.
Wtf. What about laser rifle? It is fast tracking and a lot of damage,and less overheating and enough ammunition.
Laser rifle are better than gatling to do fast mission. And to find enemy AC, you learn when to shoot lasers after enemy evade. Gatling not universal like lasers.
The biggest mistake i see people doing in pvp is they either run away or they dont close the distance on someone who is playing range
Designing all my mechs based off of Megazords